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|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|description=*1~27F: invincible. | |description=*1~27F: invincible. | ||
*Air | *Air Unblockable. | ||
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|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-98 | |Adv. Guard=-98 | ||
|description= Air Unblockable | |||
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}} | }} | ||
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|Recovery=80 | |Recovery=80 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description=Unblockable. | |||
*'''Tracks''' the opponent's location. | |||
*Counts as a Knockdown to Bonus-Kun, allowing him to roll tech or rising attack afterward. | |||
}} | }} | ||
}} | }} |
Latest revision as of 16:44, 8 June 2021
Introduction
A fighter that roams around to seek people who are stronger than him. Feeling the reassuring surge again, he comes out to Wakuwaku City.
Bonus-Kun is technically a Shoto, just more restricted in what he can do. Not that he's bad because he has some dirty tricks he can utilize and follow-up for sizable damage. One of which is 236A/B that is unblockable up close and gives him good advantage to link from.
Strengths | Weaknesses |
---|---|
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Move List
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
9 | M | 5 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 4 | 3 | +10 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
22 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12 | 11 | 10 | +4 | -6 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11 | M | 5 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 4 | 4 | +9 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
26 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 6 | 10 | KND | -1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
9 | H | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | Gnd | - | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
22+22 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 16 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11 | H | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | Gnd | - | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
26 | H | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 12 | Gnd | - | - |
Universal Mechanics
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
7+7+8 | H | 60 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 7 | 44 | KND | -31 | |
Air Unblockable |
Rissing Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
49 | 4 | 62 | KND | -51 | |
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Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
7+7+8 | H | 60 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 27 | 16 | KND | -27 |
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
27 | 1 | 10 | KND | -8 | |
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Special Moves
236A
A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
17 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
8 | - | 13 | +4 | -7 | ||
B | Damage | Guard | Dizzy | Cancel | ||
26 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | - | 18 | +7 | -16 | ||
AB | Damage | Guard | Dizzy | Cancel | ||
10+10+11+10+11 | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
14‼0 | - | 25 | KND | -14 | ||
Projectile (A: Tier 1; B: Tier 2).
AB: Projectile (Tier 7).
|
214C
C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
11+12+12 | M | 60 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
9 | 3(9)3(9)3(9)3 | 20 | -10 | -20 | ||
D | Damage | Guard | Dizzy | Cancel | ||
13+13+14 | M | 60 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
12 | 2(6)2(6)2(6)2 | 20 | -5 | -15 | ||
CD | Damage | Guard | Dizzy | Cancel | ||
56 | H | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼1 | 5(3)1(3)1(3)1 | 14 | KND | -3 | ||
214C's hits do combo, but the combometer won't display it due to "dead frames" (see System). The opponent is unable to guard in-between if they are struck by one of Bonus-Kun's spins. |
623A
A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
11+12+12 | M | 40 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2 | 5(1)12 | 27 | KND | -25 | ||
B | Damage | Guard | Dizzy | Cancel | ||
13+13+14 | M | 40 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 7(1)19 | 24 | KND | -28 | ||
AB | Damage | Guard | Dizzy | Cancel | ||
80 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼0 | 4(1)4(9)4(1)4 | 31 | KND | -32 | ||
A 2~6F: Air Unblockable B 3~9F: Air Unblockable. AB Hits on 15/20F of superflash.
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DokiDoki
641236CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
77 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
18‼10 | 48 | 79 | KND | -98 | |
Air Unblockable |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
73 | - | 5/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
113~ | 15~26 | 80 | KND | - | |
Unblockable.
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