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== Playstyle == | == Playstyle == | ||
As the last Airbender himself, it should be no surprise that Aang's biggest strength is his air game. He's a very floaty all-rounder who excels in movement and edgeguarding. | |||
If you like flying around the stage and being a menace in the air, Aang is for you! | |||
== Metagame == | |||
Aang is ranked 6th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the S tier. This is a slight improvement over his 9th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
Aang possesses some of the best air mobility out of the entire cast, being able to maneuver around the stage in the air at ease. This allows him to excel in both his combo game and his edgeguarding, being able to carry most characters to the blastzone in a matter of one neutral win. The ground is also not a huge problem for Aang, as his down special allows him to wheel around fairly casually, being able to jump when it's time to strike. | |||
Aang is not without weaknesses, however. Being an Airbender, he's a lightweight, which means he can't be too reckless. Aang also tends to have a problem with disjoints, tending to lose trades to more ranged attacks than his own. | |||
Previously, Aang was a very dominant character in the metagame, with dedicated players consistently getting top placements online and offline. However, despite still being viewed positively in the current metagame, Aang is a surprisingly unpopular character in tournament play, with many of his dedicated players leaving or otherwise sticking to friendlies. As such, he is rare if ever seen in a tournament setting in the present day. In spite of this, he is still viewed very favorably at all levels of play, with many even believing there is more to him than meets the eye. | |||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Air mobility:''' Aang has some of the most versatile air movement in the game. His base stats are already great, but Airball makes it even better. | ||
* ''' | * '''Edgeguarding:''' Aang can carry the opponent to the blastzone in seconds if they're not careful. This is in large part due to his... | ||
* ''' | * '''Combo Game:''' With great offensive juggles and aerials, Aang is a powerhouse of a combo character. | ||
* ''' | * '''Anti-Airs:''' Trying to contest Aang in the air is not a wise decision. | ||
|cons= | |cons= | ||
* ''' | * '''Light:''' Aang is a lightweight and can be taken out rather early if not careful. | ||
* ''' | * '''Loses to other disjoints:''' Aang's attacks have a tendency to get outspaced by other characters with stronger or more reliable disjoints. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightNeutral-CirclePivot.png | |image= NASB2_Aang_LightNeutral-CirclePivot.png | ||
|caption= | |caption= | ||
|name= Circle Pivot | |name= Circle Pivot | ||
|input= Light | |input= Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightForward-WindHighKick.png | |image= NASB2_Aang_LightForward-WindHighKick.png | ||
|caption= | |caption= | ||
|name= Wind High Kick | |name= Wind High Kick | ||
|input= Forward+Light | |input= Forward+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightUp-CrescentWindSlash.png | |image= NASB2_Aang_LightUp-CrescentWindSlash.png | ||
|caption= | |caption= | ||
|name= Crescent Wind Slash | |name= Crescent Wind Slash | ||
|input= Up+Light | |input= Up+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightDown-AirSweep.png | |image= NASB2_Aang_LightDown-AirSweep.png | ||
|caption= | |caption= | ||
|name= Air Sweep | |name= Air Sweep | ||
|input= Down+Light | |input= Down+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_DashAttack-AirTackle.png | |image= NASB2_Aang_DashAttack-AirTackle.png | ||
|caption= | |caption= | ||
|name= Air Tackle | |name= Air Tackle | ||
|input= Light (Running) | |input= Light (Running) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightNeutralAir-WaterCurrent.png | |image= NASB2_Aang_LightNeutralAir-WaterCurrent.png | ||
|caption= | |caption= | ||
|name= Water Current | |name= Water Current | ||
|input= Light (Airborne) | |input= Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightForwardAir-AirDiveKick.png | |image= NASB2_Aang_LightForwardAir-AirDiveKick.png | ||
|caption= | |caption= | ||
|name= Air Dive Kick | |name= Air Dive Kick | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightBackAir-WindThrustKick.png | |image= NASB2_Aang_LightBackAir-WindThrustKick.png | ||
|caption= | |caption= | ||
|name= Wind Thrust Kick | |name= Wind Thrust Kick | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightUpAir-SwipingWindKick.png | |image= NASB2_Aang_LightUpAir-SwipingWindKick.png | ||
|caption= | |caption= | ||
|name= Swiping Wind Kick | |name= Swiping Wind Kick | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_LightDownAir-AirSphereBounce.png | |image= NASB2_Aang_LightDownAir-AirSphereBounce.png | ||
|caption= | |caption= | ||
|name= Air Sphere Bounce | |name= Air Sphere Bounce | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_ChargeForward-FirebendArc.png | |image= NASB2_Aang_ChargeForward-FirebendArc.png | ||
|caption= | |caption= | ||
|name= Firebend Arc | |name= Firebend Arc | ||
|input= Strong | |input= Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_ChargeUp-StaffSpin.png | |image= NASB2_Aang_ChargeUp-StaffSpin.png | ||
|caption= | |caption= | ||
|name= Staff Spin | |name= Staff Spin | ||
|input= Up+Strong | |input= Up+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_ChargeDown-EarthStumps.png | |image= NASB2_Aang_ChargeDown-EarthStumps.png | ||
|caption= | |caption= | ||
|name= Earth Stumps | |name= Earth Stumps | ||
|input= Down+Strong | |input= Down+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_ChargeForwardAir-BlazingFireKick.png | |image= NASB2_Aang_ChargeForwardAir-BlazingFireKick.png | ||
|caption= | |caption= | ||
|name= Blazing Fire Kick | |name= Blazing Fire Kick | ||
|input= Strong (Airborne) | |input= Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_ChargeUpAir-WaterOrb.png | |image= NASB2_Aang_ChargeUpAir-WaterOrb.png | ||
|caption= | |caption= "He won't freeze himself in this one" | ||
|name= Water Orb | |name= Water Orb | ||
|input= Up+Strong (Airborne) | |input= Up+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_ChargeDownAir-GroundPlummet.png | |image= NASB2_Aang_ChargeDownAir-GroundPlummet.png | ||
|caption= | |caption= | ||
|name= Ground Plummet | |name= Ground Plummet | ||
|input= Down+Strong (Airborne) | |input= Down+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_SpecialNeutral-IceShards.png | |image= NASB2_Aang_SpecialNeutral-IceShards.png | ||
|caption= | |caption= | ||
|name= Ice Shards | |name= Ice Shards | ||
|input= Special | |input= Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_SpecialForward-FireSpin.png | |image= NASB2_Aang_SpecialForward-FireSpin.png | ||
|caption= Katara knows | |caption= "Katara knows about this move's burn effect" | ||
|name= Fire Spin | |name= Fire Spin | ||
|input= Forward+Special | |input= Forward+Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_SpecialDown-AirBall.png | |image= NASB2_Aang_SpecialDown-AirBall.png | ||
|caption= "Where did you learn that trick Aang? | |caption= "Where did you learn that trick Aang?" | ||
|name= Air Ball | |name= Air Ball | ||
|input= Down+Special | |input= Down+Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_SpecialUp-AirGlide.png | |image= NASB2_Aang_SpecialUp-AirGlide.png | ||
|caption= | |caption= | ||
|name= Air Glide | |name= Air Glide | ||
|input= Up+Special | |input= Up+Special | ||
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|image= NASB2_Aang_Grab.png | |image= NASB2_Aang_Grab.png | ||
|caption= | |caption= | ||
|name= | |name= Grab | ||
|input= Grab | |input= Grab | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Aang_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|image= NASB2_Aang_Pummel.png | |image= NASB2_Aang_Pummel.png | ||
|caption= | |caption= | ||
|name= | |name= Grab Pummel | ||
|input= Light (Grabbing) | |input= Light (Grabbing) | ||
|data= | |data= | ||
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|image= NASB2_Aang_UpThrow.png | |image= NASB2_Aang_UpThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Up Throw | ||
|input= Up (Grabbing) | |input= Up (Grabbing) | ||
|data= | |data= | ||
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|image= NASB2_Aang_ForwardThrow.png | |image= NASB2_Aang_ForwardThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Forward Throw | ||
|input= Forward (Grabbing) | |input= Forward (Grabbing) | ||
|data= | |data= | ||
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|image= NASB2_Aang_DownThrow.png | |image= NASB2_Aang_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= Down (Grabbing) | |input= Down (Grabbing) | ||
|data= | |data= | ||
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|image= NASB2_Aang_BackThrow.png | |image= NASB2_Aang_BackThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Back Throw | ||
|input= Back (Grabbing) | |input= Back (Grabbing) | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_Super.png | |image= NASB2_Aang_Super.png | ||
|caption= | |caption= "You and your forefathers have devastated the balance of this world! And now, you shall pay the ultimate price!" | ||
|name= | |name= Super | ||
|input= Slime+Light | |input= Slime+Light | ||
|data= | |data= | ||
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|image= NASB2_Aang_TauntNeutral.png | |image= NASB2_Aang_TauntNeutral.png | ||
|caption= "Now, check this out!" | |caption= "Now, check this out!" | ||
|name= | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_TauntDown.png | |image= NASB2_Aang_TauntDown.png | ||
|caption= | |caption= "How about some quiet!" | ||
|name= | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Aang_TauntUp.png | |image= NASB2_Aang_TauntUp.png | ||
|caption= | |caption= "Bender dance! Bender dance!" | ||
|name= | |name= Up Taunt | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= | ||
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| '''+1''' || | | '''+1''' || | ||
|- | |- | ||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] | | '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | ||
|- | |- | ||
| '''1''' || | | '''1''' || | ||
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== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Aang Costume00.png| Aang's Default Outfit. | |||
File:NASB2 Aang Costume01.png| Aang's normal outfit worn throughout Book 3: Fire. First seen in the episode "The Day of Black Sun: Part One" (Unlocked by having the Ultimate edition of NASB 2). | |||
File:NASB2 Aang Costume02.png| A shirtless version of Aang's Book 3: Fire outfit from the episode "The Ember Island Players". | |||
File:NASB2 Aang Costume03.png| Aang's Book 3: Fire outfit with the color scheme seen on the cover of Team Avatar Tales. | |||
File:NASB2 Aang Costume04.png| Mind controlled Aang (unlocked by defeating Aang twice in campaign mode). | |||
File:NASB2 Aang Costume05.png| Aang's Ghost Clone (unlocked by defeating Aang thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 03:53, 12 March 2025
About
The last Airbender and the Avatar, charged with keeping balance in the Four Nations.
Playstyle
As the last Airbender himself, it should be no surprise that Aang's biggest strength is his air game. He's a very floaty all-rounder who excels in movement and edgeguarding.
If you like flying around the stage and being a menace in the air, Aang is for you!
Metagame
Aang is ranked 6th out of 29 on the current tier list, in the S tier. This is a slight improvement over his 9th out of 25 placement in the first Nickelodeon All-Star Brawl.
Aang possesses some of the best air mobility out of the entire cast, being able to maneuver around the stage in the air at ease. This allows him to excel in both his combo game and his edgeguarding, being able to carry most characters to the blastzone in a matter of one neutral win. The ground is also not a huge problem for Aang, as his down special allows him to wheel around fairly casually, being able to jump when it's time to strike.
Aang is not without weaknesses, however. Being an Airbender, he's a lightweight, which means he can't be too reckless. Aang also tends to have a problem with disjoints, tending to lose trades to more ranged attacks than his own.
Previously, Aang was a very dominant character in the metagame, with dedicated players consistently getting top placements online and offline. However, despite still being viewed positively in the current metagame, Aang is a surprisingly unpopular character in tournament play, with many of his dedicated players leaving or otherwise sticking to friendlies. As such, he is rare if ever seen in a tournament setting in the present day. In spite of this, he is still viewed very favorably at all levels of play, with many even believing there is more to him than meets the eye.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
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Videos
PLACEHOLDER