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{{NickBrawl2 Character Intro|char=ElTigre |full=El Tigre|short=Tigre | {{NickBrawl2 Character Intro|char=ElTigre |full=[[File:NASB2_ElTigreStock.png|x30px]] El Tigre|short=Tigre | ||
| franchise = El Tigre: The Adventures of Manny Rivera | | franchise = El Tigre: The Adventures of Manny Rivera | ||
| homestage = | | homestage = Miracle City Volcano | ||
| weight = | | weight = 0.75 | ||
| fallspeed = | | fallspeed = 1.3 | ||
| gravity = | | gravity = 1.5 | ||
| runspeed = | | runspeed = 1.3 | ||
| airspeed = | | airspeed = 1.24 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
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== About == | == About == | ||
'''''Half hero, half villain, and protector of Miracle City.''''' | |||
== | Manuel "Manny" Pablo Guiterrez O'Brian Equihua Rivera is the son of the legendary White Pantera, one of the greatest heroes of Miracle City. He is also the grandson of the vicious retired criminal Puma Loco. At his young age, Manny hasn't decided whether he wants to be a hero for the city or a villain - as a result, he spends just about as much time stopping criminals as he does having misadventures with his best friend, Frida. | ||
== Playstyle == | |||
El Tigre is a [https://www.ssbwiki.com/Spacie spacie]-type character who overwhelms his opponent with his blisteringly fast speed and combos. Tigre has a wide array of amazing aerials and specials, allowing him to keep his opponent cornered while still being difficult to catch. | |||
If being extremely speedy and fast on your fingertips is your jam, Tigre is for you! | |||
== Metagame == | |||
El Tigre is ranked 9th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. | |||
El Tigre possesses some of the fastest movement in the game, which enables him to be a very difficult character to catch. He's also difficult to box, as he possesses a very strong combo game, enabling him to rack up damage in a matter of seconds. Neutral Special, his shine, also aids in this, allowing Tigre to tech chase fairly easily. Tigre's offense is overall extremely strong, making him a threatening character up-close. | |||
Despite his overwhelming offense, Tigre does have some noticeable defensive flaws. Notably, unlike most [[Nickelodeon All-Star Brawl 2/Garfield|spacie archetypes,]] he lacks a projectile, which makes his neutral game much more risky. Tigre also has a notable lack of safe confirms into his kill moves, which means that despite his ability to kill early, oftentimes he will have to be on point in order to secure a stock. Finally, Tigre is an awkward combination of light fastfaller, which makes him surprisingly easy to combo. | |||
Tigre was a popular character in the early metagame. However, as time has gone on, his representation has dwindled, making him a rather rare character to see in tournament play. Despite this, Tigre maintains a few solo representatives, and is still viewed relatively positively in the metagame. | |||
|content2= | |content2= | ||
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}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Movement:''' Tigre has some of the fastest movement in the game, due to his runspeed and agility. | ||
* ''' | * '''Very strong combo game:''' Tigre has some of the most tight combos in the game if played well. | ||
* ''' | * '''Shine:''' Tigre's Neutral Special is a very fast shine that works great in many scenarios, including combos and tech chasing. | ||
* ''' | * '''Good recovery mixups:''' with Aerial Up Strong, Down Special, and Neutral Special, Tigre has a lot of recovery tools to mix up at his disposal. | ||
* '''Can get very early kills:''' A lot of Tigre's kill confirms utilize the ceiling, which means he can kill opponents much faster than other characters. He also has a very powerful spike in Down Air Light. | |||
|cons= | |cons= | ||
* ''' | * '''Light and Fastfaller.''' Tigre is susceptible to combo routes due to his fast fall speed, while he is also easier to kill than some characters due to his weight. | ||
* ''' | * '''Lacks safe confirms at high %s.''' A lot of Tigre's confirms become much more committal at higher %s. | ||
* ''' | * '''Difficult:''' Tigre is commonly considered to not be a beginner character. This is due to his aforementioned lack of confirms at high %s. Tigre needs to close the gap fast in order to win, which can be difficult for some players to perform, and his combo routes are not as simple as some other characters. | ||
* ''' | * '''Butterfingers:''' Tigre sometimes has a nasty habit of missing ledge during his recovery. This can be dangerous in high-pressure scenarios. | ||
* '''No projectile:''' Unlike most characters in his archetype, Tigre has no projectile to call his own, which means he has to rely on just his speed and agility to work his way into his opponent, and can struggle in neutral. | |||
}} | }} | ||
---- | ---- | ||
== Moveset == | == Moveset == | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightNeutral-PunchAndKicksCombo.png | |image= NASB2_ElTigre_LightNeutral-PunchAndKicksCombo.png | ||
|caption= | |caption= | ||
|name= Punch and Kicks Combo | |name= Punch and Kicks Combo | ||
|input= Light | |input= Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% | ||
|Startup= | |Startup=2 | ||
|Active= | |Active=3-5 | ||
|Total Frames= | |Total Frames=18 | ||
|Safety=- | |Safety=-9 | ||
|description= | |description= | ||
* | * El Tigre punches and then does a flurry of kicks. | ||
* | * The initial jab is surprisingly spammable, use to pressure shields or to pop opponents into the air at higher percents for kills. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightForward-FrontalSlash.png | |image= NASB2_ElTigre_LightForward-FrontalSlash.png | ||
|caption= | |caption= | ||
|name= Frontal Slash | |name= Frontal Slash | ||
|input= Forward+Light | |input= Forward+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre swipes both of his claws in front of him. | ||
* | * Decent combo ender, sends opponents at an angle that allows for relatively easy edgeguards. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightUp-BackwardsHeelKick.png | |image= NASB2_ElTigre_LightUp-BackwardsHeelKick.png | ||
|caption= | |caption= | ||
|name= Backwards Heel Kick | |name= Backwards Heel Kick | ||
|input= Up+Light | |input= Up+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre does a heel kick behind and above his head. | ||
* | * Good combo starter, can combo into itself multiple times depending on character. | ||
* Can also be used to set up for kills with Up Special when percents get high. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightDown-ClawSweep.png | |image= NASB2_ElTigre_LightDown-ClawSweep.png | ||
|caption= | |caption= | ||
|name= Claw Sweep | |name= Claw Sweep | ||
|input= Down+Light | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=5% | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=5-6 | ||
|Total Frames= | |Total Frames=22 | ||
|Safety=- | |Safety=-11 | ||
|description= | |description= | ||
* | * El Tigre crouches and swipes one claw low to the ground. | ||
* | * Good shield pressure tool. | ||
* Use this to reliably combo into grounded Up Strong for kills. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_DashAttack-Barrida.png | |image= NASB2_ElTigre_DashAttack-Barrida.png | ||
|caption= | |caption= | ||
|name= Barrida | |name= Barrida | ||
|input= Light( | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
|Total Frames=0 | |Total Frames=0 | ||
|Safety=- | |Safety=-12 | ||
|description= | |description= | ||
* | * El Tigre does a slide kick. | ||
* | * Combo starter; punishable on shield, but can reliably catch landings. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightNeutralAir-SpinCyclone.png | |image= NASB2_ElTigre_LightNeutralAir-SpinCyclone.png | ||
|caption= | |caption= | ||
|name= Spin Cyclone | |name= Spin Cyclone | ||
|input= | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% (early) 8% (late) | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre places his arms to his side and spins in the air with his claws out. | ||
* | * Combo extender at low percents, kill move at higher percents. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightForwardAir-LaGarra.png | |image= NASB2_ElTigre_LightForwardAir-LaGarra.png | ||
|caption= | |caption= | ||
|name= La Garra | |name= La Garra | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre slashes forward with his claws in the air. | ||
* | * This move sets up for so many combos at every percent imaginable. Do whatever after you hit this. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightBackAir-ElTaco.png | |image= NASB2_ElTigre_LightBackAir-ElTaco.png | ||
|caption= | |caption= | ||
|name= El Taco | |name= El Taco | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% (early) 7% (late) | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre does a kick behind him in the air. | ||
* | * Decent out of shield option, kills at higher percents. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightUpAir-CrossCut.png | |image= NASB2_ElTigre_LightUpAir-CrossCut.png | ||
|caption= | |caption= | ||
|name= Cross Cut | |name= Cross Cut | ||
|input= | |input= Up+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% (early) 8% (late) | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
|Total Frames=0 | |Total Frames=0 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre swipes both of his claws above him in the air. | ||
* | * Surprisingly good landing tool, massive hitbox and hitstun means easy combos off of reaction. | ||
* Kills at higher percents. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_LightDownAir-DownwardsSwipe.png | |image= NASB2_ElTigre_LightDownAir-DownwardsSwipe.png | ||
|caption= | |caption= | ||
|name= Downwards Swipe | |name= Downwards Swipe | ||
|input= | |input= Down+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre swipes both of his claws below him in the air. | ||
* | * Standard spike with a massive hitbox. | ||
* Low knockback means that you can loop this with Neutral Special at lower percents over and over. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_ChargeForward-ClawSwipe.png | |image= NASB2_ElTigre_ChargeForward-ClawSwipe.png | ||
|caption= | |caption= | ||
|name= Claw Swipe | |name= Claw Swipe | ||
|input= Strong | |input= Strong | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre slashes both of his claws in front of him. | ||
* | * Kills early at ledge, has good range and shield pushback for teeter potential. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_ChargeUp-UpwardsCut.png | |image= NASB2_ElTigre_ChargeUp-UpwardsCut.png | ||
|caption= | |caption= | ||
|name= Upwards Cut | |name= Upwards Cut | ||
|input= Up+Strong | |input= Up+Strong | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre strikes the air with his claws. | ||
* | * Kills early, use this after landing a grounded Down Light. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_ChargeDown-SidewaysSlash.png | |image= NASB2_ElTigre_ChargeDown-SidewaysSlash.png | ||
|caption= | |caption= | ||
|name= Sideways Slash | |name= Sideways Slash | ||
|input= Down+Strong | |input= Down+Strong | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * El Tigre slashes both of his claws at the ground simultaneously beside him. | ||
* | * Decent range and sends at a low angle, perfect for cheesing stocks. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_ChargeForwardAir-SpinTornado.png | |image= NASB2_ElTigre_ChargeForwardAir-SpinTornado.png | ||
|caption= | |caption= | ||
|name= Spin Tornado | |name= Spin Tornado | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_ChargeUpAir-ElTigreLunge.png | |image= NASB2_ElTigre_ChargeUpAir-ElTigreLunge.png | ||
|caption= | |caption= | ||
|name= El Tigre Lunge | |name= El Tigre Lunge | ||
|input= | |input= Up+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_ChargeDownAir-SpinningArmadillo.png | |image= NASB2_ElTigre_ChargeDownAir-SpinningArmadillo.png | ||
|caption= | |caption= "Here is a special move that has taken me years to master!" | ||
|name= Spinning Armadillo | |name= Spinning Armadillo | ||
|input= | |input= Down+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_SpecialNeutral-Rugido.png | |image= NASB2_ElTigre_SpecialNeutral-Rugido.png | ||
|caption= | |caption= "ROAR!" | ||
|name= Rugido | |name= Rugido | ||
|input= Special | |input= Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_SpecialForward-ElGancho.png | |image= NASB2_ElTigre_SpecialForward-ElGancho.png | ||
|caption= | |caption= "The claaaaaaaaw." | ||
|name= El Gancho | |name= El Gancho | ||
|input= Forward+Special | |input= Forward+Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_SpecialDown-Ilusion.png | |image= NASB2_ElTigre_SpecialDown-Ilusion.png | ||
|caption= | |caption= "Sutil. Muy sutil" | ||
|name= Ilusión | |name= Ilusión | ||
|input= Down+Special | |input= Down+Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_SpecialUp-Destello.png | |image= NASB2_ElTigre_SpecialUp-Destello.png | ||
|caption= | |caption= "RIVERA'S FOREVER!" | ||
|name= Destello | |name= Destello | ||
|input= Up+Special | |input= Up+Special | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_ElTigre_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_ElTigre_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_ElTigre_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_ElTigre_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_ElTigre_ForwardThrow.png | |||
|caption= | |||
|name= Forward Throw | |||
|input= Forward (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_ElTigre_DownThrow.png | |||
|caption= | |||
|name= Down Throw | |||
|input= Down (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_ElTigre_BackThrow.png | |||
|caption= | |||
|name= Back Throw | |||
|input= Back (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Super === | === Super === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_Super.png | |image= NASB2_ElTigre_Super.png | ||
|caption= | |caption= "ANCIENT TIGER SPIRIT, I SUMMON YOU!" | ||
|name= | |name= Super | ||
|input= Slime+Light | |input= Slime+Light | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_TauntNeutral.png | |image= NASB2_ElTigre_TauntNeutral.png | ||
|caption= | |caption= "We end this, now!" | ||
|name= | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_TauntDown.png | |image= NASB2_ElTigre_TauntDown.png | ||
|caption= | |caption= "THIS I SWEAR!" | ||
|name= | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_ElTigre_TauntUp.png | |image= NASB2_ElTigre_TauntUp.png | ||
|caption= | |caption= "He needs a hobby when the fight becomes too easy" | ||
|name= | |name= Up Taunt | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= | ||
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}} | }} | ||
}}<br> | }}<br> | ||
---- | ---- | ||
== | == Strategy == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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== | == Techniques == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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== | == Combos == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] | |||
|- | |||
| '''+1'''|| [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] | |||
|- | |||
| '''0''' || [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Beavers_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] | |||
|- | |||
| '''-1''' || [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] | |||
|- | |||
| '''-2''' || [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Sponge_Icon.png|x80px]] | |||
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== Other Resources == | == Other Resources == | ||
* | * [https://docs.google.com/document/d/1ok1Wdl8Kr95n8VeXzh-jH7RZlrD6z7bxRMZo2lZjhZw/edit Lesson Plan by Rythmic: Mini guide for playing El Tigre(Google Docs)] | ||
=== Videos === | |||
<youtube>KNG5Hxdajuk</youtube> | |||
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== Costumes == | == Costumes == | ||
<gallery> | |||
NASB2 ElTigre Costume00.png|El Tigre's default outfit. | |||
NASB2 ElTigre Costume01.png|El Tigre in a outfit based on the original El Tigre, including arm tattoos. | |||
NASB2 ElTigre Costume02.png|El Tigre in both Puma Loco's Golden Sombrero of Chaos and White Pantera's Bronze Boots of Truth from "The Good, The Bad, and The Tigre". | |||
NASB2 ElTigre Costume03.png|El Tigre with Raul, the World's Greatest Mustache. | |||
NASB2 ElTigre Costume04.png|Mind controlled El Tigre (unlocked by defeating El Tigre twice in campaign mode). | |||
NASB2 ElTigre Costume05.png|El Tigre's Ghost Clone (unlocked by defeating El Tigre thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 12:41, 20 March 2025
About
Half hero, half villain, and protector of Miracle City.
Manuel "Manny" Pablo Guiterrez O'Brian Equihua Rivera is the son of the legendary White Pantera, one of the greatest heroes of Miracle City. He is also the grandson of the vicious retired criminal Puma Loco. At his young age, Manny hasn't decided whether he wants to be a hero for the city or a villain - as a result, he spends just about as much time stopping criminals as he does having misadventures with his best friend, Frida.
Playstyle
El Tigre is a spacie-type character who overwhelms his opponent with his blisteringly fast speed and combos. Tigre has a wide array of amazing aerials and specials, allowing him to keep his opponent cornered while still being difficult to catch.
If being extremely speedy and fast on your fingertips is your jam, Tigre is for you!
Metagame
El Tigre is ranked 9th out of 29 on the current tier list, in the A tier.
El Tigre possesses some of the fastest movement in the game, which enables him to be a very difficult character to catch. He's also difficult to box, as he possesses a very strong combo game, enabling him to rack up damage in a matter of seconds. Neutral Special, his shine, also aids in this, allowing Tigre to tech chase fairly easily. Tigre's offense is overall extremely strong, making him a threatening character up-close.
Despite his overwhelming offense, Tigre does have some noticeable defensive flaws. Notably, unlike most spacie archetypes, he lacks a projectile, which makes his neutral game much more risky. Tigre also has a notable lack of safe confirms into his kill moves, which means that despite his ability to kill early, oftentimes he will have to be on point in order to secure a stock. Finally, Tigre is an awkward combination of light fastfaller, which makes him surprisingly easy to combo.
Tigre was a popular character in the early metagame. However, as time has gone on, his representation has dwindled, making him a rather rare character to see in tournament play. Despite this, Tigre maintains a few solo representatives, and is still viewed relatively positively in the metagame.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 2 | 3-5 | 18 | -9 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 4 | 5-6 | 22 | -11 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | 0-0 | 0 | -12 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% (early) 8% (late) | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% (early) 7% (late) | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% (early) 8% (late) | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
- PLACEHOLDER
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Combos
- PLACEHOLDER
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Matchups
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(unordered)
Other Resources
Videos