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{{CvS2 Character Subnav|char=Joe|short=Joe}} | {{CvS2 Character Subnav|char=Joe|short=Joe}} | ||
<div> | <div> | ||
[[File:CVS2_Joe_Data.png|right|500px]] | |||
== Story == | == Story == | ||
'''Joe Higashi''' is a champion Muay Thai fighter who's legend is just beginning. Born in Japan, Joe traveled to Thailand frequently to learn and improve at Muay Thai. Once he got skilled enough that he felt he was ready to start fighting others for real, he told his family he was leaving Japan for good. His grandmother gave him the headband he wears to always remember his homeland by. Immediately, Joe started making a name for himself. He became known as one of the most skilled Muay Thai fighters in the world. To further cement his reputation, he entered the | '''Joe Higashi''' is a champion Muay Thai fighter who's legend is just beginning. Born in Japan, Joe traveled to Thailand frequently to learn and improve at Muay Thai. Once he got skilled enough that he felt he was ready to start fighting others for real, he told his family he was leaving Japan for good. His grandmother gave him the headband he wears to always remember his homeland by. Immediately, Joe started making a name for himself. He became known as one of the most skilled Muay Thai fighters in the world. To further cement his reputation, he entered the King of Fighters tournament in South Town, USA, ran by Geese Howard. There, he met the brothers Terry and Andy. Terry and Andy shared of their past involving Geese Howard, and Joe informed them about the tournament. The three together became fast friends after that, and Joe joined the brothers to help them make their revenge plot happen. | ||
Joe stays in South Town, and travels with the Bogard brothers to compete in the various KOF tournaments with them. He still hasn't mellowed out, and swears one day to be the greatest fighter the world has ever seen. However, he seems more keen to just goof around with his buds and visit the bar sometimes. | Joe stays in South Town, and travels with the Bogard brothers to compete in the various KOF tournaments with them. He still hasn't mellowed out, and swears one day to be the greatest fighter the world has ever seen. However, he seems more keen to just goof around with his buds and visit the bar sometimes. | ||
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--------------------------- | --------------------------- | ||
'''Joe''' is a solid basic character with surprisingly good corner pressure using Hurricane Upper and his unique Baku Cancel ability. He can control neutral with great anti-airs and a decent close-range fireball, but struggles to zone opponents out or get high damage without meter. Joe is best in '''A-Groove''' or '''K-Groove'''. | '''Joe''' is a solid basic character with surprisingly good corner pressure using Hurricane Upper and his unique Baku Cancel ability. He can control neutral with great anti-airs and a decent close-range fireball, but struggles to zone opponents out or get high damage without meter. Joe is best in '''A-Groove''' or '''K-Groove'''. | ||
'''Difficulty''': Hard<br>'''Tier''': B | |||
|pros= | |pros= | ||
* '''Footsies:''' Joe has plenty of great footsies tools to poke around in neutral with, and plenty of his specials when done in close range can either make the opponent jump or punish them for jumping | * '''Footsies:''' Joe has plenty of great footsies tools to poke around in neutral with, and plenty of his specials when done in close range can either make the opponent jump or punish them for jumping | ||
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* '''Anti-Air:''' His Tiger Kick DP is quite the solid anti-air, but his 214K Golden Heel special is equally powerful and gives an amazing knockdown as well | * '''Anti-Air:''' His Tiger Kick DP is quite the solid anti-air, but his 214K Golden Heel special is equally powerful and gives an amazing knockdown as well | ||
* '''Big Meter Spend:''' His level 3 super Double Cyclone is a massive damage anti-air and punish tool, and his Custom Combo does great damage for how easy it is to perform | * '''Big Meter Spend:''' His level 3 super Double Cyclone is a massive damage anti-air and punish tool, and his Custom Combo does great damage for how easy it is to perform | ||
* '''Cheeks:''' Joe's taunt is very funny. If taunts didn't build the opponent so much meter it would be a top tier mind game move. | |||
* '''Hundred Hands:''' One of the best RC pokes in the game, this move will let you link a sweep for a knockdown or super for damage when baku canceled. | |||
|cons= | |cons= | ||
* '''Mixups:''' While Joe can guard crush with the best of them, he lacks any overhead mixup ability, and neither of his throws do great damage | * '''Mixups:''' While Joe can guard crush with the best of them, he lacks any overhead mixup ability, and neither of his throws do great damage | ||
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* '''Demanding Execution:''' Baku Cancels aren't easy, and are almost entirely necessary to Joe at a high level, who lacks any other real gimmicks | * '''Demanding Execution:''' Baku Cancels aren't easy, and are almost entirely necessary to Joe at a high level, who lacks any other real gimmicks | ||
}} | }} | ||
=== Players to Watch === | |||
{| class="wikitable" | |||
|- | |||
! Name !! Country !! Groove !! Accounts !! Notes | |||
|- | |||
| Minami || Japan || C-Groove || Twitter: @minamijoe || Puts a lot of footsies into his game until the space is closed, where Minami can apply a ton of pressure. <br> [https://youtu.be/pvmjovwUiL4?t=83 Sample Match] | |||
|- | |||
| Tsuji || Japan || N-Groove || N/A || Tsuji's Joe is an infamous one. Has insane offense with his barrage special and always lead to guard break. Very aggressive playstyle. <br> [https://youtu.be/omQy6nYoK8s?t=71 Sample Match] | |||
|- | |||
|} | |||
<br><br> | |||
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!''' | '''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!''' | ||
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| input = 5LP / Far LP | | input = 5LP / Far LP | ||
| subtitle = Far Light Punch | | subtitle = Far Light Punch | ||
| image = | | image = CVS2 Joe 5LP.png | ||
| caption = | | caption = | ||
| linkname = 5LP | | linkname = 5LP | ||
Line 87: | Line 69: | ||
| version = Far {{Icon-Capcom|LP}} | | version = Far {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300 | ||
| stun = | | stun = 3 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| total = | | total = 15 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 5MP / Far MP | | input = 5MP / Far MP | ||
| subtitle = Far Medium Punch | | subtitle = Far Medium Punch | ||
| image = | | image = CVS2 Joe 5MP.png | ||
| caption = | | caption = | ||
| linkname = 5MP | | linkname = 5MP | ||
Line 115: | Line 97: | ||
| version = Far {{Icon-Capcom|MP}} | | version = Far {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 28 | ||
| advHit = - | | advHit = -4 | ||
| advBlock = - | | advBlock = -4 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 5HP / Far HP | | input = 5HP / Far HP | ||
| subtitle = Far Heavy Punch | | subtitle = Far Heavy Punch | ||
| image = | | image = CVS2 Joe 5HP.png | ||
| caption = | | caption = | ||
| linkname = 5HP | | linkname = 5HP | ||
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| version = Far {{Icon-Capcom|HP}} | | version = Far {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200 | ||
| stun = | | stun = 12 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 22 | ||
| total = | | total = 34 | ||
| advHit = - | | advHit = -2 | ||
| advBlock = - | | advBlock = -2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 5LK / Far LK | | input = 5LK / Far LK | ||
| subtitle = Far Light Kick | | subtitle = Far Light Kick | ||
| image = | | image = CVS2 Joe 5LK.png | ||
| caption = | | caption = | ||
| linkname = 5LK | | linkname = 5LK | ||
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| version = Far {{Icon-Capcom|LK}} | | version = Far {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 23 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 5MK / Far MK | | input = 5MK / Far MK | ||
| subtitle = Far Medium Kick | | subtitle = Far Medium Kick | ||
| image = | | image = CVS2 Joe 5MK.png | ||
| caption = | | caption = | ||
| linkname = 5MK | | linkname = 5MK | ||
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| version = Far {{Icon-Capcom|MK}} | | version = Far {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 26 | ||
| total = | | total = 34 | ||
| advHit = | | advHit = +1 | ||
| advBlock = | | advBlock = +1 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 5HK / Far HK | | input = 5HK / Far HK | ||
| subtitle = Far Heavy Kick | | subtitle = Far Heavy Kick | ||
| image = | | image = CVS2 Joe 5HK.png | ||
| caption = | | caption = | ||
| linkname = 5HK | | linkname = 5HK | ||
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| version = Far {{Icon-Capcom|HK}} | | version = Far {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1400 | ||
| stun = | | stun = 14 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 29 | ||
| total = | | total = 38 | ||
| advHit = - | | advHit = -1 | ||
| advBlock = - | | advBlock = -1 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| version = Close {{Icon-Capcom|LP}} | | version = Close {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 12 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = | |||
| advBlock = | |||
| invul = | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 312: | Line 266: | ||
| version = Close {{Icon-Capcom|HP}} | | version = Close {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600+600 | ||
| stun = | | stun = 6+6 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 30 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| version = Close {{Icon-Capcom|LK}} | | version = Close {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = SP/SU | ||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 6 | |||
| recovery = 7 | |||
| total = 15 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = None | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = | |||
| advBlock = | |||
| invul = | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 396: | Line 322: | ||
| version = Close {{Icon-Capcom|HK}} | | version = Close {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 28 | ||
| advHit = | | advHit = +3 | ||
| advBlock = | | advBlock = +3 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 418: | Line 344: | ||
| input = 2LP / cr.LP | | input = 2LP / cr.LP | ||
| subtitle = Crouching Light Punch | | subtitle = Crouching Light Punch | ||
| image = | | image = CVS2 Joe 2LP.png | ||
| caption = | | caption = | ||
| linkname = 2LP | | linkname = 2LP | ||
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| version = {{Motion|d}}+{{Icon-Capcom|LP}} | | version = {{Motion|d}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300 | ||
| stun = | | stun = 3 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 14 | ||
| advHit = | | advHit = +6 | ||
| advBlock = | | advBlock = +6 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 2MP / cr.MP | | input = 2MP / cr.MP | ||
| subtitle = Crouching Medium Punch | | subtitle = Crouching Medium Punch | ||
| image = | | image = CVS2 Joe 2MP.png | ||
| caption = | | caption = | ||
| linkname = 2MP | | linkname = 2MP | ||
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| version = {{Motion|d}}+{{Icon-Capcom|MP}} | | version = {{Motion|d}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 27 | ||
| advHit = - | | advHit = -3 | ||
| advBlock = - | | advBlock = -3 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 474: | Line 400: | ||
| input = 2HP / cr.HP | | input = 2HP / cr.HP | ||
| subtitle = Crouching Heavy Punch | | subtitle = Crouching Heavy Punch | ||
| image = | | image = CVS2 Joe 2HP.png | ||
| caption = | | caption = | ||
| linkname = 2HP | | linkname = 2HP | ||
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| version = {{Motion|d}}+{{Icon-Capcom|HP}} | | version = {{Motion|d}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200 | ||
| stun = | | stun = 12 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 25 | ||
| total = | | total = 35 | ||
| advHit = - | | advHit = -5 | ||
| advBlock = - | | advBlock = -5 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 502: | Line 428: | ||
| input = 2LK / cr.LK | | input = 2LK / cr.LK | ||
| subtitle = Crouching Light Kick | | subtitle = Crouching Light Kick | ||
| image = | | image = CVS2 Joe 2LK.png | ||
| caption = | | caption = | ||
| linkname = 2LK | | linkname = 2LK | ||
Line 509: | Line 435: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | | version = {{Motion|d}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300 | ||
| stun = | | stun = 3 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 16 | ||
| advHit = | | advHit = +4 | ||
| advBlock = | | advBlock = +4 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 530: | Line 456: | ||
| input = 2MK / cr.MK | | input = 2MK / cr.MK | ||
| subtitle = Crouching Medium Kick | | subtitle = Crouching Medium Kick | ||
| image = | | image = CVS2 Joe 2MK.png | ||
| caption = | | caption = | ||
| linkname = 2MK | | linkname = 2MK | ||
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| version = {{Motion|d}}+{{Icon-Capcom|MK}} | | version = {{Motion|d}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 16 | ||
| total = | | total = 27 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = 2HK / cr.HK | | input = 2HK / cr.HK | ||
| subtitle = Crouching Heavy Kick | | subtitle = Crouching Heavy Kick | ||
| image = | | image = CVS2 Joe 2HK.png | ||
| caption = | | caption = | ||
| linkname = 2HK | | linkname = 2HK | ||
Line 565: | Line 491: | ||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | | version = {{Motion|d}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 9 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 41 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -8 | ||
| invul = | | invul = None | ||
| description = | | description = | ||
}} | }} | ||
Line 587: | Line 513: | ||
| input = j.LP | | input = j.LP | ||
| subtitle = Jumping Light Punch | | subtitle = Jumping Light Punch | ||
| image = | | image = CVS2 Joe jLP.png | ||
| caption = | | caption = | ||
| linkname = j.LP | | linkname = j.LP | ||
Line 594: | Line 520: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 22 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 25 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = j.MP | | input = j.MP | ||
| subtitle = Jumping Medium Punch | | subtitle = Jumping Medium Punch | ||
| image = | | image = CVS2 Joe jMP.png | ||
| caption = | | caption = | ||
| linkname = j.MP | | linkname = j.MP | ||
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| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 7 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
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| input = j.HP | | input = j.HP | ||
| subtitle = Jumping Heavy Punch | | subtitle = Jumping Heavy Punch | ||
| image = | | image = CVS2 Joe jHP.png | ||
| caption = | | caption = | ||
| linkname = j.HP | | linkname = j.HP | ||
Line 650: | Line 576: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200 | ||
| stun = | | stun = 12 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 3 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 9 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
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| input = j.LK | | input = j.LK | ||
| subtitle = Jumping Light Kick | | subtitle = Jumping Light Kick | ||
| image = | | image = CVS2 Joe jLK.png | ||
| caption = | | caption = | ||
| linkname = j.LK | | linkname = j.LK | ||
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| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 26 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 699: | Line 625: | ||
| input = j.MK | | input = j.MK | ||
| subtitle = Jumping Medium Kick | | subtitle = Jumping Medium Kick | ||
| image = | | image = CVS2 Joe jMK.png | ||
| caption = | | caption = | ||
| linkname = j.MK | | linkname = j.MK | ||
Line 706: | Line 632: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 12 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 17 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = High | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 727: | Line 653: | ||
| input = j.HK | | input = j.HK | ||
| subtitle = Jumping Heavy Kick | | subtitle = Jumping Heavy Kick | ||
| image = | | image = CVS2 Joe jHK.png | ||
| caption = | | caption = | ||
| linkname = j.HK | | linkname = j.HK | ||
Line 734: | Line 660: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1400 | ||
| stun = | | stun = 14 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 7 | ||
| recovery = - | | recovery = - | ||
| total = | | total = 13 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 780: | Line 677: | ||
== Throws == | == Throws == | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Punch Throw</span> === | ||
{{MoveData | {{MoveData | ||
| name = | | name = Nihon Nage | ||
| input = Near Opponent, 4/6HP | | input = Near Opponent, 4/6HP | ||
| subtitle = Punch Throw | | subtitle = Punch Throw | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = Punch Throw Name | | linkname = Punch Throw Name | ||
Line 792: | Line 689: | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1800 | ||
| stun = | | stun = 0 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = High | ||
| parry = - | | parry = - | ||
| startup = | | startup = 3 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 17 | ||
| advHit = | | advHit = | ||
| advBlock = - | | advBlock = - | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Hiza Jigoku</span> === | ||
{{MoveData | {{MoveData | ||
| name = | | name = Hiza Jigoku | ||
| input = Near Opponent, 4/6HK | | input = Near Opponent, 4/6HK | ||
| subtitle = Kick Throw | | subtitle = Kick Throw | ||
Line 820: | Line 717: | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = - | | damage = 900+200x(3-17) | ||
| stun = | | stun = 0 | ||
| cancel = - | | cancel = - | ||
| guard = | | guard = Grab | ||
| parry = - | | parry = - | ||
| startup = | | startup = 5 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 19 | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| invul = - | | invul = - | ||
| description = Placeholder | | description = Placeholder | ||
}} | |||
}} | |||
== Special Moves == | |||
=== <span class="invisible-header">Bakuretsuken</span> === | |||
{{MoveData | |||
| name = Bakuretsuken | |||
| input = Mash P | |||
| subtitle = | |||
| image = CVS2 Joe hands.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 Joe hands 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Mash {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 300xN | |||
| stun = 3xN | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 21 (Minimum) | |||
| recovery = 0 | |||
| total = 26 (Minimum) | |||
| advHit = -4 | |||
| advBlock = -4 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Mash {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 300xN | |||
| stun = 3xN | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 21 (Minimum) | |||
| recovery = 0 | |||
| total = 29 (Minimum) | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Mash {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 300xN | |||
| stun = 3xN | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 21 (Minimum) | |||
| recovery = 0 | |||
| total = 29 (Minimum) | |||
| advHit = +5 | |||
| advBlock = +5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Hurricane Upper</span> === | |||
{{MoveData | |||
| name = Hurricane Upper | |||
| input = 41236P | |||
| subtitle = | |||
| image = CVS2 Joe lp hurricaine.png | |||
| caption = LP | |||
| image2 = CVS2 Joe mp hurricaine.png | |||
| caption2 = MP/HP | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|41236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 11 | |||
| active = | |||
| recovery = 42 | |||
| total = 53 | |||
| advHit = -9 | |||
| advBlock = -9 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|41236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 500+500 | |||
| stun = 5+5 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 20 | |||
| active = | |||
| recovery = 62 | |||
| total = 82 | |||
| advHit = -9 | |||
| advBlock = -9 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|41236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 600+600 | |||
| stun = 6+6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 23 | |||
| active = | |||
| recovery = 62 | |||
| total = 85 | |||
| advHit = -12 | |||
| advBlock = -12 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Slash Kick</span> === | |||
{{MoveData | |||
| name = Slash Kick | |||
| input = 41236K | |||
| subtitle = | |||
| image = CVS2 Joe 41236K.png | |||
| caption = Hitbox activates at close range | |||
| image2 = CVS2 Joe 41236K 2.png | |||
| caption2 = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|41236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = Varies | |||
| recovery = 22 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -19 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|41236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = Varies | |||
| recovery = 22 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -21 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|41236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 15 | |||
| active = Varies | |||
| recovery = 22 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -30 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tiger Kick</span> === | |||
{{MoveData | |||
| name = Tiger Kick | |||
| input = 623K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1500, 800 | |||
| stun = 15, 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 9 | |||
| active = 16 | |||
| recovery = 25 | |||
| total = 50 | |||
| advHit = DWN | |||
| advBlock = -17 | |||
| invul = 9 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 1000+600 | |||
| stun = 10+6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 12 | |||
| active = 21 | |||
| recovery = 30 | |||
| total = 63 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = 14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 700+600+500 | |||
| stun = 7+6+5 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 15 | |||
| active = 27 | |||
| recovery = 34 | |||
| total = 76 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = 17 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Ougon no Katako</span> === | |||
{{MoveData | |||
| name = Ougon no Katako | |||
| input = 214K | |||
| subtitle = | |||
| image = CVS2 Joe 214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400+900 | |||
| stun = 4+9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 19 | |||
| active = 11 | |||
| recovery = 29 | |||
| total = 56 | |||
| advHit = DWN | |||
| advBlock = -7 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 400+1000 | |||
| stun = 4+10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 19 | |||
| active = 11 | |||
| recovery = 27 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -5 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 400+1000 | |||
| stun = 4+10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 19 | |||
| active = 11 | |||
| recovery = 29 | |||
| total = 56 | |||
| advHit = DWN | |||
| advBlock = -6 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Super Moves == | |||
=== <span class="invisible-header">Screw Upper</span> === | |||
{{MoveData | |||
| name = Screw Upper | |||
| input = 236236P | |||
| subtitle = | |||
| image = CVS2 Joe 236236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} {{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2300 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:4 | |||
| active = 25 | |||
| recovery = 81 | |||
| total = 115 | |||
| advHit = DWN | |||
| advBlock = -40 | |||
| invul = 8 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3400 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:4 | |||
| active = 25 | |||
| recovery = 81 | |||
| total = 115 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = 13 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 4800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:4 | |||
| active = 25 | |||
| recovery = 81 | |||
| total = 115 | |||
| advHit = DWN | |||
| advBlock = -32 | |||
| invul = 20 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Bakuretsu Hurricane Tiger Kakato</span> === | |||
{{MoveData | |||
| name = Bakuretsu Hurricane Tiger Kakato | |||
| input = 2363214P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} {{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2600 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 120 | |||
| recovery = 30 | |||
| total = 158 | |||
| advHit = DWN | |||
| advBlock = -10 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|63214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3800 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 147 | |||
| recovery = 35 | |||
| total = 190 | |||
| advHit = DWN | |||
| advBlock = -44 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5600 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 174 | |||
| recovery = 40 | |||
| total = 222 | |||
| advHit = DWN | |||
| advBlock = -65 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Double Cyclone Upper</span> === | |||
{{MoveData | |||
| name = Double Cyclone Upper | |||
| input = 214214P | |||
| subtitle = | |||
| image = CVS2 Joe 214214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 6000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:12 | |||
| active = | |||
| recovery = 114 | |||
| total = 131 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = 24 (Full) | |||
| description = Placeholder | |||
}} | }} | ||
}} | }} |
Latest revision as of 03:42, 22 March 2025
Introduction
Story
Joe Higashi is a champion Muay Thai fighter who's legend is just beginning. Born in Japan, Joe traveled to Thailand frequently to learn and improve at Muay Thai. Once he got skilled enough that he felt he was ready to start fighting others for real, he told his family he was leaving Japan for good. His grandmother gave him the headband he wears to always remember his homeland by. Immediately, Joe started making a name for himself. He became known as one of the most skilled Muay Thai fighters in the world. To further cement his reputation, he entered the King of Fighters tournament in South Town, USA, ran by Geese Howard. There, he met the brothers Terry and Andy. Terry and Andy shared of their past involving Geese Howard, and Joe informed them about the tournament. The three together became fast friends after that, and Joe joined the brothers to help them make their revenge plot happen.
Joe stays in South Town, and travels with the Bogard brothers to compete in the various KOF tournaments with them. He still hasn't mellowed out, and swears one day to be the greatest fighter the world has ever seen. However, he seems more keen to just goof around with his buds and visit the bar sometimes.
Gameplay
When you hear "CvS2 Muay Thai based character with solid neutral, a good anti-air game, a good fireball, and damaging combos", Joe isn't the first character that comes to mind. However, don't let his overlapping fighting style with Sagat confuse you. Joe has a bunch of unique and fun tools to fight around with, using his solid pokes like 5HK, 5MK, 2MK, 2HP, and his useful 41236P Hurricane Upper's. Joe likes to play aggressive, tossing out his fast Hurricane Upper's, pressuring with his Bakuretsuken and the unique ability to cancel it for tons of plus frames, called Baku Cancelling. His 623K Tiger Kick DP is great, making consistent anti-airs, and his 41236K Slash Kick allows him to end combos with lots of corner carry.
What Joe has in great offense, he makes up for in zoning. Only the HP version of Hurricane Upper goes fullscreen, and despite how big they look, they can be jumped over quite easily. While he does have solid ways to anti-air and control the skies, he can't effectively make the opponent jump without being close enough to threaten a Baku Cancel or Hurricane Upper. Joe also lacks a bit in the mixup department, with no standing overheads and underwhelming grabs. Joe more or less punishes blocking by repeated Baku Cancels and Hurricane Upper pressure, which only really works in the corner, limiting him midscreen a ton.
Groove Selection
Best - A/K: A-Joe has basically everything a good A-Groove character needs. He has plenty of useful roll cancels, like RC Bakuretsuken, RC Hurricane Upper, and even RC Slash Kick. His Custom Combo is easy and does decent damage, and he has plenty of ways to use it, with a unique one being linking a CC activation after a Baku Cancel. His Alpha Counter is pretty solid as well. K-Joe is the exact opposite. K-Joe gets much better mixup potential with run and hop, and a solid offensive and defensive tool in Just Defend. Rage buffs his damage by a notable margin, and lets him access his great level 3 supers. The damage buff from Rage overall is just very useful, however he pays for all this by losing roll, which can be a pretty major sacrifice depending on how you look at Joe.
Useful - N/C/P: N-Joe is a bit of a more versatile K-Joe. He keeps the run and hop, but also gets roll for RC Baku and RC Uppers. He also gets another guard cancel to use if he needs it with Guard Cancel Roll. N-Joe sacrifices any high damage ceiling he could get though. C-Joe gets access to a lot of the things A-Joe does, plus airblock. Joe does get some flashy level 2 combos, especially in the corner with his triple Tiger Kick combo. However, the damage just doesn't match up, and Joe would rather just have a Custom Combo or a flat-out level 3 super. P-Joe is surprisingly useful, as Joe's meterless punishes can be surprisingly good using Slash Kick. One good parry gets P-Joe close to the corner, where Baku Cancel and Hurricane Upper pressure becomes much more useful. Hop makes his mix a bit scarier as well. P-Joe, like the other 3 Grooves here, sacrifices high damage potential. Without consistent access to supers, P-Joe just can't match up.
Worst - S: S-Joe has the benefit of not being entirely reliant on meter, which is always good for an S-Groove character. However, that's about where the positives end. S-Joe lacks a roll for RC Baku or RC Upper, lacks any realistic access to supers since he has to charge, and will almost never have a level 3. Desperation doesn't help a character with lackluster level 1 supers either, as none of Joe's level 1 supers do much damage or give any sort of vortex potential like the best S-Groove characters do. He gets run and hop, but so does K-Joe and N-Joe.
Joe is a solid basic character with surprisingly good corner pressure using Hurricane Upper and his unique Baku Cancel ability. He can control neutral with great anti-airs and a decent close-range fireball, but struggles to zone opponents out or get high damage without meter. Joe is best in A-Groove or K-Groove. Difficulty: HardTier: B |
|
Pros | Cons |
|
|
Players to Watch
Name | Country | Groove | Accounts | Notes |
---|---|---|---|---|
Minami | Japan | C-Groove | Twitter: @minamijoe | Puts a lot of footsies into his game until the space is closed, where Minami can apply a ton of pressure. Sample Match |
Tsuji | Japan | N-Groove | N/A | Tsuji's Joe is an infamous one. Has insane offense with his barrage special and always lead to guard break. Very aggressive playstyle. Sample Match |
!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clHP
clLK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Throws
Punch Throw
Hiza Jigoku
Special Moves
Bakuretsuken
Hurricane Upper
Slash Kick
Tiger Kick
Ougon no Katako
Super Moves
Screw Upper
Bakuretsu Hurricane Tiger Kakato
Double Cyclone Upper
Colors