Psychoblue (talk | contribs) (Corrected frame data for v2013 and added combos, removed broken links) |
Psychoblue (talk | contribs) (Added Boost Chain Frame Data for v2013) |
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| Cross Art || qcf+MP+MK || H || 150(140)+ || 9 || 2,2,2,2 || 54 || switch || -34 || - || 3,3,3,3 || 0,0,0,4 || - || 61 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | | Cross Art || qcf+MP+MK || H || 150(140)+ || 9 || 2,2,2,2 || 54 || switch || -34 || - || 3,3,3,3 || 0,0,0,4 || - || 61 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | ||
|} | |} | ||
== Boost Chain Frame Data == | |||
{| class="wikitable" | |||
! Move !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far\Close LP || H || 30 || 3 || 2 || 8 || +7 || +3 || - || Rapid fire cancelable into light normal moves | |||
|- | |||
| Far\Close MP || H || 42 || 4 || 2 || 22 || -3 || -7 || EX,SA,CA || - | |||
|- | |||
| Far\Close HP || H || 63 || 6 || 6 || 28 || -9 || -14 || - || - | |||
|- | |||
| Far\Close LK || H || 30 || 5 || 2 || 14 || +1 || -4 || - || - | |||
|- | |||
| Far\Close MK || H || 42 || 6 || 5 || 19 || -3 || -7 || - || - | |||
|- | |||
| Far\Close HK **LC || H || 52 || 4 || 3 || 30 || -7 || -12 || EX,SA,CA || Forces standing | |||
|- | |||
| Crouch LP || H || 30 || 3 || 2 || 9 || +6 || +2 || - || Rapid fire cancelable into light normal moves | |||
|- | |||
| Crouch MP || H || 42 || 4 || 2 || 23 || -4 || -8 || EX,SA,CA || - | |||
|- | |||
| Crouch HP || H || 63 || 8 || 4 || 28 || -7 || -12 || - || Forces standing | |||
|- | |||
| Crouch LK **LC || L || 30 || 4 || 4 || 9 || +4 || 0 || - || - | |||
|- | |||
| Crouch MK || L || 42 || 10 || 3 || 27 || hard knockdown || -13 || - || - | |||
|- | |||
| Crouch HK || L || 63 || 12 || 4 || 29 || float || -16 || - || - | |||
|} | |||
== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | === Normal Moves === |
Latest revision as of 18:09, 2 October 2023


Dudley
Ideal Team Position: Anchor
Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from one whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks






























































Unique Attacks







































Can start from Boost Combo













is blocked only once












blocked only once
Throws









Special Moves











Only Counters waist up







Full body invul 1-10f








Upper Body Projectile inv. during charge
Super Combo


Frame Data (Updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 3 | 2 | 8 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Far\Close MP | H | 60 | 4 | 2 | 12 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far\Close HP | H | 90 | 6 | 6 | 20 | -1 | -6 | - | 3 | 1 | 1 | - | |
Far\Close LK | H | 30 | 5 | 2 | 14 | +1 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far\Close MK | H | 60 | 6 | 5 | 14 | +2 | -2 | - | 2 | 1 | 1 | - | |
Far\Close HK | H | 75 | 4 | 3 | 17 | +6 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | Forces standing | |
Crouch LP | H | 30 | 3 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Crouch MP | H | 60 | 4 | 2 | 13 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 90 | 8 | 4 | 19 | +2 | -3 | - | 3 | 1 | 1 | Forces standing | |
Crouch LK **LC | L | 30 | 4 | 4 | 9 | +4 | 0 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | L | 60 | 7 | 5 | 20 | hard knockdown | -8 | - | 2 | 1 | - | - | |
Crouch HK | L | 90 | 12 | 4 | 20 | float | -7 | - | 3 | 1 | 2 | - | |
Jump Up LP | M | 40 | 4 | 3 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Up MP | M | 70 | 5 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HP | M | 100 | 11 | 3 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump Up LK | M | 40 | 4 | 10 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Up MK | M | 70 | 5 | 8 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HK | M | 100 | 11 | 5 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on airborne opponent | |
Jump Diagonal LP | M | 40 | 4 | 5 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Diagonal MP | M | 70 | 5 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Diagonal HP | M | 100 | 6 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump Diagonal LK | M | 40 | 4 | 16 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Diagonal MK | M | 70 | 6 | 12 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Diagonal HK | M | 80 | 8 | 7 | until ground+4 | +20 | +8 | - | 3 | 2 | 1 | Ground bounce on airborne opponent | |
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 60,60 | 4 | 2,18 | 21+12 | hard knockdown | - | - | - | - | - | Invulnerability frames 1-6, Resembles EX Jet Upper |
Kidney Crusher | LP+LK | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Dynamite Throw | b+LP+LK | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Slipping Jab | f+LP | H | 40 | 5 | 2 | 14 | +1 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into itself, Knockdown on airborne opponent |
Stomach Blow | f+MP | H | 70 | 7 | 6 | 14 | +1 | -3 | - | 2 | 1 | 1 | Knockdown on airborne opponent |
Step Straight **LC | f+HP | H | 100 | 13 | 7 | 20 | -2 | -7 | - | 3 | 1 | 1 | Knockdown on airborne opponent |
Kidney Blow | f+MK | H | 70 | 8 | 2 | 13 | +6 | +2 | - | 2 | 1 | 1 | Knockdown on airborne opponent |
Dart Shot | f+HK | M | 60 | 14 | 4 | 16 | +5 | -4 | - | 3 | 1 | 1 | Knockdown on airborne opponent |
Target Combo 1 | f+LP > MP | H | 60 | 8 | 2 | 14 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | - | - |
Target Combo 2 | d+LK > MK | H | 60 | 8 | 3 | 13 | +5 | +1 | SM,EX,SA,CA,BC | 2 | 1 | - | - |
Target Combo 3 | f+HK > MK | H | 60 | 8 | 4 | 13 | +4 | 0 | - | 2 | 1 | - | - |
- | LP > MP | H | 60 | 8 | 2 | 11 | +8 | +4 | - | 2 | 1 | - | - |
Target Combo 4 | LP > MP > MK | H | 60 | 8 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | - | - |
- | MP or f+MK > MK | H | 60 | 8 | 3 | 13 | +5 | +1 | - | 2 | 1 | - | Can be started from Boost Combo |
Target Combo 5 | MP or f+MK > MK > HP | H | 90 | 8 | 3 | 17 | +5 | 0 | - | 3 | 1 | - | - |
- | d+LK > d+MP | H | 60 | 8 | 2 | 15 | +4 | 0 | BC | 2 | 1 | - | - |
Target Combo 6 | d+LK > d+MP > d+HP | H | 90 | 8 | 1,3 | 16 | +6 | +1 | LA | 3,3 | 1,1 | - | - |
- | MK > HK | H | 90 | 8 | 3 | 16 | +6 | +1 | LA | 3 | 1 | - | - |
Target Combo 7 | MK > HK > HP | H | 90 | 8 | 1,3 | 16 | +6 | +1 | LA | 3,3 | 1,1 | - | Can be started from Boost Combo |
- | LK > MK | H | 90 | 8 | 3 | 13 | +5 | +1 | BC | 2 | 1 | - | - |
- | LK > MK > MP | H | 60 | 8 | 2 | 12 | +7 | +3 | BC | 2 | 1 | - | - |
Target Combo 8 | LK > MK > MP > HP | H | 90 | 8 | 1,3 | 16 | +6 | +1 | LA | 3,3 | 1,1 | - | - |
Jet Upper LP | f,d,df+LP | H | 70(50) | 6 | 7 | 17+9 | knockdown | -17 | - | 3 | 3 | 0 | - |
Jet Upper MP | f,d,df+MP | H | 120(100) | 5 | 14 | 17+18 | knockdown | -37 | - | 3 | 3 | 0 | Strike invulnerability frames 1-6 |
Jet Upper HP | f,d,df+HP | H | 70,50 | 4 | 2,18 | 19+12 | knockdown | -32 | - | 3,6 | 3,4 | 0 | - |
Jet Upper EX | f,d,df+PP | H | 100,80 | 4 | 2,18 | 21+12 | knockdown | -36 | - | 3,4 | 3,4 | 0 | Invulnerability frames 1-6 |
Machine Gun Blow LP | hcf+LP | H | 20,10,50 | 10 | 2(5)2(10)4 | 22 | +1 | -2 | - | 3,3,3 | 0,0,3 | 0 | Forces standing |
Machine Gun Blow MP | hcf+MP | H | 20,10x2,50 | 17 | 2(5)2(5)2(10)4 | 21 | +1 | -3 | - | 3,3,3,3 | 0,0,0,3 | 0 | Forces standing |
Machine Gun Blow HP | hcf+HP | H | 20,10x4,50 | 19 | 2(5)2(5)2(5)2(5)2(6)4 | 22 | 0 | -4 | - | 3,3,3,3,3,3 | 0,0,0,0,0,3 | 0 | Forces standing |
Machine Gun Blow EX | hcf+PP | H | 10x6,30 | 19 | 2(5)2(5)2(5)2(5)2(6)4(7)4 | 13 | float | 0 | - | 3,3,3,3,3,3,3 | 0,0,0,0,0,0,3 | 0 | Forces standing |
Cross Counter | hcb+LP | counter | X | 4 | 68 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward |
Cross Counter | hcb+MP | counter | X | 4 | 49 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward |
Cross Counter | hcb+HP | counter | X | 4 | 29 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward |
Cross Counter EX | hcb+PP | counter | X,30,30 | 4 | 29 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward, Projectile invulnerability frames 1-32 |
Thunder Bolt | (charge 54F) d,u+K | H | 20x2,60 | 39 | 3,2(3)2 | 25 | hard knockdown | -5 | - | 3,3,3 | 3,3,1 | 0 | Button strength determines distance |
Thunder Bolt EX | (charge 54F) d,u+KK | H | 20x5,90 | 35 | 2,2,2,2,1(3)2 | 36 | ground bounce | -16 | - | 3,3,3,3,3,3 | 0,0,0,0,3,1 | 0 | Invulnerability frames 1-10, Strike invulnerability frames 11-43 |
Ducking LK | hcf+LK | - | - | - | - | 23 | - | - | P,K | - | - | - | Follow-up comes out at the 15th frame, Projectile invulnerability frames |
Ducking MK | hcf+MK | - | - | - | - | 24 | - | - | P,K | - | - | - | Follow-up comes out at the 16th frame, Projectile invulnerability frames |
Ducking HK | hcf+HK | - | - | - | - | 28 | - | - | P,K | - | - | - | Follow-up comes out at the 19th frame, Projectile invulnerability frames |
Duck Straight | P during Ducking | H | 100 | 5 | 3 | 23 | +2 | -4 | - | 4 | 4 | 0 | Forces standing |
Duck Upper | K during Ducking | H | 50,50 | 3 | 1,2 | 25 | +2 | -5 | - | 5,6 | 1,3 | 0 | Forces standing |
Short Swing Blow LK | hcb+LK | H | 120 | 19 | 3 | 20 | +2 | -1 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-16, Upper body projectile invincible during charge, Forces standing |
Short Swing Blow MK | hcb+MK | H | 140 | 22 | 3 | 22 | 0 | -3 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-18, Upper body projectile invincible during charge, Forces standing |
Short Swing Blow HK | hcb+HK | H | 160 | 25 | 3 | 22 | 0 | -3 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-21, Upper body projectile invincible during charge, Forces standing |
Short Swing Blow EX | hcb+EX | H | 50x3 | 26 | 2(6)3(12)2 | 25 | float | +3 | - | 3,3,3 | 0,0,3 | 0 | Chargeable: 51F for Super Art, Throw invulnerability frames 1-23, Upper body projectile invincible during charge, Forces standing |
Rolling Thunder | hcb+KKK | H | 20x5,200 | 9 | 3(10)2(10)3(9)2(10)3(13)3 | 42 | hard knockdown | -39 | - | 3,3,3,3,3,3 | 0,0,0,0,0,3 | - | 72 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Cross Art | qcf+MP+MK | H | 150(140)+ | 9 | 2,2,2,2 | 54 | switch | -34 | - | 3,3,3,3 | 0,0,0,4 | - | 61 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far\Close LP | H | 30 | 3 | 2 | 8 | +7 | +3 | - | Rapid fire cancelable into light normal moves |
Far\Close MP | H | 42 | 4 | 2 | 22 | -3 | -7 | EX,SA,CA | - |
Far\Close HP | H | 63 | 6 | 6 | 28 | -9 | -14 | - | - |
Far\Close LK | H | 30 | 5 | 2 | 14 | +1 | -4 | - | - |
Far\Close MK | H | 42 | 6 | 5 | 19 | -3 | -7 | - | - |
Far\Close HK **LC | H | 52 | 4 | 3 | 30 | -7 | -12 | EX,SA,CA | Forces standing |
Crouch LP | H | 30 | 3 | 2 | 9 | +6 | +2 | - | Rapid fire cancelable into light normal moves |
Crouch MP | H | 42 | 4 | 2 | 23 | -4 | -8 | EX,SA,CA | - |
Crouch HP | H | 63 | 8 | 4 | 28 | -7 | -12 | - | Forces standing |
Crouch LK **LC | L | 30 | 4 | 4 | 9 | +4 | 0 | - | - |
Crouch MK | L | 42 | 10 | 3 | 27 | hard knockdown | -13 | - | - |
Crouch HK | L | 63 | 12 | 4 | 29 | float | -16 | - | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
N/A
Combos
Bread and Butters
- f+LP>MP xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP (298)
(0bar, medium)
- f+HK, st.HK xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP(333)
(0bar, overhead, medium)
- f+HK>MK, st.HK xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP(343)
(0bar, overhead, medium)
Hit Confirm Combos
- st.LP>MP, f+MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (364)
(1bar, medium)
- cr.LK, cr.LK, cr.MP xx hcf+PP, j.HK, cr.HK, dp+MP (312)
(1bar, low, medium)
- cr.LK>MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (354)
(1bar, low, medium)
Post-launch Combos
- f+MK, f+MK, f+MK, dp+MP
(0bar, easy)
- f+MK, st.HK xx hcf+LK, cr.MP xx dp+HP
(0bar, hard)
Advanced Combos
- cr.LK>MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (354)
(1bar, low, medium)
- f+MK, st.HK xx hcf+PP, f+MK, f+MK, f+MK, dp+MP (391)
(1bar, easy)
- f+MK, st.HK xx hcf+PP, f+MK, f+MK, f+MK, dp+MP (391)
(1bar, easy)
Combos Into Supers
- N/A