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| gravity = 1.15 | | gravity = 1.15 | ||
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== About == | == About == | ||
One-half of Shredder's dimwitted duo. | '''''One-half of Shredder's dimwitted duo.''''' | ||
Rocksteady is one of the Teenage Mutant Ninja Turtles' most recurring nemeses. Formerly a human gang member who simply operated under the Foot Clan, Rocksteady, along with his friend Bebop, volunteered to be part of a new experiment on behalf of Shredder, the leader of the Foot Clan. This "experiment" mutated him into a rhinoceros-human hybrid. Since then, Rocksteady and Bebop have been two of the Foot Clan's most devoted members, always aiming to take down the Turtles in spite of their lack of intelligence. | |||
This version of Rocksteady is the 1987 TV Show incarnation, although his in-game Online icons seem to be taken from [https://www.actionfigure411.com/teenage-mutant-ninja-turtles/images/leonardo-vs-rocksteady-2561.jpg a Playmates action figure line] instead. | |||
== Playstyle == | == Playstyle == | ||
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If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man! | If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man! | ||
== Metagame == | |||
Rocksteady is ranked 28th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the D tier. | |||
Rocksteady has a particularly interesting, if not unconventional set of neutral tools. While equipped with options not uncommon for a zoner playstyle, he also benefits from a strong juggle game, high damage moves and esoteric combo routes. Most of Rocksteady's neutral is centered around his barrel, which can act as effective stage control, effortless ledgetrapping, combo extensions, or baiting out an approach that can then lead into a grab. Rocksteady's grab game is exceptional, with up-throw being an excellent combo starter at most percents, down throw dealing an insane amount of damage (including double damage on dual characters) and forward and backthrow being serviceable positioning tools and kill options on their own terms. The biggest wild-card in Rocksteady's kit when he's advantage however is his side-special. Not only does it give Rocksteady a short burst of momentum, but it can be cancelled off of hit, most notably into upspecial for additional positioning into one his strong aerials, a sequence that works on the entire cast. Finally, Rocksteady's regular bombs act as modest stage control, while his EX-bombs cover more space and on hit give Rocksteady easy followups. | |||
However, Rocksteady is burdened with a laundry list of shortcomings. He is the slowest, heaviest character in the game, which makes him one of the prime targets for combo food. In addition to not being able to run away from his opponent most of the time, Rocksteady is also very limited in options when cornered up-close, which means he also has trouble getting his opponent out once they're in. This makes it difficult for him to maximize his best traits because he often spends the match on the back foot. | |||
Rocksteady's shortcomings have been a burden for him since his release, and as such he has historically always been considered one of the worst characters, if not the worst, in the game. However, he is still considered viable, with specialists such as [https://www.youtube.com/watch?v=gmMi-n6OdyY&pp=ygUIbWFhaWlrZXI%3D Maaiiker] proving the character can still perform well in a bracket setting. | |||
|content2= | |content2= | ||
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* '''Have a rotten day!:''' Rocksteady's Side Special is extremely versatile and can be cancelled on hit for combo potential. The EX version is even more powerful, hitting harder and having more armor. | * '''Have a rotten day!:''' Rocksteady's Side Special is extremely versatile and can be cancelled on hit for combo potential. The EX version is even more powerful, hitting harder and having more armor. | ||
* '''Big Buttons that Hit Hard:''' Self-explanatory. Rocksteady's options may be a little on the slow side, but when they hit, they ''hit.'' | * '''Big Buttons that Hit Hard:''' Self-explanatory. Rocksteady's options may be a little on the slow side, but when they hit, they ''hit.'' | ||
* '''Barrel:''' Rocksteady's Neutral Strong doubles as both a stage disruption and a really powerful kill move. | * '''Barrel:''' Rocksteady's Neutral Strong doubles as both a stage disruption tool and a really powerful kill move. | ||
* '''Rocket Jump:''' When in contact with the opponent, his bombs, or the ground in general, Rocksteady's Down Air Strong will be granted a generous boost of speed and power, allowing him to jolt up in the air. This allows for some unique recovery options, as well as a really funny kill setup if you do it multiple times. | * '''Rocket Jump:''' When in contact with the opponent, his bombs, or the ground in general, Rocksteady's Down Air Strong will be granted a generous boost of speed and power, allowing him to jolt up in the air. This allows for some unique recovery options, as well as a really funny kill setup if you do it multiple times. | ||
* '''Stage Control:''' With his large array of projectile specials, Rocksteady is good at tacking on damage from a distance, and his Neutral Strong and Down Special prevent opponents from getting on-stage easily. | * '''Stage Control:''' With his large array of projectile specials, Rocksteady is good at tacking on damage from a distance, and his Neutral Strong and Down Special prevent opponents from getting on-stage easily. | ||
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|cons= | |cons= | ||
* '''Combo Food:''' Rocksteady is one of the largest characters in the game, which makes him a massive target for combos of any kind. | * '''Combo Food:''' Rocksteady is one of the largest characters in the game, which makes him a massive target for combos of any kind. | ||
* '''Extremely Slow:''' Unsurprisingly, the giant rhino is not the fastest guy in the world. He actually has a slower run speed | * '''Extremely Slow:''' Unsurprisingly, the giant rhino is not the fastest guy in the world. He actually has a slower run speed than Plankton, albeit not by much. His air speed is okay to compensate, but it's still below-average. | ||
* '''Limited in Close Quarters:''' Barring his good throw game, Rocksteady doesn't have a lot of ways to deal with pressure if he gets cornered without his bombs. He's not useless (Jab and Down Light are useful) but, especially when faced against some of the speedier characters in this game, he's going to have a tough time getting out. | * '''Limited in Close Quarters:''' Barring his good throw game, Rocksteady doesn't have a lot of ways to deal with pressure if he gets cornered without his bombs. He's not useless (Jab and Down Light are useful) but, especially when faced against some of the speedier characters in this game, he's going to have a tough time getting out. | ||
* '''Bombs also Hurt Him:''' While Rocksteady's bombs are devastating to the opponent if they get hit, they can also inflict damage to himself, making them risky to use recklessly. | * '''Bombs also Hurt Him:''' While Rocksteady's bombs are devastating to the opponent if they get hit, they can also inflict damage to himself, making them risky to use recklessly. | ||
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== Techniques == | == Techniques == | ||
* | * '''BASH CANCELING''': Canceling Rocksteady's side special with another move, commonly a supair or snair. | ||
* | * '''SONSA-BOMBING''': Dropping Rocksteady's slimespecial from the top blast-zone, causing the bombs to stick to platforms. Popularized by Rocksteady player Sonsa. | ||
* | * '''SDAIR-CANCELING''': The utilization of Rocksteady's sdair on platforms either out of a jump or out of hit-stun. Perfect execution of this technique allows for faster platform resets. | ||
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== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Rocksteady Costume00.png| Rocksteady's Default Outfit. | |||
File:NASB2 Rocksteady Costume01.png| Street Thug Rocksteady based on the BST AXN figure. | |||
File:NASB2 Rocksteady Costume02.png| Rocksteady's outfit based on his Playmates figure. | |||
File:NASB2 Rocksteady Costume03.png| Rockseady as Super Rocksteady from the season 3 episode "Super Bebop and Mighty Rocksteady." | |||
File:NASB2 Rocksteady Costume04.png| Mind controlled Rocksteady (unlocked by defeating Rocksteady twice in campaign mode). | |||
File:NASB2 Rocksteady Costume05.png| Rocksteady's Ghost Clone (unlocked by defeating Rocksteady thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 22:14, 22 April 2025
About
One-half of Shredder's dimwitted duo.
Rocksteady is one of the Teenage Mutant Ninja Turtles' most recurring nemeses. Formerly a human gang member who simply operated under the Foot Clan, Rocksteady, along with his friend Bebop, volunteered to be part of a new experiment on behalf of Shredder, the leader of the Foot Clan. This "experiment" mutated him into a rhinoceros-human hybrid. Since then, Rocksteady and Bebop have been two of the Foot Clan's most devoted members, always aiming to take down the Turtles in spite of their lack of intelligence.
This version of Rocksteady is the 1987 TV Show incarnation, although his in-game Online icons seem to be taken from a Playmates action figure line instead.
Playstyle
Rocksteady is a similar archetype to Plankton in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and can be a major threat when off-stage due to his strong ledgetrapping. He can also armor through tough situations with his EX Side Special.
If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man!
Metagame
Rocksteady is ranked 28th out of 29 on the current tier list, in the D tier.
Rocksteady has a particularly interesting, if not unconventional set of neutral tools. While equipped with options not uncommon for a zoner playstyle, he also benefits from a strong juggle game, high damage moves and esoteric combo routes. Most of Rocksteady's neutral is centered around his barrel, which can act as effective stage control, effortless ledgetrapping, combo extensions, or baiting out an approach that can then lead into a grab. Rocksteady's grab game is exceptional, with up-throw being an excellent combo starter at most percents, down throw dealing an insane amount of damage (including double damage on dual characters) and forward and backthrow being serviceable positioning tools and kill options on their own terms. The biggest wild-card in Rocksteady's kit when he's advantage however is his side-special. Not only does it give Rocksteady a short burst of momentum, but it can be cancelled off of hit, most notably into upspecial for additional positioning into one his strong aerials, a sequence that works on the entire cast. Finally, Rocksteady's regular bombs act as modest stage control, while his EX-bombs cover more space and on hit give Rocksteady easy followups.
However, Rocksteady is burdened with a laundry list of shortcomings. He is the slowest, heaviest character in the game, which makes him one of the prime targets for combo food. In addition to not being able to run away from his opponent most of the time, Rocksteady is also very limited in options when cornered up-close, which means he also has trouble getting his opponent out once they're in. This makes it difficult for him to maximize his best traits because he often spends the match on the back foot.
Rocksteady's shortcomings have been a burden for him since his release, and as such he has historically always been considered one of the worst characters, if not the worst, in the game. However, he is still considered viable, with specialists such as Maaiiker proving the character can still perform well in a bracket setting.
Strengths | Weaknesses |
---|---|
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- BASH CANCELING: Canceling Rocksteady's side special with another move, commonly a supair or snair.
- SONSA-BOMBING: Dropping Rocksteady's slimespecial from the top blast-zone, causing the bombs to stick to platforms. Popularized by Rocksteady player Sonsa.
- SDAIR-CANCELING: The utilization of Rocksteady's sdair on platforms either out of a jump or out of hit-stun. Perfect execution of this technique allows for faster platform resets.
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER