No edit summary |
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(34 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
|name=Alex | |name=Alex | ||
|hash=ALX | |hash=ALX | ||
|discord=0sIp7XoPqUJK5hj9 | |||
|image=SFV-Alex_Portrait.jpg | |image=SFV-Alex_Portrait.jpg | ||
|hp=1050 | |hp=1050 | ||
Line 26: | Line 27: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5LP.png | |image=SFV_Alex_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 36: | Line 38: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
Line 43: | Line 45: | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Combo and pressure tool | |||
:Tick throw | |||
:Combos into DDT (V-Trigger 2 attack) on counter hit | :Combos into DDT (V-Trigger 2 attack) on counter hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Stand%20LP}} | ||
Line 48: | Line 52: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5MP.png | |image=SFV_Alex_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 67: | Line 72: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Combo and pressure tool | |||
:Good tick throw for command grab | |||
:Combos into DDT (V-Trigger 2 attack) | :Combos into DDT (V-Trigger 2 attack) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Stand%20MP}} | ||
Line 72: | Line 79: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5HP.png | |image=SFV_Alex_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 100: | Line 108: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5LK.png | |image=SFV_Alex_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 121: | Line 130: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5MK.png | |image=SFV_Alex_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 146: | Line 156: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5HK.png | |image=SFV_Alex_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 179: | Line 190: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_2LP.png | |image=SFV_Alex_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 200: | Line 212: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_2MP.png | |image=SFV_Alex_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 223: | Line 236: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_2HP.png | |image=SFV_Alex_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 244: | Line 258: | ||
|hcWinVt=<nowiki>12/16</nowiki> | |hcWinVt=<nowiki>12/16</nowiki> | ||
|description= | |description= | ||
:Second hit deals 60 damage and 100 stun if the first hit doesn't connect | |||
:First hit has same launching knockback as second hit | :First hit has same launching knockback as second hit | ||
:KDA in parentheses refers to if ONLY the second connects on a grounded opponent | :KDA in parentheses refers to if ONLY the second connects on a grounded opponent | ||
Line 251: | Line 266: | ||
:Alex is considered standing during frames 10-25F | :Alex is considered standing during frames 10-25F | ||
:Both hits cannot hit Cross-up (behind Alex) | :Both hits cannot hit Cross-up (behind Alex) | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1*3 / 1*4 / 3*1 | ||
:Against grounded opponents, first hit is Juggle Start 2 | :Against grounded opponents, first hit is Juggle Start 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Crouch%20HP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_2LK.png | |image=SFV_Alex_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 274: | Line 290: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Check out my Timbs! | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Crouch%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_2MK.png | |image=SFV_Alex_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 298: | Line 316: | ||
|description= | |description= | ||
:Combos into DDT (V-Trigger 2 attack) | :Combos into DDT (V-Trigger 2 attack) | ||
:Combos into V-Trigger 1 Sledge Hammer on Counter-Hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Crouch%20MK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_2HK.png | |image=SFV_Alex_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 332: | Line 352: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_8LP.png | |image=SFV_Alex_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 349: | Line 370: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_8MP.png | |image=SFV_Alex_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 366: | Line 388: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_8HP.png | |image=SFV_Alex_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 383: | Line 406: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_8LK.png | |image=SFV_Alex_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 401: | Line 425: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_8MK.png | |image=SFV_Alex_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 418: | Line 443: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_8HK.png | |image=SFV_Alex_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 437: | Line 463: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_6MP.png | |image=SFV_Alex_6MP.png | ||
|name=Chop | |name=Chop | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 459: | Line 486: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_6HP.png | |image=SFV_Alex_6HP.png | ||
|name=Lariat | |name=Lariat | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 485: | Line 513: | ||
:Combos into DDT (V-Trigger 2 attack) | :Combos into DDT (V-Trigger 2 attack) | ||
:Forces stand on hit | :Forces stand on hit | ||
:Capcom | :Will whiff on crouching opponents from further out | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/ | :[https://youtu.be/BUB8Cq87eG0 Can Option Select against V-Reversals with 5MP/Power Bomb or V-Trigger] | ||
:Capcom never stopped buffing this move | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Lariat}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">9 > 2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_9 2HP.png | |image=SFV_Alex_9 2HP.png | ||
|name=Flying Cross Chop | |name=Flying Cross Chop | ||
|anchor=yes | |||
|input=9 > 2HP | |input=9 > 2HP | ||
|data= | |data= | ||
Line 511: | Line 542: | ||
:Landing recovery frames change depending on hit (20 frames) or block / whiff (40 frames) | :Landing recovery frames change depending on hit (20 frames) or block / whiff (40 frames) | ||
:Does not increase the juggle counter on an opponent already in a juggle state (Juggle Increase: +0) | :Does not increase the juggle counter on an opponent already in a juggle state (Juggle Increase: +0) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Flying%20Cross%20Chop}} | ||
}} | }} | ||
}} | }} | ||
Line 517: | Line 548: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_LPLK.png | |image=SFV_Alex_LPLK.png | ||
|name=Face-Crush Chop | |name=Face-Crush Chop | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 541: | Line 573: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_4LPLK.png | |image=SFV_Alex_4LPLK.png | ||
|name=Leg Tomahawk | |name=Leg Tomahawk | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 568: | Line 601: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236LP.png | |image=SFV_Alex_236LP.png | ||
|name=LP Flash Chop | |name=LP Flash Chop | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 593: | Line 627: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236MP.png | |image=SFV_Alex_236MP.png | ||
|name=MP Flash Chop | |name=MP Flash Chop | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 618: | Line 653: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236HP.png | |image=SFV_Alex_236HP.png | ||
|name=HP Flash Chop | |name=HP Flash Chop | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 646: | Line 682: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236PP.png | |image=SFV_Alex_236PP.png | ||
|name=EX Flash Chop | |name=EX Flash Chop | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 661: | Line 698: | ||
|stun=<nowiki>100*100 (200)</nowiki> | |stun=<nowiki>100*100 (200)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 vs2 vt2</nowiki> | |cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>99(67)</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>40(8)</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>45(13)</nowiki> | ||
|description= | |description= | ||
:Has a secondary projectile hitbox that nullifies 2 hit of projectiles | :Has a secondary projectile hitbox that nullifies 2 hit of projectiles | ||
:Arm and leg projectile invincible on frames 11-15 | :Arm and leg projectile invincible on frames 11-15 | ||
:Cancelable into | :Cancelable into V-Trigger activations and V-Trigger 2 specials (DDT and Choke Sleeper) | ||
:KDA shown in the parentheses (X) refers to if canceled into V-Skill 1/2 on hit | :KDA shown in the parentheses (X) refers to if canceled into V-Skill 1/2 on hit | ||
:Juggle Limit / Increase / Start: 7*8 / 1*1 / 1*1 | :Juggle Limit / Increase / Start: 7*8 / 1*1 / 1*1 | ||
Line 675: | Line 712: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">46LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_46LK.png | |image=SFV_Alex_46LK.png | ||
|name=LK Slash Elbow | |name=LK Slash Elbow | ||
|anchor=yes | |||
|input=46LK | |input=46LK | ||
|data= | |data= | ||
Line 701: | Line 739: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">46MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_46MK.png | |image=SFV_Alex_46MK.png | ||
|name=MK Slash Elbow | |name=MK Slash Elbow | ||
|anchor=yes | |||
|input=46MK | |input=46MK | ||
|data= | |data= | ||
Line 728: | Line 767: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">46HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_46HK.png | |image=SFV_Alex_46HK.png | ||
|name=HK Slash Elbow | |name=HK Slash Elbow | ||
|anchor=yes | |||
|input=46HK | |input=46HK | ||
|data= | |data= | ||
Line 750: | Line 790: | ||
:Takes 45 frames to charge | :Takes 45 frames to charge | ||
:Launches opponent into a limited juggle state | :Launches opponent into a limited juggle state | ||
:Juggle Limit / Increase / Start: 1 / 1 / | :Juggle Limit / Increase / Start: 1 / 1 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/HK%20Slash%20Elbow}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/HK%20Slash%20Elbow}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">46KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_46KK.png | |image=SFV_Alex_46KK.png | ||
|name=EX Slash Elbow | |name=EX Slash Elbow | ||
|anchor=yes | |||
|input=46KK | |input=46KK | ||
|data= | |data= | ||
Line 786: | Line 827: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_623LK.png | |image=SFV_Alex_623LK.png | ||
|name=LK Air Knee Smash | |name=LK Air Knee Smash | ||
|anchor=yes | |||
|input=623LK | |input=623LK | ||
|data= | |data= | ||
Line 810: | Line 852: | ||
:Can hit airborne characters only | :Can hit airborne characters only | ||
:Can grab crossups | :Can grab crossups | ||
:Juggle Limit: | :Juggle Limit: 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LK%20Air%20Knee%20Smash}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LK%20Air%20Knee%20Smash}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_623MK.png | |image=SFV_Alex_623MK.png | ||
|name=MK Air Knee Smash | |name=MK Air Knee Smash | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 839: | Line 882: | ||
:Can hit airborne characters only | :Can hit airborne characters only | ||
:Can grab crossups | :Can grab crossups | ||
:Juggle Limit: | :Juggle Limit: 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/MK%20Air%20Knee%20Smash}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/MK%20Air%20Knee%20Smash}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_623HK.png | |image=SFV_Alex_623HK.png | ||
|name=HK Air Knee Smash | |name=HK Air Knee Smash | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 863: | Line 907: | ||
|kdrb=<nowiki>19</nowiki> | |kdrb=<nowiki>19</nowiki> | ||
|description= | |description= | ||
:Invincible to airborne strikes on frames 7-20 | |||
:Crouching hurtbox on first 6 frames of startup | :Crouching hurtbox on first 6 frames of startup | ||
:Airborne frames 10-39 | :Airborne frames 10-39 | ||
Line 873: | Line 918: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_623KK.png | |image=SFV_Alex_623KK.png | ||
|name=EX Air Knee Smash | |name=EX Air Knee Smash | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 893: | Line 939: | ||
|description= | |description= | ||
:Crouching hurtbox on first 4 frames of startup | :Crouching hurtbox on first 4 frames of startup | ||
:Invincible to | :Invincible to airborne strikes on frames 1-13 | ||
:Projectile invincible on frames 5-13 | |||
:27 landing recovery frames | :27 landing recovery frames | ||
:Can hit standing and airborne characters (misses crouching) | :Can hit standing and airborne characters (misses crouching) | ||
:Can | :Can hit cross-up (behind Alex) | ||
:Juggle Limit: 7 | :Juggle Limit: 7 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/EX%20Air%20Knee%20Smash}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/EX%20Air%20Knee%20Smash}} | ||
Line 902: | Line 949: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_63214P.png | ||
|name=LP Power Bomb | |name=LP Power Bomb | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 923: | Line 971: | ||
:Throw Distance: 1.614 | :Throw Distance: 1.614 | ||
:Denies back-roll | :Denies back-roll | ||
:3F slower start-up than MP/HP version but has more range | :3F slower start-up than MP/HP version but has significantly more range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LP%20Power%20Bomb}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LP%20Power%20Bomb}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_63214P.png | ||
|name=MP Power Bomb | |name=MP Power Bomb | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 953: | Line 1,002: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_63214P.png | ||
|name=HP Power Bomb | |name=HP Power Bomb | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 978: | Line 1,028: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_63214PP.png | |image=SFV_Alex_63214PP.png | ||
|name=EX Power Bomb | |name=EX Power Bomb | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,003: | Line 1,054: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214P (opp. turned)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_63214P (opp. turned).png | |image=SFV_Alex_63214P (opp. turned).png | ||
|name=Power Drop | |name=Power Drop | ||
|anchor=yes | |||
|input=63214P (opp. turned) | |input=63214P (opp. turned) | ||
|data= | |data= | ||
Line 1,031: | Line 1,083: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP (opp. turned)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_63214PP (opp. turned).png | |image=SFV_Alex_63214PP (opp. turned).png | ||
|name=EX Power Drop | |name=EX Power Drop | ||
|anchor=yes | |||
|input=63214PP (opp. turned) | |input=63214PP (opp. turned) | ||
|data= | |data= | ||
Line 1,046: | Line 1,099: | ||
|stun=<nowiki>250</nowiki> | |stun=<nowiki>250</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>72</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>23</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Denies back-roll | :Denies back-roll | ||
:Grants better oki than non-EX version | |||
:Cancelable into from HP Flash Chop on hit or block on frames 38-40 | :Cancelable into from HP Flash Chop on hit or block on frames 38-40 | ||
:HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (V-Trigger 2 grab) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then they will connect even after canceling into it from block | :HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (V-Trigger 2 grab) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then they will connect even after canceling into it from block | ||
Line 1,059: | Line 1,113: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_28K.png | ||
|name=LK Air Stampede | |name=LK Air Stampede | ||
|anchor=yes | |||
|input=28LK | |input=28LK | ||
|data= | |data= | ||
Line 1,070: | Line 1,125: | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
Line 1,081: | Line 1,136: | ||
:Airborne on frames 10-26 | :Airborne on frames 10-26 | ||
:Hard Knockdown on hit | :Hard Knockdown on hit | ||
:Projectile invincible on frames 10-28 | |||
:Cannot hit airborne or cross-up | :Cannot hit airborne or cross-up | ||
:CAN hit airborne if canceled into from VS2 powered specials | :CAN hit airborne if canceled into from VS2 powered specials | ||
:+10 recovery frames on whiff (27F) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LK%20Air%20Stampede}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LK%20Air%20Stampede}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_28K.png | ||
|name=MK Air Stampede | |name=MK Air Stampede | ||
|anchor=yes | |||
|input=28MK | |input=28MK | ||
|data= | |data= | ||
Line 1,098: | Line 1,156: | ||
|recovery=<nowiki>21</nowiki> | |recovery=<nowiki>21</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
Line 1,109: | Line 1,167: | ||
:Airborne on frames 13-31 | :Airborne on frames 13-31 | ||
:Hard Knockdown on hit | :Hard Knockdown on hit | ||
:Projectile invincible on frames 13-31 | |||
:Cannot hit airborne or cross-up | :Cannot hit airborne or cross-up | ||
:CAN hit airborne if canceled into from VS2 powered specials | :CAN hit airborne if canceled into from VS2 powered specials | ||
:+10 recovery frames on whiff (31F) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/MK%20Air%20Stampede}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/MK%20Air%20Stampede}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_28K.png | ||
|name=HK Air Stampede | |name=HK Air Stampede | ||
|anchor=yes | |||
|input=28HK | |input=28HK | ||
|data= | |data= | ||
Line 1,126: | Line 1,187: | ||
|recovery=<nowiki>22</nowiki> | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
Line 1,137: | Line 1,198: | ||
:Airborne on frames 16-34 | :Airborne on frames 16-34 | ||
:Hard Knockdown on hit | :Hard Knockdown on hit | ||
:Projectile invincible on frames 16-34 | |||
:Cannot hit airborne or cross-up | :Cannot hit airborne or cross-up | ||
:CAN hit airborne if canceled into from VS2 powered specials | :CAN hit airborne if canceled into from VS2 powered specials | ||
:+10 recovery frames on whiff (32F) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/HK%20Air%20Stampede}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/HK%20Air%20Stampede}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28KK. | |image=SFV_Alex_28KK.mp4 | ||
|imageSize=380px | |||
|name=EX Air Stampede | |name=EX Air Stampede | ||
|anchor=yes | |||
|input=28KK | |input=28KK | ||
|data= | |data= | ||
Line 1,175: | Line 1,240: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28LP. | |image=SFV_Alex_28LP.mp4 | ||
|imageSize=380px | |||
|name=LP Head Crush | |name=LP Head Crush | ||
|anchor=yes | |||
|input=28LP | |input=28LP | ||
|data= | |data= | ||
Line 1,193: | Line 1,260: | ||
:Trajectory can be altered by holding stick forward or back during the move animation | :Trajectory can be altered by holding stick forward or back during the move animation | ||
:Airborne on frames 7-35 | :Airborne on frames 7-35 | ||
:If V-Skill 2 is active when this grab connects, Alex can cancel into his other specials 15F before recovery ends, essentially making this grab +18 on hit for his V-Skill 2 cancel follow-ups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LP%20Head%20Crush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LP%20Head%20Crush}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28MP. | |image=SFV_Alex_28MP.mp4 | ||
|imageSize=380px | |||
|name=MP Head Crush | |name=MP Head Crush | ||
|anchor=yes | |||
|input=28MP | |input=28MP | ||
|data= | |data= | ||
Line 1,215: | Line 1,285: | ||
:Trajectory can be altered by holding stick forward or back during the move animation | :Trajectory can be altered by holding stick forward or back during the move animation | ||
:Airborne on frames 12-39 | :Airborne on frames 12-39 | ||
:If V-Skill 2 is active when this grab connects, Alex can cancel into his other specials 15F before recovery ends, essentially making this grab +18 on hit for his V-Skill 2 cancel follow-ups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/MP%20Head%20Crush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/MP%20Head%20Crush}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28HP. | |image=SFV_Alex_28HP.mp4 | ||
| | |imageSize=380px | ||
|input=28HP | |input=28HP | ||
|data= | |data= | ||
Line 1,237: | Line 1,308: | ||
:Trajectory can be altered by holding stick forward or back during the move animation | :Trajectory can be altered by holding stick forward or back during the move animation | ||
:Airborne on frames 15-43 | :Airborne on frames 15-43 | ||
:If V-Skill 2 is active when this grab connects, Alex can cancel into his other specials 15F before recovery ends, essentially making this grab +18 on hit for his V-Skill 2 cancel follow-ups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/HP%20Head%20Crush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/HP%20Head%20Crush}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">28PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28PP. | |image=SFV_Alex_28PP.mp4 | ||
|imageSize=380px | |||
|name=EX Head Crush | |name=EX Head Crush | ||
|anchor=yes | |||
|input=28PP | |input=28PP | ||
|data= | |data= | ||
Line 1,260: | Line 1,334: | ||
:Trajectory can be altered by holding stick forward or back during the move animation | :Trajectory can be altered by holding stick forward or back during the move animation | ||
:Airborne on frames 5-29 | :Airborne on frames 5-29 | ||
:If V-Skill 2 is active when this grab connects, Alex can cancel into his other specials 15F before recovery ends, essentially making this grab +18 on hit for his V-Skill 2 cancel follow-ups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/EX%20Head%20Crush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/EX%20Head%20Crush}} | ||
}} | }} | ||
Line 1,266: | Line 1,341: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236236P.png | |image=SFV_Alex_236236P.png | ||
|image2=SFV_Alex_236236P_2.png | |||
|name=Heavy Hammer | |name=Heavy Hammer | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,287: | Line 1,364: | ||
:Fully invincible on frames 1-6 | :Fully invincible on frames 1-6 | ||
:If the first hit misses or is blocked then the remaining two hits do 100*130 (230) damage and do not trigger cinematic | :If the first hit misses or is blocked then the remaining two hits do 100*130 (230) damage and do not trigger cinematic | ||
:Juggle Limit: 10 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Heavy%20Hammer}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Heavy%20Hammer}} | ||
}} | }} | ||
Line 1,293: | Line 1,371: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5PPPKKK.png | |image=SFV_Alex_5PPPKKK.png | ||
|caption="C'mon!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,310: | Line 1,390: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_MPMK (VS1).png | |image=SFV_Alex_MPMK (VS1).png | ||
|name=Overhaul | |name=Overhaul | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,320: | Line 1,401: | ||
|description= | |description= | ||
:The next attack Alex manages to land will result in a 'Hard Hit' (adds Counter-Hit properties but gives +5F advantage instead of the usual +2F; Scales as 1 hit) | :The next attack Alex manages to land will result in a 'Hard Hit' (adds Counter-Hit properties but gives +5F advantage instead of the usual +2F; Scales as 1 hit) | ||
:Adds +3 advantage | :Adds +3 advantage instead of +5 on a Crush Counter | ||
:Hard Hit 'Crush Counters' are not subject to a standard 2-hit scaling | :Hard Hit 'Crush Counters' are not subject to a standard 2-hit scaling | ||
:This added Counter-Hit bonus goes away if a move is blocked by the opponent (does NOT go away if hit during startup of Alex's attack) | :This added Counter-Hit bonus goes away if a move is blocked by the opponent (does NOT go away if hit during startup of Alex's attack) | ||
:This V-Skill buff does not go away if Alex is knocked down | |||
:Alex is NOT in a Counter-Hit state during this power-up | :Alex is NOT in a Counter-Hit state during this power-up | ||
:This power-up builds 50 V-Meter by itself | :This power-up builds 50 V-Meter by itself | ||
Line 1,332: | Line 1,413: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_MPMK (VS2).png | |image=SFV_Alex_MPMK (VS2).png | ||
|name=Overchain | |name=Overchain | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,341: | Line 1,423: | ||
|recovery=<nowiki>50</nowiki> | |recovery=<nowiki>50</nowiki> | ||
|description= | |description= | ||
:The next special attack (Elbow Slash, Air Stampede, or | :The next special attack (Flash Chop, Elbow Slash, Air Stampede, or Head Crush) that Alex uses will be special cancelable on hit or block into: Flash Chop, Elbow Slash, Air Stampede, or Knee Smash (but not the same move into itself) | ||
:Regular Special Attacks can cancel into any version, but EX Special Attacks can only cancel into another EX Special Attack | :Regular Special Attacks can cancel into any version, but EX Special Attacks can only cancel into another EX Special Attack | ||
:This special cancel property goes away if the next special attack (Elbow Slash, Air Stampede, or Flash Chop) is not canceled into | :This special cancel property goes away if the next special attack (Elbow Slash, Air Stampede, or Flash Chop) that connects on hit or block is not canceled into (the exception being that a Head Crush attempt whiffs the V-Skill 2 buff fades away) | ||
:This V-Skill buff does not go away if Alex is knocked down | |||
:Alex is NOT in a Counter-Hit state during this power-up | :Alex is NOT in a Counter-Hit state during this power-up | ||
:The special that Alex cancels into | :The special that Alex cancels into grants him both V-Meter and EX meter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Overchain}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Overchain}} | ||
}} | }} | ||
Line 1,352: | Line 1,435: | ||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_HPHK (VT1).png | |image=SFV_Alex_HPHK (VT1).png | ||
|name=Rage Shift | |name=Rage Shift | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,365: | Line 1,449: | ||
:Duration of 1700 frames (~28 seconds) | :Duration of 1700 frames (~28 seconds) | ||
:Gives access to a new move (Sledge Hammer) | :Gives access to a new move (Sledge Hammer) | ||
:See the V-Trigger 1 page for details on it | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Rage%20Shift}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Rage%20Shift}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (Hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_HPHK (Hold).png | |image=SFV_Alex_HPHK (Hold).png | ||
|name=Sledge Hammer Lvl 1 | |name=Sledge Hammer Lvl 1 | ||
|anchor=yes | |||
|input=HPHK (Hold) | |input=HPHK (Hold) | ||
|data= | |data= | ||
Line 1,395: | Line 1,481: | ||
:No collision boxes after active frames end (to pass through the opponent) | :No collision boxes after active frames end (to pass through the opponent) | ||
:The Sledge Hammer follow-up move is always -12 on block (despite it showing -8 in game), even if released 1 frame before it's fully charged | :The Sledge Hammer follow-up move is always -12 on block (despite it showing -8 in game), even if released 1 frame before it's fully charged | ||
:Cancelable into all Specials and Super on successful Sledge Hammer hit | :Cancelable into all Specials and Super on a successful parry or after a Sledge Hammer hit | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 10 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20Lvl%201}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20Lvl%201}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (Hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_HPHK ( | |image=SFV_Alex_HPHK (Release).png | ||
|name=Sledge Hammer Lvl 2 | |name=Sledge Hammer Lvl 2 | ||
|anchor=yes | |||
|input=HPHK (Hold) | |input=HPHK (Hold) | ||
|data= | |data= | ||
Line 1,425: | Line 1,512: | ||
:Second active frame cannot hit Cross-up but ONLY on whiffed version | :Second active frame cannot hit Cross-up but ONLY on whiffed version | ||
:No collision boxes after active frames end (to pass through the opponent) | :No collision boxes after active frames end (to pass through the opponent) | ||
:Cancelable into all Specials and Super on successful Sledge Hammer hit | :Cancelable into all Specials and Super on a successful parry or after a Sledge Hammer hit | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 10 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20Lvl%202}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20Lvl%202}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_HPHK_Parry.png | ||
|name=Sledge Hammer (Parry) | |name=Sledge Hammer (Parry) | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,441: | Line 1,529: | ||
|recovery=<nowiki>5</nowiki> | |recovery=<nowiki>5</nowiki> | ||
|description= | |description= | ||
:This move refers to successful parry if | :This move refers to successful parry if not canceled into the Sledge Hammer follow-up | ||
:Upon successful parry, gains 200 V-Meter (11.7% of V-Timer) | :Upon successful parry, gains 200 V-Meter (11.7% of V-Timer) | ||
:1F startup if canceled into from a prior successful parry | |||
:Release buttons during hitstop of parry (18F hitstop) to stop the Sledge Hammer Attack follow-up from coming out | :Release buttons during hitstop of parry (18F hitstop) to stop the Sledge Hammer Attack follow-up from coming out | ||
:5F of recovery on a successful parry (if not canceled into the Sledge Hammer follow-up) | :5F of recovery on a successful parry (if not canceled into the Sledge Hammer follow-up) | ||
:When a parry is successful, the game freezes momentarily during which time Alex is briefly fully invincible for 1 frame and then Projectile invincible for 15 frames (after 18 freeze frames, both characters start moving again) | |||
:When a parry is successful, the game freezes momentarily during which time Alex is briefly fully invincible for 1 frame and then Projectile invincible for 15 frames (after | :You can calculate your frame advantage on a successful parry (if you don't cancel out of it) by adding up the remaining Active + Recovery frames on the opponent's move you just parried and subtract that with your parry recovery frames (5F recovery) - (Example: Parrying first active frame of Akuma's 2MP; 2+12 frames (14) frames left to play out for Akuma -> 14-5 = +9 advantage for Alex after the Parry) | ||
:You can calculate your frame advantage by adding up the remaining Active + Recovery frames on the opponent's move you just parried and subtract that with your parry recovery frames ( | :Alex can also cancel a successful parry into all his Specials, V-Trigger Specials, or Super on frames 10-20 of the parry which enbles Alex to start his Specials 8F before the opponent even gets out of the parry freeze frames (Example: If we use Akuma's 2MP again, it has 14 frames left to play out after it is parried -> 14+8 = 22 frames, which means that Alex can punish Akuma with up to a 22F start-up Special) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20(Parry)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20(Parry)}} | ||
}} | }} | ||
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=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_HPHK (VT2).png | |image=SFV_Alex_HPHK (VT2).png | ||
|name=Rage Boost | |name=Rage Boost | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,467: | Line 1,557: | ||
:Duration of 3000 frames (50 seconds) | :Duration of 3000 frames (50 seconds) | ||
:Gives access to two new moves (Flying DDT & Choke Sleeper) | :Gives access to two new moves (Flying DDT & Choke Sleeper) | ||
:See the V-Trigger 2 page for details on them | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Rage%20Boost}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Rage%20Boost}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_HPHK.png | |image=SFV_Alex_HPHK.png | ||
|name=Flying DDT | |name=Flying DDT | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>22( | |startup=<nowiki>22(12)</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>41</nowiki> | |recovery=<nowiki>41</nowiki> | ||
Line 1,491: | Line 1,583: | ||
:Hard Knockdown | :Hard Knockdown | ||
:Cannot grab airborne or crouching opponents | :Cannot grab airborne or crouching opponents | ||
:Startup is | :Cancelable into from all normals (except f+MP Overhead), Flash Chops and LK / EX Slash Elbow on hit and block | ||
:Can tick throw into DDT on block when canceled from crouch LP and stand LK | |||
:Startup is 10F faster (12F) when canceled into from normals (combos from all of them except crouch LK) | |||
:Spends 500 V-Meter (~16.6% V-Timer) on startup and 500 V-Meter (~16.6% of V-Timer) again if it connects on hit | :Spends 500 V-Meter (~16.6% V-Timer) on startup and 500 V-Meter (~16.6% of V-Timer) again if it connects on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtTwo/Flying%20DDT}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtTwo/Flying%20DDT}} | ||
Line 1,497: | Line 1,591: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_2HPHK.png | ||
|name=Choke Sleeper | |name=Choke Sleeper | ||
|input= | |anchor=yes | ||
|input=2HPHK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,517: | Line 1,612: | ||
:Denies back-roll (Throw) | :Denies back-roll (Throw) | ||
:Spends 1000 V-Meter (33% of V-Timer) | :Spends 1000 V-Meter (33% of V-Timer) | ||
:Cancelable into from | :Can only be performed as a cancel | ||
:HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (during V-Trigger 2) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then they will connect even after canceling into it from block | :Cancelable into from all normals except 6MP, Flash Chops and LK / EX Slash Elbow on hit and block | ||
:HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (during V-Trigger 2) follow-up cancel is executed on the latter 2 frames of the HP Flash Chop cancel window (frames 39-40) then they will connect even after canceling into it from block | |||
:3F reversals (like 3F jabs) will counter-hit Alex if he cancels into Power Drop / Choke Sleeper (during V-Trigger 2) on the last frame (frame 40) - so the cancel has to be frame perfect (frame 39) to beat 3F reversals | :3F reversals (like 3F jabs) will counter-hit Alex if he cancels into Power Drop / Choke Sleeper (during V-Trigger 2) on the last frame (frame 40) - so the cancel has to be frame perfect (frame 39) to beat 3F reversals | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtTwo/Choke%20Sleeper}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtTwo/Choke%20Sleeper}} | ||
Line 1,526: | Line 1,622: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_MKHP.png | |image=SFV_Alex_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
Line 1,551: | Line 1,648: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_MKHP_break.png | |image=SFV_Alex_MKHP_break.png | ||
|name=War Hammer | |name=War Hammer | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
Line 1,577: | Line 1,675: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_6KKK.png | |image=SFV_Alex_6KKK.png | ||
|name=Big Boot | |name=Big Boot | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:50, 7 July 2023
Introduction
About Alex
Alex is a character of highs and lows. In some matches and matchups Alex will get thrown into the corner and bullied to death due to his weak defensive options, while other games you will perfect your opponent in 15 seconds as you make all the right reads and murder them while feeling like the smartest person to ever play Street Fighter. While he has a command grab and the slower walk speed that makes him seem like a grappler, he is more of a brawler type focusing on poking away at the opponent with his longer ranged pokes until they get frustrated and make a mistake giving Alex an opening, at which point he must capitalize as he often won't get another chance.Playing Alex required patiences, both in looking for an opening and being forced to deal with relentless pressure and overwhelming odds much of the time. However there are few feelings in SFV as wonderful as barely eeking out a win as Alex from managing to make 3-4 correct reads in a row or landing an amazing parry into EX Power Bomb. Alex is also a low-execution character, with most of his combos being only 2-3 hits long and having few complicated setups or oki situations. If you want to have fun and don't care about only winning, Alex isn't a bad choice.
Final Patch
Players to Watch
|
|
|
Alex | |
---|---|
Vitals | |
Life Points | 1050 |
Stun Points | 1075 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 19 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.56 |
Backward Dash Distance | 1.102 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47(4+39+4) |
Neutral Jump Speed | 47(4+39+4) |
Forward Jump Speed | 46(3+39+4) |
Forward Jump Distance | 2.106 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.45 |
Throw Range | 1 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 16 | 8 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 4 | ||
![]() |
9 > 2HP
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
46LK
46MK
46HK
46KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
63214P (opp. turned)
63214PP (opp. turned)
28LK
28MK
28HK
28KK
28LP
28MP
28HP
28PP
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK (Hold)
HPHK (Hold)
HPHK
V-Trigger 2
HPHK (VT2)
HPHK
2HPHK
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6KKK