(→6[6]D) |
No edit summary |
||
(32 intermediate revisions by 3 users not shown) | |||
Line 19: | Line 19: | ||
== Move List == | == Move List == | ||
=====<font style="visibility:hidden; float:right">5A ..</font>===== | =====<font style="visibility:hidden; float:right">5A ..</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_5A_x1.png | ||
|image2=WW7_Politank_5A_x2.png | |||
|caption= | |caption= | ||
|name= | |name= | ||
Line 57: | Line 57: | ||
=====<font style="visibility:hidden; float:right">5B</font>===== | =====<font style="visibility:hidden; float:right">5B</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_5B.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 74: | Line 74: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">5C ..</font>===== | =====<font style="visibility:hidden; float:right">5C ..</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_5C.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 128: | Line 127: | ||
=====<font style="visibility:hidden; float:right">5D ..</font>===== | =====<font style="visibility:hidden; float:right">5D ..</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_5D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 175: | Line 174: | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
Line 181: | Line 179: | ||
=====<font style="visibility:hidden; float:right">2A</font>===== | =====<font style="visibility:hidden; float:right">2A</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_2A.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 201: | Line 199: | ||
=====<font style="visibility:hidden; float:right">2B</font>===== | =====<font style="visibility:hidden; float:right">2B</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_2B.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 221: | Line 219: | ||
=====<font style="visibility:hidden; float:right">2C</font>===== | =====<font style="visibility:hidden; float:right">2C</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_2C.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 241: | Line 239: | ||
=====<font style="visibility:hidden; float:right">2D</font>===== | =====<font style="visibility:hidden; float:right">2D</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_2D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 264: | Line 262: | ||
=====<font style="visibility:hidden; float:right">j.A ..</font>===== | =====<font style="visibility:hidden; float:right">j.A ..</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_J.A_x1.png | ||
|image2=WW7_Politank_J.A_x2.png | |||
|caption= | |caption= | ||
|name= | |name= | ||
Line 293: | Line 292: | ||
=====<font style="visibility:hidden; float:right">j.B</font>===== | =====<font style="visibility:hidden; float:right">j.B</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_J.B.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 312: | Line 311: | ||
=====<font style="visibility:hidden; float:right">j.C</font>===== | =====<font style="visibility:hidden; float:right">j.C</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_JC.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 330: | Line 329: | ||
=====<font style="visibility:hidden; float:right">j.D</font>===== | =====<font style="visibility:hidden; float:right">j.D</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_J.D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 351: | Line 350: | ||
=====<font style="visibility:hidden; float:right">[3]</font>===== | =====<font style="visibility:hidden; float:right">[3]</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_-3-.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 366: | Line 365: | ||
=====<font style="visibility:hidden; float:right">6B ..</font>===== | =====<font style="visibility:hidden; float:right">6B ..</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_6B.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 429: | Line 428: | ||
=====<font style="visibility:hidden; float:right">6D ..</font>===== | =====<font style="visibility:hidden; float:right">6D ..</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_6D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 435: | Line 434: | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 6D | |||
|Damage=55 | |Damage=55 | ||
|Guard=M | |Guard=M | ||
Line 478: | Line 478: | ||
=====<font style="visibility:hidden; float:right">6[6]D</font>===== | =====<font style="visibility:hidden; float:right">6[6]D</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_6-6-B.png | ||
|caption= | |caption=If he's in super mode and you block, say good bye to your health bar. | ||
|name= | |name= | ||
|input=6[6]D | |input=6[6]D | ||
Line 493: | Line 493: | ||
|Adv. Guard=-27 | |Adv. Guard=-27 | ||
|description= *Air Unblockable | |description= *Air Unblockable | ||
*Can be jumped over for big damage | |||
}} | }} | ||
}} | }} | ||
Line 498: | Line 499: | ||
=====<font style="visibility:hidden; float:right">j.2D</font>===== | =====<font style="visibility:hidden; float:right">j.2D</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_J.2D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 510: | Line 511: | ||
|Recovery=Gnd | |Recovery=Gnd | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Projectile (Tier 3) (explosion). | |||
*Air Unblockable. | |||
*Missile can only be released at the apex of Politank Z's jump. | |||
*The missile itself is not a projectile and has no hitbox, only the explosion it makes on the ground. | |||
}} | }} | ||
}} | }} | ||
Line 517: | Line 522: | ||
=====<font style="visibility:hidden; float:right">Normal Throw</font>===== | =====<font style="visibility:hidden; float:right">Normal Throw</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_5B.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 529: | Line 534: | ||
|Active=1 | |Active=1 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. | |||
*Throw cannot be softened. | |||
}} | }} | ||
}} | }} | ||
Line 534: | Line 541: | ||
=====<font style="visibility:hidden; float:right">Command Grab</font>===== | =====<font style="visibility:hidden; float:right">Command Grab</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_CommandGrab.png | ||
|caption= | |caption=Don't let the name fool you, this is a projectile. | ||
|name= | |name= | ||
|input=Command Grab | |input=Command Grab | ||
Line 548: | Line 555: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-10~-21 | |Adv. Guard=-10~-21 | ||
|description= To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded. | |||
*Can catch standing, crouching, or aerial opponents. | |||
*The Advantage on Guard are the ranges from Politank Z's grab guarded from point-blank to its furthest reachable point. | |||
}} | }} | ||
}} | }} | ||
Line 553: | Line 563: | ||
=====<font style="visibility:hidden; float:right">Middle Attack</font>===== | =====<font style="visibility:hidden; float:right">Middle Attack</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_MiddleAttack.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 567: | Line 577: | ||
|Adv. Hit=-4 | |Adv. Hit=-4 | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|description= *Air Unblockable | |||
}} | }} | ||
}} | }} | ||
Line 572: | Line 583: | ||
=====<font style="visibility:hidden; float:right">Pursuit</font>===== | =====<font style="visibility:hidden; float:right">Pursuit</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_412C_D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 586: | Line 597: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-39 | |Adv. Guard=-39 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 591: | Line 603: | ||
=====<font style="visibility:hidden; float:right">Rising Attack</font>===== | =====<font style="visibility:hidden; float:right">Rising Attack</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_RissingAttack.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 605: | Line 617: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-19 | |Adv. Guard=-19 | ||
|description= Rising attack. | |||
*Air Unblockable. | |||
*1~69F: invincible. | |||
*While the first active frame is at 22F, Politank Z begins spinning with its spines usually facing opposite to where the opponent is (unless they jumped over him). The first nearest hitbox against most opponents isn't until 34F. The Advantage on Guard reflects against that point. | |||
}} | }} | ||
}} | }} | ||
Line 610: | Line 626: | ||
=====<font style="visibility:hidden; float:right">Super Mode</font>===== | =====<font style="visibility:hidden; float:right">Super Mode</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_SuperMode.png | ||
|caption= | |caption= Totoro S- wait, wrong page | ||
|name= | |name= | ||
|input=Super Mode | |input=Super Mode | ||
Line 624: | Line 640: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|description= *Air Unblockable. | |||
*1~47F: invincible. | |||
}} | }} | ||
}} | }} | ||
Line 631: | Line 649: | ||
=====<font style="visibility:hidden; float:right">236A/B .. (firing blast)</font>===== | =====<font style="visibility:hidden; float:right">236A/B .. (firing blast)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_236A_B.png | ||
|image2= WW7_Politank_ZDama_1.png | |||
|image3=WW7_Politank_ZDama_2.png | |||
|image4=WW7_Politank_ZDama_3.png | |||
|image5=WW7_Politank_ZDama_4.png | |||
|image6=WW7_Politank_ZDama_5.png | |||
|caption= | |caption= | ||
|name= | |name= Firing Blast | ||
|input=236A/B | |input=236A/B | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236A/B | |||
|Damage=15 | |Damage=15 | ||
|Guard=M | |Guard=M | ||
Line 646: | Line 670: | ||
|Adv. Guard=-35 | |Adv. Guard=-35 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=∟ [A/B] 1~6F (Z-Dama 1) | |||
|Damage=31 | |Damage=31 | ||
|Guard=M/L | |Guard=M/L | ||
Line 662: | Line 678: | ||
|Recovery=35 | |Recovery=35 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=∟ [A/B] 7~12F (Z-Dama 2) | |||
|Damage=36 | |Damage=36 | ||
|Guard=M/L | |Guard=M/L | ||
Line 678: | Line 686: | ||
|Recovery=37 | |Recovery=37 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= ∟ [A/B] 13~18F (Z-Dama 3) | |||
|Damage=41 | |Damage=41 | ||
|Guard=M/L | |Guard=M/L | ||
Line 694: | Line 694: | ||
|Recovery=39 | |Recovery=39 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= ∟ [A/B] 19~24F (Z-Dama 4) | |||
|Damage=46 | |Damage=46 | ||
|Guard=M/L | |Guard=M/L | ||
Line 710: | Line 702: | ||
|Recovery=41 | |Recovery=41 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= ∟ [A/B] 25~33F (Z-Dama 5) | |||
|Damage=52 | |Damage=52 | ||
|Guard=M/L | |Guard=M/L | ||
Line 725: | Line 709: | ||
|Startup=42~50 | |Startup=42~50 | ||
|Recovery=43 | |Recovery=43 | ||
|description= Projectile (Tier 3) (Z-Dama 1~4); Projectile (Tier 10) (Z-Dama 5). | |||
*Cannot be nullified by physical attacks. | |||
*The firing blast and each the bombs are guarded MID, but the explosions on the ground must be guarded LOW. | |||
*The firing blast of a bomb being launched is capable of hitting as well. | |||
*While [A] is held, Politank Z leans backward preparing to fire the bomb. For each new angle it goes back, a different bomb is fired when ]A[. | |||
*Each stronger bomb flies in a wider arc than the previous bomb | |||
*After 33F of charge, the Z-Dama 5 fires automatically. | |||
*The ground explosion is able to hit, doing the same damage as whichever bomb caused it. Explosions all last 20F. | |||
}} | }} | ||
}} | }} | ||
Line 730: | Line 722: | ||
=====<font style="visibility:hidden; float:right">236AB (firing blast)</font>===== | =====<font style="visibility:hidden; float:right">236AB (firing blast)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_236AB.png | ||
|caption= | |caption= | ||
|name= | |name= ES Firing Blast | ||
|input=236AB | |input=236AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236AB | |||
|Damage=15 | |Damage=15 | ||
|Guard=M | |Guard=M | ||
Line 745: | Line 738: | ||
|Adv. Guard=-24~-36 | |Adv. Guard=-24~-36 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= (Z-Dama 1~5) | |||
|Damage=8~9/n | |Damage=8~9/n | ||
|Guard=L | |Guard=L | ||
|Dizzy=5/n | |Dizzy=5/n | ||
|description= The firing blast of a bomb being launched is capable of hitting as well. The Advantage on Hit and Guard is based after last firing blast. | |||
*Unlike the normal Z-Dama, none of the bombs are able to hit the opponent. Only the explosions they create upon hitting the ground are capable of doing damage, and an opponent hit by one tends to get caught by the next one. | |||
*All the bomb durations and arc distances are the same as with normal Z-Dama. | |||
}} | }} | ||
}} | }} | ||
Line 763: | Line 751: | ||
=====<font style="visibility:hidden; float:right">236C/D</font>===== | =====<font style="visibility:hidden; float:right">236C/D</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_236C_D.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=236C/D | |input=236C/D/CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236C/D | |||
|Damage=31 | |Damage=31 | ||
|Guard=M | |Guard=M | ||
Line 776: | Line 765: | ||
|Adv. Hit=DZY | |Adv. Hit=DZY | ||
|Adv. Guard=-35 | |Adv. Guard=-35 | ||
|description= Projectile (Tier 3). | |||
*Lasts 54F. | |||
*Cannot be nullified by physical attacks. | |||
*Another Dokudoku Smoke can be performed while the opponent is dizzy from the previous, but it will not hit until their dizzy status is over. | |||
*A dizzy inflicted by Dokudoku Smoke instead causes Skulls to hover around the opponent's head. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236CD | |||
|Damage=31/n | |Damage=31/n | ||
|Guard=M | |Guard=M | ||
Line 795: | Line 781: | ||
|Adv. Hit=DZY | |Adv. Hit=DZY | ||
|Adv. Guard=-27 | |Adv. Guard=-27 | ||
|description= Projectile (Tier 3). | |||
*Lasts 81F. | |||
*Cannot be nullified by physical attacks. | |||
*Another Dokudoku Smoke can be performed while the opponent is dizzy from the previous, but it will not hit until their dizzy status is over. | |||
*The Advantage on Guard is based after the last smoke cloud. | |||
*A dizzy inflicted by Dokudoku Smoke instead causes Skulls to hover around the opponent's head. | |||
}} | }} | ||
}} | }} | ||
Line 800: | Line 792: | ||
=====<font style="visibility:hidden; float:right">412C/D</font>===== | =====<font style="visibility:hidden; float:right">412C/D</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_412C_D.png | ||
|caption= | |caption=This is a knowledge check... Until you jump over the move ONCE. | ||
|name= | |name= | ||
|input=412C/D | |input=412C/D/CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 412C/D | |||
|Damage=6~7/n (down) 9~10/n (up) | |Damage=6~7/n (down) 9~10/n (up) | ||
|Guard=L | |Guard=L | ||
Line 814: | Line 807: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
|description= Air Unblockable. | |||
*68~111F: invincible. | |||
*Each hit does more damage emerging out the ground than drilling into it. | |||
*The Advantage on Guard shown is for when Politank Z emerges. Obviously its at an insane disadvantage if the initial drilling is guarded. | |||
*This becomes "unblockable" if Politank Z emerges out the ground directly underneath the opponent. This mostly is only a factor against a cornered opponent, and holding [1] to low guard doesn't seem to work. In actuality, Politank Z is "crossing under" the opponent and the game reads it as them switching sides even though Politank Z always come out the ground in front. To remedy and guard this in that situation, instead hold the joystick down- forward [3] during the frames Politank Z is coming out the ground——it'll require timing. Holding [3] too early results in getting struck. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 412CD | |||
|Damage=6~7/n (down) 9~10/n (up) | |Damage=6~7/n (down) 9~10/n (up) | ||
|Guard=L/H | |Guard=L/H | ||
Line 833: | Line 823: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|description= Hits on 17/20F of superflash. | |||
*Air Unblockable. | |||
*69~112F: invincible. | |||
*Most of the attack must be guarded LOW, but the last 15F active has Politank Z "hopping" upward to strike, and that portion must be guarded HIGH. | |||
}} | }} | ||
}} | }} | ||
Line 840: | Line 834: | ||
=====<font style="visibility:hidden; float:right">421AB</font>===== | =====<font style="visibility:hidden; float:right">421AB</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_DokiDoki.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 852: | Line 846: | ||
|Active=1(23)1(23)1(23)1(23)1(23)1 | |Active=1(23)1(23)1(23)1(23)1(23)1 | ||
|Recovery=65 | |Recovery=65 | ||
|description= 1~47F: invincible. | |||
23 Projectile (Tier 10) (explosion). | |||
*Air Unblockable. | |||
*The bombs themselves are not projectiles and have no hitbox, only the explosion they make on the ground. Those are able to dissipate Tier 10 projectiles though. | |||
}} | }} | ||
}} | }} | ||
Line 859: | Line 857: | ||
=====<font style="visibility:hidden; float:right">22AB/CD</font>===== | =====<font style="visibility:hidden; float:right">22AB/CD</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Politank_HaraHara.png | ||
|caption= | |caption=Consider yourself dead, accident or not | ||
|name= | |name= | ||
|input=22AB/CD | |input=22AB/CD | ||
Line 873: | Line 871: | ||
}} | }} | ||
=== Palette options === | |||
{{ColorGallery | filePrefix=WW7_Politank_Color_| colors= | |||
{{ColorGallery/Color|1| text=Color 1 }} | |||
{{ColorGallery/Color|2| text=Color 2 }} | |||
{{ColorGallery/Color|3| text=Color 3 }} | |||
{{ColorGallery/Color|4| text=Color 4 }} | |||
{{ColorGallery/Color|5| text=Color 5 }} | |||
}} | |||
== Notable Players == | |||
{| class="wikitable" style="width:100%" | |||
!width="91"|Name | |||
!width="85"|Color | |||
!width="125"|Location | |||
! Contact | |||
! Status | |||
! Notes | |||
! Example Play | |||
|- | |||
| Samgief | |||
|style="text-align:center;"| [[File:WW7_Politank_Color_5.png|Samgief|100px]] | |||
| '''Mexico''' | |||
| [https://twitter.com/Samgief Twitter] | |||
|'''active''' | |||
| Really Good Politank player. | |||
| [https://youtu.be/iqckirPKmBs Link] | |||
|} | |||
[[Category:Waku Waku 7]] | [[Category:Waku Waku 7]] | ||
{{Waku Waku 7}} | {{Waku Waku 7}} |
Latest revision as of 15:54, 17 May 2024
Introduction
Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.
Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z find themselves in the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceptive range with variety of uses.
Strengths | Weaknesses |
---|---|
|
|
Politank Z | |
---|---|
Character Data | |
Forward Run Duration | 131F to cross stage |
Back Step Duration | 58 frames |
Pre-jump Frames | 3 frames |
Jump Duration | 42 frames |
Landing Frames | 4 frames |
Jump Height Apex | 108 |
Forward Jump Distance | 107 |
Backward Jump Distance | 107 |
Back Step Distance | 101 |
Knockdown Recovery | 29 frames |
Chain Series | Solo Heavy Series |
Move List
5A ..
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
15 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 19 | -8 | -12 | |
x2 | Damage | Guard | Dizzy | Cancel | |
16 | M | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 6 | 16 | -5 | -9 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12 | 10 | 17 | KND | -13 |
5C ..
5C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
9+10 | M | 10/0 | X | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 18 | 0 | -4 | ||
∟ C | Damage | Guard | Dizzy | Cancel | ||
9~10/n | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:2-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
25 | - | 19 | -1 | -5 | ||
x2:3-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
39 | - | 19 | -1 | -6 | ||
x3:4-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
53 | - | 23 | -5 | -9 | ||
|
5D ..
5D | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
37 | M | 30 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 2(2)2(2)2 | 13 | KND | 0 | |
∟ D | Damage | Guard | Dizzy | Cancel | |
- | M | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
x1:4-hit | Damage | Guard | Dizzy | Cancel | |
37 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 13 | KND | -2 | |
x2:5-hit | Damage | Guard | Dizzy | Cancel | |
49 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 16 | KND | -2 | |
x3:6-hit | Damage | Guard | Dizzy | Cancel | |
53 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 19 | KND | -2 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
6+7 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 6(6)6 | 13 | KND | -6 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 10 | 20 | KND | -16 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
17+18 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 9 | 15 | 0 | -4 |
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
42 | L | 0 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 15(8)22 | 25 | KND | -55; -32 | |
The attack only hits once, but Politank Z still performs the second extended strike even if the first hits. The Advantage on Guard is split to show the disadvantage for each strike. |
Jumping Normals
j.A ..
J.A | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
15 | H | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 4 | Gnd | - | - | |
∟ J.A | Damage | Guard | Dizzy | Cancel | |
15 | H | 5 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 3 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 10 | Gnd | KND | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
19 | H | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 11 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
7~8/n | H | 5/n | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 6 | Gnd | KND | - |
Command Normals
[3]
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
45 | - | 50 | - | - | |
Allows Politank Z to advance while crouching.
|
6B ..
6B | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
26 | M | 15 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
20 | 2(4)2(4)2 | 16 | KND | -5 | ||
∟ 6B | Damage | Guard | Dizzy | Cancel | ||
- | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:4-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 16 | KND | -5 | ||
x2:5-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 19 | KND | -8 | ||
x3:6-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 21 | KND | -10 | ||
x4:7-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 24 | KND | -13 | ||
x5:8-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 26 | KND | -15 | ||
Knockdown on 1st hit, and any consecutive drill hits juggle. If first hit does not connect, KNOCKDOWN is on last hit.
|
6D ..
6D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
55 | M | 50 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
31 | 2(2)2(2)2(2)2(2)2 | 15 | KND | -2 | ||
∟ D | Damage | Guard | Dizzy | Cancel | ||
- | M | 10/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:6-hit | Damage | Guard | Dizzy | Cancel | ||
60 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 13 | KND | -2 | ||
x2:7-hit | Damage | Guard | Dizzy | Cancel | ||
71 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 16 | KND | -2 | ||
x3:8-hit | Damage | Guard | Dizzy | Cancel | ||
82 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 18 | KND | -2 | ||
|
6[6]D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
46 | L | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 10(4)12(4)12(4)4 | 39 | KND | -27 | |
|
j.2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
46 | L | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
31 | - | Gnd | KND | - | |
Projectile (Tier 3) (explosion).
|
Universal Mechanics
Normal Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
54 | Thw | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable.
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
65 | Thw | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
17 | 7 | 23 | KND | -10~-21 | |
To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded.
|
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | H | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
21 | 6 | 23 | -4 | -14 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11~12/n | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
45 | 1(3)1(3)1(3)1 | 43 | KND | -39 |
Rising Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
19/n | L | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
22 | 2(2)2(2)2(5)3(3)3(3)3(3)6(3)3 | 10 | KND | -19 | |
Rising attack.
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 16 | 16 | KND | -17 | |
|
Special Moves
236A/B .. (firing blast)
236A/B | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
15 | M | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
9 | 10 | 31 | -15 | -35 | ||
∟ [A/B] 1~6F (Z-Dama 1) | Damage | Guard | Dizzy | Cancel | ||
31 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
14~19 | - | 35 | - | - | ||
∟ [A/B] 7~12F (Z-Dama 2) | Damage | Guard | Dizzy | Cancel | ||
36 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
20~25 | - | 37 | - | - | ||
∟ [A/B] 13~18F (Z-Dama 3) | Damage | Guard | Dizzy | Cancel | ||
41 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
28~33 | - | 39 | - | - | ||
∟ [A/B] 19~24F (Z-Dama 4) | Damage | Guard | Dizzy | Cancel | ||
46 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
36~41 | - | 41 | - | - | ||
∟ [A/B] 25~33F (Z-Dama 5) | Damage | Guard | Dizzy | Cancel | ||
52 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
42~50 | - | 43 | - | - | ||
Projectile (Tier 3) (Z-Dama 1~4); Projectile (Tier 10) (Z-Dama 5).
|
236AB (firing blast)
236AB | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
15 | M | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
26‼3 | 10(16)10(15)10(15)10(15)10 | 18 | -2 | -24~-36 | ||
(Z-Dama 1~5) | Damage | Guard | Dizzy | Cancel | ||
8~9/n | L | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
The firing blast of a bomb being launched is capable of hitting as well. The Advantage on Hit and Guard is based after last firing blast.
|
236C/D
236C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
31 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
36 | - | 48 | DZY | -35 | ||
Projectile (Tier 3).
| ||||||
236CD | Damage | Guard | Dizzy | Cancel | ||
31/n | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
12‼10 | 1(44)1 | 40 | DZY | -27 | ||
Projectile (Tier 3).
|
412C/D
412C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
6~7/n (down) 9~10/n (up) | L | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | 57(38)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1 | 17 | KND | -10 | ||
Air Unblockable.
| ||||||
412CD | Damage | Guard | Dizzy | Cancel | ||
6~7/n (down) 9~10/n (up) | L/H | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
10‼0 | 59(37)1(1)1(1)1(1)1(1)3(4)2(4)2(4)2(4)2(4)4(2)15 | 29 | KND | -16 | ||
Hits on 17/20F of superflash.
|
DokiDoki
421AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
34~35/n | L | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
19‼45 | 1(23)1(23)1(23)1(23)1(23)1 | 65 | - | - | |
1~47F: invincible. 23 Projectile (Tier 10) (explosion).
|
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
31+17/n | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
287 | 1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1 | 169 | - | - |
Palette options
Notable Players
Name | Color | Location | Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|
Samgief | ![]() |
Mexico | active | Really Good Politank player. | Link |