Nickelodeon All-Star Brawl 2/Raphael: Difference between revisions

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Raph pulls out a pizza, sticks a slice on his sai and eats it before throwing the rest of the pizza behind him.
Raph pulls out a pizza, sticks a precut slice on his sai, and eats it before throwing the rest of the pizza behind him.
* When Raph throws the pizza behind him, it has a hitbox that does 1%. Truly rude. Funnily enough, this allows for it to give hitstun when slime cancelled if timed correctly with the slice hitting.
* When Raph throws the pizza behind him, it has a hitbox that does 1%. Truly rude. Funnily enough, this allows for it to give hitstun when slime cancelled if timed correctly with the slice hitting.
* Despite Raph saying "Granola and licorice.", it's a pepperoni pizza.
* Despite Raph saying "Granola and licorice.", it's a pepperoni pizza.

Revision as of 04:31, 10 July 2025

About

The hothead in red.

Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.

This version of Raphael in NASB 2 is the 1987 TV show incarnation.

Playstyle

Speed. I am speed.

Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.

If being fast and furious is your style, Raph is your guy!

Metagame

Raphael is ranked 18th out of 29 on the current tier list, in the A- tier.

Raph is gifted with being the fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.

Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.

In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.

NASB2 RaphaelStock.png Raphael

NASB2 Raphael Costume00.png
Franchise

Teenage Mutant Ninja Turtles

Weight

0.91

Fall Speed

1.3

Gravity

1.4

Run Speed

1.4

Air Speed

1.1


Strengths Weaknesses
  • Speed: Raph's defining trait. He can move around faster than most other characters in the game. This lets him run away from his opponent without much trouble or barrel towards them with a quick aerial or Dash Attack.
  • Great aerials: Raph's Neutral and Forward Aerial are both great combo tools, and his Back Aerial is a surprisingly good kill move and is great as a shield pressure move. His Up Air Strong is also a great kill move.
  • Shuriken: Raph's Neutral Special is a great projectile that allows Raph to control a ton of the stage at any given time, and works fantastic as a combo tool.
  • Down Special: A kickflip that also doubles as a command grab. Great for use as a surprise attack or as a mixup tool.
  • Awkward combo routes: While a lot of combo routes in the game are more vertical and rely on up air chains, Raph tends to use Neutral and Forward Air more. This means his combo game can be a little bit odd to get used to at first.
  • Inconsistent multihits: Raph has a handful of multihit moves that the opponent has a tendency to fall out of.
  • Pummel oddity: For whatever reason, Raph can only pummel with the A button. If you like to pummel with the Grab button, this might be a minor but difficult adjustment.
  • Deceptive Up Special: Despite being tough to challenge due to the amount of hits it has, Up Special has less vertical distance than it seems, and can miss ledge a lot.
  • Unsafe on shield: Raph doesn't have that many safe moves on shield. Back Air, Forward Air, and Down Tilt are pretty much all he's got in that department.
  • Combo food: Raph is a pretty tall character for his speed and also falls pretty fast, which can make him combo food in some matchups.
  • Can't make too many mistakes: Raph's kit being fast also means he requires tight execution for a lot of his routes, and if he messes up too many times he will lose the match.

Moveset

Ground Light Attacks

Ninja Combo
Light
NASB2 Raphael LightNeutral-NinjaCombo.png
Damage Startup Active Frames Total Frames Safety
2% / 2% / 5% 4 / 5 / 6 4 / 5-6 / 6-8 23 / 31 / 36 -10 / -17 / -20

Raph does a 3 hit combo with the pommel of the sai followed by two kicks. Attack data values are set up as first hit / second hit / third hit.

  • Raph's fastest grounded attack at frame 4.
  • Both kicks move Raph very slightly forward as he does them.
  • The first two attacks can be useful against a constantly shielding opponent as you can bait them into getting grabbed.


Sai Barrage
Forward+Light
NASB2 Raphael LightForward-SaiBarrage.png
Damage Startup Active Frames Total Frames Safety
3% / 3% / 7% 6 / 5 / 5 6-7 / 5-6 / 5-6 24 / 26 / 35 -15 / -18 / -24

Raph does a 3 hit combo starting with a stab at the ground followed by two slashes. Attack data values are set up as first hit / second hit / third hit.

  • Raph moves forward during all three attacks, giving a slightly deceptive range, especially with the first attack. The distance gets shorter with each attack however, leaving it susceptible to dropping at max distance.
  • DESCRIPTION PLACEHOLDER


Ninja Upwards Kick
Up+Light
NASB2 Raphael LightUp-NinjaUpwardsKick.png
Damage Startup Active Frames Total Frames Safety
11% 6 6-12 40 -25

Raph does a standing split kick upwards.

  • This is Raph's shortest ranged grounded attack.
  • Raph's head as well as his raised arm and leg have invinvibility from frames 6-12.
  • This is a strong combo tool from lower mid percents onward and can lead to kills at higher percents.


Down Thrust / Down Swipe
Down+Light
NASB2 Raphael LightDown-DownThrustDownSwipe.png
Damage Startup Active Frames Total Frames Safety
7% / 6% 7 / 6 7-8 / 6-15 21 / 35 -4 / -22

Move differs between tapping and holding the button. When tapped, Raph stabs at the ground. When held, Raph spins his sai slightly above the ground. Attack data values are set up as Tap / Hold.

  • Tap version gives an outward knockback angle. Its ability to be safe on shield (compared to most of Raph's options) make this a solid grounded option to literally poke at shield.
  • Hold version gives an upward knockback angle. This is typically used at ledge as when DI'd towards Raph, it allows for combo followups.


Cannonball
Light (Running)
NASB2 Raphael DashAttack-Cannonball.png
Damage Startup Active Frames Total Frames Safety
14% / 9% 7 7-23 39 -22 to -8

Raph curls up into a ball and flies forward while flipping forward twice.

  • This move has a sour hitbox that starts at frame 10, which can be more easily comboed off of without slime meter than the strong hitbox.
  • DESCRIPTION PLACEHOLDER


Air Light Attacks

Sai Windmill
Light (Airborne)
NASB2 Raphael LightNeutralAir-SaiWindmill.png
Damage Startup Active Frames Total Frames Safety
4% / 8% 6 / 15 / 19 6-7 / 15-21 / 19-21 45 -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Turnaround Kick
Forward+Light (Airborne)
NASB2 Raphael LightForwardAir-TurnaroundKick.png
Damage Startup Active Frames Total Frames Safety
9% 5 5-7 27 -1
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Double Sai Stab
Back+Light (Airborne)
NASB2 Raphael LightBackAir-DoubleSaiStab.png
Damage Startup Active Frames Total Frames Safety
14% 10 10-12 36 +1
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Rotating Aerial Sai
Up+Light (Airborne)
NASB2 Raphael LightUpAir-RotatingAerialSai.png
Damage Startup Active Frames Total Frames Safety
8% / 6% 12 12-21 37 -9
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Kick Barrage
Down+Light (Airborne)
NASB2 Raphael LightDownAir-KickBarrage.png
Damage Startup Active Frames Total Frames Safety
3% / 3% / 3% / 5% 5 / 12 / 19 / 27 5-6 / 12-13 / 19 / 27 35 -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ground Strong Attacks

Lock And Slash
Strong
NASB2 Raphael ChargeForward-LockAndSlash.png
Damage Startup Active Frames Total Frames Safety
1% / 10% 13 / 19 13-18 / 19-20 46 -19
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Spinning Sai Slashes
Up+Strong
NASB2 Raphael ChargeUp-SpinningSaiSlashes.png
Damage Startup Active Frames Total Frames Safety
1% / 1% / 10% 5 / 10 / 18 5-7 / 10-11 / 18 49 -13 / -19
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grounded Sai Slash
Down+Strong
NASB2 Raphael ChargeDown-GroundedSaiSlash.png
Damage Startup Active Frames Total Frames Safety
15% / 13% 13 / 20 13-15 / 19-22 42 -13 / -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Strong Attacks

Drop Kick
Strong (Airborne)
NASB2 Raphael ChargeForwardAir-DropKick.png
Damage Startup Active Frames Total Frames Safety
17% / 10% 14 14-22 54 -11
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Green Tornado
Up+Strong (Airborne)
NASB2 Raphael ChargeUpAir-GreenTornado.png
Damage Startup Active Frames Total Frames Safety
17% / 10% 10 10-41 82 -5
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Helmsplitter Kick
Down+Strong (Airborne)
NASB2 Raphael ChargeDownAir-HelmsplitterKick.png
Damage Startup Active Frames Total Frames Safety
18% / 12% 19 19-21 61 -4
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Special Attacks

Shuriken
Special
NASB2 Raphael SpecialNeutral-Shuriken.png
Damage Startup Active Frames Total Frames Safety
3% 14 14-28 40 -21 (Grounded) / -9 (Aerial)

Raphael throws a shuriken diagonally downwards.

  • Raph's only projectile and a great one at that. In spite of its short range compared to other projectiles in the game as well as its low damage, if the opponent refuses to respect it, not only can this chip damage add up, but shuriken gives create combo opportunities and can lead to kills at higher percents.
  • Shuriken reaches slightly farther when used in the air versus on the ground.
  • EX: Raph throws three shuriken that all have stronger knockback. Each shuriken does 5% for a total of 15% if all of them hit.
  • This is probably Raph's worst move or at least his worst EX. Not only is the aerial version slightly shorter than the normal one, but the increased knockback only makes it better to use for starting combos at low percents, which Raph has better options for that don't use meter.


Power Drill
Forward+Special
NASB2 Raphael SpecialForward-PowerDrill.png
Damage Startup Active Frames Total Frames Safety
3% (Multihits) / 4% (Finisher) 20 20-27 49 -21

Raphael lunges his whole body forwards while spinning, hitting opponents several times.

  • Raph will always stop at the ledge of the ground or a platform. The only exception is when Raph just barely walks off ledge before performing the move.
  • EX: Raph flies forward farther and has a total of 55 frames on the ground and 40 frames in the air.


Turtle Flip
Down+Special
NASB2 Raphael SpecialDown-TurtleFlip.png
Damage Startup Active Frames Total Frames Safety
9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) 20 (Grab) / 6 (Kick) 18-36 (Grab) / 6-25 (Kick) 47 (Grab) / 33 (Kick) -7 (Strong hit of kick) / -10 (Weak hit of kick)

Raphael leaps forward while doing a backflip. If he touches an opponent during the flip, he grabs onto them and performs a flip kick. Pressing the Special button during this has him do a kick as he moves forwards.

  • The flip can be jump cancelled on frame 27.
  • Raph normally flies in a straight line for most of when the grab hitbox is active when using this move. However, if he does Turtle Flip, gets the ability to do again before touching any ground, via getting hit or grabbing ledge, and does the move again, he will go diagonally downward. This is not the case if any Turtle Flip after the first is slime enhanced.
  • EX: Raph flies farther before falling and has more forward momentum afterwards.


Sai Spin Attack
Up+Special
NASB2 Raphael SpecialUp-SaiSpinAttack.png
Damage Startup Active Frames Total Frames Safety
1% / 3% / 6% 5 / 10 / 34 5-8 / 10-25 / 34-35 75 -127

Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick!

  • EX: Raph launches higher before kicking.


Grab/Throws

Grab
Grab
NASB2 Raphael Grab.png
Damage Startup Active Frames Total Frames Safety
0% 6 6-7 35 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 Raphael DashGrab.png
Damage Startup Active Frames Total Frames Safety
0% 9 9-10 43 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Raphael Pummel.png
Damage Startup Active Frames Total Frames Safety
2% / 1% 3 - 20 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Raphael UpThrow.png
Damage Startup Active Frames Total Frames Safety
6% 15 - 40 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Raphael ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
4% 11 - 31 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Raphael DownThrow.png
Damage Startup Active Frames Total Frames Safety
3% (Per hit) 29 / 34 / 39 / 44 / 50 / 51 - 77 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Raphael BackThrow.png
Damage Startup Active Frames Total Frames Safety
6% 27 - 50 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Super

Super
Slime+Light
NASB2 Raphael Super.png
Damage Startup Active Frames Total Frames Safety
40% 21/30 21-37 46 -0

Raph unleashes a barrage of attacks as he yells before a powerful final sendoff attack.

  • An oddity with this move can sometimes phantom hit an opponent, ignoring the cutscene trigger and not putting the opponent in hitstun. Despite this, the final attack can still hit if the opponent is unaware, giving the full 40% damage and knockback.



Taunts

Taunt
Taunt
NASB2 Raphael TauntNeutral.png
"Gimme a break!"
Damage Startup Active Frames Total Frames Safety
1% 73 73-80 80 -0

Raph pulls out a pizza, sticks a precut slice on his sai, and eats it before throwing the rest of the pizza behind him.

  • When Raph throws the pizza behind him, it has a hitbox that does 1%. Truly rude. Funnily enough, this allows for it to give hitstun when slime cancelled if timed correctly with the slice hitting.
  • Despite Raph saying "Granola and licorice.", it's a pepperoni pizza.
  • When Raph takes the precut slice out of the pizza with his sai, it duplicates, so the pizza pie will still have the slice "connected" to the rest of the pizza before he throws it.


Down Taunt
Down+Taunt
NASB2 Raphael TauntDown.png
Damage Startup Active Frames Total Frames Safety
0% 0 0-0 88 -N/A

Raph tucks his limbs as he spins on the back of his shell before standing back up.

  • From frame 16-48, his hurtbox goes below his crouching height. Not too practical without being slime cancelled.


Up Taunt
Up+Taunt
NASB2 Raphael TauntUp.png
Damage Startup Active Frames Total Frames Safety
0% 0 0-0 88 N/A

Raph twirls his sai before pointing them both forward with a toothy grin.

  • This is also his character select animation.




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
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