Street Fighter Alpha 2/Adon: Difference between revisions

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[[File:Sf-adon.gif|right]]
<templatestyles src="CharacterPage-SFA2/styles.css"/>
 
{{TOClimit}}
 
{{HiddenTOCHeader
= Introduction =
|header= =Overview=}}
Drawing from the speed and cunning of the majestic jaguar, Adon's style has been known to mesmerize victims. A master of Muay Thai, Adon trained with Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for all.
{{CharacterOverview-SFA2
 
|overview= Drawing from the speed and cunning of the majestic jaguar, Adon's style has been known to mesmerize victims. A master of Muay Thai, Adon trained with Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for all.
[[File:Adon_Alpha2_colors.PNG]]
<br><br>
 
<center>'''Moveset'''</center>
 
<center><div style="width:100%;max-width:450px;"><youtube>GKCUqK5h6IE</youtube></div></center>
Adon is pretty good in A2, of course he has a few flaws, but he is blessed with good normals and a awesome cc. When Adon hit, he hits hard.
<br>
 
|playstyle=[[File:A2_Icon_Adon.png|30px]] Adon is pretty good in A2, of course he has a few flaws, but he is blessed with great normals and a damaging CC. When Adon hits, he hits hard.''
'''Pros:'''
|pros=*Great set of normals, cr.mp is great
*Great set of normals, c.mp is rose-lite
*All levels of Custom Combos do amazing damage
 
*Great cross-up
*Custom combos hurt no matter the level
*Great set of supers
 
*Long reaching pokes
*Great set of supers, both safe on block
*Jaguar tooth mind games
 
*Long reach
 
*Jag tooth mind game
 
*Awesome anti-airs
*Awesome anti-airs


'''Cons:'''
|cons=*Jaguar Kick is unsafe, even on hit
 
*Jaguar Tooth can be CC'd or AC'd pretty easily
*Jag kick sucks, free hit or cc on you if you use this except in certain cases
*Sweep is slow and punishable
 
*Punch AC has a tendency to not connect fully
*Jag tooth can be cc pretty easily
 
*Sweep is laggy, can be cc
 
= Moves List =
===Standing Normals===
'''[[File:Lp.png]]'''
*Quick little elbow, alot of characters cant duck it, ok normals not great
 
 
[[File:Adon_s-lp1.png]]
 
 
'''[[File:Mp.png]]'''
*Quick punch, duckable by most peeps, can be cancelled inot specials, decent far anti air s.mp xx hk dp juggles
 
[[File:Adon_s-mp1.png]]
 
 
'''[[File:Hp.png]]'''
*A hard punch similar to shotos, no real use
 
[[File:Adon_s-hp.png]]
 
 
'''[[File:Lk.png]]'''
*Quick shin kick w/ slight frame advantage, good poke up close.
 
[[File:Adon_s-lk1.png]]
 
 
'''[[File:Mk.png]]'''
*A mid hit knee with good priority and limted aa abilities, good poke.
 
[[File:Adon_s-mk.png]]
 
 
'''[[File:Hk.png]]'''
*Long poke, not duckable, very very good zoning tool
 
[[File:Adon_s-hk.png]]
 
===Crouching Normals===
'''cr.[[File:Lp.png]]'''
*Low punch with good frame advantage, links into cr.[[File:Mp.png]] or cr.[[File:Lk.png]]/cr.[[File:Lp.png]]
 
[[File:Adon_c-lp.png]]
 
 
'''cr.[[File:Mp.png]]'''
*Rose-lite. Very abusable poke that stuffs aloooot of moves, and cancelleble. Use like you would Roses, links into itself
 
[[File:Adon_c-mp.png]]
 
 
'''cr.[[File:Hp.png]]'''
*Very good anti-air, loooong reach, about the same as s.hp, ver very good poke as well
 
[[File:Adon_c-fp.png]]
 
 
'''cr.[[File:Lk.png]]'''
*Short kick to the foot, hits low, not much frame advantage
 
[[File:Adon_c-lk.png]]
 
 
'''cr.[[File:Mk.png]]'''
*Very good low poke with good range, cancellable
 
[[File:Adon_c-forward.png]]
 
 
'''cr.[[File:Hk.png]]'''
*Long ass sweep, but laggy, cc starter
 
[[File:Adon_c-hk.png]]
 
===Jumping Normals===
'''(NJ) [[File:Lp.png]]
'''
* x
 
[[File:Adon_nj-lp.png]]


|name=Adon
|image=SFA2_Adon_Portrait.png
|health=144
|rating=0
|stun=40
|fSpeed=300
|bSpeed=200
|bJump=45f (3+42+0)
|nJump=45f (3+42+0)
|fJump=45f (3+42+0)
|wakeupNormal=47f
|wakeupQuick=20f
|throw=17
|colorsName=Adon
|old=no
}}


'''(NJ) [[File:Mp.png]]'''
{{HiddenTOCHeader
*Very good air-to-air and jump in
|header= =Move List=}}
== Normal Moves ==
<center>{{FrameDataKey-SFA2
|credit=Damage, stun, framedata, meter, and updated hitboxes collected by [[File:A2_Icon_ChunLi.png]][[User:Veri7as|Veri7as]], April 2022
}}</center>
===Standing===
{{MoveData-SFA2
|image=A2_Adon_st.lp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=st.[[File:Lp.png]]
|data=
{{AttackData-SFA2
|Damage= 5<sup>[0]</sup>
|Stun= 3
|Startup= 8
|Active= 4
|Frame Adv= +4
|Meter= 0/1/2
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] 
}}
|description= Quick little elbow, alot of characters cant duck it, ok normal not great.
}}


[[File:Adon_nj-mp.png]]  
{{MoveData-SFA2
|image=A2_Adon_st.mp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=st.[[File:Mp.png]]
|data=
{{AttackData-SFA2
|Damage= 9<sup>[1]</sup>
|Stun= 6
|Startup= 5
|Active= 4
|Frame Adv= +5
|Meter= 1/3/6
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
}}
|description= Decent far anti-air, st.{{mp}} xx {{hk}} dp juggles.
}}


{{MoveData-SFA2
|image=A2_Adon_st.hp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=st.[[File:Hp.png]]
|data=
{{AttackData-SFA2
|Damage= 16<sup>[2]</sup>
|Stun= 8
|Startup= 11
|Active= 6
|Frame Adv= -5
|Meter= 2/5/9
|Block=[[File:Mid.png]]
|Properties= -
}}
|description=
}}


'''(NJ) [[File:Hp.png]]'''
{{MoveData-SFA2
*Slow to some out, but beat almost anything when it is
|image=A2_Adon_st.lk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=st.[[File:Lk.png]]
|data=
{{AttackData-SFA2
|Damage= 6<sup>[0]</sup>
|Stun= 3
|Startup= 5
|Active= 5
|Frame Adv= -3
|Meter= 0/1/2
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
}}
|description=
}}


[[File:Adon_nj-hp.png]]  
{{MoveData-SFA2
|image=A2_Adon_st.mk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=st.[[File:Mk.png]]
|data=
{{AttackData-SFA2
|Damage= 11<sup>[1]</sup>
|Stun= 6
|Startup= 9
|Active= 6
|Frame Adv= 0
|Meter= 1/3/6
|Block=[[File:Mid.png]]
|Properties=[[File:Supercancel.png]]
}}
|description= A mid hit knee with good priority and limted anti-air abilities, good poke.
}}


{{MoveData-SFA2
|image=A2_Adon_st.hk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=st.[[File:Hk.png]]
|data=
{{AttackData-SFA2
|Damage= 11<sup>[2]</sup>
|Stun= 3
|Startup= 9
|Active= 8
|Frame Adv= -2
|Meter= 2/5/9
|Block=[[File:Mid.png]]
|Properties= -
}}
|description= Long poke, not duckable, very very good zoning tool.
}}


'''(NJ) [[File:Lk.png]]'''
===Crouching===
*Good air-to-air
{{MoveData-SFA2
|image=A2_Adon_cr.lp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=cr.[[File:Lp.png]]
|data=
{{AttackData-SFA2
|Damage= 5<sup>[0]</sup>
|Stun= 3
|Startup= 4
|Active= 4
|Frame Adv= +4
|Meter= 0/1/2
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
}}
|description= Links into itself, cr.{{mp}}, or cr.{{lk}}.
}}


[[File:Adon_nj-lk.png]]  
{{MoveData-SFA2
|image=A2_Adon_cr.mp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=cr.[[File:Mp.png]]
|data=
{{AttackData-SFA2
|Damage= 10<sup>[1]</sup>
|Stun= 6
|Startup= 5
|Active= 6
|Frame Adv= +4
|Meter= 1/3/6
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
}}
|description= Very abusable poke that stuffs a lot of moves and links into itself.
}}


{{MoveData-SFA2
|image=A2_Adon_cr.hp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=cr.[[File:Hp.png]]
|data=
{{AttackData-SFA2
|Damage= 12<sup>[2]</sup>
|Stun= 8
|Startup= 11
|Active= 6
|Frame Adv= -3
|Meter= 2/5/9
|Block=[[File:Mid.png]]
|Properties=-
}}
|description= Very good anti-air, long reach, very good poke as well.
}}


'''(NJ) [[File:Mk.png]]'''
{{MoveData-SFA2
*Extremely good cross up, decent jump in
|image=A2_Adon_cr.lk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=cr.[[File:Lk.png]]
|data=
{{AttackData-SFA2
|Damage= 6<sup>[0]</sup>
|Stun= 3
|Startup= 4
|Active= 4
|Frame Adv= +2
|Meter= 0/1/2
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
}}
|description=
}}


[[File:Adon_nj-forward.png]]  
{{MoveData-SFA2
|image=A2_Adon_cr.mk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=cr.[[File:Mk.png]]
|data=
{{AttackData-SFA2
|Damage= 10<sup>[1]</sup>
|Stun= 1
|Startup= 7
|Active= 6
|Frame Adv= 0
|Meter= 1/3/6
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
}}
|description= Very good low poke with good range.
}}


{{MoveData-SFA2
|image=A2_Adon_cr.hk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=cr.[[File:Hk.png]]
|data=
{{AttackData-SFA2
|Damage= 13<sup>[2]</sup>
|Stun= 1
|Startup= 9
|Active= 6
|Frame Adv= -11
|Meter= 2/5/9
|Block=[[File:Low.png]]
|Properties=[[File:Softknockdown.png]]
}}
|description= Long reaching sweep, but slow. CC starter.
}}


'''(NJ) [[File:Hk.png]]'''
===Neutral Jumping===
*Very good jump up or jump back move, with awesome range and priority.


[[File:Adon_nj-hk.png]]
{{MoveData-SFA2
|image=A2_Adon_nj.lp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=nj.[[File:Lp.png]]
|data=
{{AttackData-SFA2
|Damage= 9<sup>[0]</sup>
|Stun= 3
|Startup= 5
|Active= 10
|Frame Adv=
|Meter= 0/1/2
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


'''(DJ) [[File:Lp.png]]'''
{{MoveData-SFA2
*
|image=A2_Adon_nj.mp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=nj.[[File:Mp.png]]
|data=
{{AttackData-SFA2
|Damage= 12<sup>[1]</sup>
|Stun= 6
|Startup= 5
|Active= 8
|Frame Adv=
|Meter= 1/3/6
|Block=[[File:High.png]]
|Properties=
}}
|description= Very good air-to-air.
}}


[[File:Adon_dj-lp.png]]  
{{MoveData-SFA2
|image=A2_Adon_nj.hp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=nj.[[File:Hp.png]]
|data=
{{AttackData-SFA2
|Damage= 15<sup>[2]</sup>
|Stun= 8
|Startup= 9
|Active= 6
|Frame Adv=
|Meter= 2/5/9
|Block=[[File:High.png]]
|Properties=
}}
|description= Slow but great air-to-air.
}}


{{MoveData-SFA2
|image=A2_Adon_nj.lk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=nj.[[File:Lk.png]]
|data=
{{AttackData-SFA2
|Damage= 10<sup>[0]</sup>
|Stun= 3
|Startup= 4
|Active= 10
|Frame Adv=
|Meter= 0/1/2
|Block=[[File:High.png]]
|Properties=
}}
|description= Good air-to-air.
}}


'''(DJ) [[File:Mp.png]]'''
{{MoveData-SFA2
*
|image=A2_Adon_nj.mk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=nj.[[File:Mk.png]]
|data=
{{AttackData-SFA2
|Damage= 12<sup>[1]</sup>
|Stun= 6
|Startup= 7
|Active= 8
|Frame Adv=
|Meter= 1/3/6
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


[[File:Adon_dj-mp.png]]  
{{MoveData-SFA2
|image=A2_Adon_nj.hk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=nj.[[File:Hk.png]]
|data=
{{AttackData-SFA2
|Damage= 16<sup>[2]</sup>
|Stun= 8
|Startup= 13
|Active= 6
|Frame Adv=
|Meter= 2/5/9
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


===Diagonal Jumping===


'''(DJ) [[File:Hp.png]]'''
{{MoveData-SFA2
*
|image=A2_Adon_dj.lp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=dj.[[File:Lp.png]]
|data=
{{AttackData-SFA2
|Damage= 9<sup>[0]</sup>
|Stun= 3
|Startup= 5
|Active= 10
|Frame Adv=
|Meter= 0/1/2
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


[[File:Adon_dj-hp.png]]  
{{MoveData-SFA2
|image=A2_Adon_dj.mp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=dj.[[File:Mp.png]]
|data=
{{AttackData-SFA2
|Damage= 12<sup>[1]</sup>
|Stun= 6
|Startup= 5
|Active= 8
|Frame Adv=
|Meter= 1/3/6
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


{{MoveData-SFA2
|image=A2_Adon_dj.hp.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=dj.[[File:Hp.png]]
|data=
{{AttackData-SFA2
|Damage= 15<sup>[2]</sup>
|Stun= 8
|Startup= 9
|Active= 6
|Frame Adv=
|Meter= 2/5/9
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


'''(DJ) [[File:Lk.png]]'''
{{MoveData-SFA2
*
|image=A2_Adon_dj.lk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=dj.[[File:Lk.png]]
|data=
{{AttackData-SFA2
|Damage= 9<sup>[0]</sup>
|Stun= 3
|Startup= 4
|Active= 10
|Frame Adv=
|Meter= 0/1/2
|Block=[[File:High.png]]
|Properties=
}}
|description=
}}


[[File:Adon_dj-lk.png]]
{{MoveData-SFA2
|image=A2_Adon_dj.mk_1.png
|imageSize=250px
|image2=A2_Adon_dj.mk_2.png
|imageSize2=250px
|caption=
|name=
|subtitle=
|input=dj.[[File:Mk.png]]
|data=
{{AttackData-SFA2
|Damage= 11<sup>[1]</sup>, 6<sup>[1]</sup>
|Stun= 6, 6
|Startup= 7
|Active= 2(0)8
|Frame Adv=
|Meter= 1/3/5,6
|Block=[[File:High.png]]
|Properties= Cross-up
}}
|description= Extremely good cross-up and decent jump in.
}}


{{MoveData-SFA2
|image=A2_Adon_dj.hk.png
|imageSize=250px
|caption=
|name=
|subtitle=
|input=dj.[[File:Hk.png]]
|data=
{{AttackData-SFA2
|Damage= 14<sup>[2]</sup>
|Stun= 8
|Startup= 9
|Active= 6
|Frame Adv=
|Meter= 2/5/9
|Block=[[File:High.png]]
|Properties=
}}
|description= Very good jump in or jump back move, with great range.
}}


'''(DJ) [[File:Mk.png]]'''
== Command Normals ==
*


[[File:Adon_dj-mk-1.png]] [[File:Adon_dj-mk-2.png]]
{{MoveData-SFA2
|image=A2_Adon_f.mp_1.png
|imageSize=250px
|image2=A2_Adon_f.mp_2.png
|imageSize2=250px
|caption=
|name=Jaguar Crunch
|subtitle=Overhead
|input=[[File:F.png]] + [[File:Mp.png]]
|data=
{{AttackData-SFA2
|Damage= 10<sup>[1]</sup>, 8<sup>[1]</sup>
|Stun= 4, 4
|Startup= 29
|Active= 3(2)3
|Frame Adv= -2, -7
|Meter= 1/1+1 per hit/4+2
|Block=[[File:High.png]]
|Properties=
}}
|description= Far reaching overhead, great on opponent wake-up.
}}


{{MoveData-SFA2
|image=A2_Adon_df.mk.png
|imageSize=250px
|caption=
|name=Jutting Kick
|subtitle=
|input=[[File:Df.png]] + [[File:Mk.png]]
|data=
{{AttackData-SFA2
|Damage= 11<sup>[1]</sup>
|Stun= 8
|Startup= 7
|Active= 4
|Frame Adv= -3
|Meter= 0/2/5
|Block=[[File:Mid.png]]
|Properties=
}}
|description= Great anti-air.
}}


'''(DJ) [[File:Hk.png]]'''
== Normal Throws ==
*


[[File:Adon_dj-hk.png]]
{{MoveData-SFA2
|image=A2_Adon_ThrowRange.png
|imageSize=250px
|image2=A2_Adon_PThrow_1.png
|imageSize2=250px
|image3=A2_Adon_PThrow_3.png
|imageSize3=250px
|caption=
|name=Jaguar Carry
|subtitle=Punch Throw
|input=[[File:B.png]]/[[File:F.png]] + [[File:Mp.png]]/[[File:Hp.png]]
|data=
{{AttackData-SFA2
|Damage= 17<sup>[0]</sup>
|Stun= 0
|Startup= 1
|Active= N/A
|Frame Adv= N/A
|Meter= -/-/3
|Block= N/A
|Properties= [[File:Throw.png]]<br>[[File:Hardknockdown.png]]
}}
|description= *Deals 8 damage when opponent tech throws.
*Adon has average throw range ([[Street_Fighter_Alpha_2/System#Regular_Throw_Ranges|Alpha2ThrowRanges]]).
}}


== Command Moves ==
{{MoveData-SFA2
'''Jaguar Crunch'''
|image=A2_Adon_ThrowRange.png
*[[File:F.png]] + [[File:Mp.png]]- Far reaching overhead, great on opponent wake-up.
|imageSize=250px
|image2=A2_Adon_KThrow_1.png
|imageSize2=250px
|image3=A2_Adon_KThrow_3.png
|imageSize3=250px
|caption=
|name=Jaguar Slam
|subtitle=Kick Throw
|input=[[File:B.png]]/[[File:F.png]] + [[File:Mk.png]]/[[File:Hk.png]]
|data=
{{AttackData-SFA2
|Damage= 17<sup>[0]</sup>
|Stun= 0
|Startup= 1
|Active= N/A
|Frame Adv= N/A
|Meter= -/-/3
|Block= N/A
|Properties= [[File:Throw.png]]<br>[[File:Hardknockdown.png]]
}}
|description= *Deals 8 damage when opponent tech throws.
*Adon has average throw range ([[Street_Fighter_Alpha_2/System#Regular_Throw_Ranges|Alpha2ThrowRanges]]).
}}


[[File:Adon_f-mp.png]]
== Alpha Counters ==


{{MoveData-SFA2
|image=A2_Adon_PAC_1.png
|imageSize=250px
|image2=A2_Adon_PAC_2.png
|imageSize2=250px
|image3=A2_Adon_PAC_3.png
|imageSize3=250px
|image4=A2_Adon_PAC_4.png
|imageSize4=250px
|caption=
|name=Punch Alpha Counter
|subtitle=
|input=(while in blockstun)[[File:Qcd.png]]+ [[File:P.png]]
|data=
{{AttackData-SFA2
|Damage= 6<sup>[0]</sup>x4
|Stun= 1x4
|Startup= 1
|Active= [2(1)x3]2
|Frame Adv= +7
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties= [[File:Startupinv.png]][[File:Unblockable.png]]<br>[[File:Hardknockdown.png]]
}}
|description= *'''First 3 hits are unblockable.'''
*Only the last hit results in a knockdown.
*Note: The USA revision (960430), Adon's Punch AC hits the opponent very easily during a fixed animation frame (even if it is a weak attack), making it a slight buff. Special thanks to Raf for the finding!
Adon rapid fists the opponent as an anti-air, and sends them almost fullscreen.
}}


'''Jutting Kick'''
{{MoveData-SFA2
*[[File:Df.png]] + [[File:Mk.png]]- Great Anti-air
|image=A2_Adon_KAC.png
 
|imageSize=250px
[[File:Adon_df-mk.png]]  
|caption=
 
|name=Kick Alpha Counter
===Throws===
|subtitle=
'''Jaguar Carry'''
|input=(while in blockstun)[[File:Qcd.png]]+ [[File:K.png]]
*[[File:B.png]] / [[File:F.png]] + [[File:Mp.png]] or [[File:Hp.png]]
|data=
 
{{AttackData-SFA2
'''Jaguar Slam'''
|Damage= 13<sup>[1]</sup>
*[[File:B.png]] / [[File:F.png]] + [[File:Mk.png]] or [[File:Hk.png]]
|Stun= 8
|Startup= 4
|Active= 18
|Frame Adv= -36
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties= [[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
|description= Adon's Kick AC also acts as an anti-air and sends the opponent about 1/4 screen away from you.
}}


== Special Moves ==
== Special Moves ==
'''Rising Jaguar'''
*[[File:Dp.png]] + [[File:K.png]]
Very very good anti air, I dont think it trades with anything, [[File:Lk.png]] version seems to have the best invincibility.


[[File:Lk.png]]:[[File:Adon_lk-rising-jaguar.png]] [[File:Adon_lk-rising-jaguar-2.png]]  
{{MoveData-SFA2
   
|image=A2_Adon_JagKick_1.png
[[File:Mk.png]]:[[File:Adon_mk-rising-jaguar-1.png]] [[File:Adon_mk-rising-jaguar-2.png]]  
|imageSize=250px
   
|image2=A2_Adon_JagKick_2.png
[[File:Hk.png]]:[[File:Adon_hk-rising-jaguar-1.png]] [[File:Adon_hk-rising-jaguar-2.png]]
|imageSize2=250px
|image3=A2_Adon_JagKick_3.png
|imageSize3=250px
|caption=
|name=Jaguar Kick
|subtitle=Axe Kick
|input=[[File:Qcf.png]] + [[File:K.png]]
|data=
{{AttackData-SFA2
|version=[[File:Lk.png]]
  |Damage= 14<sup>[4]</sup>, 11<sup>[4]</sup>
|Stun= 8, 8
|Startup= 22
|Active= 2(0)2
|Frame Adv= -10, -8
|Meter= 9/12/15
|Block=[[File:Mid.png]]
|Properties=
}}
{{AttackData-SFA2
|header= no
|version=[[File:Mk.png]]
|Damage= 15<sup>[5]</sup>, 12<sup>[5]</sup>
|Stun= 10, 8
|Startup= 27
|Active= 2(0)3
|Frame Adv= -10, -8
|Meter= 9/12/15
|Block=[[File:Mid.png]]
  |Properties=
}}
{{AttackData-SFA2
|header= no
|version=[[File:Hk.png]]
|Damage= 16<sup>[8]</sup>, 13<sup>[8]</sup>
|Stun= 12, 10
|Startup= 28
|Active= 2(0)7
|Frame Adv= N/A, -12
|Meter= 9/12/15
|Block=[[File:Mid.png]]
|Properties=
}}
|description=Great air-to-air but is a very unsafe move. On hit they can still do a CC or cr.{{mk}} xx special. Only time it is safe is by distance, example is hitting Ryu's hand with a {{mk}} jag kick at max distance. Using this move wrong will get you killed very fast. Jaguar Kick has slightly better frame advantage if blocked crouching, but is still punishable.
*'''Punishable on hit.'''
-----
{{lk}}


'''Jaguar Kick'''
-----
*[[File:Qcf.png]] + [[File:K.png]]
{{mk}} - ''[Hitboxes pictured]''


Very unsafe move, on hit they can still do a cc or cr.[[File:Mk.png]] xx special. Only time it is safe is by distance, example is hitting Ryu's hand with a [[File:Mk.png]] jag kick at max distance. [[File:Mk.png]] Jag kick in my experience is the best version to use to punish fireballs, leaving you far away. Using this move wrong will get you killed very fast.
Best version to use to punish fireballs, leaving you far away.
-----
[[File:Lk.png]]:[[File:Adon_lk-jaguar-kick-1.png]] [[File:Adon_lk-jaguar-kick-2.png]]
{{hk}}
[[File:Mk.png]]:[[File:Adon_mk-jaguar-kick-1.png]] [[File:Adon_mk-jaguar-kick-2.png]] [[File:Adon_mk-jaguar-kick-3.png]]
[[File:Hk.png]]:[[File:Adon_hk-jaguar-kick-1.png]] [[File:Adon_hk-jaguar-kick-2.png]]


'''Jaguar Tooth'''
}}
* [[File:Hcb.png]] + [[File:K.png]]


Nice for mind games and safe on block, BUT very easy to cc and alpha counter. Use to make your opponent whiff a move and punish with a cc. Doing this on reaction to a fireball will get you dp'd or cc'd.
{{MoveData-SFA2
|image=A2_Adon_RisingJag_1.png
|imageSize=250px
|image2=A2_Adon_RisingJag_2.png
|imageSize2=250px
|image3=A2_Adon_RisingJag_3.png
|imageSize3=250px
|caption=
|name=Rising Jaguar
|subtitle=Dragon Punch, Uppercut
|input=[[File:Dp.png]] + [[File:K.png]]
|data=
{{AttackData-SFA2
|version=[[File:Lk.png]]
|Damage= 15<sup>[4]</sup>, 4<sup>[4]</sup>
|Stun= 8, 6
|Startup= 3
|Active= 2(2)10
|Frame Adv= -17
|Meter= 7/7+1 per hit/10
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Softknockdown.png]]
}}
{{AttackData-SFA2
|header= no
|version=[[File:Mk.png]]
|Damage= 17<sup>[5]</sup>, 5<sup>[5]</sup>
|Stun= 8, 4
|Startup= 5
|Active= 5(2)9
|Frame Adv= -23
|Meter= 7/7+1/7
|Block=[[File:Mid.png]]
|Properties=[[File:Softknockdown.png]]
}}
{{AttackData-SFA2
|header= no
|version=[[File:Hk.png]]
|Damage= 16<sup>[8]</sup>, 4<sup>[8]</sup>
|Stun= 6, 6
|Startup= 5
|Active= 8(4)6
|Frame Adv= -28
|Meter= 7/7/7+3
|Block=[[File:Mid.png]]
|Properties=[[File:Softknockdown.png]]
}}
|description= Rising Jaguar has slightly better frame advantage if blocked standing, but is still punishable.
*'''Cannot be air blocked.'''
*'''Unscaled damage in CC.'''
-----
{{lk}} - ''[Hitboxes pictured]''
*3 frames of startup invul; 1 of which while active.
*Hits 1 time max.
Good anit-air. Only version with any invul.
-----
{{mk}}
*0 frames of startup invul.
*Hits 1 time max.
-----
{{hk}}
*0 frames of startup invul.
*Hits 2 times max.
}}


[[File:Lk.png]]:[[File:Adon_lk-jaguar-tooth.png]]  
{{MoveData-SFA2
   
|image=A2_Adon_JagTooth.lk.png
[[File:Mk.png]]:[[File:Adon_mk-jaguar-tooth.png]]  
|imageSize=250px
   
|image2=A2_Adon_JagTooth.mk.png
[[File:Hk.png]]:[[File:Adon_hk-jaguar-tooth.png]]
|imageSize2=250px
|caption=
|name=Jaguar Tooth
|subtitle=Wall Dive, Divekick
|input=[[File:Hcb.png]] + [[File:K.png]]
|data=
{{AttackData-SFA2
|version=[[File:Lk.png]]
|Damage= 15<sup>[7]</sup>
|Stun= 8
|Startup= 43-47
|Active= 10
|Frame Adv= -2
|Meter= 2/4/6
|Block=[[File:High.png]]
  |Properties=
}}
{{AttackData-SFA2
|header= no
|version=[[File:Mk.png]]
|Damage= 15<sup>[8]</sup>
|Stun= 10
|Startup= 43-47
|Active= 13
|Frame Adv= -3
|Meter= 2/4/6
|Block=[[File:High.png]]
  |Properties=
}}
{{AttackData-SFA2
|header= no
|version=[[File:Hk.png]]
|Damage= 15<sup>[10]</sup>
|Stun= 12
|Startup= 43-47
|Active= 17
|Frame Adv= -7
|Meter= 2/4/6
|Block=[[File:High.png]]
|Properties=
}}
|description=Nice for mind games, but very easy to CC and alpha counter. Use to make your opponent whiff a move and punish with a CC. Doing this on reaction to a fireball will get you DP'd or CC'd.
*Startup depends on the distance to the wall behind Adon.
*Better frame advantage the lower Jaguar Tooth hits or is blocked. Can give positive frame advantage.
*'''Unscaled damage in CC.'''
-----
{{lk}} - ''[Hitbox pictured top]''
*Travels about half screen.
-----
{{mk}} - ''[Hitbox pictured bottom]''
*Travels about 3/4ths screen.
-----
{{hk}} - ''[Hitbox pictured bottom]''
*Travels about full screen.
*'''Punishable on hit.'''
}}


== Super Moves ==
== Super Moves ==
'''Jaguar Revolver'''
Startup Invulnerability Notes:
*[[File:Qcf.png]][[File:Qcf.png]] + [[File:K.png]]
*At the end of a super screen freeze, projectiles will start moving before the opponent's character is unfrozen, giving the supers more projectile invul. frames than hit invul. frames.
 
<br>
Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would cc instead thru the fireball. Use this super to punish cr.[[File:Mk.png]] or cr.[[File:Hk.png]] xx fireball pokes.
{{MoveData-SFA2
 
|image=A2_Adon_AssaultSuper_1.png
Lvl1:[[File:Jrlvl1.gif]]  
|imageSize=250px
   
|image2=A2_Adon_AssaultSuper_2.png
Lvl2:[[File:Jrlvl2.gif]]  
|imageSize2=250px
   
|image3=A2_Adon_AssaultSuper_3.png
Lvl3:[[File:Jrlvl3.gif]]  
|imageSize3=250px
 
|image5=A2_Adon_AssaultSuper_5.png
 
|imageSize5=250px
'''Jaguar Varied Assault'''
|caption=
*[[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]]
|name=Jaguar Varied Assault
 
|subtitle=Punch Super
This move is safe on block and lvl 3, good wake up super. Combo into this after a cross up. Lvl 2 is not safe since he jumps up at the end. Mash kkk at the end of the lvl 3 to get a stronger version, mash ppp if it is blocked.
|input=[[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]]
 
|data=
[[File:JvaLVL1.gif]]
{{AttackData-SFA2
|version= Level 1
|subtitle= [[File:P.png]]
|Damage= 12<sup>[12]</sup>, 10<sup>[12]</sup>, 8<sup>[12]</sup>, 5<sup>[12]</sup>
|Stun= 0, 1x3
|Startup= 6+0
|Active= 10[(4)9x3]
|Frame Adv= -2
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
{{AttackData-SFA2
|header= no
|version= Level 2
|subtitle= [[File:P.png]][[File:P.png]]
|Damage= 14<sup>[12]</sup>, 12<sup>[12]</sup>, 10<sup>[12]</sup>, 7<sup>[12]</sup>, 5<sup>[12]</sup>, 9<sup>[12]</sup>
|Stun= 0x5, 3
|Startup= 6+0
|Active= 12[(4)9x3](4)10(6)8
|Frame Adv= -37
|Meter= 0/0/0
|Block=[[File:Mid.png]]
  |Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
  }}
{{AttackData-SFA2
|header= no
|version= Level 3
|subtitle= [[File:3p.png]]
|Damage= 17<sup>[12]</sup>, 16<sup>[12]</sup>, 14<sup>[12]</sup>, 14<sup>[12]</sup>, 5<sup>[12]</sup>, 9<sup>[12]</sup>
|Stun= 0x5, 3
|Startup= 6+0
|Active= 12[(4)9x3](4)10(6)8
|Frame Adv= -39
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
|description=Combo into this after a cross up.
*A full 2 quarter-circles isn't required. Required inputs: {{d}}{{df}}{{f}}{{d}}{{df}} + {{p}}.
-----
{{AttackColor-SF
|strength=light
|content=Level 1}}
*5 frames of startup hit invul.; 0 of which while active.
*7 frames of startup projectile invul.
*Hits 4 times.
-----
{{AttackColor-SF
|strength=medium
|content=Level 2}}
*6 frames of startup hit invul.; 1 of which while active.
*10 frames of startup projectile invul.
*Hits 6 times.
-----
{{AttackColor-SF
|strength=heavy
|content=Level 3}}
*6 frames of startup hit invul.; 1 of which while active.
*13 frames of startup projectile invul.
*Hits 6 times.
Good wake-up super. Mash {{k}} at the end to get a stronger version (Jaguar Assassin), mash {{p}} if it is blocked (Jaguar Thousand).
}}


'''Jaguar Thousand'''
{{MoveData-SFA2
*(During Jaguar Varied Assault)Press [[File:P.png]] rapidly  
|image=A2_Adon_ThousandSuper_1.png
|imageSize=250px
|image2=A2_Adon_ThousandSuper_2.png
|imageSize2=250px
|image3=A2_Adon_ThousandSuper_3.png
|imageSize3=250px
|image4=A2_Adon_ThousandSuper_4.png
|imageSize4=250px
|caption=
|name=Jaguar Varied Assault (Level 3) -> Jaguar Thousand
|subtitle=Punch Ender
|input=[[File:Qcf.png]][[File:Qcf.png]] + [[File:3p.png]], [[File:P.png]] (rapidly)
|data=
{{AttackData-SFA2
|Damage= 17<sup>[12]</sup>, 16<sup>[12]</sup>, 14<sup>[12]</sup>, 14<sup>[12]</sup>, 5<sup>[12]</sup>x11
|Stun= 0x4, 1x5
|Startup= 6+0
|Active= 12[(4)9x3](4)[2(1)x10]1
|Frame Adv= -12
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
|description= *6 frames of startup hit invul.; 1 of which while active.
*13 frames of startup projectile invul.
*Hits 9 times max.
}}


[[File:Jvalv3-p.gif]]
{{MoveData-SFA2
|image=A2_Adon_AssassinSuper_1.png
|imageSize=250px
|image2=A2_Adon_AssassinSuper_2.png
|imageSize2=250px
|image3=A2_Adon_AssassinSuper_3.png
|imageSize3=250px
|caption=
|name=Jaguar Varied Assault (Level 3) -> Jaguar Assassin
|subtitle=Kick Ender
|input=[[File:Qcf.png]][[File:Qcf.png]] + [[File:3p.png]], [[File:K.png]] (rapidly)
|data=
{{AttackData-SFA2
|Damage= 17<sup>[12]</sup>, 16<sup>[12]</sup>, 14<sup>[12]</sup>, 14<sup>[12]</sup>, 7<sup>[12]</sup>, 6<sup>[12]</sup>, 9<sup>[12]</sup>
|Stun= 0x4, 1x3
|Startup= 6+0
|Active= 12(4)9(4)9(4)8(3)3(2)3(2)10
|Frame Adv= -26
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
|description= *6 frames of startup hit invul.; 1 of which while active.
*13 frames of startup projectile invul.
*Hits 7 times max.
}}


'''Jaguar Assassin'''
{{MoveData-SFA2
*(During Jaguar Varied Assault)Press [[File:K.png]] rapidly
|image=A2_Adon_RevolverSuper_1.png
|imageSize=250px
|image2=A2_Adon_RevolverSuper_2.png
|imageSize2=250px
|image3=A2_Adon_RevolverSuper_3.png
|imageSize3=250px
|caption=
|name=Jaguar Revolver
|subtitle=Axe Kick Super
|input=[[File:Qcf.png]][[File:Qcf.png]] + [[File:K.png]]
|data=
{{AttackData-SFA2
|version= Level 1
|subtitle= [[File:K.png]]
|Damage= 13<sup>[13]</sup>, 13<sup>[13]</sup>, 10<sup>[13]</sup>
|Stun= 0, 2, 2
|Startup= 6+18
|Active= 3(0)3(16)1
|Frame Adv= +7
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
{{AttackData-SFA2
|header= no
|version= Level 2
|subtitle= [[File:K.png]][[File:K.png]]
|Damage= 15<sup>[13]</sup>, 11<sup>[13]</sup>, 12<sup>[13]</sup>, 9<sup>[13]</sup>
|Stun= 0, 1x3
|Startup= 6+18
|Active= 3(0)3(15)1(0)1
|Frame Adv= +7
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
{{AttackData-SFA2
|header= no
|version= Level 3
|subtitle= [[File:3k.png]]
|Damage= 17<sup>[13]</sup>, 11<sup>[13]</sup>x3, 10<sup>[13]</sup>, 7<sup>[13]</sup>
|Stun= 0x3, 1x3
|Startup= 6+18
|Active= 3(0)3(14)1(0)1(18)1(0)1
|Frame Adv= +7
|Meter= 0/0/0
|Block=[[File:Mid.png]]
|Properties=[[File:Startupinv.png]]<br>[[File:Hardknockdown.png]]
}}
|description= Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would CC instead thru the fireball. Use this super to punish cr.{{mk}} or cr.{{hk}} xx fireball pokes.
*A full 2 quarter-circles isn't required. Required inputs: {{d}}{{df}}{{f}}{{d}}{{df}} + {{k}}.
-----
{{AttackColor-SF
|strength=light
|content=Level 1}}
*23 frames of startup hit invul.; 0 of which while active.
*33 frames of startup projectile invul.
*Hits 3 times.
-----
{{AttackColor-SF
|strength=medium
|content=Level 2}}
*26 frames of startup hit invul.; 3 of which while active.
*36 frames of startup projectile invul.
*Hits 4 times.
-----
{{AttackColor-SF
|strength=heavy
|content=Level 3}}
*29 frames of startup hit invul.; 6 of which while active.
*39 frames of startup projectile invul.
*Hits 6 times.
}}


[[File:Jval3-k.gif]]
=The Basics=
-----
{{Content Box-SFA2
|padding=yes
|header=
|content=You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. cr.[[File:Mp.png]] is your friend, but dont under use his other normal cause they are very good, especially cr.[[File:Mk.png]], cr.[[File:Hp.png]], [[File:Hk.png]]. His overhead has good range but use it sparingly since it is slow and can be cc'ed; best used after knocking them down. Just remember: hit hard, always look for a opening to land his cc.
}}


= The Basics =
=Advanced Strategy=
You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. cr.[[File:Mp.png]] is your friend, but dont under use his other normal cause they are very good, especially cr.[[File:Mk.png]], cr.[[File:Hp.png]], [[File:Hk.png]]. His overhead has good range but use it sparingly since it is slow and can be cc'ed; best used after knocking them down. Just remember: hit hard, always look for a opening to land his cc.
-----
{{Content Box-SFA2
|padding=yes
|header=
|content=


= Advanced Strategy =
}}


== Combos ==
=Combos=
 
-----
cr.[[File:Mp.png]], cr.[[File:Mp.png]]
{{Content Box-SFA2
|padding=yes
|header=
|content=cr.[[File:Mp.png]], cr.[[File:Mp.png]]


cr.[[File:Lk.png]]/[[File:Mp.png]]xx [[File:Hk.png]] Jaguar Kick
cr.[[File:Lk.png]]/[[File:Mp.png]]xx [[File:Hk.png]] Jaguar Kick
Line 273: Line 1,141:
cr.[[File:Lp.png]] x2    xx Jaguar Varied Assault
cr.[[File:Lp.png]] x2    xx Jaguar Varied Assault


== Custom Combos ==
<div style="width:100%;max-width:450px;"><youtube>4YtdI6c8nn8</youtube></div>
These ccs can be at any lvl, just watch the meter and end with dp.
}}
 
=Custom Combos=
-----
{{Content Box-SFA2
|padding=yes
|header=
|content=These ccs can be at any lvl, just watch the meter and end with dp.


1. cr.[[File:Hk.png]] xx [[File:Lk.png]] jag kick xN, [[File:Hk.png]] dp
1. cr.[[File:Hk.png]] xx [[File:Lk.png]] jag kick xN, [[File:Hk.png]] dp
Line 307: Line 1,182:
lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)
lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)


<youtube>YO-09ACdmCo/youtube>
<div style="width:100%;max-width:450px;"><youtube>YO-09ACdmCo</youtube></div>
 
}}


= Match-ups =
= Match-ups =
-----
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Adon.png]] '''Vs. Adon(mirror):'''
|content=[Loading match-up info...]
}}


Vs. Adon (self):
{{MatchUp-SFA2
 
|padding=yes
 
|header=[[File:A2_Icon_Akuma.png]] '''Vs. Akuma:''' 4-6 Akuma's favor
Vs. Akuma:
|content=[Loading match-up info...]
 
}}
 
Vs. Birdie:
 
 
Vs. Charlie:
 
 
Vs. Chun-Li:
 
 
Vs. Dan:
 
 
Vs. Dhalsim:
 
 
Vs. Gen:
 
 
Vs. Guy:


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Birdie.png]] '''Vs. Birdie:''' 6-4 Adon's favor
|content=You can anti-air him with any of your normal aa's (Rising Jaguar, df+mk, cr. hp (far), and just AC as well) and that will take a lot of his game away. Don't ever jaguar kick unless you want to die or you're absolutely sure you're far enough away to be safe. This match is basically just building meter and trying to outpoke each other, then land the CC.


Vs. Ken:
Standing roundhouse and cr.mp are obviously tough for Birdie to deal with, but remember his cr.hp will AA just about anything.
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Charlie.png]] '''Vs. Charlie-Nash:''' 4-6 Charlie's favor
|content=[Loading match-up info...]
}}


Vs. M. Bison (dictator):
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_ChunLi.png]] '''Vs. Chun-Li:''' 4-6 Chun-Li's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Dan.png]] '''Vs. Dan:''' 7-3 Adon's favor
|content=[Loading match-up info...]
}}


Vs. Rolento:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Dhalsim.png]] '''Vs. Dhalsim:''' 4-6 Dhalsim's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Akuma.png]] '''Vs. Evil Ryu:'''
|content=[Loading match-up info...]
}}


Vs. Rose:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Gen.png]] '''Vs. Gen:''' 7-3 Adon's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Guy.png]] '''Vs. Guy:''' 5-5 Even match-up
|content=[Loading match-up info...]
}}


Vs. Ryu:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Ken.png]] '''Vs. Ken:''' 3-7 Ken's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Bison.png]] '''Vs. M. Bison (dictator):''' 7-3 Adon's favor
|content=[Loading match-up info...]
}}


Vs. Sagat:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Rolento.png]] '''Vs. Rolento:''' 4-6 Rolento's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Rose.png]] '''Vs. Rose:''' 4-6 Rose's favor
|content=[Loading match-up info...]
}}


Vs. Sakura:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Ryu.png]] '''Vs. Ryu:''' 3-7 Ryu's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Sagat.png]] '''Vs. Sagat:''' 5-5 Even match-up
|content=[Loading match-up info...]
}}


Vs. Sodom:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Sakura.png]] '''Vs. Sakura:''' 3-7 Sakura's favor
|content=[Loading match-up info...]
}}


{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Sodom.png]] '''Vs. Sodom:''' 4-6 Sodom's favor
|content=[Loading match-up info...]
}}


Vs. Zangief:
{{MatchUp-SFA2
|padding=yes
|header=[[File:A2_Icon_Zangief.png]] '''Vs. Zangief:''' 5-5 Even match-up
|content=[Loading match-up info...]
}}


{{Street Fighter Alpha 2 characters}}


{{Navbox-SFA2}}
[[Category:Adon]]
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha 2]]
[[Category:Street Fighter Alpha 2]]

Latest revision as of 15:10, 1 February 2024

Overview

Adon
SFA2 Adon Portrait.png
Health: 144
Defensive Rating: 0
Stun: 40
Walk Speed Forward: 300
Walk Speed Backward: 200
Jump Backward: 45f (3+42+0)
Neutral Jump: 45f (3+42+0)
Jump Forward: 45f (3+42+0)
Wake-Up: 47f
Quick Rise: 20f
Throw Range: 17
Colors
Punch 2 Punches Punch(Auto)
A2 Adon Color1.png A2 Adon Color3.png A2 Adon ColorAuto1.png
A2 Adon Color2.png A2 Adon Color4.png A2 Adon ColorAuto2.png
Kick 2 Kicks Kick(Auto)
Overview

Drawing from the speed and cunning of the majestic jaguar, Adon's style has been known to mesmerize victims. A master of Muay Thai, Adon trained with Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for all.

Moveset


Playstyle

A2 Icon Adon.png Adon is pretty good in A2, of course he has a few flaws, but he is blessed with great normals and a damaging CC. When Adon hits, he hits hard.

Strengths Weaknesses
  • Great set of normals, cr.mp is great
  • All levels of Custom Combos do amazing damage
  • Great cross-up
  • Great set of supers
  • Long reaching pokes
  • Jaguar tooth mind games
  • Awesome anti-airs
  • Jaguar Kick is unsafe, even on hit
  • Jaguar Tooth can be CC'd or AC'd pretty easily
  • Sweep is slow and punishable
  • Punch AC has a tendency to not connect fully

Move List

Normal Moves

SFA2 Framedata Glossary
Damage

Units of base damage inflicted by the move (100% life bar = 144 units of health). Most moves have a damage range; the number inside the square brackets indicates which Random Damage Table the move uses to look up any additional damage and the % chance of doing so.

Stun

Units of stun inflicted by the move.

Startup

The frame the move hits on (1st active frame). Super moves with a screen freeze will separate pre- and post-screen freeze startup frames by a '+' (Ex: 5+0).

Active

The portion of a move that can hit. How many frames a move remains active for. ()=Inactive frames in-between active frames. [xN]=Repeated sequences.

Frame Adv

The frame advantage values when the attack is blocked. (Add +1 frame to all OnBlockAdv values for the move's OnHitAdv value; Ex: +2oB/+3oH, -4oB/-3oH)

Meter

The units of meter gained on whiff/block/hit. (48, 96, and 144 units of meter are required for 1, 2, and 3 bars of meter respectively)

Block

Low attacks must be blocked crouching. High attacks must be blocked standing. Mid attacks can be blocked either way.

Properties
  • Chain Cancel: Can be canceled into itself or another normal attack.
  • Special Cancel: Can be canceled into a special attack.
  • Super Cancel: Can be canceled into a super attack.
  • Throw/Air-Throw: A normal throw or command grab.
  • Soft Knockdown: Will knockdown, but opponent can quick rise or roll.
  • Hard Knockdown: Will knockdown, opponent cannot quick rise or roll.
  • Projectile: Produces a projectile (i.g. Hadoken).
  • Proj. Reflect: Will reflect an opponent's projectile back at them.
  • Proj. Absorb: Will absorb an opponent's projectile.
  • Invuln. Startup: Has frames at the start that are completely invincible.
  • Invuln. Lower: Has frames that are invincible to lower attacks.
  • Invuln. Upper: Has frames that are invincible to mid/higher attacks (aka low profile).
  • Counterhit: Deals and/or takes more damage when counter hit.
Frames

All framedata collected with the game speed set to normal, where the game tickrate and framerate are the same(60fps).

Speed

All framedata collected with the game speed set to normal.

Hitboxes

All hitbox images have the character standing/jumping in the exact same position, so hitbox distances can be easily compared.

  • Blue: Hurtbox - hittable area of a character.
  • Red: Hitbox - attacking area of an action.
  • Yellow: Throwbox - throwing area of an action.
  • Green: Pushbox - collidable area of a character.
  • White: Axis - core of a character from which all other boxes reference.
  • Pink: Projectile Hitbox - attacking area of a projectile.
  • Light Blue: Projectile Hurtbox - hittable area of a projectile.
CreditDamage, stun, framedata, meter, and updated hitboxes collected by A2 Icon ChunLi.pngVeri7as, April 2022

Standing

st.Lp.png

A2 Adon st.lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5[0] 3 8 4 +4 0/1/2 Mid.png Specialcancel.png
Supercancel.png

Quick little elbow, alot of characters cant duck it, ok normal not great.

st.Mp.png

A2 Adon st.mp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
9[1] 6 5 4 +5 1/3/6 Mid.png Specialcancel.png
Supercancel.png

Decent far anti-air, st.Mp.png xx Hk.png dp juggles.

st.Hp.png

A2 Adon st.hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
16[2] 8 11 6 -5 2/5/9 Mid.png -

st.Lk.png

A2 Adon st.lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
6[0] 3 5 5 -3 0/1/2 Mid.png Specialcancel.png
Supercancel.png

st.Mk.png

A2 Adon st.mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11[1] 6 9 6 0 1/3/6 Mid.png Supercancel.png

A mid hit knee with good priority and limted anti-air abilities, good poke.

st.Hk.png

A2 Adon st.hk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11[2] 3 9 8 -2 2/5/9 Mid.png -

Long poke, not duckable, very very good zoning tool.

Crouching

cr.Lp.png

A2 Adon cr.lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5[0] 3 4 4 +4 0/1/2 Mid.png Specialcancel.png
Supercancel.png

Links into itself, cr.Mp.png, or cr.Lk.png.

cr.Mp.png

A2 Adon cr.mp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10[1] 6 5 6 +4 1/3/6 Low.png Specialcancel.png
Supercancel.png

Very abusable poke that stuffs a lot of moves and links into itself.

cr.Hp.png

A2 Adon cr.hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12[2] 8 11 6 -3 2/5/9 Mid.png -

Very good anti-air, long reach, very good poke as well.

cr.Lk.png

A2 Adon cr.lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
6[0] 3 4 4 +2 0/1/2 Low.png Specialcancel.png
Supercancel.png

cr.Mk.png

A2 Adon cr.mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10[1] 1 7 6 0 1/3/6 Low.png Specialcancel.png
Supercancel.png

Very good low poke with good range.

cr.Hk.png

A2 Adon cr.hk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13[2] 1 9 6 -11 2/5/9 Low.png Softknockdown.png

Long reaching sweep, but slow. CC starter.

Neutral Jumping

nj.Lp.png

A2 Adon nj.lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
9[0] 3 5 10 - 0/1/2 High.png -

nj.Mp.png

A2 Adon nj.mp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12[1] 6 5 8 - 1/3/6 High.png -

Very good air-to-air.

nj.Hp.png

A2 Adon nj.hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15[2] 8 9 6 - 2/5/9 High.png -

Slow but great air-to-air.

nj.Lk.png

A2 Adon nj.lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10[0] 3 4 10 - 0/1/2 High.png -

Good air-to-air.

nj.Mk.png

A2 Adon nj.mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12[1] 6 7 8 - 1/3/6 High.png -

nj.Hk.png

A2 Adon nj.hk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
16[2] 8 13 6 - 2/5/9 High.png -

Diagonal Jumping

dj.Lp.png

A2 Adon dj.lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
9[0] 3 5 10 - 0/1/2 High.png -

dj.Mp.png

A2 Adon dj.mp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12[1] 6 5 8 - 1/3/6 High.png -

dj.Hp.png

A2 Adon dj.hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15[2] 8 9 6 - 2/5/9 High.png -

dj.Lk.png

A2 Adon dj.lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
9[0] 3 4 10 - 0/1/2 High.png -

dj.Mk.png

A2 Adon dj.mk 1.png
A2 Adon dj.mk 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11[1], 6[1] 6, 6 7 2(0)8 - 1/3/5,6 High.png Cross-up

Extremely good cross-up and decent jump in.

dj.Hk.png

A2 Adon dj.hk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14[2] 8 9 6 - 2/5/9 High.png -

Very good jump in or jump back move, with great range.

Command Normals

Jaguar Crunch
Overhead
F.png + Mp.png

A2 Adon f.mp 1.png
A2 Adon f.mp 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10[1], 8[1] 4, 4 29 3(2)3 -2, -7 1/1+1 per hit/4+2 High.png -

Far reaching overhead, great on opponent wake-up.

Jutting Kick
Df.png + Mk.png

A2 Adon df.mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11[1] 8 7 4 -3 0/2/5 Mid.png -

Great anti-air.

Normal Throws

Jaguar Carry
Punch Throw
B.png/F.png + Mp.png/Hp.png

A2 Adon ThrowRange.png
A2 Adon PThrow 1.png
A2 Adon PThrow 3.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17[0] 0 1 N/A N/A -/-/3 N/A Throw.png
Hardknockdown.png
  • Deals 8 damage when opponent tech throws.
  • Adon has average throw range (Alpha2ThrowRanges).

Jaguar Slam
Kick Throw
B.png/F.png + Mk.png/Hk.png

A2 Adon ThrowRange.png
A2 Adon KThrow 1.png
A2 Adon KThrow 3.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17[0] 0 1 N/A N/A -/-/3 N/A Throw.png
Hardknockdown.png
  • Deals 8 damage when opponent tech throws.
  • Adon has average throw range (Alpha2ThrowRanges).

Alpha Counters

Punch Alpha Counter
(while in blockstun)Qcd.png+ P.png

A2 Adon PAC 1.png
A2 Adon PAC 2.png
A2 Adon PAC 3.png
A2 Adon PAC 4.png
Damage Stun Startup Active Frame Adv Meter Block Properties
6[0]x4 1x4 1 [2(1)x3]2 +7 0/0/0 Mid.png Startupinv.pngUnblockable.png
Hardknockdown.png
  • First 3 hits are unblockable.
  • Only the last hit results in a knockdown.
  • Note: The USA revision (960430), Adon's Punch AC hits the opponent very easily during a fixed animation frame (even if it is a weak attack), making it a slight buff. Special thanks to Raf for the finding!

Adon rapid fists the opponent as an anti-air, and sends them almost fullscreen.

Kick Alpha Counter
(while in blockstun)Qcd.png+ K.png

A2 Adon KAC.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13[1] 8 4 18 -36 0/0/0 Mid.png Startupinv.png
Hardknockdown.png

Adon's Kick AC also acts as an anti-air and sends the opponent about 1/4 screen away from you.

Special Moves

Jaguar Kick
Axe Kick
Qcf.png + K.png

A2 Adon JagKick 1.png
A2 Adon JagKick 2.png
A2 Adon JagKick 3.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Lk.png 14[4], 11[4] 8, 8 22 2(0)2 -10, -8 9/12/15 Mid.png -
Mk.png 15[5], 12[5] 10, 8 27 2(0)3 -10, -8 9/12/15 Mid.png -
Hk.png 16[8], 13[8] 12, 10 28 2(0)7 N/A, -12 9/12/15 Mid.png -

Great air-to-air but is a very unsafe move. On hit they can still do a CC or cr.Mk.png xx special. Only time it is safe is by distance, example is hitting Ryu's hand with a Mk.png jag kick at max distance. Using this move wrong will get you killed very fast. Jaguar Kick has slightly better frame advantage if blocked crouching, but is still punishable.

  • Punishable on hit.

Lk.png


Mk.png - [Hitboxes pictured]

Best version to use to punish fireballs, leaving you far away.


Hk.png

Rising Jaguar
Dragon Punch, Uppercut
Dp.png + K.png

A2 Adon RisingJag 1.png
A2 Adon RisingJag 2.png
A2 Adon RisingJag 3.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Lk.png 15[4], 4[4] 8, 6 3 2(2)10 -17 7/7+1 per hit/10 Mid.png Startupinv.png
Softknockdown.png
Mk.png 17[5], 5[5] 8, 4 5 5(2)9 -23 7/7+1/7 Mid.png Softknockdown.png
Hk.png 16[8], 4[8] 6, 6 5 8(4)6 -28 7/7/7+3 Mid.png Softknockdown.png

Rising Jaguar has slightly better frame advantage if blocked standing, but is still punishable.

  • Cannot be air blocked.
  • Unscaled damage in CC.

Lk.png - [Hitboxes pictured]

  • 3 frames of startup invul; 1 of which while active.
  • Hits 1 time max.

Good anit-air. Only version with any invul.


Mk.png

  • 0 frames of startup invul.
  • Hits 1 time max.

Hk.png

  • 0 frames of startup invul.
  • Hits 2 times max.

Jaguar Tooth
Wall Dive, Divekick
Hcb.png + K.png

A2 Adon JagTooth.lk.png
A2 Adon JagTooth.mk.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Lk.png 15[7] 8 43-47 10 -2 2/4/6 High.png -
Mk.png 15[8] 10 43-47 13 -3 2/4/6 High.png -
Hk.png 15[10] 12 43-47 17 -7 2/4/6 High.png -

Nice for mind games, but very easy to CC and alpha counter. Use to make your opponent whiff a move and punish with a CC. Doing this on reaction to a fireball will get you DP'd or CC'd.

  • Startup depends on the distance to the wall behind Adon.
  • Better frame advantage the lower Jaguar Tooth hits or is blocked. Can give positive frame advantage.
  • Unscaled damage in CC.

Lk.png - [Hitbox pictured top]

  • Travels about half screen.

Mk.png - [Hitbox pictured bottom]

  • Travels about 3/4ths screen.

Hk.png - [Hitbox pictured bottom]

  • Travels about full screen.
  • Punishable on hit.

Super Moves

Startup Invulnerability Notes:

  • At the end of a super screen freeze, projectiles will start moving before the opponent's character is unfrozen, giving the supers more projectile invul. frames than hit invul. frames.


Jaguar Varied Assault
Punch Super
Qcf.pngQcf.png + P.png

A2 Adon AssaultSuper 1.png
A2 Adon AssaultSuper 2.png
A2 Adon AssaultSuper 3.png
A2 Adon AssaultSuper 5.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Level 1
P.png
12[12], 10[12], 8[12], 5[12] 0, 1x3 6+0 10[(4)9x3] -2 0/0/0 Mid.png Startupinv.png
Hardknockdown.png
Level 2
P.pngP.png
14[12], 12[12], 10[12], 7[12], 5[12], 9[12] 0x5, 3 6+0 12[(4)9x3](4)10(6)8 -37 0/0/0 Mid.png Startupinv.png
Hardknockdown.png
Level 3
3p.png
17[12], 16[12], 14[12], 14[12], 5[12], 9[12] 0x5, 3 6+0 12[(4)9x3](4)10(6)8 -39 0/0/0 Mid.png Startupinv.png
Hardknockdown.png

Combo into this after a cross up.

  • A full 2 quarter-circles isn't required. Required inputs: D.pngDf.pngF.pngD.pngDf.png + P.png.

Level 1

  • 5 frames of startup hit invul.; 0 of which while active.
  • 7 frames of startup projectile invul.
  • Hits 4 times.

Level 2

  • 6 frames of startup hit invul.; 1 of which while active.
  • 10 frames of startup projectile invul.
  • Hits 6 times.

Level 3

  • 6 frames of startup hit invul.; 1 of which while active.
  • 13 frames of startup projectile invul.
  • Hits 6 times.

Good wake-up super. Mash K.png at the end to get a stronger version (Jaguar Assassin), mash P.png if it is blocked (Jaguar Thousand).

Jaguar Varied Assault (Level 3) -> Jaguar Thousand
Punch Ender
Qcf.pngQcf.png + 3p.png, P.png (rapidly)

A2 Adon ThousandSuper 1.png
A2 Adon ThousandSuper 2.png
A2 Adon ThousandSuper 3.png
A2 Adon ThousandSuper 4.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17[12], 16[12], 14[12], 14[12], 5[12]x11 0x4, 1x5 6+0 12[(4)9x3](4)[2(1)x10]1 -12 0/0/0 Mid.png Startupinv.png
Hardknockdown.png
  • 6 frames of startup hit invul.; 1 of which while active.
  • 13 frames of startup projectile invul.
  • Hits 9 times max.

Jaguar Varied Assault (Level 3) -> Jaguar Assassin
Kick Ender
Qcf.pngQcf.png + 3p.png, K.png (rapidly)

A2 Adon AssassinSuper 1.png
A2 Adon AssassinSuper 2.png
A2 Adon AssassinSuper 3.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17[12], 16[12], 14[12], 14[12], 7[12], 6[12], 9[12] 0x4, 1x3 6+0 12(4)9(4)9(4)8(3)3(2)3(2)10 -26 0/0/0 Mid.png Startupinv.png
Hardknockdown.png
  • 6 frames of startup hit invul.; 1 of which while active.
  • 13 frames of startup projectile invul.
  • Hits 7 times max.

Jaguar Revolver
Axe Kick Super
Qcf.pngQcf.png + K.png

A2 Adon RevolverSuper 1.png
A2 Adon RevolverSuper 2.png
A2 Adon RevolverSuper 3.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Level 1
K.png
13[13], 13[13], 10[13] 0, 2, 2 6+18 3(0)3(16)1 +7 0/0/0 Mid.png Startupinv.png
Hardknockdown.png
Level 2
K.pngK.png
15[13], 11[13], 12[13], 9[13] 0, 1x3 6+18 3(0)3(15)1(0)1 +7 0/0/0 Mid.png Startupinv.png
Hardknockdown.png
Level 3
3k.png
17[13], 11[13]x3, 10[13], 7[13] 0x3, 1x3 6+18 3(0)3(14)1(0)1(18)1(0)1 +7 0/0/0 Mid.png Startupinv.png
Hardknockdown.png

Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would CC instead thru the fireball. Use this super to punish cr.Mk.png or cr.Hk.png xx fireball pokes.

  • A full 2 quarter-circles isn't required. Required inputs: D.pngDf.pngF.pngD.pngDf.png + K.png.

Level 1

  • 23 frames of startup hit invul.; 0 of which while active.
  • 33 frames of startup projectile invul.
  • Hits 3 times.

Level 2

  • 26 frames of startup hit invul.; 3 of which while active.
  • 36 frames of startup projectile invul.
  • Hits 4 times.

Level 3

  • 29 frames of startup hit invul.; 6 of which while active.
  • 39 frames of startup projectile invul.
  • Hits 6 times.

The Basics


You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. cr.Mp.png is your friend, but dont under use his other normal cause they are very good, especially cr.Mk.png, cr.Hp.png, Hk.png. His overhead has good range but use it sparingly since it is slow and can be cc'ed; best used after knocking them down. Just remember: hit hard, always look for a opening to land his cc.

Advanced Strategy


Combos


cr.Mp.png, cr.Mp.png

cr.Lk.png/Mp.pngxx Hk.png Jaguar Kick

cr.Lp.png x2 xx Jaguar Varied Assault

Custom Combos


These ccs can be at any lvl, just watch the meter and end with dp.

1. cr.Hk.png xx Lk.png jag kick xN, Hk.png dp

or cr.Hk.png xx Lk.png jag kick x4, Lk.png dp, Hk.png dp

2. [cr.Mp.png xx Lk.png jag kick xN, Lk.png xx Hk.png dp (opponent must be standing)

3. Lvl 3- cr.Hk.png xx Hk.png jag kick, Hk.png dp x2

Anti-air ccs

4. lvl 1- Lp.png or Mp.png xx Hk.png dp x2

5. lvl 2 and up- Lp.png or Mp.png xx Lk.png jag kick xN, Hk.png dp

6. lvl 3- Lp.png or Mp.png xx Hk.png jag kick, Hk.png dp x2

This is where Adon shines his long limbs let him punish from far away, even blocked fireballs mid screen. To punish from far as hell, use Hk.png to start cc #2. Most customs you do should be #1 or #4. Also at lvl 2/3, blow threw fireballs and cc, pretty much a round winner. After any cc, sweep, if the tech roll you will hit them and get a free jag dp juggle.

Adon: lvl 1- c.rh xx hk dp x2

lvl 1- c.rh xx lk jag kick x2, hk dp

lvl 2- c.rh xx lk jag kick xN, hk dp

lvl 3- c.rh xx [hk jag kick, hk dp]x2

lvl 3- c.rh xx lk jag kick x4, mk jag kick, hk dp

lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)

Match-ups


A2 Icon Adon.png Vs. Adon(mirror):

[Loading match-up info...]

A2 Icon Akuma.png Vs. Akuma: 4-6 Akuma's favor

[Loading match-up info...]

A2 Icon Birdie.png Vs. Birdie: 6-4 Adon's favor

You can anti-air him with any of your normal aa's (Rising Jaguar, df+mk, cr. hp (far), and just AC as well) and that will take a lot of his game away. Don't ever jaguar kick unless you want to die or you're absolutely sure you're far enough away to be safe. This match is basically just building meter and trying to outpoke each other, then land the CC.

Standing roundhouse and cr.mp are obviously tough for Birdie to deal with, but remember his cr.hp will AA just about anything.

A2 Icon Charlie.png Vs. Charlie-Nash: 4-6 Charlie's favor

[Loading match-up info...]

A2 Icon ChunLi.png Vs. Chun-Li: 4-6 Chun-Li's favor

[Loading match-up info...]

A2 Icon Dan.png Vs. Dan: 7-3 Adon's favor

[Loading match-up info...]

A2 Icon Dhalsim.png Vs. Dhalsim: 4-6 Dhalsim's favor

[Loading match-up info...]

A2 Icon Akuma.png Vs. Evil Ryu:

[Loading match-up info...]

A2 Icon Gen.png Vs. Gen: 7-3 Adon's favor

[Loading match-up info...]

A2 Icon Guy.png Vs. Guy: 5-5 Even match-up

[Loading match-up info...]

A2 Icon Ken.png Vs. Ken: 3-7 Ken's favor

[Loading match-up info...]

A2 Icon Bison.png Vs. M. Bison (dictator): 7-3 Adon's favor

[Loading match-up info...]

A2 Icon Rolento.png Vs. Rolento: 4-6 Rolento's favor

[Loading match-up info...]

A2 Icon Rose.png Vs. Rose: 4-6 Rose's favor

[Loading match-up info...]

A2 Icon Ryu.png Vs. Ryu: 3-7 Ryu's favor

[Loading match-up info...]

A2 Icon Sagat.png Vs. Sagat: 5-5 Even match-up

[Loading match-up info...]

A2 Icon Sakura.png Vs. Sakura: 3-7 Sakura's favor

[Loading match-up info...]

A2 Icon Sodom.png Vs. Sodom: 4-6 Sodom's favor

[Loading match-up info...]

A2 Icon Zangief.png Vs. Zangief: 5-5 Even match-up

[Loading match-up info...]


Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Dhalsim
Evil Ryu
Gen
Guy
Ken
M. Bison
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Zangief