Callie Rose (talk | contribs) mNo edit summary |
JtheSaltyy (talk | contribs) No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
{{CvS2 Character Subnav|char=Chang|short=Chang}} | {{CvS2 Character Subnav|char=Chang|short=Chang}} | ||
<div> | <div> | ||
[[File:CVS2_Chang_Data.png|right|500px]] | |||
== Story == | == Story == | ||
'''Chang Koehan''' and '''Choi Bounge''' are a pair of convicted felons from South Korea who, one day, escaped from prison easily. While they had no issue from the police, the justice warrior Kim Kaphwan defeated them swiftly. In an effort to rehabilitate them, he started his Rehabilitation Process, where he would teach them to use their skills for justice and not for crime. Also, he would teach them taekwondo. Neither Chang nor Choi are fans of this idea, and constantly look to escape their harsh teacher. However, Kim's teachings are taking hold. Chang has mellowed out from a terrifying criminal to a silly and goofy man, and Choi has went from unbearable to just mildly unpleasant. In the KOF series, both character's can perform Kim's signature Hienzan, however they don't bring this skill to CvS2. | '''Chang Koehan''' and '''Choi Bounge''' are a pair of convicted felons from South Korea who, one day, escaped from prison easily. While they had no issue from the police, the justice warrior Kim Kaphwan defeated them swiftly. In an effort to rehabilitate them, he started his Rehabilitation Process, where he would teach them to use their skills for justice and not for crime. Also, he would teach them taekwondo. Neither Chang nor Choi are fans of this idea, and constantly look to escape their harsh teacher. However, Kim's teachings are taking hold. Chang has mellowed out from a terrifying criminal to a silly and goofy man, and Choi has went from unbearable to just mildly unpleasant. In the KOF series, both character's can perform Kim's signature Hienzan, however they don't bring this skill to CvS2. | ||
== Gameplay == | == Gameplay == | ||
Chang | Chang is a very interesting character. He's not a puppet character, rather an assist character, using Choi to create a wall of pressure. Chang himself has very high damage output and serviceable tools, like his swinging ball special. His buttons are okay at best, meaning that Chang in neutral relies on Choi to give him a good mixup. With RCs, Chang is a decent character. RC Choi moves means that attempts to hit Chang out of the start-up of the Choi attacks will whiff. With the threat of Choi on the screen, you can pick and choose what to do, either push a block string/mixup, or get away and zone. | ||
Choi | It's crucial to always have Choi available for any situation in neutral. Choi's tornado special is a great anti-air, his drill special is a great combo tool and more important a way to give Chang free space, and Choi himself has his own hurtbox, meaning he can be hit out of any move he is doing. Luckily, there is no setback to this aside from a small cooldown, and single hitting attacks get their hit absorbed, so Chang can still safely push pressure. | ||
When Chang has the opponent cornered, he can really show off his strength. His corner pressure with Choi is extremely oppressive and hard to escape. With Choi essentially also acting as a shield, single hitting attacks will be absorbed by Choi, giving Chang a free punish. Chang has some very swaggy corner combos that deal very high damage, but they are difficult to land. Overall, Chang is pretty difficult to use since you always have to use Choi when available and working around that, but he can put in work. | |||
=== Groove Selection === | === Groove Selection === | ||
'''Best - C/N:''' Chang | '''Best - C/N:''' Chang is surprisingly versatile between Grooves. Generally, C-Chang and N-Chang are considered his strongest Grooves. C-Chang gets strong neutral, and consistent access to his supers. While Chang struggles to get consistent knockdowns meterless, his super helps with this a lot, and Choi super is very strong as a way to chip out opponents and force mixups. His level 2 to level 1 cancel does insane damage as well, making it a much scarier punish. Roll also gives him RC Ball and RC Choi specials, which are very useful. N-Groove maintains his access to supers and rolls, but gives him extra movement ability which greatly enhances his mixup. In exchange, he loses the high damage level 2 cancel and access to airblock. | ||
'''Useful - K/A/S:''' K-Chang, A-Chang, and S-Chang are all very viable Grooves as well. K-Chang loses roll and consistent super access for scarier movement, and JD lets him punish things using his command grab or super more often. Rage can be scary, as Chang's damage becomes much more respectable, but you lose access to rolls and basically never use Choi super. A-Chang never supers in general, but gets access to one of the highest damage CC's in the game, and has a lot of versatile ways to use it. CC mixed with Choi pressure is especially scary, but you sacrifice using supers at all. S-Chang gets as many supers as he wants at low health, and this isn't a huge risk for a top tier health character. He can safely charge in neutral as well, and throwing out Choi can cover his charge making it much safer than the usual S-Groove character. Infinite Choi super is scary, but you lose out on consistent meter gain and have to deal with S-Groove mechanics in general. | '''Useful - K/A/S:''' K-Chang, A-Chang, and S-Chang are all very viable Grooves as well. K-Chang loses roll and consistent super access for scarier movement, and JD lets him punish things using his command grab or super more often. Rage can be scary, as Chang's damage becomes much more respectable, but you lose access to rolls and basically never use Choi super. A-Chang never supers in general, but gets access to one of the highest damage CC's in the game, and has a lot of versatile ways to use it. CC mixed with Choi pressure is especially scary, but you sacrifice using supers at all. S-Chang gets as many supers as he wants at low health, and this isn't a huge risk for a top tier health character. He can safely charge in neutral as well, and throwing out Choi can cover his charge making it much safer than the usual S-Groove character. Infinite Choi super is scary, but you lose out on consistent meter gain and have to deal with S-Groove mechanics in general. | ||
Line 56: | Line 23: | ||
|intro= | |intro= | ||
--------------------------- | --------------------------- | ||
'''Chang | '''Chang''' is a unique tanky assist character, with Chang piloting and Choi giving assists. Powerful mixups, guard crush strings, and scary pressure mixed with tanky defense and big buttons make them scary. You have to deal with Chang's slow movement and poor combo potential however. Chang's best groove is '''C-Groove'''. | ||
'''Difficulty''': Hard<br>'''Tier''': B- | |||
|pros= | |pros= | ||
* '''Pressure and Mixups:''' Chang can force you to block Choi's actions, and can punish your response to them. This puts you in the situation of blocking Choi again, where he can either command grab you or just do more Choi specials and destroy your guard bar | * '''Pressure and Mixups:''' Chang can force you to block Choi's actions, and can punish your response to them. This puts you in the situation of blocking Choi again, where he can either command grab you or just do more Choi specials and destroy your guard bar | ||
Line 68: | Line 37: | ||
* '''Corner Reliant:''' Choi pressure is alright midscreen, but only reaches terrifying when you put them in the corner. Learn to bully your opponents into the corner so you can abuse Choi pressure more | * '''Corner Reliant:''' Choi pressure is alright midscreen, but only reaches terrifying when you put them in the corner. Learn to bully your opponents into the corner so you can abuse Choi pressure more | ||
}} | }} | ||
=== Players to Watch === | |||
{| class="wikitable" | |||
|- | |||
! Name !! Country !! Groove !! Accounts !! Notes | |||
|- | |||
| 178 || Japan || C-Groove || Twitter: @chandesogeese || Skilled with many weird characters, 178 employs a lot of good fundamentals and using Choi to shadow his very sluggish movement. <br> [https://youtu.be/t0TNum-0fxU?t=169 Sample Match] | |||
|- | |||
| Tobari || Japan || C-Groove || Twitter: @cvs2event_Tobari || Lands ridiculous Chang combos. Mostly known for his Zangief and Rolento. <br> [https://youtu.be/twgAlyIrl3c?t=116 Sample Match] | |||
|- | |||
| SilentScope88 || USA || K-Groove || Twitter: @silentscope88 <br> Youtube: silentscope88 <br> Discord: Silentscope88#7008 || USA's low tier hero. Puts in a ton of work with his odd K team and runs very scary offense with Chang's low jumps. <br> [https://youtu.be/6px7-q7o9yU Sample Match] | |||
|- | |||
| Chari || Japan || K-Groove || N/A || Though he is mostly known for his C-Groove play, Chari has a very strong K-Chang and uses his offensive capabilities to it's fullest. <br> [https://youtu.be/WXKTfRHfjXU Sample Match] | |||
|- | |||
|} | |||
<br><br> | |||
== Far Normals == | == Far Normals == | ||
Line 1,350: | Line 1,336: | ||
}} | }} | ||
}} | }} | ||
== Colors == | == Colors == | ||
[[File:Chang_CvS2_colors.png]] | [[File:Chang_CvS2_colors.png]] | ||
{{Navbox-CvS2}} | {{Navbox-CvS2}} | ||
[[Category:Capcom vs SNK 2]] | [[Category:Capcom vs SNK 2]] | ||
[[Category:Chang]] |
Latest revision as of 01:53, 10 July 2023
Introduction
Story
Chang Koehan and Choi Bounge are a pair of convicted felons from South Korea who, one day, escaped from prison easily. While they had no issue from the police, the justice warrior Kim Kaphwan defeated them swiftly. In an effort to rehabilitate them, he started his Rehabilitation Process, where he would teach them to use their skills for justice and not for crime. Also, he would teach them taekwondo. Neither Chang nor Choi are fans of this idea, and constantly look to escape their harsh teacher. However, Kim's teachings are taking hold. Chang has mellowed out from a terrifying criminal to a silly and goofy man, and Choi has went from unbearable to just mildly unpleasant. In the KOF series, both character's can perform Kim's signature Hienzan, however they don't bring this skill to CvS2.
Gameplay
Chang is a very interesting character. He's not a puppet character, rather an assist character, using Choi to create a wall of pressure. Chang himself has very high damage output and serviceable tools, like his swinging ball special. His buttons are okay at best, meaning that Chang in neutral relies on Choi to give him a good mixup. With RCs, Chang is a decent character. RC Choi moves means that attempts to hit Chang out of the start-up of the Choi attacks will whiff. With the threat of Choi on the screen, you can pick and choose what to do, either push a block string/mixup, or get away and zone.
It's crucial to always have Choi available for any situation in neutral. Choi's tornado special is a great anti-air, his drill special is a great combo tool and more important a way to give Chang free space, and Choi himself has his own hurtbox, meaning he can be hit out of any move he is doing. Luckily, there is no setback to this aside from a small cooldown, and single hitting attacks get their hit absorbed, so Chang can still safely push pressure.
When Chang has the opponent cornered, he can really show off his strength. His corner pressure with Choi is extremely oppressive and hard to escape. With Choi essentially also acting as a shield, single hitting attacks will be absorbed by Choi, giving Chang a free punish. Chang has some very swaggy corner combos that deal very high damage, but they are difficult to land. Overall, Chang is pretty difficult to use since you always have to use Choi when available and working around that, but he can put in work.
Groove Selection
Best - C/N: Chang is surprisingly versatile between Grooves. Generally, C-Chang and N-Chang are considered his strongest Grooves. C-Chang gets strong neutral, and consistent access to his supers. While Chang struggles to get consistent knockdowns meterless, his super helps with this a lot, and Choi super is very strong as a way to chip out opponents and force mixups. His level 2 to level 1 cancel does insane damage as well, making it a much scarier punish. Roll also gives him RC Ball and RC Choi specials, which are very useful. N-Groove maintains his access to supers and rolls, but gives him extra movement ability which greatly enhances his mixup. In exchange, he loses the high damage level 2 cancel and access to airblock.
Useful - K/A/S: K-Chang, A-Chang, and S-Chang are all very viable Grooves as well. K-Chang loses roll and consistent super access for scarier movement, and JD lets him punish things using his command grab or super more often. Rage can be scary, as Chang's damage becomes much more respectable, but you lose access to rolls and basically never use Choi super. A-Chang never supers in general, but gets access to one of the highest damage CC's in the game, and has a lot of versatile ways to use it. CC mixed with Choi pressure is especially scary, but you sacrifice using supers at all. S-Chang gets as many supers as he wants at low health, and this isn't a huge risk for a top tier health character. He can safely charge in neutral as well, and throwing out Choi can cover his charge making it much safer than the usual S-Groove character. Infinite Choi super is scary, but you lose out on consistent meter gain and have to deal with S-Groove mechanics in general.
Worst - P: P-Chang is much, much worse in comparison. Parries are useful, but they are the only benefit, and Chang isn't a scary punish character so they don't benefit him much at all. Lack of supers, weak meter build, and no real defensive or offensive options besides parry makes P-Chang easily the worst.
Chang is a unique tanky assist character, with Chang piloting and Choi giving assists. Powerful mixups, guard crush strings, and scary pressure mixed with tanky defense and big buttons make them scary. You have to deal with Chang's slow movement and poor combo potential however. Chang's best groove is C-Groove. Difficulty: HardTier: B- |
|
Pros | Cons |
|
|
Players to Watch
Name | Country | Groove | Accounts | Notes |
---|---|---|---|---|
178 | Japan | C-Groove | Twitter: @chandesogeese | Skilled with many weird characters, 178 employs a lot of good fundamentals and using Choi to shadow his very sluggish movement. Sample Match |
Tobari | Japan | C-Groove | Twitter: @cvs2event_Tobari | Lands ridiculous Chang combos. Mostly known for his Zangief and Rolento. Sample Match |
SilentScope88 | USA | K-Groove | Twitter: @silentscope88 Youtube: silentscope88 Discord: Silentscope88#7008 |
USA's low tier hero. Puts in a ton of work with his odd K team and runs very scary offense with Chang's low jumps. Sample Match |
Chari | Japan | K-Groove | N/A | Though he is mostly known for his C-Groove play, Chari has a very strong K-Chang and uses his offensive capabilities to it's fullest. Sample Match |
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Normals
clLP
clMP
clHP
clLK
clMK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
jLP
jMP
jHP
jLK
jMK
jHK
Command Normals
Hit and Run
Throws
Hagan Geki
Kusari Jime
Special Moves
Tekkyu Daikaiten
Tekkyu Funsai Geki
Dai Hakai Nage
Tatsumaki Shippuzan
Shisso Kuretsuzan
Hisho Kuretsuzan
Supers
Tekkyu Dai Bousou
Shin! Chouzetsu Tatsumaki Sinkuuzan
Colors