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== Moves == | == Moves == | ||
{| class="wikitable" | |||
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes | |||
|- | |||
! " | |||
|- | |||
! Far LP | |||
| || H || 30 || 5 || 4 || 8 || +5 || +1 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Far MP | |||
| || H || 50 || 6 || 3 || 12 || +6 || +3 || - || 2 || 1 || || - | |||
|- | |||
! Far\Close HP | |||
| || H || 90 || 9 || 4 || 25 || -4 || -9 || - || 3 || 1 || || - | |||
|- | |||
! Far\Close LK | |||
| || H || 30 || 6 || 2 || 10 || +5 || +1 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Far MK | |||
| || H || 60 || 10 || 4 || 16 || +1 || -2 || - || 2 || 1 || || - | |||
|- | |||
! Far HK | |||
| || H || 90 || 10 || 4 || 24 || -3 || -8 || - || 3 || 1 || || - | |||
|- | |||
! Close LP | |||
| || H || 30 || 5 || 4 || 7 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Close MP | |||
| || H || 50 || 6 || 3 || 11 || +7 || +3 || - || 2 || 1 || || - | |||
|- | |||
! Close MK | |||
| || H || 60 || 10 || 4 || 15 || +2 || -2 || - || 2 || 1 || || - | |||
|- | |||
! Close HK | |||
| || H || 90 || 10 || 4 || 23 || -2 || -7 || - || 3 || 1 || || - | |||
|- | |||
! Crouch LP | |||
| || H || 30 || 4 || 2 || 10 || +5 || +1 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Crouch MP | |||
| || H || 50 || 6 || 3 || 15 || +3 || -5 || SM,EX,SA,CA || 2 || 1 || || - | |||
|- | |||
! Crouch HP | |||
| || H || 90 || 8 || 7 || 20 || 0 || -12 || - || 3 || 1 || || 1st active frame hits only airborne opponent, Frame advantage based on 2nd active frame | |||
|- | |||
! Crouch LK | |||
| || L || 30 || 5 || 3 || 11 || +3 || -1 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Crouch MK | |||
| || L || 60 || 9 || 3 || 21 || -3 || -7 || SM,EX,SA,CA || 2 || 1 || || - | |||
|- | |||
! Crouch HK | |||
| || L || 90 || 12 || 2 || 32 || hard knockdown || -14 || - || 3 || 1 || || - | |||
|- | |||
! Jump LP | |||
| || M || 40 || 6 || 4 || until ground+4 || +12 || +4 || - || 1 || 1 || || - | |||
|- | |||
! Jump MP | |||
| || M || 70 || 8 || 6 || until ground+4 || +16 || +5 || - || 2 || 1 || || - | |||
|- | |||
! Jump HP | |||
| || M || 100 || 14 || 4 || until ground+4 || +20 || +8 || - || 0 || 1 || || Ground bounce on airborne opponent | |||
|- | |||
! Jump LK | |||
| || M || 40 || 8 || 4 || until ground+4 || +12 || +4 || - || 1 || 1 || || - | |||
|- | |||
! Jump MK | |||
| || M || 70 || 10 || 9 || until ground+4 || +16 || +5 || - || 2 || 1 || || - | |||
|- | |||
! Jump HK | |||
| || M || 100 || 13 || 6 || until ground+4 || +20 || +8 || - || 3 || 1 || || - | |||
|- | |||
! Launcher **LC | |||
| HP+HK || H || 100 || 13 || 4 || 52 || switch || -34 || - || 3 || - || || Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
|- | |||
! Cross Cancel | |||
| f+HP+HK (while blocking) || H || 100 || 12 || 8 || 58 || hard knockdown || || - || - || - || || Invulnerability frames 1-19, Resembles Flip Kick | |||
|- | |||
! PAC-MAN Attack | |||
| LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || || - | |||
|- | |||
! Pac-Throw | |||
| b+LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || || - | |||
|- | |||
! Pac-Dash | |||
| hcf+K || H || 100 || 12-35 || 6 || 30 || +3 || -10 || - || 3 || 4 || || - | |||
|- | |||
! Pac-Dash Lvl 2 | |||
| hcf+K (hold K for 31 frames) || H || 120 || 36-64 || 6 || 27 || knockdown || -7 || - || 3 || 4 || || - | |||
|- | |||
! Pac-Dash Lvl 3 | |||
| hcf+K (hold K) || H || 120 || 65 || 6 || 25 || wall bounce || -5 || - || 3 || 0 || || 1 point of armor during dash | |||
|- | |||
! Pac-Dash EX | |||
| hcf+KK || H || 100 || 9-32 || 6 || 30 || +13 || -10 || - || 3 || 4 || || 1 point of armor during frame 1-active | |||
|- | |||
! Pac-Dash EX Lvl 2 | |||
| hcf+KK (hold K for 28 frames) || H || 120 || 33-61 || 6 || 27 || knockdown || -7 || - || 3 || 4 || || - | |||
|- | |||
! Pac-Dash EX Lvl 3 | |||
| hcf+KK (hold K) || H || 120 || 62 || 6 || 25 || wall bounce || -5 || - || 3 || 0 || || - | |||
|- | |||
! Dash Cancel | |||
| P during Pac-Dash || - || - || - || - || 31 || - || - || - || - || - || || - | |||
|- | |||
! Hip Attack | |||
| qcb+K (air) || H || 120 || 14 || until ground || 58 || hard knockdown || - || - || 3 || 4 || || - | |||
|- | |||
! Hip Attack EX | |||
| qcb+KK (air) || M || 80 || 14 || until ground || 6 || ground bounce || - || - || 3 || 4 || || 1 point of armor during frames 1-17, Knockdown on airborne opponent | |||
|- | |||
! Flip Kick LK | |||
| qcb+LK || H || 70 || 7 || 8 || 29 || knockdown || -15 || - || 3 || 3 || || - | |||
|- | |||
! Flip Kick MK | |||
| qcb+MK || H || 70 || 9 || 8 || 29 || knockdown || -15 || - || 3 || 3 || || - | |||
|- | |||
! Flip Kick HK | |||
| qcb+HK || H || 130 || 11 || 8 || 81 || hard knockdown || -67 || - || 3 || 3 || || Invulnerability frames 1-8 | |||
|- | |||
! Flip Kick EX | |||
| qcb+KK || H || 140 || 7 || 8 || 81 || hard knockdown || -67 || - || 3 || 3 || || Invulnerability frames 1-10, Projectile invulnerability frames 11-14 | |||
|- | |||
! Pac-Dot Attack | |||
| qcf+P || H || 60 || 19 || - || 35 || -5 || -8 || - || 3 || 3 || || - | |||
|- | |||
! Pac-Dot Attack EX | |||
| qcf+PP || H || 40,40 || 19 || - || 26 || +6 || +4 || - || 3,3 || 0,3 || || - | |||
|- | |||
! Pac-Laser | |||
| qcf+PPP || H || 300 || 11 || 2 || 61 || hard knockdown || -46 || - || 3 || 4 || || | |||
|- | |||
! Cross Art **LC | |||
| qcf+MP+MK || H || 150+ || 9 || 2 || 56 || switch || -36 || - || 3 || - || || | |||
|} | |||
{{Navbox-SFxTK}} | {{Navbox-SFxTK}} | ||
[[Category: Street Fighter X Tekken]] | [[Category: Street Fighter X Tekken]] |
Latest revision as of 09:30, 4 June 2024


Pac Man
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far LP | H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Far MP | H | 50 | 6 | 3 | 12 | +6 | +3 | - | 2 | 1 | - | ||
Far\Close HP | H | 90 | 9 | 4 | 25 | -4 | -9 | - | 3 | 1 | - | ||
Far\Close LK | H | 30 | 6 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Far MK | H | 60 | 10 | 4 | 16 | +1 | -2 | - | 2 | 1 | - | ||
Far HK | H | 90 | 10 | 4 | 24 | -3 | -8 | - | 3 | 1 | - | ||
Close LP | H | 30 | 5 | 4 | 7 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | - | ||
Close MP | H | 50 | 6 | 3 | 11 | +7 | +3 | - | 2 | 1 | - | ||
Close MK | H | 60 | 10 | 4 | 15 | +2 | -2 | - | 2 | 1 | - | ||
Close HK | H | 90 | 10 | 4 | 23 | -2 | -7 | - | 3 | 1 | - | ||
Crouch LP | H | 30 | 4 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MP | H | 50 | 6 | 3 | 15 | +3 | -5 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HP | H | 90 | 8 | 7 | 20 | 0 | -12 | - | 3 | 1 | 1st active frame hits only airborne opponent, Frame advantage based on 2nd active frame | ||
Crouch LK | L | 30 | 5 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MK | L | 60 | 9 | 3 | 21 | -3 | -7 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HK | L | 90 | 12 | 2 | 32 | hard knockdown | -14 | - | 3 | 1 | - | ||
Jump LP | M | 40 | 6 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MP | M | 70 | 8 | 6 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HP | M | 100 | 14 | 4 | until ground+4 | +20 | +8 | - | 0 | 1 | Ground bounce on airborne opponent | ||
Jump LK | M | 40 | 8 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MK | M | 70 | 10 | 9 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HK | M | 100 | 13 | 6 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Launcher **LC | HP+HK | H | 100 | 13 | 4 | 52 | switch | -34 | - | 3 | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |
Cross Cancel | f+HP+HK (while blocking) | H | 100 | 12 | 8 | 58 | hard knockdown | - | - | - | Invulnerability frames 1-19, Resembles Flip Kick | ||
PAC-MAN Attack | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Pac-Throw | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Pac-Dash | hcf+K | H | 100 | 12-35 | 6 | 30 | +3 | -10 | - | 3 | 4 | - | |
Pac-Dash Lvl 2 | hcf+K (hold K for 31 frames) | H | 120 | 36-64 | 6 | 27 | knockdown | -7 | - | 3 | 4 | - | |
Pac-Dash Lvl 3 | hcf+K (hold K) | H | 120 | 65 | 6 | 25 | wall bounce | -5 | - | 3 | 0 | 1 point of armor during dash | |
Pac-Dash EX | hcf+KK | H | 100 | 9-32 | 6 | 30 | +13 | -10 | - | 3 | 4 | 1 point of armor during frame 1-active | |
Pac-Dash EX Lvl 2 | hcf+KK (hold K for 28 frames) | H | 120 | 33-61 | 6 | 27 | knockdown | -7 | - | 3 | 4 | - | |
Pac-Dash EX Lvl 3 | hcf+KK (hold K) | H | 120 | 62 | 6 | 25 | wall bounce | -5 | - | 3 | 0 | - | |
Dash Cancel | P during Pac-Dash | - | - | - | - | 31 | - | - | - | - | - | - | |
Hip Attack | qcb+K (air) | H | 120 | 14 | until ground | 58 | hard knockdown | - | - | 3 | 4 | - | |
Hip Attack EX | qcb+KK (air) | M | 80 | 14 | until ground | 6 | ground bounce | - | - | 3 | 4 | 1 point of armor during frames 1-17, Knockdown on airborne opponent | |
Flip Kick LK | qcb+LK | H | 70 | 7 | 8 | 29 | knockdown | -15 | - | 3 | 3 | - | |
Flip Kick MK | qcb+MK | H | 70 | 9 | 8 | 29 | knockdown | -15 | - | 3 | 3 | - | |
Flip Kick HK | qcb+HK | H | 130 | 11 | 8 | 81 | hard knockdown | -67 | - | 3 | 3 | Invulnerability frames 1-8 | |
Flip Kick EX | qcb+KK | H | 140 | 7 | 8 | 81 | hard knockdown | -67 | - | 3 | 3 | Invulnerability frames 1-10, Projectile invulnerability frames 11-14 | |
Pac-Dot Attack | qcf+P | H | 60 | 19 | - | 35 | -5 | -8 | - | 3 | 3 | - | |
Pac-Dot Attack EX | qcf+PP | H | 40,40 | 19 | - | 26 | +6 | +4 | - | 3,3 | 0,3 | - | |
Pac-Laser | qcf+PPP | H | 300 | 11 | 2 | 61 | hard knockdown | -46 | - | 3 | 4 | ||
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 56 | switch | -36 | - | 3 | - |