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| franchise = The Loud House | | franchise = The Loud House | ||
| homestage = Royal Woods Cemetery | | homestage = Royal Woods Cemetery | ||
| weight = 0. | | weight = 0.90 (Normal) / 0.65 (Ghost) / 0.75 (Vampire) | ||
| fallspeed = 0.95 | | fallspeed = 0.95 | ||
| gravity = 1.075 | | gravity = 1.075 | ||
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== About == | == About == | ||
Goth and gloomy. In a poetic way. | '''''Goth and gloomy. In a poetic way.''''' | ||
== | The sole representative of The Loud House this time around, Lucy Loud is the 7th child born into the Loud Family and is known for being the scariest of the bunch. She's a nine-year-old goth girl who's fascinated with death and the occult. She writes gloomy poems, has a pet bat named Fangs, knows how to tell fortunes, routinely watches and reads media about vampires, and is an accomplished member of the Junior Morticians Club at Royal Woods Elementary. She also has a spooky habit of suddenly appearing right next to people without warning, often scaring them once they notice her. In recent years, she's become quite knowledgeable of genuine black magic, learning how to cast spells that can summon ghosts or raise the dead. Despite her glum demeanor and tendency to not show much emotion, she's actually a kind little girl who cares a lot about her family and friends. | ||
== Playstyle == | |||
Lucy is a '''stance changing''' fighter who has access to the most variety of tools in the game, making her one of the most tricky and technical characters in the cast. She mainly specializes in '''baiting and punishing''', dancing around her opponents with incredible mobility, hard to react teleport specials, and one of the best grabs in the game before punishing them with her '''devastating combo potential'''. | |||
Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of '''Jumpscare''' makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her '''Umbrella Poke''', which in this mode is a devastating '''Forward Air Charge''' attack that can lead to lethal combos due to both having high knockback and the ability to combo into itself. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with '''Jumpscare''' having too many total frames to be thrown out lightly in neutral or as a recovery, and '''Flight of the Bats''' being incapable of snapping to the ledge in spite of its high vertical recovery. Quickly swapping to her other two modes on the fly will help cover these weaknesses, however. | |||
Ghost Mode has access to high movement speed, low endlag moves, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her '''Dash Attack''', '''Forward Air''', '''Up Air''', and '''Dark Bite''', is unrivaled. She can easily rack up high damage on even the lightest and floatiest characters. In addition, Lucy's '''Jumpscare''' in this mode moves her quickly and with little lag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special '''Lucile''' is also fantastically versatile due to her ability to act out of it with any aerial attack or special, making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. Any mistake in this stance can end up leading to her death, making this mode the highest risk-reward of the bunch. | |||
When Lucy needs to finish off a stock she also has access to Vampire Mode, a stance with extremely powerful attacks with knock back that rival even the strongest of the cast. Changing into this mode means even Lucy's quick aerials like her '''Forward Air''' become dangerous kill moves, and her slower charge attacks like her '''Forward Air Charge''' can take stocks at very surprising percents. This combined with her '''Jumpscare''' in this mode turning into a quick teleport with a huge hitbox at the end with high kill power makes this stance the best at edgeguarding. In addition, Lucy's '''Forward Charge''' in Vampire Mode drops a powerful projectile that falls straight down when used at the ledge, making opponents with weaker low recoveries think twice about how they get back on stage. In spite of this mode's potent tools however, its incredibly slow movement speed while still having lighter weight than Lucy's Normal Mode means that this stance should be used sparingly. | |||
If you are looking for a character who rewards your technical prowess with one of the most relentless punishes in any platform fighter, then look no further than Lucy Loud. | |||
== Metagame == | |||
Lucy is ranked 15th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A- tier. This is a very slight improvement over her 16th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
Lucy possesses an extremely versatile aerial combo game, which allows her to juggle her opponents with ease. Her air mobility is largely the reason for this, having a high amount of versatility in how she can manuever around in the air. Lucy is also a unique stance character, which makes her unpredictable to deal with for some opponents. | |||
However, Lucy does possess some flaws. She is a particularly technical character to learn, in part due to changing between her three different modes. Even then, some of her modes are not as good as others, which means the Lucy will have to figure out which one works best in which situation. Lucy is also extremely fragile, with low weight, a very poor out-of-shield game and limited reversal options. This means a combo might be curtains if she isn't cautious. | |||
In the early metagame, Lucy was a very popular character and had very strong tournament representation. However, nerfs and other changes in later patches caused her playerbase to downsize significantly. Despite this, Lucy still has a few dedicated mains in the current metagame, and is a popular secondary pick in high-level play. | |||
|content2= | |content2= | ||
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}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Incredible Combo Game:''' Lucy's ability to rack up damage is among the highest in the cast. With the right setup and slime usage she can convert her combos into kills, even from 0%. | ||
* ''' | * '''Bait and Punish:''' With low endlag moves, an incredible grab, and a variety of hard to react teleport specials, Lucy can easily force engagements at her own pace. On top of it all, her tools are amazing at edgeguarding as well, allowing her to press her advantage to an oppressive degree. | ||
* ''' | * '''High Mobility:''' Lucy's incredibly high double jump and a pseudo-triple jump in her Ghost Mode Up Special means that she can catch opponents at just about any height. Coupled with her teleports and her enhanced movement speed in Ghost Mode and she becomes a character who can move around the stage with ease. | ||
* ''' | * '''Unpredictability:''' Having three stances to choose from, the options available to Lucy can change at any given time. Each stance also have different weight properties, making specific combos and confirms against her harder as well. | ||
|cons= | |cons= | ||
* ''' | * '''Difficult:''' Easily one of the most technical characters in the cast. Not only does Lucy have the most options of any character, but her access to Double Jump Cancel aerials can lead to dropped combos and even self-destructs off stage if used improperly. In addition, being caught in the wrong mode at the wrong time can be extremely punishing for Lucy. Time must be taken to learn this character properly to learn how to control her effectively and to know when to swap to the right mode at the right time. | ||
* ''' | * '''Fragile:''' Access to Lucy's best tools require swapping to stances that have incredibly low weight. In spite of this, her unusual gravity means that she is still susceptible to kill confirms, unlike other floaties. This makes being at high percents as Lucy especially dangerous. | ||
* ''' | * '''Poor Options VS Shield:''' Most of Lucy's moves are very punishable when they are blocked, and those that are safe on shield are only safe in specific circumstances or with the use of slime cancel. Lucy does have a very good grab to make up for this, but her throws stop being reliable for combos after her opponent is at mid percent. Thus, Lucy is most comfortable playing a more defensive play style that utilizes her movement to bait out the opponent, which may not be possible if her opponent refuses to approach. | ||
* ''' | * '''Poor Defensive Options:''' Lucy's fastest aerial normals have frame 8 startup, and her best reversals either require meter or are locked behind specific modes, making her options out-of-shield limited overall so long as her opponent is mindful of her grab. | ||
}} | }} | ||
---- | ---- | ||
== Moveset == | == Moveset == | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightNeutral.png | |image= NASB2_Lucy_LightNeutral.png | ||
|caption= Go my child! Hold the Neutral! | |caption= "Go my child! Hold down the Neutral!" | ||
|name= Fangs Attack | |name= Fangs Attack | ||
|input= Light | |input= Light | ||
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|Damage=3% | |Damage=3% | ||
|Startup=3 | |Startup=3 | ||
|Active=3-4 | |Active=2 (3-4) | ||
|Total Frames=20 | |Total Frames=20 | ||
|Safety=-9 | |Safety=-9 | ||
|description= | |description= | ||
One of the fastest jabs in the game, while also having a disjointed hitbox. | One of the fastest jabs in the game, while also having a disjointed hitbox. | ||
* Despite its low safety on shield, the move still has to be respected due to its speed, range, and ability to jab infinite. | |||
}} | }} | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 79: | Line 96: | ||
|Damage=3% | |Damage=3% | ||
|Startup=3 | |Startup=3 | ||
|Active=3-4 | |Active=2 (3-4) | ||
|Total Frames=20 | |Total Frames=20 | ||
|Safety=-9 | |Safety=-9 | ||
Line 89: | Line 106: | ||
|Damage=1% | |Damage=1% | ||
|Startup=4 | |Startup=4 | ||
|Active=4-11 | |Active=8 (4-11) | ||
|Total Frames=11 | |Total Frames=11 | ||
|Safety= | |Safety= | ||
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|Damage=4% | |Damage=4% | ||
|Startup=2 | |Startup=2 | ||
|Active=2-7 | |Active=6 (2-7) | ||
|Total Frames=38 | |Total Frames=38 | ||
|Safety=-22 | |Safety=-22 | ||
Line 109: | Line 126: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightForward-MorticiansClubGavel.png | |image= NASB2_Lucy_LightForward-MorticiansClubGavel.png | ||
|caption= | |caption= "Oh wow! Guess that means I won!" | ||
|name= Mortician's Club Gavel | |name= Mortician's Club Gavel | ||
|input= Forward+Light | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=6 (5-10) | ||
|Total Frames= | |Total Frames=25 | ||
|Safety=- | |Safety=-13 | ||
|description= | |description= | ||
* | Fast, disjointed normal that moves Lucy forward. | ||
* | * Has mid percent combo potential on di-in. | ||
* Can potentially kill at late percents in Normal and Vampire mode. | |||
* While the move is a decent option if you need a fast move to turn around with, Lucy otherwise has more potent moves to utilize for both kills and combos. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 127: | Line 146: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightUp-LearningYourDoom.png | |image= NASB2_Lucy_LightUp-LearningYourDoom.png | ||
|caption= | |caption= "I foresee bad jump-ins in your future." | ||
|name= Learning Your Doom | |name= Learning Your Doom | ||
|input= Up+Light | |input= Up+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=11 (5-15) | ||
|Total Frames= | |Total Frames=30 | ||
|Safety=- | |Safety=-17 | ||
|description= | |description= | ||
Fast anti-air projectile with long vertical range. Great for combo extensions. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightDown-EightOfSpades.png | |image= NASB2_Lucy_LightDown-EightOfSpades.png | ||
|caption= | |caption= "Can ya dig it?" | ||
|name= Eight of Spades | |name= Eight of Spades | ||
|input= Down+Light | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% (initial), 6% (middle), 8/6/9% (late) | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7 (6-12) | ||
|Total Frames= | |Total Frames=31 (IASA 23) | ||
|Safety=- | |Safety=-8 | ||
|description= | |description= | ||
* | Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack. | ||
* | * If the first two hitboxes do not connect, the move also has a late hitbox that sends at an inwards angle. This hitbox deals damage depending on Lucy's current mode. | ||
* One of Lucy's best combo starters and can lead into kill confirms at the right percents. | |||
* Hitting a shield with the last hitbox of the move at the very last active frame leaves you at -4 frame advantage, making it possible to beat a shield grab using a jab. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_DashAttack-GhostlyFloatBatSwarm.png | |image= NASB2_Lucy_DashAttack-GhostlyFloatBatSwarm.png | ||
|caption= | |caption= "Am I floating?" | ||
|name= Ghostly Float | |name= Ghostly Float (Normal Mode) | ||
|input= Light (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=12% | |||
|Startup=8 | |||
|Active=9 (8-16) | |||
|Total Frames=34 | |||
|Safety=-19 | |||
|description= | |||
A decently quick Dash Attack with very good damage, but does not cover a lot of distance. | |||
* Has some combo potential if catching DI-in, especially good vs floatier characters. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Lucy_DashAttack-GhostlyFloat(GhostMode).png | |||
|caption= "Are my enemies floating?" | |||
|name= Ghostly Float (Ghost Mode) | |||
|input= Light (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=10% | |||
|Startup=5 | |||
|Active=12 (5-16) | |||
|Total Frames=31 | |||
|Safety=-23 | |||
|description= | |||
One of the best Dash Attacks in the game. Covers low distance, but makes up for it in having a very good launch angle for combos. You can take fast fallers to high percents with this move alone. | |||
* Also the least safe dash attack on shield in Lucy's arsenal, and due to its low distance has less of a chance to cross-up on shield than other dash attacks in the game. Best used as a follow up to other moves, such as her Down Light. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Lucy_DashAttack-BatSwarm(VampMode).png | |||
|caption= "Am I losing because I accidentally used this move?" | |||
|name= Bat Swarm (Vampire Mode) | |||
|input= Light (Running) | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=29 | ||
|Active= | |Active=2 (29-30) | ||
|Total Frames= | |Total Frames=45 | ||
|Safety=- | |Safety=-9 | ||
|description= | |description= | ||
* | In addition to having one of the best dash attack in the game, she also has one of the worst ones in the game. This acts very similar to Vampire Mode's Side Special but without the distance or kill power. Strangely also the weakest dash attack of Lucy's kit damage wise. | ||
* | * The ability to combo out of this move is generally pretty low, but you can potentially hit a Vampire Mode Side Special out of it. | ||
* The only saving grace of this move is that it has low endlag, making it harder to react to than one might expect. It can also catch people off guard because they will not expect you to use such a bad move. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightNeutralAir-TriangleOfPower.png | |image= NASB2_Lucy_LightNeutralAir-TriangleOfPower.png | ||
|caption= | |caption= "Illuminati CONFIRMED!" | ||
|name= Triangle of Power | |name= Triangle of Power | ||
|input= Light (Airborne) | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% (initial), 7% (late) | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=15 (8-9 (initial), 10-22 (late)) | ||
|Total Frames= | |Total Frames=40 | ||
|Safety= | |Safety= | ||
|description= | |description= | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
Line 203: | Line 257: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightForwardAir-FangsAttack.png | |image= NASB2_Lucy_LightForwardAir-FangsAttack.png | ||
|caption= | |caption= | ||
|name= Fangs Attack | |name= Fangs Attack | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightBackAir-BackAxeKick.png | |image= NASB2_Lucy_LightBackAir-BackAxeKick.png | ||
|caption= | |caption= | ||
|name= Back Axe Kick | |name= Back Axe Kick | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
Line 239: | Line 293: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightUpAir-ThreeOfSwords.png | |image= NASB2_Lucy_LightUpAir-ThreeOfSwords.png | ||
|caption= | |caption= | ||
|name= Three of Swords | |name= Three of Swords | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightDownAir-SpadeSlice.png | |image= NASB2_Lucy_LightDownAir-SpadeSlice.png | ||
|caption= | |caption= | ||
|name= Spade Slice | |name= Spade Slice | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_ChargeForward-CrystalBallEdwinEtherealPower.png | |image= NASB2_Lucy_ChargeForward-CrystalBallEdwinEtherealPower.png | ||
|caption= | |caption= "Like a cat with a vase" | ||
|name= Crystal Ball | |name= Crystal Ball (Normal Mode) | ||
|input= Strong | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Lucy_ChargeForward-EtherealPower.png | |||
|caption= "They really made Luigi's Fireball but better" | |||
|name= Ethereal Power (Ghost Mode) | |||
|input= Strong | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Lucy_ChargeForward-Edwin.png | |||
|caption= "Bugs Bunny antics" | |||
|name= Edwin (Vampire Mode) | |||
|input= Strong | |input= Strong | ||
|data= | |data= | ||
Line 297: | Line 385: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_ChargeUp-Sigh.png | |image= NASB2_Lucy_ChargeUp-Sigh.png | ||
|caption= | |caption= | ||
|name= Sigh | |name= Sigh | ||
|input= Up+Strong | |input= Up+Strong | ||
Line 315: | Line 403: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_ChargeDown-CoffinSlam.png | |image= NASB2_Lucy_ChargeDown-CoffinSlam.png | ||
|caption= | |caption= | ||
|name= Coffin Slam | |name= Coffin Slam | ||
|input= Down+Strong | |input= Down+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_ChargeForwardAir-UmbrellaPokeShovelPoke.png | |image= NASB2_Lucy_ChargeForwardAir-UmbrellaPokeShovelPoke.png | ||
|caption= | |caption= | ||
|name= Umbrella Poke / Shovel Poke | |name= Umbrella Poke / Shovel Poke | ||
|input= Strong (Airborne) | |input= Strong (Airborne) | ||
Line 355: | Line 443: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_ChargeUpAir-AerialScythe.png | |image= NASB2_Lucy_ChargeUpAir-AerialScythe.png | ||
|caption= | |caption= | ||
|name= Aerial Scythe | |name= Aerial Scythe | ||
|input= Up+Strong (Airborne) | |input= Up+Strong (Airborne) | ||
Line 373: | Line 461: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_ChargeDownAir-FalloutDigger.png | |image= NASB2_Lucy_ChargeDownAir-FalloutDigger.png | ||
|caption= | |caption= | ||
|name= Fallout Digger | |name= Fallout Digger | ||
|input= Down+Strong (Airborne) | |input= Down+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_SpecialNeutral-DarkBite.png | |image= NASB2_Lucy_SpecialNeutral-DarkBite.png | ||
|caption= | |caption= "I was bitten by Lana's liberated vampire bat" | ||
|name= Dark Bite | |name= Dark Bite | ||
|input= Special | |input= Special | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=Depends on stance | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
Line 408: | Line 496: | ||
* Lucy lunges forward for a bite. | * Lucy lunges forward for a bite. | ||
* On hit, Lucy gains a buff and inflicts a debuff on her opponent. | * On hit, Lucy gains a buff and inflicts a debuff on her opponent. | ||
* Normal Mode: Gains increased damage | ** Normal Mode: | ||
* Ghost Mode: Gains | ***Gains [[File:NASB2_status-effect_enrage.png|20 px]] '''''increased damage''''' and steals [[File:NASB2_status-effect_super-slime.png|20 px]] Slime from the opponent. | ||
* Vampire Mode: Gains a | ***Move deals 5% damage | ||
** Ghost Mode: | |||
***Gains [[File:NASB2_status-effect_frictionless.png|20 px]] '''''movement speed boost''''' and inflicts [[File:NASB2_status-effect_slowdown.png|20 px]] '''''Slowdown''''' on the opponent. | |||
***Move deals 10% damage | |||
** Vampire Mode: | |||
***Gains a [[File:NASB2_status-effect_enrage.png|20 px]] '''''knock back''''' boost and applies [[File:NASB2_status-effect_poison.png|20 px]] '''''poison''''' on the opponent. | |||
***Move deals 3% damage + 12% from [[File:NASB2_status-effect_poison.png|20 px]] '''''poison''''' effect. | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
* Lucy dashes forward while biting, covering more range | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 416: | Line 515: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_SpecialForward-Jumpscare.png | |image= NASB2_Lucy_SpecialForward-Jumpscare.png | ||
|caption= | |caption= "I'm standing right here" | ||
|name= Jumpscare | |name= Jumpscare | ||
|input= Forward+Special | |input= Forward+Special | ||
Line 428: | Line 527: | ||
|description= | |description= | ||
* Lucy disappears and reappears a small distance away, catching her opponents off guard. | * Lucy disappears and reappears a small distance away, catching her opponents off guard. | ||
* Normal Mode: Deals damage when | ** Normal Mode: | ||
* Ghost Mode: Deals no damage, but moves very quickly. | ***Deals 6% damage when disappearing, and 13% when reappearing. | ||
* Vampire Mode: Deals high | ** Ghost Mode: | ||
***Deals no damage, but moves very quickly. | |||
** Vampire Mode: | |||
***Deals 14% damage with high knock back, but only when she reappears. | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
* Lucy travels more distance before reappearing | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 436: | Line 543: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_SpecialDown-APoem.png | |image= NASB2_Lucy_SpecialDown-APoem.png | ||
|caption= | |caption= "Failure. It is not an option" | ||
|name= A Poem | |name= A Poem | ||
|input= Down+Special | |input= Down+Special | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
Line 448: | Line 555: | ||
|description= | |description= | ||
* Lucy changes her stance between Normal, Ghost and Vampire! | * Lucy changes her stance between Normal, Ghost and Vampire! | ||
* Ghost makes her faster but lighter, while Vampire makes her stronger but slower. | ** Ghost makes her '''''faster but lighter''''', while Vampire makes her '''''stronger but slower'''''. | ||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
*Creates a hit box that surrounds Lucy at '''frame 4''', which deals 3% damage with weak knock back | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_SpecialUp-FlightOfTheBatsLucilleSongOfSilence.png | |image= NASB2_Lucy_SpecialUp-FlightOfTheBatsLucilleSongOfSilence.png | ||
|caption= | |caption= "Hurry, Fangs. We're gonna be late" | ||
|name= Flight of the Bats / Lucille / Song of Silence | |name= Flight of the Bats / Lucille / Song of Silence | ||
|input= Up+Special | |input= Up+Special | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=Depends on stance | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Lucy performs a recovery action depending on her stance: | |||
** Normal: | |||
***Lucy grabs onto Fangs as he flies her upwards. | |||
*** Fangs has a hit box that deals 3% damage every time it touches an opponent with weak knock-back | |||
** Ghost: | |||
***Lucy holds onto Lucille to hover upwards. | |||
** Vampire: | |||
***Lucy opens a pair of giant Bat wings, lifting herself up with one powerful flap. | |||
***The flap creates 2 hit boxes on each wing, which deals 7% damage and have good knock-back. | |||
***While flying upwards, Lucy has a hit box on her head that also deals 7% damage but has weak knock-back | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
* The effect is different depending on Lucy's stance: | |||
** Normal: | |||
***Fang's travel time is quicker. | |||
** Ghost: | |||
***Lucy can hover horizontally briefly but will not gain extra height. | |||
** Vampire: | |||
***The hit boxes on her wing's flapping now spikes. | |||
}} | |||
}}<br> | |||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_Lucy_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Lucy_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Lucy_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Lucy_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Lucy_ForwardThrow.png | |||
|caption= | |||
|name= Forward Throw | |||
|input= Forward (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Lucy_DownThrow.png | |||
|caption= | |||
|name= Down Throw | |||
|input= Down (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Lucy_BackThrow.png | |||
|caption= | |||
|name= Back Throw | |||
|input= Back (Grabbing) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * DESCRIPTION PLACEHOLDER | ||
* | * DESCRIPTION PLACEHOLDER | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_Super.png | |image= NASB2_Lucy_Super.png | ||
|caption= | |caption= | ||
|name= | |name= Super | ||
|input= Slime+Light | |input= Slime+Light | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_TauntNeutral.png | |image= NASB2_Lucy_TauntNeutral.png | ||
|caption= "My future predicts that you will lose a stock | |caption= "My future predicts that you will lose a stock" | ||
|name= | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
Line 518: | Line 776: | ||
|image= NASB2_Lucy_TauntDown.png | |image= NASB2_Lucy_TauntDown.png | ||
|caption= "Greatest, Day, EVER!" | |caption= "Greatest, Day, EVER!" | ||
|name= | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_TauntUp.png | |image= NASB2_Lucy_TauntUp.png | ||
|caption= "It's Madame Lucy | |caption= "It's Madame Lucy" | ||
|name= | |name= Up Taunt | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= | ||
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}} | }} | ||
}}<br> | }}<br> | ||
---- | ---- | ||
== | == Strategy == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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== | == Techniques == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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== | == Combos == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || | |||
|- | |||
| '''+1''' || | |||
|- | |||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | |||
|- | |||
| '''1''' || | |||
|- | |||
| '''2''' || | |||
|} | |||
---- | ---- | ||
Line 608: | Line 863: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
* PLACEHOLDER | * PLACEHOLDER | ||
=== Videos === | |||
PLACEHOLDER | |||
Line 614: | Line 872: | ||
== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Lucy Costume00.png| Lucy's Default Outfit. | |||
File:NASB2 Lucy Costume01.png| Lucy as her fortune-teller persona, Madame Lucy. First seen in the episode "Raw Deal" (Unlocked by having the Ultimate edition of NASB 2). | |||
File:NASB2 Lucy Costume02.png| Lucy as her superhero alter-ego, The Eight of Spades. First seen in the mini-comic "Deuces Wild". | |||
File:NASB2 Lucy Costume03.png| Lucy wearing her bat-themed helmet from the episode "Head Poet's Anxiety". | |||
File:NASB2 Lucy Costume04.png| Mind controlled Lucy (unlocked by defeating Lucy twice in campaign mode). | |||
File:NASB2 Lucy Costume05.png| Lucy's Ghost Clone (unlocked by defeating Lucy thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 11:06, 10 April 2025
About
Goth and gloomy. In a poetic way.
The sole representative of The Loud House this time around, Lucy Loud is the 7th child born into the Loud Family and is known for being the scariest of the bunch. She's a nine-year-old goth girl who's fascinated with death and the occult. She writes gloomy poems, has a pet bat named Fangs, knows how to tell fortunes, routinely watches and reads media about vampires, and is an accomplished member of the Junior Morticians Club at Royal Woods Elementary. She also has a spooky habit of suddenly appearing right next to people without warning, often scaring them once they notice her. In recent years, she's become quite knowledgeable of genuine black magic, learning how to cast spells that can summon ghosts or raise the dead. Despite her glum demeanor and tendency to not show much emotion, she's actually a kind little girl who cares a lot about her family and friends.
Playstyle
Lucy is a stance changing fighter who has access to the most variety of tools in the game, making her one of the most tricky and technical characters in the cast. She mainly specializes in baiting and punishing, dancing around her opponents with incredible mobility, hard to react teleport specials, and one of the best grabs in the game before punishing them with her devastating combo potential.
Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of Jumpscare makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her Umbrella Poke, which in this mode is a devastating Forward Air Charge attack that can lead to lethal combos due to both having high knockback and the ability to combo into itself. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with Jumpscare having too many total frames to be thrown out lightly in neutral or as a recovery, and Flight of the Bats being incapable of snapping to the ledge in spite of its high vertical recovery. Quickly swapping to her other two modes on the fly will help cover these weaknesses, however.
Ghost Mode has access to high movement speed, low endlag moves, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her Dash Attack, Forward Air, Up Air, and Dark Bite, is unrivaled. She can easily rack up high damage on even the lightest and floatiest characters. In addition, Lucy's Jumpscare in this mode moves her quickly and with little lag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special Lucile is also fantastically versatile due to her ability to act out of it with any aerial attack or special, making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. Any mistake in this stance can end up leading to her death, making this mode the highest risk-reward of the bunch.
When Lucy needs to finish off a stock she also has access to Vampire Mode, a stance with extremely powerful attacks with knock back that rival even the strongest of the cast. Changing into this mode means even Lucy's quick aerials like her Forward Air become dangerous kill moves, and her slower charge attacks like her Forward Air Charge can take stocks at very surprising percents. This combined with her Jumpscare in this mode turning into a quick teleport with a huge hitbox at the end with high kill power makes this stance the best at edgeguarding. In addition, Lucy's Forward Charge in Vampire Mode drops a powerful projectile that falls straight down when used at the ledge, making opponents with weaker low recoveries think twice about how they get back on stage. In spite of this mode's potent tools however, its incredibly slow movement speed while still having lighter weight than Lucy's Normal Mode means that this stance should be used sparingly.
If you are looking for a character who rewards your technical prowess with one of the most relentless punishes in any platform fighter, then look no further than Lucy Loud.
Metagame
Lucy is ranked 15th out of 29 on the current tier list, in the A- tier. This is a very slight improvement over her 16th out of 25 placement in the first Nickelodeon All-Star Brawl.
Lucy possesses an extremely versatile aerial combo game, which allows her to juggle her opponents with ease. Her air mobility is largely the reason for this, having a high amount of versatility in how she can manuever around in the air. Lucy is also a unique stance character, which makes her unpredictable to deal with for some opponents.
However, Lucy does possess some flaws. She is a particularly technical character to learn, in part due to changing between her three different modes. Even then, some of her modes are not as good as others, which means the Lucy will have to figure out which one works best in which situation. Lucy is also extremely fragile, with low weight, a very poor out-of-shield game and limited reversal options. This means a combo might be curtains if she isn't cautious.
In the early metagame, Lucy was a very popular character and had very strong tournament representation. However, nerfs and other changes in later patches caused her playerbase to downsize significantly. Despite this, Lucy still has a few dedicated mains in the current metagame, and is a popular secondary pick in high-level play.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Jab 1 | Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|---|
3% | 3 | 2 (3-4) | 20 | -9 | ||
One of the fastest jabs in the game, while also having a disjointed hitbox.
| ||||||
Jab 2 | Damage | Startup | Active Frames | Total Frames | Safety | |
3% | 3 | 2 (3-4) | 20 | -9 | ||
Practically identical to Jab 1 in all but animation. | ||||||
Jab Infinite | Damage | Startup | Active Frames | Total Frames | Safety | |
1% | 4 | 8 (4-11) | 11 | - | ||
Jab Finisher | Damage | Startup | Active Frames | Total Frames | Safety | |
4% | 2 | 6 (2-7) | 38 | -22 | ||
Finisher with very long reach compared to the initial hits.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 (5-10) | 25 | -13 | |
Fast, disjointed normal that moves Lucy forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 11 (5-15) | 30 | -17 | |
Fast anti-air projectile with long vertical range. Great for combo extensions. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% (initial), 6% (middle), 8/6/9% (late) | 6 | 7 (6-12) | 31 (IASA 23) | -8 | |
Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 8 | 9 (8-16) | 34 | -19 | |
A decently quick Dash Attack with very good damage, but does not cover a lot of distance.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 12 (5-16) | 31 | -23 | |
One of the best Dash Attacks in the game. Covers low distance, but makes up for it in having a very good launch angle for combos. You can take fast fallers to high percents with this move alone.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 29 | 2 (29-30) | 45 | -9 | |
In addition to having one of the best dash attack in the game, she also has one of the worst ones in the game. This acts very similar to Vampire Mode's Side Special but without the distance or kill power. Strangely also the weakest dash attack of Lucy's kit damage wise.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (initial), 7% (late) | 8 | 15 (8-9 (initial), 10-22 (late)) | 40 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
Depends on stance | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
Depends on stance | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
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Videos
PLACEHOLDER