Biglightning (talk | contribs) No edit summary |
Psychoblue (talk | contribs) (Added Boost Chain Frame Data for v2013) |
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*Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit. | *Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit. | ||
*St.mk, cr.hp, and his dp are all great anti airs. | *St.mk, cr.hp, and his {{dp}} are all great anti airs. | ||
*Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset. | *Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset. | ||
*A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close. | *A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close. | ||
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*Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations. | *Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations. | ||
*Doesn't have a true crossup outside of the corner. | *Doesn't have a true crossup outside of the corner. | ||
*His best normals having very high hitboxes makes him vulnerable to low profiling in neutral.}} | *His best normals having very {{high}} hitboxes makes him vulnerable to {{low}} profiling in neutral.}} | ||
== Moves == | == Moves == | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} {{rpdfire}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | speccancel (Forces Standing) }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | {{speccancel}} (Forces Standing) }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel rpdfire }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} {{rpdfire}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | (Forces Standing) }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | (Forces Standing) }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | hardknockdown }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | Launch }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | Launch }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | groundbounce on airborne opponent }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{groundbounce}} on airborne opponent }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | groundbounce on airborne opponent }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{groundbounce}} on airborne opponent }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Slipping Jab | f + lp --- mp | speccancel rpdfire <br> knockdown on airborne }} | {{SFxTMoveListRow | Slipping Jab | {{f}} + {{lp}} {{---}} {{mp}} | {{speccancel}} {{rpdfire}} <br> {{knockdown}} on airborne }} | ||
{{SFxTMoveListRow | Stomach Blow | f + mp | knockdown on airborne }} | {{SFxTMoveListRow | Stomach Blow | {{f}} + {{mp}} | {{knockdown}} on airborne }} | ||
{{SFxTMoveListRow | Step Straight | f + hp | knockdown on airborne }} | {{SFxTMoveListRow | Step Straight | {{f}} + {{hp}} | {{knockdown}} on airborne }} | ||
{{SFxTMoveListRow | Kidney Blow | f + mk | knockdown on airborne }} | {{SFxTMoveListRow | Kidney Blow | {{f}} + {{mk}} | {{knockdown}} on airborne }} | ||
{{SFxTMoveListRow | Dart Shot | f + hk | knockdown on airborne }} | {{SFxTMoveListRow | Dart Shot | {{f}} + {{hk}} | {{knockdown}} on airborne }} | ||
{{SFxTMoveListRow | Target Combo 1 | f + lp --- mp | speccancel }} | {{SFxTMoveListRow | Target Combo 1 | {{f}} + {{lp}} {{---}} {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Target Combo 2 | d + lk --- mk | speccancel }} | {{SFxTMoveListRow | Target Combo 2 | {{d}} + {{lk}} {{---}} {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Target Combo 3 | f + hk --- mk | }} | {{SFxTMoveListRow | Target Combo 3 | {{f}} + {{hk}} {{---}} {{mk}} | }} | ||
{{SFxTMoveListRow | Target Combo 4 | lp --- mp --- mk | speccancel <br> Can start from Boost Combo }} | {{SFxTMoveListRow | Target Combo 4 | {{lp}} {{---}} {{mp}} {{---}} {{mk}} | {{speccancel}} <br> Can start from Boost Combo }} | ||
{{SFxTMoveListRow | Target Combo 5 | mp or f + mk--- mk --- hp | }} | {{SFxTMoveListRow | Target Combo 5 | {{mp}} or {{f}} + mk--- {{mk}} {{---}} {{hp}} | }} | ||
{{SFxTMoveListRow | Target Combo 6 | d + lk --- d + mp --- d + hp | On block: 0 if d+HP <br> is blocked only once}} | {{SFxTMoveListRow | Target Combo 6 | {{d}} + {{lk}} {{---}} {{d}} + {{mp}} {{---}} {{d}} + {{hp}} | On block: 0 if d+HP <br> is blocked only once}} | ||
{{SFxTMoveListRow | Target Combo 7 | mk --- hk --- hp | Can start from Boost Combo }} | {{SFxTMoveListRow | Target Combo 7 | {{mk}} {{---}} {{hk}} {{---}} {{hp}} | Can start from Boost Combo }} | ||
{{SFxTMoveListRow | Target Combo 8 | lk --- mk --- mp --- hp | On block: 0 if HP is <br> blocked only once }} | {{SFxTMoveListRow | Target Combo 8 | {{lk}} {{---}} {{mk}} {{---}} {{mp}} {{---}} {{hp}} | On block: 0 if HP is <br> blocked only once }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Kidney Crusher | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Kidney Crusher | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Dynamite Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Dynamite Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Jet Upper | dp + p | knockdown <br> ex Full body Invincible through 6f <br> mp full body strike inv. through 6f }} | {{SFxTMoveListRow | Jet Upper | {{dp}} + {{p}} | {{knockdown}} <br> {{ex}} Full body Invincible through 6f <br> {{mp}} full body strike inv. through 6f }} | ||
{{SFxTMoveListRow | Machne Gun Blow | hcf + p | Forces Standing <br> ex Floats }} | {{SFxTMoveListRow | Machne Gun Blow | {{hcf}} + {{p}} | Forces Standing <br> {{ex}} Floats }} | ||
{{SFxTMoveListRow | Cross Counter | hcb + p | hardknockdown <br> Only Counters waist up <br> ex }} | {{SFxTMoveListRow | Cross Counter | {{hcb}} + {{p}} | {{hardknockdown}} <br> Only Counters waist up <br> {{ex}} }} | ||
{{SFxTMoveListRow | Thunder Bolt | d (charge) u + k | hardknockdown <br> ex groundbounce <br> Full body invul 1-10f }} | {{SFxTMoveListRow | Thunder Bolt | {{d}} (charge) {{u}} + {{k}} | {{hardknockdown}} <br> {{ex}} {{groundbounce}} <br> Full body invul 1-10f }} | ||
{{SFxTMoveListRow | Ducking | hcf + k | Projectile Invulnerable }} | {{SFxTMoveListRow | Ducking | {{hcf}} + {{k}} | Projectile Invulnerable }} | ||
{{SFxTMoveListRow | Duck Straight | p during Ducking | Forces Standing }} | {{SFxTMoveListRow | Duck Straight | {{p}} during Ducking | Forces Standing }} | ||
{{SFxTMoveListRow | Duck Upper | k during Ducking | Forces Standing }} | {{SFxTMoveListRow | Duck Upper | {{k}} during Ducking | Forces Standing }} | ||
{{SFxTMoveListRow | Short Swing Blow | hcb + k | ex chrg <br> Upper Body Projectile inv. during charge }} | {{SFxTMoveListRow | Short Swing Blow | {{hcb}} + {{k}} | {{ex}} {{chrg}} <br> Upper Body Projectile inv. during charge }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Rolling Thunder | hcb + 3k | Full Body Invul 1-10f }} | {{SFxTMoveListRow | Rolling Thunder | {{hcb}} + {{3k}} | Full Body Invul 1-10f }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Frame Data (Updated for v2013) == | |||
{| class="wikitable" | |||
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far\Close LP || || H || 30 || 3 || 2 || 8 || +7 || +3 || SM,EX,SA,CA || 1 || 1 || 1 || Rapid fire cancelable into light normal moves | |||
|- | |||
| Far\Close MP || || H || 60 || 4 || 2 || 12 || +7 || +3 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Far\Close HP || || H || 90 || 6 || 6 || 20 || -1 || -6 || - || 3 || 1 || 1 || - | |||
|- | |||
| Far\Close LK || || H || 30 || 5 || 2 || 14 || +1 || -4 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Far\Close MK || || H || 60 || 6 || 5 || 14 || +2 || -2 || - || 2 || 1 || 1 || - | |||
|- | |||
| Far\Close HK || || H || 75 || 4 || 3 || 17 || +6 || +1 || SM,EX,SA,CA || 1 || 1 || 1 || Forces standing | |||
|- | |||
| Crouch LP || || H || 30 || 3 || 2 || 9 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || Rapid fire cancelable into light normal moves | |||
|- | |||
| Crouch MP || || H || 60 || 4 || 2 || 13 || +6 || +2 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HP || || H || 90 || 8 || 4 || 19 || +2 || -3 || - || 3 || 1 || 1 || Forces standing | |||
|- | |||
| Crouch LK **LC || || L || 30 || 4 || 4 || 9 || +4 || 0 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Crouch MK || || L || 60 || 7 || 5 || 20 || hard knockdown || -8 || - || 2 || 1 || - || - | |||
|- | |||
| Crouch HK || || L || 90 || 12 || 4 || 20 || float || -7 || - || 3 || 1 || 2 || - | |||
|- | |||
| Jump Up LP || || M || 40 || 4 || 3 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump Up MP || || M || 70 || 5 || 5 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump Up HP || || M || 100 || 11 || 3 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Jump Up LK || || M || 40 || 4 || 10 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump Up MK || || M || 70 || 5 || 8 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump Up HK || || M || 100 || 11 || 5 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || Ground bounce on airborne opponent | |||
|- | |||
| Jump Diagonal LP || || M || 40 || 4 || 5 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump Diagonal MP || || M || 70 || 5 || 3 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump Diagonal HP || || M || 100 || 6 || 4 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Jump Diagonal LK || || M || 40 || 4 || 16 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump Diagonal MK || || M || 70 || 6 || 12 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump Diagonal HK || || M || 80 || 8 || 7 || until ground+4 || +20 || +8 || - || 3 || 2 || 1 || Ground bounce on airborne opponent | |||
|- | |||
| Launcher **LC || HP+HK || H || 100 || 13 || 2 || 54 || switch || -34 || - || 3 || - || - || Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
|- | |||
| Cross Cancel || f+HP+HK (while blocking) || H || 60,60 || 4 || 2,18 || 21+12 || hard knockdown || - || - || - || - || - || Invulnerability frames 1-6, Resembles EX Jet Upper | |||
|- | |||
| Kidney Crusher || LP+LK || throw || 140 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Dynamite Throw || b+LP+LK || throw || 140 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Slipping Jab || f+LP || H || 40 || 5 || 2 || 14 || +1 || -1 || SM,EX,SA,CA || 1 || 1 || 1 || Rapid fire cancelable into itself, Knockdown on airborne opponent | |||
|- | |||
| Stomach Blow || f+MP || H || 70 || 7 || 6 || 14 || +1 || -3 || - || 2 || 1 || 1 || Knockdown on airborne opponent | |||
|- | |||
| Step Straight **LC || f+HP || H || 100 || 13 || 7 || 20 || -2 || -7 || - || 3 || 1 || 1 || Knockdown on airborne opponent | |||
|- | |||
| Kidney Blow || f+MK || H || 70 || 8 || 2 || 13 || +6 || +2 || - || 2 || 1 || 1 || Knockdown on airborne opponent | |||
|- | |||
| Dart Shot || f+HK || M || 60 || 14 || 4 || 16 || +5 || -4 || - || 3 || 1 || 1 || Knockdown on airborne opponent | |||
|- | |||
| Target Combo 1 || f+LP > MP || H || 60 || 8 || 2 || 14 || +5 || +1 || SM,EX,SA,CA || 2 || 1 || - || - | |||
|- | |||
| Target Combo 2 || d+LK > MK || H || 60 || 8 || 3 || 13 || +5 || +1 || SM,EX,SA,CA,BC || 2 || 1 || - || - | |||
|- | |||
| Target Combo 3 || f+HK > MK || H || 60 || 8 || 4 || 13 || +4 || 0 || - || 2 || 1 || - || - | |||
|- | |||
| - || LP > MP || H || 60 || 8 || 2 || 11 || +8 || +4 || - || 2 || 1 || - || - | |||
|- | |||
| Target Combo 4 || LP > MP > MK || H || 60 || 8 || 3 || 13 || +5 || +1 || SM,EX,SA,CA || 2 || 1 || - || - | |||
|- | |||
| - || MP or f+MK > MK || H || 60 || 8 || 3 || 13 || +5 || +1 || - || 2 || 1 || - || Can be started from Boost Combo | |||
|- | |||
| Target Combo 5 || MP or f+MK > MK > HP || H || 90 || 8 || 3 || 17 || +5 || 0 || - || 3 || 1 || - || - | |||
|- | |||
| - || d+LK > d+MP || H || 60 || 8 || 2 || 15 || +4 || 0 || BC || 2 || 1 || - || - | |||
|- | |||
| Target Combo 6 || d+LK > d+MP > d+HP || H || 90 || 8 || 1,3 || 16 || +6 || +1 || LA || 3,3 || 1,1 || - || - | |||
|- | |||
| - || MK > HK || H || 90 || 8 || 3 || 16 || +6 || +1 || LA || 3 || 1 || - || - | |||
|- | |||
| Target Combo 7 || MK > HK > HP || H || 90 || 8 || 1,3 || 16 || +6 || +1 || LA || 3,3 || 1,1 || - || Can be started from Boost Combo | |||
|- | |||
| - || LK > MK || H || 90 || 8 || 3 || 13 || +5 || +1 || BC || 2 || 1 || - || - | |||
|- | |||
| - || LK > MK > MP || H || 60 || 8 || 2 || 12 || +7 || +3 || BC || 2 || 1 || - || - | |||
|- | |||
| Target Combo 8 || LK > MK > MP > HP || H || 90 || 8 || 1,3 || 16 || +6 || +1 || LA || 3,3 || 1,1 || - || - | |||
|- | |||
| Jet Upper LP || f,d,df+LP || H || 70(50) || 6 || 7 || 17+9 || knockdown || -17 || - || 3 || 3 || 0 || - | |||
|- | |||
| Jet Upper MP || f,d,df+MP || H || 120(100) || 5 || 14 || 17+18 || knockdown || -37 || - || 3 || 3 || 0 || Strike invulnerability frames 1-6 | |||
|- | |||
| Jet Upper HP || f,d,df+HP || H || 70,50 || 4 || 2,18 || 19+12 || knockdown || -32 || - || 3,6 || 3,4 || 0 || - | |||
|- | |||
| Jet Upper EX || f,d,df+PP || H || 100,80 || 4 || 2,18 || 21+12 || knockdown || -36 || - || 3,4 || 3,4 || 0 || Invulnerability frames 1-6 | |||
|- | |||
| Machine Gun Blow LP || hcf+LP || H || 20,10,50 || 10 || 2(5)2(10)4 || 22 || +1 || -2 || - || 3,3,3 || 0,0,3 || 0 || Forces standing | |||
|- | |||
| Machine Gun Blow MP || hcf+MP || H || 20,10x2,50 || 17 || 2(5)2(5)2(10)4 || 21 || +1 || -3 || - || 3,3,3,3 || 0,0,0,3 || 0 || Forces standing | |||
|- | |||
| Machine Gun Blow HP || hcf+HP || H || 20,10x4,50 || 19 || 2(5)2(5)2(5)2(5)2(6)4 || 22 || 0 || -4 || - || 3,3,3,3,3,3 || 0,0,0,0,0,3 || 0 || Forces standing | |||
|- | |||
| Machine Gun Blow EX || hcf+PP || H || 10x6,30 || 19 || 2(5)2(5)2(5)2(5)2(6)4(7)4 || 13 || float || 0 || - || 3,3,3,3,3,3,3 || 0,0,0,0,0,0,3 || 0 || Forces standing | |||
|- | |||
| Cross Counter || hcb+LP || counter || X || 4 || 68 || 22 || hard knockdown || - || - || - || - || - || X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward | |||
|- | |||
| Cross Counter || hcb+MP || counter || X || 4 || 49 || 22 || hard knockdown || - || - || - || - || - || X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward | |||
|- | |||
| Cross Counter || hcb+HP || counter || X || 4 || 29 || 22 || hard knockdown || - || - || - || - || - || X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward | |||
|- | |||
| Cross Counter EX || hcb+PP || counter || X,30,30 || 4 || 29 || 22 || hard knockdown || - || - || - || - || - || X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward, Projectile invulnerability frames 1-32 | |||
|- | |||
| Thunder Bolt || (charge 54F) d,u+K || H || 20x2,60 || 39 || 3,2(3)2 || 25 || hard knockdown || -5 || - || 3,3,3 || 3,3,1 || 0 || Button strength determines distance | |||
|- | |||
| Thunder Bolt EX || (charge 54F) d,u+KK || H || 20x5,90 || 35 || 2,2,2,2,1(3)2 || 36 || ground bounce || -16 || - || 3,3,3,3,3,3 || 0,0,0,0,3,1 || 0 || Invulnerability frames 1-10, Strike invulnerability frames 11-43 | |||
|- | |||
| Ducking LK || hcf+LK || - || - || - || - || 23 || - || - || P,K || - || - || - || Follow-up comes out at the 15th frame, Projectile invulnerability frames | |||
|- | |||
| Ducking MK || hcf+MK || - || - || - || - || 24 || - || - || P,K || - || - || - || Follow-up comes out at the 16th frame, Projectile invulnerability frames | |||
|- | |||
| Ducking HK || hcf+HK || - || - || - || - || 28 || - || - || P,K || - || - || - || Follow-up comes out at the 19th frame, Projectile invulnerability frames | |||
|- | |||
| Duck Straight || P during Ducking || H || 100 || 5 || 3 || 23 || +2 || -4 || - || 4 || 4 || 0 || Forces standing | |||
|- | |||
| Duck Upper || K during Ducking || H || 50,50 || 3 || 1,2 || 25 || +2 || -5 || - || 5,6 || 1,3 || 0 || Forces standing | |||
|- | |||
| Short Swing Blow LK || hcb+LK || H || 120 || 19 || 3 || 20 || +2 || -1 || - || 3 || 1 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-16, Upper body projectile invincible during charge, Forces standing | |||
|- | |||
| Short Swing Blow MK || hcb+MK || H || 140 || 22 || 3 || 22 || 0 || -3 || - || 3 || 1 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-18, Upper body projectile invincible during charge, Forces standing | |||
|- | |||
| Short Swing Blow HK || hcb+HK || H || 160 || 25 || 3 || 22 || 0 || -3 || - || 3 || 1 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-21, Upper body projectile invincible during charge, Forces standing | |||
|- | |||
| Short Swing Blow EX || hcb+EX || H || 50x3 || 26 || 2(6)3(12)2 || 25 || float || +3 || - || 3,3,3 || 0,0,3 || 0 || Chargeable: 51F for Super Art, Throw invulnerability frames 1-23, Upper body projectile invincible during charge, Forces standing | |||
|- | |||
| Rolling Thunder || hcb+KKK || H || 20x5,200 || 9 || 3(10)2(10)3(9)2(10)3(13)3 || 42 || hard knockdown || -39 || - || 3,3,3,3,3,3 || 0,0,0,0,0,3 || - || 72 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | |||
|- | |||
| Cross Art || qcf+MP+MK || H || 150(140)+ || 9 || 2,2,2,2 || 54 || switch || -34 || - || 3,3,3,3 || 0,0,0,4 || - || 61 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | |||
|} | |||
== Boost Chain Frame Data == | |||
{| class="wikitable" | |||
! Move !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far\Close LP || H || 30 || 3 || 2 || 8 || +7 || +3 || - || Rapid fire cancelable into light normal moves | |||
|- | |||
| Far\Close MP || H || 42 || 4 || 2 || 22 || -3 || -7 || EX,SA,CA || - | |||
|- | |||
| Far\Close HP || H || 63 || 6 || 6 || 28 || -9 || -14 || - || - | |||
|- | |||
| Far\Close LK || H || 30 || 5 || 2 || 14 || +1 || -4 || - || - | |||
|- | |||
| Far\Close MK || H || 42 || 6 || 5 || 19 || -3 || -7 || - || - | |||
|- | |||
| Far\Close HK **LC || H || 52 || 4 || 3 || 30 || -7 || -12 || EX,SA,CA || Forces standing | |||
|- | |||
| Crouch LP || H || 30 || 3 || 2 || 9 || +6 || +2 || - || Rapid fire cancelable into light normal moves | |||
|- | |||
| Crouch MP || H || 42 || 4 || 2 || 23 || -4 || -8 || EX,SA,CA || - | |||
|- | |||
| Crouch HP || H || 63 || 8 || 4 || 28 || -7 || -12 || - || Forces standing | |||
|- | |||
| Crouch LK **LC || L || 30 || 4 || 4 || 9 || +4 || 0 || - || - | |||
|- | |||
| Crouch MK || L || 42 || 10 || 3 || 27 || hard knockdown || -13 || - || - | |||
|- | |||
| Crouch HK || L || 63 || 12 || 4 || 29 || float || -16 || - || - | |||
|} | |||
== Move Analysis == | == Move Analysis == | ||
Line 115: | Line 298: | ||
== The Basics == | == The Basics == | ||
== Advanced Strategy == | == Advanced Strategy == | ||
Line 123: | Line 305: | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * f+LP>MP xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP (298) | ||
(0bar, medium) | |||
* f+HK, st.HK xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP(333) | |||
(0bar, overhead, medium) | |||
* f+HK>MK, st.HK xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP(343) | |||
(0bar, overhead, medium) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | * st.LP>MP, f+MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (364) | ||
(1bar, medium) | |||
* cr.LK, cr.LK, cr.MP xx hcf+PP, j.HK, cr.HK, dp+MP (312) | |||
(1bar, low, medium) | |||
* cr.LK>MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (354) | |||
(1bar, low, medium) | |||
=== Post-launch Combos === | |||
*f+MK, f+MK, f+MK, dp+MP | |||
(0bar, easy) | |||
* f+MK, st.HK xx hcf+LK, cr.MP xx dp+HP | |||
(0bar, hard) | |||
=== Advanced Combos === | === Advanced Combos === | ||
* cr.LK>MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (354) | |||
(1bar, low, medium) | |||
* f+MK, st.HK xx hcf+PP, f+MK, f+MK, f+MK, dp+MP (391) | |||
(1bar, easy) | |||
* f+MK, st.HK xx hcf+PP, f+MK, f+MK, f+MK, dp+MP (391) | |||
(1bar, easy) | |||
=== Combos Into Supers === | === Combos Into Supers === | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | {{Navbox-SFxTK}} | ||
[[Category:Street Fighter X Tekken]] |
Latest revision as of 18:09, 2 October 2023


Dudley
Ideal Team Position: Anchor
Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from one whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks






























































Unique Attacks







































Can start from Boost Combo













is blocked only once












blocked only once
Throws









Special Moves











Only Counters waist up







Full body invul 1-10f








Upper Body Projectile inv. during charge
Super Combo


Frame Data (Updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 3 | 2 | 8 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Far\Close MP | H | 60 | 4 | 2 | 12 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far\Close HP | H | 90 | 6 | 6 | 20 | -1 | -6 | - | 3 | 1 | 1 | - | |
Far\Close LK | H | 30 | 5 | 2 | 14 | +1 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far\Close MK | H | 60 | 6 | 5 | 14 | +2 | -2 | - | 2 | 1 | 1 | - | |
Far\Close HK | H | 75 | 4 | 3 | 17 | +6 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | Forces standing | |
Crouch LP | H | 30 | 3 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Crouch MP | H | 60 | 4 | 2 | 13 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 90 | 8 | 4 | 19 | +2 | -3 | - | 3 | 1 | 1 | Forces standing | |
Crouch LK **LC | L | 30 | 4 | 4 | 9 | +4 | 0 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | L | 60 | 7 | 5 | 20 | hard knockdown | -8 | - | 2 | 1 | - | - | |
Crouch HK | L | 90 | 12 | 4 | 20 | float | -7 | - | 3 | 1 | 2 | - | |
Jump Up LP | M | 40 | 4 | 3 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Up MP | M | 70 | 5 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HP | M | 100 | 11 | 3 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump Up LK | M | 40 | 4 | 10 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Up MK | M | 70 | 5 | 8 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HK | M | 100 | 11 | 5 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on airborne opponent | |
Jump Diagonal LP | M | 40 | 4 | 5 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Diagonal MP | M | 70 | 5 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Diagonal HP | M | 100 | 6 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump Diagonal LK | M | 40 | 4 | 16 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Diagonal MK | M | 70 | 6 | 12 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Diagonal HK | M | 80 | 8 | 7 | until ground+4 | +20 | +8 | - | 3 | 2 | 1 | Ground bounce on airborne opponent | |
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 60,60 | 4 | 2,18 | 21+12 | hard knockdown | - | - | - | - | - | Invulnerability frames 1-6, Resembles EX Jet Upper |
Kidney Crusher | LP+LK | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Dynamite Throw | b+LP+LK | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Slipping Jab | f+LP | H | 40 | 5 | 2 | 14 | +1 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into itself, Knockdown on airborne opponent |
Stomach Blow | f+MP | H | 70 | 7 | 6 | 14 | +1 | -3 | - | 2 | 1 | 1 | Knockdown on airborne opponent |
Step Straight **LC | f+HP | H | 100 | 13 | 7 | 20 | -2 | -7 | - | 3 | 1 | 1 | Knockdown on airborne opponent |
Kidney Blow | f+MK | H | 70 | 8 | 2 | 13 | +6 | +2 | - | 2 | 1 | 1 | Knockdown on airborne opponent |
Dart Shot | f+HK | M | 60 | 14 | 4 | 16 | +5 | -4 | - | 3 | 1 | 1 | Knockdown on airborne opponent |
Target Combo 1 | f+LP > MP | H | 60 | 8 | 2 | 14 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | - | - |
Target Combo 2 | d+LK > MK | H | 60 | 8 | 3 | 13 | +5 | +1 | SM,EX,SA,CA,BC | 2 | 1 | - | - |
Target Combo 3 | f+HK > MK | H | 60 | 8 | 4 | 13 | +4 | 0 | - | 2 | 1 | - | - |
- | LP > MP | H | 60 | 8 | 2 | 11 | +8 | +4 | - | 2 | 1 | - | - |
Target Combo 4 | LP > MP > MK | H | 60 | 8 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | - | - |
- | MP or f+MK > MK | H | 60 | 8 | 3 | 13 | +5 | +1 | - | 2 | 1 | - | Can be started from Boost Combo |
Target Combo 5 | MP or f+MK > MK > HP | H | 90 | 8 | 3 | 17 | +5 | 0 | - | 3 | 1 | - | - |
- | d+LK > d+MP | H | 60 | 8 | 2 | 15 | +4 | 0 | BC | 2 | 1 | - | - |
Target Combo 6 | d+LK > d+MP > d+HP | H | 90 | 8 | 1,3 | 16 | +6 | +1 | LA | 3,3 | 1,1 | - | - |
- | MK > HK | H | 90 | 8 | 3 | 16 | +6 | +1 | LA | 3 | 1 | - | - |
Target Combo 7 | MK > HK > HP | H | 90 | 8 | 1,3 | 16 | +6 | +1 | LA | 3,3 | 1,1 | - | Can be started from Boost Combo |
- | LK > MK | H | 90 | 8 | 3 | 13 | +5 | +1 | BC | 2 | 1 | - | - |
- | LK > MK > MP | H | 60 | 8 | 2 | 12 | +7 | +3 | BC | 2 | 1 | - | - |
Target Combo 8 | LK > MK > MP > HP | H | 90 | 8 | 1,3 | 16 | +6 | +1 | LA | 3,3 | 1,1 | - | - |
Jet Upper LP | f,d,df+LP | H | 70(50) | 6 | 7 | 17+9 | knockdown | -17 | - | 3 | 3 | 0 | - |
Jet Upper MP | f,d,df+MP | H | 120(100) | 5 | 14 | 17+18 | knockdown | -37 | - | 3 | 3 | 0 | Strike invulnerability frames 1-6 |
Jet Upper HP | f,d,df+HP | H | 70,50 | 4 | 2,18 | 19+12 | knockdown | -32 | - | 3,6 | 3,4 | 0 | - |
Jet Upper EX | f,d,df+PP | H | 100,80 | 4 | 2,18 | 21+12 | knockdown | -36 | - | 3,4 | 3,4 | 0 | Invulnerability frames 1-6 |
Machine Gun Blow LP | hcf+LP | H | 20,10,50 | 10 | 2(5)2(10)4 | 22 | +1 | -2 | - | 3,3,3 | 0,0,3 | 0 | Forces standing |
Machine Gun Blow MP | hcf+MP | H | 20,10x2,50 | 17 | 2(5)2(5)2(10)4 | 21 | +1 | -3 | - | 3,3,3,3 | 0,0,0,3 | 0 | Forces standing |
Machine Gun Blow HP | hcf+HP | H | 20,10x4,50 | 19 | 2(5)2(5)2(5)2(5)2(6)4 | 22 | 0 | -4 | - | 3,3,3,3,3,3 | 0,0,0,0,0,3 | 0 | Forces standing |
Machine Gun Blow EX | hcf+PP | H | 10x6,30 | 19 | 2(5)2(5)2(5)2(5)2(6)4(7)4 | 13 | float | 0 | - | 3,3,3,3,3,3,3 | 0,0,0,0,0,0,3 | 0 | Forces standing |
Cross Counter | hcb+LP | counter | X | 4 | 68 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward |
Cross Counter | hcb+MP | counter | X | 4 | 49 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward |
Cross Counter | hcb+HP | counter | X | 4 | 29 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward |
Cross Counter EX | hcb+PP | counter | X,30,30 | 4 | 29 | 22 | hard knockdown | - | - | - | - | - | X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward, Projectile invulnerability frames 1-32 |
Thunder Bolt | (charge 54F) d,u+K | H | 20x2,60 | 39 | 3,2(3)2 | 25 | hard knockdown | -5 | - | 3,3,3 | 3,3,1 | 0 | Button strength determines distance |
Thunder Bolt EX | (charge 54F) d,u+KK | H | 20x5,90 | 35 | 2,2,2,2,1(3)2 | 36 | ground bounce | -16 | - | 3,3,3,3,3,3 | 0,0,0,0,3,1 | 0 | Invulnerability frames 1-10, Strike invulnerability frames 11-43 |
Ducking LK | hcf+LK | - | - | - | - | 23 | - | - | P,K | - | - | - | Follow-up comes out at the 15th frame, Projectile invulnerability frames |
Ducking MK | hcf+MK | - | - | - | - | 24 | - | - | P,K | - | - | - | Follow-up comes out at the 16th frame, Projectile invulnerability frames |
Ducking HK | hcf+HK | - | - | - | - | 28 | - | - | P,K | - | - | - | Follow-up comes out at the 19th frame, Projectile invulnerability frames |
Duck Straight | P during Ducking | H | 100 | 5 | 3 | 23 | +2 | -4 | - | 4 | 4 | 0 | Forces standing |
Duck Upper | K during Ducking | H | 50,50 | 3 | 1,2 | 25 | +2 | -5 | - | 5,6 | 1,3 | 0 | Forces standing |
Short Swing Blow LK | hcb+LK | H | 120 | 19 | 3 | 20 | +2 | -1 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-16, Upper body projectile invincible during charge, Forces standing |
Short Swing Blow MK | hcb+MK | H | 140 | 22 | 3 | 22 | 0 | -3 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-18, Upper body projectile invincible during charge, Forces standing |
Short Swing Blow HK | hcb+HK | H | 160 | 25 | 3 | 22 | 0 | -3 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerability frames 1-21, Upper body projectile invincible during charge, Forces standing |
Short Swing Blow EX | hcb+EX | H | 50x3 | 26 | 2(6)3(12)2 | 25 | float | +3 | - | 3,3,3 | 0,0,3 | 0 | Chargeable: 51F for Super Art, Throw invulnerability frames 1-23, Upper body projectile invincible during charge, Forces standing |
Rolling Thunder | hcb+KKK | H | 20x5,200 | 9 | 3(10)2(10)3(9)2(10)3(13)3 | 42 | hard knockdown | -39 | - | 3,3,3,3,3,3 | 0,0,0,0,0,3 | - | 72 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Cross Art | qcf+MP+MK | H | 150(140)+ | 9 | 2,2,2,2 | 54 | switch | -34 | - | 3,3,3,3 | 0,0,0,4 | - | 61 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far\Close LP | H | 30 | 3 | 2 | 8 | +7 | +3 | - | Rapid fire cancelable into light normal moves |
Far\Close MP | H | 42 | 4 | 2 | 22 | -3 | -7 | EX,SA,CA | - |
Far\Close HP | H | 63 | 6 | 6 | 28 | -9 | -14 | - | - |
Far\Close LK | H | 30 | 5 | 2 | 14 | +1 | -4 | - | - |
Far\Close MK | H | 42 | 6 | 5 | 19 | -3 | -7 | - | - |
Far\Close HK **LC | H | 52 | 4 | 3 | 30 | -7 | -12 | EX,SA,CA | Forces standing |
Crouch LP | H | 30 | 3 | 2 | 9 | +6 | +2 | - | Rapid fire cancelable into light normal moves |
Crouch MP | H | 42 | 4 | 2 | 23 | -4 | -8 | EX,SA,CA | - |
Crouch HP | H | 63 | 8 | 4 | 28 | -7 | -12 | - | Forces standing |
Crouch LK **LC | L | 30 | 4 | 4 | 9 | +4 | 0 | - | - |
Crouch MK | L | 42 | 10 | 3 | 27 | hard knockdown | -13 | - | - |
Crouch HK | L | 63 | 12 | 4 | 29 | float | -16 | - | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
N/A
Combos
Bread and Butters
- f+LP>MP xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP (298)
(0bar, medium)
- f+HK, st.HK xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP(333)
(0bar, overhead, medium)
- f+HK>MK, st.HK xx dp+LP, f+LP>MP xx hcf+LK, cr.MP xx dp+HP(343)
(0bar, overhead, medium)
Hit Confirm Combos
- st.LP>MP, f+MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (364)
(1bar, medium)
- cr.LK, cr.LK, cr.MP xx hcf+PP, j.HK, cr.HK, dp+MP (312)
(1bar, low, medium)
- cr.LK>MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (354)
(1bar, low, medium)
Post-launch Combos
- f+MK, f+MK, f+MK, dp+MP
(0bar, easy)
- f+MK, st.HK xx hcf+LK, cr.MP xx dp+HP
(0bar, hard)
Advanced Combos
- cr.LK>MK, st.HK xx hcf+PP, j.HK, cr.HK, dp+MP (354)
(1bar, low, medium)
- f+MK, st.HK xx hcf+PP, f+MK, f+MK, f+MK, dp+MP (391)
(1bar, easy)
- f+MK, st.HK xx hcf+PP, f+MK, f+MK, f+MK, dp+MP (391)
(1bar, easy)
Combos Into Supers
- N/A