Capcom vs SNK 2/Yuri: Difference between revisions

From SuperCombo Wiki
 
(31 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{TOClimit|3}}
{{TOClimit|3}}
==Introduction==
== Introduction ==
[[File:Yuri_CvS2_colors.png]]
{{CvS2 Character Subnav|char=Yuri|short=Yuri}}
<div>
[[File:CVS2_Yuri_Data.png|right|500px]]
== Story ==
'''Yuri Sakazaki''' is the younger sister of Ryo Sakazaki, and the first female practitioner of Kyokugenryu Karate. She is a bit younger than Ryo, and as such, their father Takuma favored Ryo to be the heir to the dojo. However, after their mother dies in a car crash, Takuma feels his family is under attack. He disappears to try and fix the problem, missing much of his childrens early life and leaving Yuri to be raised by Ryo. Takuma would go on to work for Geese in order to protect his family. At 17, Yuri was kidnapped. Ryo and his friend Robert Garcia set out to go find her, before learning she was held by King. The two continue on to fight Mr. Karate, one of Geese's most powerful henchman. After a grueling fight, they learn that Mr. Karate is actually Takuma! Together, they all defeat Geese... for now.
 
In the King of Fighters, Yuri has become much more confident in her ability to fight after Takuma started teaching her in private. She insist on joining the tournament with Ryo, but Ryo feels it's too dangerous. So instead, she sneaks out with Mai Shiranui and King to form Team Women Fighters and enter without Ryo's knowledge. Since then, she has excelled at learning quickly, taking moves from a variety of opponents and remixing the Kyokugenryu style. Still, her headstrong nature gets her in more trouble than anything, and she often ends up losing because she had too much fun.
 
== Gameplay ==
On the surface, Yuri may seem to resemble Sakura, one of the most dominant top tiers in the game. This falls apart quickly however when taking a closer look at Yuri. Outside of solid buttons, Yuri has very little going on for her. Her damage is very low overall, and her health matches. What tools she does have are solid pokes, good RC's, and a few unique tools for a shoto. Her 214P Saiha is a +2 on block special that works as a stellar meaty, especially when roll cancelled. Her 623P Yuri Chou Upper's are solid uppercuts, and the heavy punch version has a followup by doing another 623HP. Her 236P Ko-o Ken's are similar to Yuri's short range projectiles, and when roll cancelled are also annoying pokes in the same way.
 
What makes Yuri struggle is a lack of anything unique and outstandingly powerful to make up for her poor damage output and low health. What tools she does have, much more stable characters have better versions of, and everything else she has isn't good. She relies on smart footsies to win, and her reward is always going to be much lower than others for winning footsies. If you like Yuri, be ready to play a very bad character, or look at Sakura instead.
 
=== Groove Selection ===
'''Best - K/A:''' Yuri desperately needs better damage, and K-Yuri with Rage gets just that. While Rage is a temporary buff, it's a heavily appreciated one. Just Defend is fairly useful for her to contest and punish some of the best pokes and pressure, but Rage is the big thing here. Even K-Yuri has to make a sacrifice however. She lacks a roll, meaning RC Saiha and RC Ko-o Ken aren't options she can use at all. A-Yuri gets the aforementioned rolls, making her pressure and poking capability a bit better. The big benefit here is Custom Combo. While she doesn't have the most damaging one, it is still notable damage, and it is very easy to perform. She has lots of ways to use it too, like after a Saiha or Ko-o Ken in the corner.
 
'''Useful - N/S/C:''' N-Yuri is essentially a lesser K-Yuri. With N-Yuri, you're immediately sacrificing damage potential. In exchange, you get roll, and also get to keep run and hop. This can make Yuri a bit more aggressive, and is a worthwhile pick in some situations. S-Yuri is a gimmick like any S-Groove pick, but not a bad one. Infinite level 1 supers lets her spam her 641236P Ha-o Sho Koh Ken fireball, solidifying her zoning a lot more. C-Yuri gets to end in supers a lot more, and a level 2 cancel does decent damage as well. This also allows her to easily save up for another level 2, solidifying her damage more.
 
'''Worst - P:''' P-Groove relies on solid meterless punishes and characters who don't directly require meter. Yuri is neither of these things. While a parry can usually lead into a Double Chou Upper, it won't always since Yuri doesn't have a great ranged cancel, and even when she has meter the damage is underwhelming in comparison to other P-Groove characters.
 
{{StrengthsAndWeaknesses
|intro=
---------------------------
'''Yuri''' is a shoto with worse tools than all the other shotos, and very few unique strengths. Still, she's very easy, and her neutral control is solid simply by the fact that she has shoto buttons. Yuri is best in '''K-Groove''' and '''A-Groove'''.
 
'''Difficulty''': Easy<br>'''Tier''': D
|pros=
* '''Easy:''' Yuri lacks much that is unique, lending her to be incredibly easy. Her execution matches this, and even her Custom Combo is very simple
* '''Rare:''' Since very few people play Yuri, your opponent likely won't know the matchup
* '''Buttons:''' She has a few solid buttons to play neutral and poke with, like 2MK, 5HK, and 5HP
|cons=
* '''Basic:''' Everything she has is done better by someone else, leaving her with very little reason to be played
* '''Low Damage:''' Even with meter, Yuri's damage is very low, making it hard to properly win a round
* '''Low Health:''' As if low damage wasn't enough, with her low HP and stun value, Yuri is basically never going to be at a life lead unless she's majorly in an opponents head
* '''Combo Unfriendly:''' Yuri's combo game is very weak and inconsistent. Her most optimal combo does give her a knockdown but is also 3 hits and does no damage. Despite her impressive linking ability, she does not have good specials to combo into reliably. DP, fireball, and her slap hit grab all fall out with the wrong spacing quite easily.
* '''No Mixup:''' Her overhead is massively unsafe, and while 63214K Hyakuretsu Binta looks like a command grab on paper, it actually isn't. She also has no crossup normals, gutting her left-right potential. Yuri has very few ways to properly crack an opponent simply turtling
* '''No Single Good Groove:''' Yuri players have to make a distinct choice between her two best Grooves, and she lacks anything worthwhile in the others
}}
 
=== Players to Watch ===
{| class="wikitable"
|-
! Name !! Country !! Groove !! Accounts !! Notes
|-
| Masatou || Japan || A-Groove || N/A || The only one to try out Yuri consistently and see good results. Great use of her gimmicks and her conversions into her Custom Combos.<br> [https://youtu.be/ZhLBE-6r530?t=1917s Sample Match]
|-
|}
 
<br><br>


==Moves List==
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH THE EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA!!!'''


===Normal Moves===
== Normal Moves ==
=== Far Standing Normals ===
=== Far Standing Normals ===
<span class="invisible-header">5LP</span>   
<span class="invisible-header">5LP</span>   
Line 12: Line 60:
| input    = 5LP   
| input    = 5LP   
| subtitle = {{Icon-Capcom|LP}}
| subtitle = {{Icon-Capcom|LP}}
| image    = .png
| image    = CVS2 Yuri 5LP.png
| caption  = Light Punch
| caption  = Light Punch
| linkname =  5LP
| linkname =  5LP
Line 20: Line 68:
   | subtitle    =  {{Icon-Capcom|LP}}
   | subtitle    =  {{Icon-Capcom|LP}}
   | damage      = 300
   | damage      = 300
   | stun        =  
   | stun        = 3
   | cancel      = RF,SP,SU
   | cancel      = RF,SP,SU
   | guard      = mid  
   | guard      = Mid  
   | parry      = mid
   | parry      = High/Low
   | startup    = 3
   | startup    = 3
   | active      = 4
   | active      = 4
   | recovery    = 5
   | recovery    = 5
   | total      =  
   | total      = 12
   | advHit      = +8
   | advHit      = +8
   | advBlock    = +8
   | advBlock    = +8
   | invul      =
   | invul      = -
   | description =  
   | description =  
*.
*.
Line 41: Line 89:
| input    = 5MP   
| input    = 5MP   
| subtitle = {{Icon-Capcom|MP}}
| subtitle = {{Icon-Capcom|MP}}
| image    = .png
| image    = CVS2 Yuri 5MP.png
| caption  = Medium Punch
| caption  = Medium Punch
| linkname = 5MP
| linkname = 5MP
Line 49: Line 97:
   | subtitle    =  {{Icon-Capcom|MP}}
   | subtitle    =  {{Icon-Capcom|MP}}
   | damage      = 800
   | damage      = 800
   | stun        =  
   | stun        = 8
   | cancel      = SP,SU
   | cancel      = SP,SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    = 4
   | startup    = 4
   | active      = 7
   | active      = 7
   | recovery    = 11
   | recovery    = 11
   | total      =  
   | total      = 22
   | advHit      = +4
   | advHit      = +4
   | advBlock    = +4
   | advBlock    = +4
   | invul      =
   | invul      = -
   | description =  
   | description =  
*
*
Line 70: Line 118:
| input    = 5HP   
| input    = 5HP   
| subtitle = {{Icon-Capcom|HP}}
| subtitle = {{Icon-Capcom|HP}}
| image   =.png
| image   = CVS2 Yuri 5HP.png
| caption = Heavy Punch
| caption = Heavy Punch
| image2    = .png
| caption2 = Heavy Punch
| linkname = 5HP
| linkname = 5HP
| data  =  
| data  =  
Line 80: Line 126:
   | subtitle    =  {{Icon-Capcom|HP}}
   | subtitle    =  {{Icon-Capcom|HP}}
   | damage      = 1200
   | damage      = 1200
   | stun        =  
   | stun        = 12
   | cancel      =
   | cancel      = None
   | guard      = mid
   | guard      = Mid
   | parry      = mid
   | parry      = High
   | startup    = 12
   | startup    = 12
   | active      = 2
   | active      = 2
   | recovery    = 22
   | recovery    = 22
   | total      =  
   | total      = 36
   | advHit      = -1
   | advHit      = -1
   | advBlock    = -1
   | advBlock    = -1
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 101: Line 147:
| input    = 5LK   
| input    = 5LK   
| subtitle = {{Icon-Capcom|LK}}
| subtitle = {{Icon-Capcom|LK}}
| image    = png
| image    = CVS2 Yuri 5LK.png
| caption  = Light Kick
| caption  = Light Kick
| linkname = 5LK
| linkname = 5LK
Line 109: Line 155:
   | subtitle    =  {{Icon-Capcom|LK}}
   | subtitle    =  {{Icon-Capcom|LK}}
   | damage      = 400
   | damage      = 400
   | stun        =  
   | stun        = 4
   | cancel      = SU
   | cancel      = SU
   | guard      =
   | guard      = Mid
   | parry      =  
   | parry      = High/Low
   | startup    = 5
   | startup    = 5
   | active      = 6
   | active      = 6
   | recovery    = 11
   | recovery    = 11
   | total      =  
   | total      = 22
   | advHit      = 0
   | advHit      = 0
   | advBlock    = 0
   | advBlock    = 0
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 130: Line 176:
| input    = 5MK   
| input    = 5MK   
| subtitle = {{Icon-Capcom|MK}}
| subtitle = {{Icon-Capcom|MK}}
| image    = .png
| image    = CVS2 Yuri 5MK.png
| caption  = Medium Kick
| caption  = Medium Kick
| linkname = 5MK
| linkname = 5MK
Line 138: Line 184:
   | subtitle    =  {{Icon-Capcom|MK}}
   | subtitle    =  {{Icon-Capcom|MK}}
   | damage      = 700
   | damage      = 700
   | stun        =  
   | stun        = 7
   | cancel      =  
   | cancel      = None
   | guard      = mid
   | guard      = Mid
   | parry      = mid
   | parry      = High
   | startup    = 8
   | startup    = 8
   | active      =6
   | active      = 6
   | recovery    = 16
   | recovery    = 16
   | total      =  
   | total      = 30
   | advHit      = 0
   | advHit      = 0
   | advBlock    = 0
   | advBlock    = 0
   | invul      =
   | invul      = -
   | description =  
   | description =  
*}}
*}}
Line 159: Line 205:
| input    = 5HK  
| input    = 5HK  
| subtitle = {{Icon-Capcom|HK}}
| subtitle = {{Icon-Capcom|HK}}
| image    = .png
| image    = CVS2 Yuri 5HK.png
| caption  = Heavy Kick
| caption  = Heavy Kick
| linkname = 5HK
| linkname = 5HK
Line 167: Line 213:
   | subtitle    =  {{Icon-Capcom|HK}}
   | subtitle    =  {{Icon-Capcom|HK}}
   | damage      = 1000
   | damage      = 1000
   | stun        =  
   | stun        = 10
   | cancel      =  
   | cancel      = None
   | guard      = mid
   | guard      = Mid
   | parry      = mid
   | parry      = High
   | startup    = 8
   | startup    = 8
   | active      = 6
   | active      = 6
   | recovery    = 14
   | recovery    = 14
   | total      =  
   | total      = 28
   | advHit      = +6
   | advHit      = +6
   | advBlock    = +6
   | advBlock    = +6
   | invul      =
   | invul      = -
   | description =  
   | description =  


Line 184: Line 230:


=== Close Standing Normals ===  
=== Close Standing Normals ===  
<span class="invisible-header">cl5LP</span>   
<span class="invisible-header">cl5LP</span>   
{{MoveData
{{MoveData
| name    = Close Stand Jab  
| name    = Close Stand Jab  
| input    = cl5LP   
| input    = cl5LP   
| subtitle = Close {{Icon-Capcom|LP}}
| subtitle = Close {{Icon-Capcom|LP}}
| image    = .png
| image    = CVS2 Yuri cl5LP.png
| caption  = Close Light Punch
| caption  = Close Light Punch
| linkname = cl5LP
| linkname = cl5LP
Line 196: Line 242:
   | version    =  
   | version    =  
   | subtitle    =  Close{{Icon-Capcom|LP}}
   | subtitle    =  Close{{Icon-Capcom|LP}}
   | damage      =  
   | damage      = 300
   | stun        =  
   | stun        = 3
   | cancel      =  
   | cancel      = RF,SP,SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High/Low
   | startup    =  
   | startup    = 2
   | active      =  
   | active      = 4
   | recovery    =  
   | recovery    = 5
   | total      =  
   | total      = 11
   | advHit      =  
   | advHit      = +8
   | advBlock    =  
   | advBlock    = +8
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 215: Line 261:
}}
}}


<span class="invisible-header">cl5MP</span>   
<span class="invisible-header">cl5MP</span>   
{{MoveData
{{MoveData
| name    = Close Stand Strong
| name    = Close Stand Strong
| input    = cl5MP   
| input    = cl5MP   
| subtitle = Close {{Icon-Capcom|MP}}
| subtitle = Close {{Icon-Capcom|MP}}
| image    =.png
| image    = CVS2 Yuri cl5MP.png
| caption  = Medium Punch
| caption  = Medium Punch
| linkname = cl5MP
| linkname = cl5MP
Line 227: Line 273:
   | version    =  
   | version    =  
   | subtitle    =  Close{{Icon-Capcom|MP}}
   | subtitle    =  Close{{Icon-Capcom|MP}}
   | damage      =  
   | damage      = 800
   | stun        =  
   | stun        = 8
   | cancel      =  
   | cancel      = SP,SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 3
   | recovery    =  
   | recovery    = 20
   | total      =  
   | total      = 27
   | advHit      =  
   | advHit      = +5
   | advBlock    =  
   | advBlock    = +5
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 244: Line 290:
}}
}}


  <span class="invisible-header">cl5HP</span>   
<span class="invisible-header">cl5HP</span>   
{{MoveData
{{MoveData
| name    = Close Stand Fierce  
| name    = Close Stand Fierce  
| input    = cl5HP   
| input    = cl5HP   
| subtitle = Close {{Icon-Capcom|HP}}
| subtitle = Close {{Icon-Capcom|HP}}
| image    =.png
| image    = CVS2 Yuri cl5HP1.png
| caption  = Heavy Punch
| caption  = 1st Hit
 
| image2  = CVS2 Yuri cl5HP2.png
 
| caption2 = 2nd Hit
| linkname = cl5HP
| linkname = cl5HP
| data  =  
| data  =  
Line 258: Line 304:
   | version    =  
   | version    =  
   | subtitle    =  Close{{Icon-Capcom|HP}}
   | subtitle    =  Close{{Icon-Capcom|HP}}
   | damage      =  
   | damage      = 1000, 800
   | stun        =  
   | stun        = 10, 8
   | cancel      =  
   | cancel      = 1st hit SP/SU; 2nd hit SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 9
   | recovery    =  
   | recovery    = 13
   | total      =  
   | total      = 26
   | advHit      =  
   | advHit      = +2
   | advBlock    =  
   | advBlock    = +2
   | invul      =
   | invul      = -
   | description =  
   | description =  
*   
*   
Line 275: Line 321:
}}
}}


<span class="invisible-header">cl5LK</span>   
<span class="invisible-header">cl5LK</span>   
{{MoveData
{{MoveData
| name    = Close Stand Short  
| name    = Close Stand Short  
| input    = cl5LK   
| input    = cl5LK   
| subtitle = Close {{Icon-Capcom|LK}}
| subtitle = Close {{Icon-Capcom|LK}}
| image    =.png
| image    = CVS2 Yuri cl5LK.png
| caption  = Light Kick
| caption  = Light Kick
| linkname = cl5LK
| linkname = cl5LK
Line 287: Line 333:
   | version    =  
   | version    =  
   | subtitle    =  Close{{Icon-Capcom|LK}}
   | subtitle    =  Close{{Icon-Capcom|LK}}
   | damage      =  
   | damage      = 300
   | stun        =  
   | stun        = 3
   | cancel      =  
   | cancel      = RF, SP, SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High/Low
   | startup    =  
   | startup    = 2
   | active      =  
   | active      = 5
   | recovery    =  
   | recovery    = 4
   | total      =  
   | total      = 11
   | advHit      =  
   | advHit      = +6
   | advBlock    =  
   | advBlock    = +6
   | invul      =
   | invul      = -
   | description =  
   | description =  
*.  
*.  
Line 304: Line 350:
}}
}}


<span class="invisible-header">cl5MK</span>   
<span class="invisible-header">cl5MK</span>   
{{MoveData
{{MoveData
| name    = Close Stand Forward  
| name    = Close Stand Forward  
| input    = cl5MK   
| input    = cl5MK   
| subtitle = Close{{Icon-Capcom|MK}}
| subtitle = Close{{Icon-Capcom|MK}}
| image    =.png
| image    = CVS2 Yuri cl5MK.png
| caption  = Medium Kick
| caption  = Medium Kick
| linkname = cl5MK
| linkname = cl5MK
Line 316: Line 362:
   | version    =  
   | version    =  
   | subtitle    =  Close{{Icon-Capcom|MK}}
   | subtitle    =  Close{{Icon-Capcom|MK}}
   | damage      =  
   | damage      = 800
   | stun        =  
   | stun        = 8
   | cancel      =  
   | cancel      = SP, SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 5
   | recovery    =  
   | recovery    = 15
   | total      =  
   | total      = 24
   | advHit      =  
   | advHit      = +2
   | advBlock    =  
   | advBlock    = +2
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  }}
*  }}
}}
}}


<span class="invisible-header">cl5HK</span>   
<span class="invisible-header">cl5HK</span>   
{{MoveData
{{MoveData
| name    = Close Stand Roundhouse
| name    = Close Stand Roundhouse
| input    = cl5HK  
| input    = cl5HK  
| subtitle = Close{{Icon-Capcom|HK}}
| subtitle = Close{{Icon-Capcom|HK}}
| image    =.png
| image    = CVS2 Yuri cl5HK.png
| caption  = Heavy Kick
| caption  = Heavy Kick
| linkname = cl5HK
| linkname = cl5HK
Line 344: Line 390:
   | version    =  
   | version    =  
   | subtitle    =  Close{{Icon-Capcom|HK}}
   | subtitle    =  Close{{Icon-Capcom|HK}}
   | damage      =  
   | damage      = 1100
   | stun        =  
   | stun        = 11
   | cancel      =  
   | cancel      = SP, SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 7
   | recovery    =  
   | recovery    = 17
   | total      =  
   | total      = 28
   | advHit      =  
   | advHit      = +2
   | advBlock    =  
   | advBlock    = +2
   | invul      = N/A
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 363: Line 409:


=== Crouching Normals ===
=== Crouching Normals ===
  <span class="invisible-header">2LP</span>   
<span class="invisible-header">2LP</span>   
{{MoveData
{{MoveData
| name    = Crouching Jab  
| name    = Crouching Jab  
| input    = 2LP   
| input    = 2LP   
| subtitle = {{Motion|d}}{{Icon-Capcom|LP}}
| subtitle = {{Motion|d}}{{Icon-Capcom|LP}}
| image    = .png
| image    = CVS2 Yuri 2LP.png
| caption  = Crouching Light Punch
| caption  = Crouching Light Punch
| linkname = 2LP
| linkname = 2LP
Line 375: Line 421:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 200
   | stun        =  
   | stun        = 2
   | cancel      =  
   | cancel      = RF, SP, SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High/Low
   | startup    =  
   | startup    = 3
   | active      =  
   | active      = 4
   | recovery    =  
   | recovery    = 6
   | total      =  
   | total      = 13
   | advHit      =  
   | advHit      = +7
   | advBlock    =  
   | advBlock    = +7
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 392: Line 438:
}}
}}


<span class="invisible-header">2MP</span>   
<span class="invisible-header">2MP</span>   
{{MoveData
{{MoveData
| name    = Crouching Strong
| name    = Crouching Strong
| input    = 2MP   
| input    = 2MP   
| subtitle = {{Motion|d}}{{Icon-Capcom|MP}}
| subtitle = {{Motion|d}}{{Icon-Capcom|MP}}
| image    =.png
| image    = CVS2 Yuri 2MP.png
| caption  = Medium Punch
| caption  = Medium Punch
| linkname = 2MP
| linkname = 2MP
Line 404: Line 450:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =
   | damage      = 700
   | stun        =  
   | stun        = 7
   | cancel      =  
   | cancel      = SP, SU
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 6
   | recovery    =  
   | recovery    = 15
   | total      =  
   | total      = 25
   | advHit      =  
   | advHit      = +1
   | advBlock    =  
   | advBlock    = +1
   | invul      = N/A
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 421: Line 467:
}}
}}


<span class="invisible-header">2HP</span>   
<span class="invisible-header">2HP</span>   
{{MoveData
{{MoveData
| name    = Crouching Fierce  
| name    = Crouching Fierce  
| input    = 2HP   
| input    = 2HP   
| subtitle = {{Motion|d}}{{Icon-Capcom|HP}}
| subtitle = {{Motion|d}}{{Icon-Capcom|HP}}
| image    = png
| image    = CVS2 Yuri 2HP1.png
| caption  = Heavy Punch
| caption  = 1st Hitbox
| image2  = CVS2 Yuri 2HP2.png
| caption2 = 2nd Hitbox
| linkname = 2HP
| linkname = 2HP
| data  =  
| data  =  
Line 433: Line 481:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 1100; 700
   | stun        =  
   | stun        = 11; 7
   | cancel      =  
   | cancel      = 1st Hit SP,SU; 2nd Hit SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 3
   | active      =  
   | active      = 10
   | recovery    =  
   | recovery    = 26
   | total      =  
   | total      = 39
   | advHit      =  
   | advHit      = -14
   | advBlock    =  
   | advBlock    = -14
   | invul      = N/A
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 452: Line 500:
}}
}}


<span class="invisible-header">2LK</span>   
<span class="invisible-header">2LK</span>   
{{MoveData
{{MoveData
| name    = Crouching Short  
| name    = Crouching Short  
| input    = 2LK   
| input    = 2LK   
| subtitle =  {{Motion|d}}{{Icon-Capcom|LK}}
| subtitle =  {{Motion|d}}{{Icon-Capcom|LK}}
| image    =.png
| image    = CVS2 Yuri 2LK.png
| caption  = Crouching Light Kick
| caption  = Crouching Light Kick
| linkname = 2LK
| linkname = 2LK
Line 464: Line 512:
   | version    =  
   | version    =  
   | subtitle    =  
   | subtitle    =  
   | damage      =
   | damage      = 200
   | stun        =  
   | stun        = 2
   | cancel      =  
   | cancel      = RF, SP, SU
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 3
   | active      =  
   | active      = 4
   | recovery    =  
   | recovery    = 6
   | total      =  
   | total      = 13
   | advHit      =  
   | advHit      = +6
   | advBlock    =  
   | advBlock    = +6
   | invul      =N/A
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 482: Line 530:
}}
}}


  <span class="invisible-header">2MK</span>   
<span class="invisible-header">2MK</span>   
{{MoveData
{{MoveData
| name    = Crouching Forward  
| name    = Crouching Forward  
| input    = 2MK   
| input    = 2MK   
| subtitle = {{Motion|d}}{{Icon-Capcom|MK}}
| subtitle = {{Motion|d}}{{Icon-Capcom|MK}}
| image    =.png
| image    = CVS2 Yuri 2MK.png
| caption  = Crouching Medium Kick
| caption  = Crouching Medium Kick
| linkname = 2MK
| linkname = 2MK
Line 494: Line 542:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 800
   | stun        =  
   | stun        = 8
   | cancel      =  
   | cancel      = SU
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 6
   | recovery    =  
   | recovery    = 15
   | total      =  
   | total      =
   | advHit      =  
   | advHit      = -3
   | advBlock    =  
   | advBlock    = -3
   | invul      =N/A
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 512: Line 560:
}}
}}


<span class="invisible-header">2HK</span>   
<span class="invisible-header">2HK</span>   
{{MoveData
{{MoveData
| name    = Crouching Roundhouse
| name    = Crouching Roundhouse
| input    = 2HK  
| input    = 2HK  
| subtitle =  {{Motion|d}}{{Icon-Capcom|HK}}
| subtitle =  {{Motion|d}}{{Icon-Capcom|HK}}
| image    =.png
| image    = CVS2 Yuri 2HK.png
| caption  = Crouching Heavy Kick
| caption  = Crouching Heavy Kick
| linkname = 2HK
| linkname = 2HK
Line 524: Line 572:
   | version    =  
   | version    =  
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1000
   | stun        =  
   | stun        = 10
   | cancel      =  
   | cancel      = SP, SU
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 3
   | active      =  
   | active      = 10
   | recovery    =  
   | recovery    = 26
   | total      =  
   | total      = 39
   | advHit      =  
   | advHit      = DWN
   | advBlock    =  
   | advBlock    = -8
   | invul      =  
   | invul      = -
   | description =  
   | description =  
*
*
Line 543: Line 591:


=== Air Normals ===
=== Air Normals ===
  <span class="invisible-header">8LP</span>   
<span class="invisible-header">8LP</span>   
{{MoveData
{{MoveData
| name    = Jumping Jab  
| name    = Jumping Jab  
| input    = 8LP   
| input    = 8LP   
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LP}}
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LP}}
| image    =.png
| image    = CVS2 Yuri jLP.png
| caption  = Jumping Light Punch
| caption  = Jumping Light Punch
| linkname = 8LP
| linkname = 8LP
Line 555: Line 603:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 500
   | stun        =  
   | stun        = 5
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = High
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 2
   | active      =  
   | active      = 22
   | recovery    =  
   | recovery    = 0
   | total      =  
   | total      = 24
   | advHit      =  
   | advHit      = Varies
   | advBlock    =  
   | advBlock    = Varies
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  }}
*  }}
}}
}}


<span class="invisible-header">8MP</span>   
<span class="invisible-header">8MP</span>   
{{MoveData
{{MoveData
| name    = Jumping Strong
| name    = Jumping Strong
| input    = 8MP   
| input    = 8MP   
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
| image    =.png
| image    = CVS2 Yuri jMP.png
| caption  = Medium Punch
| caption  = Medium Punch
| linkname = 8MP
| linkname = 8MP
Line 583: Line 631:
   | version    =  
   | version    =  
   | subtitle    =  {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
   | subtitle    =  {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
   | damage      =  
   | damage      = 700
   | stun        =  
   | stun        = 7
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = High
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 14
   | recovery    =  
   | recovery    = 0
   | total      =  
   | total      = 18
   | advHit      =  
   | advHit      = Varies
   | advBlock    =  
   | advBlock    = Varies
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 600: Line 648:
}}
}}


<span class="invisible-header">8HP</span>   
<span class="invisible-header">8HP</span>   
{{MoveData
{{MoveData
| name    = Jumping Fierce  
| name    = Jumping Fierce  
| input    = 8HP   
| input    = 8HP   
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|HP}}
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|HP}}
| image    =.png
| image    = CVS2 Yuri jHP.png
| caption  = Heavy Punch
| caption  = Heavy Punch
| linkname = 8HP
| linkname = 8HP
Line 612: Line 660:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 1100
   | stun        =  
   | stun        = 11
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = High
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 7
   | active      =  
   | active      = 10
   | recovery    =  
   | recovery    = 0
   | total      =  
   | total      = 17
   | advHit      =  
   | advHit      = Varies
   | advBlock    =  
   | advBlock    = Varies
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 629: Line 677:
}}
}}


<span class="invisible-header">8LK</span>   
<span class="invisible-header">8LK</span>   
{{MoveData
{{MoveData
| name    = Jumping Short  
| name    = Jumping Short  
| input    = 8LK   
| input    = 8LK   
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LK}}
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LK}}
| image    =.png
| image    = CVS2 Yuri jLk.png
| caption  = Light Kick
| caption  = Light Kick
| linkname = 8LK
| linkname = 8LK
Line 641: Line 689:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 500
   | stun        =  
   | stun        = 5
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = High
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 22
   | recovery    =  
   | recovery    = 0
   | total      =  
   | total      = 26
   | advHit      =  
   | advHit      = Varies
   | advBlock    =  
   | advBlock    = Varies
   | invul      =
   | invul      = -
   | description =  
   | description =  
*
*
Line 658: Line 706:
}}
}}


<span class="invisible-header">8MK</span>   
<span class="invisible-header">8MK</span>   
{{MoveData
{{MoveData
| name    = Jumping Forward  
| name    = Jumping Forward  
| input    = 8MK   
| input    = 8MK   
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MK}}
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MK}}
| image    =.png
| image    = CVS2 Yuri jmk.png
| caption  = Medium Kick
| caption  = Medium Kick
| linkname = 8MK
| linkname = 8MK
Line 670: Line 718:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 800
   | stun        =  
   | stun        = 8
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = High
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 5
   | active      =  
   | active      = 8
   | recovery    =  
   | recovery    = 0
   | total      =  
   | total      = 13
   | advHit      =  
   | advHit      = Varies
   | advBlock    =  
   | advBlock    = Varies
   | invul      =
   | invul      = -
   | description =  
   | description =  
* .  }}
* .  }}
}}
}}


<span class="invisible-header">8HK</span>   
<span class="invisible-header">8HK</span>   
{{MoveData
{{MoveData
| name    = Jumping Roundhouse
| name    = Jumping Roundhouse
| input    = 8HK  
| input    = 8HK  
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|HK}}
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|HK}}
| image    =.png
| image    = CVS2 Yuri jHK.png
| caption  = Jumping Heavy Kick
| caption  = Jumping Heavy Kick
| linkname = 8HK
| linkname = 8HK
Line 698: Line 746:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 1000
   | stun        =  
   | stun        = 10
   | cancel      =  
   | cancel      = none
   | guard      =  
   | guard      = High
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 9
   | active      =  
   | active      = 8
   | recovery    =  
   | recovery    = 0
   | total      =  
   | total      = 17
   | advHit      =  
   | advHit      = Varies
   | advBlock    =  
   | advBlock    = Varies
   | invul      =
   | invul      = -
   | description =  
   | description =  
*  
*  
Line 715: Line 763:
}}
}}


<table style="width:600px;border:1px solid silver" cellborder="1">
== Command Normals ==
'''<tr>
=== <span class="invisible-header">Enyoku</span> ===
  <th>Button</th>
{{MoveData
  <th>Position</th>
| name     = Enyoku
  <th>Buffers:</th>
| input    = 6MK
  <th>Itself</th>
| subtitle =
  <th>Specials</th>
| image    =
  <th>Supers</th>
| caption  =
  <th>Hit</th>
| linkname = X
  <th>Block</th>
| data  =
  <th>Startup</th>
{{AttackData-CvS2
  <th>Active</th>
  | version     = {{Motion|f}} + {{Icon-Capcom|MK}}
  <th>Recovery</th>
  | subtitle    =
  <th>Damage</th>
  | damage      = 700
</tr>
  | stun        = 7
<tr>
  | cancel      = None
<td style="border:1px solid navy" rowspan=4>Jab</td><td>Close</td><td></td>
  | guard      = High
    <td>y</td>
  | parry      = High
    <td>y</td>
  | startup     = 7
    <td>y</td>
  | active      = 20
    <td>+8</td>
  | recovery    = 11
    <td>+8</td>
  | total      = 38
    <td>2</td>
  | advHit      = -16
    <td>4</td>
  | advBlock    = -11
    <td>5</td>
  | invul      = None
    <td>300</td>
  | description = Placeholder
    </tr>
}}
    <td>Far</td><td></td>
}}
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+8</td>
    <td>+8</td>
    <td>3</td>
    <td>4</td>
    <td>5</td>
    <td>300</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+7</td>
    <td>+7</td>
    <td>3</td>
    <td>4</td>
    <td>5</td>
    <td>200</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>2</td>
    <td>22</td>
    <td>-</td>
    <td>500</td>
    </tr>
    <td style="border:1px solid navy" rowspan=4>Strong</td><td>Close</td><td></td>
    <td>n</td>
     <td>y</td>
    <td>y</td>
    <td>+5</td>
    <td>+5</td>
    <td>4</td>
    <td>3</td>
    <td>20</td>
    <td>800</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+4</td>
    <td>+4</td>
    <td>4</td>
    <td>7</td>
    <td>11</td>
    <td>800</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+1</td>
    <td>+1</td>
    <td>4</td>
    <td>6</td>
    <td>15</td>
    <td>700</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
     <td>-</td>
    <td>-</td>
    <td>4</td>
    <td>14</td>
    <td>-</td>
    <td>700</td>
    </tr>
    <td style="border:1px solid navy" rowspan=4>Fierce</td><td>Close</td><td></td>
    <td>n,n</td>
    <td>y,n</td>
    <td>y,y</td>
    <td>+2</td>
    <td>+2</td>
    <td>4</td>
    <td>9</td>
    <td>13</td>
    <td>1000,800</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>n</td>
    <td>-1</td>
    <td>-1</td>
    <td>12</td>
    <td>2</td>
    <td>22</td>
    <td>1200</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n,n</td>
    <td>y,n</td>
    <td>y,y</td>
    <td>-14</td>
    <td>-14</td>
    <td>3</td>
    <td>10</td>
    <td>26</td>
    <td>1100,700</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
     <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>7</td>
    <td>10</td>
    <td>-</td>
    <td>1100</td>
    </tr>
    <td style="border:1px solid red" rowspan=4>Short</td><td>Close</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+6</td>
    <td>+6</td>
    <td>2</td>
    <td>5</td>
    <td>4</td>
    <td>300</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>y</td>
    <td>+0</td>
    <td>+0</td>
    <td>5</td>
    <td>6</td>
    <td>11</td>
    <td>400</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+6</td>
    <td>+6</td>
    <td>3</td>
    <td>4</td>
    <td>6</td>
    <td>200</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>4</td>
    <td>22</td>
    <td>-</td>
    <td>500</td>
    </tr>
    <td style="border:1px solid red" rowspan=4>Forward</td><td>Close</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+2</td>
    <td>+2</td>
    <td>4</td>
    <td>5</td>
    <td>15</td>
    <td>800</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>n</td>
    <td>+0</td>
    <td>+0</td>
    <td>8</td>
    <td>6</td>
    <td>16</td>
    <td>700</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>y</td>
    <td>-3</td>
    <td>-3</td>
    <td>4</td>
    <td>6</td>
    <td>15</td>
    <td>800</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>5</td>
    <td>8</td>
    <td>-</td>
    <td>800</td>
    </tr>
    <td style="border:1px solid red" rowspan=4>Roundhouse</td><td>Close</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+2</td>
    <td>+2</td>
    <td>4</td>
    <td>7</td>
    <td>17</td>
    <td>1100</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>n</td>
    <td>+6</td>
    <td>+6</td>
    <td>8</td>
    <td>6</td>
    <td>14</td>
    <td>1000</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>knd</td>
    <td>-8</td>
    <td>3</td>
    <td>10</td>
    <td>26</td>
    <td>1000</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>5</td>
    <td>8</td>
    <td>-</td>
    <td>1000</td>
    </tr>
    <tr><td>'''Command Normals'''</td></tr>


<tr>
== Throws ==
<td style="border:1px solid green"> f+Forward</td>
=== <span class="invisible-header">Punch Throw</span> ===
<td></td>
{{MoveData
<td></td>
| name    = Oni Harite
<td>n</td>
| input    = Near Opponent, 4/6HP
<td>n</td>
| subtitle = Punch Throw
<td>n</td>
| image    =
<td>-16?</td>
| caption  =
<td>-11?</td>
| linkname = Punch Throw Name
<td>7</td>
| data  =
<td>20</td>
{{AttackData-CvS2
<td>11</td>
  | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
<td>700</td>
  | subtitle    =
</tr>
  | damage      = 1600
  | stun        = 0
  | cancel      = None
  | guard      = Grab
  | parry      = -
  | startup    = 3
  | active      = 1
  | recovery    = 13
  | total      = 17
  | advHit      = DWN
  | advBlock    = -
  | invul      = -
  | description = Placeholder
}}
}}


=== <span class="invisible-header">Kick Throw</span> ===
{{MoveData
| name    = Silent Nage
| input    = Near Opponent, 4/6HK
| subtitle = Kick Throw
| image    =
| caption  =
| linkname = Kick Throw Name
| data  =
{{AttackData-CvS2
  | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1800
  | stun        = 0
  | cancel      = None
  | guard      = Grab
  | parry      = -
  | startup    = 5
  | active      = 1
  | recovery    = 13
  | total      = 19
  | advHit      = DWN
  | advBlock    = -
  | invul      = -
  | description = Placeholder
}}
}}


=== <span class="invisible-header">Air Punch Throw</span> ===
{{MoveData
| name    = Tsubame Otoshi
| input    = In Air Near Opponent, 4/6HP
| subtitle = Air Punch Throw
| image    =
| caption  =
| linkname = Punch Throw Name
| data  =
{{AttackData-CvS2
  | version    = Air Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1800
  | stun        = 0
  | cancel      = -
  | guard      = Grab
  | parry      = -
  | startup    = 0
  | active      = 1
  | recovery    = -
  | total      = 1
  | advHit      = DWN
  | advBlock    = -
  | invul      = -
  | description = Placeholder
}}
}}


== Special Moves ==
=== <span class="invisible-header">Ko-oken</span> ===
{{MoveData
| name    = Ko-oken
| input    = 236P
| subtitle =
| image    = CVS2 Yuri 236P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 900, 800
  | stun        = 9, 8
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 11
  | active      =
  | recovery    = 38
  | total      = 49
  | advHit      = DWN
  | advBlock    = -3
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1000, 900
  | stun        = 10, 9
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 11
  | active      =
  | recovery    = 40
  | total      = 51
  | advHit      = DWN
  | advBlock    = -5
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1100, 1000
  | stun        = 11, 10
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 11
  | active      =
  | recovery    = 42
  | total      = 53
  | advHit      = DWN
  | advBlock    = -7
  | invul      = None
  | description =  Placeholder
}}
}}


</table>
=== <span class="invisible-header">Raioken</span> ===
{{MoveData
| name    = Raioken
| input    = 236K
| subtitle =
| image    = CVS2 Yuri 236K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 600
  | stun        = 6
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 26
  | active      =
  | recovery    = 26 + 10L
  | total      = 62
  | advHit      = +12
  | advBlock    = +12
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 29
  | active      =
  | recovery    = 28 + 10L
  | total      = 67
  | advHit      = +9
  | advBlock    = +9
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 30
  | active      =
  | recovery    = 30 + 10L
  | total      = 70
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Saiha</span> ===
{{MoveData
| name    = Saiha
| input    = 214P
| subtitle =
| image    = CVS2 Yuri 214P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      =
  | recovery    = 40
  | total      = 53
  | advHit      = DWN
  | advBlock    = +2
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1200, 1100
  | stun        = 12, 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 15
  | active      =
  | recovery    = 49
  | total      = 64
  | advHit      = DWN
  | advBlock    = +2
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1300, 1200
  | stun        = 13, 12
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 17
  | active      =
  | recovery    = 58
  | total      = 75
  | advHit      = DWN
  | advBlock    = +2
  | invul      = None
  | description =  Placeholder
}}
}}


===Special Moves===
=== <span class="invisible-header">Yuri Cho Upper</span> ===
{{MoveData
| name    = Yuri Cho Upper
| input    = 623P
| subtitle =
| image    = CVS2 Yuri 623P.png
| caption  = First Hitbox
| image2  = CVS2 Yuri 623P 2.png
| caption2 = Second Hitbox
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|623}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1300, 700
  | stun        = 13, 7
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      = 7
  | recovery    = 33
  | total      = 44
  | advHit      = DWN
  | advBlock    = -24
  | invul      = 7 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|623}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 900+500
  | stun        = 9+5
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 7
  | recovery    = 42
  | total      = 54
  | advHit      = DWN
  | advBlock    = -23
  | invul      = 7 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|623}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 700+400
  | stun        = 7+4
  | cancel      = 623HP
  | guard      = Mid
  | parry      = High
  | startup    = 6
  | active      = 7
  | recovery    = 43
  | total      = 56
  | advHit      = DWN
  | advBlock    = -24
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Double Yuri Cho Upper</span> ===
{{MoveData
| name    = Double Yuri Cho Upper
| input    = 623HP 623HP
| subtitle =
| image    = CVS2 Yuri 623P 623P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|623}} + {{Icon-Capcom|HP}}, {{Motion|623}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 300+200
  | stun        = 3+2
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 3
  | active      = 7
  | recovery    = 72
  | total      = 82
  | advHit      = DWN
  | advBlock    = -52
  | invul      = None
  | description =  Placeholder
}}
}}


===Super Moves===
=== <span class="invisible-header">Hyakuretsu Binta</span> ===
{{MoveData
| name    = Hyakuretsu Binta
| input    = 63214K
| subtitle =
| image    = CVS2 Yuri 63214K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|63214}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 1400
  | stun        = 14
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 6
  | active      = 14
  | recovery    = 32
  | total      = 52
  | advHit      = DWN
  | advBlock    = -27
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 1600
  | stun        = 16
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 8
  | active      = 23
  | recovery    = 32
  | total      = 63
  | advHit      = DWN
  | advBlock    = -27
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1800
  | stun        = 18
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 12
  | active      = 32
  | recovery    = 32
  | total      = 76
  | advHit      = DWN
  | advBlock    = -27
  | invul      = None
  | description =  Placeholder
}}
}}


==The Basics==
== Super Moves ==
=== <span class="invisible-header">Hien Rekkou</span> ===
{{MoveData
| name    = Hien Rekkou
| input    = 236236P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 2300
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 5:4
  | active      = 4(8)2(14)2
  | recovery    = 51
  | total      = 80
  | advHit      = DWN
  | advBlock    = -29
  | invul      = 9 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 3400
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = Mid
  | startup    = 5:4
  | active      = 4(8)2(14)2(14)2
  | recovery    = 62
  | total      = 107
  | advHit      = DWN
  | advBlock    = -40
  | invul      = 15 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 5000
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 5:4
  | active      = 4(8)2(14)2(14)2(14)2
  | recovery    = 62
  | total      = 1123
  | advHit      = DWN
  | advBlock    = -40
  | invul      = 23 (Full)
  | description =  Placeholder
}}
}}


==Advanced Strategy==
=== <span class="invisible-header">Hien Houou Kyaku</span> ===
{{MoveData
| name    = Hien Houou Kyaku
| input    = 2363214K
| subtitle =
| image    = CVS2 Yuri 2363214K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 2100
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5:4
  | active      = 30
  | recovery    = 16
  | total      = 55
  | advHit      = DWN
  | advBlock    = -31
  | invul      = 9 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 3200
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 5:4
  | active      = 30
  | recovery    = 16
  | total      = 55
  | advHit      = DWN
  | advBlock    = -31
  | invul      = 15 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 4800
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5:4
  | active      = 30
  | recovery    = 16
  | total      = 55
  | advHit      = DWN
  | advBlock    = -31
  | invul      = 23 (Full)
  | description =  Placeholder
}}
}}


===Match-ups===
=== <span class="invisible-header">Haoh Shoukou Ken</span> ===
{{MoveData
| name    = Haoh Shoukou Ken
| input    = 641236P
| subtitle =
| image    = CVS2 Yuri 641236P.png
| caption  = First Hitbox
| image2  = CVS2 Yuri 641236P 2.png
| caption2 = Projectile
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1900
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5:5
  | active      =
  | recovery    = 46
  | total      = 56
  | advHit      = DWN
  | advBlock    = -10
  | invul      = 6 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 2800
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 5:7
  | active      =
  | recovery    = 46
  | total      = 58
  | advHit      = DWN
  | advBlock    = -7
  | invul      = 13 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 4300
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5:7
  | active      =
  | recovery    = 46
  | total      = 58
  | advHit      = DWN
  | advBlock    = -1
  | invul      = 20 (Full)
  | description = Placeholder
}}
}}


== Colors ==
[[File:Yuri_CvS2_colors.png]]


{{Navbox-CvS2}}
{{Navbox-CvS2}}
[[Category:Capcom vs. SNK 2]]
[[Category:Capcom vs. SNK 2]]
[[Category:Yuri]]

Latest revision as of 05:17, 13 March 2025

Introduction

CVS2 Yuri Data.png

Story

Yuri Sakazaki is the younger sister of Ryo Sakazaki, and the first female practitioner of Kyokugenryu Karate. She is a bit younger than Ryo, and as such, their father Takuma favored Ryo to be the heir to the dojo. However, after their mother dies in a car crash, Takuma feels his family is under attack. He disappears to try and fix the problem, missing much of his childrens early life and leaving Yuri to be raised by Ryo. Takuma would go on to work for Geese in order to protect his family. At 17, Yuri was kidnapped. Ryo and his friend Robert Garcia set out to go find her, before learning she was held by King. The two continue on to fight Mr. Karate, one of Geese's most powerful henchman. After a grueling fight, they learn that Mr. Karate is actually Takuma! Together, they all defeat Geese... for now.

In the King of Fighters, Yuri has become much more confident in her ability to fight after Takuma started teaching her in private. She insist on joining the tournament with Ryo, but Ryo feels it's too dangerous. So instead, she sneaks out with Mai Shiranui and King to form Team Women Fighters and enter without Ryo's knowledge. Since then, she has excelled at learning quickly, taking moves from a variety of opponents and remixing the Kyokugenryu style. Still, her headstrong nature gets her in more trouble than anything, and she often ends up losing because she had too much fun.

Gameplay

On the surface, Yuri may seem to resemble Sakura, one of the most dominant top tiers in the game. This falls apart quickly however when taking a closer look at Yuri. Outside of solid buttons, Yuri has very little going on for her. Her damage is very low overall, and her health matches. What tools she does have are solid pokes, good RC's, and a few unique tools for a shoto. Her 214P Saiha is a +2 on block special that works as a stellar meaty, especially when roll cancelled. Her 623P Yuri Chou Upper's are solid uppercuts, and the heavy punch version has a followup by doing another 623HP. Her 236P Ko-o Ken's are similar to Yuri's short range projectiles, and when roll cancelled are also annoying pokes in the same way.

What makes Yuri struggle is a lack of anything unique and outstandingly powerful to make up for her poor damage output and low health. What tools she does have, much more stable characters have better versions of, and everything else she has isn't good. She relies on smart footsies to win, and her reward is always going to be much lower than others for winning footsies. If you like Yuri, be ready to play a very bad character, or look at Sakura instead.

Groove Selection

Best - K/A: Yuri desperately needs better damage, and K-Yuri with Rage gets just that. While Rage is a temporary buff, it's a heavily appreciated one. Just Defend is fairly useful for her to contest and punish some of the best pokes and pressure, but Rage is the big thing here. Even K-Yuri has to make a sacrifice however. She lacks a roll, meaning RC Saiha and RC Ko-o Ken aren't options she can use at all. A-Yuri gets the aforementioned rolls, making her pressure and poking capability a bit better. The big benefit here is Custom Combo. While she doesn't have the most damaging one, it is still notable damage, and it is very easy to perform. She has lots of ways to use it too, like after a Saiha or Ko-o Ken in the corner.

Useful - N/S/C: N-Yuri is essentially a lesser K-Yuri. With N-Yuri, you're immediately sacrificing damage potential. In exchange, you get roll, and also get to keep run and hop. This can make Yuri a bit more aggressive, and is a worthwhile pick in some situations. S-Yuri is a gimmick like any S-Groove pick, but not a bad one. Infinite level 1 supers lets her spam her 641236P Ha-o Sho Koh Ken fireball, solidifying her zoning a lot more. C-Yuri gets to end in supers a lot more, and a level 2 cancel does decent damage as well. This also allows her to easily save up for another level 2, solidifying her damage more.

Worst - P: P-Groove relies on solid meterless punishes and characters who don't directly require meter. Yuri is neither of these things. While a parry can usually lead into a Double Chou Upper, it won't always since Yuri doesn't have a great ranged cancel, and even when she has meter the damage is underwhelming in comparison to other P-Groove characters.


Yuri is a shoto with worse tools than all the other shotos, and very few unique strengths. Still, she's very easy, and her neutral control is solid simply by the fact that she has shoto buttons. Yuri is best in K-Groove and A-Groove.

Difficulty: Easy
Tier: D
Pros Cons
  • Easy: Yuri lacks much that is unique, lending her to be incredibly easy. Her execution matches this, and even her Custom Combo is very simple
  • Rare: Since very few people play Yuri, your opponent likely won't know the matchup
  • Buttons: She has a few solid buttons to play neutral and poke with, like 2MK, 5HK, and 5HP
  • Basic: Everything she has is done better by someone else, leaving her with very little reason to be played
  • Low Damage: Even with meter, Yuri's damage is very low, making it hard to properly win a round
  • Low Health: As if low damage wasn't enough, with her low HP and stun value, Yuri is basically never going to be at a life lead unless she's majorly in an opponents head
  • Combo Unfriendly: Yuri's combo game is very weak and inconsistent. Her most optimal combo does give her a knockdown but is also 3 hits and does no damage. Despite her impressive linking ability, she does not have good specials to combo into reliably. DP, fireball, and her slap hit grab all fall out with the wrong spacing quite easily.
  • No Mixup: Her overhead is massively unsafe, and while 63214K Hyakuretsu Binta looks like a command grab on paper, it actually isn't. She also has no crossup normals, gutting her left-right potential. Yuri has very few ways to properly crack an opponent simply turtling
  • No Single Good Groove: Yuri players have to make a distinct choice between her two best Grooves, and she lacks anything worthwhile in the others



Players to Watch

Name Country Groove Accounts Notes
Masatou Japan A-Groove N/A The only one to try out Yuri consistently and see good results. Great use of her gimmicks and her conversions into her Custom Combos.
Sample Match



!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH THE EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA!!!

Normal Moves

Far Standing Normals

5LP

Stand Jab
Lp.png
5LP
CVS2 Yuri 5LP.png
Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 3 RF,SP,SU Mid High/Low 3 4 5 12 +8 +8 -
  • .

5MP

Stand Strong
Mp.png
5MP
CVS2 Yuri 5MP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 8 SP,SU Mid High 4 7 11 22 +4 +4 -

5HP

Stand Fierce
Hp.png
5HP
CVS2 Yuri 5HP.png
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1200 12 None Mid High 12 2 22 36 -1 -1 -

5LK

Stand Short
Lk.png
5LK
CVS2 Yuri 5LK.png
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
400 4 SU Mid High/Low 5 6 11 22 0 0 -

5MK

Stand Forward
Mk.png
5MK
CVS2 Yuri 5MK.png
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 7 None Mid High 8 6 16 30 0 0 -


5HK

Stand Roundhouse
Hk.png
5HK
CVS2 Yuri 5HK.png
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 10 None Mid High 8 6 14 28 +6 +6 -

Close Standing Normals

cl5LP

Close Stand Jab
Close Lp.png
cl5LP
CVS2 Yuri cl5LP.png
Close Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 3 RF,SP,SU Mid High/Low 2 4 5 11 +8 +8 -

cl5MP

Close Stand Strong
Close Mp.png
cl5MP
CVS2 Yuri cl5MP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 8 SP,SU Mid High 4 3 20 27 +5 +5 -

cl5HP

Close Stand Fierce
Close Hp.png
cl5HP
CVS2 Yuri cl5HP1.png
1st Hit
CVS2 Yuri cl5HP2.png
2nd Hit
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000, 800 10, 8 1st hit SP/SU; 2nd hit SU Mid High 4 9 13 26 +2 +2 -

cl5LK

Close Stand Short
Close Lk.png
cl5LK
CVS2 Yuri cl5LK.png
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 3 RF, SP, SU Mid High/Low 2 5 4 11 +6 +6 -
  • .

cl5MK

Close Stand Forward
CloseMk.png
cl5MK
CVS2 Yuri cl5MK.png
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 8 SP, SU Mid High 4 5 15 24 +2 +2 -

cl5HK

Close Stand Roundhouse
CloseHk.png
cl5HK
CVS2 Yuri cl5HK.png
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100 11 SP, SU Mid High 4 7 17 28 +2 +2 -

Crouching Normals

2LP

Crouching Jab
D.pngLp.png
2LP
CVS2 Yuri 2LP.png
Crouching Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 2 RF, SP, SU Mid High/Low 3 4 6 13 +7 +7 -

2MP

Crouching Strong
D.pngMp.png
2MP
CVS2 Yuri 2MP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 7 SP, SU Low Low 4 6 15 25 +1 +1 -

2HP

Crouching Fierce
D.pngHp.png
2HP
CVS2 Yuri 2HP1.png
1st Hitbox
CVS2 Yuri 2HP2.png
2nd Hitbox
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100; 700 11; 7 1st Hit SP,SU; 2nd Hit SU Mid High 3 10 26 39 -14 -14 -

2LK

Crouching Short
D.pngLk.png
2LK
CVS2 Yuri 2LK.png
Crouching Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 2 RF, SP, SU Low Low 3 4 6 13 +6 +6 -

2MK

Crouching Forward
D.pngMk.png
2MK
CVS2 Yuri 2MK.png
Crouching Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 8 SU Low Low 4 6 15 - -3 -3 -

2HK

Crouching Roundhouse
D.pngHk.png
2HK
CVS2 Yuri 2HK.png
Crouching Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 10 SP, SU Low Low 3 10 26 39 DWN -8 -

Air Normals

8LP

Jumping Jab
Ub.png,U.png,or Uf.png+Lp.png
8LP
CVS2 Yuri jLP.png
Jumping Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
500 5 None High High 2 22 0 24 Varies Varies -

8MP

Jumping Strong
Ub.png,U.png,or Uf.png+Mp.png
8MP
CVS2 Yuri jMP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 7 None High High 4 14 0 18 Varies Varies -

8HP

Jumping Fierce
Ub.png,U.png,or Uf.png+Hp.png
8HP
CVS2 Yuri jHP.png
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100 11 None High High 7 10 0 17 Varies Varies -

8LK

Jumping Short
Ub.png,U.png,or Uf.png+Lk.png
8LK
CVS2 Yuri jLk.png
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
500 5 None High High 4 22 0 26 Varies Varies -

8MK

Jumping Forward
Ub.png,U.png,or Uf.png+Mk.png
8MK
CVS2 Yuri jmk.png
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 8 None High High 5 8 0 13 Varies Varies -
  • .

8HK

Jumping Roundhouse
Ub.png,U.png,or Uf.png+Hk.png
8HK
CVS2 Yuri jHK.png
Jumping Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 10 none High High 9 8 0 17 Varies Varies -

Command Normals

Enyoku

Enyoku
6MK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.png + Mk.png 700 7 None High High 7 20 11 38 -16 -11 None

Placeholder

Throws

Punch Throw

Oni Harite
Punch Throw
Near Opponent, 4/6HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hp.png 1600 0 None Grab - 3 1 13 17 DWN - -

Placeholder

Kick Throw

Silent Nage
Kick Throw
Near Opponent, 4/6HK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hk.png 1800 0 None Grab - 5 1 13 19 DWN - -

Placeholder

Air Punch Throw

Tsubame Otoshi
Air Punch Throw
In Air Near Opponent, 4/6HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Air Close B.png/F.png+Hp.png 1800 0 - Grab - 0 1 - 1 DWN - -

Placeholder

Special Moves

Ko-oken

Ko-oken
236P
CVS2 Yuri 236P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.png + Lp.png 900, 800 9, 8 None Mid High 11 - 38 49 DWN -3 None
Qcf.png + Mp.png 1000, 900 10, 9 None Mid High 11 - 40 51 DWN -5 None
Qcf.png + Hp.png 1100, 1000 11, 10 None Mid High 11 - 42 53 DWN -7 None

Placeholder

Raioken

Raioken
236K
CVS2 Yuri 236K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.png + Lk.png 600 6 None Mid High 26 - 26 + 10L 62 +12 +12 None
Qcf.png + Mk.png 700 7 None Mid High 29 - 28 + 10L 67 +9 +9 None
Qcf.png + Hk.png 800 8 None Mid High 30 - 30 + 10L 70 +6 +6 None

Placeholder

Saiha

Saiha
214P
CVS2 Yuri 214P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + Lp.png 1100 11 None Mid High 13 - 40 53 DWN +2 None
Qcb.png + Mp.png 1200, 1100 12, 11 None Mid High 15 - 49 64 DWN +2 None
Qcb.png + Hp.png 1300, 1200 13, 12 None Mid High 17 - 58 75 DWN +2 None

Placeholder

Yuri Cho Upper

Yuri Cho Upper
623P
CVS2 Yuri 623P.png
First Hitbox
CVS2 Yuri 623P 2.png
Second Hitbox
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Dp.png + Lp.png 1300, 700 13, 7 None Mid High 4 7 33 44 DWN -24 7 (Full)
Dp.png + Mp.png 900+500 9+5 None Mid High 5 7 42 54 DWN -23 7 (Full)
Dp.png + Hp.png 700+400 7+4 623HP Mid High 6 7 43 56 DWN -24 None

Placeholder

Double Yuri Cho Upper

Double Yuri Cho Upper
623HP 623HP
CVS2 Yuri 623P 623P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Dp.png + Hp.png, Dp.png + Hp.png 300+200 3+2 None Mid High 3 7 72 82 DWN -52 None

Placeholder

Hyakuretsu Binta

Hyakuretsu Binta
63214K
CVS2 Yuri 63214K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.png + Lk.png 1400 14 None Mid High 6 14 32 52 DWN -27 None
Hcb.png + Mk.png 1600 16 None Mid High 8 23 32 63 DWN -27 None
Hcb.png + Hk.png 1800 18 None Mid High 12 32 32 76 DWN -27 None

Placeholder

Super Moves

Hien Rekkou

Hien Rekkou
236236P
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngQcf.png + Lp.png 2300 0 None Mid Mid 5:4 4(8)2(14)2 51 80 DWN -29 9 (Full)
Qcf.pngQcf.png + Mp.png 3400 0 SP/SU Mid Mid 5:4 4(8)2(14)2(14)2 62 107 DWN -40 15 (Full)
Qcf.pngQcf.png + Hp.png 5000 0 None Mid Mid 5:4 4(8)2(14)2(14)2(14)2 62 1123 DWN -40 23 (Full)

Placeholder

Hien Houou Kyaku

Hien Houou Kyaku
2363214K
CVS2 Yuri 2363214K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngHcb.png + Lk.png 2100 0 None Mid High 5:4 30 16 55 DWN -31 9 (Full)
Qcf.pngHcb.png + Mk.png 3200 0 SP/SU Mid High 5:4 30 16 55 DWN -31 15 (Full)
Qcf.pngHcb.png + Hk.png 4800 0 None Mid High 5:4 30 16 55 DWN -31 23 (Full)

Placeholder

Haoh Shoukou Ken

Haoh Shoukou Ken
641236P
CVS2 Yuri 641236P.png
First Hitbox
CVS2 Yuri 641236P 2.png
Projectile
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.pngHcf.png + Lp.png 1900 0 None Mid High 5:5 - 46 56 DWN -10 6 (Full)
F.pngHcf.png + Mp.png 2800 0 SP/SU Mid High 5:7 - 46 58 DWN -7 13 (Full)
F.pngHcf.png + Hp.png 4300 0 None Mid High 5:7 - 46 58 DWN -1 20 (Full)

Placeholder

Colors

Yuri CvS2 colors.png

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori