Capcom vs SNK 2/Evil Ryu: Difference between revisions

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== Introduction ==
== Introduction ==
{{CvS2 Character Subnav|char=EvilRyu|short=ERyu}}
{{CvS2 Character Subnav|char=Ryu|short=Ryu}}
<div>
<div>
{| class="wikitable" style="float:right; margin-left: 10px;"
{| class="wikitable" style="float:right; margin-left: 10px;"
|-
|-
| colspan="2" | [[File:CVS2_Todo_SNK_Art.jpg|frameless|250px]]
| colspan="2" | [[File:CVS2_EvilRyu_CAPCOM_Art.jpg|frameless|250px]]
|-
|-
| colspan="2" | Health (at Ratio 2)  
| colspan="2" | Health (at Ratio 2)  
|-
|-
| 14800 || High
| 10600 || Very Low
|-
|-
| colspan="2" | Stun  
| colspan="2" | Stun  
|-
|-
| 70 || Average
| 60 || Low
|-
|-
| colspan="2" | Dash Length  
| colspan="2" | Dash Length  
|-
|-
| 17 Frames || Long
| 15 Frames || Short
|-
|-
| colspan="2" | Dash Type
| colspan="2" | Dash Type
|-
|-
| Hop || Corpse Hop=Yes, Proj. Hop=Yes
| Slide || Corpse Hop=No, Proj. Hop=No
|-
|-
| colspan="2" | Run Speed
| colspan="2" | Run Speed
|-
|-
| 7.4 || Slow
| 8.2 || Slightly Above Average
|-
|-
| colspan="2" | Roll Distance  
| colspan="2" | Roll Distance  
Line 36: Line 36:
| colspan="2" | Wakeup Speed compared to Ryu  
| colspan="2" | Wakeup Speed compared to Ryu  
|-
|-
| 4f || Slow
| 0f || Average
|}
|}
== Story ==
== Story ==
'''Ryuhaku Todoh''', stylized as just '''Todo''' in this game, is the inventor and primary teacher of Todoh style Kobudo, a style derivative of Aiki-jujutsu and Kendo. He has a long standing dojo in South Town, and a heavily developed rivalry with the nearby Kyokugenryu dojo. This rivalry is for various reasons: the Kyokugenryu dojo is more successful and takes a lot of profit from his dojo, and the Kyokugenryu style is just a lot more popular. Likely the biggest reason however is his rivalry with Takuma Sakazaki, the head of the dojo, dating back to their younger days.


When Yuri Sakazaki is kidnapped, Ryo immediately sets his sights on Todo, believing him to do it because of his animosity towards the dojo and fighting style. Todo had nothing to do with it in reality, but an enraged Ryo still beat him up badly. This was the final blow to both Todo's ego and the dojo as a whole. Students stopped enrolling, his funds plummeted, and his own humiliation hurt more than anything. Todo decided to disappear one day, with the only hint to where he was being his wife, who claimed he was training far away for a rematch with Ryo. His daughter, Kasumi Todoh, loved her father dearly. She refused to sit and wait, and mastered the Todoh style Kobudo, embarking on a quest to find him and to take revenge on every Kyokugenryu fighter she could find.
'''Evil Ryu''' (also referred to as Eryu) is a hypothetical what-if character in the Street Fighter lore, where Ryu finally succumbs to the Satsui no Hado, and fully transforms into a powerful being that has nothing but evil intent in his actions. This was a goal primarily wanted by Akuma, who thought that without it Ryu would be weak. He will seek to kill his opponent by any means, and he will do so no matter what kind of person they are. He shares no similarities with the humble and honorable warrior he once was, he is now a heartless killing machine, morally being no better than people like Dictator. Evil Ryu has shown flashes of what he is capable of. When Ryu fought Sagat in the first World Warrior Tournament, he got beaten handily. When Sagat let out his hand to help his opponent get up, Ryu let the Hado control him, and let out a violent, rage induced Shoryuken that left a huge scar across Sagat's chest, nearly killing him. Ryu has never truly succumbed to the hado in the story, as he shafted it away with the Power of Nothingness, but this concept of a Satsui no Hado controlled Ryu was interesting enough that Capcom decided to include him in many various game appearances, including this one.
 
Evil Ryu is only playable in the home console ports of CvS2 (Dreamcast, Playstation 2, etc.), meaning that he is banned from competition at most tournaments due to this limitation. If he was allowed to be played at tournaments, he could very well compete with the stronger characters, although his really low health would be a hinderance against high damage characters like Sagat and Dictator. He wouldn't be overpowered, but he would certainly be a competitive character.


== Gameplay ==
== Gameplay ==
Todo is a seemingly simple character with some surprising execution required to master him. He only has 4 special moves, with 3 of those specials just being variations on the same move. His various Kasane Ate wave specials allow him to control space and are very plus in most situations, making for oppressive projectiles. 236P simply sends out the wave in front of him, with the different strengths determining the distance. These are +6, meaning you can realistically link from them if close enough. 623P is Aogi Kasane Ate, or Scrape. While these look like anti-airs, they are a bit too slow for that, but still work well if done preemptively enough. j.236P is Tobi Kasane Ate, or air wave. These are amazing air-to-airs and pressure tools, especially when done with a tiger knee input (doing the input as 2369P in order to do it as soon as you jump). These also leave you incredibly plus, especially on block. His final special is 63214P Taikuzushi, or Command Grab. This is an amazing command grab that allows him to combo from it, making for very high damage combos. When roll cancelled it's especially strong, as it can go through mashing and even be used as a realistic anti-air!


Todo has various useful normals and links as well, solidifying him as a neutral and pressure character. However, he does come with a few major weaknesses holding him back. While he has decent damage potential, nothing he does ends in a knockdown, limiting his ability to properly mix an opponent up. While his health is high, he lacks a reversal, leaving him struggling on defense or forced to spend meter. He only really has one useful super as well, 236236P Cho Kasane Ate. His other super, 2363214P Shingan Kazura Otoshi, is a counter with startup super flash. This basically screams "I'm doing my counter move!" and makes your opponent very unlikely to press a button if they're paying attention. He lacks a reversal, leaving him very weak on defense without roll cancels, though roll cancels make him a lot scarier overall. Todo is a straightforward neutral/pressure character with a difficult but damaging Custom Combo, and if you like some difficult execution on a seemingly simple character, you might have a lot of fun with him.
Evil Ryu is a mix between normal Ryu and Akuma. He gains Akuma's moves, like the Ashura Senkuu, Messatsu Gou Shoryuu, and most notably, the Raging Demon. Essentially you're playing as Ryu with Akuma's kit. Due to his really low health and stun, he's a little bit of a glass cannon, although his rushdown isn't as scary as Akuma's. He trades this health and stun decrease for really high damage combos and tricky setups.
 
While Evil Ryu covers some of normal Ryu's weaknesses, he has his own unique flaws. While Evil Ryu does have the high damage and easy knockdowns, his mixups aren't on the level of Akuma's, as his divekick command normal it is not a crazy mixup and lacks a demon flip or air fireball to maintain his pressure after knockdowns. His mixups don't differ at all from normal Ryu, so he can't necessarily go full on rushdown like Akuma can, has his mix isn't as threatening and has even lower health. Because of this, Evil Ryu can either dominate a round or get washed, it's usually one or the other. He requires the fundamental consistency of Ryu and the potent pressure abilities of Akuma to be played effectively. Leaning towards one side will not be optimal for Evil Ryu to stay on the screen.


=== Groove Selection ===
=== Groove Selection ===
'''Best - A:''' It's hard to justify playing Todo in any Groove besides A-Groove. A-Todo gets a very powerful Custom Combo, and a lot of ways to utilize it. Links after Kasane Ate in the corner, activating after a command grab for 10k+ damage, great guard crush potential with repeated Kasane Ate's, Todo has it all. He also gets roll, which he absolutely needs for RC command grab. RC command grab becomes much scarier in general because of the Custom Combo from it. A-Todo is a clear optimal Groove for him.


'''Useful - N/C/S:''' N-Groove gives Todo much better movement, mainly having hop, which helps his mixups a lot. Having consistent level 1 supers isn't bad, but Todo can also activate Max Mode, which gives him a decent and useful damage increase. He maintains roll for RC command grab and RC Scrape, and cheaper access to guard cancels for better defense. His supers are fairly useful, and the level 2 version of Cho Kasane Ate does decent damage. C-Todo gets rolls too, and his guard crush potential is a lot better with multiple supers. S-Todo similarly gets to spam level 1 Cho Kasane Ate, and can do it infinitely at low health, making for much scarier pressure. Charging is a chore however, but since Todo has decent neutral and offensive presence, people might not be as quick to press against you. Run and hop, similar to N-Todo, give him better mixup ability to go with his ridiculous safety on block.
'''Best - N:''' Similar to Akuma, Evil Ryu likes N-Groove due to it's mobility, but also likes it because of it's sharing elements from C-Groove, which synergizes well with his more Ryu-like elements. He has both a run and a hop to better pad his pressure, and easy to access level 3s, which becomes really scary with a Raging Demon in the back pocket. Not only that, but Max Mode also increases Evil Ryu's already high combo damage. As well, he has access to roll cancels and guard cancels, which help out Evil Ryu not get hit as often.


'''Worst - K/P:''' All 3 of these Grooves sacrifice roll, which Todo really likes having for Roll Cancels. K-Todo gets Rage, which does up his damage, and Just Defend is a useful tool both offensively and defensively. Hop and run aid his mixups as well, but level 3 Cho Kasane Ate does pitiful damage for the cost, making his damage much less worthwhile. P-Todo similarly has very little, as his meterless punishes aren't bad but aren't amazing either. Having a level 3 stored doesn't do much to give him more damage either. S-Todo gets to end combos in level 1
'''Useful - K/C/A:''' K-Eryu is essentially an all-in offensive gamble. You risk all of your defensive subsystems for high octane offense. Runs, Hops, frequent level 3s, and a crazy damage/defense buff when raged means it's either win or bust when Evil Ryu uses K-Groove. The only thing that keeps K-Eyu afloat is the JD, which is the only real defensive subsystem available to him, and if he can get a few of them, it makes life a little easier for him. C-Eryu is a more Ryu-like character, relying on the sound fundamentals with his buttons and specials to win, although the main takeaway being his life is extremely low, so you have to win neutral a lot to ensure that he stays alive. While his level 2 cancels are really strong, he has to make sure he can stay on the screen long enough to get that meter. The lack of any mobility options hurts his pressure greatly, meaning he has to rely on footsies more than anything else to get the job done. The same applies to A-Eryu, but he gains the CC in exchange for the level 2 cancels. His CC does do good damage, but it's not anything crazy, just painfully average. In C and A he has to play more like Ryu than Akuma.


'''Worst - P/S:''' P-Eryu is very, very reliant on parries. In order to ensure he doesn't lose too much health in neutral, he needs to get those parries in, and whether he punishes the attack or not, as long as he does not get hit by anything he is doing fine. It's really difficult for Evil Ryu to get a super in P since he might not even live long enough to get it, but at the very least he's good enough to where he can build that P-Groove meter for the next character coming in when he eventually dies. S-Eryu can play both a Ryu type gameplan and Akuma type gameplan, as he can charge meter while controlling space and rush with his hop and run. Supers are very hard to come by in S, and S-Eryu only really becomes super threatening when he's going to die anyways.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
|intro=
|intro=
---------------------------
---------------------------
'''Todo''' is a neutral and pressure based character who uses his powerful Kasane Ate specials to generate plus frames and crush guard, or mixing in his Taikuzushi command grab that he can combo from for big damage. Todo is best in '''A-Groove'''.
'''Evil Ryu''' is a Ryu/Akuma hybrid who can rush well and dish out good damage but can't take any. His best groove is '''N-Groove'''.
|pros=
|pros=
* '''Plus Frames:''' Todo can easily get himself very plus on block, and go through guard bars very quickly. While normal Kasane Ate is good at this, doing a tiger knee Tobi Kasane Ate is even better, and allows you to be immensely safe
* '''Shoto''': Good buttons and a kit that can work in most situations
* '''Meter Spend:''' His Cho Kasane Ate is a great super for resetting pressure, cranking guard bar, and ending combos. The level 1 version alone is +15, allowing him to very safely continue his guard crush string afterwards, and in S-Groove is incredibly annoying to deal with
* '''Rushdown''': With some of Akuma's tools, Evil Ryu can pressure better than normal Ryu
* '''Command Grab:''' 63214P Taikuzushi is a great command grab that can be followed up with a combo for great damage. When roll cancelled, it's even harder to beat, and will eat through buttons and even anti-air for big damage
* '''Damage''': His buttons and combos do really good damage and stun, Evil Ryu can kill an opponent in a couple of touches
* '''Simple CC:''' While the optimized versions are difficult, his easiest Custom Combos still do good damage, and in the corner he can just do repeated Kasane Ate both on hit and block for great damage
* '''Consistent Enders''': His combos always lead into a knockdown that allows for some okizeme and pressure
|cons=
|cons=
* '''Bad Defense:''' Despite his decent health value, having no reversal leaves Todo very stuck on defense, though roll cancel helps this a lot
* '''Health''': Having even lower health than Akuma means that Evil Ryu can get washed easily if things go wrong
* '''Execution:''' Being able to consistently roll cancel, hit links after Kasane Ate, and tiger knee Tobi Kasane Ate are all execution pitfalls a Todo player has to learn, not to mention his optimized Custom Combo
* '''Defense''' Despite having mostly Ryu's kit, Evil Ryu can't really afford to play defensively like normal Ryu can, as he can die just as quickly as he can kill the opponent. He almost always has to be on offense
* '''Limited Moveset:''' Todo only has 4 specials and 2 supers to work with, and one of those supers isn't useful at all. This leaves him with very few answers to a lot of things, and while what he does have is fine, it's still a limit to play around
* '''Reliant on Mobility''': Evil Ryu's effectiveness relies on the run and hop mechanics of the S, N and K grooves. C and A are useful, but the huge sacrifice in mobility makes Evil Ryu far less of a threat
* '''Mixup:''' While he can guard crush with the best of them, Todo relies on mixing up with his command grab, which requires pretty close range. He lacks a high/low mixup otherwise,
}}
}}


Line 81: Line 83:
| input    = 5LP / Far LP
| input    = 5LP / Far LP
| subtitle = Far Light Punch
| subtitle = Far Light Punch
| image    =
| image    = CVS2 EvilRyu 5LP.png
| caption  =  
| caption  =  
| linkname = 5LP
| linkname = 5LP
Line 88: Line 90:
   | version    = Far {{Icon-Capcom|LP}}
   | version    = Far {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      = -
   | damage      = 300
   | stun        = -
   | stun        = 3
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 2
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 6
   | total      = -
   | total      = 12
   | advHit      = -
   | advHit      = +7
   | advBlock    = -
   | advBlock    = +7
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 109: Line 111:
| input    = 5MP / Far MP
| input    = 5MP / Far MP
| subtitle = Far Medium Punch
| subtitle = Far Medium Punch
| image    =
| image    = CVS2 EvilRyu 5MP.png
| caption  =  
| caption  =  
| linkname = 5MP
| linkname = 5MP
Line 116: Line 118:
   | version    = Far {{Icon-Capcom|MP}}
   | version    = Far {{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 900
   | stun        = -
   | stun        = 9
   | cancel      = -
   | cancel      = SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 17
   | total      = -
   | total      = 28
   | advHit      = -
   | advHit      = -1
   | advBlock    = -
   | advBlock    = -1
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
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| input    = 5HP / Far HP
| input    = 5HP / Far HP
| subtitle = Far Heavy Punch
| subtitle = Far Heavy Punch
| image    =
| image    = CVS2 EvilRyu 5HP.png
| caption  =  
| caption  =  
| linkname = 5HP
| linkname = 5HP
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   | version    = Far {{Icon-Capcom|HP}}
   | version    = Far {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1300
   | stun        = -
   | stun        = 13
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 8
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 23
   | total      = -
   | total      = 37
   | advHit      = -
   | advHit      = -5
   | advBlock    = -
   | advBlock    = -5
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 165: Line 167:
| input    = 5LK / Far LK
| input    = 5LK / Far LK
| subtitle = Far Light Kick
| subtitle = Far Light Kick
| image    =
| image    = CVS2 EvilRyu 5LK.png
| caption  =  
| caption  =  
| linkname = 5LK
| linkname = 5LK
Line 172: Line 174:
   | version    = Far {{Icon-Capcom|LK}}
   | version    = Far {{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
   | stun        = 4
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = Mid
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 7
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 193: Line 195:
| input    = 5MK / Far MK
| input    = 5MK / Far MK
| subtitle = Far Medium Kick
| subtitle = Far Medium Kick
| image    =
| image    = CVS2 EvilRyu 5MK.png
| caption  =  
| caption  =  
| linkname = 5MK
| linkname = 5MK
Line 200: Line 202:
   | version    = Far {{Icon-Capcom|MK}}
   | version    = Far {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 8
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 12
   | total      = -
   | total      = 28
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 221: Line 223:
| input    = 5HK / Far HK
| input    = 5HK / Far HK
| subtitle = Far Heavy Kick
| subtitle = Far Heavy Kick
| image    =
| image    = CVS2 EvilRyu 5HK.png
| caption  =  
| caption  =  
| linkname = 5HK
| linkname = 5HK
Line 228: Line 230:
   | version    = Far {{Icon-Capcom|HK}}
   | version    = Far {{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1200, 1100
   | stun        = -
   | stun        = 12, 11
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 12
   | recovery    = -
   | recovery    = 18
   | total      = -
   | total      = 34
   | advHit      = -
   | advHit      = -6
   | advBlock    = -
   | advBlock    = -6
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 250: Line 252:
| input    = cl.LP
| input    = cl.LP
| subtitle = Close Light Punch
| subtitle = Close Light Punch
| image    =
| image    = CVS2 EvilRyu cLP.png
| caption  =  
| caption  =  
| linkname = cl.LP
| linkname = cl.LP
Line 257: Line 259:
   | version    = Close {{Icon-Capcom|LP}}
   | version    = Close {{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
   | stun        = 4
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 2
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 6
   | total      = -
   | total      = 12
   | advHit      = -
   | advHit      = +7
   | advBlock    = -
   | advBlock    = +7
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 278: Line 280:
| input    = cl.MP
| input    = cl.MP
| subtitle =  
| subtitle =  
| image    =
| image    = CVS2 EvilRyu cMP.png
| caption  =  
| caption  =  
| linkname = cl.MP
| linkname = cl.MP
Line 285: Line 287:
   | version    = Close {{Icon-Capcom|MP}}
   | version    = Close {{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 700
   | stun        = -
   | stun        = 7
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 10
   | recovery    = -
   | recovery    = 10
   | total      = -
   | total      = 23
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 306: Line 308:
| input    = cl.HP
| input    = cl.HP
| subtitle = Close Heavy Punch
| subtitle = Close Heavy Punch
| image    =
| image    = CVS2 EvilRyu cHP.png
| caption  =  
| caption  =  
| linkname = cl.HP
| linkname = cl.HP
Line 313: Line 315:
   | version    = Close {{Icon-Capcom|HP}}
   | version    = Close {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100, 1000
   | stun        = -
   | stun        = 11, 10
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 24
   | total      = -
   | total      = 33
   | advHit      = -
   | advHit      = -8
   | advBlock    = -
   | advBlock    = -8
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 334: Line 336:
| input    = cl.LK
| input    = cl.LK
| subtitle = Close Light Kick
| subtitle = Close Light Kick
| image    =
| image    = CVS2 EvilRyu 5LK.png
| caption  =  
| caption  =  
| linkname = cl.LK
| linkname = cl.LK
Line 341: Line 343:
   | version    = Close {{Icon-Capcom|LK}}
   | version    = Close {{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
   | stun        = 4
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      =Mid
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 7
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 362: Line 364:
| input    = cl.MK
| input    = cl.MK
| subtitle = Close Medium Kick
| subtitle = Close Medium Kick
| image    =
| image    = CVS2 EvilRyu cMK.png
| caption  =  
| caption  =  
| linkname = cl.MK
| linkname = cl.MK
Line 369: Line 371:
   | version    = Close {{Icon-Capcom|MK}}
   | version    = Close {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 16
   | total      = -
   | total      = 27
   | advHit      = -
   | advHit      = +1
   | advBlock    = -
   | advBlock    = +1
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 390: Line 392:
| input    = cl.HK
| input    = cl.HK
| subtitle = Close Heavy Kick
| subtitle = Close Heavy Kick
| image    =
| image    = CVS2 EvilRyu cHK.png
| caption  =  
| caption  =  
| linkname = cl.MK
| linkname = cl.MK
Line 397: Line 399:
   | version    = Close {{Icon-Capcom|HK}}
   | version    = Close {{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800+500
   | stun        = -
   | stun        = 8+5
   | cancel      = -
   | cancel      = SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      =High
   | startup    = -
   | startup    = 7
   | active      = -
   | active      = 12
   | recovery    = -
   | recovery    = 18
   | total      = -
   | total      = 37
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 419: Line 421:
| input    = 2LP / cr.LP
| input    = 2LP / cr.LP
| subtitle = Crouching Light Punch
| subtitle = Crouching Light Punch
| image    =
| image    = CVS2 EvilRyu 2LP.png
| caption  =  
| caption  =  
| linkname = 2LP
| linkname = 2LP
Line 426: Line 428:
   | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 300
   | stun        = -
   | stun        = 3
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      =Mid
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 6
   | total      = -
   | total      = 13
   | advHit      = -
   | advHit      = +7
   | advBlock    = -
   | advBlock    = +7
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 447: Line 449:
| input    = 2MP / cr.MP
| input    = 2MP / cr.MP
| subtitle = Crouching Medium Punch
| subtitle = Crouching Medium Punch
| image    =
| image    = CVS2 EvilRyu 2MP.png
| caption  =  
| caption  =  
| linkname = 2MP
| linkname = 2MP
Line 454: Line 456:
   | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      =Mid
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 7
   | recovery    = -
   | recovery    = 11
   | total      = -
   | total      = 22
   | advHit      = -
   | advHit      = +4
   | advBlock    = -
   | advBlock    = +4
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 475: Line 477:
| input    = 2HP / cr.HP
| input    = 2HP / cr.HP
| subtitle = Crouching Heavy Punch
| subtitle = Crouching Heavy Punch
| image    =
| image    = CVS2 EvilRyu 2HP.png
| caption  =  
| caption  =  
| linkname = 2HP
| linkname = 2HP
Line 482: Line 484:
   | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100, 800
   | stun        = -
   | stun        = 11, 8
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 11
   | recovery    = -
   | recovery    = 26
   | total      = -
   | total      = 40
   | advHit      = -
   | advHit      = -13
   | advBlock    = -
   | advBlock    = -13
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 503: Line 505:
| input    = 2LK / cr.LK
| input    = 2LK / cr.LK
| subtitle = Crouching Light Kick
| subtitle = Crouching Light Kick
| image    =
| image    = CVS2 EvilRyu 2LK.png
| caption  =  
| caption  =  
| linkname = 2LK
| linkname = 2LK
Line 510: Line 512:
   | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 200
   | stun        = -
   | stun        = 2
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 8
   | total      = -
   | total      = 15
   | advHit      = -
   | advHit      = +5
   | advBlock    = -
   | advBlock    = +5
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 531: Line 533:
| input    = 2MK / cr.MK
| input    = 2MK / cr.MK
| subtitle = Crouching Medium Kick
| subtitle = Crouching Medium Kick
| image    =
| image    = CVS2 EvilRyu 2MK.png
| caption  =  
| caption  =  
| linkname = 2MK
| linkname = 2MK
Line 538: Line 540:
   | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 700
   | stun        = -
   | stun        = 7
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      =Low
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 17
   | total      = -
   | total      = 27
   | advHit      = -
   | advHit      = -1
   | advBlock    = -
   | advBlock    = -1
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 559: Line 561:
| input    = 2HK / cr.HK
| input    = 2HK / cr.HK
| subtitle = Crouching Heavy Kick
| subtitle = Crouching Heavy Kick
| image    =
| image    = CVS2 EvilRyu 2HK.png
| caption  =  
| caption  =  
| linkname = 2HK
| linkname = 2HK
Line 566: Line 568:
   | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      =  
   | damage      = 1200
   | stun        =  
   | stun        = 12
   | cancel      =  
   | cancel      = SP/SU
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 6
   | recovery    =  
   | recovery    = 35
   | total      =  
   | total      =45
   | advHit      =  
   | advHit      = DWN
   | advBlock    =  
   | advBlock    = -15
   | invul      =  
   | invul      = None
   | description =  
   | description =  
  }}
  }}
Line 588: Line 590:
| input    = j.LP
| input    = j.LP
| subtitle = Jumping Light Punch
| subtitle = Jumping Light Punch
| image    =
| image    = CVS2 EvilRyu jLP.png
| caption  =  
| caption  =  
| linkname = j.LP
| linkname = j.LP
Line 595: Line 597:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 500
   | stun        = -
   | stun        = 5
   | cancel      = -
   | cancel      = SP
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      =High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 22
   | recovery    = -
   | recovery    =  
   | total      = -
   | total      = 25
   | advHit      = -
   | advHit      =  
   | advBlock    = -
   | advBlock    =  
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 616: Line 618:
| input    = j.MP
| input    = j.MP
| subtitle = Jumping Medium Punch
| subtitle = Jumping Medium Punch
| image    =
| image    = CVS2 EvilRyu njMP.png
| caption  =  
| caption  = Neutral Jump
| image2  = CVS2 EvilRyu jMP.png
| caption2 = Diagonal Jump
| linkname = j.MP
| linkname = j.MP
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}  
   | version    = {{Motion|u}}+{{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = SP
  | guard      = High
  | parry      = High
  | startup    = 4
  | active      = 10
  | recovery    = -
  | total      = 14
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MP}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 700+700
   | stun        = -
   | stun        = 7+7
   | cancel      = -
   | cancel      = SP
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 12
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 644: Line 665:
| input    = j.HP
| input    = j.HP
| subtitle = Jumping Heavy Punch
| subtitle = Jumping Heavy Punch
| image    =
| image    = CVS2 EvilRyu jHP.png
| caption  =  
| caption  =  
| linkname = j.HP
| linkname = j.HP
Line 651: Line 672:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 13
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 672: Line 693:
| input    = j.LK
| input    = j.LK
| subtitle = Jumping Light Kick
| subtitle = Jumping Light Kick
| image    =
| image    = CVS2 EvilRyu njLK.png
| caption  =  
| caption  = Neutral Jump
| image2  = CVS2 EvilRyu jLK.png
| caption2 = Diagonal Jump
| linkname = j.LK
| linkname = j.LK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}}  
   | version    = {{Motion|u}}+{{Icon-Capcom|LK}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
  | stun        = 4
   | cancel      = -
  | cancel      = SP
   | guard      = -
  | guard      = High
   | parry      = -
  | parry      = High
   | startup    = -
  | startup    = 4
   | active      = -
  | active      = 22
  | recovery    = -
  | total      = 26
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 400
   | stun        = 4
   | cancel      = SP
   | guard      = High
   | parry      = High
   | startup    = 3
   | active      = 22
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 25
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 700: Line 740:
| input    = j.MK
| input    = j.MK
| subtitle = Jumping Medium Kick
| subtitle = Jumping Medium Kick
| image    =
| image    = CVS2 EvilRyu njMK.png
| caption  =  
| caption  = Neutral Jump
| image2  = CVS2 EvilRyu jMK.png
| caption2 = Diagonal Jump
| linkname = j.MK
| linkname = j.MK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}}  
   | version    = {{Motion|u}}+{{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 5
  | active      = 10
  | recovery    = -
  | total      = 15
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MK}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 700
   | stun        = -
   | stun        = 7
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 12
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 728: Line 787:
| input    = j.HK
| input    = j.HK
| subtitle = Jumping Heavy Kick
| subtitle = Jumping Heavy Kick
| image    =
| image    = CVS2 EvilRyu njHK.png
| caption  =  
| caption  = Neutral Jump
| image2  = CVS2 EvilRyu jHK.png
| caption2 = Diagonal Jump
| linkname = j.HK
| linkname = j.HK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
   | version    = {{Motion|u}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1000
   | stun        = -
  | stun        = 10
   | cancel      = -
  | cancel      = SP
   | guard      = -
  | guard      = High
   | parry      = -
  | parry      = High
   | startup    = -
  | startup    = 3
   | active      = -
  | active      = 8
  | recovery    = -
  | total      = 11
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1000
   | stun        = 10
   | cancel      = None
   | guard      = High
   | parry      = High
   | startup    = 6
   | active      = 7
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 13
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 752: Line 830:


== Command Normals ==
== Command Normals ==
=== <span class="invisible-header">X</span> ===
=== <span class="invisible-header">Sakatsu Wari</span> ===
{{MoveData
{{MoveData
| name    = Generic Command
| name    = Sakatsu Wari
| input    = Generic Input
| input    = 6MP
| subtitle = Generic Name
| subtitle =
| image    = CVS2 EvilRyu 6MP.png
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|f}}+{{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 300+500
  | stun        = 3+5
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 28
  | active      = 5
  | recovery    = 20
  | total      = 53
  | advHit      = -3
  | advBlock    = -3
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Senpu Kyaku</span> ===
{{MoveData
| name    = Senpu Kyaku
| input    = 6MK
| subtitle =
| image    = CVS2 EvilRyu 6MK.png
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|f}}+{{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 19
  | active      = 4
  | recovery    = 15
  | total      = 38
  | advHit      = -4
  | advBlock    = +1
  | invul      = 6-27 (Airborne)
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Tenma Kujin Kyaku</span> ===
{{MoveData
| name    = Tenma Kujin Kyaku
| input    = j.2MK
| subtitle =
| image    = CVS2 EvilRyu j2MK.png
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|uf}}, {{Motion|d}}+{{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 7
  | active      = Varies
  | recovery    = 1
  | total      = Varies
  | advHit      = +10
  | advBlock    = +15
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Target Combo</span> ===
{{MoveData
| name    = Target Combo
| input    = cMP HP
| subtitle =  
| image    =
| image    =
| caption  =  
| caption  =  
Line 762: Line 924:
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = -
   | version    = Close {{Icon-Capcom|MP}}, {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1000
   | stun        = -
   | stun        = 10
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 8
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 23
   | total      = -
   | total      = 37
   | advHit      = -
   | advHit      = DWN
   | advBlock    = -
   | advBlock    = -5
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 781: Line 943:


== Throws ==
== Throws ==
=== <span class="invisible-header">X</span> ===
=== <span class="invisible-header">Seoi Nage</span> ===
{{MoveData
{{MoveData
| name    = Generic Throw Name
| name    = Seoi Nage
| input    = Near Opponent, 4/6HP
| input    = Near Opponent, 4/6HP
| subtitle = Punch Throw
| subtitle = Punch Throw
| image    =
| image    = CVS2 EvilRyu punchthrow.png
| caption  =  
| caption  =  
| linkname = Punch Throw Name
| linkname = Punch Throw Name
Line 793: Line 955:
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1700
   | stun        = -
   | stun        = 0
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = Grab
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 1
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
Line 809: Line 971:
}}
}}


=== <span class="invisible-header">X</span> ===
=== <span class="invisible-header">Tomoe Nage</span> ===
{{MoveData
{{MoveData
| name    = Generic Throw Name
| name    = Tomoe Nage
| input    = Near Opponent, 4/6HK
| input    = Near Opponent, 4/6HK
| subtitle = Kick Throw
| subtitle = Kick Throw
| image    =
| image    = CVS2 EvilRyu kickthrow.png
| caption  =  
| caption  =  
| linkname = Kick Throw Name
| linkname = Kick Throw Name
Line 821: Line 983:
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 2000
   | stun        = -
   | stun        = 0
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = Grab
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 1
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
Line 837: Line 999:
}}
}}


== Special Moves ==
=== <span class="invisible-header">Hadoken</span> ===
{{MoveData
| name    = Hadoken
| input    = 236P
| subtitle = Fireball
| image    = CVS2 EvilRyu 236P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 900
  | stun        = 9
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 10
  | active      =
  | recovery    = 38
  | total      = 48
  | advHit      = -5
  | advBlock    = -5
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 10
  | active      =
  | recovery    = 39
  | total      = 49
  | advHit      = -6
  | advBlock    = -6
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 10
  | active      =
  | recovery    = 40
  | total      = 50
  | advHit      = -7
  | advBlock    = -7
  | invul      = None
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Shakunetsu Hadoken</span> ===
{{MoveData
| name    = Shakunetsu Hadoken
| input    = 41236P
| subtitle = Red Fireball
| image    = CVS2 EvilRyu 41236P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|41236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      =
  | recovery    = 41
  | total      = 54
  | advHit      = DWN
  | advBlock    = -8
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|41236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      =
  | recovery    = 42
  | total      = 55
  | advHit      = DWN
  | advBlock    = -9
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|41236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1200
  | stun        = 12
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      =
  | recovery    = 43
  | total      = 56
  | advHit      = DWN
  | advBlock    = -10
  | invul      = None
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Shoryuken</span> ===
{{MoveData
| name    = Shoryuken
| input    = 623P
| subtitle =
| image    = CVS2 EvilRyu 623P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|623}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1100+400+300
  | stun        = 11+4+3
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 2
  | active      = 16
  | recovery    = 26
  | total      = 44
  | advHit      = DWN
  | advBlock    = -18
  | invul      = 2 (Full) 3-18 (Lower)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|623}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1200+400+300
  | stun        = 12+4+3
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 2
  | active      = 18
  | recovery    = 37
  | total      = 47
  | advHit      = DWN
  | advBlock    = -29
  | invul      = 8 (Full) 9-20 (Lower)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|623}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1300+400+300
  | stun        = 13+4+3
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 2
  | active      =  20
  | recovery    = 48
  | total      = 70
  | advHit      = DWN
  | advBlock    = -40
  | invul      = 8 (Full) 9-22 (Lower)
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Tatsumaki Senpukyaku</span> ===
{{MoveData
| name    = Tatsumaki Senpukyaku
| input    = 214K
| subtitle =
| image    = CVS2 EvilRyu 214K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      = 8
  | recovery    = 17
  | total      = 38
  | advHit      = DWN
  | advBlock    =
  | invul      = 34 (Airborne)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      = 44
  | recovery    = 17
  | total      = 74
  | advHit      = DWN
  | advBlock    =
  | invul      = 70 (Airborne)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      = 58
  | recovery    = 17
  | total      = 88
  | advHit      = DWN
  | advBlock    =
  | invul      = 82 (Airborne)
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Air Tatsumaki Senpukyaku</span> ===
{{MoveData
| name    = Air Tatsumaki Senpukyaku
| input    = j.214K
| subtitle =
| image    = CVS2 EvilRyu j214K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = In Air, {{Motion|214}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 20
  | recovery    = 6L
  | total      = Varies
  | advHit      = DWN
  | advBlock    =
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = In Air, {{Motion|214}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 26
  | recovery    = 5L
  | total      = Varies
  | advHit      = DWN
  | advBlock    =
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = In Air, {{Motion|214}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 38
  | recovery    = 5L
  | total      = Varies
  | advHit      = DWN
  | advBlock    =
  | invul      = None
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Ashura Senku</span> ===
{{MoveData
| name    = Ashura Senku
| input    = 623/421 PPP/KKK
| subtitle = Teleport
| image    = CVS2 EvilRyu teleport.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      =
  | guard      =
  | parry      =
  | startup    = 20
  | active      = 1~46
  | recovery    = 11
  | total      =32~77
  | advHit      =
  | advBlock    =
  | invul      = 21~66 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      =
  | guard      =
  | parry      =
  | startup    = 20
  | active      = 1~31
  | recovery    = 11
  | total      = 32~62
  | advHit      =
  | advBlock    =
  | invul      = 21~51 (Full)
  | description =  Placeholder
}}
}}
== Super Moves ==
=== <span class="invisible-header">Shinku Hadoken</span> ===
{{MoveData
| name    = Shinku Hadoken
| input    = 6321463214P
| subtitle =
| image    = CVS2 EvilRyu 6321463214P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 2200
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 4:5
  | active      =
  | recovery    = 45
  | total      = 54
  | advHit      = DWN
  | advBlock    = -6
  | invul      = 7 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 3400
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 4:5
  | active      =
  | recovery    = 45
  | total      = 54
  | advHit      = DWN
  | advBlock    = -3
  | invul      = 12 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 4800
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 4:5
  | active      =
  | recovery    = 45
  | total      = 54
  | advHit      = DWN
  | advBlock    = 0
  | invul      = 19 (Full)
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Messatsu Goshoryu</span> ===
{{MoveData
| name    = Messatsu Goshoryu
| input    = 23623P
| subtitle =
| image    = CVS2 EvilRyu 23623P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 2800
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 4:4
  | active      = 8(17)31
  | recovery    = 26
  | total      = 91
  | advHit      = DWN
  | advBlock    = -28
  | invul      = 8 (Full) 13-28 (Lower)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 4100
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = Mid
  | startup    = 4:4
  | active      =12(14)34
  | recovery    = 37
  | total      = 105
  | advHit      = DWN
  | advBlock    = -39
  | invul      = 14 (Full) 15-32 (Lower)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 5900
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 4:4
  | active      = 8(17)8(14)34
  | recovery    = 37
  | total      = 126
  | advHit      = DWN
  | advBlock    = -39
  | invul      = 22 37-52 (Full) 23-28 (Lower)
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Denjin Hadoken</span> ===
{{MoveData
| name    = Denjin Hadoken
| input    = 6321463214K
| subtitle =
| image    = CVS2 EvilRyu 6321463214K.png
| caption  = Charge
| image2  = CVS2 EvilRyu 6321463214K 2.png
| caption2 =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|K}}
  | subtitle    =
  | damage      = 4000
  | stun        = 80
  | cancel      = None
  | guard      = Unblockable
  | parry      = High
  | startup    = 4:55
  | active      =
  | recovery    = 45
  | total      = 104
  | advHit      = DWN
  | advBlock    =
  | invul      = 10 (Full)
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Shun Goku Satsu</span> ===
{{MoveData
| name    = Shun Goku Satsu
| input    = LP LP 6 LK HP
| subtitle = Raging Demon
| image    = CVS2 EvilRyu demon.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 7000
  | stun        = 0
  | cancel      = None
  | guard      = Grab
  | parry      = Grab
  | startup    = 4:5
  | active      = 43
  | recovery    = 9
  | total      = 61
  | advHit      = DWN
  | advBlock    =
  | invul      = 22 (Full)
| description  = Placeholder
}}
}}
== Colors ==
[[File:Evilryu_CvS2_colors.PNG]]
[[File:Evilryu_CvS2_colors.PNG]]



Latest revision as of 18:24, 25 April 2025

Introduction

CVS2 EvilRyu CAPCOM Art.jpg
Health (at Ratio 2)
10600 Very Low
Stun
60 Low
Dash Length
15 Frames Short
Dash Type
Slide Corpse Hop=No, Proj. Hop=No
Run Speed
8.2 Slightly Above Average
Roll Distance
140 pixels Far
Roll Duration
27f Long
Wakeup Speed compared to Ryu
0f Average

Story

Evil Ryu (also referred to as Eryu) is a hypothetical what-if character in the Street Fighter lore, where Ryu finally succumbs to the Satsui no Hado, and fully transforms into a powerful being that has nothing but evil intent in his actions. This was a goal primarily wanted by Akuma, who thought that without it Ryu would be weak. He will seek to kill his opponent by any means, and he will do so no matter what kind of person they are. He shares no similarities with the humble and honorable warrior he once was, he is now a heartless killing machine, morally being no better than people like Dictator. Evil Ryu has shown flashes of what he is capable of. When Ryu fought Sagat in the first World Warrior Tournament, he got beaten handily. When Sagat let out his hand to help his opponent get up, Ryu let the Hado control him, and let out a violent, rage induced Shoryuken that left a huge scar across Sagat's chest, nearly killing him. Ryu has never truly succumbed to the hado in the story, as he shafted it away with the Power of Nothingness, but this concept of a Satsui no Hado controlled Ryu was interesting enough that Capcom decided to include him in many various game appearances, including this one.

Evil Ryu is only playable in the home console ports of CvS2 (Dreamcast, Playstation 2, etc.), meaning that he is banned from competition at most tournaments due to this limitation. If he was allowed to be played at tournaments, he could very well compete with the stronger characters, although his really low health would be a hinderance against high damage characters like Sagat and Dictator. He wouldn't be overpowered, but he would certainly be a competitive character.

Gameplay

Evil Ryu is a mix between normal Ryu and Akuma. He gains Akuma's moves, like the Ashura Senkuu, Messatsu Gou Shoryuu, and most notably, the Raging Demon. Essentially you're playing as Ryu with Akuma's kit. Due to his really low health and stun, he's a little bit of a glass cannon, although his rushdown isn't as scary as Akuma's. He trades this health and stun decrease for really high damage combos and tricky setups.

While Evil Ryu covers some of normal Ryu's weaknesses, he has his own unique flaws. While Evil Ryu does have the high damage and easy knockdowns, his mixups aren't on the level of Akuma's, as his divekick command normal it is not a crazy mixup and lacks a demon flip or air fireball to maintain his pressure after knockdowns. His mixups don't differ at all from normal Ryu, so he can't necessarily go full on rushdown like Akuma can, has his mix isn't as threatening and has even lower health. Because of this, Evil Ryu can either dominate a round or get washed, it's usually one or the other. He requires the fundamental consistency of Ryu and the potent pressure abilities of Akuma to be played effectively. Leaning towards one side will not be optimal for Evil Ryu to stay on the screen.

Groove Selection

Best - N: Similar to Akuma, Evil Ryu likes N-Groove due to it's mobility, but also likes it because of it's sharing elements from C-Groove, which synergizes well with his more Ryu-like elements. He has both a run and a hop to better pad his pressure, and easy to access level 3s, which becomes really scary with a Raging Demon in the back pocket. Not only that, but Max Mode also increases Evil Ryu's already high combo damage. As well, he has access to roll cancels and guard cancels, which help out Evil Ryu not get hit as often.

Useful - K/C/A: K-Eryu is essentially an all-in offensive gamble. You risk all of your defensive subsystems for high octane offense. Runs, Hops, frequent level 3s, and a crazy damage/defense buff when raged means it's either win or bust when Evil Ryu uses K-Groove. The only thing that keeps K-Eyu afloat is the JD, which is the only real defensive subsystem available to him, and if he can get a few of them, it makes life a little easier for him. C-Eryu is a more Ryu-like character, relying on the sound fundamentals with his buttons and specials to win, although the main takeaway being his life is extremely low, so you have to win neutral a lot to ensure that he stays alive. While his level 2 cancels are really strong, he has to make sure he can stay on the screen long enough to get that meter. The lack of any mobility options hurts his pressure greatly, meaning he has to rely on footsies more than anything else to get the job done. The same applies to A-Eryu, but he gains the CC in exchange for the level 2 cancels. His CC does do good damage, but it's not anything crazy, just painfully average. In C and A he has to play more like Ryu than Akuma.

Worst - P/S: P-Eryu is very, very reliant on parries. In order to ensure he doesn't lose too much health in neutral, he needs to get those parries in, and whether he punishes the attack or not, as long as he does not get hit by anything he is doing fine. It's really difficult for Evil Ryu to get a super in P since he might not even live long enough to get it, but at the very least he's good enough to where he can build that P-Groove meter for the next character coming in when he eventually dies. S-Eryu can play both a Ryu type gameplan and Akuma type gameplan, as he can charge meter while controlling space and rush with his hop and run. Supers are very hard to come by in S, and S-Eryu only really becomes super threatening when he's going to die anyways.


Evil Ryu is a Ryu/Akuma hybrid who can rush well and dish out good damage but can't take any. His best groove is N-Groove.
Pros Cons
  • Shoto: Good buttons and a kit that can work in most situations
  • Rushdown: With some of Akuma's tools, Evil Ryu can pressure better than normal Ryu
  • Damage: His buttons and combos do really good damage and stun, Evil Ryu can kill an opponent in a couple of touches
  • Consistent Enders: His combos always lead into a knockdown that allows for some okizeme and pressure
  • Health: Having even lower health than Akuma means that Evil Ryu can get washed easily if things go wrong
  • Defense Despite having mostly Ryu's kit, Evil Ryu can't really afford to play defensively like normal Ryu can, as he can die just as quickly as he can kill the opponent. He almost always has to be on offense
  • Reliant on Mobility: Evil Ryu's effectiveness relies on the run and hop mechanics of the S, N and K grooves. C and A are useful, but the huge sacrifice in mobility makes Evil Ryu far less of a threat



!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!

Normal Moves

Far Normals

5LP

Far Jab
Far Light Punch
5LP / Far LP
CVS2 EvilRyu 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lp.png 300 3 RF/SP/SU Mid High 2 4 6 12 +7 +7 None

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5MP

Far Strong
Far Medium Punch
5MP / Far MP
CVS2 EvilRyu 5MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mp.png 900 9 SU Mid High 5 6 17 28 -1 -1 None

Placeholder

5HP

Far Fierce
Far Heavy Punch
5HP / Far HP
CVS2 EvilRyu 5HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hp.png 1300 13 None Mid High 8 6 23 37 -5 -5 None

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5LK

Far Short
Far Light Kick
5LK / Far LK
CVS2 EvilRyu 5LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lk.png 400 4 SP/SU Mid Mid 4 8 7 19 +2 +2 None

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5MK

Far Forward
Far Medium Kick
5MK / Far MK
CVS2 EvilRyu 5MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mk.png 800 8 None Mid High 8 8 12 28 +2 +2 None

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5HK

Far Roundhouse
Far Heavy Kick
5HK / Far HK
CVS2 EvilRyu 5HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hk.png 1200, 1100 12, 11 SP/SU Mid High 4 12 18 34 -6 -6 None

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Close Standing Normals

clLP

Close Jab
Close Light Punch
cl.LP
CVS2 EvilRyu cLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lp.png 400 4 RF/SP/SU Mid High 2 4 6 12 +7 +7 None

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clMP

Close Strong
cl.MP
CVS2 EvilRyu cMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mp.png 700 7 SP/SU Mid High 3 10 10 23 +2 +2 None

Placeholder

clHP

Close Fierce
Close Heavy Punch
cl.HP
CVS2 EvilRyu cHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hp.png 1100, 1000 11, 10 SP/SU Mid High 3 6 24 33 -8 -8 None

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clLK

Close Short
Close Light Kick
cl.LK
CVS2 EvilRyu 5LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lk.png 400 4 SP/SU Mid Mid 4 8 7 19 +2 +2 None

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clMK

Close Forward
Close Medium Kick
cl.MK
CVS2 EvilRyu cMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mk.png 800 8 SP/SU Mid High 3 8 16 27 +1 +1 None

Placeholder

clHK

Close Roundhouse
Close Heavy Kick
cl.HK
CVS2 EvilRyu cHK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hk.png 800+500 8+5 SU Mid High 7 12 18 37 +2 +2 None

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Crouching Normals

2LP

Crouch Jab
Crouching Light Punch
2LP / cr.LP
CVS2 EvilRyu 2LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lp.png 300 3 RF/SP/SU Mid Mid 3 4 6 13 +7 +7 None

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2MP

Crouch Strong
Crouching Medium Punch
2MP / cr.MP
CVS2 EvilRyu 2MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mp.png 800 8 SP/SU Mid Mid 4 7 11 22 +4 +4 None

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2HP

Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
CVS2 EvilRyu 2HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hp.png 1100, 800 11, 8 SP/SU Mid High 3 11 26 40 -13 -13 None

Placeholder

2LK

Crouch Short
Crouching Light Kick
2LK / cr.LK
CVS2 EvilRyu 2LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lk.png 200 2 RF/SP/SU Low Low 3 4 8 15 +5 +5 None

Placeholder

2MK

Crouch Forward
Crouching Medium Kick
2MK / cr.MK
CVS2 EvilRyu 2MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mk.png 700 7 SP/SU Low Low 4 6 17 27 -1 -1 None

Placeholder

2HK

Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
CVS2 EvilRyu 2HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hk.png 1200 12 SP/SU Low Low 4 6 35 45 DWN -15 None

Jumping Normals

j.LP

Jump Jab
Jumping Light Punch
j.LP
CVS2 EvilRyu jLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lp.png 500 5 SP High High 3 22 - 25 - - None

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j.MP

Jump Strong
Jumping Medium Punch
j.MP
CVS2 EvilRyu njMP.png
Neutral Jump
CVS2 EvilRyu jMP.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Mp.png 700 7 SP High High 4 10 - 14 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Mp.png 700+700 7+7 SP High High 5 12 - 17 - - None

Placeholder

j.HP

Jump Fierce
Jumping Heavy Punch
j.HP
CVS2 EvilRyu jHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hp.png 1100 11 None High High 5 8 - 13 - - None

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j.LK

Jump Short
Jumping Light Kick
j.LK
CVS2 EvilRyu njLK.png
Neutral Jump
CVS2 EvilRyu jLK.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Lk.png 400 4 SP High High 4 22 - 26 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Lk.png 400 4 SP High High 3 22 - 25 - - None

Placeholder

j.MK

Jump Forward
Jumping Medium Kick
j.MK
CVS2 EvilRyu njMK.png
Neutral Jump
CVS2 EvilRyu jMK.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Mk.png 700 7 None High High 5 10 - 15 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Mk.png 700 7 None High High 5 12 - 17 - - None

Placeholder

j.HK

Jump Roundhouse
Jumping Heavy Kick
j.HK
CVS2 EvilRyu njHK.png
Neutral Jump
CVS2 EvilRyu jHK.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Hk.png 1000 10 SP High High 3 8 - 11 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Hk.png 1000 10 None High High 6 7 - 13 - - None

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Command Normals

Sakatsu Wari

Sakatsu Wari
6MP
CVS2 EvilRyu 6MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.png+Mp.png 300+500 3+5 None High High 28 5 20 53 -3 -3 None

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Senpu Kyaku

Senpu Kyaku
6MK
CVS2 EvilRyu 6MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.png+Mk.png 700 7 None Mid High 19 4 15 38 -4 +1 6-27 (Airborne)

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Tenma Kujin Kyaku

Tenma Kujin Kyaku
j.2MK
CVS2 EvilRyu j2MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Uf.png, D.png+Mk.png 800 8 None High High 7 Varies 1 Varies +10 +15 None

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Target Combo

Target Combo
cMP HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mp.png, Hp.png 1000 10 None Mid High 8 6 23 37 DWN -5 None

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Throws

Seoi Nage

Seoi Nage
Punch Throw
Near Opponent, 4/6HP
CVS2 EvilRyu punchthrow.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hp.png 1700 0 - Grab - 3 1 13 17 - - -

Placeholder

Tomoe Nage

Tomoe Nage
Kick Throw
Near Opponent, 4/6HK
CVS2 EvilRyu kickthrow.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hk.png 2000 0 - Grab - 5 1 13 19 - - -

Placeholder

Special Moves

Hadoken

Hadoken
Fireball
236P
CVS2 EvilRyu 236P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.png + Lp.png 900 9 None Mid High 10 - 38 48 -5 -5 None
Qcf.png + Mp.png 1000 10 None Mid High 10 - 39 49 -6 -6 None
Qcf.png + Hp.png 1100 11 None Mid High 10 - 40 50 -7 -7 None

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Shakunetsu Hadoken

Shakunetsu Hadoken
Red Fireball
41236P
CVS2 EvilRyu 41236P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcf.png + Lp.png 1000 10 None Mid High 13 - 41 54 DWN -8 None
Hcf.png + Mp.png 1100 11 None Mid High 13 - 42 55 DWN -9 None
Hcf.png + Hp.png 1200 12 None Mid High 13 - 43 56 DWN -10 None

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Shoryuken

Shoryuken
623P
CVS2 EvilRyu 623P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Dp.png + Lp.png 1100+400+300 11+4+3 None Mid Mid 2 16 26 44 DWN -18 2 (Full) 3-18 (Lower)
Dp.png + Mp.png 1200+400+300 12+4+3 None Mid Mid 2 18 37 47 DWN -29 8 (Full) 9-20 (Lower)
Dp.png + Hp.png 1300+400+300 13+4+3 None Mid Mid 2 20 48 70 DWN -40 8 (Full) 9-22 (Lower)

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Tatsumaki Senpukyaku

Tatsumaki Senpukyaku
214K
CVS2 EvilRyu 214K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + Lk.png 600 6 None Mid High 13 8 17 38 DWN - 34 (Airborne)
Qcb.png + Mk.png 600 6 None Mid High 13 44 17 74 DWN - 70 (Airborne)
Qcb.png + Hk.png 600 6 None Mid High 13 58 17 88 DWN - 82 (Airborne)

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Air Tatsumaki Senpukyaku

Air Tatsumaki Senpukyaku
j.214K
CVS2 EvilRyu j214K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
In Air, Qcb.png + Lk.png 600 6 None Mid High 5 20 6L Varies DWN - None
In Air, Qcb.png + Mk.png 600 6 None Mid High 5 26 5L Varies DWN - None
In Air, Qcb.png + Hk.png 600 6 None Mid High 5 38 5L Varies DWN - None

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Ashura Senku

Ashura Senku
Teleport
623/421 PPP/KKK
CVS2 EvilRyu teleport.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Dp.png/Rdp.png + 3p.png - - - - - 20 1~46 11 32~77 - - 21~66 (Full)
Dp.png/Rdp.png + 3k.png - - - - - 20 1~31 11 32~62 - - 21~51 (Full)

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Super Moves

Shinku Hadoken

Shinku Hadoken
6321463214P
CVS2 EvilRyu 6321463214P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.pngHcb.png + Lp.png 2200 0 None Mid High 4:5 - 45 54 DWN -6 7 (Full)
Hcb.pngHcb.png + Mp.png 3400 0 SP/SU Mid High 4:5 - 45 54 DWN -3 12 (Full)
Hcb.pngHcb.png + Hp.png 4800 0 None Mid High 4:5 - 45 54 DWN 0 19 (Full)

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Messatsu Goshoryu

Messatsu Goshoryu
23623P
CVS2 EvilRyu 23623P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngD.pngDf.png + Lp.png 2800 0 None Mid Mid 4:4 8(17)31 26 91 DWN -28 8 (Full) 13-28 (Lower)
Qcf.pngD.pngDf.png + Mp.png 4100 0 SP/SU Mid Mid 4:4 12(14)34 37 105 DWN -39 14 (Full) 15-32 (Lower)
Qcf.pngD.pngDf.png + Hp.png 5900 0 None Mid Mid 4:4 8(17)8(14)34 37 126 DWN -39 22 37-52 (Full) 23-28 (Lower)

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Denjin Hadoken

Denjin Hadoken
6321463214K
CVS2 EvilRyu 6321463214K.png
Charge
CVS2 EvilRyu 6321463214K 2.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.pngHcb.png + K.png 4000 80 None Unblockable High 4:55 - 45 104 DWN - 10 (Full)

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Shun Goku Satsu

Shun Goku Satsu
Raging Demon
LP LP 6 LK HP
CVS2 EvilRyu demon.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Lp.png Lp.png F.png Lk.png Hp.png 7000 0 None Grab Grab 4:5 43 9 61 DWN - 22 (Full)

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Colors

Evilryu CvS2 colors.PNG


CvS2 Wiki Navigation

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Boss Characters
Shin Akuma
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Evil Ryu
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