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{{NickBrawl2 Character Intro|char=Zim |full=Zim|short=Zim | {{NickBrawl2 Character Intro|char=Zim |full=[[File:NASB2_ZimStock.png|x30px]] Zim|short=Zim | ||
| franchise = Invader Zim | | franchise = Invader Zim | ||
| homestage = | | homestage = Irken Armada Invasion | ||
| weight = | | weight = 0.8 | ||
| fallspeed = | | fallspeed = 1.2 | ||
| gravity = | | gravity = 1.4 | ||
| runspeed = | | runspeed = 1.05 | ||
| airspeed = | | airspeed = 1 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
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== About == | == About == | ||
'''''The Irken invader who plans on sowing DOOM on Earth!''''' | |||
Invader Zim is the protagonist of the show of the same name. A lowly soldier from the planet Irk, bent on dominating the entire universe, Zim often caused more trouble for his cause than good, and thus was banished to Earth by the Almighty Tallest. Not realizing his banishment, however, Zim resumes his mission and attempts to conquer Earth in the name of the Irkens, assisted by his bumbling and food-loving robotic servant, GIR. | |||
== Playstyle == | |||
Zim is a puppet-zoner character who's name of the game is stage control. Using GIR and his artillery of bombs, Zim can be a menace onstage. Zim also has a lot of surprisingly early kill options, such as Back Throw and Strong Neutral Air, and his setup game is deadly, being able to confirm from his bombs into any of his kill moves. | |||
If you like controlling the tempo of the match, and having all the land to yourself, Zim is your leader! | |||
== Metagame == | |||
Zim is ranked 11th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. This is a significant improvement over his 21st out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
Zim's stage control is among the best in the game, with tools such as his Aerial Up Strong, his Down Special and GIR aiding him in controlling the pace of the match from any range. Zim also has a lot of control over GIR, being able to throw him and send him in multiple directions, which makes him a threat on any stage. Zim also has an arsenal of weapons that kill surprisingly early, such as his Back Throw and his Aerial Neutral Strong killing fairly early on small stages. Zim also has a very strong pressure game, demanding the opponent has a lot of patience if they want to counter his options. | |||
However, Zim does have some notable flaws. One of which is his weight: Zim is the lightest character in the game, (barring installs like Sugar Rush Garfield or Ghost Lucy) which makes him hilariously fragile if someone does get in on him. Zim also is much less threatening offstage: his recovery is very exploitable, and edgeguarding him isn't particularly difficult if GIR is not in play. This means Zim can flounder against rushdown characters or characters that can get in on his antics. | |||
Zim has historically been one of the more polarizing characters in the metagame. His tier placement has fluctuated from bottom tier all the way to top tier and back again, depending on the patch and opinions of the time. In recent times, however, he has become a much more favorable character, and is generally considered a high-tier character, with some even believing he may be even better than that. | |||
|content2= | |content2= | ||
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}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Stage Control:''' With his Aerial Up Strong, his Neutral Special, his Down Special, and GIR, Zim is an absolute menace to get in on. Trying to recklessly approach him will often result in an early death. | ||
* ''' | * '''GIR:''' Zim's robot servant is a dangerous puppet who can even manage to kill opponents on the ledge. | ||
* ''' | * '''Annoying:''' Zim's pressure can wear down impatient opponents very easily. | ||
|cons= | |cons= | ||
* ''' | * '''Exploitable Recovery:''' Zim's recovery is very linear and slow, so if he gets caught offstage, he's a sitting duck. | ||
* '''Made of Glass:''' Zim is the lightest [base] character in the game. If you do manage to get in on him, he can be taken out in fairly short time. | |||
* ''' | |||
}} | }} | ||
---- | ---- | ||
== Moveset == | == Moveset == | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightNeutral-GermExterminator.png | ||
|caption= "So... much... filth!" | |||
|name= Germ Exterminator | |||
|input= Light | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_LightForward-PakAttack.png | |||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= PAK Attack | ||
|input= | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightUp-PlungerOfDoom.png | ||
|caption= | |caption= It's not just any plunger. | ||
|name= | |name= Plunger of DOOM | ||
|input= | |input= Up+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightDown-PlasmaSwirl.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Plasma Swirl | ||
|input= | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_DashAttack-ImpendingDoom.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Impending DOOM | ||
|input= | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightNeutralAir-ElectricCircuit.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Electric Circuit | ||
|input= | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightForwardAir-Megabonk.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Megabonk | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightBackAir-GardenGnomeCarnage.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Garden Gnome Carnage | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightUpAir-SpikeTrap.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Spike Trap | ||
|input= | |input= Up+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_LightDownAir-DoomKick.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Doom Kick | ||
|input= | |input= Down+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Ground | === Ground Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_ChargeForward-TheShocker.png | ||
|caption= | |caption= "Next, I test your electrical conductivity." | ||
|name= | |name= The Shocker | ||
|input= | |input= Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_ChargeUp-DoomLaser.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Doom Laser | ||
|input= | |input= Up+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_ChargeDown-GuardianGnome.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Guardian Gnome | ||
|input= | |input= Down+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Air | === Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_ChargeForwardAir-LaserNova.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Laser Nova | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_ChargeUpAir-PlanetEraser.png | ||
|caption= "Eh. Okay. Here ya go." | |||
|name= Planet Eraser | |||
|input= Up+Strong (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_ChargeDownAir-StimtingSmityness.png | |||
|caption= "Minimoose, get in on this mayhem!" | |||
|name= Stimting Smityness | |||
|input= Down+Strong (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Special Attacks === | |||
{{MoveData | |||
|image= NASB2_Zim_SpecialNeutral-PewPew.png | |||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Pew Pew! | ||
|input= | |input= Special | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Zim uses his frontal PAK legs to shoot lasers diagonally downwards. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_SpecialForward-Gir.png | |||
|caption= "GIR, reporting fo duty!" | |||
|name= GIR! | |||
|input= Forward+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Zim sends out GIR, who attacks in coordination with Zim's actions. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_SpecialDown-Expslowsion.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= ExpSlowsion | ||
|input= | |input= Down+Special | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Zim charges an explosion that can be thrown afterwards, dealing damage. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_SpecialUp-RocketHover.png | |||
|caption= CAPTION PLACEHOLDER | |||
|name= Rocket / Hover | |||
|input= Up+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Zim uses his PAK to propel himself upwards. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | }} | ||
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=== | === Grab/Throws === | ||
{{MoveData | |||
|image= NASB2_Zim_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_UpThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Up Throw | ||
|input= | |input= Up (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_ForwardThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Forward Throw | ||
|input= | |input= Forward (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= | |input= Down (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_BackThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Back Throw | ||
|input= | |input= Back (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_Super.png | ||
|caption= | |caption= "NYAH!" | ||
|name= | |name= Super | ||
|input= | |input= Slime+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== | === Taunts === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Zim_TauntNeutral.png | ||
|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= | |name= Taunt | ||
|input= | |input= Taunt | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zim_TauntDown.png | |||
|caption= "AHAHAHAHA!" | |||
|name= Down Taunt | |||
|input= Down+Taunt | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Zim_TauntUp.png | |||
|caption= "Witness my victory!" | |||
|name= Up Taunt | |||
|input= Up+Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
---- | ---- | ||
== | == Strategy == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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== | == Techniques == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 503: | Line 674: | ||
== | == Combos == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
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* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || | |||
|- | |||
| '''+1''' || | |||
|- | |||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | |||
|- | |||
| '''1''' || | |||
|- | |||
| '''2''' || | |||
|} | |||
---- | ---- | ||
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* PLACEHOLDER | * PLACEHOLDER | ||
* PLACEHOLDER | * PLACEHOLDER | ||
=== Videos === | |||
PLACEHOLDER | |||
Line 524: | Line 714: | ||
== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Zim Costume00.png|500px|thumb|Zim's Default Outfit. | |||
File:NASB2 Zim Costume01.png|500px|thumb|Zim's Engineer Scientist disguise from issue #22 of the Invader ZIM comic book. | |||
File:NASB2 Zim Costume02.png|500px|thumb|Zim wearing his space suit from "Battle of the Planets". | |||
File:NASB2 Zim Costume03.png|500px|thumb|Zim in his human child disguise. (unlocked by having the Ultimate edition of NASB 2). | |||
File:NASB2 Zim Costume04.png|500px|thumb|Mind controlled Zim (unlocked by defeating Nigel twice in campaign mode). | |||
File:NASB2 Zim Costume05.png|500px|thumb|Zim's Ghost Clone (unlocked by defeating Nigel thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 00:02, 9 March 2025
About
The Irken invader who plans on sowing DOOM on Earth!
Invader Zim is the protagonist of the show of the same name. A lowly soldier from the planet Irk, bent on dominating the entire universe, Zim often caused more trouble for his cause than good, and thus was banished to Earth by the Almighty Tallest. Not realizing his banishment, however, Zim resumes his mission and attempts to conquer Earth in the name of the Irkens, assisted by his bumbling and food-loving robotic servant, GIR.
Playstyle
Zim is a puppet-zoner character who's name of the game is stage control. Using GIR and his artillery of bombs, Zim can be a menace onstage. Zim also has a lot of surprisingly early kill options, such as Back Throw and Strong Neutral Air, and his setup game is deadly, being able to confirm from his bombs into any of his kill moves.
If you like controlling the tempo of the match, and having all the land to yourself, Zim is your leader!
Metagame
Zim is ranked 11th out of 29 on the current tier list, in the A tier. This is a significant improvement over his 21st out of 25 placement in the first Nickelodeon All-Star Brawl.
Zim's stage control is among the best in the game, with tools such as his Aerial Up Strong, his Down Special and GIR aiding him in controlling the pace of the match from any range. Zim also has a lot of control over GIR, being able to throw him and send him in multiple directions, which makes him a threat on any stage. Zim also has an arsenal of weapons that kill surprisingly early, such as his Back Throw and his Aerial Neutral Strong killing fairly early on small stages. Zim also has a very strong pressure game, demanding the opponent has a lot of patience if they want to counter his options.
However, Zim does have some notable flaws. One of which is his weight: Zim is the lightest character in the game, (barring installs like Sugar Rush Garfield or Ghost Lucy) which makes him hilariously fragile if someone does get in on him. Zim also is much less threatening offstage: his recovery is very exploitable, and edgeguarding him isn't particularly difficult if GIR is not in play. This means Zim can flounder against rushdown characters or characters that can get in on his antics.
Zim has historically been one of the more polarizing characters in the metagame. His tier placement has fluctuated from bottom tier all the way to top tier and back again, depending on the patch and opinions of the time. In recent times, however, he has become a much more favorable character, and is generally considered a high-tier character, with some even believing he may be even better than that.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
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