Nickelodeon All-Star Brawl 2/Jenny Wakeman: Difference between revisions

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| franchise = My Life as a Teenage Robot
| franchise = My Life as a Teenage Robot
| homestage = Tremorton Joyride
| homestage = Tremorton Joyride
| weight = 1.05
| weight = 0.90
| fallspeed = 1
| fallspeed = 1
| gravity = 1.08
| gravity = 1.08
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== About ==
== About ==
The robot who just wants to live a normal teenage life.
'''''The robot who just wants to live a normal teenage life.'''''
 
Built as Robotic Global Response Unit XJ-9, Jennifer "Jenny" Wakeman wishes to have the life of a normal teenage girl, in spite of being a robot armed to the teeth with weaponry. This often results in conflicts of interests in between saving Earth from a formidable rogues' gallery of villains, to just wanting to do normal high school girl things.  


== Playstyle ==
== Playstyle ==
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If you like maintaining control of the stage and keeping your opponent out, Jenny is for you!
If you like maintaining control of the stage and keeping your opponent out, Jenny is for you!
== Metagame ==
Jenny is ranked 12th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. This is a marginal drop over her 10th out of 25 placement in the first [[Nickelodeon All-Star Brawl]].
Jenny is an all-rounder character with a lot of great tools for any situation. She has a strong projectile game in her Missile and her Side Special, respectable stats, hard-hitting strongs, a great recovery, and an insane edgeguarding tool in Back Air. All of these make Jenny a very solid character that's equipped to handle most matchups fairly easily.
However, Jenny does have a few flaws. While she has some kill confirms, getting to that point either requires hard reads or getting in. Jenny has a tough time dealing with characters who get in her face too often. Her recovery also does have a limit, which means she can be countered if she's offstage for too long.
Overall though, Jenny is seen as a great character in the metagame, having a solid matchup spread and very strong tournament results. She remains a popular character at all levels of play.


|content2=
|content2=
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* '''Back Air:''' ''HUGE'' move that basically edgeguards for you and sends at a low angle. Among the deadliest edgeguarding tools in the game and a major threat for most characters in this matchup.
* '''Back Air:''' ''HUGE'' move that basically edgeguards for you and sends at a low angle. Among the deadliest edgeguarding tools in the game and a major threat for most characters in this matchup.
* '''Projectile Wall:''' Jenny is a zoner, and boy is she good at it! Her missile Neutral Special can keep the opponent out or target them for combo followups, and her hammer Side Special is a massive hitbox and sends a huge shockwave towards the opponent.  
* '''Projectile Wall:''' Jenny is a zoner, and boy is she good at it! Her missile Neutral Special can keep the opponent out or target them for combo followups, and her hammer Side Special is a massive hitbox and sends a huge shockwave towards the opponent.  
* '''Recovery:''' Jenny has one of the best recoveries in the game. Her Up Special can go in any direction and lasts for a while.
* '''Recovery:''' Jenny has one of the best recoveries in the game. Her Up Special can go in any direction and lasts for a while. Up Air Light also allows her to glide in the air to stall and mix up her recovery even further.
* '''Difficult to kill:''' Due to her above-average weight, projectile wall and recovery, taking out Jenny can be a slow process. The opponent has to play very patient around her options or risk getting blown up.  
* '''Difficult to kill:''' Due to her projectile wall and recovery, taking out Jenny can be a slow process. The opponent has to play very patient around her options or risk getting blown up.  
* '''Strongs hit HARD:''' Her strongs have slow startup, but when they hit, they will more often than not spell death for the opponent.  
* '''Strongs hit HARD:''' Her strongs have slow startup, but when they hit, they will more often than not spell death for the opponent.  
* '''Speedy''': Jenny has pretty good runspeed and airspeed, so she can run away very easily against a lot of characters slower than her.
* '''Speedy''': Jenny has pretty good runspeed and airspeed, so she can run away very easily against a lot of characters slower than her.


|cons=
|cons=
* '''Takes a while to kill:''' Jenny takes just as long to kill as she is to kill. She doesn't have a ton of genuine kill confirms due to most of her strongest moves having long startup, which means she often will have to rely on guesswork or edgeguarding to take the stock.
* '''Takes a while to kill:''' Jenny takes just as long to kill as she is to kill. She doesn't have a ton of genuine kill confirms due to most of her strongest moves having long startup, and the ones she does have are DI-dependent, which means she often will have to rely on guesswork or edgeguarding to take the stock.
* '''Has a tough time keeping rushdowns out once they're in:''' If a character with strong combo routes reaches Jenny, she can have a tough time getting out, taking a lot of damage along the way.
* '''Has a tough time keeping rushdowns out once they're in:''' If a character with strong combo routes reaches Jenny, she can have a tough time getting out, taking a lot of damage along the way.
* '''Popular:''' Jenny is a fairly common character in the playerbase. While this isn't inherently a weakness on it's own, it might mean that more seasoned players will know the Jenny MU well and punish you hard for making common mistakes.
* '''Popular:''' Jenny is a fairly common character in the playerbase. While this isn't inherently a weakness on it's own, it might mean that more seasoned players will know the Jenny MU well and punish you hard for making common mistakes.
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightNeutral-12Laser.png
|image= NASB2_Jenny_LightNeutral-12Laser.png
|caption= CAPTION PLACEHOLDER
|caption= Keep it clean!
|name= 1, 2, Laser
|name= 1, 2, Laser
|input= Light
|input= Light
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny throws two punches, followed by a laser blast.
* DESCRIPTION PLACEHOLDER
* Third hit can be angled up, forward, and downwards.
* Fantastic combo starter that leads into follow-ups.
* Third hit aimed upwards can lead to a kill into Charge Up Air.
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny skates forward on her rollerblades.
* DESCRIPTION PLACEHOLDER
* Deceptively good at cross-ups.
* Kills some characters at 120%.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightUp-BlazingBlades.png
|image= NASB2_Jenny_LightUp-BlazingBlades.png
|caption= CAPTION PLACEHOLDER
|caption= Personally, I'm a big fan.
|name= Blazing Blades
|name= Blazing Blades
|input= Up+Light
|input= Up+Light
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny creates a big fan to hit opponents above her.
* DESCRIPTION PLACEHOLDER
* Primarily used as a combo tool.
* Can be comboed into itself depending on DI.
 
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny stomps on the ground in a fit of frustration.
* DESCRIPTION PLACEHOLDER
* Not very useful in her combo game.
* Mainly used just for damage.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_DashAttack-GlidingDrill.png
|image= NASB2_Jenny_DashAttack-GlidingDrill.png
|caption= CAPTION PLACEHOLDER
|caption= DRILL!
|name= Gliding Drill
|name= Gliding Drill
|input= Light (Running)
|input= Light (Running)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms a drill to skewer her opponents.
* DESCRIPTION PLACEHOLDER
* Great option for tech chasing.
* Good at sending people off stage.
* Has a lot of endlag, leaving you wide open on whiff.
}}
}}
}}<br>
}}<br>


=== Air Light Attacks ===
=== Air Light Attacks ===
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightNeutralAir-DrillKick.png
|image= NASB2_Jenny_LightNeutralAir-DrillKick.png
|caption= CAPTION PLACEHOLDER
|caption= Use this to scare players from the first game!
|name= Drill Kick
|name= Drill Kick
|input= Light (Airborne)
|input= Light (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms her legs into drills, performing a classic neutral air that may look familiar to long-time platform fighter players.
* DESCRIPTION PLACEHOLDER
* The piece of resistance of Jenny's aerials.
* Fantastic at dealing damage.
* Great option to use out of shield.
* Frame 3.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightForwardAir-EnemyPolish.png
|image= NASB2_Jenny_LightForwardAir-EnemyPolish.png
|caption= CAPTION PLACEHOLDER
|caption= Give 'em the ole' spit-shine and polish.
|name= Enemy Polish
|name= Enemy Polish
|input= Forward+Light (Airborne)
|input= Forward+Light (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny pulls out a polisher and holds it outward.
* DESCRIPTION PLACEHOLDER
* Combo extender.
* Can be used to drag opponents down, leading to an early stock.
* Can be used to build Slime very quickly.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightBackAir-LobsterClaws.png
|image= NASB2_Jenny_LightBackAir-LobsterClaws.png
|caption= CAPTION PLACEHOLDER
|caption= BIG. MEATY. CLAWS! Wait, wrong character.
|name= Lobster Claws
|name= Lobster Claws
|input= Back+Light (Airborne)
|input= Back+Light (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms two gigantic lobster claws out of her arms for a devastating attack.
* DESCRIPTION PLACEHOLDER
* Big move.
* One of Jenny's best kill options.
* Slime dash into back air can lead to very early stocks.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightUpAir-OpenShield.png
|image= NASB2_Jenny_LightUpAir-OpenShield.png
|caption= CAPTION PLACEHOLDER
|caption= Just peachy.
|name= Open Shield
|name= Open Shield
|input= Up+Light (Airborne)
|input= Up+Light (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms her hand into a parasol, allowing her to float downwards slowly for a brief time.
* DESCRIPTION PLACEHOLDER
* Fantastic combo tool.
* Can lead into Charge Up Air.
* Holding the move allows Jenny to float through the air for a brief window.
* Holding this move also allows Jenny to replenish the fuel for her Up Special.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_LightDownAir-JackhammerStrike.png
|image= NASB2_Jenny_LightDownAir-JackhammerStrike.png
|caption= CAPTION PLACEHOLDER
|caption= Can you dig it?
|name= Jackhammer Strike
|name= Jackhammer Strike
|input= Down+Light (Airborne)
|input= Down+Light (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms her legs into a jackhammer.
* DESCRIPTION PLACEHOLDER
* Pops opponents up fairly well, can lead into certain kill moves at the right percents.
* Safe on shield.
}}
}}
}}<br>
}}<br>


=== Ground Strong Attacks ===
=== Ground Strong Attacks ===
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny creates two giant fists and hits the opponent twice.
* DESCRIPTION PLACEHOLDER
* Very strong Charge attack.
* Highly punishable on whiff.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_ChargeUp-BuzzsawPomPoms.png
|image= NASB2_Jenny_ChargeUp-BuzzsawPomPoms.png
|caption= CAPTION PLACEHOLDER
|caption= 2, 4, 6, 8, who do we annihilate? You!
|name= Buzzsaw Pom Poms
|name= Buzzsaw Pom Poms
|input= Up+Strong
|input= Up+Strong
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms two saws out of her hands and spins around.
* DESCRIPTION PLACEHOLDER
* Small hitboxes.
* High kill power, but there are no confirms that really lead into it.
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny creates two massive hammers out of her hands and slams them down repeatedly.
* DESCRIPTION PLACEHOLDER
* Mashing the move allows it to be done endlessly.
* Jenny's strongest kill move. It has an incredible amount of knockback.
* High amount of start-up frames.
}}
}}
}}<br>
}}<br>


=== Air Strong Attacks ===
=== Air Strong Attacks ===
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{{MoveData
{{MoveData
|image= NASB2_Jenny_ChargeForwardAir-ChestLaser.png
|image= NASB2_Jenny_ChargeForwardAir-ChestLaser.png
|caption= CAPTION PLACEHOLDER
|caption= LASER!
|name= Chest Laser
|name= Chest Laser
|input= Strong (Airborne)
|input= Strong (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny creates a huge beam that comes out of her chest.
* DESCRIPTION PLACEHOLDER
* Can be used for tricky movement, especially when Slime Cancelled.
* Decent at killing.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_ChargeUpAir-BladeVacuum.png
|image= NASB2_Jenny_ChargeUpAir-BladeVacuum.png
|caption= CAPTION PLACEHOLDER
|caption= "BIG MOVE!"
|name= Blade Vacuum
|name= Blade Vacuum
|input= Up+Strong (Airborne)
|input= Up+Strong (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny creates a huge fan out of her hand and thrusts it upwards.
* DESCRIPTION PLACEHOLDER
* Great kill move, and can kill surprisingly early depending on the stage and character.
* Can be comboed into from her aerials and throws.
* Can be used once in the air to halt some of her momentum.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_ChargeDownAir-ExplosiveFeet.png
|image= NASB2_Jenny_ChargeDownAir-ExplosiveFeet.png
|caption= CAPTION PLACEHOLDER
|caption= Target: Dunked.
|name= Explosive Feet
|name= Explosive Feet
|input= Down+Strong (Airborne)
|input= Down+Strong (Airborne)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny thrusts her feet downwards for a huge spike.
* DESCRIPTION PLACEHOLDER
* Can be slime cancelled into itself.
* One of Jenny's strongest kill options. Many characters will simply get KO'd due to the amount of hitstun it creates.
 
}}
}}
}}<br>
}}<br>


=== Special Attacks ===
=== Special Attacks ===
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|Safety=-0
|Safety=-0
|description=  
|description=  
* Jenny shoots a rocket forward.
Jenny shoots a rocket forward.
* The rocket can be controlled mid-air with any directional input.
* The rocket can be controlled mid-air with any directional input.
* The Slime version of the move creates a slow-moving homing rocket. Can be used to possibly overwhelm your opponent.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_SpecialForward-MassHammer.png
|image= NASB2_Jenny_SpecialForward-MassHammer.png
|caption= CAPTION PLACEHOLDER
|caption= BIGGEST MOVE!
|name= Mass Hammer
|name= Mass Hammer
|input= Forward+Special
|input= Forward+Special
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|Safety=-0
|Safety=-0
|description=  
|description=  
* Jenny swings her hammer forward, creating shockwave projectiles that damage te opponents.
Jenny creates a giant hammer out of her arm and slams it down or facing in front of her.
* DESCRIPTION PLACEHOLDER
 
GROUND:
* High start-up and endlag.
* A decent kill option and kills lightweights decently well.
* The Slime version has way more start-up and is the slowest of Jenny's moves, but hits extremely hard.
AERIAL:
* Hammer swing creates a projectile that's good for controlling space.
* Start-up is not as high as grounded.
* Slime version can be comboed into depending on DI.
 
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_SpecialDown-ExplosiveLasers.png
|image= NASB2_Jenny_SpecialDown-ExplosiveLasers.png
|caption= She also has Sausage Vision!
|caption= "I even have Sausage Vision!"
|name= Explosive Lasers
|name= Explosive Lasers
|input= Down+Special
|input= Down+Special
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|Safety=-0
|Safety=-0
|description=  
|description=  
* Jenny blasts lasers out of her eyes in a diagonal direction.
Jenny blasts lasers out of her eyes in a diagonal direction.
* DESCRIPTION PLACEHOLDER
* Primarily used for dishing out damage.
* Deletes nearly all spawnable objects outside of Goddard and GIR. Great for matchups against zoner-type characters.
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* Jenny opens her wings and lifts off with great propulsion.
Jenny opens her wings and lifts off with great propulsion.
* Tip: press any directional input to freely steer her.
* Press any directional input to freely steer her.
* This move runs on fuel, of which can be fully replenished when she's on stage, or during her Up Air.
* If fuel runs out, Jenny will plummet downwards. Caution is advised.
* The Slime version of this move makes Jenny fly faster for a much shorter duration.
* Ledge-cancellable.
* Can be Slime Cancelled when positioned next to your opponent for a nasty aerial follow-up.
}}
}}
}}<br>
}}<br>


=== Grab/Throws ===
=== Grab/Throws ===
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{{MoveData
{{MoveData
|image= NASB2_Jenny_Grab.png
|image= NASB2_Jenny_Grab.png
|caption=
|caption= Stretchy Arm and Extendo Finger!
|name= Grab
|name= Grab
|input= Grab
|input= Grab
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny's grab.
* DESCRIPTION PLACEHOLDER
* Can be held to extend her arm outward for an extended grab.
* Extended grab leaves Jenny vulnerable.
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny's running grab.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_Pummel.png
|image= NASB2_Jenny_Pummel.png
|caption=
|caption= Beep Boop.
|name= Grab Pummel
|name= Grab Pummel
|input= Light (Grabbing)
|input= Light (Grabbing)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny smacks her opponent while she's grabbing them.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_UpThrow.png
|image= NASB2_Jenny_UpThrow.png
|caption=
|caption= "Buckle up!"
|name= Up Throw
|name= Up Throw
|input= Up (Grabbing)
|input= Up (Grabbing)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny sends her opponent upwards to the stars.
* DESCRIPTION PLACEHOLDER
* Combo throw that can be done at early percents.
* Kill confirm that can be done at mid to high percents.
* Kill throw that can be done at very high percents. This move does it all.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_ForwardThrow.png
|image= NASB2_Jenny_ForwardThrow.png
|caption= Crossbow
|caption= "Target sighted!"
|name= Forward Throw
|name= Forward Throw
|input= Forward (Grabbing)
|input= Forward (Grabbing)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny shoots the opponent forward like an arrow in her crossbow.
* DESCRIPTION PLACEHOLDER
* Mainly used for positioning and forcing your opponent off stage.
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny slams her giant fists down on the opponent.
* DESCRIPTION PLACEHOLDER
* Decent combo throw on some characters at low percent. Useful for throw mix-ups.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Jenny_BackThrow.png
|image= NASB2_Jenny_BackThrow.png
|caption=
|caption= Get outta here!
|name= Back Throw
|name= Back Throw
|input= Back (Grabbing)
|input= Back (Grabbing)
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny blasts her opponent behind her.
* DESCRIPTION PLACEHOLDER
* Can be used as a mix-up throw.
* Doesn't kill until surprisingly high percents.
}}
}}
}}<br>
}}<br>


=== Super ===
=== Super ===
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny meditates below her opponent, followed by cutting her opponents with her sword hands.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>


=== Taunts ===
=== Taunts ===
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny dances on her opponent, in reference to the My Life as a Teenage Robot episode, "Mist Opportunities".
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny pulls out shades and begins to tan, in reference to the My Life as a Teenage Robot episode, "Toying with Jenny".
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Jenny forms a swiss army knife out of her arm. Truly a force to be reckoned with.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>


----
----


== Strategy ==
== Strategy ==
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== Costumes ==
== Costumes ==
 
<gallery>
[[File:NASB2 Jenny Costume01.png|200px]]
File:NASB2 Jenny Costume00.png| Jenny's Default Outfit.
[[File:NASB2 Jenny Costume02.png|200px]]
File:NASB2 Jenny Costume01.png| Jenny in her makeover from the episode "The Great Unwashed".
[[File:NASB2 Jenny Costume03.png|200px]]
File:NASB2 Jenny Costume02.png| Jenny in her prom dress from the episode "Dancing With My Shell".
[[File:NASB2 Jenny Costume04.png|200px]]
File:NASB2 Jenny Costume03.png| Jenny all rusted from the episode "Armagedroid".
[[File:NASB2 Jenny Costume05.png|200px]]
File:NASB2 Jenny Costume04.png| Mind controlled Jenny (unlocked by defeating Jenny twice in campaign mode).
File:NASB2 Jenny Costume05.png| Jenny's Ghost Clone (unlocked by defeating Jenny thrice in campaign mode).
</gallery>




{{Navbox-NickBrawl2}}
{{Navbox-NickBrawl2}}
[[Category:Nickelodeon All-Star Brawl 2]]
[[Category:Nickelodeon All-Star Brawl 2]]

Latest revision as of 12:42, 20 March 2025

About

The robot who just wants to live a normal teenage life.

Built as Robotic Global Response Unit XJ-9, Jennifer "Jenny" Wakeman wishes to have the life of a normal teenage girl, in spite of being a robot armed to the teeth with weaponry. This often results in conflicts of interests in between saving Earth from a formidable rogues' gallery of villains, to just wanting to do normal high school girl things.

Playstyle

Jenny is a fairly standard zoner who excels in playing keepaway. She has excellent projectiles in her Neutral and Side Specials, and can keep the opponent at bay with her notorious Back Air and her "big move"s, in her own words. She's not lacking on the offense, either: she has some nasty juggles and tech chases with her Up Air and Dash Attack.

If you like maintaining control of the stage and keeping your opponent out, Jenny is for you!

Metagame

Jenny is ranked 12th out of 29 on the current tier list, in the A tier. This is a marginal drop over her 10th out of 25 placement in the first Nickelodeon All-Star Brawl.

Jenny is an all-rounder character with a lot of great tools for any situation. She has a strong projectile game in her Missile and her Side Special, respectable stats, hard-hitting strongs, a great recovery, and an insane edgeguarding tool in Back Air. All of these make Jenny a very solid character that's equipped to handle most matchups fairly easily.

However, Jenny does have a few flaws. While she has some kill confirms, getting to that point either requires hard reads or getting in. Jenny has a tough time dealing with characters who get in her face too often. Her recovery also does have a limit, which means she can be countered if she's offstage for too long.

Overall though, Jenny is seen as a great character in the metagame, having a solid matchup spread and very strong tournament results. She remains a popular character at all levels of play.

NASB2 JennyStock.png Jenny Wakeman

NASB2 Jenny Costume00.png
Franchise

My Life as a Teenage Robot

Home Stage

Tremorton Joyride

Weight

0.90

Fall Speed

1

Gravity

1.08

Run Speed

1.15

Air Speed

1.05


Strengths Weaknesses
  • Back Air: HUGE move that basically edgeguards for you and sends at a low angle. Among the deadliest edgeguarding tools in the game and a major threat for most characters in this matchup.
  • Projectile Wall: Jenny is a zoner, and boy is she good at it! Her missile Neutral Special can keep the opponent out or target them for combo followups, and her hammer Side Special is a massive hitbox and sends a huge shockwave towards the opponent.
  • Recovery: Jenny has one of the best recoveries in the game. Her Up Special can go in any direction and lasts for a while. Up Air Light also allows her to glide in the air to stall and mix up her recovery even further.
  • Difficult to kill: Due to her projectile wall and recovery, taking out Jenny can be a slow process. The opponent has to play very patient around her options or risk getting blown up.
  • Strongs hit HARD: Her strongs have slow startup, but when they hit, they will more often than not spell death for the opponent.
  • Speedy: Jenny has pretty good runspeed and airspeed, so she can run away very easily against a lot of characters slower than her.
  • Takes a while to kill: Jenny takes just as long to kill as she is to kill. She doesn't have a ton of genuine kill confirms due to most of her strongest moves having long startup, and the ones she does have are DI-dependent, which means she often will have to rely on guesswork or edgeguarding to take the stock.
  • Has a tough time keeping rushdowns out once they're in: If a character with strong combo routes reaches Jenny, she can have a tough time getting out, taking a lot of damage along the way.
  • Popular: Jenny is a fairly common character in the playerbase. While this isn't inherently a weakness on it's own, it might mean that more seasoned players will know the Jenny MU well and punish you hard for making common mistakes.

Moveset

Ground Light Attacks

1, 2, Laser
Light
NASB2 Jenny LightNeutral-12Laser.png
Keep it clean!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny throws two punches, followed by a laser blast.

  • Third hit can be angled up, forward, and downwards.
  • Fantastic combo starter that leads into follow-ups.
  • Third hit aimed upwards can lead to a kill into Charge Up Air.


Jet Blade Kick
Forward+Light
NASB2 Jenny LightForward-JetBladeKick.png
"Wow! Nice set... of wheels."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny skates forward on her rollerblades.

  • Deceptively good at cross-ups.
  • Kills some characters at 120%.


Blazing Blades
Up+Light
NASB2 Jenny LightUp-BlazingBlades.png
Personally, I'm a big fan.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny creates a big fan to hit opponents above her.

  • Primarily used as a combo tool.
  • Can be comboed into itself depending on DI.


Angry Stomp
Down+Light
NASB2 Jenny LightDown-AngryStomp.png
"I'll build some ears myself!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny stomps on the ground in a fit of frustration.

  • Not very useful in her combo game.
  • Mainly used just for damage.


Gliding Drill
Light (Running)
NASB2 Jenny DashAttack-GlidingDrill.png
DRILL!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms a drill to skewer her opponents.

  • Great option for tech chasing.
  • Good at sending people off stage.
  • Has a lot of endlag, leaving you wide open on whiff.


Air Light Attacks

Drill Kick
Light (Airborne)
NASB2 Jenny LightNeutralAir-DrillKick.png
Use this to scare players from the first game!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms her legs into drills, performing a classic neutral air that may look familiar to long-time platform fighter players.

  • The piece of resistance of Jenny's aerials.
  • Fantastic at dealing damage.
  • Great option to use out of shield.
  • Frame 3.


Enemy Polish
Forward+Light (Airborne)
NASB2 Jenny LightForwardAir-EnemyPolish.png
Give 'em the ole' spit-shine and polish.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny pulls out a polisher and holds it outward.

  • Combo extender.
  • Can be used to drag opponents down, leading to an early stock.
  • Can be used to build Slime very quickly.


Lobster Claws
Back+Light (Airborne)
NASB2 Jenny LightBackAir-LobsterClaws.png
BIG. MEATY. CLAWS! Wait, wrong character.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms two gigantic lobster claws out of her arms for a devastating attack.

  • Big move.
  • One of Jenny's best kill options.
  • Slime dash into back air can lead to very early stocks.


Open Shield
Up+Light (Airborne)
NASB2 Jenny LightUpAir-OpenShield.png
Just peachy.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms her hand into a parasol, allowing her to float downwards slowly for a brief time.

  • Fantastic combo tool.
  • Can lead into Charge Up Air.
  • Holding the move allows Jenny to float through the air for a brief window.
  • Holding this move also allows Jenny to replenish the fuel for her Up Special.


Jackhammer Strike
Down+Light (Airborne)
NASB2 Jenny LightDownAir-JackhammerStrike.png
Can you dig it?
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms her legs into a jackhammer.

  • Pops opponents up fairly well, can lead into certain kill moves at the right percents.
  • Safe on shield.


Ground Strong Attacks

Fists of Fury
Strong
NASB2 Jenny ChargeForward-FistsOfFury.png
"You never let me do anything I want!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny creates two giant fists and hits the opponent twice.

  • Very strong Charge attack.
  • Highly punishable on whiff.


Buzzsaw Pom Poms
Up+Strong
NASB2 Jenny ChargeUp-BuzzsawPomPoms.png
2, 4, 6, 8, who do we annihilate? You!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms two saws out of her hands and spins around.

  • Small hitboxes.
  • High kill power, but there are no confirms that really lead into it.


Mighty Mallets
Down+Strong
NASB2 Jenny ChargeDown-MightyMallets.png
"Work, work, work! I never get to have any fun!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny creates two massive hammers out of her hands and slams them down repeatedly.

  • Mashing the move allows it to be done endlessly.
  • Jenny's strongest kill move. It has an incredible amount of knockback.
  • High amount of start-up frames.


Air Strong Attacks

Chest Laser
Strong (Airborne)
NASB2 Jenny ChargeForwardAir-ChestLaser.png
LASER!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny creates a huge beam that comes out of her chest.

  • Can be used for tricky movement, especially when Slime Cancelled.
  • Decent at killing.


Blade Vacuum
Up+Strong (Airborne)
NASB2 Jenny ChargeUpAir-BladeVacuum.png
"BIG MOVE!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny creates a huge fan out of her hand and thrusts it upwards.

  • Great kill move, and can kill surprisingly early depending on the stage and character.
  • Can be comboed into from her aerials and throws.
  • Can be used once in the air to halt some of her momentum.


Explosive Feet
Down+Strong (Airborne)
NASB2 Jenny ChargeDownAir-ExplosiveFeet.png
Target: Dunked.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny thrusts her feet downwards for a huge spike.

  • Can be slime cancelled into itself.
  • One of Jenny's strongest kill options. Many characters will simply get KO'd due to the amount of hitstun it creates.


Special Attacks

Rocket Power
Special
NASB2 Jenny SpecialNeutral-RocketPower.png
Still the wrong show!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny shoots a rocket forward.

  • The rocket can be controlled mid-air with any directional input.
  • The Slime version of the move creates a slow-moving homing rocket. Can be used to possibly overwhelm your opponent.


Mass Hammer
Forward+Special
NASB2 Jenny SpecialForward-MassHammer.png
BIGGEST MOVE!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny creates a giant hammer out of her arm and slams it down or facing in front of her.

GROUND:

  • High start-up and endlag.
  • A decent kill option and kills lightweights decently well.
  • The Slime version has way more start-up and is the slowest of Jenny's moves, but hits extremely hard.

AERIAL:

  • Hammer swing creates a projectile that's good for controlling space.
  • Start-up is not as high as grounded.
  • Slime version can be comboed into depending on DI.


Explosive Lasers
Down+Special
NASB2 Jenny SpecialDown-ExplosiveLasers.png
"I even have Sausage Vision!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny blasts lasers out of her eyes in a diagonal direction.

  • Primarily used for dishing out damage.
  • Deletes nearly all spawnable objects outside of Goddard and GIR. Great for matchups against zoner-type characters.


Robot Wings
Up+Special
NASB2 Jenny SpecialUp-RobotWings.png
"I'll catch ya later!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny opens her wings and lifts off with great propulsion.

  • Press any directional input to freely steer her.
  • This move runs on fuel, of which can be fully replenished when she's on stage, or during her Up Air.
  • If fuel runs out, Jenny will plummet downwards. Caution is advised.
  • The Slime version of this move makes Jenny fly faster for a much shorter duration.
  • Ledge-cancellable.
  • Can be Slime Cancelled when positioned next to your opponent for a nasty aerial follow-up.


Grab/Throws

Grab
Grab
NASB2 Jenny Grab.png
Stretchy Arm and Extendo Finger!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny's grab.

  • Can be held to extend her arm outward for an extended grab.
  • Extended grab leaves Jenny vulnerable.


Dash Grab
Grab (Running)
NASB2 Jenny DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny's running grab.


Grab Pummel
Light (Grabbing)
NASB2 Jenny Pummel.png
Beep Boop.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny smacks her opponent while she's grabbing them.


Up Throw
Up (Grabbing)
NASB2 Jenny UpThrow.png
"Buckle up!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny sends her opponent upwards to the stars.

  • Combo throw that can be done at early percents.
  • Kill confirm that can be done at mid to high percents.
  • Kill throw that can be done at very high percents. This move does it all.


Forward Throw
Forward (Grabbing)
NASB2 Jenny ForwardThrow.png
"Target sighted!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny shoots the opponent forward like an arrow in her crossbow.

  • Mainly used for positioning and forcing your opponent off stage.


Down Throw
Down (Grabbing)
NASB2 Jenny DownThrow.png
Monkey's Paw
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny slams her giant fists down on the opponent.

  • Decent combo throw on some characters at low percent. Useful for throw mix-ups.


Back Throw
Back (Grabbing)
NASB2 Jenny BackThrow.png
Get outta here!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny blasts her opponent behind her.

  • Can be used as a mix-up throw.
  • Doesn't kill until surprisingly high percents.


Super

Super
Slime+Light
NASB2 Jenny Super.png
Shiva Swords
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny meditates below her opponent, followed by cutting her opponents with her sword hands.


Taunts

Taunt
Taunt
NASB2 Jenny TauntNeutral.png
"Hi!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny dances on her opponent, in reference to the My Life as a Teenage Robot episode, "Mist Opportunities".


Down Taunt
Down+Taunt
NASB2 Jenny TauntDown.png
Wait, can robots even tan?
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny pulls out shades and begins to tan, in reference to the My Life as a Teenage Robot episode, "Toying with Jenny".


Up Taunt
Up+Taunt
NASB2 Jenny TauntUp.png
Swiss Mix
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Jenny forms a swiss army knife out of her arm. Truly a force to be reckoned with.



Strategy

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Techniques

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Combos

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Matchups

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