Street Fighter X Tekken/Pac Man: Difference between revisions

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== Moves ==
== Moves ==
{| class="wikitable"
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes
|-
! "
|-
! Far LP
|  || H || 30 || 5 || 4 || 8 || +5 || +1 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Far MP
|  || H || 50 || 6 || 3 || 12 || +6 || +3 || - || 2 || 1 ||  || -
|-
! Far\Close HP
|  || H || 90 || 9 || 4 || 25 || -4 || -9 || - || 3 || 1 ||  || -
|-
! Far\Close LK
|  || H || 30 || 6 || 2 || 10 || +5 || +1 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Far MK
|  || H || 60 || 10 || 4 || 16 || +1 || -2 || - || 2 || 1 ||  || -
|-
! Far HK
|  || H || 90 || 10 || 4 || 24 || -3 || -8 || - || 3 || 1 ||  || -
|-
! Close LP
|  || H || 30 || 5 || 4 || 7 || +6 || +2 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Close MP
|  || H || 50 || 6 || 3 || 11 || +7 || +3 || - || 2 || 1 ||  || -
|-
! Close MK
|  || H || 60 || 10 || 4 || 15 || +2 || -2 || - || 2 || 1 ||  || -
|-
! Close HK
|  || H || 90 || 10 || 4 || 23 || -2 || -7 || - || 3 || 1 ||  || -
|-
! Crouch LP
|  || H || 30 || 4 || 2 || 10 || +5 || +1 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Crouch MP
|  || H || 50 || 6 || 3 || 15 || +3 || -5 || SM,EX,SA,CA || 2 || 1 ||  || -
|-
! Crouch HP
|  || H || 90 || 8 || 7 || 20 || 0 || -12 || - || 3 || 1 ||  || 1st active frame hits only airborne opponent, Frame advantage based on 2nd active frame
|-
! Crouch LK
|  || L || 30 || 5 || 3 || 11 || +3 || -1 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Crouch MK
|  || L || 60 || 9 || 3 || 21 || -3 || -7 || SM,EX,SA,CA || 2 || 1 ||  || -
|-
! Crouch HK
|  || L || 90 || 12 || 2 || 32 || hard knockdown || -14 || - || 3 || 1 ||  || -
|-
! Jump LP
|  || M || 40 || 6 || 4 || until ground+4 ||  +12 ||  +4 || - || 1 || 1 ||  || -
|-
! Jump MP
|  || M || 70 || 8 || 6 || until ground+4 ||  +16 ||  +5 || - || 2 || 1 ||  || -
|-
! Jump HP
|  || M || 100 || 14 || 4 || until ground+4 ||  +20 ||  +8 || - || 0 || 1 ||  || Ground bounce on airborne opponent
|-
! Jump LK
|  || M || 40 || 8 || 4 || until ground+4 ||  +12 ||  +4 || - || 1 || 1 ||  || -
|-
! Jump MK
|  || M || 70 || 10 || 9 || until ground+4 ||  +16 ||  +5 || - || 2 || 1 ||  || -
|-
! Jump HK
|  || M || 100 || 13 || 6 || until ground+4 ||  +20 ||  +8 || - || 3 || 1 ||  || -
|-
! Launcher **LC
| HP+HK || H || 100 || 13 || 4 || 52 || switch || -34 || - || 3 || - ||  || Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|-
! Cross Cancel
| f+HP+HK (while blocking) || H || 100 || 12 || 8 || 58 || hard knockdown ||  || - || - || - ||  || Invulnerability frames 1-19, Resembles Flip Kick
|-
! PAC-MAN Attack
| LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - ||  || -
|-
! Pac-Throw
| b+LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - ||  || -
|-
! Pac-Dash
| hcf+K || H || 100 || 12-35 || 6 || 30 || +3 || -10 || - || 3 || 4 ||  || -
|-
! Pac-Dash Lvl 2
| hcf+K (hold K for 31 frames) || H || 120 || 36-64 || 6 || 27 || knockdown || -7 || - || 3 || 4 ||  || -
|-
! Pac-Dash Lvl 3
| hcf+K (hold K) || H || 120 || 65 || 6 || 25 || wall bounce || -5 || - || 3 || 0 ||  || 1 point of armor during dash
|-
! Pac-Dash EX
| hcf+KK || H || 100 || 9-32 || 6 || 30 || +13 || -10 || - || 3 || 4 ||  || 1 point of armor during frame 1-active
|-
! Pac-Dash EX Lvl 2
| hcf+KK (hold K for 28 frames) || H || 120 || 33-61 || 6 || 27 || knockdown || -7 || - || 3 || 4 ||  || -
|-
! Pac-Dash EX Lvl 3
| hcf+KK (hold K) || H || 120 || 62 || 6 || 25 || wall bounce || -5 || - || 3 || 0 ||  || -
|-
! Dash Cancel
| P during Pac-Dash || - || - || - || - || 31 || - || - || - || - || - ||  || -
|-
! Hip Attack
| qcb+K (air) || H || 120 || 14 || until ground || 58 || hard knockdown || - || - || 3 || 4 ||  || -
|-
! Hip Attack EX
| qcb+KK (air) || M || 80 || 14 || until ground || 6 || ground bounce || - || - || 3 || 4 ||  || 1 point of armor during frames 1-17, Knockdown on airborne opponent
|-
! Flip Kick LK
| qcb+LK || H || 70 || 7 || 8 || 29 || knockdown || -15 || - || 3 || 3 ||  || -
|-
! Flip Kick MK
| qcb+MK || H || 70 || 9 || 8 || 29 || knockdown || -15 || - || 3 || 3 ||  || -
|-
! Flip Kick HK
| qcb+HK || H || 130 || 11 || 8 || 81 || hard knockdown || -67 || - || 3 || 3 ||  || Invulnerability frames 1-8
|-
! Flip Kick EX
| qcb+KK || H || 140 || 7 || 8 || 81 || hard knockdown || -67 || - || 3 || 3 ||  || Invulnerability frames 1-10, Projectile invulnerability frames 11-14
|-
! Pac-Dot Attack
| qcf+P || H || 60 || 19 || - || 35 || -5 || -8 || - || 3 || 3 ||  || -
|-
! Pac-Dot Attack EX
| qcf+PP || H || 40,40 || 19 || - || 26 || +6 || +4 || - || 3,3 || 0,3 ||  || -
|-
! Pac-Laser
| qcf+PPP || H || 300 || 11 || 2 || 61 || hard knockdown || -46 || - || 3 || 4 ||  ||
|-
! Cross Art **LC
| qcf+MP+MK || H || 150+ || 9 || 2 || 56 || switch || -36 || - || 3 || - ||  ||
|}


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[[Category: Street Fighter X Tekken]]
[[Category: Street Fighter X Tekken]]

Latest revision as of 09:30, 4 June 2024

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Pac Man

Sfxt Pac Man face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Move Command Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS "Notes
"
Far LP H 30 5 4 8 +5 +1 SM,EX,SA,CA 1 1 -
Far MP H 50 6 3 12 +6 +3 - 2 1 -
Far\Close HP H 90 9 4 25 -4 -9 - 3 1 -
Far\Close LK H 30 6 2 10 +5 +1 SM,EX,SA,CA 1 1 -
Far MK H 60 10 4 16 +1 -2 - 2 1 -
Far HK H 90 10 4 24 -3 -8 - 3 1 -
Close LP H 30 5 4 7 +6 +2 SM,EX,SA,CA 1 1 -
Close MP H 50 6 3 11 +7 +3 - 2 1 -
Close MK H 60 10 4 15 +2 -2 - 2 1 -
Close HK H 90 10 4 23 -2 -7 - 3 1 -
Crouch LP H 30 4 2 10 +5 +1 SM,EX,SA,CA 1 1 -
Crouch MP H 50 6 3 15 +3 -5 SM,EX,SA,CA 2 1 -
Crouch HP H 90 8 7 20 0 -12 - 3 1 1st active frame hits only airborne opponent, Frame advantage based on 2nd active frame
Crouch LK L 30 5 3 11 +3 -1 SM,EX,SA,CA 1 1 -
Crouch MK L 60 9 3 21 -3 -7 SM,EX,SA,CA 2 1 -
Crouch HK L 90 12 2 32 hard knockdown -14 - 3 1 -
Jump LP M 40 6 4 until ground+4 +12 +4 - 1 1 -
Jump MP M 70 8 6 until ground+4 +16 +5 - 2 1 -
Jump HP M 100 14 4 until ground+4 +20 +8 - 0 1 Ground bounce on airborne opponent
Jump LK M 40 8 4 until ground+4 +12 +4 - 1 1 -
Jump MK M 70 10 9 until ground+4 +16 +5 - 2 1 -
Jump HK M 100 13 6 until ground+4 +20 +8 - 3 1 -
Launcher **LC HP+HK H 100 13 4 52 switch -34 - 3 - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel f+HP+HK (while blocking) H 100 12 8 58 hard knockdown - - - Invulnerability frames 1-19, Resembles Flip Kick
PAC-MAN Attack LP+LK throw 130 5 2 20 hard knockdown - - - - -
Pac-Throw b+LP+LK throw 130 5 2 20 hard knockdown - - - - -
Pac-Dash hcf+K H 100 12-35 6 30 +3 -10 - 3 4 -
Pac-Dash Lvl 2 hcf+K (hold K for 31 frames) H 120 36-64 6 27 knockdown -7 - 3 4 -
Pac-Dash Lvl 3 hcf+K (hold K) H 120 65 6 25 wall bounce -5 - 3 0 1 point of armor during dash
Pac-Dash EX hcf+KK H 100 9-32 6 30 +13 -10 - 3 4 1 point of armor during frame 1-active
Pac-Dash EX Lvl 2 hcf+KK (hold K for 28 frames) H 120 33-61 6 27 knockdown -7 - 3 4 -
Pac-Dash EX Lvl 3 hcf+KK (hold K) H 120 62 6 25 wall bounce -5 - 3 0 -
Dash Cancel P during Pac-Dash - - - - 31 - - - - - -
Hip Attack qcb+K (air) H 120 14 until ground 58 hard knockdown - - 3 4 -
Hip Attack EX qcb+KK (air) M 80 14 until ground 6 ground bounce - - 3 4 1 point of armor during frames 1-17, Knockdown on airborne opponent
Flip Kick LK qcb+LK H 70 7 8 29 knockdown -15 - 3 3 -
Flip Kick MK qcb+MK H 70 9 8 29 knockdown -15 - 3 3 -
Flip Kick HK qcb+HK H 130 11 8 81 hard knockdown -67 - 3 3 Invulnerability frames 1-8
Flip Kick EX qcb+KK H 140 7 8 81 hard knockdown -67 - 3 3 Invulnerability frames 1-10, Projectile invulnerability frames 11-14
Pac-Dot Attack qcf+P H 60 19 - 35 -5 -8 - 3 3 -
Pac-Dot Attack EX qcf+PP H 40,40 19 - 26 +6 +4 - 3,3 0,3 -
Pac-Laser qcf+PPP H 300 11 2 61 hard knockdown -46 - 3 4
Cross Art **LC qcf+MP+MK H 150+ 9 2 56 switch -36 - 3 -

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro