Waku Waku 7: Difference between revisions

From SuperCombo Wiki
 
(48 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox Game
| gamename    = Waku Waku 7
| abbreviation = WW7
| image        = WW7_cover_art.jpg
| version      =
| developer    = SunSoft<br>Hamster Corporation<br>Sunsoft Games (US)
| publisher    = Sunsoft<br>Hamster Corporation<br>SNK<br>D4 Enterprise
| system      = Arcade<br>JP: November 21st,  1996<br>NA: November 20, 1996
| system2      = NeoGeo<br>JP:1996
| system3      = Sega Saturn<br>JP:1997
| system4      = Playstation 2 (Sunsoft Collection)<br>JP: 2008
| system5      = Virtual Wii<br>JP:2010
| system6      = Nintendo Switch<br> WW: Match 3rd, 2017
| system7      = Playstation 4<br>AS: March 22, 2018<br>US:February 28th, 2019
| system8      = Xbox One<br> WW: March 22, 2018
| netcode      = FightCade2 (PC)
| resources    =
| community    = [https://discord.gg/SR5FZZU4Tv Discord Server]
}}
[[Image:WW7_logo.png|480x360px|middle|]]
== Introduction ==
== Introduction ==
Waku Waku 7 is one of those obscure hits from Sunsoft that got a release for the Neo Geo/NGCD and it introduced a few unique ideas that would be used by  other fighting games.
'''''Waku Waku 7''''' is an obscure, hidden gem of a fighting game, developed by '''Sunsoft.''' Originally released on November 21st, 1996, later being ported to the Sega Saturn, and a bevy of other systems in recent years. The game is not a sequel of any kind; rather, its name is derived from the 7 main characters and 7 Waku balls those characters seek in the game's story.


== Game Mechanics ==
The game has a lot of common features found in SNK games, like the 4 buttons scheme, the screen Zoom, etc... Waku offers a lot of unique mechanics such as the ability to launch your opponent to the side of the screen, being able to jump from the wall for certain characters and rebounding when being thrown to the wall.
=== The Max Arts ===


==== ES Specials ====
== The Characters ==
{|
|-
!
!
!
|-
|
<div class="row">
    <div class="cell portrait">[[Image:WW7_Fernandeath_CSS.png|70x102px|link=Waku Waku 7/Makaitaitei Fernandez |Fernandeath]]</div>
    <div class="cell portrait">[[Image:WW7_Rai_CSS.png|70x102px|link=Waku Waku 7/Rai |Rai]]</div>
    <div class="cell portrait">[[Image:WW7_Slash_CSS.png|70x102px|link=Waku Waku 7/Slash | Slash]]</div>
    <div class="cell portrait">[[Image:WW7_tesse_CSS.png|70x102px|link=Waku Waku 7/Tesse  | Tesse]]</div>
    <div class="cell portrait">[[Image:WW7_politankZ_CSS.png|70x102px|link=Waku Waku 7/Politank Z | PolitankZ]]</div>
    <div class="cell portrait">[[Image:WW7_Mauru_CSS.png|70x102px|link=Waku Waku 7/Mauru | Mauru]]</div>
    <div class="cell portrait">[[Image:WW7_dandy_CSS.png|70x102px|link=Waku Waku 7/Dandy J | Dandy J]]</div>
    <div class="cell portrait">[[Image:WW7_arina_CSS.png|70x102px|link=Waku Waku 7/Arina | Arina]]</div>
    <div class="cell portrait">[[Image:WW7_BonusKun_CSS.png|70x102px|link=Waku Waku 7/Bonus Kun | BonusKun]]</div>
|}
== FAQ ==
This wiki couldn't be posible without the info recollected in the FAQ, highly recommend reading it because it contains a lot of info about system in the game that are not yet documented here [https://gamefaqs.gamespot.com/arcade/562628-waku-waku-7/faqs/44 FAQ]


The Powered Up Special Moves of the games,press 2 Punches or 2 Kicks with the motion of any special move if avaible,cost 1 Power Bar.
{{SuperCombo Wiki:Roadmap/WW7}}


==== WakuWaku ====
[[Category: Waku Waku 7]]
 
The Universal Command Grab for each character.
 
==== DokiDoki ====
 
Also know as Fast Super Moves,cost 1 Power Bar and when your characters flashes in rainbow colors is avaible.


==== HaraHara ====


The Slow start up Super Moves,it will hear a siren alarm when its in process,deals more damage than DokiDoki,cost 1 Power Bar.


=== Special Input Commands ===
{{Waku Waku 7}}
 
==== Super Mode ====
 
Press all 4 buttons simultaneously
 
  When Super Mode is activated, your character will pose as they are
  surrounded with a burst of energy. The burst is able to hit opponent and
  can be used as a counter if blocking. During Super Mode, your character
  will flash a yellowish hue and their attacks will be 2x stronger. "Super"
  will appear under your character's Life Meter; it gradually get smaller and
  eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super
  Meter to use.
 
==== Middle Attack ====
 
Press HP + HK together
 
  Middle Attacks are attacks that can ONLY be blocked by standing (high). It
  will hit crouching opponent no matter if they are blocking or not.
 
==== Pursuit ====
 
When opponent is on the ground, press u + any regular attack button
 
  Like in many 3D games, after the opponent is knocked to the ground, your
  character can follow it up with a Pursuit; making your character jump up
  and land on the fallen opponent's body with an attack. If the Pursuit is
  missed, your character will leap back in the air, vulnerable to attacks.
 
==== Quick Recovery ====
 
Press any action button the second right before hitting the ground
 
  After throws that toss you up in the air, instead of having your character
  crash into the ground, you can quick recover. They will spring off the
  ground and flip to their feet, not taking the full damage from the throw
  and negating any pursuit chances.
 
==== Rising Attack ====
 
Tap u + any regular attack button rapidly after being knocked down
 
  A Rising Attack is an attack your character can perform as they are
  standing from being knocked down.
 
==== Rebound Attack ====
 
Press any kick button when you hit the wall
 
  A Rebound Attack is when your character flies into a wall, then leaps back
  at the opponent with a retaliation attack. You don't take damage from
  hitting the wall if you Rebound Attack.
 
==== Safe Fall ====
 
  Press any punch button when you hit the wall
 
  A Safe Fall is when you hit "catch" the wall, and just fall to the ground
  on your feet. You don't take the damage from hitting the wall if you Safe
  Fall.
 
== Basic Strategy ==
 
== Advanced Strategy ==
 
== Game Versions ==
 
* [[MVS (WW7)|Arcade (MVS)]]
* [[AES (WW7)|Neo Geo (AES)]]
* [[Sega Saturn (WW7)|Sega Saturn]]
 
== The Characters ==
 
* [[Arina (WW7)|Arina]]
* [[Bonus Kun (WW7)|Bonus Kun]]
* [[Dandy J (WW7)|Dandy J]]
* [[Makaitaitei Fernandez (WW7)|Makaitaitei Fernandez]]
* [[Mauru (WW7)|Mauru]]
* [[Politank Z (WW7)|Politank Z]]
* [[Rai (WW7)|Rai]]
* [[Slash (WW7)|Slash]]
* [[Tesse (WW7)|Tesse]]
 
 
[[Category: Waku Waku 7]]

Latest revision as of 01:36, 12 November 2021

Waku Waku 7
(WW7)
WW7 cover art.jpg
Developers

SunSoft
Hamster Corporation
Sunsoft Games (US)

Publishers

Sunsoft
Hamster Corporation
SNK
D4 Enterprise

Systems

Arcade
JP: November 21st, 1996
NA: November 20, 1996

NeoGeo
JP:1996
Sega Saturn
JP:1997
Playstation 2 (Sunsoft Collection)
JP: 2008
Virtual Wii
JP:2010
Nintendo Switch
WW: Match 3rd, 2017
Playstation 4
AS: March 22, 2018
US:February 28th, 2019
Xbox One
WW: March 22, 2018
Online Play

FightCade2 (PC)

Community Channels

Discord Server

WW7 logo.png

Introduction

Waku Waku 7 is an obscure, hidden gem of a fighting game, developed by Sunsoft. Originally released on November 21st, 1996, later being ported to the Sega Saturn, and a bevy of other systems in recent years. The game is not a sequel of any kind; rather, its name is derived from the 7 main characters and 7 Waku balls those characters seek in the game's story.

The game has a lot of common features found in SNK games, like the 4 buttons scheme, the screen Zoom, etc... Waku offers a lot of unique mechanics such as the ability to launch your opponent to the side of the screen, being able to jump from the wall for certain characters and rebounding when being thrown to the wall.

The Characters

Fernandeath
Rai
Slash
Tesse
PolitankZ
Mauru
Dandy J
Arina
BonusKun

FAQ

This wiki couldn't be posible without the info recollected in the FAQ, highly recommend reading it because it contains a lot of info about system in the game that are not yet documented here FAQ

Wiki Roadmap

60% complete


In Progress / Completed To-do

Completed:

  • Main Wiki page
  • All characters page have frame data and are pretty much complete for the exception of Fernandez images
  • Controls and Notation page
  • System Page
  • Frame data for all characters

In-Progress:

  • General wiki organization
  • Add attack images for Fernandez
  • FAQ Page (expand upon over time)
  • HUD page created, add notes on combo counter readout?
  • Create combos, Match Ups and strategy pages for all characters



WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun