(Created page with "{{NickBrawl2 Character Intro|char=Aang |full=Aang|short=Aang | franchise = Avatar: The Last Airbender | homestage = PLACEHOLDER | weight = PLACEHOLDER | fallspeed = PLACEHOLDER | gravity = PLACEHOLDER | runspeed = PLACEHOLDER | airspeed = PLACEHOLDER | placeholderone = PLACEHOLDER | placeholdertwo = PLACEHOLDER | placeholderthree = PLACEHOLDER | charactercord = |content= {{2 Column Flex|flex1=6|flex2=4 |content1= == About == PLACEHOLDER == Gameplay == PLACEHOLDER |c...") |
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{{NickBrawl2 Character Intro|char=Aang |full=Aang|short=Aang | {{NickBrawl2 Character Intro|char=Aang |full=[[File:NASB2_AangStock.png|x30px]] Aang|short=Aang | ||
| franchise = Avatar: The Last Airbender | | franchise = Avatar: The Last Airbender | ||
| homestage = | | homestage = Western Air Temple | ||
| weight = | | weight = 0.82 | ||
| fallspeed = | | fallspeed = 0.95 | ||
| gravity = | | gravity = 0.76 | ||
| runspeed = | | runspeed = 1.2 | ||
| airspeed = | | airspeed = 1.4 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
| placeholderthree = | | placeholderthree = | ||
| charactercord = | | charactercord = | ||
Line 18: | Line 18: | ||
== About == | == About == | ||
The last Airbender and the Avatar, charged with keeping balance in the Four Nations. | |||
== Playstyle == | |||
As the last Airbender himself, it should be no surprise that Aang's biggest strength is his air game. He's a very floaty all-rounder who excels in movement and edgeguarding. | |||
If you like flying around the stage and being a menace in the air, Aang is for you! | |||
== Metagame == | |||
Aang is ranked 6th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the S tier. This is a slight improvement over his 9th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
Aang possesses some of the best air mobility out of the entire cast, being able to maneuver around the stage in the air at ease. This allows him to excel in both his combo game and his edgeguarding, being able to carry most characters to the blastzone in a matter of one neutral win. The ground is also not a huge problem for Aang, as his down special allows him to wheel around fairly casually, being able to jump when it's time to strike. | |||
Aang is not without weaknesses, however. Being an Airbender, he's a lightweight, which means he can't be too reckless. Aang also tends to have a problem with disjoints, tending to lose trades to more ranged attacks than his own. | |||
Previously, Aang was a very dominant character in the metagame, with dedicated players consistently getting top placements online and offline. However, despite still being viewed positively in the current metagame, Aang is a surprisingly unpopular character in tournament play, with many of his dedicated players leaving or otherwise sticking to friendlies. As such, he is rare if ever seen in a tournament setting in the present day. In spite of this, he is still viewed very favorably at all levels of play, with many even believing there is more to him than meets the eye. | |||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
<center><youtube> | <center><youtube>alThpbfUJqw</youtube></center> | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Air mobility:''' Aang has some of the most versatile air movement in the game. His base stats are already great, but Airball makes it even better. | ||
* ''' | * '''Edgeguarding:''' Aang can carry the opponent to the blastzone in seconds if they're not careful. This is in large part due to his... | ||
* ''' | * '''Combo Game:''' With great offensive juggles and aerials, Aang is a powerhouse of a combo character. | ||
* ''' | * '''Anti-Airs:''' Trying to contest Aang in the air is not a wise decision. | ||
|cons= | |cons= | ||
* ''' | * '''Light:''' Aang is a lightweight and can be taken out rather early if not careful. | ||
* ''' | * '''Loses to other disjoints:''' Aang's attacks have a tendency to get outspaced by other characters with stronger or more reliable disjoints. | ||
}} | }} | ||
---- | ---- | ||
== Moveset == | |||
=== Ground Light Attacks === | |||
{{MoveData | |||
|image= NASB2_Aang_LightNeutral-CirclePivot.png | |||
|caption= | |||
|name= Circle Pivot | |||
|input= Light | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_LightForward-WindHighKick.png | ||
|caption= | |caption= | ||
|name= | |name= Wind High Kick | ||
|input= | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 78: | Line 104: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_LightUp-CrescentWindSlash.png | ||
|caption= | |caption= | ||
|name= | |name= Crescent Wind Slash | ||
|input= | |input= Up+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 96: | Line 122: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_LightDown-AirSweep.png | ||
|caption= | |caption= | ||
|name= | |name= Air Sweep | ||
|input= | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_DashAttack-AirTackle.png | ||
|caption= | |caption= | ||
|name= | |name= Air Tackle | ||
|input= | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 132: | Line 158: | ||
=== Air | === Air Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_LightNeutralAir-WaterCurrent.png | ||
|caption= | |caption= | ||
|name= | |name= Water Current | ||
|input= | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_LightForwardAir-AirDiveKick.png | ||
|caption= | |caption= | ||
|name= | |name= Air Dive Kick | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 172: | Line 198: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_LightBackAir-WindThrustKick.png | ||
|caption= | |caption= | ||
|name= | |name= Wind Thrust Kick | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 189: | Line 215: | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Aang_LightUpAir-SwipingWindKick.png | |||
|caption= | |||
|name= Swiping Wind Kick | |||
|input= Up+Light (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Aang_LightDownAir-AirSphereBounce.png | |||
|caption= | |||
|name= Air Sphere Bounce | |||
|input= Down+Light (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Ground | |||
=== Ground Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_ChargeForward-FirebendArc.png | ||
|caption= | |caption= | ||
|name= | |name= Firebend Arc | ||
|input= | |input= Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 212: | Line 274: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_ChargeUp-StaffSpin.png | ||
|caption= | |caption= | ||
|name= | |name= Staff Spin | ||
|input= | |input= Up+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 230: | Line 292: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_ChargeDown-EarthStumps.png | ||
|caption= | |caption= | ||
|name= | |name= Earth Stumps | ||
|input= | |input= Down+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 246: | Line 308: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_ChargeForwardAir-BlazingFireKick.png | ||
|caption= | |caption= | ||
|name= | |name= Blazing Fire Kick | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 264: | Line 330: | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Aang_ChargeUpAir-WaterOrb.png | |||
|caption= "He won't freeze himself in this one" | |||
|name= Water Orb | |||
|input= Up+Strong (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Aang_ChargeDownAir-GroundPlummet.png | |||
|caption= | |||
|name= Ground Plummet | |||
|input= Down+Strong (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Special Attacks === | |||
{{MoveData | |||
|image= NASB2_Aang_SpecialNeutral-IceShards.png | |||
|caption= | |||
|name= Ice Shards | |||
|input= Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Aang fires a volley of up to 5 icicle projectiles, depending on the charge time. | |||
* The charge can be interrupted. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_SpecialForward-FireSpin.png | ||
|caption= | |caption= "Katara knows about this move's burn effect" | ||
|name= | |name= Fire Spin | ||
|input= | |input= Forward+Special | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 282: | Line 402: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Aang unleashes a burst of fire around himself, dealing damage and inflicting Burn. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Aang_SpecialDown-AirBall.png | |||
|caption= "Where did you learn that trick Aang?" | |||
|name= Air Ball | |||
|input= Down+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Aang hops on his air scooter and moves with greater speed. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Aang_SpecialUp-AirGlide.png | |||
|caption= | |||
|name= Air Glide | |||
|input= Up+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Aang leaps into the air with his paraglider, then falls slowly. | |||
* Presong the Special button again during the fall makes him dive diagonally. | |||
}} | |||
}}<br> | |||
=== Grab/Throws === | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_Grab.png | ||
|caption= | |caption= | ||
|name= | |name= Grab | ||
|input= | |input= Grab | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 306: | Line 466: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_DashGrab.png | ||
|caption= | |caption= | ||
|name= | |name= Dash Grab | ||
|input= | |input= Grab (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 323: | Line 483: | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Aang_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== | {{MoveData | ||
|image= NASB2_Aang_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Aang_ForwardThrow.png | |||
|caption= | |||
|name= Forward Throw | |||
|input= Forward (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= | |input= Down (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_BackThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Back Throw | ||
|input= | |input= Back (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 362: | Line 572: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Super === | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Aang_Super.png | ||
|caption= | |caption= "You and your forefathers have devastated the balance of this world! And now, you shall pay the ultimate price!" | ||
|name= | |name= Super | ||
|input= | |input= Slime+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NickBrawl2 | |image= NASB2_Aang_TauntNeutral.png | ||
|caption= | |caption= "Now, check this out!" | ||
|name= | |name= Taunt | ||
|input= | |input= Taunt | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Aang_TauntDown.png | |||
|caption= "How about some quiet!" | |||
|name= Down Taunt | |||
|input= Down+Taunt | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 403: | Line 635: | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Aang_TauntUp.png | |||
|caption= "Bender dance! Bender dance!" | |||
|name= Up Taunt | |||
|input= Up+Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
---- | ---- | ||
== | == Strategy == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 417: | Line 666: | ||
== | == Techniques == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 445: | Line 676: | ||
== | == Combos == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 451: | Line 682: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || | |||
|- | |||
| '''+1''' || | |||
|- | |||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | |||
|- | |||
| '''1''' || | |||
|- | |||
| '''2''' || | |||
|} | |||
---- | ---- | ||
Line 460: | Line 707: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
* PLACEHOLDER | * PLACEHOLDER | ||
=== Videos === | |||
PLACEHOLDER | |||
Line 466: | Line 716: | ||
== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Aang Costume00.png| Aang's Default Outfit. | |||
File:NASB2 Aang Costume01.png| Aang's normal outfit worn throughout Book 3: Fire. First seen in the episode "The Day of Black Sun: Part One" (Unlocked by having the Ultimate edition of NASB 2). | |||
File:NASB2 Aang Costume02.png| A shirtless version of Aang's Book 3: Fire outfit from the episode "The Ember Island Players". | |||
File:NASB2 Aang Costume03.png| Aang's Book 3: Fire outfit with the color scheme seen on the cover of Team Avatar Tales. | |||
File:NASB2 Aang Costume04.png| Mind controlled Aang (unlocked by defeating Aang twice in campaign mode). | |||
File:NASB2 Aang Costume05.png| Aang's Ghost Clone (unlocked by defeating Aang thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 03:53, 12 March 2025
About
The last Airbender and the Avatar, charged with keeping balance in the Four Nations.
Playstyle
As the last Airbender himself, it should be no surprise that Aang's biggest strength is his air game. He's a very floaty all-rounder who excels in movement and edgeguarding.
If you like flying around the stage and being a menace in the air, Aang is for you!
Metagame
Aang is ranked 6th out of 29 on the current tier list, in the S tier. This is a slight improvement over his 9th out of 25 placement in the first Nickelodeon All-Star Brawl.
Aang possesses some of the best air mobility out of the entire cast, being able to maneuver around the stage in the air at ease. This allows him to excel in both his combo game and his edgeguarding, being able to carry most characters to the blastzone in a matter of one neutral win. The ground is also not a huge problem for Aang, as his down special allows him to wheel around fairly casually, being able to jump when it's time to strike.
Aang is not without weaknesses, however. Being an Airbender, he's a lightweight, which means he can't be too reckless. Aang also tends to have a problem with disjoints, tending to lose trades to more ranged attacks than his own.
Previously, Aang was a very dominant character in the metagame, with dedicated players consistently getting top placements online and offline. However, despite still being viewed positively in the current metagame, Aang is a surprisingly unpopular character in tournament play, with many of his dedicated players leaving or otherwise sticking to friendlies. As such, he is rare if ever seen in a tournament setting in the present day. In spite of this, he is still viewed very favorably at all levels of play, with many even believing there is more to him than meets the eye.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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