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= | {{Infobox Character WW7 | ||
=Move List= | |name=Mauru | ||
{| | |image=WW7_Mauru.png | ||
|fdash= 105F to cross stage | |||
|bstep= 34 frames (1~34F: invincible) | |||
| | |prejump= 3 frames | ||
|jumpd=46 frames | |||
|- | |landing=5 frames | ||
| | |jumpa=123 | ||
| | |fjumpdt=119 | ||
| | |bjumpdt= 118 | ||
| | |fdashdt= | ||
| | |bstepdt=96 | ||
| | |kdr= 25 frames | ||
| | |chain= Solo Heavy Series | ||
| | }} | ||
|- | |||
{{TOClimit|3}} | |||
| | |||
|- | == Move List == | ||
| | |||
| | ==== Standing Normals ==== | ||
| | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_5A_sprite.png | |||
| | |caption= Hello fellow gentleman | ||
| | |name=5A | ||
| | |linkname=5A | ||
| | |input= | ||
| | |data= | ||
| | {{AttackData-WW7 | ||
| | |Damage=14 | ||
| | |Guard= Mid | ||
|- | |Dizzy= 5 | ||
|Cancel= y | |||
|Startup= 5 | |||
| | |Active= 4 | ||
| | |Recovery= 5 | ||
| | |Adv. Hit= +8 | ||
| | |Adv. Guard= +1 | ||
| | |description= Standard jab with good range while also being plus on block, often used to challenge in midrange and frame trap when paired with 5C or chained into 5D. | ||
|- | |||
Chain Options: 5[[file:Snkb.gif]], 5[[File:Snkd.gif]]. | |||
| | }} | ||
| | }} | ||
| | |||
| | ===== <span class="invisible-header">5B</span> ===== | ||
{{MoveData | |||
| | |image=WW7_Mauru_5B_sprite.png | ||
| | |caption= Boy if you don't- | ||
| | |name=5B | ||
| | |linkname=5B | ||
|input= | |||
| | |data= | ||
| | {{AttackData-WW7 | ||
| | |Damage=37 | ||
|- | |Guard= Mid | ||
| | |Dizzy= 25 | ||
== | |Cancel= n | ||
|Startup= 7 | |||
|Active= 5 | |||
|Recovery= 12 | |||
|Adv. Hit= +8 | |||
|Adv. Guard= -2 | |||
|description= Decent anti air and mediocre combo filler. +8 on hit allows you to link EX DP but will only connect fully up close, doing it after a 5[[File:Snka.gif]] > 5[[File:Snkb.gif]] chain will only get you 2 hits from the EX DP. | |||
}} | |||
}} | |||
===== <span class="invisible-header">5C</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_5C_sprite.png | |||
|caption= Big steppy | |||
|name=5C | |||
|linkname=5C | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=18 | |||
|Guard= Mid | |||
|Dizzy= 10 | |||
|Cancel= y | |||
|Startup= 4 | |||
|Active= 2 | |||
|Recovery= 6 | |||
|Adv. Hit= +9 | |||
|Adv. Guard= +1 | |||
|description= *Main normal to cancel in specials. | |||
*Fastest Mauru Normal | |||
*Plus on block | |||
*best normal at close ranges | |||
}} | |||
}} | |||
===== <span class="invisible-header">5D</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_5D_sprite.png | |||
|caption= | |||
|name=5D | |||
|linkname=5D | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=44 | |||
|Guard= Mid | |||
|Dizzy= 25 | |||
|Cancel= n | |||
|Startup= 7 | |||
|Active= 6 | |||
|Recovery= 24 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -15 | |||
|description= *Easier combo finsher at most ranges when you don't have any meter. Moves like Arina J.D are likely to win against this move and other AA like 5B making it not a reliable AA in most MU. | |||
*Really minus on block, this can be punished hard if you use it on any other situation | |||
*Decent horizontal and vertical range | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header">2A</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_2A_sprite.png | |||
|caption= | |||
|name=2A | |||
|linkname=2A | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=13 | |||
|Guard= Low | |||
|Dizzy= 5 | |||
|Cancel= y | |||
|Startup= 5 | |||
|Active= 2 | |||
|Recovery= 6 | |||
|Adv. Hit= +9 | |||
|Adv. Guard= +1 | |||
|description= *Good range | |||
*Good to pressure and catch buttons for being + on block | |||
*Hits low and is the fastest crouching normal | |||
}} | |||
}} | |||
* | ===== <span class="invisible-header">2B</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_2B_sprite.png | |||
|caption= Dorime | |||
|name=2B | |||
|linkname=2B | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=33 | |||
|Guard= Low | |||
|Dizzy= 0 | |||
|Cancel= n | |||
|Startup= 15 | |||
|Active= 4 | |||
|Recovery= 20 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -9 | |||
|description= | |||
*Best range for a crouching normal | |||
*Knockdown the opponent and do good damage | |||
*Slow and relatively minus on block so it can be punished on block. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_2C_sprite.png | |||
|caption= | |||
|name=2C | |||
|linkname=2C | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=17 | |||
|Guard= Low | |||
|Dizzy= 5 | |||
|Cancel= n | |||
|Startup= 6 | |||
|Active= 4 | |||
|Recovery= 7 | |||
|Adv. Hit= KND | |||
|Adv. Guard= +1 | |||
|description= *The shortest Mauru normal | |||
*Moves Mauru forward | |||
*Can eat most of Rai projectiles | |||
*Cause Knockdown but due to the short range is only used when you are extremely close for pressure and catch buttons | |||
}} | |||
}} | |||
===== <span class="invisible-header">2D</span> ===== | |||
< | {{MoveData | ||
|image=WW7_Mauru_2D_sprite.png | |||
|caption= You wanted to do 5D right? | |||
|name=2D | |||
|linkname=2D | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=40 | |||
|Guard= Low | |||
|Dizzy= 10 | |||
|Cancel= n | |||
|Startup= 9 | |||
|Active= 16 | |||
|Recovery= 17 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -18 | |||
|description= *High profile lows in a lot of situations. | |||
*Same range as 2A but really unsafe on block | |||
}} | |||
}} | |||
==== Air Normals ==== | |||
===== <span class="invisible-header">J.A</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_JA_sprite.png | |||
|caption= | |||
|name=J.A | |||
|linkname=J.A | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=14 | |||
|Guard= high | |||
|Dizzy=5 | |||
|Cancel= n | |||
|Startup= 7 | |||
|Active= Gnd | |||
|Recovery= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|description= *Decent jump in | |||
*better used when jumping from afar | |||
*Mauru Hurtbox extends from the Hitbox so it can be easily anti aired | |||
}} | |||
}} | |||
===== <span class="invisible-header">J.B</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_JB_sprite.png | |||
|caption= | |||
|name=J.B | |||
|linkname=J.B | |||
|input= 7/9 B | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=37 | |||
|Guard= high | |||
|Dizzy=5 | |||
|Cancel= n | |||
|Startup= 9 | |||
|Active= 12 | |||
|Recovery= GND | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|description= *Good Jump in | |||
*Decent hitbox and it can cross up, this is your main crossup tool, you are going to use this a lot in jump ins because of the good damage and combos on hit, Can linked into Mauru doki after a hit low to the ground. | |||
}} | |||
}} | |||
===== <span class="invisible-header">J.C</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_JC_sprite.png | |||
|caption= Better than 8C | |||
|name=J.C | |||
|linkname=J.C | |||
|input= 7/9 C | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=8~9 | |||
|Guard= high | |||
|Dizzy=5 | |||
|Cancel= n | |||
|Startup= 7 | |||
|Active= - | |||
|Recovery= GND | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|description= | |||
*Completely active until it touches the ground | |||
*Normally used as a pressure air to ground button | |||
*Hits multiple times | |||
*1st hit of this attack will strike cross up on a cornered opponent, 2nd hit and beyond will hit same side | |||
}} | |||
}} | |||
===== <span class="invisible-header">J.D</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_JD_sprite.png | |||
|caption= | |||
|name=J.D | |||
|linkname=J.D | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=44 | |||
|Guard= high | |||
|Dizzy=5 | |||
|Cancel= n | |||
|Startup= 11 | |||
|Active= 4 | |||
|Recovery= GND | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|description= *Great Jump in | |||
*Decently fast | |||
*More used in close jump ranges and air to air | |||
}} | |||
}} | |||
=== Command Normals === | |||
</ | ===== <span class="invisible-header">6.B</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_6B_sprite.png | |||
|caption= | |||
|name=6B | |||
|linkname=6B | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=18+37 | |||
|Guard= Mid | |||
|Dizzy=45 | |||
|Cancel= - | |||
|Startup= 24 | |||
|Active= 6 | |||
|Recovery= 25 | |||
|Adv. Hit= - WSL | |||
|Adv. Guard= -15 | |||
|description= *Can be used as a preenctive anti air | |||
*Really unsafe on block | |||
*Air unblockable | |||
}} | |||
}} | |||
===== <span class="invisible-header">8.B</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_8B_sprite.png | |||
|caption= Why this is not an overhead | |||
|name=8B | |||
|linkname=8B | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=37 | |||
|Guard= Mid | |||
|Dizzy=25 | |||
|Cancel= n | |||
|Startup= 11 | |||
|Active= 6 | |||
|Recovery= GND | |||
|Adv. Hit= - - | |||
|Adv. Guard= - - | |||
|description= *Main neutral tools against characters like Slash or Tesse. | |||
*Can catch some Rissing attacks, it will lose to Dandy unless you space it perfectly. | |||
}} | |||
}} | |||
C= | ===== <span class="invisible-header">8.C</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_JC_sprite.png | |||
|caption= I don't know why you would use this move | |||
|name=8C | |||
|linkname=8C | |||
|input= | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=18 | |||
|Guard= High | |||
|Dizzy=5 | |||
|Cancel= n | |||
|Startup= 5 | |||
|Active= GND | |||
|Recovery= - - | |||
|Adv. Hit= - - | |||
|Adv. Guard= - - | |||
|description= *Completely active until it touches the grounds | |||
*It's one singular hit as opposed to 7/9C | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
===== <span class="invisible-header">Throw</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_Throw_6B_sprite.png | |||
|caption= Po-i | |||
|name= Ground Throw | |||
|linkname= Ground Throw | |||
|input= 4/6B | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=52 | |||
|Guard= Thw | |||
|Dizzy= 0 | |||
|Cancel= - | |||
|Startup= 1 | |||
|Active= 1 | |||
|Recovery= - | |||
|Adv. Hit= KND | |||
|Adv. Guard= - | |||
|description= Mauru throw is considered broken thanks to the existence of '''Dead frames''' (see [https://srk.shib.live/w/Waku_Waku_7/System System]). The character being thrown will always be sent to the corner, when you tech a throw it will start a soft thrown animation that will have a frame of vulnerability where you're unable to block, this frame has a a different timing depending of the character animation. | |||
*Can be thrown softened within 20F | |||
}} | |||
}} | |||
===== <span class="invisible-header">Air Throw</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_Throw_6B_sprite.png | |||
|caption= Kuuchuu Po-i | |||
|name= Air Throw | |||
|linkname= Air Throw | |||
|input= J.4/6B | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=52 | |||
|Guard= Thw | |||
|Dizzy= 0 | |||
|Cancel= - | |||
|Startup= 1 | |||
|Active= 1 | |||
|Recovery= - | |||
|Adv. Hit= KND | |||
|Adv. Guard= - | |||
|description= *Mauru grabs the opponent and throws them at the contrary side he's looking on | |||
*Can be thrown softened within 18F | |||
}} | |||
}} | |||
* | ===== <span class="invisible-header">Command Grab</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_Command_Grab_sprite.png | |||
|caption= Universal command grab | |||
|name= WakuWaku Nage | |||
|linkname= WakuWaku Nage | |||
|input= 63214D | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=66 | |||
|Guard= Thw | |||
|Dizzy= 0 | |||
|Cancel= - | |||
|Startup= 1 | |||
|Active= 1 | |||
|Recovery= - | |||
|Adv. Hit= KND | |||
|Adv. Guard= - | |||
|description= *Main mixing tool | |||
*Mauru grabs the opponent and slaps them in the face | |||
*Links into 5A or EX DP on Tesse in the corner | |||
}} | |||
}} | |||
===== <span class="invisible-header">Universal Overhead</span> ===== | |||
{{MoveData | |||
|image= WW7_Mauru_PK_sprite.png | |||
|caption= Universal Overhead | |||
|name= Middle Attack | |||
|linkname= Tsukkomi Chop | |||
|input= A/B+C/D | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=37 | |||
|Guard= High | |||
|Dizzy= 5 | |||
|Cancel= - | |||
|Startup= 24 | |||
|Active= 2 | |||
|Recovery= 23 | |||
|Adv. Hit= 0 | |||
|Adv. Guard= -10 | |||
|description= *Fairly reactable overhead | |||
}} | |||
}} | |||
===== <span class="invisible-header">Pursuit</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= Universal Pursuit mechanic | |||
|name= Oshiri Do-n | |||
|linkname= Oshiri Do-n | |||
|input= When a opponent is down 8+any move | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=44 | |||
|Guard= Mid | |||
|Dizzy= 0 | |||
|Cancel= - | |||
|Startup= 50 | |||
|Active= 3 | |||
|Recovery= 40 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -38 | |||
|description= *Universal Pursuit mechanic | |||
*In general is not very used due to long start up and that you can mash out of knockdown to get up quicker | |||
}} | |||
}} | |||
===== <span class="invisible-header">Rissing attack</span> ===== | |||
{{MoveData | |||
|image= WW7_Mauru_5D_sprite.png | |||
|caption= Universal Reversal | |||
|name= Okiagari Gururi'n Kick | |||
|linkname= Okiagari Gururi'n Kick | |||
|input= When down, [8] | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=37 | |||
|Guard= High | |||
|Dizzy= 20 | |||
|Cancel= - | |||
|Startup= 15 | |||
|Active= 6 | |||
|Recovery= 24 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -15 | |||
|description= *Universal reversal mechanic | |||
*Decent vertical hitbox but can be baited if jumped | |||
}} | |||
}} | |||
== Super | ===== <span class="invisible-header">Super mode</span> ===== | ||
{{MoveData | |||
|image= WW7_Mauru_Super_mode_sprite.png | |||
|caption= Totoro SSJ | |||
|name= Super Mode | |||
|linkname= | |||
|input= Any 3 buttons | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=37 | |||
|Guard= Mid | |||
|Dizzy= 50 | |||
|Cancel= - | |||
|Startup= 16 | |||
|Active= 9 | |||
|Recovery= 9 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -9 | |||
|description= *Relatively safe option | |||
*Amazing neutral tool | |||
*Air Unblockable | |||
*1~24F: invincible. | |||
*Has a decent hitbox | |||
}} | |||
}} | |||
=== Special Moves === | |||
== | ===== <span class="invisible-header">623X</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_236A_B_sprite.png | |||
|image2=WW7_Mauru_236AB_sprite.png | |||
|caption= | |||
|caption2= | |||
|name=Guruguru Punch | |||
|linkname=236X | |||
|input=236A/B/AB | |||
|data= | |||
{{AttackData-WW7 | |||
|version=236A | |||
|Damage=59 | |||
|Guard= Mid | |||
|Dizzy= 30 | |||
|Cancel= - | |||
|Startup= 19 | |||
|Active= 2 (2) 10 | |||
|Recovery= 28 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -18 | |||
|description= | |||
*Slow so can be guarded on reaction | |||
}} | |||
{{AttackData-WW7 | |||
|header=no | |||
|version=236B | |||
|Damage=66 | |||
|Guard= Mid | |||
|Dizzy= 45 | |||
|Cancel= - | |||
|Startup= 21 | |||
|Active= 14 | |||
|Recovery= 32 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -20 | |||
|description= *Travels a bit further than A version but is worst in just all aspects | |||
}} | |||
{{AttackData-WW7 | |||
|header=no | |||
|version=236AB | |||
|subtitle=ES: "Guruguru Punch" | |||
|Damage=106 | |||
|Guard= Mid | |||
|Dizzy= 40 | |||
|Cancel= - | |||
|Startup= 2 | |||
|Active= 15 | |||
|Recovery= 33 | |||
|Adv. Hit= WSL | |||
|Adv. Guard= -21 | |||
|description= *Really useful for big damage on combos | |||
*Can be used to chip your opponent when they're at low health | |||
*The fastest of all three but the most unsafe on block | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">623X</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_DokiDoki_sprite.png | |||
|image2=WW7_Mauru_DP_sprite.png | |||
|caption= | |||
|caption2= | |||
|name=Bunbun Copter | |||
|linkname=623X | |||
|input=623A/B/AB | |||
|data= | |||
{{AttackData-WW7 | |||
|version=623A | |||
|Damage=29+30 | |||
|Guard= Mid | |||
|Dizzy= 20 | |||
|Cancel= - | |||
|Startup= 6 | |||
|Active= 3 (3) 1 | |||
|Recovery= 36 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -24 | |||
|description= *5F invincible | |||
*Main meterless Combo tool | |||
= | }} | ||
= | {{AttackData-WW7 | ||
= | |header=no | ||
== | |version=623B | ||
|Damage=22 | |||
|Guard= Mid | |||
|Dizzy= 30 | |||
|Cancel= - | |||
|Startup= 8 | |||
|Active= 3(3)3(3)3 | |||
|Recovery= 49 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -49 | |||
|description= *7 invincibility frames | |||
*Gets higher but is more minus | |||
}} | |||
{{AttackData-WW7 | |||
|header=no | |||
|version=623AB | |||
|subtitle=ES: "Bunbun Copter" | |||
|Damage=100 | |||
|Guard= Mid | |||
|Dizzy= 45 | |||
|Cancel= - | |||
|Startup= 6‼0 | |||
|Active= - | |||
|Recovery= 74 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -76 | |||
|description= Mauru's best AA and the best DP in the entire game, you want to react with this against jump ins, because of the invincibility since frame one that last for 23F you are able to punish most Jump ins for good damage | |||
*Hits on 18/20F of super flash | |||
*1~23F: invincible. | |||
*With whiff on crouching opponents | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">214X</span> ===== | ||
{{MoveData | |||
|image=WW7_Mauru_214C_D_sprite.png | |||
|caption=Welcome to -58 city, population you | |||
|name=Body Press | |||
|linkname=214X | |||
|input=214C/D/CD | |||
|data= | |||
{{AttackData-WW7 | |||
|version=214C | |||
|Damage=59 | |||
|Guard= High | |||
|Dizzy= 50 | |||
|Cancel= - | |||
|Startup= 17 | |||
|Active= 5 | |||
|Recovery= 59 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -49 | |||
|description= *Air unblockable | |||
*Amazing damage for an Overhead | |||
*Can be used as a Anti Air | |||
}} | |||
{{AttackData-WW7 | |||
|header=no | |||
|version=214D | |||
|Damage=66 | |||
|Guard= High | |||
|Dizzy= 50 | |||
|Cancel= - | |||
|Startup= 17 | |||
|Active= 5 | |||
|Recovery= 67 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -57 | |||
|description= *Air unblockable | |||
This move is just the C version but being a bit more minus, you're going to be catch even using the C version so is better to just use this button instead | |||
}} | |||
{{AttackData-WW7 | |||
|header=no | |||
|version=214CD | |||
|subtitle=ES: "Body Press" | |||
|Damage=104 | |||
|Guard= High | |||
|Dizzy= 35 | |||
|Cancel= - | |||
|Startup= 5‼4 | |||
|Active= 7 (12) 8 | |||
|Recovery= 71 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -58 | |||
|description= this Move is a bit worse if blocked than the D version but hits double, mostly used in combos and you can chipp kill someone with it. An Actual useful move | |||
*Air Unblockable | |||
}} | |||
}} | |||
== | === Air Special Moves === | ||
===== <span class="invisible-header">623X</span> ===== | |||
{{MoveData | |||
|image=WW7_Mauru_DokiDoki_sprite.png | |||
|image2=WW7_Mauru_DP_sprite.png | |||
|caption= | |||
|caption2= | |||
|name=Kuuchuu Bunbun Copter | |||
|linkname=623X | |||
|input=J.623A/B/AB | |||
|data= | |||
{{AttackData-WW7 | |||
|version=J.623A | |||
|Damage=29+30 | |||
|Guard= Mid | |||
|Dizzy= 20 | |||
|Cancel= - | |||
|Startup= 6 | |||
|Active= 3 (3) 1 | |||
|Recovery= 36 | |||
|Adv. Hit= GND | |||
|Adv. Guard= -24 | |||
|description= *5F invincible | |||
== | }} | ||
{{AttackData-WW7 | |||
|header=no | |||
|version=J.623B | |||
|Damage=22 | |||
|Guard= Mid | |||
|Dizzy= 30 | |||
|Cancel= - | |||
|Startup= 8 | |||
|Active= 3(3)3(3)3 | |||
|Recovery= 49 | |||
|Adv. Hit= GND | |||
|Adv. Guard= -49 | |||
|description= *7 invencibility frames | |||
*Gets higher but is more minus | |||
}} | |||
{{AttackData-WW7 | |||
|header=no | |||
|version=J.623AB | |||
|subtitle=ES: "Kuchuun Bunbun Copter" | |||
|Damage=100 | |||
|Guard= Mid | |||
|Dizzy= 45 | |||
|Cancel= - | |||
|Startup= 6‼0 | |||
|Active= - | |||
|Recovery= 74 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -76 | |||
|description= *Hits on 18/20F of super flash | |||
*1~23F: invincible. | |||
}} | |||
}} | |||
== | === DokiDoki === | ||
===== <span class="invisible-header">DokiDoki</span> ===== | |||
{{MoveData | |||
|image= WW7_Mauru_DokiDoki_sprite.png | |||
|caption= Yeah,they used all the same animations for this attacks | |||
|name= Bunbun Typhoon | |||
|linkname= | |||
|input= 360+AB | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=14~15 | |||
|Guard= Mid | |||
|Dizzy= 5 | |||
|Cancel= - | |||
|Startup= 8‼0 | |||
|Active= - | |||
|Recovery= 23 | |||
|Adv. Hit= KND | |||
|Adv. Guard= -23 | |||
|description= *You can move Mauru by imputting 4/6 | |||
*Hits on 42/46F of superflash. | |||
* AIR UNBLOCKABLE. | |||
* 1~49F: invincible | |||
*Best Reversal on Wake up, it will win to basically anything when you master this move. | |||
}} | |||
}} | |||
== | === HaraHara === | ||
===== <span class="invisible-header">HaraHara</span> ===== | |||
{{MoveData | |||
|image= WW7_Mauru_HaraHara_sprite.png | |||
|caption= | |||
|name= Miracle Voice | |||
|linkname= | |||
|input= 22+AB/CD | |||
|data= | |||
{{AttackData-WW7 | |||
|Damage=190 | |||
|Guard= - | |||
|Dizzy= 5 | |||
|Cancel= - | |||
|Startup= 103 | |||
|Active= - | |||
|Recovery= 64 | |||
|Adv. Hit= KND | |||
|Adv. Guard= - | |||
|description= *Unblockable | |||
*Projectile | |||
*The best non boss HaraHara move | |||
*Second fastest harahara move | |||
*Great tool as oki | |||
}} | |||
}} | |||
== | === Palette options === | ||
{{ColorGallery | filePrefix=WW7_Mauru_Color_| colors= | |||
{{ColorGallery/Color|1| text=Color 1 }} | |||
{{ColorGallery/Color|2| text=Color 2 }} | |||
{{ColorGallery/Color|3| text=Color 3 }} | |||
{{ColorGallery/Color|4| text=Color 4 }} | |||
{{ColorGallery/Color|5| text=Color 5 }} | |||
}} | |||
== Notable Players == | |||
{| class="wikitable" style="width:100%" | |||
!width="91"|Name | |||
!width="85"|Color | |||
!width="125"|Location | |||
! Contact | |||
! Status | |||
! Notes | |||
! Example Play | |||
|- | |||
| Bee Chan | |||
|style="text-align:center;"| [[File:WW7_Mauru_Color_4.png|Bee|100px]] | |||
| '''Venezuela''' | |||
| [https://twitter.com/Bee_Sempai Twitter] | |||
|'''Retired''' | |||
| Mostly considered one of the strongest Mauru player. known for her work in making the wiki and the Bi weekly series with UltraYoshi. Currently Doesn't play anymore. | |||
| [https://youtu.be/k56n9uQrO9g?si=od7b4qauusd2X7AO&t=6778 Link] | |||
|- | |||
| Hurumi | |||
|style="text-align:center;"| [[File:WW7_Mauru_Color_1.png|Hurumi|100px]] | |||
| '''U.S''' | |||
| None | |||
|'''active''' | |||
| Really good Mauru player. She has been playing for a long time and has found moderated success in some of the tournament she has entered. | |||
| [https://www.youtube.com/watch?v=aFtWiCViJ1M Link] | |||
|} | |||
[[Category: Waku Waku 7]] | [[Category: Waku Waku 7]] | ||
{{Waku Waku 7}} | {{Waku Waku 7}} |
Latest revision as of 00:55, 2 November 2024
Introduction
Mauru (Marurun) is a big animal living in the woods, who understands human words to some degree. Likes fruit and singing. Met Mugi, a little girl, when she was lost and crying alone in the woods.
Mauru is a very simple character. He is considered to be the worst character in the whole game while having some very good practical damage but extremely commital options, Mauru posesses a few decent normals to play footsies with and an amazing throw that can lead into his unblockable super or Death frames set ups. Mauru oftens struggles to win neutral and get in, most character can shut down his pressure at most ranges, He requires to be at melee range to be effective but doesn't have the means to do so.
Strengths | Weaknesses |
---|---|
|
|
Mauru | |
---|---|
Character Data | |
Forward Run Duration | 105F to cross stage |
Back Step Duration | 34 frames (1~34F: invincible) |
Pre-jump Frames | 3 frames |
Jump Duration | 46 frames |
Landing Frames | 5 frames |
Jump Height Apex | 123 |
Forward Jump Distance | 119 |
Backward Jump Distance | 118 |
Back Step Distance | 96 |
Knockdown Recovery | 25 frames |
Chain Series | Solo Heavy Series |
Move List
Standing Normals
5A
5B
5C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
18 | Mid | 10 | y | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 2 | 6 | +9 | +1 | |
|
5D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
44 | Mid | 25 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 6 | 24 | KND | -15 | |
|
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
13 | Low | 5 | y | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
5 | 2 | 6 | +9 | +1 | |
|
2B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
33 | Low | 0 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 4 | 20 | KND | -9 | |
|
2C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
17 | Low | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 4 | 7 | KND | +1 | |
|
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | Low | 10 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 16 | 17 | KND | -18 | |
|
Air Normals
J.A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
14 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | Gnd | - | - | - | |
|
J.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 12 | GND | - | - | |
|
J.C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
8~9 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | - | GND | - | - | |
|
J.D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
44 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 4 | GND | - | - | |
|
Command Normals
6.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
18+37 | Mid | 45 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
24 | 6 | 25 | - WSL | -15 | |
|
8.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | Mid | 25 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 6 | GND | - - | - - | |
|
8.C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
18 | High | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
5 | GND | - - | - - | - - | |
|
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
52 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Mauru throw is considered broken thanks to the existence of Dead frames (see System). The character being thrown will always be sent to the corner, when you tech a throw it will start a soft thrown animation that will have a frame of vulnerability where you're unable to block, this frame has a a different timing depending of the character animation.
|
Air Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
52 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
66 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
|
Universal Overhead
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | High | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
24 | 2 | 23 | 0 | -10 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
44 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
50 | 3 | 40 | KND | -38 | |
|
Rissing attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | High | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 24 | KND | -15 | |
|
Super mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | Mid | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
16 | 9 | 9 | KND | -9 | |
|
Special Moves
623X
236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
59 | Mid | 30 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
19 | 2 (2) 10 | 28 | KND | -18 | ||
| ||||||
236B | Damage | Guard | Dizzy | Cancel | ||
66 | Mid | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
21 | 14 | 32 | KND | -20 | ||
| ||||||
236AB ES: "Guruguru Punch" |
Damage | Guard | Dizzy | Cancel | ||
106 | Mid | 40 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2 | 15 | 33 | WSL | -21 | ||
|
623X
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
29+30 | Mid | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
6 | 3 (3) 1 | 36 | KND | -24 | ||
| ||||||
623B | Damage | Guard | Dizzy | Cancel | ||
22 | Mid | 30 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
8 | 3(3)3(3)3 | 49 | KND | -49 | ||
| ||||||
623AB ES: "Bunbun Copter" |
Damage | Guard | Dizzy | Cancel | ||
100 | Mid | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
6‼0 | - | 74 | KND | -76 | ||
Mauru's best AA and the best DP in the entire game, you want to react with this against jump ins, because of the invincibility since frame one that last for 23F you are able to punish most Jump ins for good damage
|
214X
214C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
59 | High | 50 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
17 | 5 | 59 | KND | -49 | ||
| ||||||
214D | Damage | Guard | Dizzy | Cancel | ||
66 | High | 50 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
17 | 5 | 67 | KND | -57 | ||
This move is just the C version but being a bit more minus, you're going to be catch even using the C version so is better to just use this button instead | ||||||
214CD ES: "Body Press" |
Damage | Guard | Dizzy | Cancel | ||
104 | High | 35 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
5‼4 | 7 (12) 8 | 71 | KND | -58 | ||
this Move is a bit worse if blocked than the D version but hits double, mostly used in combos and you can chipp kill someone with it. An Actual useful move
|
Air Special Moves
623X
J.623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
29+30 | Mid | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
6 | 3 (3) 1 | 36 | GND | -24 | ||
| ||||||
J.623B | Damage | Guard | Dizzy | Cancel | ||
22 | Mid | 30 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
8 | 3(3)3(3)3 | 49 | GND | -49 | ||
| ||||||
J.623AB ES: "Kuchuun Bunbun Copter" |
Damage | Guard | Dizzy | Cancel | ||
100 | Mid | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
6‼0 | - | 74 | KND | -76 | ||
|
DokiDoki
DokiDoki
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
14~15 | Mid | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8‼0 | - | 23 | KND | -23 | |
|
HaraHara
HaraHara
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
190 | - | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
103 | - | 64 | KND | - | |
|
Palette options
Notable Players
Name | Color | Location | Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|
Bee Chan | ![]() |
Venezuela | Retired | Mostly considered one of the strongest Mauru player. known for her work in making the wiki and the Bi weekly series with UltraYoshi. Currently Doesn't play anymore. | Link | |
Hurumi | ![]() |
U.S | None | active | Really good Mauru player. She has been playing for a long time and has found moderated success in some of the tournament she has entered. | Link |