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{{NickBrawl2 Character Intro|char=April |full=April|short=April | {{NickBrawl2 Character Intro|char=April |full=[[File:NASB2_AprilStock.png|x30px]] April|short=April | ||
| franchise = Teenage Mutant Ninja Turtles | | franchise = Teenage Mutant Ninja Turtles | ||
| homestage = | | homestage = Rooftop Rumble | ||
| weight = | | weight = 0.9 | ||
| fallspeed = | | fallspeed = 1.1 | ||
| gravity = | | gravity = 1.1 | ||
| runspeed = | | runspeed = 1.2 | ||
| airspeed = | | airspeed = 1.4 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
Line 18: | Line 18: | ||
== About == | == About == | ||
'''''The go-getting reporter for Channel 6 News.''''' | |||
April O'Neil is one of the head reporters for the Channel 6 News station in New York City. Despite her strong passion for her work, she often has disagreements with her boss and her camera operator, Vernon Fenwick. In spite of her desire to get the greatest stories on the air, April often impedes on the schemes of the Foot Clan. She is a good friend of the Teenage Mutant Ninja Turtles, and often uses her quick thinking to help them find out what the Foot Clan is up to. | |||
This version of April is the 1987 TV Show incarnation. | |||
== Playstyle == | |||
Fitting her job as Channel 6's prime reporter, April loves getting in your face with cameras. She has a wide range of equipment to use to smack her opponent's face with, as well as a rolling camera side special to kick around. April's also got a great combo and juggle game in thanks to her good aerials, notably Up Air Light. | |||
April also possesses a ratings meter that builds when she hits her opponent with her equipment. When fully charged, this releases a devastatingly strong attack that can wipe the opponent off the screen in seconds! | |||
If you like being in the opponent's face all day every day, April is ready to report! | |||
== Metagame == | |||
April is ranked 17th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A- tier. This is a slight drop compared to her 11th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
April's big strengths lie in her combo game. April's aerials are all very good, with Up Air being a particularly strong juggle tool, making her able to rack up damage fairly easily, and she can summon a rolling camera in Side Special to maintain stage control and neutral. This all ties into her Ratings meter, which she can combo into with relative ease. If done near the edge of the stage, she can take a stock in a matter of seconds. | |||
However, April does have some noticeable flaws. Like her Turtle friends, she has a rather tall frame, making her somewhat easy to combo. She also has a very exploitable recovery, as her Up Special is tied to a timer, so if she is offstage for too long, she might run out of resources and fall to her doom. | |||
April is a somewhat polarizing character in the metagame. Opinions on her started to fluctuate after Patch 1.13, as she received some particularly substantial nerfs to her meter gain. However, in recent times, April is generally considered to be a very solid character, with very strong results at top-level play. | |||
|content2= | |content2= | ||
Line 29: | Line 48: | ||
}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Ratings:''' April's central comeback mechanic. Fills VERY quickly, relatively easy to combo into, and does great damage and knockback. The EX version is even stronger and will kill most opponent before the triple digits. | ||
* ''' | * '''Strongs live up to their name:''' April's strong attacks hit like a tank. Her neutral strongs (both ground and air) are huge hitboxes, kill fairly early, and add to her Ratings. Her Aerial Up Strong is also a great combo finisher. | ||
* ''' | * '''Juggle game:''' April's Up Air Light is a multi-hit up air that does a good amount of damage for a light and can be dragged down for even more damage and combo potential. This makes her a very strong character for juggling opponents. | ||
* ''' | * '''Kick the Camera!:''' Side Special is a great stage control projectile that serves as a really big hitbox. April can kick it with any of her attacks (except grab), which makes it barrel towards the opponent. It also has a hitbox for the light eminating from the camera, which does damage to the opponent (but no knockback) over time. Like all of April's great moves, the camera also adds to her Ratings meter. | ||
|cons= | |cons= | ||
* ''' | * '''Exploitable Recovery:''' April's Up Special is a hover recovery. While it has good vertical distance, it operates on a timer that doesn't reset when she gets hit, so if April runs out of gas outstage, the show's over. | ||
* ''' | * '''Tall:''' April is a rather tall character, which makes her a big target in some matchups. | ||
* ''' | * '''Linear Gameplan:''' Despite her strong combos, April's gameplan, particularly neutral, is very linear. This forces her to always mix up her few approach options constantly else she gets too predictable. | ||
* ''' | * '''Meter Reliant Punish:''' April's stronger punishes often require the use of Slime, meaning if she has no bars she is much more limited in what she can do. | ||
}} | }} | ||
---- | ---- | ||
== Moveset == | == Moveset == | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightNeutral-MicrophoneCombo.png | ||
|caption= | |caption= | ||
|name= | |name= Microphone Combo | ||
|input= | |input= Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 78: | Line 92: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightForward-LungingKick.png | ||
|caption= | |caption= | ||
|name= | |name= Lunging Kick | ||
|input= | |input= Forward+Light | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* April does every M. Bison main's favorite normal. Bizarrely, this move has absurd pushback on ledge if April's right leg is not on-stage. As of this writing, this has not been fixed. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_LightUp-StretchingKick.png | |||
|caption= | |||
|name= Stretching Kick | |||
|input= Up+Light | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 96: | Line 127: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightDown-Close-UpKick.png | ||
|caption= | |caption= | ||
|name= | |name= Close-up Kick | ||
|input= | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 114: | Line 145: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_DashAttack-CloseUp.png | ||
|caption= | |caption= | ||
|name= | |name= Close Up! | ||
|input= | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 136: | Line 167: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightNeutralAir-AerialKick.png | ||
|caption= | |caption= | ||
|name= | |name= Aerial Kick | ||
|input= | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 154: | Line 185: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightForwardAir-TakeNotes.png | ||
|caption= | |caption= | ||
|name= | |name= Take Notes | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 172: | Line 203: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightBackAir-DoubleKick.png | ||
|caption= | |caption= | ||
|name= | |name= Double Kick | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 190: | Line 221: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightUpAir-MicTwirl.png | ||
|caption= | |caption= | ||
|name= | |name= Mic Twirl | ||
|input= | |input= Up+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 208: | Line 239: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_LightDownAir-HeelClick.png | ||
|caption= | |caption= | ||
|name= | |name= Heel Click | ||
|input= | |input= Down+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Ground | === Ground Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ChargeForward-OverheadRecording.png | ||
|caption= | |caption= | ||
|name= | |name= Overhead Recording | ||
|input= | |input= Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 248: | Line 279: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ChargeUp-Question.png | ||
|caption= | |caption= | ||
|name= | |name= Question | ||
|input= | |input= Up+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ChargeDown-StylishCamera.png | ||
|caption= | |caption= | ||
|name= | |name= Stylish Camera | ||
|input= | |input= Down+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Air | === Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ChargeForwardAir-WildRecording.png | ||
|caption= | |caption= | ||
|name= | |name= Wild Recording | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ChargeUpAir-MicGain.png | ||
|caption= | |caption= | ||
|name= | |name= Mic Gain | ||
|input= | |input= Up+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ChargeDownAir-SportsPhotography.png | ||
|caption= | |caption= | ||
|name= | |name= Sports Photography | ||
|input= | |input= Down+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 346: | Line 377: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_SpecialNeutral-Interview.png | ||
|caption= | |caption= | ||
|name= | |name= Interview | ||
|input= | |input= Special | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* April hits her opponent with her microphone, consuming her rating meter. | |||
* The higher the meter level, the greater the damager dealt. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_SpecialForward-OnTheAir.png | |||
|caption= | |||
|name= On the Air! | |||
|input= Forward+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* April pulls out a studio camera and places it in front of her. | |||
* The camera deals low damager and raises ratings. | |||
* Tip: hit the camera to make it roll forwards and hit opponents. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_SpecialDown-PaparazziSomersault.png | |||
|caption= | |||
|name= Paparazzi Somersault | |||
|input= Down+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* April does a somersault with her camera and takes 3 camera shots in a quick succession that damage opponents. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_SpecialUp-BreakingNewsBlimp.png | |||
|caption= | |||
|name= Breaking News Blimp | |||
|input= Up+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* April grabs the Breaking News Blimp and hovers in the air for a set amount of time, freely moving in any direction. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_April_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_April_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_ForwardThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Forward Throw | ||
|input= | |input= Forward (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= | |input= Down (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_BackThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Back Throw | ||
|input= | |input= Back (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_Super.png | ||
|caption= | |caption= "People of New York, lend me your viewership!" | ||
|name= | |name= Super | ||
|input= | |input= Slime+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 439: | Line 601: | ||
}}<br> | }}<br> | ||
=== Taunts === | |||
{{MoveData | |||
|image= NASB2_April_TauntNeutral.png | |||
|caption= | |||
|name= Taunt | |||
|input= Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_April_TauntDown.png | ||
|caption= | |caption= | ||
|name= | |name= Down Taunt | ||
|input= | |input= Down+Taunt | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 461: | Line 640: | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_April_TauntUp.png | |||
|caption= | |||
|name= Up Taunt | |||
|input= Up+Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
---- | ---- | ||
== | == Strategy == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 475: | Line 671: | ||
== | == Techniques == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 503: | Line 681: | ||
== | == Combos == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 509: | Line 687: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || | |||
|- | |||
| '''+1''' || | |||
|- | |||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | |||
|- | |||
| '''1''' || | |||
|- | |||
| '''2''' || | |||
|} | |||
---- | ---- | ||
Line 518: | Line 712: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
* PLACEHOLDER | * PLACEHOLDER | ||
=== Videos === | |||
PLACEHOLDER | |||
Line 524: | Line 721: | ||
== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 April Costume00.png| April's Default Outfit. | |||
File:NASB2 April Costume01.png| April's color scheme based on her debut appearance in Eastman and Laird's Teenage Mutant Ninja Turtles #2, as colorized in Teenage Mutant Ninja Turtles: Book I. | |||
File:NASB2 April Costume02.png| April's color scheme based on her figure from the 1993 Playmates Channel 6 Newsvan playset. | |||
File:NASB2 April Costume03.png| April's color scheme based on the 1992 version of her Playmates figure. | |||
File:NASB2 April Costume04.png| Mind controlled April (unlocked by defeating April twice in campaign mode). | |||
File:NASB2 April Costume05.png| April's Ghost Clone (unlocked by defeating April thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 03:23, 8 June 2025
About
The go-getting reporter for Channel 6 News.
April O'Neil is one of the head reporters for the Channel 6 News station in New York City. Despite her strong passion for her work, she often has disagreements with her boss and her camera operator, Vernon Fenwick. In spite of her desire to get the greatest stories on the air, April often impedes on the schemes of the Foot Clan. She is a good friend of the Teenage Mutant Ninja Turtles, and often uses her quick thinking to help them find out what the Foot Clan is up to.
This version of April is the 1987 TV Show incarnation.
Playstyle
Fitting her job as Channel 6's prime reporter, April loves getting in your face with cameras. She has a wide range of equipment to use to smack her opponent's face with, as well as a rolling camera side special to kick around. April's also got a great combo and juggle game in thanks to her good aerials, notably Up Air Light.
April also possesses a ratings meter that builds when she hits her opponent with her equipment. When fully charged, this releases a devastatingly strong attack that can wipe the opponent off the screen in seconds!
If you like being in the opponent's face all day every day, April is ready to report!
Metagame
April is ranked 17th out of 29 on the current tier list, in the A- tier. This is a slight drop compared to her 11th out of 25 placement in the first Nickelodeon All-Star Brawl.
April's big strengths lie in her combo game. April's aerials are all very good, with Up Air being a particularly strong juggle tool, making her able to rack up damage fairly easily, and she can summon a rolling camera in Side Special to maintain stage control and neutral. This all ties into her Ratings meter, which she can combo into with relative ease. If done near the edge of the stage, she can take a stock in a matter of seconds.
However, April does have some noticeable flaws. Like her Turtle friends, she has a rather tall frame, making her somewhat easy to combo. She also has a very exploitable recovery, as her Up Special is tied to a timer, so if she is offstage for too long, she might run out of resources and fall to her doom.
April is a somewhat polarizing character in the metagame. Opinions on her started to fluctuate after Patch 1.13, as she received some particularly substantial nerfs to her meter gain. However, in recent times, April is generally considered to be a very solid character, with very strong results at top-level play.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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