(→Special Attacks: Descriptions for EX (barring Counter)) |
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== About == | == About == | ||
This silly sea star is SpongeBob's bestest friend. | '''''This silly sea star is SpongeBob's bestest friend.''''' | ||
Coming from the SpongeBob SquarePants series, Patrick is the definition of "living under a rock". Literally. Patrick is a dimwitted and lazy sea star from Bikini Bottom who prefers to spend his days relaxing and eating Krabby Patties and ice cream. However, what Patrick lacks in intelligence he more than makes up for in heart and strength. Patrick has been on several different adventures with SpongeBob, always right by his side. From retrieving King Neptune's crown to a simple jellyfishing session, wherever SpongeBob goes, Patrick will likely not be too far behind! | |||
== Playstyle == | == Playstyle == | ||
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If you like playing up close and personal, or taking it slow, Patrick is your man! | If you like playing up close and personal, or taking it slow, Patrick is your man! | ||
== Metagame == | |||
Patrick is ranked 23rd out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. This is a sizeable improvement over his 24th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
Patrick possesses a high risk, high reward gameplan with his grab game that allows him to be a threatening character onstage. He also is one of the heavier characters in the game, making him difficult to knock out. Finally, Patrick possesses a very high damage output, which makes him very imposing when he gets in on his opponent. | |||
However, Patrick's not without his flaws. His slow speed and limited recovery make him have to be very patient in order to close the gap against his opponent, and he is fairly limited relative to most of the cast in terms of options in neutral. This makes Patrick struggle against zoner characters and characters that can generally outspeed him. | |||
In spite of this, Patrick has achieved solid tournament representation, and continues to be a viable pick in competitive play, although some believe he is slightly overrated, and is overall much worse with more developed counterplay to his rather linear moveset. | |||
|content2= | |content2= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightNeutral.png | |image= NASB2_Patrick_LightNeutral.png | ||
|caption= | |caption= He definitely ain't Falco. | ||
|name= Wumbo Combo | |name= Wumbo Combo | ||
|input= Light | |input= Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick spins his body, hitting opponents with little knockback. | |||
* Press the '''LIGHT BUTTON''' again during the spin to make Patrick spin again. Each spin triggered by this will only deal '''1% DAMAGE''' with no knockback, but can done indefinitely. | * Press the '''LIGHT BUTTON''' again during the spin to make Patrick spin again. Each spin triggered by this will only deal '''1% DAMAGE''' with no knockback, but can done indefinitely. | ||
* If Patrick spins more than once, he'll throw a jab at the end of the spin when you stop pressing the '''LIGHT BUTTON'''. | * If Patrick spins more than once, he'll throw a jab at the end of the spin when you stop pressing the '''LIGHT BUTTON'''. | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightForward-BellyBump.png | |image= NASB2_Patrick_LightForward-BellyBump.png | ||
|caption= | |caption= In the mood for destroying robots? | ||
|name= Belly Bump | |name= Belly Bump | ||
|input= Forward+Light | |input= Forward+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick lunges forward using his belly, bumping opponents away with it. | |||
* At frame 15, the hitbox turns sour, reducing the move's knockback and deals '''13% DAMAGE''' instead. | * At frame 15, the hitbox turns sour, reducing the move's knockback and deals '''13% DAMAGE''' instead. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightUp-3AM.png | |image= NASB2_Patrick_LightUp-3AM.png | ||
|caption= | |caption= Who eats a Krabby Patty at 3 in the morning? This guy. | ||
|name= 3 AM! | |name= 3 AM! | ||
|input= Up+Light | |input= Up+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick takes out a Krabby Patty, lifting it up above his head to eat it. | |||
* At frame 12, the hitbox turns sour, reducing the move's knockback and deals '''10% DAMAGE''' instead. | * At frame 12, the hitbox turns sour, reducing the move's knockback and deals '''10% DAMAGE''' instead. | ||
}} | }} | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick shoots a laser from his behind. | |||
* Has a lot of hit-stun | * Has a lot of hit-stun. | ||
* Useful as a niche ledge poke. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_DashAttack-StarWheel.png | |image= NASB2_Patrick_DashAttack-StarWheel.png | ||
|caption= | |caption= Spin the wheel of fate! | ||
|name= Star Wheel | |name= Star Wheel | ||
|input= Light (Running) | |input= Light (Running) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick dashes forward doing a cart wheel. | |||
* At frame 20 the hitbox turns sour, reducing the move's knockback and deals '''11% DAMAGE''' instead. | * At frame 20 the hitbox turns sour, reducing the move's knockback and deals '''11% DAMAGE''' instead. | ||
* Amazing tech-chasing tool. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightNeutralAir-FreeFormJazz.png | |image= NASB2_Patrick_LightNeutralAir-FreeFormJazz.png | ||
|caption= | |caption= It's an acquired taste. | ||
|name= Free Form Jazz | |name= Free Form Jazz | ||
|input= Light (Airborne) | |input= Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick slams his belly while in the air. | |||
* The hitbox gets progressively smaller as active frames go by. | * The hitbox gets progressively smaller as active frames go by. | ||
* At frame 8 the hitbox turns sour, reducing the move's knockback and deals '''12% DAMAGE''' instead. | * At frame 8 the hitbox turns sour, reducing the move's knockback and deals '''12% DAMAGE''' instead. | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick charges up a powerful dropkick while airborne. | |||
* At frame 20 the hitbox at the feet turns sour, reducing the move's knockback and deals '''8% DAMAGE''' instead. | * At frame 20 the hitbox at the feet turns sour, reducing the move's knockback and deals '''8% DAMAGE''' instead. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightBackAir-Tantrum.png | |image= NASB2_Patrick_LightBackAir-Tantrum.png | ||
|caption= " | |caption= "Nonono!" | ||
|name= Tantrum | |name= Tantrum | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick throws a tantrum in the air. | |||
* Patrick has 2 set of hitboxes, one in front of him and another on his legs | * Patrick has 2 set of hitboxes, one in front of him and another on his legs. | ||
** The hitbox in front of him is the sour spot, deals '''3% DAMAGE''' with weak knockback. | ** The hitbox in front of him is the sour spot, deals '''3% DAMAGE''' with weak knockback. | ||
** The hitbox on his legs is the sweet spot, deals '''14% DAMAGE''' with kill potential. | ** The hitbox on his legs is the sweet spot, deals '''14% DAMAGE''' with kill potential. | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightUpAir-TableFlip.png | |image= NASB2_Patrick_LightUpAir-TableFlip.png | ||
|caption= | |caption= Ha! I see you now, shapeshifter! | ||
|name= Table Flip | |name= Table Flip | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick flips a table upwards. | |||
* At frame 13, Patrick creates a table projectile that travels in an arch trajectory. | * At frame 13, Patrick creates a table projectile that travels in an arch trajectory. | ||
** Opponents hit by the projectile take '''7% DAMAGE'''. | ** Opponents hit by the projectile take '''7% DAMAGE'''. | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_LightDownAir-IWannaDoSomeKicking.png | |image= NASB2_Patrick_LightDownAir-IWannaDoSomeKicking.png | ||
|caption= | |caption= Whoever's the owner of the white Sedan, you left your lights on. | ||
|name= I Wanna Do Some Kicking | |name= I Wanna Do Some Kicking | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick throws a low-kick on the air. | |||
* This move spikes opponents. | * This move spikes opponents. | ||
* At frame 15 the hitbox turns sour, making the move send opponents hit upwards and deals '''8% DAMAGE''' instead. | * At frame 15 the hitbox turns sour, making the move send opponents hit upwards and deals '''8% DAMAGE''' instead. | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_ChargeForward-NoThisIsPatrick.png | |image= NASB2_Patrick_ChargeForward-NoThisIsPatrick.png | ||
|caption= "I | |caption= "I'm not a Krusty Krab..." | ||
|name= No This Is Patrick! | |name= No This Is Patrick! | ||
|input= Strong | |input= Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=22% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick reminds you that this is, in fact, Patrick. | |||
* This move is situational, but can kill earlier than expected near the ledge. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=20% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick shakes a coat rack upward. | |||
* This is a rather devastating kill move at times, but the range on it isn't great. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_ChargeDown-SteelBuns.png | |image= NASB2_Patrick_ChargeDown-SteelBuns.png | ||
|caption= | |caption= Those Iron Bun workout videos are really paying off. | ||
|name= Steel Buns | |name= Steel Buns | ||
|input= Down+Strong | |input= Down+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=21% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | Patrick jumps up in the air and crashes down with the Iron Butt. | ||
* Patrick does a short hop and then does a very devastating ground pound. | |||
* If he's under a platform while doing the move, the descent will be cut short. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=16% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick does a leaping forward bite. | |||
* Patrick hops slightly forward during this move, which gives it great momentum when canceled from Up Special. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=21% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Wowowowowoo! Patrick does a multi-hit spin attack in the air. | |||
* This is his usual kill move, but it can also be used to rack up damage if you opt to not use the final hit. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=22% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick performs the single scoop strawberry cone with a chocolate dip, flipping around and descending downwards. | |||
* Snaps to ledge very well, making edgeguards very potent. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick becomes buffed and does a spin, dealing damage around him. | |||
* The EX version is larger and | * The EX version is larger and does 15% instead of 12%. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=24% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick hugs his opponent, jumps, and then smashes them against the ground. | |||
* The EX version causes him to do a double somersault in the air before descending, | * Tip: Use this to KO yourself with your opponent. | ||
* The EX version causes him to do a double somersault in the air before descending, dealing a whopping 36%. It also looks very funny. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick gets ready for a counter attack. | |||
* When hit while in this stance, he grabs his opponent and slams them to the ground three times. | |||
* If Patrick counters a projectile, Patrick will move forward depending on his momentum. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=16% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick propels himself diagonally into the air. Moving the stick during startup changes his direction. If he collides with an opponent while airborne, he grabs and damages them. | |||
* | * The Slime version of this move gains more distance, allowing for an easier time recovering. | ||
* Can lead to follow-ups on the ground such as a forward light or a grab. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_Grab.png | |image= NASB2_Patrick_Grab.png | ||
|caption= | |caption= Awww, come here. | ||
|name= Grab | |name= Grab | ||
|input= Grab | |input= Grab | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick captures his opponent in a hold. | |||
* | * If you're in this situation, pray. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_DashGrab.png | |image= NASB2_Patrick_DashGrab.png | ||
|caption= | |caption= "Gotcha now!" | ||
|name= Dash Grab | |name= Dash Grab | ||
|input= Grab (Running) | |input= Grab (Running) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick's dash grab. | |||
* | * Has a particularly interesting use as the animation is somewhat similar to Side Special, meaning it can be used for mix-up potential. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_Pummel.png | |image= NASB2_Patrick_Pummel.png | ||
|caption= | |caption= SQUEEZE! | ||
|name= Grab Pummel | |name= Grab Pummel | ||
|input= Light (Grabbing) | |input= Light (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * SQUEEZE! | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_UpThrow.png | |image= NASB2_Patrick_UpThrow.png | ||
|caption= | |caption= Things are gonna get crazy. | ||
|name= Up Throw | |name= Up Throw | ||
|input= Up (Grabbing) | |input= Up (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
The opponent slips out of Patrick's grasp. | |||
* | * This allows for follow-ups into Light Up Air and can even follow up into his kill moves, such as Side Special and Strong Up Air. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_ForwardThrow.png | |image= NASB2_Patrick_ForwardThrow.png | ||
|caption= | |caption= Slam dunk, two handed reverse. | ||
|name= Forward Throw | |name= Forward Throw | ||
|input= Forward (Grabbing) | |input= Forward (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=16% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick chucks the opponent forward, keeping them away from him. | |||
* | * Mainly done for positioning but can sometimes kill. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_DownThrow.png | |image= NASB2_Patrick_DownThrow.png | ||
|caption= | |caption= The Iron Buns putting in work. | ||
|name= Down Throw | |name= Down Throw | ||
|input= Down (Grabbing) | |input= Down (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick ground pounds his opponent. | |||
* | * Can lead into his Up Air projectile or a Charge Up Air | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Patrick_BackThrow.png | |image= NASB2_Patrick_BackThrow.png | ||
|caption= | |caption= SUPLEX! | ||
|name= Back Throw | |name= Back Throw | ||
|input= Back (Grabbing) | |input= Back (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=18% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick suplexes his opponent. | |||
* | * This is a great kill move near the ledge. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Super === | === Super === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=40% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Patrick pulls out his rock home and starts slamming it down on his opponent, a reference to the SpongeBob SquarePants episode, "Home Sweet Pineapple". | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Taunts === | === Taunts === | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick uses his belly like a drum, in reference to the SpongeBob SquarePants episode, "Krabby Road". | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick shouts his iconic line from the SpongeBob SquarePants episode, "Shanghaied". | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick hypes himself up. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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---- | ---- | ||
== Strategy == | |||
== | Patrick is one of the easiest characters in the game to understand, as his gameplay is fairly linear. You want to get in, do damage, and kill. That's about it. But how do you do that? | ||
=== Neutral === | |||
Patrick surprisingly has a really good neutral tool for his speed and weight class: Table. Up air is one of Patrick's essentials, as it helps him control space from far away, and allows him to get a free approach on the opponent if it hits them and disrupts their gameplan. | |||
Some other tools include: | |||
* Dash Attack is a really good move for skipping neutral altogether, with fast startup and a big hitbox, but it can also be fairly predictable to the seasoned player and leaves him open to getting slime blocked. | |||
* Forward Tilt on the opponent's shield is a solid mixup tool. | |||
* Patrick can sometimes approach with Up Special on-stage, but this is slow and can be punished easily, so only use it if you feel confident in it connecting. | |||
Unfortunately, aside from that, Patrick doesn't really do much in neutral. He's more about the destination than the journey. But if you do get in... | |||
=== I got in! Now what? === | |||
Well, ideally, grab. | |||
Patrick's throw game is very good for setting up his devastating damage. Up and down throw are good starters as they launch the opponent at an ideal angle to get hit by Table, Strong Up Air, or even Hugdriver (side special). Patrick's back throw also kills on it's own at around 90%. Strong Neutral Air will also kill offstage at high %, but it is more risky than Strong Up Air, so use it wisely. Strong Down Air is somewhat of a meme move in this game, so I wouldn't recommend using it. | |||
Unfortunately, Patrick doesn't have much in terms of flashy combos, as he's a grappler. Most of his aerials are heavy-hitting but don't allow him to combo particularly well. Table is the exception, of course, but aside from that you're left with mostly just a simple 2-3 hit combo into Strong Up Air. On the bright side, the damage output by these simple conversions is enough to usually take your opponent out with said Strong Up Air. | |||
=== Pat-tricks === | |||
Patrick's Down Air is downright scary at ledge. It has a rather unusually large spike, and if it connects, it'll send the opponent down close to the bottom blastzone. If you're feeling lucky, go for a second one offstage, and your opponent is more than likely dead. | |||
'''Patricide''' (not related to the act of killing one's dad) is one of Patrick's go-tos for stealing games like candy. If you use Hugdriver close to ledge, you can throw yourself (and your opponent) off the stage for a suicide kill. If it's the last stock for both characters, your opponent dies first. Use this to your advantage, as it makes Patrick extremely scary in a last-stock situation. | |||
===Help! This recovery sucks! === | |||
Patrick has a few mixups to mitigate his rather weak recovery. The easiest one is to mix in Strong Up Air to get a little bit of height, but if you get hit again after the fact, you won't be able to use this move the same way again until you grab ledge. | |||
Up Special is your main recovery tool, but it's slow and fairly predictable. EX gives you more distance, but the speed is much the same. What you can do, however, is slime cancel Up Special for a recovery mixup and then airdodge back, but this is riskier and requires practice. | |||
If your opponent goes offstage to try to hit you, you can also grab them and launch them. If you're close to the stage and your opponent techs, you can humorously sometimes use them as a pseudo-recovery tool. | |||
Table is sometimes helpful for distracting your opponent as you make it back to ledge. You can also throw table ''from'' ledge as a mixup, and an easier time getting back onstage. | |||
Counter is sometimes useful for recovering as well against projectiles, as it propels Patrick forward. | |||
===Get off me!=== | |||
Patrick can be combo food against most of the cast, but luckily he has tools to deal with the opponent being in his face too much: | |||
* On the ground, jab and down tilt help control a bit of space and prevent Patrick from getting grabbed. | |||
* Patrick has a solid anti-air in his Neutral and Back Air. Use these wisely. | |||
* | * Double Lariat (Neutral Special) is extremely good for fending off opponents as well, as it is surprisingly active and has pretty good startup. EX is even larger and does more damage. | ||
* Counter (Dspecial) is a niche option and usually helps fend off opponents who are in your face too much. But it also has a tendency to just send Patrick flying forward instead of connecting, so use it sparingly. | |||
---- | |||
== Techniques == | |||
* '''Up Special Cancelling:''' Patrick can slime cancel his Up Special and do another attack to give his moves more momentum and fling himself at the opponent. Some of the more useful tech out of this is: | |||
** '''Fast Lariat:''' Using Up Special and then cancelling it into Lariat basically makes Patrick a spinning bullet train. Mostly useful for a neutral skip, but can also kill opponents on occasion. Be careful near the ledge. | |||
** '''Recovery:''' SC Up Special can also help with recovery as it allows Patrick to mix it up into Strong Up Air or counter. It's recommended to be close to ledge before performing this so you can airdodge, otherwise you won't be able to Up B again and risk SDing. | |||
* '''Handcuff:''' A mostly impractical, but very funny tech. If you grab your opponent with Up Special and slime cancel it within the ''very first few frames'' (it's super tight, like frame 1-2) your opponent will be chained to you for a short time until they break out. Can be useful as an alternative suicide kill, but otherwise is kind of just a funny party trick if you pull it off. | |||
* '''Iron Buns Pseudo-Cancel:''' If you perform Down Strong below a platform, Patrick will skip a few frames on his descent due to landing on the platform above. A niche tech, but somewhat useful as a mixup. | |||
---- | ---- | ||
Latest revision as of 15:02, 7 April 2025
About
This silly sea star is SpongeBob's bestest friend.
Coming from the SpongeBob SquarePants series, Patrick is the definition of "living under a rock". Literally. Patrick is a dimwitted and lazy sea star from Bikini Bottom who prefers to spend his days relaxing and eating Krabby Patties and ice cream. However, what Patrick lacks in intelligence he more than makes up for in heart and strength. Patrick has been on several different adventures with SpongeBob, always right by his side. From retrieving King Neptune's crown to a simple jellyfishing session, wherever SpongeBob goes, Patrick will likely not be too far behind!
Playstyle
Patrick, much like the first game, is a fairly traditional grappler. Except now he has a table!
Patrick's gameplan is fairly simple and easy to understand. He wants to get in, grab you, and take your stock. That doesn't mean he's useless from far away though: he has been granted a projectile in Aerial Up Light and can reflect projectiles (and even his opponent) with his lariat Neutral Special. He also retains his hugdriver attack, now being his Side Special, and also has a counter in Down Special. While he is most definitely not the fastest character in the game, Patrick has several ways to get in and do damage easily.
If you like playing up close and personal, or taking it slow, Patrick is your man!
Metagame
Patrick is ranked 23rd out of 29 on the current tier list, in the B tier. This is a sizeable improvement over his 24th out of 25 placement in the first Nickelodeon All-Star Brawl.
Patrick possesses a high risk, high reward gameplan with his grab game that allows him to be a threatening character onstage. He also is one of the heavier characters in the game, making him difficult to knock out. Finally, Patrick possesses a very high damage output, which makes him very imposing when he gets in on his opponent.
However, Patrick's not without his flaws. His slow speed and limited recovery make him have to be very patient in order to close the gap against his opponent, and he is fairly limited relative to most of the cast in terms of options in neutral. This makes Patrick struggle against zoner characters and characters that can generally outspeed him.
In spite of this, Patrick has achieved solid tournament representation, and continues to be a viable pick in competitive play, although some believe he is slightly overrated, and is overall much worse with more developed counterplay to his rather linear moveset.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 2 | 3-5 | 0 | -0 | |
Patrick spins his body, hitting opponents with little knockback.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 9 | 10-18 | 32 | -0 | |
Patrick lunges forward using his belly, bumping opponents away with it.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 7 | 8-19 | 27 | -0 | |
Patrick takes out a Krabby Patty, lifting it up above his head to eat it.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 6 | 7-10 | 26 | -0 | |
Patrick shoots a laser from his behind.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 8 | 9-24 | 35 | -0 | |
Patrick dashes forward doing a cart wheel.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 5 | 6-34 | 42 | -0 | |
Patrick slams his belly while in the air.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% | 17 | 18-31 | 43 | -0 | |
Patrick charges up a powerful dropkick while airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 8 | 9-16 | 34 | -0 | |
Patrick throws a tantrum in the air.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 12 | 13-14 | 38 | -0 | |
Patrick flips a table upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 10 | 11-26 | 41 | -0 | |
Patrick throws a low-kick on the air.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
22% | 0 | 0-0 | 0 | -0 | |
Patrick reminds you that this is, in fact, Patrick.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
20% | 0 | 0-0 | 0 | -0 | |
Patrick shakes a coat rack upward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% | 0 | 0-0 | 0 | -0 | |
Patrick jumps up in the air and crashes down with the Iron Butt.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 0 | 0-0 | 0 | -0 | |
Patrick does a leaping forward bite.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% | 0 | 0-0 | 0 | -0 | |
Wowowowowoo! Patrick does a multi-hit spin attack in the air.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
22% | 0 | 0-0 | 0 | -0 | |
Patrick performs the single scoop strawberry cone with a chocolate dip, flipping around and descending downwards.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 0 | 0-0 | 0 | -0 | |
Patrick becomes buffed and does a spin, dealing damage around him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
24% | 0 | 0-0 | 0 | -0 | |
Patrick hugs his opponent, jumps, and then smashes them against the ground.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
Patrick gets ready for a counter attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 0 | 0-0 | 0 | -0 | |
Patrick propels himself diagonally into the air. Moving the stick during startup changes his direction. If he collides with an opponent while airborne, he grabs and damages them.
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
Patrick captures his opponent in a hold.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
Patrick's dash grab.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 0 | 0-0 | 0 | -0 | |
The opponent slips out of Patrick's grasp.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 0 | 0-0 | 0 | -0 | |
Patrick chucks the opponent forward, keeping them away from him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 0 | 0-0 | 0 | -0 | |
Patrick ground pounds his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% | 0 | 0-0 | 0 | -0 | |
Patrick suplexes his opponent.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 0 | 0-0 | 0 | -0 | |
Patrick pulls out his rock home and starts slamming it down on his opponent, a reference to the SpongeBob SquarePants episode, "Home Sweet Pineapple". |
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
Patrick is one of the easiest characters in the game to understand, as his gameplay is fairly linear. You want to get in, do damage, and kill. That's about it. But how do you do that?
Neutral
Patrick surprisingly has a really good neutral tool for his speed and weight class: Table. Up air is one of Patrick's essentials, as it helps him control space from far away, and allows him to get a free approach on the opponent if it hits them and disrupts their gameplan.
Some other tools include:
- Dash Attack is a really good move for skipping neutral altogether, with fast startup and a big hitbox, but it can also be fairly predictable to the seasoned player and leaves him open to getting slime blocked.
- Forward Tilt on the opponent's shield is a solid mixup tool.
- Patrick can sometimes approach with Up Special on-stage, but this is slow and can be punished easily, so only use it if you feel confident in it connecting.
Unfortunately, aside from that, Patrick doesn't really do much in neutral. He's more about the destination than the journey. But if you do get in...
I got in! Now what?
Well, ideally, grab.
Patrick's throw game is very good for setting up his devastating damage. Up and down throw are good starters as they launch the opponent at an ideal angle to get hit by Table, Strong Up Air, or even Hugdriver (side special). Patrick's back throw also kills on it's own at around 90%. Strong Neutral Air will also kill offstage at high %, but it is more risky than Strong Up Air, so use it wisely. Strong Down Air is somewhat of a meme move in this game, so I wouldn't recommend using it.
Unfortunately, Patrick doesn't have much in terms of flashy combos, as he's a grappler. Most of his aerials are heavy-hitting but don't allow him to combo particularly well. Table is the exception, of course, but aside from that you're left with mostly just a simple 2-3 hit combo into Strong Up Air. On the bright side, the damage output by these simple conversions is enough to usually take your opponent out with said Strong Up Air.
Pat-tricks
Patrick's Down Air is downright scary at ledge. It has a rather unusually large spike, and if it connects, it'll send the opponent down close to the bottom blastzone. If you're feeling lucky, go for a second one offstage, and your opponent is more than likely dead.
Patricide (not related to the act of killing one's dad) is one of Patrick's go-tos for stealing games like candy. If you use Hugdriver close to ledge, you can throw yourself (and your opponent) off the stage for a suicide kill. If it's the last stock for both characters, your opponent dies first. Use this to your advantage, as it makes Patrick extremely scary in a last-stock situation.
Help! This recovery sucks!
Patrick has a few mixups to mitigate his rather weak recovery. The easiest one is to mix in Strong Up Air to get a little bit of height, but if you get hit again after the fact, you won't be able to use this move the same way again until you grab ledge.
Up Special is your main recovery tool, but it's slow and fairly predictable. EX gives you more distance, but the speed is much the same. What you can do, however, is slime cancel Up Special for a recovery mixup and then airdodge back, but this is riskier and requires practice.
If your opponent goes offstage to try to hit you, you can also grab them and launch them. If you're close to the stage and your opponent techs, you can humorously sometimes use them as a pseudo-recovery tool.
Table is sometimes helpful for distracting your opponent as you make it back to ledge. You can also throw table from ledge as a mixup, and an easier time getting back onstage.
Counter is sometimes useful for recovering as well against projectiles, as it propels Patrick forward.
Get off me!
Patrick can be combo food against most of the cast, but luckily he has tools to deal with the opponent being in his face too much:
- On the ground, jab and down tilt help control a bit of space and prevent Patrick from getting grabbed.
- Patrick has a solid anti-air in his Neutral and Back Air. Use these wisely.
- Double Lariat (Neutral Special) is extremely good for fending off opponents as well, as it is surprisingly active and has pretty good startup. EX is even larger and does more damage.
- Counter (Dspecial) is a niche option and usually helps fend off opponents who are in your face too much. But it also has a tendency to just send Patrick flying forward instead of connecting, so use it sparingly.
Techniques
- Up Special Cancelling: Patrick can slime cancel his Up Special and do another attack to give his moves more momentum and fling himself at the opponent. Some of the more useful tech out of this is:
- Fast Lariat: Using Up Special and then cancelling it into Lariat basically makes Patrick a spinning bullet train. Mostly useful for a neutral skip, but can also kill opponents on occasion. Be careful near the ledge.
- Recovery: SC Up Special can also help with recovery as it allows Patrick to mix it up into Strong Up Air or counter. It's recommended to be close to ledge before performing this so you can airdodge, otherwise you won't be able to Up B again and risk SDing.
- Handcuff: A mostly impractical, but very funny tech. If you grab your opponent with Up Special and slime cancel it within the very first few frames (it's super tight, like frame 1-2) your opponent will be chained to you for a short time until they break out. Can be useful as an alternative suicide kill, but otherwise is kind of just a funny party trick if you pull it off.
- Iron Buns Pseudo-Cancel: If you perform Down Strong below a platform, Patrick will skip a few frames on his descent due to landing on the platform above. A niche tech, but somewhat useful as a mixup.
Matchups
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