Nickelodeon All-Star Brawl 2/Patrick: Difference between revisions

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(Created page with "{{NickBrawl2 Character Intro|char=Patrick |full=Patrick|short=Patrick | franchise = SpongeBob Squarepants | homestage = PLACEHOLDER | weight = PLACEHOLDER | fallspeed = PLACEHOLDER | gravity = PLACEHOLDER | runspeed = PLACEHOLDER | airspeed = PLACEHOLDER | placeholderone = PLACEHOLDER | placeholdertwo = PLACEHOLDER | placeholderthree = PLACEHOLDER | charactercord = |content= {{2 Column Flex|flex1=6|flex2=4 |content1= == About == PLACEHOLDER == Gameplay == PLACEHOLDER...")
 
 
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{{NickBrawl2 Character Intro|char=Patrick |full=Patrick|short=Patrick
{{NickBrawl2 Character Intro|char= Patrick |full=[[File:NASB2_PatrickStock.png|x30px]] Patrick|short=Patrick


| franchise = SpongeBob Squarepants
| franchise = SpongeBob Squarepants
| homestage = PLACEHOLDER
| homestage =  
| weight = PLACEHOLDER
| weight = 1.08
| fallspeed = PLACEHOLDER
| fallspeed = 1.2
| gravity = PLACEHOLDER
| gravity = 1.2
| runspeed = PLACEHOLDER
| runspeed = 0.9
| airspeed = PLACEHOLDER
| airspeed = 0.867
| placeholderone = PLACEHOLDER
| placeholderone =  
| placeholdertwo = PLACEHOLDER
| placeholdertwo =  
| placeholderthree = PLACEHOLDER
| placeholderthree =  
| charactercord =
| charactercord =


Line 18: Line 18:


== About ==
== About ==
PLACEHOLDER
'''''This silly sea star is SpongeBob's bestest friend.'''''
 
Coming from the SpongeBob SquarePants series, Patrick is the definition of "living under a rock". Literally. Patrick is a dimwitted and lazy sea star from Bikini Bottom who prefers to spend his days relaxing and eating Krabby Patties and ice cream. However, what Patrick lacks in intelligence he more than makes up for in heart and strength. Patrick has been on several different adventures with SpongeBob, always right by his side. From retrieving King Neptune's crown to a simple jellyfishing session, wherever SpongeBob goes, Patrick will likely not be too far behind!
 
== Playstyle ==
Patrick, much like the [[Nickelodeon All-Star Brawl/Patrick Star|first game]], is a fairly traditional grappler. Except now he has a table!
 
Patrick's gameplan is fairly simple and easy to understand. He wants to get in, grab you, and take your stock. That doesn't mean he's useless from far away though: he has been granted a projectile in Aerial Up Light and can reflect projectiles (and even his opponent) with his lariat Neutral Special. He also retains his hugdriver attack, now being his Side Special, and also has a counter in Down Special. While he is most definitely not the fastest character in the game, Patrick has several ways to get in and do damage easily.
 
If you like playing up close and personal, or taking it slow, Patrick is your man!
 
== Metagame ==
 
Patrick is ranked 23rd out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. This is a sizeable improvement over his 24th out of 25 placement in the first [[Nickelodeon All-Star Brawl]].
 
Patrick possesses a high risk, high reward gameplan with his grab game that allows him to be a threatening character onstage. He also is one of the heavier characters in the game, making him difficult to knock out. Finally, Patrick possesses a very high damage output, which makes him very imposing when he gets in on his opponent.
 
However, Patrick's not without his flaws. His slow speed and limited recovery make him have to be very patient in order to close the gap against his opponent, and he is fairly limited relative to most of the cast in terms of options in neutral. This makes Patrick struggle against zoner characters and characters that can generally outspeed him.


== Gameplay ==
In spite of this, Patrick has achieved solid tournament representation, and continues to be a viable pick in competitive play, although some believe he is slightly overrated, and is overall much worse with more developed counterplay to his rather linear moveset.
PLACEHOLDER


|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>9pPAMmFbZY4</youtube></center>  
<center><youtube>v6htGWUxM5o</youtube></center>  
}}
}}
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----
----


{{ProConTable
{{ProConTable
|pros=
|pros=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Damage output:''' Patrick is a destructive force up close. He can deal insane amounts of damage in little time.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Small heavy:''' Patrick is fairly short for his weight class, which means he might be a little more difficult to kill than someone like Plankton or Reptar.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Dash attack:''' Patrick's dash attack is huge, fast, and can be comboed off of. You are likely going to use this move a lot in neutral.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Table:''' Patrick's Aerial Up Light lets him throw a table. This move is essential to his gameplan and works amazing as a combo tool, projectile, and edgeguarding tool.  
* '''Easy kill move:''' Aerial Up Strong kills fairly early on all stages. Very good tool to confirm off of a grab.


|cons=
|cons=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Bad recovery:''' Patrick's Up Special is slow and very committal. It doesn't have much horizontal distance, and, while he can grab out of it, he is most definitely getting spiked if he is not careful. Using the EX version or using Aerial Up Strong in between may help, but you're still at a disadvantage offstage otherwise.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Slow:''' Patrick is slow, not unlike most grapplers. This means he has to work his way into getting to his opponent.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Limited answers to projectiles:''' While lariat and table are effective and do help, Patrick doesn't have much in the way of dealing with zoners who can fire projectiles at him better and faster than he can. This means he might struggle to close the gap in some matchups.
* '''PLACEHOLDER:''' PLACEHOLDER.
 
}}
 
----
 
== Moveset ==


=== Ground Light Attacks ===
{{MoveData
|image= NASB2_Patrick_LightNeutral.png
|caption= He definitely ain't Falco.
|name= Wumbo Combo
|input= Light
|data=
{{AttackData-NickBrawl2
|Damage=3%
|Startup=2
|Active=3-5
|Total Frames=0
|Safety=-0
|description=
Patrick spins his body, hitting opponents with little knockback.
* Press the '''LIGHT BUTTON''' again during the spin to make Patrick spin again. Each spin triggered by this will only deal '''1% DAMAGE''' with no knockback, but can done indefinitely.
* If Patrick spins more than once, he'll throw a jab at the end of the spin when you stop pressing the '''LIGHT BUTTON'''.
** This jab deals '''5% DAMAGE''' with decent knockback and a low angle.
}}
}}<br>
{{MoveData
|image= NASB2_Patrick_LightForward-BellyBump.png
|caption= In the mood for destroying robots?
|name= Belly Bump
|input= Forward+Light
|data=
{{AttackData-NickBrawl2
|Damage=15%
|Startup=9
|Active=10-18
|Total Frames=32
|Safety=-0
|description=
Patrick lunges forward using his belly, bumping opponents away with it.
* At frame 15, the hitbox turns sour, reducing the move's knockback and deals '''13% DAMAGE''' instead.
}}
}}<br>
{{MoveData
|image= NASB2_Patrick_LightUp-3AM.png
|caption= Who eats a Krabby Patty at 3 in the morning? This guy.
|name= 3 AM!
|input= Up+Light
|data=
{{AttackData-NickBrawl2
|Damage=12%
|Startup=7
|Active=8-19
|Total Frames=27
|Safety=-0
|description=
Patrick takes out a Krabby Patty, lifting it up above his head to eat it.
* At frame 12, the hitbox turns sour, reducing the move's knockback and deals '''10% DAMAGE''' instead.
}}
}}<br>
{{MoveData
|image= NASB2_Patrick_LightDown-TootLaser.png
|caption= "This looks like a job for Patrick Star LaserPants!"
|name= Toot Laser
|input= Down+Light
|data=
{{AttackData-NickBrawl2
|Damage=12%
|Startup=6
|Active=7-10
|Total Frames=26
|Safety=-0
|description=
Patrick shoots a laser from his behind.
* Has a lot of hit-stun.
* Useful as a niche ledge poke.
}}
}}<br>
{{MoveData
|image= NASB2_Patrick_DashAttack-StarWheel.png
|caption= Spin the wheel of fate!
|name= Star Wheel
|input= Light (Running)
|data=
{{AttackData-NickBrawl2
|Damage=13%
|Startup=8
|Active=9-24
|Total Frames=35
|Safety=-0
|description=
Patrick dashes forward doing a cart wheel.
* At frame 20 the hitbox turns sour, reducing the move's knockback and deals '''11% DAMAGE''' instead.
* Amazing tech-chasing tool.
}}
}}
}}<br>


=== Air Light Attacks ===
{{MoveData
|image= NASB2_Patrick_LightNeutralAir-FreeFormJazz.png
|caption= It's an acquired taste.
|name= Free Form Jazz
|input= Light (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=14%
|Startup=5
|Active=6-34
|Total Frames=42
|Safety=-0
|description=
Patrick slams his belly while in the air.
* The hitbox gets progressively smaller as active frames go by.
* At frame 8 the hitbox turns sour, reducing the move's knockback and deals '''12% DAMAGE''' instead.
}}
}}<br>


----
{{MoveData
|image= NASB2_Patrick_LightForwardAir-SideKick.png
|caption= "Kicking? I wanna do some kicking!"
|name= Side Kick
|input= Forward+Light (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=18%
|Startup=17
|Active=18-31
|Total Frames=43
|Safety=-0
|description=
Patrick charges up a powerful dropkick while airborne.
* At frame 20 the hitbox at the feet turns sour, reducing the move's knockback and deals '''8% DAMAGE''' instead.
}}
}}<br>


{{MoveData
|image= NASB2_Patrick_LightBackAir-Tantrum.png
|caption= "Nonono!"
|name= Tantrum
|input= Back+Light (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=14%
|Startup=8
|Active=9-16
|Total Frames=34
|Safety=-0
|description=
Patrick throws a tantrum in the air.
* Patrick has 2 set of hitboxes, one in front of him and another on his legs.
** The hitbox in front of him is the sour spot, deals '''3% DAMAGE''' with weak knockback.
** The hitbox on his legs is the sweet spot, deals '''14% DAMAGE''' with kill potential.
}}
}}<br>


== Moveset ==
{{MoveData
|image= NASB2_Patrick_LightUpAir-TableFlip.png
|caption= Ha! I see you now, shapeshifter!
|name= Table Flip
|input= Up+Light (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=14%
|Startup=12
|Active=13-14
|Total Frames=38
|Safety=-0
|description=
Patrick flips a table upwards.
* At frame 13, Patrick creates a table projectile that travels in an arch trajectory.
** Opponents hit by the projectile take '''7% DAMAGE'''.
* During the active frames, there's a sweet spot above his head that deals '''14% DAMAGE''' with decent knockback.
}}
}}<br>


{{MoveData
|image= NASB2_Patrick_LightDownAir-IWannaDoSomeKicking.png
|caption= Whoever's the owner of the white Sedan, you left your lights on.
|name= I Wanna Do Some Kicking
|input= Down+Light (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=12%
|Startup=10
|Active=11-26
|Total Frames=41
|Safety=-0
|description=
Patrick throws a low-kick on the air.
* This move spikes opponents.
* At frame 15 the hitbox turns sour, making the move send opponents hit upwards and deals '''8% DAMAGE''' instead.
}}
}}<br>


=== Ground-Light Attacks ===
=== Ground Strong Attacks ===




{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_ChargeForward-NoThisIsPatrick.png
|caption= CAPTION PLACEHOLDER
|caption= "I'm not a Krusty Krab..."
|name= NAME PLACEHOLDER
|name= No This Is Patrick!
|input= BUTTON(S) PLACEHOLDER
|input= Strong
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=22%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 72: Line 279:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick reminds you that this is, in fact, Patrick.
* DESCRIPTION PLACEHOLDER
* This move is situational, but can kill earlier than expected near the ledge.
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_ChargeUp-GimmieThatHat.png
|caption= CAPTION PLACEHOLDER
|caption= "DON'T YOU BACK-SASS ME!"
|name= NAME PLACEHOLDER
|name= Gimmie That Hat!
|input= BUTTON(S) PLACEHOLDER
|input= Up+Strong
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=20%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
Patrick shakes a coat rack upward.
* This is a rather devastating kill move at times, but the range on it isn't great.
}}
}}<br>
{{MoveData
|image= NASB2_Patrick_ChargeDown-SteelBuns.png
|caption= Those Iron Bun workout videos are really paying off.
|name= Steel Buns
|input= Down+Strong
|data=
{{AttackData-NickBrawl2
|Damage=21%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 90: Line 315:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick jumps up in the air and crashes down with the Iron Butt.
* DESCRIPTION PLACEHOLDER
* Patrick does a short hop and then does a very devastating ground pound.
* If he's under a platform while doing the move, the descent will be cut short.
}}
}}
}}<br>
}}<br>


=== Air Strong Attacks ===
{{MoveData
|image= NASB2_Patrick_ChargeForwardAir-ImGonnaStarve.png
|caption= "You took my only food!"
|name= I'm Gonna Starve
|input= Strong (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=16%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
Patrick does a leaping forward bite.
* Patrick hops slightly forward during this move, which gives it great momentum when canceled from Up Special.
}}
}}<br>
{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_ChargeUpAir-StarSpin.png
|caption= CAPTION PLACEHOLDER
|caption= "No! Please! Have mercy!"
|name= NAME PLACEHOLDER
|name= Star Spin
|input= BUTTON(S) PLACEHOLDER
|input= Up+Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=21%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 108: Line 355:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Wowowowowoo! Patrick does a multi-hit spin attack in the air.
* DESCRIPTION PLACEHOLDER
* This is his usual kill move, but it can also be used to rack up damage if you opt to not use the final hit.
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_ChargeDownAir-SingleScoopStrawberryCone.png
|caption= CAPTION PLACEHOLDER
|caption= "Just look at that concentration!"
|name= NAME PLACEHOLDER
|name= Single Scoop Strawberry Cone
|input= BUTTON(S) PLACEHOLDER
|input= Down+Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=22%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 126: Line 373:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick performs the single scoop strawberry cone with a chocolate dip, flipping around and descending downwards.
* DESCRIPTION PLACEHOLDER
* Snaps to ledge very well, making edgeguards very potent.
}}
}}
}}<br>
}}<br>


=== Special Attacks ===


=== Air-Light Attacks ===


{{MoveData
|image= NASB2_Patrick_SpecialNeutral-DoubleLariat.png
|caption= "MY NAME'S! NOT! RIIIIIIICK!"
|name= Double Lariat
|input= Special
|data=
{{AttackData-NickBrawl2
|Damage=12%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
Patrick becomes buffed and does a spin, dealing damage around him.
* The EX version is larger and does 15% instead of 12%.
}}
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_SpecialForward-Hugdriver.png
|caption= CAPTION PLACEHOLDER
|caption= "Patrick needs love too!"
|name= NAME PLACEHOLDER
|name= Hugdriver
|input= BUTTON(S) PLACEHOLDER
|input= Forward+Special
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=24%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 148: Line 412:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick hugs his opponent, jumps, and then smashes them against the ground.
* DESCRIPTION PLACEHOLDER
* Tip: Use this to KO yourself with your opponent.
* The EX version causes him to do a double somersault in the air before descending, dealing a whopping 36%. It also looks very funny.
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_SpecialDown-CounterStarSlam.png
|caption= CAPTION PLACEHOLDER
|caption= "SpongeBob's my best friend! Mine!"
|name= NAME PLACEHOLDER
|name= Counter Star Slam
|input= BUTTON(S) PLACEHOLDER
|input= Down+Special
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 166: Line 431:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick gets ready for a counter attack.
* DESCRIPTION PLACEHOLDER
* When hit while in this stance, he grabs his opponent and slams them to the ground three times.
* If Patrick counters a projectile, Patrick will move forward depending on his momentum.
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_SpecialUp-ImAlreadyAStar.png
|caption= CAPTION PLACEHOLDER
|caption= "It's time to start... Livin' like Larry!"
|name= NAME PLACEHOLDER
|name= I'm Already A Star
|input= BUTTON(S) PLACEHOLDER
|input= Up+Special
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=16%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 184: Line 450:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick propels himself diagonally into the air. Moving the stick during startup changes his direction. If he collides with an opponent while airborne, he grabs and damages them.
* DESCRIPTION PLACEHOLDER
* The Slime version of this move gains more distance, allowing for an easier time recovering.
* Can lead to follow-ups on the ground such as a forward light or a grab.
}}
}}
}}<br>
}}<br>


 
=== Grab/Throws ===
=== Ground-Strong Attacks ===




{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_Grab.png
|caption= CAPTION PLACEHOLDER
|caption= Awww, come here.
|name= NAME PLACEHOLDER
|name= Grab
|input= BUTTON(S) PLACEHOLDER
|input= Grab
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 206: Line 472:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick captures his opponent in a hold.
* DESCRIPTION PLACEHOLDER
* If you're in this situation, pray.
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_DashGrab.png
|caption= CAPTION PLACEHOLDER
|caption= "Gotcha now!"
|name= NAME PLACEHOLDER
|name= Dash Grab
|input= BUTTON(S) PLACEHOLDER
|input= Grab (Running)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 224: Line 490:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick's dash grab.
* DESCRIPTION PLACEHOLDER
* Has a particularly interesting use as the animation is somewhat similar to Side Special, meaning it can be used for mix-up potential.
}}
}}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_Pummel.png
|caption= CAPTION PLACEHOLDER
|caption= SQUEEZE!
|name= NAME PLACEHOLDER
|name= Grab Pummel
|input= BUTTON(S) PLACEHOLDER
|input= Light (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=2%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 242: Line 508:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* SQUEEZE!
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_UpThrow.png
|caption= CAPTION PLACEHOLDER
|caption= Things are gonna get crazy.
|name= NAME PLACEHOLDER
|name= Up Throw
|input= BUTTON(S) PLACEHOLDER
|input= Up (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=15%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 260: Line 525:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
The opponent slips out of Patrick's grasp.
* DESCRIPTION PLACEHOLDER
* This allows for follow-ups into Light Up Air and can even follow up into his kill moves, such as Side Special and Strong Up Air.
}}
}}
}}<br>
}}<br>
=== Air-Strong Attacks ===


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_ForwardThrow.png
|caption= CAPTION PLACEHOLDER
|caption= Slam dunk, two handed reverse.
|name= NAME PLACEHOLDER
|name= Forward Throw
|input= BUTTON(S) PLACEHOLDER
|input= Forward (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=16%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 282: Line 543:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick chucks the opponent forward, keeping them away from him.
* DESCRIPTION PLACEHOLDER
* Mainly done for positioning but can sometimes kill.
}}
}}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_DownThrow.png
|caption= CAPTION PLACEHOLDER
|caption= The Iron Buns putting in work.
|name= NAME PLACEHOLDER
|name= Down Throw
|input= BUTTON(S) PLACEHOLDER
|input= Down (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=15%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 300: Line 561:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick ground pounds his opponent.
* DESCRIPTION PLACEHOLDER
* Can lead into his Up Air projectile or a Charge Up Air
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_BackThrow.png
|caption= CAPTION PLACEHOLDER
|caption= SUPLEX!
|name= NAME PLACEHOLDER
|name= Back Throw
|input= BUTTON(S) PLACEHOLDER
|input= Back (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=18%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 318: Line 579:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick suplexes his opponent.
* DESCRIPTION PLACEHOLDER
* This is a great kill move near the ledge.
}}
}}
}}<br>
}}<br>


 
=== Super ===
=== Special Attacks ===




{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_Super.png
|caption= CAPTION PLACEHOLDER
|caption= "SPIDERS!!!"
|name= NAME PLACEHOLDER
|name= Super
|input= BUTTON(S) PLACEHOLDER
|input= Slime+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=40%
|Startup=0
|Startup=0
|Active=0-0
|Active=0-0
Line 340: Line 600:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
Patrick pulls out his rock home and starts slamming it down on his opponent, a reference to the SpongeBob SquarePants episode, "Home Sweet Pineapple".
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
=== Taunts ===


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_TauntNeutral.png
|caption= CAPTION PLACEHOLDER
|caption= "I play a mean belly!"
|name= NAME PLACEHOLDER
|name= Taunt
|input= BUTTON(S) PLACEHOLDER
|input= Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 358: Line 620:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Patrick uses his belly like a drum, in reference to the SpongeBob SquarePants episode, "Krabby Road".
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_TauntDown.png
|caption= CAPTION PLACEHOLDER
|caption= "Leedle-leedle-leedle-lee!"
|name= NAME PLACEHOLDER
|name= Down Taunt
|input= BUTTON(S) PLACEHOLDER
|input= Down+Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 376: Line 637:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Patrick shouts his iconic line from the SpongeBob SquarePants episode, "Shanghaied".
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
=== Taunts ===


{{MoveData
{{MoveData
|image= NickBrawl2 CHARACTER 00.png
|image= NASB2_Patrick_TauntUp.png
|caption= CAPTION PLACEHOLDER
|caption= "I got you now, SpongeBob!"
|name= NAME PLACEHOLDER
|name= Up Taunt
|input= BUTTON(S) PLACEHOLDER
|input= Up+Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 398: Line 654:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Patrick hypes himself up.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>


----


----
== Strategy ==
 
Patrick is one of the easiest characters in the game to understand, as his gameplay is fairly linear. You want to get in, do damage, and kill. That's about it. But how do you do that?
 
=== Neutral ===
 
Patrick surprisingly has a really good neutral tool for his speed and weight class: Table. Up air is one of Patrick's essentials, as it helps him control space from far away, and allows him to get a free approach on the opponent if it hits them and disrupts their gameplan.
 
Some other tools include:
 
* Dash Attack is a really good move for skipping neutral altogether, with fast startup and a big hitbox, but it can also be fairly predictable to the seasoned player and leaves him open to getting slime blocked.
 
* Forward Tilt on the opponent's shield is a solid mixup tool.
 
* Patrick can sometimes approach with Up Special on-stage, but this is slow and can be punished easily, so only use it if you feel confident in it connecting.
 
Unfortunately, aside from that, Patrick doesn't really do much in neutral. He's more about the destination than the journey. But if you do get in...
 
 
 
=== I got in! Now what? ===
 
Well, ideally, grab.
Patrick's throw game is very good for setting up his devastating damage. Up and down throw are good starters as they launch the opponent at an ideal angle to get hit by Table, Strong Up Air, or even Hugdriver (side special). Patrick's back throw also kills on it's own at around 90%. Strong Neutral Air will also kill offstage at high %, but it is more risky than Strong Up Air, so use it wisely. Strong Down Air is somewhat of a meme move in this game, so I wouldn't recommend using it.
 
Unfortunately, Patrick doesn't have much in terms of flashy combos, as he's a grappler. Most of his aerials are heavy-hitting but don't allow him to combo particularly well. Table is the exception, of course, but aside from that you're left with mostly just a simple 2-3 hit combo into Strong Up Air. On the bright side, the damage output by these simple conversions is enough to usually take your opponent out with said Strong Up Air.
 
 
 
=== Pat-tricks ===
 
Patrick's Down Air is downright scary at ledge. It has a rather unusually large spike, and if it connects, it'll send the opponent down close to the bottom blastzone. If you're feeling lucky, go for a second one offstage, and your opponent is more than likely dead.
 
'''Patricide''' (not related to the act of killing one's dad) is one of Patrick's go-tos for stealing games like candy. If you use Hugdriver close to ledge, you can throw yourself (and your opponent) off the stage for a suicide kill. If it's the last stock for both characters, your opponent dies first. Use this to your advantage, as it makes Patrick extremely scary in a last-stock situation.
 
===Help! This recovery sucks! ===
 
Patrick has a few mixups to mitigate his rather weak recovery. The easiest one is to mix in Strong Up Air to get a little bit of height, but if you get hit again after the fact, you won't be able to use this move the same way again until you grab ledge.


Up Special is your main recovery tool, but it's slow and fairly predictable. EX gives you more distance, but the speed is much the same. What you can do, however, is slime cancel Up Special for a recovery mixup and then airdodge back, but this is riskier and requires practice.


== Combos ==
If your opponent goes offstage to try to hit you, you can also grab them and launch them. If you're close to the stage and your opponent techs, you can humorously sometimes use them as a pseudo-recovery tool.


* PLACEHOLDER
Table is sometimes helpful for distracting your opponent as you make it back to ledge. You can also throw table ''from'' ledge as a mixup, and an easier time getting back onstage.
* PLACEHOLDER
* PLACEHOLDER


Counter is sometimes useful for recovering as well against projectiles, as it propels Patrick forward.


----
===Get off me!===


Patrick can be combo food against most of the cast, but luckily he has tools to deal with the opponent being in his face too much:


== Matchups ==
* On the ground, jab and down tilt help control a bit of space and prevent Patrick from getting grabbed.
{| class="wikitable"
|-
| +2 || PLACEHOLDER
|-
| +1|| PLACEHOLDER
|-
| 0 || PLACEHOLDER
|-
| -1 || PLACEHOLDER
|-
| -2 || PLACEHOLDER
|}


* Patrick has a solid anti-air in his Neutral and Back Air. Use these wisely.


----
* Double Lariat (Neutral Special) is extremely good for fending off opponents as well, as it is surprisingly active and has pretty good startup. EX is even larger and does more damage.


* Counter (Dspecial) is a niche option and usually helps fend off opponents who are in your face too much. But it also has a tendency to just send Patrick flying forward instead of connecting, so use it sparingly.


== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER




----
----


== Techniques ==
== Techniques ==


* PLACEHOLDER
* '''Up Special Cancelling:''' Patrick can slime cancel his Up Special and do another attack to give his moves more momentum and fling himself at the opponent. Some of the more useful tech out of this is:
* PLACEHOLDER
** '''Fast Lariat:''' Using Up Special and then cancelling it into Lariat basically makes Patrick a spinning bullet train. Mostly useful for a neutral skip, but can also kill opponents on occasion. Be careful near the ledge.
* PLACEHOLDER
** '''Recovery:''' SC Up Special can also help with recovery as it allows Patrick to mix it up into Strong Up Air or counter. It's recommended to be close to ledge before performing this so you can airdodge, otherwise you won't be able to Up B again and risk SDing.
* '''Handcuff:''' A mostly impractical, but very funny tech. If you grab your opponent with Up Special and slime cancel it within the ''very first few frames'' (it's super tight, like frame 1-2) your opponent will be chained to you for a short time until they break out. Can be useful as an alternative suicide kill, but otherwise is kind of just a funny party trick if you pull it off.
* '''Iron Buns Pseudo-Cancel:''' If you perform Down Strong below a platform, Patrick will skip a few frames on his descent due to landing on the platform above. A niche tech, but somewhat useful as a mixup.
----


== Matchups ==
{| class="wikitable"
|-
| '''+2''' ||
|-
| '''+1'''  ||
|-
| '''0''' ||  [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]]
|-
| '''1''' ||
|-
| '''2''' ||
|}


----
----
Line 460: Line 756:
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
=== Videos ===
PLACEHOLDER




Line 466: Line 765:


== Costumes ==
== Costumes ==
 
<gallery>
[[File:NickBrawl2 CHARACTER costume 1.png|200px]]
File:NASB2 Patrick Costume00.png|500px|thumb|Patrick's Default Outfit.
[[File:NickBrawl2 CHARACTER costume 2.png|200px]]
File:NASB2 Patrick Costume01.png|500px|thumb|Patrick in blue shorts adorned with white flower patterns.
[[File:NickBrawl2 CHARACTER costume 3.png|200px]]
File:NASB2 Patrick Costume02.png|500px|thumb|Patrick-Man! From the episode of the same name.
[[File:NickBrawl2 CHARACTER costume 4.png|200px]]
File:NASB2 Patrick Costume03.png|500px|thumb|Patrick wearing his Barnacle Boy outfit from "Mermaid Pants" (unlocked by having the Ultimate edition of NASB 2).
File:NASB2 Patrick Costume04.png|500px|thumb|Patrick with his Elastic Waistband outfit from the episode "Mermaid Man and Barnacle Boy V" (Unlocked by purchasing the game during it's first week of release).
File:NASB2 Patrick Costume05.png|500px|thumb|Mind controlled Patrick (unlocked by defeating Patrick twice in campaign mode).
File:NASB2 Patrick Costume06.png|500px|thumb|Patrick's Ghost Clone (unlocked by defeating Patrick thrice in campaign mode).
</gallery>




{{Navbox-NickBrawl2}}
{{Navbox-NickBrawl2}}
[[Category:Nickelodeon All-Star Brawl 2]]
[[Category:Nickelodeon All-Star Brawl 2]]

Latest revision as of 15:02, 7 April 2025

About

This silly sea star is SpongeBob's bestest friend.

Coming from the SpongeBob SquarePants series, Patrick is the definition of "living under a rock". Literally. Patrick is a dimwitted and lazy sea star from Bikini Bottom who prefers to spend his days relaxing and eating Krabby Patties and ice cream. However, what Patrick lacks in intelligence he more than makes up for in heart and strength. Patrick has been on several different adventures with SpongeBob, always right by his side. From retrieving King Neptune's crown to a simple jellyfishing session, wherever SpongeBob goes, Patrick will likely not be too far behind!

Playstyle

Patrick, much like the first game, is a fairly traditional grappler. Except now he has a table!

Patrick's gameplan is fairly simple and easy to understand. He wants to get in, grab you, and take your stock. That doesn't mean he's useless from far away though: he has been granted a projectile in Aerial Up Light and can reflect projectiles (and even his opponent) with his lariat Neutral Special. He also retains his hugdriver attack, now being his Side Special, and also has a counter in Down Special. While he is most definitely not the fastest character in the game, Patrick has several ways to get in and do damage easily.

If you like playing up close and personal, or taking it slow, Patrick is your man!

Metagame

Patrick is ranked 23rd out of 29 on the current tier list, in the B tier. This is a sizeable improvement over his 24th out of 25 placement in the first Nickelodeon All-Star Brawl.

Patrick possesses a high risk, high reward gameplan with his grab game that allows him to be a threatening character onstage. He also is one of the heavier characters in the game, making him difficult to knock out. Finally, Patrick possesses a very high damage output, which makes him very imposing when he gets in on his opponent.

However, Patrick's not without his flaws. His slow speed and limited recovery make him have to be very patient in order to close the gap against his opponent, and he is fairly limited relative to most of the cast in terms of options in neutral. This makes Patrick struggle against zoner characters and characters that can generally outspeed him.

In spite of this, Patrick has achieved solid tournament representation, and continues to be a viable pick in competitive play, although some believe he is slightly overrated, and is overall much worse with more developed counterplay to his rather linear moveset.

NASB2 PatrickStock.png Patrick

NASB2 Patrick Costume00.png
Franchise

SpongeBob Squarepants

Weight

1.08

Fall Speed

1.2

Gravity

1.2

Run Speed

0.9

Air Speed

0.867


Strengths Weaknesses
  • Damage output: Patrick is a destructive force up close. He can deal insane amounts of damage in little time.
  • Small heavy: Patrick is fairly short for his weight class, which means he might be a little more difficult to kill than someone like Plankton or Reptar.
  • Dash attack: Patrick's dash attack is huge, fast, and can be comboed off of. You are likely going to use this move a lot in neutral.
  • Table: Patrick's Aerial Up Light lets him throw a table. This move is essential to his gameplan and works amazing as a combo tool, projectile, and edgeguarding tool.
  • Easy kill move: Aerial Up Strong kills fairly early on all stages. Very good tool to confirm off of a grab.
  • Bad recovery: Patrick's Up Special is slow and very committal. It doesn't have much horizontal distance, and, while he can grab out of it, he is most definitely getting spiked if he is not careful. Using the EX version or using Aerial Up Strong in between may help, but you're still at a disadvantage offstage otherwise.
  • Slow: Patrick is slow, not unlike most grapplers. This means he has to work his way into getting to his opponent.
  • Limited answers to projectiles: While lariat and table are effective and do help, Patrick doesn't have much in the way of dealing with zoners who can fire projectiles at him better and faster than he can. This means he might struggle to close the gap in some matchups.

Moveset

Ground Light Attacks

Wumbo Combo
Light
NASB2 Patrick LightNeutral.png
He definitely ain't Falco.
Damage Startup Active Frames Total Frames Safety
3% 2 3-5 0 -0

Patrick spins his body, hitting opponents with little knockback.

  • Press the LIGHT BUTTON again during the spin to make Patrick spin again. Each spin triggered by this will only deal 1% DAMAGE with no knockback, but can done indefinitely.
  • If Patrick spins more than once, he'll throw a jab at the end of the spin when you stop pressing the LIGHT BUTTON.
    • This jab deals 5% DAMAGE with decent knockback and a low angle.


Belly Bump
Forward+Light
NASB2 Patrick LightForward-BellyBump.png
In the mood for destroying robots?
Damage Startup Active Frames Total Frames Safety
15% 9 10-18 32 -0

Patrick lunges forward using his belly, bumping opponents away with it.

  • At frame 15, the hitbox turns sour, reducing the move's knockback and deals 13% DAMAGE instead.


3 AM!
Up+Light
NASB2 Patrick LightUp-3AM.png
Who eats a Krabby Patty at 3 in the morning? This guy.
Damage Startup Active Frames Total Frames Safety
12% 7 8-19 27 -0

Patrick takes out a Krabby Patty, lifting it up above his head to eat it.

  • At frame 12, the hitbox turns sour, reducing the move's knockback and deals 10% DAMAGE instead.


Toot Laser
Down+Light
NASB2 Patrick LightDown-TootLaser.png
"This looks like a job for Patrick Star LaserPants!"
Damage Startup Active Frames Total Frames Safety
12% 6 7-10 26 -0

Patrick shoots a laser from his behind.

  • Has a lot of hit-stun.
  • Useful as a niche ledge poke.


Star Wheel
Light (Running)
NASB2 Patrick DashAttack-StarWheel.png
Spin the wheel of fate!
Damage Startup Active Frames Total Frames Safety
13% 8 9-24 35 -0

Patrick dashes forward doing a cart wheel.

  • At frame 20 the hitbox turns sour, reducing the move's knockback and deals 11% DAMAGE instead.
  • Amazing tech-chasing tool.


Air Light Attacks

Free Form Jazz
Light (Airborne)
NASB2 Patrick LightNeutralAir-FreeFormJazz.png
It's an acquired taste.
Damage Startup Active Frames Total Frames Safety
14% 5 6-34 42 -0

Patrick slams his belly while in the air.

  • The hitbox gets progressively smaller as active frames go by.
  • At frame 8 the hitbox turns sour, reducing the move's knockback and deals 12% DAMAGE instead.


Side Kick
Forward+Light (Airborne)
NASB2 Patrick LightForwardAir-SideKick.png
"Kicking? I wanna do some kicking!"
Damage Startup Active Frames Total Frames Safety
18% 17 18-31 43 -0

Patrick charges up a powerful dropkick while airborne.

  • At frame 20 the hitbox at the feet turns sour, reducing the move's knockback and deals 8% DAMAGE instead.


Tantrum
Back+Light (Airborne)
NASB2 Patrick LightBackAir-Tantrum.png
"Nonono!"
Damage Startup Active Frames Total Frames Safety
14% 8 9-16 34 -0

Patrick throws a tantrum in the air.

  • Patrick has 2 set of hitboxes, one in front of him and another on his legs.
    • The hitbox in front of him is the sour spot, deals 3% DAMAGE with weak knockback.
    • The hitbox on his legs is the sweet spot, deals 14% DAMAGE with kill potential.


Table Flip
Up+Light (Airborne)
NASB2 Patrick LightUpAir-TableFlip.png
Ha! I see you now, shapeshifter!
Damage Startup Active Frames Total Frames Safety
14% 12 13-14 38 -0

Patrick flips a table upwards.

  • At frame 13, Patrick creates a table projectile that travels in an arch trajectory.
    • Opponents hit by the projectile take 7% DAMAGE.
  • During the active frames, there's a sweet spot above his head that deals 14% DAMAGE with decent knockback.


I Wanna Do Some Kicking
Down+Light (Airborne)
NASB2 Patrick LightDownAir-IWannaDoSomeKicking.png
Whoever's the owner of the white Sedan, you left your lights on.
Damage Startup Active Frames Total Frames Safety
12% 10 11-26 41 -0

Patrick throws a low-kick on the air.

  • This move spikes opponents.
  • At frame 15 the hitbox turns sour, making the move send opponents hit upwards and deals 8% DAMAGE instead.


Ground Strong Attacks

No This Is Patrick!
Strong
NASB2 Patrick ChargeForward-NoThisIsPatrick.png
"I'm not a Krusty Krab..."
Damage Startup Active Frames Total Frames Safety
22% 0 0-0 0 -0

Patrick reminds you that this is, in fact, Patrick.

  • This move is situational, but can kill earlier than expected near the ledge.


Gimmie That Hat!
Up+Strong
NASB2 Patrick ChargeUp-GimmieThatHat.png
"DON'T YOU BACK-SASS ME!"
Damage Startup Active Frames Total Frames Safety
20% 0 0-0 0 -0

Patrick shakes a coat rack upward.

  • This is a rather devastating kill move at times, but the range on it isn't great.


Steel Buns
Down+Strong
NASB2 Patrick ChargeDown-SteelBuns.png
Those Iron Bun workout videos are really paying off.
Damage Startup Active Frames Total Frames Safety
21% 0 0-0 0 -0

Patrick jumps up in the air and crashes down with the Iron Butt.

  • Patrick does a short hop and then does a very devastating ground pound.
  • If he's under a platform while doing the move, the descent will be cut short.


Air Strong Attacks

I'm Gonna Starve
Strong (Airborne)
NASB2 Patrick ChargeForwardAir-ImGonnaStarve.png
"You took my only food!"
Damage Startup Active Frames Total Frames Safety
16% 0 0-0 0 -0

Patrick does a leaping forward bite.

  • Patrick hops slightly forward during this move, which gives it great momentum when canceled from Up Special.


Star Spin
Up+Strong (Airborne)
NASB2 Patrick ChargeUpAir-StarSpin.png
"No! Please! Have mercy!"
Damage Startup Active Frames Total Frames Safety
21% 0 0-0 0 -0

Wowowowowoo! Patrick does a multi-hit spin attack in the air.

  • This is his usual kill move, but it can also be used to rack up damage if you opt to not use the final hit.


Single Scoop Strawberry Cone
Down+Strong (Airborne)
NASB2 Patrick ChargeDownAir-SingleScoopStrawberryCone.png
"Just look at that concentration!"
Damage Startup Active Frames Total Frames Safety
22% 0 0-0 0 -0

Patrick performs the single scoop strawberry cone with a chocolate dip, flipping around and descending downwards.

  • Snaps to ledge very well, making edgeguards very potent.


Special Attacks

Double Lariat
Special
NASB2 Patrick SpecialNeutral-DoubleLariat.png
"MY NAME'S! NOT! RIIIIIIICK!"
Damage Startup Active Frames Total Frames Safety
12% 0 0-0 0 -0

Patrick becomes buffed and does a spin, dealing damage around him.

  • The EX version is larger and does 15% instead of 12%.


Hugdriver
Forward+Special
NASB2 Patrick SpecialForward-Hugdriver.png
"Patrick needs love too!"
Damage Startup Active Frames Total Frames Safety
24% 0 0-0 0 -0

Patrick hugs his opponent, jumps, and then smashes them against the ground.

  • Tip: Use this to KO yourself with your opponent.
  • The EX version causes him to do a double somersault in the air before descending, dealing a whopping 36%. It also looks very funny.


Counter Star Slam
Down+Special
NASB2 Patrick SpecialDown-CounterStarSlam.png
"SpongeBob's my best friend! Mine!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Patrick gets ready for a counter attack.

  • When hit while in this stance, he grabs his opponent and slams them to the ground three times.
  • If Patrick counters a projectile, Patrick will move forward depending on his momentum.


I'm Already A Star
Up+Special
NASB2 Patrick SpecialUp-ImAlreadyAStar.png
"It's time to start... Livin' like Larry!"
Damage Startup Active Frames Total Frames Safety
16% 0 0-0 0 -0

Patrick propels himself diagonally into the air. Moving the stick during startup changes his direction. If he collides with an opponent while airborne, he grabs and damages them.

  • The Slime version of this move gains more distance, allowing for an easier time recovering.
  • Can lead to follow-ups on the ground such as a forward light or a grab.


Grab/Throws

Grab
Grab
NASB2 Patrick Grab.png
Awww, come here.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Patrick captures his opponent in a hold.

  • If you're in this situation, pray.


Dash Grab
Grab (Running)
NASB2 Patrick DashGrab.png
"Gotcha now!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

Patrick's dash grab.

  • Has a particularly interesting use as the animation is somewhat similar to Side Special, meaning it can be used for mix-up potential.


Grab Pummel
Light (Grabbing)
NASB2 Patrick Pummel.png
SQUEEZE!
Damage Startup Active Frames Total Frames Safety
2% 0 0-0 0 -0
  • SQUEEZE!


Up Throw
Up (Grabbing)
NASB2 Patrick UpThrow.png
Things are gonna get crazy.
Damage Startup Active Frames Total Frames Safety
15% 0 0-0 0 -0

The opponent slips out of Patrick's grasp.

  • This allows for follow-ups into Light Up Air and can even follow up into his kill moves, such as Side Special and Strong Up Air.


Forward Throw
Forward (Grabbing)
NASB2 Patrick ForwardThrow.png
Slam dunk, two handed reverse.
Damage Startup Active Frames Total Frames Safety
16% 0 0-0 0 -0

Patrick chucks the opponent forward, keeping them away from him.

  • Mainly done for positioning but can sometimes kill.


Down Throw
Down (Grabbing)
NASB2 Patrick DownThrow.png
The Iron Buns putting in work.
Damage Startup Active Frames Total Frames Safety
15% 0 0-0 0 -0

Patrick ground pounds his opponent.

  • Can lead into his Up Air projectile or a Charge Up Air


Back Throw
Back (Grabbing)
NASB2 Patrick BackThrow.png
SUPLEX!
Damage Startup Active Frames Total Frames Safety
18% 0 0-0 0 -0

Patrick suplexes his opponent.

  • This is a great kill move near the ledge.


Super

Super
Slime+Light
NASB2 Patrick Super.png
"SPIDERS!!!"
Damage Startup Active Frames Total Frames Safety
40% 0 0-0 0 -0

Patrick pulls out his rock home and starts slamming it down on his opponent, a reference to the SpongeBob SquarePants episode, "Home Sweet Pineapple".


Taunts

Taunt
Taunt
NASB2 Patrick TauntNeutral.png
"I play a mean belly!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Patrick uses his belly like a drum, in reference to the SpongeBob SquarePants episode, "Krabby Road".


Down Taunt
Down+Taunt
NASB2 Patrick TauntDown.png
"Leedle-leedle-leedle-lee!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Patrick shouts his iconic line from the SpongeBob SquarePants episode, "Shanghaied".


Up Taunt
Up+Taunt
NASB2 Patrick TauntUp.png
"I got you now, SpongeBob!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Patrick hypes himself up.



Strategy

Patrick is one of the easiest characters in the game to understand, as his gameplay is fairly linear. You want to get in, do damage, and kill. That's about it. But how do you do that?

Neutral

Patrick surprisingly has a really good neutral tool for his speed and weight class: Table. Up air is one of Patrick's essentials, as it helps him control space from far away, and allows him to get a free approach on the opponent if it hits them and disrupts their gameplan.

Some other tools include:

  • Dash Attack is a really good move for skipping neutral altogether, with fast startup and a big hitbox, but it can also be fairly predictable to the seasoned player and leaves him open to getting slime blocked.
  • Forward Tilt on the opponent's shield is a solid mixup tool.
  • Patrick can sometimes approach with Up Special on-stage, but this is slow and can be punished easily, so only use it if you feel confident in it connecting.

Unfortunately, aside from that, Patrick doesn't really do much in neutral. He's more about the destination than the journey. But if you do get in...


I got in! Now what?

Well, ideally, grab.

Patrick's throw game is very good for setting up his devastating damage. Up and down throw are good starters as they launch the opponent at an ideal angle to get hit by Table, Strong Up Air, or even Hugdriver (side special). Patrick's back throw also kills on it's own at around 90%. Strong Neutral Air will also kill offstage at high %, but it is more risky than Strong Up Air, so use it wisely. Strong Down Air is somewhat of a meme move in this game, so I wouldn't recommend using it.

Unfortunately, Patrick doesn't have much in terms of flashy combos, as he's a grappler. Most of his aerials are heavy-hitting but don't allow him to combo particularly well. Table is the exception, of course, but aside from that you're left with mostly just a simple 2-3 hit combo into Strong Up Air. On the bright side, the damage output by these simple conversions is enough to usually take your opponent out with said Strong Up Air.


Pat-tricks

Patrick's Down Air is downright scary at ledge. It has a rather unusually large spike, and if it connects, it'll send the opponent down close to the bottom blastzone. If you're feeling lucky, go for a second one offstage, and your opponent is more than likely dead.

Patricide (not related to the act of killing one's dad) is one of Patrick's go-tos for stealing games like candy. If you use Hugdriver close to ledge, you can throw yourself (and your opponent) off the stage for a suicide kill. If it's the last stock for both characters, your opponent dies first. Use this to your advantage, as it makes Patrick extremely scary in a last-stock situation.

Help! This recovery sucks!

Patrick has a few mixups to mitigate his rather weak recovery. The easiest one is to mix in Strong Up Air to get a little bit of height, but if you get hit again after the fact, you won't be able to use this move the same way again until you grab ledge.

Up Special is your main recovery tool, but it's slow and fairly predictable. EX gives you more distance, but the speed is much the same. What you can do, however, is slime cancel Up Special for a recovery mixup and then airdodge back, but this is riskier and requires practice.

If your opponent goes offstage to try to hit you, you can also grab them and launch them. If you're close to the stage and your opponent techs, you can humorously sometimes use them as a pseudo-recovery tool.

Table is sometimes helpful for distracting your opponent as you make it back to ledge. You can also throw table from ledge as a mixup, and an easier time getting back onstage.

Counter is sometimes useful for recovering as well against projectiles, as it propels Patrick forward.

Get off me!

Patrick can be combo food against most of the cast, but luckily he has tools to deal with the opponent being in his face too much:

  • On the ground, jab and down tilt help control a bit of space and prevent Patrick from getting grabbed.
  • Patrick has a solid anti-air in his Neutral and Back Air. Use these wisely.
  • Double Lariat (Neutral Special) is extremely good for fending off opponents as well, as it is surprisingly active and has pretty good startup. EX is even larger and does more damage.
  • Counter (Dspecial) is a niche option and usually helps fend off opponents who are in your face too much. But it also has a tendency to just send Patrick flying forward instead of connecting, so use it sparingly.




Techniques

  • Up Special Cancelling: Patrick can slime cancel his Up Special and do another attack to give his moves more momentum and fling himself at the opponent. Some of the more useful tech out of this is:
    • Fast Lariat: Using Up Special and then cancelling it into Lariat basically makes Patrick a spinning bullet train. Mostly useful for a neutral skip, but can also kill opponents on occasion. Be careful near the ledge.
    • Recovery: SC Up Special can also help with recovery as it allows Patrick to mix it up into Strong Up Air or counter. It's recommended to be close to ledge before performing this so you can airdodge, otherwise you won't be able to Up B again and risk SDing.
  • Handcuff: A mostly impractical, but very funny tech. If you grab your opponent with Up Special and slime cancel it within the very first few frames (it's super tight, like frame 1-2) your opponent will be chained to you for a short time until they break out. Can be useful as an alternative suicide kill, but otherwise is kind of just a funny party trick if you pull it off.
  • Iron Buns Pseudo-Cancel: If you perform Down Strong below a platform, Patrick will skip a few frames on his descent due to landing on the platform above. A niche tech, but somewhat useful as a mixup.

Matchups

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