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= Introduction = | = Introduction = | ||
{{CvS2 Character Subnav|char=GodRugal|short=GodRugal}} | |||
<div> | |||
{| class="wikitable floatright" border=1 style="border-collapse: collapse; width: 300px" | |||
|- | |||
| colspan = 2 | [[File:CVS2 GodRugal Data.png|center|250px]] | |||
{| class="wikitable" border=1 style="border-collapse: collapse; width: 300px" | |||
|+ style="text-align:center;" | [[Capcom_vs_SNK_2/System#Life_Chart | Vital Data]] | |||
|- | |||
! style="width:150px;" | Health | |||
| style="width:150px; text-align:center;" | <span style="color: #cc0000">9200</span> | |||
|- | |||
! style="width:150px;" | Stun | |||
| style="width:150px; text-align:center;" | <span style="color: #ff3300">60</span> | |||
|- | |||
! style="width:150px;" | Stun Modifier | |||
| style="width:150px; text-align:center;" | <span style="color: #ff3300">+1 Second</span> | |||
|- | |||
! style="width:150px;" | Crouch Height | |||
| style="width:150px; text-align:center;" | <span style="color: #ff3300">71 px</span> | |||
|- | |||
! style="width:150px;" | Wake-up Speed | |||
| style="width:150px; text-align:center;" | <span style="color: #ffff00">+0f</span> | |||
|- | |||
! style="width:150px;" | Throw Range | |||
| style="width:150px; text-align:center;" | Punch: <span style="color: #ffff00">52px</span><br>Kick: <span style="color: #ffff00">52px</span> | |||
|- | |||
|} | |||
{| class="wikitable" border=1 style="border-collapse: collapse; width: 300px" | |||
|+ style="text-align:center;" | [[Capcom_vs_SNK_2/Groove_Subsystems#Dash_Data_Chart | Movement Data]] | |||
|- | |||
! style="width:150px;" | Front Dash Distance | |||
| style="width:150px; text-align:center;" | X: 120 px<br>Y: 0 px | |||
|- | |||
! style="width:150px;" | Backdash Distance | |||
| style="width:150px; text-align:center;" | X: 130 px<br>Y: 11.3 px | |||
|- | |||
! style="width:150px;" | Run Speed | |||
| style="width:150px; text-align:center;" | <span style="color: #ffff00">8.5 px</span> | |||
|- | |||
|} | |||
{| class="wikitable" border=1 style="border-collapse: collapse; width: 300px" | |||
|+ style="text-align:center;" | [[Capcom_vs_SNK_2/Groove_Subsystems#Roll_Data_Chart | Roll Data]] | |||
|- | |||
! style="width:150px;" | Recovery | |||
| style="width:150px; text-align:center;" | <span style="color: #ffff00">6f</span> | |||
|- | |||
! style="width:150px;" | Distance | |||
| style="width:150px; text-align:center;" | 120 px | |||
|- | |||
! style="width:150px;" | Duration | |||
| style="width:150px; text-align:center;" | 33f | |||
|- | |||
|} | |||
|} | |||
== Story == | |||
Prohibido jugar con Rugal | |||
'''God Rugal''' (Ultimate Rugal in USA) is an original CvS2 character. He is one of the two superbosses you can fight in arcade mode. After defeating Akuma at the Osaka rooftops after the tournament finals have concluded, he merges his powers with Akuma's. This gives Rugal new moves and more strength. He then burns down Osaka, and the winning team challenges him to a final battle. | |||
Upon defeat, the Dark Hado overtakes him, creating a new entity, and then leaves. | |||
== Gameplay == | |||
God Rugal has some new moves from Akuma, namely the teleport and Raging Demon. Additionally, he gets his Rugal Execution from his Omega moveset, and a brand new move called G.END. So how does he put it all together? Well, he is certainly a character. | |||
G.Rugal's teleport and command grab are in particular quite powerful. The command grab can be powerful with the right setups and cancels, and the teleport has no recovery, making it incredibly powerful for defense. He also gets a crazy fast dash, with a very low jump. He gets virtually no nerfs from normal Rugal aside from health and some buttons, so most of your favorite Rugal blockstrings and setups work fine, with the addition of your new toys like the command grab. | |||
The gameplan is largely the same, play footsies/defense and bully the opponent in the corner if you get them there. You just have different tools to enforce that gameplan now. The teleport allows you to play hyper defensive, and the command grab allows him to play hyper offense, so he is actually quite versatile. | |||
Is he better than normal Rugal? Yes. Despite the health being awful, the teleport alone makes him very annoying to deal with, in addition to the already existing strengths of normal Rugal. However, because he has more tools and less health, he is also much harder to use compared to normal Rugal, as you have to play with virtually no mistakes to survive the stronger characters. | |||
=== Groove Selection === | |||
'''Best - C:''' Rugal heavily relies on having super consistently for big damage, which immediately sets C-Rugal a bit above the rest. C-Groove's meter can be stored indefinitely, allowing Rugal to use his super only when the time is right without the worry of a timer like Rage or Max Mode. Airblock makes anti-airing him harder, which can force you to respect Dark Smash even more, and Alpha Counters give him an extremely needed defensive option. His roll isn't the best, but being able to RC specials is a massive benefit to make up for the slow startup of his various moves. C-Rugal is comfortably his best Groove. | |||
'''Useful - P/K/A/N:''' P-Rugal is behind C in terms of strength. It seems odd at first, but P-Rugal is a surprisingly powerful character. He has access to shorthops, and his good dash. He gains decent meterless reward from a parry, but even more scary is that one parry with meter can turn into a Gigantic Pressure confirm for massive damage. This is more or less the game plan of P-Rugal. Gain meter through parries in neutral and get the confirm for the damage. K-Rugal can be just as terrifying. Raged buttons do crazy damage and a level 3 confirm with the added rage buffs completely wreck checaracters with ease. He just can't control his meter, which can sometimes be an issue, and his JD game is worse than his parry game. A-Rugal is somewhat different, and might not seem like a strong character at first, but once Custom Combos are taken into account, you realize that Rugal has really good synergy with CCs. He can confirm into it from a large amount of moves and setups, his main ones being God Press, Dark Smash, and Dark Barrier. These are corner only, of course. His Custom also deals great damage. However, confirming into Gigantic Pressure deals the same damage if not more, so that somewhat hurts Rugal a bit. N-Rugal relies a lot on his offense more than his defense, as he can pop MAX Mode to confirm into Gigantic Pressure, and even juggle it into Genocide Heaven, although that usually is only done if it secures the kill. He has a shorthop and a run, as well he can RC his special moves. A very versatile Rugal, but not having a stored level 3 somewhat hurts, since P/C Rugal having a stored level 3 always poses the threat of a potential confirm at any point. With N-Groove, that time is limited. Still, he is a decent character. | |||
'''Worst - S:''' S-Rugal doesn't do as much as the other grooves. He does have defensive subsystems, and can somewhat control where he gets his meter from. When he has a level 3, his Gigantic Pressure confirm becomes downright terrifying. He can always juggle it into a Genocide Heaven and the combo will be a true 10K damage combo. His dodge attacks are okay at best however, so that limits how he shuts down the opponent defensively. The main draw with S-Rugal is landing his level 3 since he will always get 10k damage from it. However, S-Groove just does not give Rugal enough convenient firepower to make it work a lot of the time. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
--------------------------- | |||
'''God Rugal''' is a more frail but more powerful version of Rugal. He retains most of Rugal's strengths (and then some) at the cost of health, with his teleport and command grab being especially deadly. God Rugal is best in '''C-Groove'''. | |||
'''Difficulty''': Hard<br>'''Tier''': ?? | |||
|pros= | |||
* '''Metered Damage''': Same as normal Rugal, short short super and God Press routes can waste a character easily. | |||
* '''Offense''': Not only does he keep Rugal's good strings, he also gets a command grab to punish blocking and that can combo into super or CC to make it hurt. | |||
* '''Anti-Airs''': Same as normal Rugal. 5MP, 5HK, 2MP, 2HP, cl.HK, j.HP, Genocide Cutter, and HP God Press. You have to know which one to use, however, as each anti-air has it's own specific range where it's useful and very few of them can actually cover a wide variety of ranges. | |||
* '''Defense''': Not only does G.Rugal have a true DP, but his teleport is extremely cheap in regards to running away from bad situations. | |||
|cons= | |||
* '''Health''': God Rugal's health is very low, so mistakes cannot be made as he dies very quickly to most super combos, a stark contrast from his normal version which is known for being tanky. | |||
* '''Meterless Damage''': Same as normal Rugal, without meter and without a good starter G.Rugal's combo options are poor. | |||
* '''Big''': Same as normal Rugal, but given the lower health, it is even more of a liability. | |||
}} | |||
'''BEFORE YOU READ''': Some normals are identical to normal Rugal's in terms of both frame data, damage and hitboxes. To prevent you from clicking back and forth between this page and Rugal's page, the descriptions will be copied over. Essentially, the info will all be here. | |||
Also, due to this character being banned in competitive play, there is not enough footage to come up with a "players to watch" section. | |||
<br><br> | |||
== Normal Moves == | == Normal Moves == | ||
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| version = Far {{Icon-Capcom|LP}} | | version = Far {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 17 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = | | description = A quick stab. | ||
* Has a lot of disjoint, can check things with a leading hitbox like Blanka Ball. | |||
* Mainly used as a quick button check, but does not pose too much reward on hit. | |||
* Has a slow 4-frame startup, and can be ducked by most characters. | |||
}} | }} | ||
}} | }} | ||
Line 45: | Line 147: | ||
| version = Far {{Icon-Capcom|MP}} | | version = Far {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 31 | ||
| advHit = - | | advHit = -7 | ||
| advBlock = - | | advBlock = -7 | ||
| invul = | | invul = None | ||
| description = | | description = An upward swing. | ||
* One of Rugal's many anti-airs. Hits really high and close and has great priority. | |||
* Very fast startup, but lengthy recovery. Make sure it does not whiff. | |||
* Best used against jumps that land fairly close to Rugal at around a 60° angle. | |||
<br> | |||
'''Changes''' | |||
The startup is changed from 5f to 4f. You can actually use this button in links now but it is virtually useless. | |||
}} | }} | ||
}} | }} | ||
Line 67: | Line 178: | ||
| subtitle = Far Heavy Punch | | subtitle = Far Heavy Punch | ||
| image = CVS2 G.Rugal 5HP.png | | image = CVS2 G.Rugal 5HP.png | ||
| caption = | | caption = Pointless Punch! | ||
| linkname = 5HP | | linkname = 5HP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = Far {{Icon-Capcom|HP}} | | version = Far {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 10 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 30 | ||
| total = | | total = 46 | ||
| advHit = - | | advHit = -12 | ||
| advBlock = - | | advBlock = -12 | ||
| invul = | | invul = None | ||
| description = | | description =A big haymaker swing. | ||
* Though this normal has large range, it is not rewarding on hit due to the oddly low 1100 damage. | |||
* Usually used as a blockstring ender, since it deals good guard damage and somewhat safe when spaced. | |||
* -12 and a 30f recovery usually means that this move will get punished if not spaced or if it does not connect | |||
}} | }} | ||
}} | }} | ||
Line 101: | Line 216: | ||
| version = Far {{Icon-Capcom|LK}} | | version = Far {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 19 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = | | description = A quick downward toe tap. | ||
* Small disjoint, but useable. It works as a decent poke. | |||
* Fast, and plus. Can also be applied to pressure. | |||
* Range is small. | |||
}} | }} | ||
}} | }} | ||
Line 129: | Line 248: | ||
| version = Far {{Icon-Capcom|MK}} | | version = Far {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 29 | ||
| total = | | total = 38 | ||
| advHit = - | | advHit = -11 | ||
| advBlock = - | | advBlock = -11 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| version = Far {{Icon-Capcom|HK}} | | version = Far {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1500 | ||
| stun = | | stun = 15 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 10 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 42 | ||
| advHit = - | | advHit = -8 | ||
| advBlock = - | | advBlock = -8 | ||
| invul = | | invul = None | ||
| description = | | description = Not an overhead despite the animation. Don't bother with this. | ||
}} | }} | ||
}} | }} | ||
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| version = Close {{Icon-Capcom|HP}} | | version = Close {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 34 | ||
| total = | | total = 42 | ||
| advHit = - | | advHit = -14 | ||
| advBlock = - | | advBlock = -14 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| version = Close {{Icon-Capcom|LK}} | | version = Close {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 17 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = | | description = Good for canceling into HK Genocide Cutter. | ||
}} | }} | ||
}} | }} | ||
Line 243: | Line 362: | ||
| version = Close {{Icon-Capcom|MK}} | | version = Close {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200 | ||
| stun = | | stun = 12 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 23 | ||
| advHit = | | advHit = +3 | ||
| advBlock = | | advBlock = +3 | ||
| invul = | | invul = None | ||
| description = | | description = Same animation and startup frames as cl.LK, but more damage and pushback, and won't link from cr.LK. | ||
}} | }} | ||
}} | }} | ||
Line 265: | Line 384: | ||
| subtitle = Close Heavy Kick | | subtitle = Close Heavy Kick | ||
| image = CVS2 G.Rugal cHK.png | | image = CVS2 G.Rugal cHK.png | ||
| caption = | | caption = Would be a great launcher in a tag fighter | ||
| linkname = cl.MK | | linkname = cl.MK | ||
| data = | | data = | ||
Line 271: | Line 390: | ||
| version = Close {{Icon-Capcom|HK}} | | version = Close {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300, 1100 | ||
| stun = | | stun = 13, 11 | ||
| cancel = | | cancel = SP(1)/SU(1,2) | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 26 | ||
| total = | | total = 37 | ||
| advHit = - | | advHit = -9 | ||
| advBlock = - | | advBlock = -9 | ||
| invul = | | invul = None | ||
| description = | | description = Classic case of a great anti-air stuck on a close normal. Note the second hitbox will probably not hit grounded opponents. | ||
}} | }} | ||
}} | }} | ||
Line 300: | Line 419: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | | version = {{Motion|d}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 6 | ||
| total = | | total = 14 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = | | description = Not a low. | ||
}} | }} | ||
}} | }} | ||
Line 328: | Line 447: | ||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | | version = {{Motion|d}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 33 | ||
| advHit = - | | advHit = -9 | ||
| advBlock = - | | advBlock = -9 | ||
| invul = | | invul = None | ||
| description = | | description = Not a low. | ||
}} | }} | ||
}} | }} | ||
Line 356: | Line 475: | ||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | | version = {{Motion|d}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400+1200 | ||
| stun = | | stun = 4+12 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = - | | parry = - | ||
| startup = | | startup = 10 | ||
| active = | | active = 2+4 | ||
| recovery = | | recovery = 35 | ||
| total = | | total = 51 | ||
| advHit = - | | advHit = -15 | ||
| advBlock = - | | advBlock = -15 | ||
| invul = | | invul = None | ||
| description = | | description = Not a low. Might work as an anti-air though. | ||
}} | }} | ||
}} | }} | ||
Line 384: | Line 503: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | | version = {{Motion|d}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300 | ||
| stun = | | stun = 3 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 16 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = | | description = A classic disjointed cr.LK. Doesn't link into anything besides other LKs but for special and super cancels that's all you need. Super cancelability is listed as — in the CvS2 Bible but it seems to work. | ||
}} | }} | ||
}} | }} | ||
Line 412: | Line 531: | ||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | | version = {{Motion|d}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 4 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 16 | ||
| total = | | total = 28 | ||
| advHit = - | | advHit = -2 | ||
| advBlock = - | | advBlock = -2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| version = {{Motion|d}}+{{Icon-Capcom|HK}} | | version = {{Motion|d}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1500,1300 | ||
| stun = | | stun = 15,13 | ||
| cancel = | | cancel = SP(1)/SU(1) | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 29 | ||
| total = | | total = 37 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -9 | ||
| invul = | | invul = None | ||
| description = | | description = Slightly disjointed sweep. CvS2 Bible lists a second hitbox but I can't find it so you can ignore the second numbers. | ||
}} | }} | ||
}} | }} | ||
Line 469: | Line 588: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = | | cancel = SP | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 26 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = | | description = Cancels into Dark Smash, which isn't useful but looks cool. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 13 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = | | description = Sick air-to-air. | ||
}} | }} | ||
}} | }} | ||
Line 519: | Line 638: | ||
| subtitle = Jumping Heavy Punch | | subtitle = Jumping Heavy Punch | ||
| image = CVS2 G.Rugal jHP.png | | image = CVS2 G.Rugal jHP.png | ||
| caption = | | caption = Me when I GET you | ||
| linkname = j.HP | | linkname = j.HP | ||
| data = | | data = | ||
Line 525: | Line 644: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1400 | ||
| stun = | | stun = 14 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 11 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = | | description = This move is no joke. Use it. | ||
}} | }} | ||
}} | }} | ||
Line 547: | Line 666: | ||
| subtitle = Jumping Light Kick | | subtitle = Jumping Light Kick | ||
| image = CVS2 G.Rugal jLK.png | | image = CVS2 G.Rugal jLK.png | ||
| caption = | | caption = Knee of Justice. I mean, Evil. | ||
| linkname = j.LK | | linkname = j.LK | ||
| data = | | data = | ||
Line 553: | Line 672: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = | | cancel = SP | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 26 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = | | description = Cancels into Dark Smash, which isn't useful but looks cool. It's pretty disjointed which is nice. | ||
}} | }} | ||
}} | }} | ||
Line 580: | Line 699: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 8 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 15 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = | | description = Super easy mode cross-ups. Also probably a decent jump-in in general. The hitbox on this thing is criminal. | ||
}} | }} | ||
}} | }} | ||
Line 603: | Line 722: | ||
| subtitle = Jumping Heavy Kick | | subtitle = Jumping Heavy Kick | ||
| image = CVS2 G.Rugal jHK.png | | image = CVS2 G.Rugal jHK.png | ||
| caption = | | caption = FOOT DIVE! | ||
| linkname = j.HK | | linkname = j.HK | ||
| data = | | data = | ||
Line 609: | Line 728: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1500 | ||
| stun = | | stun = 15 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 10 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 22 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = | | description = It should be obvious from the animation alone that it's made to be a jump-in. Still not as cheap as KoF 98 Chris' j.CD though since it has a large feet hurtbox. | ||
}} | }} | ||
}} | }} | ||
Line 633: | Line 752: | ||
| image = CVS2 G.Rugal punchthrow.png | | image = CVS2 G.Rugal punchthrow.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = Scorpion Death Lock | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 2000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 3 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 17 | ||
| advHit = - | | advHit = -DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 661: | Line 780: | ||
| image = CVS2 G.Rugal kickthrow.png | | image = CVS2 G.Rugal kickthrow.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = Scorpion Death Throw | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 2100 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 5 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 19 | ||
| advHit = - | | advHit = -DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 687: | Line 806: | ||
| name = Reppuken | | name = Reppuken | ||
| input = 236P | | input = 236P | ||
| subtitle = | | subtitle = Fireball | ||
| image = CVS2 G.Rugal 236P.png | | image = CVS2 G.Rugal 236P.png | ||
| caption = | | caption = I make eggs with my Reppuken they taste real good yanno? | ||
| linkname = | | linkname = Reppuken | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|236}} + {{Icon-Capcom|LP}} | | version = {{Motion|236}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 15 | ||
| active = | | active = Traveling | ||
| recovery = | | recovery = 40 | ||
| total = | | total = 55 | ||
| advHit = | | advHit = -4 | ||
| advBlock = | | advBlock = -4 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 712: | Line 831: | ||
| version = {{Motion|236}} + {{Icon-Capcom|MP}} | | version = {{Motion|236}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 900 | ||
| stun = | | stun = 9 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 15 | ||
| active = | | active = Traveling | ||
| recovery = | | recovery = 40 | ||
| total = | | total = 55 | ||
| advHit = | | advHit = -5 | ||
| advBlock = | | advBlock = -5 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 729: | Line 848: | ||
| version = {{Motion|236}} + {{Icon-Capcom|HP}} | | version = {{Motion|236}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 15 | ||
| active = | | active = Traveling | ||
| recovery = | | recovery = 40 | ||
| total = | | total = 55 | ||
| advHit = | | advHit = -5 | ||
| advBlock = | | advBlock = -5 | ||
| invul = | | invul = None | ||
| description = | | description = From the CvS2 Bible (translated): "He swings up his arm, releasing a shockwave that trails along the ground. It works exactly the same as Rugal's, mainly used to keep opponents in check. As for the difference between light, medium, and heavy, the speed at which they come out isn't changed; the difference in performance is only in power and travel speed." | ||
}} | }} | ||
}} | }} | ||
Line 749: | Line 868: | ||
| name = Kaiser Wave | | name = Kaiser Wave | ||
| input = 641236P | | input = 641236P | ||
| subtitle = | | subtitle = Chargeable Fireball | ||
| image = CVS2 G.Rugal 641236P.png | | image = CVS2 G.Rugal 641236P.png | ||
| caption = | | caption = Here it comes | ||
| linkname = | | linkname = Kaiser Wave | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}} | | version = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}} | ||
| subtitle = LVL 1 | | subtitle = LVL 1 | ||
| damage = | | damage = 1300,1100 | ||
| stun = | | stun = 13,11 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 25 | ||
| active = | | active = Traveling | ||
| recovery = | | recovery = 55 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -26 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 774: | Line 893: | ||
| version = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}} | | version = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}} | ||
| subtitle = LVL 2 | | subtitle = LVL 2 | ||
| damage = | | damage = 900x2, 700x2 | ||
| stun = | | stun = 9x2, 7x2 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 28~52 | ||
| active = | | active = Traveling | ||
| recovery = | | recovery = 55 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -27 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 791: | Line 910: | ||
| version = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}} | | version = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}} | ||
| subtitle = LVL 3 | | subtitle = LVL 3 | ||
| damage = | | damage = 1000x3, 600x2+800 | ||
| stun = | | stun = 10x3, 6x2+8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 52~77 | ||
| active = | | active = Traveling | ||
| recovery = | | recovery = 55 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -24 | ||
| invul = | | invul = None | ||
| description = | | description = From the CvS2 Bible (translated): "[Ult. Rugal] fires an enormous ki blast out in front of him. Similar to Rugal, if you keep holding the button, he enters a “charging up” stance and you can strengthen its effect by up to 2 levels, and compared to Rugal, the time you need to hold the button is shorter, so it’s easier to use." The blast deals more damage when fired at close range. | ||
}} | }} | ||
}} | }} | ||
Line 811: | Line 930: | ||
| name = Genocide Cutter | | name = Genocide Cutter | ||
| input = 623K | | input = 623K | ||
| subtitle = | | subtitle = DP | ||
| image = CVS2 G.Rugal 623K.png | | image = CVS2 G.Rugal 623K.png | ||
| caption = | | caption = Also known as "Hmph!" in the English releases | ||
| linkname = | | linkname = Genocide Cutter | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|623}} + {{Icon-Capcom|LK}} | | version = {{Motion|623}} + {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = Airborne frames 12-38 | ||
| damage = | | damage = 1100+400x2 | ||
| stun = | | stun = 11+4x2 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 6 | ||
| active = | | active = 4+4+2 | ||
| recovery = | | recovery = 31 | ||
| total = | | total = 47 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -22 | ||
| invul = | | invul = 6 (Full), 5 (Lower) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| header = no | | header = no | ||
| version = {{Motion|623}} + {{Icon-Capcom|MK}} | | version = {{Motion|623}} + {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = Airborne frames 10-47 | ||
| damage = | | damage = 1200+400x2 | ||
| stun = | | stun = 12+4x2 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 5 | ||
| active = | | active = 3+4+2 | ||
| recovery = | | recovery = 41 | ||
| total = | | total = 55 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -32 | ||
| invul = | | invul = 5 (Full), 4 (Lower) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| header = no | | header = no | ||
| version = {{Motion|2623}} + {{Icon-Capcom|HK}} | | version = {{Motion|2623}} + {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = Airborne frames 8-73 | ||
| damage = | | damage = 1000+(400x2)+300 | ||
| stun = | | stun = 10+(4x2)+3 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 2+4+(23+)2+4 | ||
| recovery = | | recovery = 41 | ||
| total = | | total = 80 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -59 | ||
| invul = | | invul = 6 (Full), 1 (Lower) | ||
| description = | | description = From the CvS2 Bible (translated): "Forming circles with his legs, he cuts the opponent to pieces. It's different from Rugal’s, becoming a multi-hit attack, with light and medium hitting 3 times, and heavy hitting 4 times, and also, regardless of button strength, he has a full-body invincibility period when the move comes out. For the light and medium versions, the invincibility period is cut off before the attack hits, but on the heavy version the invincibility state continues [into the active frames], so you can use it as an anti-air or to interrupt attacks." | ||
}} | }} | ||
}} | }} | ||
Line 873: | Line 992: | ||
| name = God Press | | name = God Press | ||
| input = 63214P | | input = 63214P | ||
| subtitle = | | subtitle = Hitgrab | ||
| image = CVS2 G.Rugal 63214P.png | | image = CVS2 G.Rugal 63214P.png | ||
| caption = Grab | | caption = Grab | ||
| image2 = CVS2 G.Rugal 63214P 2.png | | image2 = CVS2 G.Rugal 63214P 2.png | ||
| caption2 = Hit | | caption2 = Hit | ||
| linkname = | | linkname = God Press | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|63214}} + {{Icon-Capcom|LP}} | | version = {{Motion|63214}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300+2000 | ||
| stun = | | stun = 3+20 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 13 | ||
| active = | | active = 30* | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 68 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -23 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 900: | Line 1,019: | ||
| version = {{Motion|63214}} + {{Icon-Capcom|MP}} | | version = {{Motion|63214}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300+2100 | ||
| stun = | | stun = 3+21 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 13 | ||
| active = | | active = 45* | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 83 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -23 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 917: | Line 1,036: | ||
| version = {{Motion|63214}} + {{Icon-Capcom|HP}} | | version = {{Motion|63214}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300+2200 | ||
| stun = | | stun = 3+22 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 13 | ||
| active = | | active = 60* | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 98 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -23 | ||
| invul = | | invul = None | ||
| description = | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 937: | Line 1,056: | ||
| name = Dark Barrier | | name = Dark Barrier | ||
| input = 41236K | | input = 41236K | ||
| subtitle = | | subtitle = Reflector | ||
| image = CVS2 G.Rugal 41236K.png | | image = CVS2 G.Rugal 41236K.png | ||
| caption = | | caption = HA HA HA | ||
| linkname = | | linkname = Dark Barrier | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|41236}} + {{Icon-Capcom|LK}} | | version = {{Motion|41236}} + {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100,1000 | ||
| stun = | | stun = 11,10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 19 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 63 | ||
| total = | | total = 82 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 962: | Line 1,081: | ||
| version = {{Motion|41236}} + {{Icon-Capcom|MK}} | | version = {{Motion|41236}} + {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100,1000 | ||
| stun = | | stun = 11,10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 19 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 93 | ||
| total = | | total = 112 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 979: | Line 1,098: | ||
| version = {{Motion|41236}} + {{Icon-Capcom|HK}} | | version = {{Motion|41236}} + {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100,1000 | ||
| stun = | | stun = 11,10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 19 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 108 | ||
| total = | | total = 127 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
| description = | | description = Treated as a projectile by the CvS2B, so active frame numbers are wonky. Note that the button strength only determines how long the move lasts. | ||
}} | }} | ||
}} | }} | ||
Line 999: | Line 1,118: | ||
| name = Dark Smash | | name = Dark Smash | ||
| input = j.236P | | input = j.236P | ||
| subtitle = | | subtitle = Divekick | ||
| image = CVS2 G.Rugal j236P.png | | image = CVS2 G.Rugal j236P.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = Dark Smash | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = In Air, {{Motion|236}} + {{Icon-Capcom|LP}} | | version = In Air, {{Motion|236}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300, 1200 | ||
| stun = | | stun = 13, 12 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 24 | ||
| active = | | active = Until landing | ||
| recovery = | | recovery = 7 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = +16 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,024: | Line 1,143: | ||
| version = In Air, {{Motion|236}} + {{Icon-Capcom|MP}} | | version = In Air, {{Motion|236}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1400,1300 | ||
| stun = | | stun = 14,13 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 32 | ||
| active = | | active = Until landing | ||
| recovery = | | recovery = 7 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = +16 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,041: | Line 1,160: | ||
| version = In Air, {{Motion|236}} + {{Icon-Capcom|HP}} | | version = In Air, {{Motion|236}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1500, 1400 | ||
| stun = | | stun = 15, 14 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 38 | ||
| active = | | active = Until landing | ||
| recovery = | | recovery = 7 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = +16 | ||
| invul = | | invul = None | ||
| description = | | description = A very slow divekick. | ||
}} | }} | ||
}} | }} | ||
Line 1,061: | Line 1,180: | ||
| name = Rugal Execution | | name = Rugal Execution | ||
| input = 63214K | | input = 63214K | ||
| subtitle = | | subtitle = Command Grab | ||
| image = CVS2 G.Rugal 63214K.png | | image = CVS2 G.Rugal 63214K.png | ||
| caption = Grab | | caption = Grab | ||
| image2 = CVS2 G.Rugal 63214K 2.png | | image2 = CVS2 G.Rugal 63214K 2.png | ||
| caption2 = Hit | | caption2 = Hit | ||
| linkname = | | linkname = Rugal Execution | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|63214}} + {{Icon-Capcom|LK}} | | version = {{Motion|63214}} + {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 2000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 20 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 39 | ||
| total = | | total = 68 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,088: | Line 1,207: | ||
| version = {{Motion|63214}} + {{Icon-Capcom|MK}} | | version = {{Motion|63214}} + {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 2000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 22 | ||
| active = | | active = 29 | ||
| recovery = | | recovery = 39 | ||
| total = | | total = 90 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,105: | Line 1,224: | ||
| version = {{Motion|63214}} + {{Icon-Capcom|HK}} | | version = {{Motion|63214}} + {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 2000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 24 | ||
| active = | | active = 29 | ||
| recovery = | | recovery = 39 | ||
| total = | | total = 92 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
| description = | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 1,128: | Line 1,247: | ||
| image = CVS2 G.Rugal teleport.png | | image = CVS2 G.Rugal teleport.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = God Lane | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}} | | version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = None | ||
| stun = | | stun = None | ||
| cancel = | | cancel = None | ||
| guard = | | guard = None | ||
| parry = | | parry = None | ||
| startup = | | startup = 20 | ||
| active = | | active = 1~46 | ||
| recovery = | | recovery = 1 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = None | ||
| advBlock = | | advBlock = None | ||
| invul = | | invul = 66 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,150: | Line 1,269: | ||
| version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}} | | version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = None | ||
| stun = | | stun = None | ||
| cancel = | | cancel = None | ||
| guard = | | guard = None | ||
| parry = | | parry = None | ||
| startup = | | startup = 20 | ||
| active = | | active = 1~46 | ||
| recovery = | | recovery = 1 | ||
| total = | | total = Varies | ||
| advHit = | | advHit = None | ||
| advBlock = | | advBlock = None | ||
| invul = | | invul = 66 (Full) | ||
| description = | | description = Akuma's teleport but on Rugal. Despite the CvS2 Bible and in-game command list (in CFC2) writing that the input requires 3 punch or 3 kick buttons, the game will actually accept any 2 punch or 2 kick buttons. | ||
}} | }} | ||
}} | }} | ||
Line 1,171: | Line 1,290: | ||
| name = Gigantic Pressure | | name = Gigantic Pressure | ||
| input = 2363214P | | input = 2363214P | ||
| subtitle = | | subtitle = Hitgrab Super | ||
| image = CVS2 G.Rugal 2463214P.png | | image = CVS2 G.Rugal 2463214P.png | ||
| caption = Grab | | caption = Grab | ||
| image2 = CVS2 G.Rugal 2463214P 2.png | | image2 = CVS2 G.Rugal 2463214P 2.png | ||
| caption2 = Hit | | caption2 = Hit | ||
| linkname = | | linkname = Gigantic Pressure | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|LP}} | | version = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 3200 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 (detection), 5 (attack) | ||
| active = | | active = 30 | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 65 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -23 | ||
| invul = | | invul = 9 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,198: | Line 1,317: | ||
| version = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|MP}} | | version = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 4600 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 (detection), 5 (attack) | ||
| active = | | active = 45 | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 80 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -23 | ||
| invul = | | invul = 15 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,215: | Line 1,334: | ||
| version = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|HP}} | | version = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 6800 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 (detection), 5 (attack) | ||
| active = | | active = 60 | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 95 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -23 | ||
| invul = | | invul = 23 (Full) | ||
| description = | | description = Free corner! | ||
}} | }} | ||
}} | }} | ||
Line 1,235: | Line 1,354: | ||
| name = Genocide Heaven | | name = Genocide Heaven | ||
| input = 23623K | | input = 23623K | ||
| subtitle = | | subtitle = Uppercut Super | ||
| image = CVS2 G.Rugal 23623K.png | | image = CVS2 G.Rugal 23623K.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = Genocide Heaven | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LK}} | | version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = Airborne frames 51-99 | ||
| damage = | | damage = 2600 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High (1st part), Mid (2nd part) | ||
| startup = | | startup = 5+4 | ||
| active = | | active = 8+(10+)4+(16+)6 | ||
| recovery = | | recovery = 51 | ||
| total = | | total = 104 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -31 | ||
| invul = | | invul = 9 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| header = no | | header = no | ||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MK}} | | version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = Airborne frames 49-97 | ||
| damage = | | damage = 3000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High (1st part), Mid (2nd part) | ||
| startup = | | startup = 5 | ||
| active = | | active = 4+2+(12+)2+2+(18+)2+6 | ||
| recovery = | | recovery = 49 | ||
| total = | | total = 102 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -40 | ||
| invul = | | invul = 15 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| header = no | | header = no | ||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HK}} | | version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = Airborne frames 49-114 | ||
| damage = | | damage = 5800 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High (1st part), Mid (2nd part) | ||
| startup = | | startup = 5 | ||
| active = | | active = 4+2+(12+)2+2+(18+)2+6+(21+)10 | ||
| recovery = | | recovery = 35 | ||
| total = | | total = 119 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -70 | ||
| invul = | | invul = 23 (Full) | ||
| description = | | description = Souped-up Genocide Cutter. | ||
}} | }} | ||
}} | }} | ||
Line 1,297: | Line 1,416: | ||
| name = G. End | | name = G. End | ||
| input = 6321463214P | | input = 6321463214P | ||
| subtitle = | | subtitle = Hitgrab Level 3 | ||
| image = CVS2 Rugal 6321463214P.png | | image = CVS2 Rugal 6321463214P.png | ||
| caption = Whiff | | caption = Whiff | ||
| image2 = CVS2 Rugal 6321463214P 2.png | | image2 = CVS2 Rugal 6321463214P 2.png | ||
| caption2 = Hit | | caption2 = Hit | ||
| linkname = | | linkname = G. End | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|P}} | | version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|P}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 6500 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = N\A | ||
| startup = | | startup = 4+4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 30 | ||
| total = | | total = 45? | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = -6 | ||
| invul = | | invul = 22 (Full) | ||
| description = | | description = (Frame data likely interpreted incorrectly somehow, as the move's animation lasts much longer than 45 frames.) | ||
}} | }} | ||
}} | }} | ||
Line 1,327: | Line 1,446: | ||
| name = Last Judgement | | name = Last Judgement | ||
| input = LP LP 6 LK HP | | input = LP LP 6 LK HP | ||
| subtitle = | | subtitle = Darkness Illusion\Raging Demon | ||
| image = CVS2 G.Rugal demon.png | | image = CVS2 G.Rugal demon.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = Last Judgment | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|hP}} | | version = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|hP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 7000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 4+5 | ||
| active = | | active = 43 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 61 | ||
| advHit = | | advHit = -DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = 22 (Full) | ||
| description = | | description = Literally just Raging Demon but cooler because it's on Rugal. If you want to know anything about this move just go to Akuma's page, it's pretty much the same. | ||
}} | }} | ||
}} | }} | ||
== Combos == | |||
* Corner | |||
Hcb+hk, Lvl 2 Genocide Heaven, air qcf+hp (juggle), lvl 1 Genocide Heaven | |||
* Midscreen | |||
Hcb+hk, dash, Lvl 2 Genocide Heaven (2 hits), HP God Press | |||
c.lk, c.lk xx HK Genocide Cutter | |||
== Colors == | == Colors == |
Latest revision as of 04:47, 28 May 2025
Introduction
|
Story
Prohibido jugar con Rugal
God Rugal (Ultimate Rugal in USA) is an original CvS2 character. He is one of the two superbosses you can fight in arcade mode. After defeating Akuma at the Osaka rooftops after the tournament finals have concluded, he merges his powers with Akuma's. This gives Rugal new moves and more strength. He then burns down Osaka, and the winning team challenges him to a final battle.
Upon defeat, the Dark Hado overtakes him, creating a new entity, and then leaves.
Gameplay
God Rugal has some new moves from Akuma, namely the teleport and Raging Demon. Additionally, he gets his Rugal Execution from his Omega moveset, and a brand new move called G.END. So how does he put it all together? Well, he is certainly a character.
G.Rugal's teleport and command grab are in particular quite powerful. The command grab can be powerful with the right setups and cancels, and the teleport has no recovery, making it incredibly powerful for defense. He also gets a crazy fast dash, with a very low jump. He gets virtually no nerfs from normal Rugal aside from health and some buttons, so most of your favorite Rugal blockstrings and setups work fine, with the addition of your new toys like the command grab.
The gameplan is largely the same, play footsies/defense and bully the opponent in the corner if you get them there. You just have different tools to enforce that gameplan now. The teleport allows you to play hyper defensive, and the command grab allows him to play hyper offense, so he is actually quite versatile.
Is he better than normal Rugal? Yes. Despite the health being awful, the teleport alone makes him very annoying to deal with, in addition to the already existing strengths of normal Rugal. However, because he has more tools and less health, he is also much harder to use compared to normal Rugal, as you have to play with virtually no mistakes to survive the stronger characters.
Groove Selection
Best - C: Rugal heavily relies on having super consistently for big damage, which immediately sets C-Rugal a bit above the rest. C-Groove's meter can be stored indefinitely, allowing Rugal to use his super only when the time is right without the worry of a timer like Rage or Max Mode. Airblock makes anti-airing him harder, which can force you to respect Dark Smash even more, and Alpha Counters give him an extremely needed defensive option. His roll isn't the best, but being able to RC specials is a massive benefit to make up for the slow startup of his various moves. C-Rugal is comfortably his best Groove.
Useful - P/K/A/N: P-Rugal is behind C in terms of strength. It seems odd at first, but P-Rugal is a surprisingly powerful character. He has access to shorthops, and his good dash. He gains decent meterless reward from a parry, but even more scary is that one parry with meter can turn into a Gigantic Pressure confirm for massive damage. This is more or less the game plan of P-Rugal. Gain meter through parries in neutral and get the confirm for the damage. K-Rugal can be just as terrifying. Raged buttons do crazy damage and a level 3 confirm with the added rage buffs completely wreck checaracters with ease. He just can't control his meter, which can sometimes be an issue, and his JD game is worse than his parry game. A-Rugal is somewhat different, and might not seem like a strong character at first, but once Custom Combos are taken into account, you realize that Rugal has really good synergy with CCs. He can confirm into it from a large amount of moves and setups, his main ones being God Press, Dark Smash, and Dark Barrier. These are corner only, of course. His Custom also deals great damage. However, confirming into Gigantic Pressure deals the same damage if not more, so that somewhat hurts Rugal a bit. N-Rugal relies a lot on his offense more than his defense, as he can pop MAX Mode to confirm into Gigantic Pressure, and even juggle it into Genocide Heaven, although that usually is only done if it secures the kill. He has a shorthop and a run, as well he can RC his special moves. A very versatile Rugal, but not having a stored level 3 somewhat hurts, since P/C Rugal having a stored level 3 always poses the threat of a potential confirm at any point. With N-Groove, that time is limited. Still, he is a decent character.
Worst - S: S-Rugal doesn't do as much as the other grooves. He does have defensive subsystems, and can somewhat control where he gets his meter from. When he has a level 3, his Gigantic Pressure confirm becomes downright terrifying. He can always juggle it into a Genocide Heaven and the combo will be a true 10K damage combo. His dodge attacks are okay at best however, so that limits how he shuts down the opponent defensively. The main draw with S-Rugal is landing his level 3 since he will always get 10k damage from it. However, S-Groove just does not give Rugal enough convenient firepower to make it work a lot of the time.
God Rugal is a more frail but more powerful version of Rugal. He retains most of Rugal's strengths (and then some) at the cost of health, with his teleport and command grab being especially deadly. God Rugal is best in C-Groove. Difficulty: HardTier: ?? |
|
Pros | Cons |
|
|
BEFORE YOU READ: Some normals are identical to normal Rugal's in terms of both frame data, damage and hitboxes. To prevent you from clicking back and forth between this page and Rugal's page, the descriptions will be copied over. Essentially, the info will all be here.
Also, due to this character being banned in competitive play, there is not enough footage to come up with a "players to watch" section.
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Throws
Scorpion Death Lock
Scorpion Death Throw
Special Moves
Reppuken
Kaiser Wave
Genocide Cutter
God Press
Dark Barrier
Dark Smash
Rugal Execution
God Lane
Super Moves
Gigantic Pressure
Genocide Heaven
G. End
Last Judgement
Combos
- Corner
Hcb+hk, Lvl 2 Genocide Heaven, air qcf+hp (juggle), lvl 1 Genocide Heaven
- Midscreen
Hcb+hk, dash, Lvl 2 Genocide Heaven (2 hits), HP God Press
c.lk, c.lk xx HK Genocide Cutter