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Yun is a rushdown and mixup oriented character, with high combo potential in the right situations. Yun is usually ranked in the low to low-mid tiers, which may come as a surprise to those who played Street Fighter III: 3rd Strike or Street Fighter IV, where Yun usually ranks very high. Sadly, Yun's neutral potential isn't strong enough to compete with the neutral monsters present in CvS2. His pokes with good reward have low range, and his pokes with good range have low reward. Because of this, Yun has to navigate a minefield of Sagat 2HP, Cammy 5HP, Sakura 5HK, and more. His divekicks are normally good at this, but with how many potent anti-airs are in this game, it's much harder to utilize them now. While his mixup and combo potential are still intact, his overall damage is much lower than usual without the right meter, and you have to find your way through being zoned out to land them. | Yun is a rushdown and mixup oriented character, with high combo potential in the right situations. Yun is usually ranked in the low to low-mid tiers, which may come as a surprise to those who played Street Fighter III: 3rd Strike or Street Fighter IV, where Yun usually ranks very high. Sadly, Yun's neutral potential isn't strong enough to compete with the neutral monsters present in CvS2. His pokes with good reward have low range, and his pokes with good range have low reward. Because of this, Yun has to navigate a minefield of Sagat 2HP, Cammy 5HP, Sakura 5HK, and more. His divekicks are normally good at this, but with how many potent anti-airs are in this game, it's much harder to utilize them now. While his mixup and combo potential are still intact, his overall damage is much lower than usual without the right meter, and you have to find your way through being zoned out to land them. | ||
Yun's defense isn't too stellar either. Without roll cancelling, Yun possesses no true reversal special, and RC gives | Yun's defense isn't too stellar either. Without roll cancelling, Yun possesses no true reversal special, and RC gives access to safe RC Palm which is easily thrown on start up. Yun also has one of the lowest health values in the game, meaning it takes only a few good hits to kill him. Mixing this with his already weak overall neutral presence, and it means that Yun will stuggle in neutral, and doesn't have the health to keep running back in and attempting to approach. However, given he does get in, he can make a round end quick. His close range strength is extremely strong as RC grab requires the eopponent to guess, but if they guess correctly they can destroy Yun's life bar. | ||
=== Groove Selection === | === Groove Selection === | ||
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|pros= | |pros= | ||
* '''Combos:''' Yun can combo consistently from a majority of his starters, allowing him to dish out damage | * '''Combos:''' Yun can combo consistently from a majority of his starters, allowing him to dish out damage | ||
* '''Mixups:''' Many of Yun's combos end in either a knockdown for a strike/throw mixup or an air reset for a left/right mixup, allowing him to vortex fairly well. With hop, he gets a more legitimate | * '''Mixups:''' Many of Yun's combos end in either a knockdown for a strike/throw mixup or an air reset for a left/right mixup, allowing him to vortex fairly well. With hop, he gets a more legitimate left/right/grab mix. | ||
* '''Good level 2:''' Yun is able to make use of level 2 cancels very well thanks to the ability for him to cancel Sorai Rengeki into 623HP launcher | * '''Good level 2:''' Yun is able to make use of level 2 cancels very well thanks to the ability for him to cancel Sorai Rengeki into 623HP launcher. This also allows for good meter build post level 2, having access to another level 2 quickly. | ||
|cons= | |cons= | ||
* '''Health:''' Yun has incredibly low health, and will die quickly with a few good hits into super | * '''Health:''' Yun has incredibly low health, and will die quickly with a few good hits into super | ||
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== Normal Moves == | == Normal Moves == | ||
== Legend == | === Legend === | ||
RF = Rapid Fire Chain | RF = Rapid Fire Chain | ||
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| input = 5LP / Far LP | | input = 5LP / Far LP | ||
| subtitle = Far Light Punch | | subtitle = Far Light Punch | ||
| image = | | image = CVS2 Yun 5LP.png | ||
| caption = | | caption = | ||
| linkname = 5LP | | linkname = 5LP | ||
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| subtitle = | | subtitle = | ||
| damage = 200 | | damage = 200 | ||
| stun = | | stun = 2 | ||
| cancel = RF/SP/SU | | cancel = RF/SP/SU | ||
| guard = | | guard = High | ||
| parry = | | parry = Mid | ||
| startup = 3 | | startup = 3 | ||
| active = 2 | | active = 2 | ||
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| advBlock = +4 | | advBlock = +4 | ||
| invul = None | | invul = None | ||
| description = | | description = A decent low damage pressure option with decent range. | ||
}} | }} | ||
}} | }} | ||
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| input = 5MP / Far MP | | input = 5MP / Far MP | ||
| subtitle = Far Medium Punch | | subtitle = Far Medium Punch | ||
| image = | | image = CVS2 Yun 5MP.png | ||
| caption = | | caption = | ||
| linkname = 5MP | | linkname = 5MP | ||
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| subtitle = | | subtitle = | ||
| damage = 600 | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = SU | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
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| advBlock = +3 | | advBlock = +3 | ||
| invul = None | | invul = None | ||
| description = | | description = An ok poke, that is plus on block, can be canceled into hp follow up. | ||
}} | }} | ||
}} | }} | ||
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| input = 5HP / Far HP | | input = 5HP / Far HP | ||
| subtitle = Far Heavy Punch | | subtitle = Far Heavy Punch | ||
| image = | | image = CVS2 Yun 5HP.png | ||
| caption = | | caption = | ||
| linkname = 5HP | | linkname = 5HP | ||
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| subtitle = | | subtitle = | ||
| damage = 1100 | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = 10 | | startup = 10 | ||
| active = 2 | | active = 2 | ||
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| advBlock = -6 | | advBlock = -6 | ||
| invul = None | | invul = None | ||
| description = | | description = A decent range poke that has a very bad hurtbox, decent enough to whiff punish, but jab lunge is a better option. | ||
}} | }} | ||
}} | }} | ||
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| input = 5LK / Far LK | | input = 5LK / Far LK | ||
| subtitle = Far Light Kick | | subtitle = Far Light Kick | ||
| image = | | image = CVS2 Yun 5LK.png | ||
| caption = | | caption = | ||
| linkname = 5LK | | linkname = 5LK | ||
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| version = Far {{Icon-Capcom|LK}} | | version = Far {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 200 | ||
| stun = | | stun = 2 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 22 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
| description = | | description = A good range poke with no real utility | ||
}} | }} | ||
}} | }} | ||
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| input = 5MK / Far MK | | input = 5MK / Far MK | ||
| subtitle = Far Medium Kick | | subtitle = Far Medium Kick | ||
| image = | | image = CVS2 Yun 5MK.png | ||
| caption = | | caption = | ||
| linkname = 5MK | | linkname = 5MK | ||
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| version = Far {{Icon-Capcom|MK}} | | version = Far {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 8 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 37 | ||
| advHit = | | advHit = DWN | ||
| advBlock = - | | advBlock = -4 | ||
| invul = | | invul = None | ||
| description = | | description = Not a great anti-air, but can work, allowing for multiple juggles. Can be jump canceled on hit or block., primarily used after a shoulder launcher. | ||
}} | }} | ||
}} | }} | ||
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| input = 5HK / Far HK | | input = 5HK / Far HK | ||
| subtitle = Far Heavy Kick | | subtitle = Far Heavy Kick | ||
| image = | | image = CVS2 Yun 5HK.png | ||
| caption = | | caption = | ||
| linkname = 5HK | | linkname = 5HK | ||
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| version = Far {{Icon-Capcom|HK}} | | version = Far {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| total = | | total = 45 | ||
| advHit = | | advHit = DWN | ||
| advBlock = - | | advBlock = -3 | ||
| invul = | | invul = None | ||
| description = | | description = A ok poke, safe on block and knocks down, but slow start up. Not a great hurtbox. | ||
}} | }} | ||
}} | }} | ||
=== Close Standing Normals === | === Close Standing Normals === | ||
=== <span class="invisible-header">clMP</span> === | === <span class="invisible-header">clMP</span> === | ||
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| input = cl.MP | | input = cl.MP | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 Yun cMP.png | ||
| caption = | | caption = | ||
| linkname = cl.MP | | linkname = cl.MP | ||
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| version = Close {{Icon-Capcom|MP}} | | version = Close {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 29 | ||
| advHit = - | | advHit = -2 | ||
| advBlock = - | | advBlock = -2 | ||
| invul = | | invul = None | ||
| description = | | description = No reason to use this outside of target combo or anti-air cc starter. | ||
}} | }} | ||
}} | }} | ||
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| input = cl.HP | | input = cl.HP | ||
| subtitle = Close Heavy Punch | | subtitle = Close Heavy Punch | ||
| image = | | image = CVS2 Yun cHP.png | ||
| caption = | | caption = First Hitbox | ||
| image2 = CVS2 Yun cHP 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = cl.HP | | linkname = cl.HP | ||
| data = | | data = | ||
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| version = Close {{Icon-Capcom|HP}} | | version = Close {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500+700 | ||
| stun = | | stun = 5+7 | ||
| cancel = | | cancel = SP/SU | ||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = 26 | |||
| total = 38 | |||
| advHit = -6 | |||
| advBlock = -6 | |||
| invul = None | |||
| description = A fast double hitting attack, great for combing into super. 1st hit can be canceled into specials and if it counter hits will combo into mp shoulder. | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = - | |||
| advBlock = - | |||
| invul = | |||
| description = | |||
}} | }} | ||
}} | }} | ||
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| input = cl.HK | | input = cl.HK | ||
| subtitle = Close Heavy Kick | | subtitle = Close Heavy Kick | ||
| image = | | image = CVS2 Yun cHK.png | ||
| caption = | | caption = First Hitbox | ||
| image2 = CVS2 Yun cHK 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = cl.MK | | linkname = cl.MK | ||
| data = | | data = | ||
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| version = Close {{Icon-Capcom|HK}} | | version = Close {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500+900 | ||
| stun = | | stun = 5+9 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 2(4)2 | ||
| recovery = | | recovery = 33 | ||
| total = | | total = 47 | ||
| advHit = | | advHit = DWN | ||
| advBlock = - | | advBlock = -11 | ||
| invul = | | invul = None | ||
| description = | | description = Some anti-air utility, but overall not a great move, but does set up some things post combos. | ||
}} | }} | ||
}} | }} | ||
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| input = 2LP / cr.LP | | input = 2LP / cr.LP | ||
| subtitle = Crouching Light Punch | | subtitle = Crouching Light Punch | ||
| image = | | image = CVS2 Yun 2LP.png | ||
| caption = | | caption = | ||
| linkname = 2LP | | linkname = 2LP | ||
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| version = {{Motion|d}}+{{Icon-Capcom|LP}} | | version = {{Motion|d}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 200 | ||
| stun = | | stun = 2 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 10 | ||
| total = | | total = 17 | ||
| advHit = | | advHit = +3 | ||
| advBlock = | | advBlock = +3 | ||
| invul = | | invul = None | ||
| description = | | description = Standard light attack with ok frame advantage | ||
}} | }} | ||
}} | }} | ||
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| input = 2MP / cr.MP | | input = 2MP / cr.MP | ||
| subtitle = Crouching Medium Punch | | subtitle = Crouching Medium Punch | ||
| image = | | image = CVS2 Yun 2MP.png | ||
| caption = | | caption = | ||
| linkname = 2MP | | linkname = 2MP | ||
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| version = {{Motion|d}}+{{Icon-Capcom|MP}} | | version = {{Motion|d}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 10 | ||
| total = | | total = 20 | ||
| advHit = | | advHit = +6 | ||
| advBlock = | | advBlock = +6 | ||
| invul = | | invul = None | ||
| description = | | description = A fast poke with a good hit box at the tip, links into itself. | ||
}} | }} | ||
}} | }} | ||
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| input = 2HP / cr.HP | | input = 2HP / cr.HP | ||
| subtitle = Crouching Heavy Punch | | subtitle = Crouching Heavy Punch | ||
| image = | | image = CVS2 Yun 2HP.png | ||
| caption = | | caption = First Hitbox | ||
| image2 = CVS2 Yun 2HP 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = 2HP | | linkname = 2HP | ||
| data = | | data = | ||
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| version = {{Motion|d}}+{{Icon-Capcom|HP}} | | version = {{Motion|d}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 27 | ||
| total = | | total = 36 | ||
| advHit = - | | advHit = -7 | ||
| advBlock = - | | advBlock = -7 | ||
| invul = | | invul = None | ||
| description = | | description = Yun's main anti-air, works great against many attacks and low jumps. | ||
}} | }} | ||
}} | }} | ||
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| input = 2LK / cr.LK | | input = 2LK / cr.LK | ||
| subtitle = Crouching Light Kick | | subtitle = Crouching Light Kick | ||
| image = | | image = CVS2 Yun 2LK.png | ||
| caption = | | caption = | ||
| linkname = 2LK | | linkname = 2LK | ||
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| version = {{Motion|d}}+{{Icon-Capcom|LK}} | | version = {{Motion|d}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 200 | ||
| stun = | | stun = 2 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 16 | ||
| advHit = | | advHit = +4 | ||
| advBlock = | | advBlock = +4 | ||
| invul = | | invul = None | ||
| description = | | description = A low attack that is plus on block, but range leaves much to be desired. Sometimes a 3rd attack chained may whiff on average sized characters, can start his chain combo on many characters. | ||
}} | }} | ||
}} | }} | ||
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| input = 2MK / cr.MK | | input = 2MK / cr.MK | ||
| subtitle = Crouching Medium Kick | | subtitle = Crouching Medium Kick | ||
| image = | | image = CVS2 Yun 2MK.png | ||
| caption = | | caption = | ||
| linkname = 2MK | | linkname = 2MK | ||
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| version = {{Motion|d}}+{{Icon-Capcom|MK}} | | version = {{Motion|d}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 30 | ||
| advHit = - | | advHit = -2 | ||
| advBlock = - | | advBlock = -2 | ||
| invul = | | invul = None | ||
| description = | | description = A below-average crouching medium kick that has bad range and frame advatange. | ||
}} | }} | ||
}} | }} | ||
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| input = 2HK / cr.HK | | input = 2HK / cr.HK | ||
| subtitle = Crouching Heavy Kick | | subtitle = Crouching Heavy Kick | ||
| image = | | image = CVS2 Yun 2HK.png | ||
| caption = | | caption = | ||
| linkname = 2HK | | linkname = 2HK | ||
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| version = {{Motion|d}}+{{Icon-Capcom|HK}} | | version = {{Motion|d}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 29 | ||
| total = | | total = 44 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -11 | ||
| invul = | | invul = None | ||
| description = | | description = Standard non-cancelable sweep that can be punished by fast supers. | ||
}} | }} | ||
}} | }} | ||
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| input = j.LP | | input = j.LP | ||
| subtitle = Jumping Light Punch | | subtitle = Jumping Light Punch | ||
| image = | | image = CVS2 Yun jLP.png | ||
| caption = | | caption = | ||
| linkname = j.LP | | linkname = j.LP | ||
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| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 26 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = | | description = A quick air jab that goes into j.fp target combo, good air to air. | ||
}} | }} | ||
}} | }} | ||
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| input = j.MP | | input = j.MP | ||
| subtitle = Jumping Medium Punch | | subtitle = Jumping Medium Punch | ||
| image = | | image = CVS2 Yun jMP.png | ||
| caption = | | caption = | ||
| linkname = j.MP | | linkname = j.MP | ||
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| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 8 | ||
| active = | | active = 8 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 16 | ||
| advHit = | | advHit = | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = | | description = An ok jump in at a distance. | ||
}} | }} | ||
}} | }} | ||
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| input = j.HP | | input = j.HP | ||
| subtitle = Jumping Heavy Punch | | subtitle = Jumping Heavy Punch | ||
| image = | | image = CVS2 Yun njHP.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 Yun jHP.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.HP | | linkname = j.HP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = {{Motion|u}}/+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 6 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 12 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = - | |||
| total = 11 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Neutral jump version a great tool, while diagonal j.fp is decent. | |||
}} | }} | ||
}} | }} | ||
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| input = j.LK | | input = j.LK | ||
| subtitle = Jumping Light Kick | | subtitle = Jumping Light Kick | ||
| image = | | image = CVS2 Yun jLK.png | ||
| caption = | | caption = | ||
| linkname = j.LK | | linkname = j.LK | ||
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| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 20 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 24 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = | | description = Not the best air to air, but can set up a left/right mix after landing a s.mk. | ||
}} | }} | ||
}} | }} | ||
Line 690: | Line 633: | ||
| input = j.MK | | input = j.MK | ||
| subtitle = Jumping Medium Kick | | subtitle = Jumping Medium Kick | ||
| image = | | image = CVS2 Yun jMK.png | ||
| caption = | | caption = | ||
| linkname = j.MK | | linkname = j.MK | ||
Line 697: | Line 640: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 9 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 15 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = Nopne | ||
| description = | | description = An ok jump in from a distance. | ||
}} | }} | ||
}} | }} | ||
Line 718: | Line 661: | ||
| input = j.HK | | input = j.HK | ||
| subtitle = Jumping Heavy Kick | | subtitle = Jumping Heavy Kick | ||
| image = | | image = CVS2 Yun jHK.png | ||
| caption = | | caption = | ||
| linkname = j.HK | | linkname = j.HK | ||
Line 725: | Line 668: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 10 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = - | | invul = None | ||
| description = A great instant jump air to air, or to land first after a launcher. | |||
}} | |||
}} | |||
== Command Normals == | |||
=== <span class="invisible-header">Senpukyaku</span> === | |||
{{MoveData | |||
| name = Senpukyaku | |||
| input = 6MK | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|6}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 22 | |||
| active = 4 | |||
| recovery = 15 | |||
| total = 41 | |||
| advHit = -4 | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
== | === <span class="invisible-header">Raigeki Shu</span> === | ||
=== <span class="invisible-header">X</span> === | {{MoveData | ||
| name = Raigeki Shu | |||
| input = j.3K | |||
| subtitle = | |||
| image = CVS2 Yun divekick.png | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|3}} + {{Icon-Capcom|K}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 8 | |||
| active = Varies | |||
| recovery = 4 | |||
| total = Varies | |||
| advHit = +10 | |||
| advBlock = +15 | |||
| invul = None | |||
| description = The key to playing Yun in most games and CvS2 is no exception. Knowing height limits, angles, and recovery will make or break a Yun player, as the dive kick in CvS2 is the least forgiving and has the most recovery compared to other titles. | |||
Landing near the ankles is ideal allowing for combo while higher up will give frame advantage, bad dives can leave you vulnerable. Dive kicks can be used for air resets in juggle and left/right mixes on knockdowns, even punishing certain quick rises. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Hakuryu Rengeki</span> === | |||
{{MoveData | |||
| name = Hakuryu Rengeki | |||
| input = cLP LK MP | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LP}}, {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = MP | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = 10 | |||
| total = 21 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Close {{Icon-Capcom|LP}}, {{Icon-Capcom|LK}}, {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 31 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = None | |||
| description = Yun's main bnb, very effective starting with c.lk for people trying to avoid command grab. This allows combing into all supers on the ground. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Hakuryu Tsuhaida</span> === | |||
{{MoveData | |||
| name = Hakuryu Tsuhaida | |||
| input = cMP HP 4HP | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MP}}, {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = 4HP | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 5 | |||
| recovery = 18 | |||
| total = 31 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Close {{Icon-Capcom|MP}}, {{Icon-Capcom|HP}}, {{Motion|4}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 12 | |||
| active = 6 | |||
| recovery = 27 | |||
| total = 45 | |||
| advHit = DWN | |||
| advBlock = -7 | |||
| invul = None | |||
| description = A target combo that can cancel into super. The 2nd hit leaves you plus on block, from farther ranges the last hit will whiff. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Kurenso</span> === | |||
{{MoveData | {{MoveData | ||
| name = | | name = Kurenso | ||
| input = | | input = jLP 6HP | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
| caption = | | caption = | ||
Line 752: | Line 843: | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = - | | version = In Air, {{Icon-Capcom|LP}}, {{Motion|6}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 6 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 9 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = | | description = A quick 2 hit target combo, good for air to air vs many grooves. | ||
}} | }} | ||
}} | }} | ||
== Throws == | == Throws == | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Punch Throw</span> === | ||
{{MoveData | {{MoveData | ||
| name = | | name = Chugeki | ||
| input = Near Opponent, 4/6HP | | input = Near Opponent, 4/6HP | ||
| subtitle = Punch Throw | | subtitle = Punch Throw | ||
Line 783: | Line 874: | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1600 | ||
| stun = | | stun = 0 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = Grab | ||
| parry = - | | parry = - | ||
| startup = | | startup = 3 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 15 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Kick Throw</span> === | ||
{{MoveData | {{MoveData | ||
| name = | | name = Monkey Flip | ||
| input = Near Opponent, 4/6HK | | input = Near Opponent, 4/6HK | ||
| subtitle = Kick Throw | | subtitle = Kick Throw | ||
Line 811: | Line 902: | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1800 | ||
| stun = | | stun = 0 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = Grab | ||
| parry = - | | parry = - | ||
| startup = | | startup = 5 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 17 | ||
| advHit = - | | advHit = - | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | |||
=== <span class="invisible-header">Zessho Hoho</span> === | |||
{{MoveData | |||
| name = Zessho Hoho | |||
| input = 236P | |||
| subtitle = Dash Punch | |||
| image = CVS2 Yun 236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4 | |||
| active = 20 | |||
| recovery = 21 | |||
| total = 45 | |||
| advHit = DWN | |||
| advBlock = -17 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 9 | |||
| active = 20 | |||
| recovery = 25 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -21 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = 24 | |||
| recovery = 24 | |||
| total = 62 | |||
| advHit = DWN | |||
| advBlock = -24 | |||
| invul = None | |||
| description = Yun's main poke and punish tool. At 4 frame start up it is fast enough to punish many attacks usually safe (such as Iori's 1st hit of rekka) and whiff punish. When spaced it is not able to be punished. It is a great anti-air when roll canceled vs grooves without air defense. The mp and hp versions allow for corpse hop mix-ups for a very strong guessing game. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Senkyutai</span> === | |||
{{MoveData | |||
| name = Senkyutai | |||
| input = 236K | |||
| subtitle = | |||
| image = CVS2 Yun 236K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 12 | |||
| active = 6 | |||
| recovery = 23 | |||
| total = 41 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 12 | |||
| active = 19 | |||
| recovery = 33 | |||
| total = 64 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 12 | |||
| active = 25 | |||
| recovery = 38 | |||
| total = 75 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
| description = A terrible anti-air style kick with no invincibility and can be air-blocked. Mainly used in combos for set ups. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tetsuzanko</span> === | |||
{{MoveData | |||
| name = Tetsuzanko | |||
| input = 623P | |||
| subtitle = Shoulder | |||
| image = CVS2 Yun 623P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 18 | |||
| active = 6 | |||
| recovery = 29 | |||
| total = 53 | |||
| advHit = -1 | |||
| advBlock = -1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 24 | |||
| active = 6 | |||
| recovery = 32 | |||
| total = 62 | |||
| advHit = DWN | |||
| advBlock = -4 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 27 | |||
| active = 6 | |||
| recovery = 32 | |||
| total = 65 | |||
| advHit = DWN | |||
| advBlock = -4 | |||
| invul = None | |||
| description = Lp version a safe pressure ender and combos from target combo. MP and HP both go under fireballs and launch, set up many juggles. MP version will combo after counter hit close s.fp (1st hit). All versions allow for relaunches from juggle states. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Kobokushi</span> === | |||
{{MoveData | |||
| name = Kobokushi | |||
| input = 214P | |||
| subtitle = Palm | |||
| image = CVS2 Yun 214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1400 | |||
| stun = 14 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 19 | |||
| active = 8 | |||
| recovery = 19 | |||
| total = 46 | |||
| advHit = DWN | |||
| advBlock = -1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1500 | |||
| stun = 15 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 19 | |||
| active = 8 | |||
| recovery = 19 | |||
| total = 46 | |||
| advHit = DWN | |||
| advBlock = -1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1600 | |||
| stun = 16 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 20 | |||
| active = 8 | |||
| recovery = 19 | |||
| total = 47 | |||
| advHit = DWN | |||
| advBlock = -1 | |||
| invul = None | |||
| description = A safe powerful palm strike with many active frames that will send the opponent flying away. Will nullify fireballs and his safest get off me roll cancel. | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|P}}{{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = 29 | |||
| advHit = | |||
| advBlock = | |||
| invul = | |||
| description = A palm fake to set up command grab or trick an opponent into doing an action on wake up. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Zenpo Tenshin</span> === | |||
{{MoveData | |||
| name = Zenpo Tenshin | |||
| input = 63214K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}} + {{Icon-Capcom|K}} | |||
| subtitle = | |||
| damage = 0 | |||
| stun = 0 | |||
| cancel = | |||
| guard = Grab | |||
| parry = | |||
| startup = 8 | |||
| active = 1 | |||
| recovery = 37 | |||
| total = 46 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = The key to Yun's mix-up. Command grab is a powerful tool, allowing Yun to get a free combo and knockdown to repeat his grab strike oki. When done with roll cancel, it force the opponent to commit to block or jump. A few of these will lead to stun. | |||
Due to slow start up, it is able to be used an anti-air vs many non angled jump attacks, causing the attack to whiff and the opponent landing in the active frames. | |||
}} | |||
}} | |||
== Super Moves == | |||
=== <span class="invisible-header">Sorai Rengeki</span> === | |||
{{MoveData | |||
| name = Sorai Rengeki | |||
| input = 236236P | |||
| subtitle = | |||
| image = CVS2 Yun 236236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1900 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 4(14)4(10)4(10)4 | |||
| recovery = 45 | |||
| total = 103 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = 6 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3000 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 4(16)4(11)4(10)4(24)4(12)30 | |||
| recovery = 17 | |||
| total = 148 | |||
| advHit = DWN | |||
| advBlock = +5 | |||
| invul = 14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 4300 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 4(16)4(11)4(10)4(26)2(6)2(6)2(8)2 | |||
| recovery = 32 | |||
| total = 147 | |||
| advHit = DWN | |||
| advBlock = -66 | |||
| invul = 22 (Full) | |||
| description = Yun's main super to use in C-groove, allowing for extended juggle with good post super meter build and stun. The level 2 version is safe if the flying kick is blocked, being +5 allowing for additional pressure. | |||
The level 2 is the only version to use as the benefit outweighs using a level 3, with good damage and meter builds, while being able to perform level 2 cancels into juggles off of even 1 hit when used from mp, hp, hp target combo or used as anti air. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Raishin Mahhaken</span> === | |||
{{MoveData | |||
| name = Raishin Mahhaken | |||
| input = 236236K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:2 | |||
| active = 22 | |||
| recovery = 76 | |||
| total = 104 | |||
| advHit = DWN | |||
| advBlock = -47 | |||
| invul = 6 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 3200 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:2 | |||
| active = 22 | |||
| recovery = 76 | |||
| total = 104 | |||
| advHit = DWN | |||
| advBlock = -47 | |||
| invul = 14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 4000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:2 | |||
| active = 22 | |||
| recovery = 76 | |||
| total = 104 | |||
| advHit = DWN | |||
| advBlock = -47 | |||
| invul = 22 (Full) | |||
| description = This super does more damage than his other super in grounded level 2 cancels, but due to human error it can sometimes not connect if canceled too late from target combo, and in some cases wont work off close s.hp unless in the corner. Very stylish ender and can work, but be aware of the faults. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Hiten Soryujin</span> === | |||
{{MoveData | |||
| name = Hiten Soryujin | |||
| input = j.214214K | |||
| subtitle = | |||
| image = CVS2 Yun j214214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|214}}{{Motion|214}} + {{Icon-Capcom|K}} | |||
| subtitle = | |||
| damage = 5600 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:2 | |||
| active = Varies | |||
| recovery = 17 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -29 | |||
| invul = 22 (Full) | |||
| description = On of the coolest level 3's in the game with great damage for his archetype. A great air to air and can be comboed into from any launcher. You can combo into this grounded off a command grab by doing instant jump fp xx super. A good super to cash out damage when needed or kill an opponent, but otherwise level 2 usage is ideal. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Yoho</span> === | |||
{{MoveData | |||
| name = Yoho | |||
| input = 214214P | |||
| subtitle = | |||
| image = CVS2 Yun 214214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}}{{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 3900 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:10 | |||
| active = 4(22)4(41)4 | |||
| recovery = 64 | |||
| total = 153 | |||
| advHit = DWN | |||
| advBlock = -44 | |||
| invul = 22 (Full) | |||
| description = Yun's least used super, but you can get good damage off of it. The main down fall is the range is not good and can whiff at some distances, but does work well in some juggle combos. | |||
}} | |||
}} | |||
== How to play == | == How to play == |
Latest revision as of 21:57, 11 March 2025
Introduction
Story
Yun Lee is one of the two famous Lee Twins, born in Hong Kong, China, with his twin brother Yang not making an appearance in CvS2 outside of two of Yun's supers. The Lee twins were orphaned at birth, as their father was a criminal underworld boss. Their parents mysteriously disappeared because of some trouble within the crime world, and Yun and Yang were raised instead by their grandfather, Lee. They were named by eight of the criminal worlds most powerful bosses, who supported the twins as godparents. Under their grandfather Lee, who was known as a powerful Kung-Fu martial artist, both of the brothers learned Chinese Kung-Fu. They took to it quickly, and became known in their town for their abilities. Yun gained the nickname The White Dragon, with Yang being The Blue Dragon.
The brothers are hot-blooded at times, especially Yun, but care deeply for their hometown of Hong Kong. They run a restaurant called Shinryuken, and are often seen around town beating up criminals and trying to maintain the peace. They often get into trouble because of Yun's desire for adventure, with Yang being dragged along. In the events of Street Fighter IV, Yun decided to follow Chun-Li, who came out of retirment to fight Shadaloo once again. Yang got dragged along, and once they returned home significantly beaten up, their best friends Hoimei and Shaomei gave them quite the stern talking-to.
Gameplay
Yun is a rushdown and mixup oriented character, with high combo potential in the right situations. Yun is usually ranked in the low to low-mid tiers, which may come as a surprise to those who played Street Fighter III: 3rd Strike or Street Fighter IV, where Yun usually ranks very high. Sadly, Yun's neutral potential isn't strong enough to compete with the neutral monsters present in CvS2. His pokes with good reward have low range, and his pokes with good range have low reward. Because of this, Yun has to navigate a minefield of Sagat 2HP, Cammy 5HP, Sakura 5HK, and more. His divekicks are normally good at this, but with how many potent anti-airs are in this game, it's much harder to utilize them now. While his mixup and combo potential are still intact, his overall damage is much lower than usual without the right meter, and you have to find your way through being zoned out to land them.
Yun's defense isn't too stellar either. Without roll cancelling, Yun possesses no true reversal special, and RC gives access to safe RC Palm which is easily thrown on start up. Yun also has one of the lowest health values in the game, meaning it takes only a few good hits to kill him. Mixing this with his already weak overall neutral presence, and it means that Yun will stuggle in neutral, and doesn't have the health to keep running back in and attempting to approach. However, given he does get in, he can make a round end quick. His close range strength is extremely strong as RC grab requires the eopponent to guess, but if they guess correctly they can destroy Yun's life bar.
Groove Selection
Best - C/A: C-Yun is widely considered the best Groove, as Yun has high damage level 2 combos that help buff his damage to what it needs to be. Alpha Counter gives him a real defensive reversal option, and airblock lets him approach from the air safer, which makes divekicks a scarier option. He doesn't have the run and low jump mobility to make approach and mixup scarier however, which leaves him without access to two of the best tools for approaching. Yun gets good value from level 2 cancels which end in meter build towards another level 2. A-Yun has an extrememly versatile CC with a lot of ways to land between true AA CC, grab cc, post RC grab CC, Activate shoulder fireball punish. A-Yun is notable for being in Top 8 of Evo 2002.
Useful - P/N: P-Yun can actually punish after a parry fairly consistently, and it leads into his good mixup game. With hop, he has a realistic overhead threat, and while he doesn't have run, being able to parry allows him to approach a bit more safely anyway. He rarely has super however, and while a good parry into a level 3 Youhou combo is great, he won't usually be able to do this. P-Yun also sacrifices rolls, and while parry can almost barely make up for the lack of RC specials, he has no reversal almost ever. N-Yun gets rolls, hop, and run, making it a pretty sweet deal for a consistent rushdown Yun. Sadly, he sacrifices big damage potential, as his level 1 supers are very underwhelming. N-Yun is a fundamentalist rushdown without great neutral or defense, and if you want to play him in an SNK Groove, is your best shot.
Worst - K/S: K-Yun makes an immediate sacrifice in the form of roll. Just Defend is a useful defensive mechanic, but not as useful as an Alpha Counter, airblock, or Custom Combo is. He has great mobility, and when Raged his damage is actually very notable. Rage gives him a level 3 Youhou for big damage as well. K-Yun gets one chance to win neutral with Rage and do something damaging, but often that one chance is all he gets. S-Yun is horrid, charging leaves Yun wide open for a huge and damaging punish and infinite level 1 supers gives him basically nothing. If you want run and hop, play N-Groove.
Yun is a fragile rushdown who relies on landing his damaging combos to win, and dies in every situation where he can't. While he does have flashy and damaging combos, it isn't usually enough to make up for his lacking neutral and horrid defense, and a reliance on roll cancel leaves him limited to a specific Groove to win. Yun is best played in C-Groove. Difficulty: Pretty HardTier: D |
|
Pros | Cons |
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|
Players to Watch
Name | Country | Groove | Accounts | Notes |
---|---|---|---|---|
masathu | Japan | A-Groove | N/A | Plays more fundamentally based rather than going in with constant divekick offense. Pulls off very good custom combos. Sample Match |
!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!
Normal Moves
Legend
RF = Rapid Fire Chain
H = High
L = Low
SP = Special
SU = Super
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clMP
clHP
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Senpukyaku
Raigeki Shu
Hakuryu Rengeki
Hakuryu Tsuhaida
Kurenso
Throws
Punch Throw
Kick Throw
Special Moves
Zessho Hoho
Senkyutai
Tetsuzanko
Kobokushi
Zenpo Tenshin
Super Moves
Sorai Rengeki
Raishin Mahhaken
Hiten Soryujin
Yoho
How to play
Neutral:
Combos
METERLESS
c.lk, c.lk xx MP Lunge Punch:
Your easiest and go to for confirming into specials/supers. If you want a 3rd light use s.lp as three c.lk tend to miss if not point blank.
s.lp xx s.lk xx s.mp xx MP or HP Lunge Punch:
Use as punish or from a jump in, must commit and ends pressure, go into LP Shoulder (no gap, whiffs if to far) or MP Shoulder (has gap, can counter hit) to make the combo safe on block. Your main meterless combo after a command grab.
c.lk xx s.lp xx s.lk xx s.mp xx MP or HP Lunge Punch:
Same as above, but only works of fatter characters standing and most all crouching. Starts from low with decent damage to make the opponent guess after a knockdown.
c.mp, c.mp xx MP or HP Lunge Punch:
Easier confirm from a close c.mp
MP or HP Shoulder, s.mk xx Super Jump, j.lp xx j.hp or j.rh:
Juggle off a shoulder, j.rh lets you land first.
SUPER
c.lk, c.lk, Target Combo, or close s.hp xx Lvl 2 Sourai Rengeki xx LP Shoulder prior to Yun leaping in the air, s.mk xx Super Jump LK Dive Kick (whiffs), s.mk xx Super Jump j.lp xx j.fp
HP or MP Shoulder, s.mk xx Super Jump LK Dive Kick (whiffs), Lvl 2 Sourai Rengeki (1 Hit) xx MP Shoulder, s.mk xx Super Jump LK Dive Kick (whiffs), s.mk xx Super Jump j.lp xx j.hp Example
HP or MP Shoulder, s.mk xx Super Jump LK Dive Kick (whiffs), Lvl 3 You Hou, juggle lp shoulder (can do HP version in corner), s.mk xx super jump cancel, whiff dive kick, close s.hk Example
s.mp xx s.hp xx b+hp xx Lvl 2 Sourai Rengeki (1 Hit) xx MP Shoulder, s.mk xx Super Jump LK Dive Kick (whiffs), s.mk xx Super Jump j.lp xx j.hp
A-Groove
Yun Tutorial by Buktooth
Colors