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{{MKXHeader}} | {{MKXHeader}} | ||
[[File:Erron Black Loadscreen Render.png|600px|frameless|border]] | |||
==Biography== | ==Biography== | ||
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Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles. | Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles. | ||
== | ==Variationless== | ||
===Basic=== | ===Basic=== | ||
Line 217: | Line 217: | ||
|- | |- | ||
| Jump Front Punch | | Jump Front Punch | ||
| | | J+1 | ||
| Overhead | | Overhead | ||
| 5.00% | | 5.00% | ||
Line 229: | Line 229: | ||
|- | |- | ||
| Jump Back Punch | | Jump Back Punch | ||
| | | J+2 | ||
| Overhead | | Overhead | ||
| 5.00% | | 5.00% | ||
Line 241: | Line 241: | ||
|- | |- | ||
| Jump Front Kick | | Jump Front Kick | ||
| | | J+3 | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 253: | Line 253: | ||
|- | |- | ||
| Jump Back Kick | | Jump Back Kick | ||
| | | J+4 | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 265: | Line 265: | ||
|- | |- | ||
| Jump Up Punch | | Jump Up Punch | ||
| | | NJP | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 277: | Line 277: | ||
|- | |- | ||
| Jump Up Kick | | Jump Up Kick | ||
| | | NJK | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 289: | Line 289: | ||
|- | |- | ||
| Throw (Towards) | | Throw (Towards) | ||
| F+TH | | F+TH/1+3 | ||
| Throw | | Throw | ||
| 12.00% | | 12.00% | ||
| | | 2.00% | ||
| 10 | | 10 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| | | 0 | ||
| -10 | | -10 | ||
| 32 | | 32 | ||
|- | |- | ||
| *Enhance | | *Enhance | ||
| | | Throw~BL | ||
| N/A | | N/A | ||
| 0.00% | | 0.00% | ||
Line 313: | Line 313: | ||
|- | |- | ||
| Throw (Away) | | Throw (Away) | ||
| TH/ | | TH/1+3 | ||
| Throw | | Throw | ||
| 12.00% | | 12.00% | ||
| | | 2.00% | ||
| 10 | | 10 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| | | 0 | ||
| -10 | | -10 | ||
| 32 | | 32 | ||
|- | |- | ||
| *Enhance | | *Enhance | ||
| | | Throw~BL | ||
| N/A | | N/A | ||
| 0.00% | | 0.00% | ||
Line 871: | Line 871: | ||
|} | |} | ||
== | ==Marksman== | ||
Gains unique Special Attacks utilizing a Long Rifle. | |||
===Special=== | |||
=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 915: | Line 913: | ||
| 0 | | 0 | ||
|- | |- | ||
| *Cancel | | **Cancel | ||
| Dash during Delay | | Dash during Delay | ||
| N/A | | N/A | ||
Line 951: | Line 949: | ||
| 0 | | 0 | ||
|- | |- | ||
| *Cancel | | **Cancel | ||
| Dash during Delay | | Dash during Delay | ||
| N/A | | N/A | ||
Line 1,012: | Line 1,010: | ||
|} | |} | ||
==Gunslinger== | |||
Gains Standoff Stance and multiple trick shots with revolvers. | Gains Standoff Stance and multiple trick shots with revolvers. | ||
===Special=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 1,137: | Line 1,137: | ||
|} | |} | ||
==Outlaw== | |||
Gains unique attacks utilizing a salvaged tarkatan Arm Blade. | Gains unique attacks utilizing a salvaged tarkatan Arm Blade. | ||
===Kombo=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! style="font-weight: bold;" | Name | ! style="font-weight: bold;" | Name | ||
Line 1,212: | Line 1,213: | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
|- | |||
|} | |||
===Special=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
|- | |- | ||
| Sand Toss | | Sand Toss | ||
Line 1,262: | Line 1,280: | ||
|} | |} | ||
==Finishing Moves== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 1,287: | Line 1,305: | ||
|- | |- | ||
| Stage Fatality (Close) | | Stage Fatality (Close) | ||
| DDD+ | | DDD+4 | ||
| None | | None | ||
| All | | All | ||
Line 1,326: | Line 1,344: | ||
| Marksman | | Marksman | ||
| Brutality | | Brutality | ||
| Must have 2 full bars of X-Ray meter during final hit. Final hit must be Swing Shot (DB+2) | | Must have 2 full bars of X-Ray meter during final hit. Final hit must be: Swing Shot (DB+2) | ||
|} | |} | ||
==Other pages== | |||
{{MKXFooter}} | {{MKXFooter}} | ||
[[Category: Mortal Kombat X]] |
Latest revision as of 13:51, 24 May 2023
Biography
Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.
Variationless
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Straight Punch | 1 | High | 2.00% | 0.40% | 8 | 4 | 15 | -1 | 4 | 17 |
Rising Hook | B+1 | High | 3.00% | 0.60% | 11 | 7 | 10 | 2 | 24 | 21 |
Pistol Whip | F+1 | Overhead | 3.00% | 0.60% | 23 | 2 | 22 | -16 | 12 | 31 |
Low Kut | D+1 | Mid | 2.00% | 0.40% | 7 | 2 | 15 | -6 | 14 | 14 |
Hard Hook | 2 | High | 3.00% | 0.60% | 9 | 4 | 31 | -7 | 7 | 22 |
Quick Snap | B+2 | Mid | 5.00% | 1.00% | 15 | 4 | 18 | -4 | 56 | 24 |
Push Off | F+2 | Mid | 5.00% | 1.00% | 14 | 6 | 31 | -9 | 9 | 24 |
Spur Punch | D+2 | High | 14.00% | 2.80% | 8 | 6 | 42 | -22 | 20 | 0 |
Quick Kick | 3 | High | 5.00% | 1.00% | 13 | 3 | 27 | -2 | 18 | 20 |
Shin Kicker | B+3 | Low | 5.00% | 1.00% | 14 | 2 | 24 | -12 | 7 | 19 |
Quick Boot | F+3 | Mid | 5.00% | 1.00% | 14 | 5 | 28 | -5 | 6 | 22 |
Hop Kick | D+3 | Low | 2.00% | 0.40% | 11 | 1 | 17 | -5 | 4 | 18 |
High Boot | 4 | High | 7.00% | 1.40% | 16 | 3 | 28 | 2 | 8 | 26 |
Pistol Trip | B+4 | Low | 7.00% | 1.40% | 17 | 3 | 27 | -7 | 20 | 0 |
Boot Drop | F+4 | Overhead | 11.00% | 2.20% | 24 | 8 | 40 | -12 | 17 | 0 |
Saddle Strike | D+4 | Low | 3.00% | 0.60% | 11 | 1 | 20 | -3 | 22 | 22 |
Jump Front Punch | J+1 | Overhead | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 14 | 0 |
Jump Back Punch | J+2 | Overhead | 5.00% | 1.00% | 10 | 4 | 25 | 2 | 25 | 0 |
Jump Front Kick | J+3 | Overhead | 7.00% | 1.40% | 10 | 6 | 25 | -2 | 51 | 0 |
Jump Back Kick | J+4 | Overhead | 7.00% | 1.40% | 10 | 5 | 25 | -2 | 51 | 0 |
Jump Up Punch | NJP | Overhead | 7.00% | 1.40% | 11 | 6 | 25 | -5 | 53 | 0 |
Jump Up Kick | NJK | Overhead | 7.00% | 1.40% | 11 | 3 | 25 | -3 | 37 | 0 |
Throw (Towards) | F+TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | -10 | 32 |
*Enhance | Throw~BL | N/A | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 |
Throw (Away) | TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | -10 | 32 |
*Enhance | Throw~BL | N/A | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | DAC |
---|---|---|---|---|---|---|---|---|---|---|---|
Badlands | 11 | Mid | 2.00% | 0.40% | 8 | 3 | 12 | 2 | 30 | 14 | No |
Wrangler | 112 | Mid | 7.00% | 1.40% | 15 | 8 | 5 | -10 | 48 | 0 | No |
Abandoned | 11~B+3 | Low | 5.00% | 1.00% | 15 | 4 | 23 | -9 | 12 | 24 | No |
High Noon | 12 | Mid | 3.00% | 0.69% | 10 | 4 | 20 | -1 | 18 | 18 | No |
Widow Maker | 121 | Overhead | 7.00% | 1.40% | 21 | 2 | 42 | -7 | 8 | 0 | No |
Dirty Move | B+12 | Mid | 5.00% | 1.00% | 20 | 3 | 18 | 1 | 11 | 29 | No |
Dry Gulch | B+12~D+1 | Low | 7.00% | 1.40% | 21 | 5 | 37 | -24 | 9 | 0 | No |
Flush | F+12 | Mid | 5.00% | 1.00% | 16 | 5 | 41 | -23 | 5 | 26 | No |
Jawing | F+122 | Mid | 7.00% | 1.40% | 15 | 4 | 40 | -12 | 29 | 0 | No |
Bluff | F+13 | Low | 5.00% | 1.25% | 13 | 2 | 27 | -15 | 10 | 18 | No |
Above Snakes | F+132 | Mid | 7.00% | 1.40% | 12 | 9 | 41 | -14 | 21 | 0 | No |
Packing Heat | 211 | Mid | 4.85% | 1.00% | 13 | 14 | 23 | -8 | 11 | 33 | Yes |
Put 'em Up | 21122 | Mid | 7.75% | 1.60% | 11 | 17 | 24 | -1 | 44 | 34 | Yes |
Peacemaker | F+24 | Mid | 3.00% | 0.60% | 16 | 4 | 16 | -2 | 36 | 23 | No |
Firefly | F+242 | Mid | 7.00% | 1.40% | 19 | 9 | 34 | -7 | 40 | 0 | No |
Nailed | 32 | Mid | 7.00% | 1.40% | 21 | 9 | 40 | -13 | 2 | 0 | No |
Gunfighter | B+32 | Mid | 3.00% | 0.60% | 14 | 3 | 32 | -12 | 7 | 22 | No |
Goner | B+32~D1 | Low | 5.00% | 1.00% | 23 | 9 | 25 | -16 | 6 | 0 | No |
Deal In Lead | B+32~U+1 | Mid | 5.00% | 1.00% | 18 | 4 | 28 | -14 | 42 | 0 | No |
Ace High | B+33 | Mid | 5.00% | 1.00% | 13 | 3 | 26 | -9 | 12 | 19 | No |
Ash-Hopper | B+334 | Mid | 7.00% | 1.40% | 15 | 2 | 29 | -8 | 33 | 0 | No |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Sand Grenade | BF+3 | Low | 9.00% | 2.13% | 23 | 200 | -166 | -16 | 21 | 0 |
Sand Shot | BF+3+BL | Low | 10.60% | 3.38% | 20 | 21 | 24 | 6 | 62 | 0 |
Close Sand Shot | BF+3+BL~B | Low | 10.60% | 3.38% | 15 | 7 | 24 | 6 | 62 | 0 |
Far Sand Shot | BF+3+BL~F | Low | 10.60% | 3.38% | 15 | 7 | 24 | 6 | 62 | 0 |
Caltrops | DB+3 | Unblockable | 7.50% | 7.50% | 40 | 301 | -294 | 0 | 0 | 0 |
Double Trops | DB+3+BL | Unblockable | 15.00% | 15.00% | 43 | 301 | -292 | 0 | 0 | 0 |
Close Caltrops | DB+3~B | Unblockable | 7.50% | 7.50% | 40 | 301 | -294 | 0 | 0 | 0 |
Close Double Trops | DB+3+BL~B | Unblockable | 15.00% | 15.00% | 43 | 301 | -292 | 0 | 0 | 0 |
Far Caltrops | DB+3~F | Unblockable | 7.50% | 7.50% | 40 | 301 | -294 | 0 | 0 | 0 |
Far Double Trops | DB+3+BL~F | Unblockable | 15.00% | 15.00% | 43 | 301 | -292 | 0 | 0 | 0 |
Sand Slide | BF+4 | Low | 10.00% | 2.25% | 17 | 14 | 28 | -25 | 27 | 0 |
Slide Shots | BF+4+BL | Low | 15.56% | 2.25% | 17 | 14 | 28 | -15 | -3 | 0 |
Sand Gust | DB+4 | High | 8.00% | 2.00% | 19 | 4 | 25 | -1 | 40 | 0 |
Dust Storm | DB+4+BL | High | 13.00% | 2.63% | 19 | 4 | 25 | -1 | 40 | 0 |
Sand Trap | DBF+2 | Throw | 13.00% | 0.00% | 13 | 2 | 38 | 0 | 8 | 163 |
*Enhance | Sand Trap~BL | Unblockable | 6.00% | 0.00% | 1 | 0 | 91 | 0 | 10 | 0 |
Quick Sand | DBF+2+BL | Throw | 13.00% | 0.00% | 13 | 2 | 38 | 0 | 8 | 163 |
*Enhance | Quick Sand~BL | Unblockable | 6.00% | 0.00% | 1 | 0 | 91 | 0 | 10 | 0 |
Trick Shot | SS + BL | Mid | 5.00% | 3.25% | 34 | 4 | 39 | -6 | 15 | 0 |
Marksman
Gains unique Special Attacks utilizing a Long Rifle.
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Long Shot | DF+1 | Mid | 10.00% | 2.25% | 24 | 200 | -142 | -30 | 2 | 0 |
*Delay | DF+Hold 1 | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
**Cancel | Dash during Delay | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Sniper Shot | DF+1+BL | Mid | 16.00% | 3.00% | 24 | 200 | -142 | -22 | 7 | 0 |
*Delay | DF+Hold 1+BL | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
**Cancel | Dash during Delay | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Swing Shot | DB+2 | Mid | 8.00% | 2.00% | 29 | 3 | 35 | -2 | 45 | 35 |
*Enhance | DB+2~BL | Mid | 12.00% | 0.00% | 37 | 200 | -173 | 0 | 65 | 0 |
Unload | DB+1 | High | 11.31% | 4.51% | 42 | 236 | -151 | -31 | 21 | 0 |
Barrage | DB+1+BL | Low | 14.21% | 4.88% | 30 | 233 | -187 | 15 | 77 | 0 |
Gunslinger
Gains Standoff Stance and multiple trick shots with revolvers.
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Money Shot | DF+1 | Overhead | 6.00% | 1.75% | 28 | 12 | 11 | -5 | 17 | 0 |
Close Money Shot | DF+1~B | Overhead | 6.00% | 1.75% | 28 | 8 | 12 | -3 | 17 | 0 |
Far Money Shot | DF+1~F | Overhead | 6.00% | 1.75% | 28 | 12 | 8 | -3 | 17 | 0 |
Barrage | DF+1+BL | Overhead | 14.26% | 4.89% | 28 | 30 | 5 | -4 | 12 | 0 |
Stand Off | DB+1 | N/A | 0.00% | 0.00% | 1 | 0 | 10 | 0 | 0 | 329 |
*Holster | Stand Off~1 | N/A | 0.00% | 0.00% | 1 | 0 | 9 | 0 | 0 | 0 |
*Spin Shot | Stand Off~4 | Mid | 9.75% | 3.26% | 20 | 212 | -173 | -14 | 44 | 0 |
*Quick Shot | Stand Off~2 | Mid | 9.00% | 3.26% | 14 | 31 | -5 | -8 | 43 | 0 |
*Low Shot | Stand Off~3 | Low | 10.01% | 8.15% | 17 | 69 | 20 | -6 | 30 | 0 |
Outlaw
Gains unique attacks utilizing a salvaged tarkatan Arm Blade.
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Tarkatan Poke | B+21 | Mid | 3.00% | 0.00% | 26 | 2 | 26 | 0 | 26 | 28 |
Double Poke | B+211 | Mid | 2.85% | 0.00% | 19 | 2 | 34 | 0 | 19 | 25 |
Killing Time | F+22 | Mid | 3.00% | 0.60% | 20 | 2 | 25 | 1 | 23 | 29 |
Simple Plunder | F+222 | Mid | 5.00% | 1.00% | 17 | 2 | 34 | -8 | 38 | 25 |
Tarkatan Strike | F+3~2+4 | Mid | 10.00% | 0.40% | 15 | 2 | 34 | -8 | 15 | 0 |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Sand Toss | DB+4 | Mid | 3.00% | 1.38% | 18 | 4 | 29 | -20 | 45 | 0 |
Sand Throw | DB+4+BL | Mid | 7.00% | 1.88% | 18 | 4 | 19 | -5 | 55 | 0 |
Tarkatan Stab | DF+2 | Mid | 12.00-19.00% | 1.38% | 25 | 3 | 37 | -22 | 25 | 0 |
Tarkatan Infection | DF+2+BL | Mid | 12.00-23.50% | 1.38% | 25 | 3 | 37 | -22 | 25 | 0 |
Finishing Moves
Name | Sequence | Easy Input | Available Variations | Move Type | Requirements |
---|---|---|---|---|---|
Sand Storm (Mid) | DBFD+1 | BL+Hold 1 | All | Fatality | Winning (Anywhere) |
Six-Shooter (Far) | BFBF+2 | BL+Hold 2 | All | Fatality | Winning (Anywhere) |
Stage Fatality (Close) | DDD+4 | None | All | Fatality | Winning (depends on the stage) |
Tunnel Vision | TH/1+3 | None | All | Brutality | Final hit must be: Throw (TH/1+3). Must Hold Foward during the final hit |
Serenity | DBF+2 | None | All | Brutality | Final hit must be either: Sand Trap (DBF+2) or Quick Sand (DBF+2+BL). Must press 1/2 15 times during the final hit |
Quick Draw | DB+1~4/Stand Off~4 | None | Gunslinger | Brutality | Must perform 10 backdashes during the match. Must be within Sweep (B+4) distance. Final hit must be Spin Shot (DB+1~4/Stand Off~4) |
Sword In The Stone | DF+2+BL | None | Outlaw | Brutality | Final hit must be: Tarkatan Infection (DF+2+BL). Must perform UDU (Up, Down, Up) during final hit |
Swing Low | DB+2 | None | Marksman | Brutality | Must have 2 full bars of X-Ray meter during final hit. Final hit must be: Swing Shot (DB+2) |