Mortal Kombat X/Erron Black: Difference between revisions

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{{MKXHeader}}
{{MKXHeader}}
[[File:80%25.gif]]
 
[[File:Erron Black Loadscreen Render.png|600px|frameless|border]]


==Biography==
==Biography==
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Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.
Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.


==Move List==
==Variationless==
 
 


===Basic===
===Basic===
Line 218: Line 217:
|-
|-
| Jump Front Punch
| Jump Front Punch
| Back/Foward Jump+1
| J+1
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 230: Line 229:
|-
|-
| Jump Back Punch
| Jump Back Punch
| Back/Foward Jump+2
| J+2
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 242: Line 241:
|-
|-
| Jump Front Kick
| Jump Front Kick
| Back/Foward Jump+3
| J+3
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 254: Line 253:
|-
|-
| Jump Back Kick
| Jump Back Kick
| Back/Foward Jump+4
| J+4
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 266: Line 265:
|-
|-
| Jump Up Punch
| Jump Up Punch
| Neutral Jump+1/2
| NJP
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 278: Line 277:
|-
|-
| Jump Up Kick
| Jump Up Kick
| Neutral Jump+3/4
| NJK
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 290: Line 289:
|-
|-
| Throw (Towards)
| Throw (Towards)
| F+TH
| F+TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| -10
| -10
| 32
| 32
|-
|-
| *Enhance
| *Enhance
| F+TH, BL
| Throw~BL
| N/A
| N/A
| 0.00%
| 0.00%
Line 314: Line 313:
|-
|-
| Throw (Away)
| Throw (Away)
| TH
| TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| -10
| -10
| 32
| 32
|-
|-
| *Enhance
| *Enhance
| TH, BL
| Throw~BL
| N/A
| N/A
| 0.00%
| 0.00%
Line 365: Line 364:
| 30
| 30
| 14
| 14
| No
|-
|-
| Wrangler
| Wrangler
Line 377: Line 377:
| 48
| 48
| 0
| 0
| No
|-
|-
| Abandoned
| Abandoned
Line 389: Line 390:
| 12
| 12
| 24
| 24
| No
|-
|-
| High Noon
| High Noon
Line 401: Line 403:
| 18
| 18
| 18
| 18
| No
|-
|-
| Widow Maker
| Widow Maker
Line 413: Line 416:
| 8
| 8
| 0
| 0
| No
|-
|-
| Dirty Move
| Dirty Move
Line 425: Line 429:
| 11
| 11
| 29
| 29
| No
|-
|-
| Dry Gulch
| Dry Gulch
Line 437: Line 442:
| 9
| 9
| 0
| 0
| No
|-
|-
| Flush
| Flush
Line 449: Line 455:
| 5
| 5
| 26
| 26
| No
|-
|-
| Jawing
| Jawing
Line 461: Line 468:
| 29
| 29
| 0
| 0
| No
|-
|-
| Bluff
| Bluff
Line 473: Line 481:
| 10
| 10
| 18
| 18
| No
|-
|-
| Above Snakes
| Above Snakes
Line 485: Line 494:
| 21
| 21
| 0
| 0
| No
|-
|-
| Packing Heat
| Packing Heat
Line 523: Line 533:
| 36
| 36
| 23
| 23
| No
|-
|-
| Firefly
| Firefly
Line 535: Line 546:
| 40
| 40
| 0
| 0
| No
|-
|-
| Nailed
| Nailed
Line 547: Line 559:
| 2
| 2
| 0
| 0
| No
|-
|-
| Gunfighter
| Gunfighter
Line 559: Line 572:
| 7
| 7
| 22
| 22
| No
|-
|-
| Goner
| Goner
Line 571: Line 585:
| 6
| 6
| 0
| 0
| No
|-
|-
| Deal In Lead
| Deal In Lead
Line 583: Line 598:
| 42
| 42
| 0
| 0
| No
|-
|-
| Ace High
| Ace High
Line 595: Line 611:
| 12
| 12
| 19
| 19
| No
|-
|-
| Ash-Hopper
| Ash-Hopper
Line 607: Line 624:
| 33
| 33
| 0
| 0
| No
|}
|}


Line 853: Line 871:
|}
|}


===Variations===
==Marksman==
Gains unique Special Attacks utilizing a Long Rifle.


 
===Special===
 
====Marksman====
Gains unique Special Attacks utilizing a Long Rifle.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 897: Line 913:
| 0
| 0
|-
|-
| *Cancel
| **Cancel
| Dash during Delay
| Dash during Delay
| N/A
| N/A
Line 933: Line 949:
| 0
| 0
|-
|-
| *Cancel
| **Cancel
| Dash during Delay
| Dash during Delay
| N/A
| N/A
Line 994: Line 1,010:
|}
|}


====Gunslinger====
==Gunslinger==
Gains Standoff Stance and multiple trick shots with revolvers.
Gains Standoff Stance and multiple trick shots with revolvers.
===Special===


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,119: Line 1,137:
|}
|}


====Outlaw====
==Outlaw==
Gains unique attacks utilizing a salvaged tarkatan Arm Blade.
Gains unique attacks utilizing a salvaged tarkatan Arm Blade.


===Kombo===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 1,134: Line 1,153:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | DAC
|-
|-
| Tarkatan Poke
| Tarkatan Poke
Line 1,195: Line 1,213:
| 15
| 15
| 0
| 0
|-
|}
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Sand Toss
| Sand Toss
Line 1,245: Line 1,280:
|}
|}


===Finishing Moves===
==Finishing Moves==


{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Requirements
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Sand Storm (Mid)
| Sand Storm (Mid)
| D B FD FP
| DBFD+1
| N/A
| BL+Hold 1
| N/A
| All
| N/A
| Fatality
| N/A
| Winning (Anywhere)
| N/A
| N/A
| N/A
| N/A
| N/A
|-
|-
| Six-Shooter (Far)
| Six-Shooter (Far)
| B F B F BP
| BFBF+2
| N/A
| BL+Hold 2
| N/A
| All
| N/A
| Fatality
| N/A
| Winning (Anywhere)
| N/A
|-
| N/A
| Stage Fatality (Close)
| N/A
| DDD+4
| N/A
| None
| N/A
| All
| Fatality
| Winning (depends on the stage)
|-
|-
| Tunnel Vision
| Tunnel Vision
| TH or FP + FK
| TH/1+3
| N/A
| None
| N/A
| All
| N/A
| Brutality
| N/A
| Final hit must be: Throw (TH/1+3). Must Hold Foward during the final hit
| N/A
| N/A
| N/A
| N/A
| N/A
|-
|-
| Serenity
| Serenity
| D B F BP
| DBF+2
| N/A
| None
| N/A
| All
| N/A
| Brutality
| N/A
| Final hit must be either: Sand Trap (DBF+2) or Quick Sand (DBF+2+BL). Must press 1/2 15 times during the final hit
| N/A
| N/A
| N/A
| N/A
| N/A
|-
|-
| Quick Draw
| Quick Draw
| D B FP, BK
| DB+1~4/Stand Off~4
| N/A
| None
| N/A
| Gunslinger
| N/A
| Brutality
| N/A
| Must perform 10 backdashes during the match. Must be within Sweep (B+4) distance. Final hit must be Spin Shot (DB+1~4/Stand Off~4)
| N/A
| N/A
| N/A
| N/A
| N/A
|-
|-
| Sword In The Stone
| Sword In The Stone
| D F BP
| DF+2+BL
| N/A
| None
| N/A
| Outlaw
| N/A
| Brutality
| N/A
| Final hit must be: Tarkatan Infection (DF+2+BL). Must perform UDU (Up, Down, Up) during final hit
| N/A
| N/A
| N/A
| N/A
| N/A
|-
|-
| Swing Low
| Swing Low
| D B BP
| DB+2
| N/A
| None
| N/A
| Marksman
| N/A
| Brutality
| N/A
| Must have 2 full bars of X-Ray meter during final hit. Final hit must be: Swing Shot (DB+2)
| N/A
| N/A
| N/A
| N/A
| N/A
|}
|}
==Other pages==
{{MKXFooter}}
[[Category: Mortal Kombat X]]
[[Category: Mortal Kombat X]]

Latest revision as of 13:51, 24 May 2023

Mkx-logo.png

Erron Black Loadscreen Render.png

Biography

Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.

Variationless

Basic

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Straight Punch 1 High 2.00% 0.40% 8 4 15 -1 4 17
Rising Hook B+1 High 3.00% 0.60% 11 7 10 2 24 21
Pistol Whip F+1 Overhead 3.00% 0.60% 23 2 22 -16 12 31
Low Kut D+1 Mid 2.00% 0.40% 7 2 15 -6 14 14
Hard Hook 2 High 3.00% 0.60% 9 4 31 -7 7 22
Quick Snap B+2 Mid 5.00% 1.00% 15 4 18 -4 56 24
Push Off F+2 Mid 5.00% 1.00% 14 6 31 -9 9 24
Spur Punch D+2 High 14.00% 2.80% 8 6 42 -22 20 0
Quick Kick 3 High 5.00% 1.00% 13 3 27 -2 18 20
Shin Kicker B+3 Low 5.00% 1.00% 14 2 24 -12 7 19
Quick Boot F+3 Mid 5.00% 1.00% 14 5 28 -5 6 22
Hop Kick D+3 Low 2.00% 0.40% 11 1 17 -5 4 18
High Boot 4 High 7.00% 1.40% 16 3 28 2 8 26
Pistol Trip B+4 Low 7.00% 1.40% 17 3 27 -7 20 0
Boot Drop F+4 Overhead 11.00% 2.20% 24 8 40 -12 17 0
Saddle Strike D+4 Low 3.00% 0.60% 11 1 20 -3 22 22
Jump Front Punch J+1 Overhead 5.00% 1.00% 8 4 25 2 14 0
Jump Back Punch J+2 Overhead 5.00% 1.00% 10 4 25 2 25 0
Jump Front Kick J+3 Overhead 7.00% 1.40% 10 6 25 -2 51 0
Jump Back Kick J+4 Overhead 7.00% 1.40% 10 5 25 -2 51 0
Jump Up Punch NJP Overhead 7.00% 1.40% 11 6 25 -5 53 0
Jump Up Kick NJK Overhead 7.00% 1.40% 11 3 25 -3 37 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 -10 32
*Enhance Throw~BL N/A 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 -10 32
*Enhance Throw~BL N/A 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel DAC
Badlands 11 Mid 2.00% 0.40% 8 3 12 2 30 14 No
Wrangler 112 Mid 7.00% 1.40% 15 8 5 -10 48 0 No
Abandoned 11~B+3 Low 5.00% 1.00% 15 4 23 -9 12 24 No
High Noon 12 Mid 3.00% 0.69% 10 4 20 -1 18 18 No
Widow Maker 121 Overhead 7.00% 1.40% 21 2 42 -7 8 0 No
Dirty Move B+12 Mid 5.00% 1.00% 20 3 18 1 11 29 No
Dry Gulch B+12~D+1 Low 7.00% 1.40% 21 5 37 -24 9 0 No
Flush F+12 Mid 5.00% 1.00% 16 5 41 -23 5 26 No
Jawing F+122 Mid 7.00% 1.40% 15 4 40 -12 29 0 No
Bluff F+13 Low 5.00% 1.25% 13 2 27 -15 10 18 No
Above Snakes F+132 Mid 7.00% 1.40% 12 9 41 -14 21 0 No
Packing Heat 211 Mid 4.85% 1.00% 13 14 23 -8 11 33 Yes
Put 'em Up 21122 Mid 7.75% 1.60% 11 17 24 -1 44 34 Yes
Peacemaker F+24 Mid 3.00% 0.60% 16 4 16 -2 36 23 No
Firefly F+242 Mid 7.00% 1.40% 19 9 34 -7 40 0 No
Nailed 32 Mid 7.00% 1.40% 21 9 40 -13 2 0 No
Gunfighter B+32 Mid 3.00% 0.60% 14 3 32 -12 7 22 No
Goner B+32~D1 Low 5.00% 1.00% 23 9 25 -16 6 0 No
Deal In Lead B+32~U+1 Mid 5.00% 1.00% 18 4 28 -14 42 0 No
Ace High B+33 Mid 5.00% 1.00% 13 3 26 -9 12 19 No
Ash-Hopper B+334 Mid 7.00% 1.40% 15 2 29 -8 33 0 No

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Sand Grenade BF+3 Low 9.00% 2.13% 23 200 -166 -16 21 0
Sand Shot BF+3+BL Low 10.60% 3.38% 20 21 24 6 62 0
Close Sand Shot BF+3+BL~B Low 10.60% 3.38% 15 7 24 6 62 0
Far Sand Shot BF+3+BL~F Low 10.60% 3.38% 15 7 24 6 62 0
Caltrops DB+3 Unblockable 7.50% 7.50% 40 301 -294 0 0 0
Double Trops DB+3+BL Unblockable 15.00% 15.00% 43 301 -292 0 0 0
Close Caltrops DB+3~B Unblockable 7.50% 7.50% 40 301 -294 0 0 0
Close Double Trops DB+3+BL~B Unblockable 15.00% 15.00% 43 301 -292 0 0 0
Far Caltrops DB+3~F Unblockable 7.50% 7.50% 40 301 -294 0 0 0
Far Double Trops DB+3+BL~F Unblockable 15.00% 15.00% 43 301 -292 0 0 0
Sand Slide BF+4 Low 10.00% 2.25% 17 14 28 -25 27 0
Slide Shots BF+4+BL Low 15.56% 2.25% 17 14 28 -15 -3 0
Sand Gust DB+4 High 8.00% 2.00% 19 4 25 -1 40 0
Dust Storm DB+4+BL High 13.00% 2.63% 19 4 25 -1 40 0
Sand Trap DBF+2 Throw 13.00% 0.00% 13 2 38 0 8 163
*Enhance Sand Trap~BL Unblockable 6.00% 0.00% 1 0 91 0 10 0
Quick Sand DBF+2+BL Throw 13.00% 0.00% 13 2 38 0 8 163
*Enhance Quick Sand~BL Unblockable 6.00% 0.00% 1 0 91 0 10 0
Trick Shot SS + BL Mid 5.00% 3.25% 34 4 39 -6 15 0

Marksman

Gains unique Special Attacks utilizing a Long Rifle.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Long Shot DF+1 Mid 10.00% 2.25% 24 200 -142 -30 2 0
*Delay DF+Hold 1 N/A 0.00% 0.00% 0 0 0 0 0 0
**Cancel Dash during Delay N/A 0.00% 0.00% 0 0 0 0 0 0
Sniper Shot DF+1+BL Mid 16.00% 3.00% 24 200 -142 -22 7 0
*Delay DF+Hold 1+BL N/A 0.00% 0.00% 0 0 0 0 0 0
**Cancel Dash during Delay N/A 0.00% 0.00% 0 0 0 0 0 0
Swing Shot DB+2 Mid 8.00% 2.00% 29 3 35 -2 45 35
*Enhance DB+2~BL Mid 12.00% 0.00% 37 200 -173 0 65 0
Unload DB+1 High 11.31% 4.51% 42 236 -151 -31 21 0
Barrage DB+1+BL Low 14.21% 4.88% 30 233 -187 15 77 0

Gunslinger

Gains Standoff Stance and multiple trick shots with revolvers.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Money Shot DF+1 Overhead 6.00% 1.75% 28 12 11 -5 17 0
Close Money Shot DF+1~B Overhead 6.00% 1.75% 28 8 12 -3 17 0
Far Money Shot DF+1~F Overhead 6.00% 1.75% 28 12 8 -3 17 0
Barrage DF+1+BL Overhead 14.26% 4.89% 28 30 5 -4 12 0
Stand Off DB+1 N/A 0.00% 0.00% 1 0 10 0 0 329
*Holster Stand Off~1 N/A 0.00% 0.00% 1 0 9 0 0 0
*Spin Shot Stand Off~4 Mid 9.75% 3.26% 20 212 -173 -14 44 0
*Quick Shot Stand Off~2 Mid 9.00% 3.26% 14 31 -5 -8 43 0
*Low Shot Stand Off~3 Low 10.01% 8.15% 17 69 20 -6 30 0

Outlaw

Gains unique attacks utilizing a salvaged tarkatan Arm Blade.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Tarkatan Poke B+21 Mid 3.00% 0.00% 26 2 26 0 26 28
Double Poke B+211 Mid 2.85% 0.00% 19 2 34 0 19 25
Killing Time F+22 Mid 3.00% 0.60% 20 2 25 1 23 29
Simple Plunder F+222 Mid 5.00% 1.00% 17 2 34 -8 38 25
Tarkatan Strike F+3~2+4 Mid 10.00% 0.40% 15 2 34 -8 15 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Sand Toss DB+4 Mid 3.00% 1.38% 18 4 29 -20 45 0
Sand Throw DB+4+BL Mid 7.00% 1.88% 18 4 19 -5 55 0
Tarkatan Stab DF+2 Mid 12.00-19.00% 1.38% 25 3 37 -22 25 0
Tarkatan Infection DF+2+BL Mid 12.00-23.50% 1.38% 25 3 37 -22 25 0

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Sand Storm (Mid) DBFD+1 BL+Hold 1 All Fatality Winning (Anywhere)
Six-Shooter (Far) BFBF+2 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DDD+4 None All Fatality Winning (depends on the stage)
Tunnel Vision TH/1+3 None All Brutality Final hit must be: Throw (TH/1+3). Must Hold Foward during the final hit
Serenity DBF+2 None All Brutality Final hit must be either: Sand Trap (DBF+2) or Quick Sand (DBF+2+BL). Must press 1/2 15 times during the final hit
Quick Draw DB+1~4/Stand Off~4 None Gunslinger Brutality Must perform 10 backdashes during the match. Must be within Sweep (B+4) distance. Final hit must be Spin Shot (DB+1~4/Stand Off~4)
Sword In The Stone DF+2+BL None Outlaw Brutality Final hit must be: Tarkatan Infection (DF+2+BL). Must perform UDU (Up, Down, Up) during final hit
Swing Low DB+2 None Marksman Brutality Must have 2 full bars of X-Ray meter during final hit. Final hit must be: Swing Shot (DB+2)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List