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| franchise = Teenage Mutant Ninja Turtles | | franchise = Teenage Mutant Ninja Turtles | ||
| homestage = | | homestage = | ||
| weight = | | weight = 0.91 | ||
| fallspeed = 1.3 | | fallspeed = 1.3 | ||
| gravity = 1.4 | | gravity = 1.4 | ||
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== About == | == About == | ||
The hothead in red. | '''''The hothead in red.''''' | ||
Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai. | |||
This version of Raphael in ''NASB 2'' is the 1987 TV show incarnation. | |||
== Playstyle == | == Playstyle == | ||
Speed. I am speed. | |||
Raphael is one of the fastest characters in the game, being only slightly upstaged by [[Nickelodeon All-Star Brawl 2/El Tigre|El Tigre]] in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo. | |||
If being fast and furious is your style, Raph is your guy! | |||
== Metagame == | |||
Raphael is ranked 18th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A- tier. | |||
Raph is gifted with being ''the'' fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special. | |||
Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot. | |||
In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta. | |||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Speed:''' Raph's defining trait. He can move around faster than most other characters in the game. This lets him run away from his opponent without much trouble or barrel towards them with a quick aerial or Dash Attack. | ||
* ''' | * '''Great aerials:''' Raph's Neutral and Forward Aerial are both great combo tools, and his Back Aerial is a surprisingly good kill move and is great as a shield pressure move. His Up Air Strong is also a great kill move. | ||
* ''' | * '''Shuriken:''' Raph's Neutral Special is a great projectile that allows Raph to control a ton of the stage at any given time, and works fantastic as a combo tool. | ||
* ''' | * '''Down Special:''' A kickflip that also doubles as a command grab. Great for use as a surprise attack or as a mixup tool. | ||
|cons= | |cons= | ||
* ''' | * '''Awkward combo routes:''' While a lot of combo routes in the game are more vertical and rely on up air chains, Raph tends to use Neutral and Forward Air more. This means his combo game can be a little bit odd to get used to at first. | ||
* ''' | * '''Inconsistent multihits:''' Raph has a handful of multihit moves that the opponent has a tendency to fall out of. | ||
* ''' | * '''Pummel oddity:''' For whatever reason, Raph can only pummel with the A button. If you like to pummel with the Grab button, this might be a minor but difficult adjustment. | ||
* ''' | * '''Deceptive Up Special:''' Despite being tough to challenge due to the amount of hits it has, Up Special has less vertical distance than it seems, and can miss ledge a lot. | ||
* '''Unsafe on shield:''' Raph doesn't have that many safe moves on shield. Back Air, Forward Air, and Down Tilt are pretty much all he's got in that department. | |||
* '''Combo food:''' Raph is a pretty tall character for his speed and also falls pretty fast, which can make him combo food in some matchups. | |||
* '''Can't make too many mistakes:''' Raph's kit being fast also means he requires tight execution for a lot of his routes, and if he messes up too many times he will lose the match. | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% / 2% / 5% | ||
|Startup= | |Startup=4 / 5 / 6 | ||
|Active= | |Active=4 / 5-6 / 6-8 | ||
|Total Frames= | |Total Frames=23 / 31 / 36 | ||
|Safety=- | |Safety=-10 / -17 / -20 | ||
|description= | |description= | ||
3 hit combo. Attack data values are set up as first hit / second hit / third hit. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 80: | Line 100: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% / 3% / 7% | ||
|Startup= | |Startup=6 / 5 / 5 | ||
|Active= | |Active=6-7 / 5-6 / 5-6 | ||
|Total Frames= | |Total Frames=24 / 26 / 35 | ||
|Safety=- | |Safety=-15 / -18 / -24 | ||
|description= | |description= | ||
3 hit combo. Attack data values are set up as first hit / second hit / third hit. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 98: | Line 119: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=11% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=6-12 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=-25 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 116: | Line 137: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% / 6% | ||
|Startup= | |Startup=7 / 6 | ||
|Active= | |Active=7-8 / 6-15 | ||
|Total Frames= | |Total Frames=21 / 35 | ||
|Safety=- | |Safety=-4 / -22 | ||
|description= | |description= | ||
Move differs between tapping and holding the button. Attack data values are set up as Tap / Hold. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 134: | Line 156: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% / 9% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=7-23 | ||
|Total Frames= | |Total Frames=39 | ||
|Safety=- | |Safety=-22 to -8 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 144: | Line 166: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === | ||
Line 156: | Line 177: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=4% / 8% | ||
|Startup= | |Startup=6 / 15 / 19 | ||
|Active= | |Active=6-7 / 15-21 / 19-21 | ||
|Total Frames= | |Total Frames=45 | ||
|Safety=- | |Safety=-6 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 174: | Line 195: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=5-7 | ||
|Total Frames= | |Total Frames=27 | ||
|Safety=- | |Safety=-1 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 192: | Line 213: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=10-12 | ||
|Total Frames= | |Total Frames=36 | ||
|Safety= | |Safety=+1 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 210: | Line 231: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% / 6% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=12-21 | ||
|Total Frames= | |Total Frames=37 | ||
|Safety=- | |Safety=-9 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 228: | Line 249: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% / 3% / 3% / 5% | ||
|Startup= | |Startup=5 / 12 / 19 / 27 | ||
|Active= | |Active=5-6 / 12-13 / 19 / 27 | ||
|Total Frames= | |Total Frames=35 | ||
|Safety=- | |Safety=-6 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 238: | Line 259: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% / 10% | ||
|Startup= | |Startup=13 / 19 | ||
|Active= | |Active=13-18 / 19-20 | ||
|Total Frames= | |Total Frames=46 | ||
|Safety=- | |Safety=-19 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 268: | Line 288: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% / 1% / 10% | ||
|Startup= | |Startup=5 / 10 / 18 | ||
|Active= | |Active=5-7 / 10-11 / 18 | ||
|Total Frames= | |Total Frames=49 | ||
|Safety=- | |Safety=-13 / -19 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 286: | Line 306: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% / 13% | ||
|Startup= | |Startup=13 / 20 | ||
|Active= | |Active=13-15 / 19-22 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=- | |Safety=-13 / -6 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 296: | Line 316: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === | ||
Line 308: | Line 327: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=17% / 10% | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=14-22 | ||
|Total Frames= | |Total Frames=54 | ||
|Safety=- | |Safety=-11 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 326: | Line 345: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=17% / 10% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=10-41 | ||
|Total Frames= | |Total Frames=82 | ||
|Safety=- | |Safety=-5 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 344: | Line 363: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=18% / 12% | ||
|Startup= | |Startup=19 | ||
|Active= | |Active=19-21 | ||
|Total Frames= | |Total Frames=61 | ||
|Safety=- | |Safety=-4 | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 354: | Line 373: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Special Attacks === | === Special Attacks === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=14-28 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=-21 (Grounded) / -9 (Aerial) | ||
|description= | |description= | ||
* Raphael throws a shuriken diagonally downwards. | * Raphael throws a shuriken diagonally downwards. | ||
Line 384: | Line 402: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% (Multihits) / 4% (Finisher) | ||
|Startup= | |Startup=20 | ||
|Active= | |Active=20-27 | ||
|Total Frames= | |Total Frames=49 | ||
|Safety=- | |Safety=-21 | ||
|description= | |description= | ||
* Raphael lunges his whole body forwards while spinning, hitting opponents several times. | * Raphael lunges his whole body forwards while spinning, hitting opponents several times. | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) | ||
|Startup= | |Startup=20 (Grab) / 6 (Kick) | ||
|Active= | |Active=18-36 (Grab) / 6-25 (Kick) | ||
|Total Frames= | |Total Frames=47 (Grab) / 33 (Kick) | ||
|Safety=- | |Safety=-7 (Strong hit of kick) / -10 (Weak hit of kick) | ||
|description= | |description= | ||
* Raphael leaps forward. | * Raphael leaps forward. | ||
Line 421: | Line 439: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% / 3% / 6% | ||
|Startup= | |Startup=5 / 10 / 34 | ||
|Active= | |Active=5-8 / 10-25 / 34-35 | ||
|Total Frames= | |Total Frames=75 | ||
|Safety=- | |Safety=-127 | ||
|description= | |description= | ||
* Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick! | * Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick! | ||
Line 431: | Line 449: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Grab/Throws === | === Grab/Throws === | ||
Line 443: | Line 460: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=6-7 | ||
|Total Frames= | |Total Frames=35 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 461: | Line 478: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=9-10 | ||
|Total Frames= | |Total Frames=43 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 479: | Line 496: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% / 1% | ||
|Startup= | |Startup=3 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=20 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 497: | Line 514: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=15 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 515: | Line 532: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=4% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=31 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 533: | Line 550: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% (Per hit) | ||
|Startup= | |Startup=29 / 34 / 39 / 44 / 50 / 51 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=77 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 551: | Line 568: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=27 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=50 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 561: | Line 578: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Super === | === Super === | ||
Line 706: | Line 722: | ||
== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Raphael Costume00.png|500px|thumb|Raphael 's default outfit. | |||
File:NASB2 Raphael Costume01.png|500px|thumb|Heavy Metal Raph based on the Playmates figure of the same name. | |||
File:NASB2 Raphael Costume03.png|500px|thumb|Raphael's color scheme based on his Playmates figure. | |||
File:NASB2 Raphael Costume02.png|500px|thumb|Raphael's color scheme from the original Eastman and Laird's comic book that started the franchise. (unlocked by having the Ultimate edition of NASB 2). | |||
File:NASB2 Raphael Costume04.png|500px|thumb|Mind controlled Raphael (unlocked by defeating Raphael twice in campaign mode). | |||
File:NASB2 Raphael Costume05.png|500px|thumb|Raphael 's Ghost Clones (unlocked by defeating Raphael thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 00:14, 9 March 2025
About
The hothead in red.
Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.
This version of Raphael in NASB 2 is the 1987 TV show incarnation.
Playstyle
Speed. I am speed.
Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.
If being fast and furious is your style, Raph is your guy!
Metagame
Raphael is ranked 18th out of 29 on the current tier list, in the A- tier.
Raph is gifted with being the fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.
Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.
In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 2% / 5% | 4 / 5 / 6 | 4 / 5-6 / 6-8 | 23 / 31 / 36 | -10 / -17 / -20 | |
3 hit combo. Attack data values are set up as first hit / second hit / third hit.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% / 3% / 7% | 6 / 5 / 5 | 6-7 / 5-6 / 5-6 | 24 / 26 / 35 | -15 / -18 / -24 | |
3 hit combo. Attack data values are set up as first hit / second hit / third hit.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 6 | 6-12 | 40 | -25 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% / 6% | 7 / 6 | 7-8 / 6-15 | 21 / 35 | -4 / -22 | |
Move differs between tapping and holding the button. Attack data values are set up as Tap / Hold.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 9% | 7 | 7-23 | 39 | -22 to -8 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 8% | 6 / 15 / 19 | 6-7 / 15-21 / 19-21 | 45 | -6 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 5 | 5-7 | 27 | -1 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 10 | 10-12 | 36 | +1 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 6% | 12 | 12-21 | 37 | -9 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% / 3% / 3% / 5% | 5 / 12 / 19 / 27 | 5-6 / 12-13 / 19 / 27 | 35 | -6 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 10% | 13 / 19 | 13-18 / 19-20 | 46 | -19 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 1% / 10% | 5 / 10 / 18 | 5-7 / 10-11 / 18 | 49 | -13 / -19 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 13% | 13 / 20 | 13-15 / 19-22 | 42 | -13 / -6 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 10% | 14 | 14-22 | 54 | -11 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 10% | 10 | 10-41 | 82 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 12% | 19 | 19-21 | 61 | -4 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 14 | 14-28 | 40 | -21 (Grounded) / -9 (Aerial) | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% (Multihits) / 4% (Finisher) | 20 | 20-27 | 49 | -21 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) | 20 (Grab) / 6 (Kick) | 18-36 (Grab) / 6-25 (Kick) | 47 (Grab) / 33 (Kick) | -7 (Strong hit of kick) / -10 (Weak hit of kick) | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 3% / 6% | 5 / 10 / 34 | 5-8 / 10-25 / 34-35 | 75 | -127 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 6 | 6-7 | 35 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 9 | 9-10 | 43 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 1% | 3 | - | 20 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 15 | - | 40 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 11 | - | 31 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% (Per hit) | 29 / 34 / 39 / 44 / 50 / 51 | - | 77 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 27 | - | 50 | - | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Other Resources
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