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[[Category:Capcom vs SNK 2]] | [[Category:Capcom vs SNK 2]] | ||
= Introduction = | = Introduction = | ||
{{CvS2 Character Subnav|char=Akuma|short=Akuma}} | |||
<div> | |||
[[File:CVS2 ShinAkuma SNK Art.jpg|right|300px]] | |||
== Story == | |||
Shin Akuma (also known as Shin Gouki) is an alternate version of Akuma that has almost become one with the Satsui no Hado, although not enough to lose his humanity. Akuma will only go into his Shin form against opponents he finds to be equal, as he will hold back against weaker fighters. In this form, Akuma is far more competitive and violent, willing to kill his opponents without question. In most games, Shin Akuma is only fightable as a hidden boss, and CVS2 is no exception. He is the secret final boss on the Capcom side, where a dying Rugal infuses him with the power of Orochi. | |||
Shin Akuma is only playable in the console releases of CVS2, and as such, he is banned from almost all tournaments. Even disregarding his console only status, his legality is still questionable. While Shin Akuma has absolutely pathetic health, many of his moves are absurdley strong, his mobility is amazing, and he even has access to a somewhat practical infinite. A properly optimized Shin Akuma would likely be too strong for tournament play even on console tournaments. | |||
== Gameplay == | |||
Shin Akuma is Akuma on crack. Just about everything Akuma is good at, Shin Akuma makes even better. He is absurdly fast, with his walk speed being faster than many characters runs and his teleport being sped up as well. He still has Akuma's great meterless combos and some nice metered ones as well. His Tatsus are invulnerable and he has a new counter special, giving him a total of 4 meterless reversals. His Misogi super is one of the best in the entire game, letting him whiff punish tons of moves for enormous damage. And of course, he has the double air fireball, a nigh uncontestable projectile that can single handedly win Shin Akuma many matchups. There is no situation where Shin Akuma struggles, he has every tool he could ever need. | |||
Shin Akuma has one fatal flaw, however: his absolutely miserable health. He has about half the health of regular Akuma, who is already the frailest non boss character. Shin Akuma isn't just easy to kill, it's hard not to kill him in two touches. If he eats a level 3, CC, or even a K groove jump-in combo, he's more often than not dead right there. Not even Ratio 4 can save him from TODs against certain high damage characters. As such, he requires an extreme degree of care to play properly. If you can play around this weakness and avoid damage like the plague, however, Shin Akuma is maybe the most oppressive character in the game. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
--------------------------- | |||
'''Shin Akuma''' is a terryfing character that can be almost impossible to approach or prevent from appraoching, but dies if you breathe on him. His best groove is '''N-Groove'''. | |||
|pros= | |||
* '''Super Shoto:''' Can change his playstyle on the fly to adapt to almost any situation, and is amazing in each playstyle | |||
* '''Mobility:''' With an insanely fast walk speed and many specials that make him even faster, Shin Akuma is frighteningly hard to pin down | |||
* '''Air Fireball:''' A move so good it deserves its own pro. Air fireballs do great damage, are always plus on block, give easy combos, and are extremely challenging for most characters to anti air. Many matchups are won with this tool alone | |||
* '''Combos:''' Has very versatile combo routes with many different enders, and can combo from situations most other characters could | |||
* '''Mixups:''' With great low confirms, overheads, a divekick, a strong crossup, and air fireball, Shin Akuma can easily maul his opponents with mixups | |||
* '''Reversals:''' Counting specials and supers, Shin Akuma has EIGHT different reversal options you can choose from, with it being almost impossible to option select against all of them | |||
* '''Amazing Supers:''' He has a solid combo ender with his shoryuken super, Misogi is an insane anti zoning option that does absurd damage, and Raging Demon is the cherry on top of Shin Akuma's amazing mixups | |||
* '''Infinite:''' Against many standing characters, Shin Akuma can loop j.MP j.236P on them for a very scary infinite. If he can land this, he can easily loop it until death. | |||
|cons= | |||
* '''Frailer Than Paper:''' With half the health of regular Akuma, Shin Akuma is in immediate danger to blowing up from any mistake. It's laughable how easy he dies to good combos, and it requires him to dictate the pace of the match at all times or die trying | |||
* '''Hates Crouchers:''' Both his tatsu and infinite don't work against crouching opponents, which forces Shin Akuma to go for weaker combos on them | |||
}} | |||
== Normal Moves == | |||
=== Far Normals === | |||
=== <span class="invisible-header">5LP</span> === | |||
{{MoveData | |||
| name = Far Jab | |||
| input = 5LP / Far LP | |||
| subtitle = Far Light Punch | |||
| image = CVS2 ShinAkuma 5LP.png | |||
| caption = | |||
| linkname = 5LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 300 | |||
| stun = 3 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 4 | |||
| recovery = 8 | |||
| total = 14 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MP</span> === | |||
{{MoveData | |||
| name = Far Strong | |||
| input = 5MP / Far MP | |||
| subtitle = Far Medium Punch | |||
| image = CVS2 ShinAkuma 5MP.png | |||
| caption = | |||
| linkname = 5MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = 17 | |||
| total = 28 | |||
| advHit = -1 | |||
| advBlock = -1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HP</span> === | |||
{{MoveData | |||
| name = Far Fierce | |||
| input = 5HP / Far HP | |||
| subtitle = Far Heavy Punch | |||
| image = CVS2 ShinAkuma 5HP.png | |||
| caption = | |||
| linkname = 5HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry =High | |||
| startup = 8 | |||
| active = 8 | |||
| recovery = 23 | |||
| total = 39 | |||
| advHit = -5 | |||
| advBlock = -5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5LK</span> === | |||
{{MoveData | |||
| name = Far Short | |||
| input = 5LK / Far LK | |||
| subtitle = Far Light Kick | |||
| image = CVS2 ShinAkuma 5LK.png | |||
| caption = | |||
| linkname = 5LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 8 | |||
| recovery = 7 | |||
| total = 19 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MK</span> === | |||
{{MoveData | |||
| name = Far Forward | |||
| input = 5MK / Far MK | |||
| subtitle = Far Medium Kick | |||
| image = CVS2 ShinAkuma 5MK.png | |||
| caption = | |||
| linkname = 5MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 8 | |||
| recovery = 12 | |||
| total = 28 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HK</span> === | |||
{{MoveData | |||
| name = Far Roundhouse | |||
| input = 5HK / Far HK | |||
| subtitle = Far Heavy Kick | |||
| image = CVS2 ShinAkuma 5HK.png | |||
| caption = | |||
| linkname = 5HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1200, 1100 | |||
| stun = 12, 11 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4 | |||
| active = 12 | |||
| recovery = 18 | |||
| total = 34 | |||
| advHit = -6 | |||
| advBlock = -6 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Close Standing Normals === | |||
=== <span class="invisible-header">clLP</span> === | |||
{{MoveData | |||
| name = Close Jab | |||
| input = cl.LP | |||
| subtitle = Close Light Punch | |||
| image = CVS2 ShinAkuma cLP.png | |||
| caption = | |||
| linkname = cl.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 12 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMP</span> === | |||
{{MoveData | |||
| name = Close Strong | |||
| input = cl.MP | |||
| subtitle = | |||
| image = CVS2 ShinAkuma cMP.png | |||
| caption = | |||
| linkname = cl.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 10 | |||
| recovery = 10 | |||
| total = 23 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHP</span> === | |||
{{MoveData | |||
| name = Close Fierce | |||
| input = cl.HP | |||
| subtitle = Close Heavy Punch | |||
| image = CVS2 ShinAkuma cHP.png | |||
| caption = | |||
| linkname = cl.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100, 800 | |||
| stun = 11, 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 8 | |||
| recovery = 24 | |||
| total = 35 | |||
| advHit = -8 | |||
| advBlock = -8 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clLK</span> === | |||
{{MoveData | |||
| name = Close Short | |||
| input = cl.LK | |||
| subtitle = Close Light Kick | |||
| image = CVS2 ShinAkuma 5LK.png | |||
| caption = | |||
| linkname = cl.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 8 | |||
| recovery = 7 | |||
| total = 19 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMK</span> === | |||
{{MoveData | |||
| name = Close Forward | |||
| input = cl.MK | |||
| subtitle = Close Medium Kick | |||
| image = CVS2 ShinAkuma cMK.png | |||
| caption = | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 8 | |||
| recovery = 16 | |||
| total = 27 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHK</span> === | |||
{{MoveData | |||
| name = Close Roundhouse | |||
| input = cl.HK | |||
| subtitle = Close Heavy Kick | |||
| image = CVS2 ShinAkuma cHK.png | |||
| caption = | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 800+500 | |||
| stun = 8+5 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 7 | |||
| active = 12 | |||
| recovery = 18 | |||
| total = 37 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
=== <span class="invisible-header">2LP</span> === | |||
{{MoveData | |||
| name = Crouch Jab | |||
| input = 2LP / cr.LP | |||
| subtitle = Crouching Light Punch | |||
| image = CVS2 ShinAkuma 2LP.png | |||
| caption = | |||
| linkname = 2LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 300 | |||
| stun = 3 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 13 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MP</span> === | |||
{{MoveData | |||
| name = Crouch Strong | |||
| input = 2MP / cr.MP | |||
| subtitle = Crouching Medium Punch | |||
| image = CVS2 ShinAkuma 2MP.png | |||
| caption = | |||
| linkname = 2MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 7 | |||
| recovery = 9 | |||
| total = 20 | |||
| advHit = +6 | |||
| advBlock = +6 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HP</span> === | |||
{{MoveData | |||
| name = Crouch Fierce | |||
| input = 2HP / cr.HP | |||
| subtitle = Crouching Heavy Punch | |||
| image = CVS2 ShinAkuma 2HP.png | |||
| caption = | |||
| linkname = 2HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100, 800 | |||
| stun = 11, 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 11 | |||
| recovery = 26 | |||
| total = 40 | |||
| advHit = -13 | |||
| advBlock = -13 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2LK</span> === | |||
{{MoveData | |||
| name = Crouch Short | |||
| input = 2LK / cr.LK | |||
| subtitle = Crouching Light Kick | |||
| image = CVS2 ShinAkuma 2LK.png | |||
| caption = | |||
| linkname = 2LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = RF/SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 13 | |||
| advHit = +5 | |||
| advBlock = +5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MK</span> === | |||
{{MoveData | |||
| name = Crouch Forward | |||
| input = 2MK / cr.MK | |||
| subtitle = Crouching Medium Kick | |||
| image = CVS2 ShinAkuma 2MK.png | |||
| caption = | |||
| linkname = 2MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 17 | |||
| total = 27 | |||
| advHit = -1 | |||
| advBlock = -1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HK</span> === | |||
{{MoveData | |||
| name = Crouch Roundhouse | |||
| input = 2HK / cr.HK | |||
| subtitle = Crouching Heavy Kick | |||
| image = CVS2 ShinAkuma 2HK.png | |||
| caption = | |||
| linkname = 2HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 35 | |||
| total = 45 | |||
| advHit = DWN | |||
| advBlock = -15 | |||
| invul = None | |||
| description = | |||
}} | |||
}} | |||
=== Jumping Normals === | |||
=== <span class="invisible-header">j.LP</span> === | |||
{{MoveData | |||
| name = Jump Jab | |||
| input = j.LP | |||
| subtitle = Jumping Light Punch | |||
| image = CVS2 ShinAkuma jLP.png | |||
| caption = | |||
| linkname = j.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 22 | |||
| recovery = | |||
| total = 25 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MP</span> === | |||
{{MoveData | |||
| name = Jump Strong | |||
| input = j.MP | |||
| subtitle = Jumping Medium Punch | |||
| image = CVS2 ShinAkuma jMP.png | |||
| caption = | |||
| linkname = j.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = | |||
| total = 14 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HP</span> === | |||
{{MoveData | |||
| name = Jump Fierce | |||
| input = j.HP | |||
| subtitle = Jumping Heavy Punch | |||
| image = CVS2 ShinAkuma jHP.png | |||
| caption = | |||
| linkname = j.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 8 | |||
| recovery = | |||
| total = 13 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.LK</span> === | |||
{{MoveData | |||
| name = Jump Short | |||
| input = j.LK | |||
| subtitle = Jumping Light Kick | |||
| image = CVS2 ShinAkuma njLK.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 ShinAkuma jLK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}/+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 22 | |||
| recovery = | |||
| total = 26 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 22 | |||
| recovery = | |||
| total = 25 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MK</span> === | |||
{{MoveData | |||
| name = Jump Forward | |||
| input = j.MK | |||
| subtitle = Jumping Medium Kick | |||
| image = CVS2 ShinAkuma njMK.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 ShinAkuma jMK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}/+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 10 | |||
| recovery = | |||
| total = 15 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 12 | |||
| recovery = | |||
| total = 17 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HK</span> === | |||
{{MoveData | |||
| name = Jump Roundhouse | |||
| input = j.HK | |||
| subtitle = Jumping Heavy Kick | |||
| image = CVS2 ShinAkuma njHK.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 ShinAkuma jHK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}/+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 8 | |||
| recovery = | |||
| total = 11 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = | |||
| total = 13 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Command Normals == | |||
=== <span class="invisible-header">Zugai Hasatsu</span> === | |||
{{MoveData | |||
| name = Zugai Hasatsu | |||
| input = 6MP | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 6MP.png | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|f}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 300+500 | |||
| stun = 3+5 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 26 | |||
| active = 10 | |||
| recovery = 17 | |||
| total = 53 | |||
| advHit = -3 | |||
| advBlock = -3 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tenma Kujin Kyaku</span> === | |||
{{MoveData | |||
| name = Tenma Kujin Kyaku | |||
| input = j.2MK | |||
| subtitle = | |||
| image = CVS2 ShinAkuma j2MK.png | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|uf}}, {{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 7 | |||
| active = Varies | |||
| recovery = 1 | |||
| total = Varies | |||
| advHit = +15 | |||
| advBlock = +15 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Target Combo</span> === | |||
{{MoveData | |||
| name = Target Combo | |||
| input = cMP HP | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MP}}, {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = 23 | |||
| total = 37 | |||
| advHit = DWN | |||
| advBlock = -5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Throws == | |||
=== <span class="invisible-header">Seoi Nage</span> === | |||
{{MoveData | |||
| name = Seoi Nage | |||
| input = Near Opponent, 4/6HP | |||
| subtitle = Punch Throw | |||
| image = CVS2 ShinAkuma punchthrow.png | |||
| caption = | |||
| linkname = Punch Throw Name | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1700 | |||
| stun = 0 | |||
| cancel = - | |||
| guard = Grab | |||
| parry = - | |||
| startup = 3 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 17 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tomoe Nage</span> === | |||
{{MoveData | |||
| name = Tomoe Nage | |||
| input = Near Opponent, 4/6HK | |||
| subtitle = Kick Throw | |||
| image = CVS2 ShinAkuma kickthrow.png | |||
| caption = | |||
| linkname = Kick Throw Name | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 0 | |||
| cancel = - | |||
| guard = Grab | |||
| parry = - | |||
| startup = 5 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 19 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Special Moves == | |||
=== <span class="invisible-header">Gohadoken</span> === | |||
{{MoveData | |||
| name = Gohadoken | |||
| input = 236P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1000, 800 | |||
| stun = 10, 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 12 | |||
| active = | |||
| recovery = 43 | |||
| total =55 | |||
| advHit = DWN | |||
| advBlock = -10 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1000, 800 | |||
| stun = 10, 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 12 | |||
| active = | |||
| recovery = 44 | |||
| total =56 | |||
| advHit = DWN | |||
| advBlock = -11 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000, 800 | |||
| stun = 10, 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 12 | |||
| active = | |||
| recovery = 45 | |||
| total = 57 | |||
| advHit = DWN | |||
| advBlock = -12 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shakunetsu Hadoken</span> === | |||
{{MoveData | |||
| name = Shakunetsu Hadoken | |||
| input = 63214P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 63214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1100, 1000 | |||
| stun = 11, 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 16 | |||
| active = | |||
| recovery = 46 | |||
| total = 62 | |||
| advHit = DWN | |||
| advBlock = -13 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63124}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1200, 1100 | |||
| stun = 12, 11 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 16 | |||
| active = | |||
| recovery = 47 | |||
| total = 63 | |||
| advHit = DWN | |||
| advBlock = -14 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1300, 1200 | |||
| stun = 13, 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 16 | |||
| active = | |||
| recovery = 48 | |||
| total = 64 | |||
| advHit = DWN | |||
| advBlock = -15 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Zanku Hadoken</span> === | |||
{{MoveData | |||
| name = Zanku Hadoken | |||
| input = j.236P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma j236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|236}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 700x2 | |||
| stun = 7x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4 (16) | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = +30 | |||
| advBlock = 30 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Goshoryuken</span> === | |||
{{MoveData | |||
| name = Goshoryuken | |||
| input = 623P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 623P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1000+400+300 | |||
| stun = 10+4+3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 16 | |||
| recovery = 24 | |||
| total = 42 | |||
| advHit = DWN | |||
| advBlock = -14 | |||
| invul = 4 (Full) 5-18 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1100+400+300 | |||
| stun = 11+4+3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 18 | |||
| recovery = 33 | |||
| total = 53 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = 4 (Full) 5-20 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200+400+300 | |||
| stun = 12+4+3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 20 | |||
| recovery = 42 | |||
| total = 64 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = 8 (Full) 9-22 (Lower) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tatsumaki Zankukyaku</span> === | |||
{{MoveData | |||
| name = Tatsumaki Zankukyaku | |||
| input = 214K | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 500+600x2 | |||
| stun = 5+6x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 16 | |||
| recovery = 17 | |||
| total = 35 | |||
| advHit = DWN | |||
| advBlock = -9 | |||
| invul = 3 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 500+600x6 | |||
| stun = 5+6x6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 40 | |||
| recovery = 17 | |||
| total = 59 | |||
| advHit = DWN | |||
| advBlock = -33 | |||
| invul = 3 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 500+600x8 | |||
| stun = 5+6x8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 52 | |||
| recovery = 17 | |||
| total = 71 | |||
| advHit = DWN | |||
| advBlock = -45 | |||
| invul = 3 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Air Tatsumaki Zankukyaku</span> === | |||
{{MoveData | |||
| name = Air Tatsumaki Zankukyaku | |||
| input = j.214K | |||
| subtitle = | |||
| image = CVS2 ShinAkuma j214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 20 | |||
| recovery = 4L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = +19 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tenma Shuretto</span> === | |||
{{MoveData | |||
| name = Tenma Shuretto | |||
| input = 22PPP/KKK | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 22PPP.png | |||
| caption = P version | |||
| image2 = CVS2 ShinAkuma 22KKK.png | |||
| caption2 = K version | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|2}}{{Motion|2}} + {{Icon-Capcom|3P}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = None | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = 22 | |||
| advHit = | |||
| advBlock = | |||
| invul = 20 (High/Mid Counter) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|2}}{{Motion|2}} + {{Icon-Capcom|3K}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = None | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = 22 | |||
| advHit = | |||
| advBlock = | |||
| invul = 20 (Low Counter) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Attack | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 20 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 30 | |||
| recovery = 59 | |||
| total = 93 | |||
| advHit = DWN | |||
| advBlock = -59 | |||
| invul = 25 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Ashura Senku</span> === | |||
{{MoveData | |||
| name = Ashura Senku | |||
| input = 623/421 PPP/KKK | |||
| subtitle = Teleport | |||
| image = CVS2 ShinAkuma teleport.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = None | |||
| guard = | |||
| parry = | |||
| startup = 20 | |||
| active = | |||
| recovery = 1~46 | |||
| total = 21~66 | |||
| advHit = | |||
| advBlock = | |||
| invul = 21~66 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = None | |||
| guard = | |||
| parry = | |||
| startup = 20 | |||
| active = | |||
| recovery = 1~31 | |||
| total = 21~51 | |||
| advHit = | |||
| advBlock = | |||
| invul = 21~51 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Super Moves == | |||
=== <span class="invisible-header">Messatsu Gohado</span> === | |||
{{MoveData | |||
| name = Messatsu Gohado | |||
| input = 6321463214P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 6321463214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2400 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = | |||
| recovery = 45 | |||
| total =53 | |||
| advHit = DWN | |||
| advBlock = -3 | |||
| invul = 7 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3600 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = | |||
| recovery = 45 | |||
| total =53 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 12 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = | |||
| recovery = 45 | |||
| total =53 | |||
| advHit = DWN | |||
| advBlock = -+9 | |||
| invul = 19 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Messatsu Goshoryu</span> === | |||
{{MoveData | |||
| name = Messatsu Goshoryu | |||
| input = 23623P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 23623P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2500 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 8(17)31 | |||
| recovery = 24 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = -26 | |||
| invul = 5 (Full) 13-27 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3700 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 12(14)33 | |||
| recovery = 35 | |||
| total = 102 | |||
| advHit = DWN | |||
| advBlock = -37 | |||
| invul = 14 (Full) 15-32 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5500 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 8(17)8(14)34 | |||
| recovery = 35 | |||
| total = 123 | |||
| advHit = DWN | |||
| advBlock = -37 | |||
| invul = 22 38-52 (Full) 23-27 (Lower) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tenma Gozanku</span> === | |||
{{MoveData | |||
| name = Tenma Gozanku | |||
| input = j.236236P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma j236236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:12 | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -15 | |||
| invul = 7 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3000 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:12 | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -9 | |||
| invul = 12 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 4300 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:12 | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -3 | |||
| invul = 19 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Misogi</span> === | |||
{{MoveData | |||
| name = Misogi | |||
| input = 6321463214K | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 6321463214K.png | |||
| caption = | |||
| image2 = CVS2 ShinAkuma 6321463214K 2.png | |||
| caption2 = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|K}} | |||
| subtitle = | |||
| damage = 8000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 3:11 | |||
| active = 14 | |||
| recovery = 112 | |||
| total = 140 | |||
| advHit = DWN | |||
| advBlock = -57 | |||
| invul = 21 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shun Goku Satsu</span> === | |||
{{MoveData | |||
| name = Shun Goku Satsu | |||
| input = LP LP 6 LK HP | |||
| subtitle = Raging Demon | |||
| image = CVS2 ShinAkuma demon.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 7800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = | |||
| startup = 4:5 | |||
| active = 43 | |||
| recovery = 9 | |||
| total = 61 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 22 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Colors == | |||
[[File:Shinakuma_CvS2_colors.PNG]] | [[File:Shinakuma_CvS2_colors.PNG]] | ||
{{Navbox-CvS2}} | |||
[[Category:Akuma]] |
Latest revision as of 21:23, 20 September 2024
Introduction
Story
Shin Akuma (also known as Shin Gouki) is an alternate version of Akuma that has almost become one with the Satsui no Hado, although not enough to lose his humanity. Akuma will only go into his Shin form against opponents he finds to be equal, as he will hold back against weaker fighters. In this form, Akuma is far more competitive and violent, willing to kill his opponents without question. In most games, Shin Akuma is only fightable as a hidden boss, and CVS2 is no exception. He is the secret final boss on the Capcom side, where a dying Rugal infuses him with the power of Orochi.
Shin Akuma is only playable in the console releases of CVS2, and as such, he is banned from almost all tournaments. Even disregarding his console only status, his legality is still questionable. While Shin Akuma has absolutely pathetic health, many of his moves are absurdley strong, his mobility is amazing, and he even has access to a somewhat practical infinite. A properly optimized Shin Akuma would likely be too strong for tournament play even on console tournaments.
Gameplay
Shin Akuma is Akuma on crack. Just about everything Akuma is good at, Shin Akuma makes even better. He is absurdly fast, with his walk speed being faster than many characters runs and his teleport being sped up as well. He still has Akuma's great meterless combos and some nice metered ones as well. His Tatsus are invulnerable and he has a new counter special, giving him a total of 4 meterless reversals. His Misogi super is one of the best in the entire game, letting him whiff punish tons of moves for enormous damage. And of course, he has the double air fireball, a nigh uncontestable projectile that can single handedly win Shin Akuma many matchups. There is no situation where Shin Akuma struggles, he has every tool he could ever need.
Shin Akuma has one fatal flaw, however: his absolutely miserable health. He has about half the health of regular Akuma, who is already the frailest non boss character. Shin Akuma isn't just easy to kill, it's hard not to kill him in two touches. If he eats a level 3, CC, or even a K groove jump-in combo, he's more often than not dead right there. Not even Ratio 4 can save him from TODs against certain high damage characters. As such, he requires an extreme degree of care to play properly. If you can play around this weakness and avoid damage like the plague, however, Shin Akuma is maybe the most oppressive character in the game.
Shin Akuma is a terryfing character that can be almost impossible to approach or prevent from appraoching, but dies if you breathe on him. His best groove is N-Groove. |
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Pros | Cons |
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