Capcom vs SNK 2/Nakoruru: Difference between revisions

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m (Fixed multiple mispellings of Mamahaha's name (the hawk). Unsure if I missed any, it was spelled 3 different ways across the page.)
 
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{{TOClimit|3}}
== Introduction ==
{{CvS2 Character Subnav|char=Nakoruru|short=Nakoruru}}
<div>
[[File:CVS2_Nakoruru_Data.png|right|500px]]
== Story ==
'''Nakoruru''' is a young girl from ancient Japan. She had a connection with nature from a young age, befriending her bird Mamahaha for life very early on. One day, as she was playing with her sister Rimururu, Mamahaha flew down to her with her fathers sword in his claws. Fearing for the worst, Nakoruru leaves Rimururu at home, and begins a journey to find her father. At the end of her journey, she learns her father was killed by Gaoh, and also learns of Gaoh's war. Gaoh was waging a war against Japan, and had plans to create a new country from the ashes. He was brutalizing nature along the way however. Nakoruru, disgusted at how he treated nature and killed her father, helped to fight and defeat Gaoh. Once he falls, Kamui appears in front of Nakoruru, and asks if she wants to follow in her fathers footsteps. She asks what will happen if she declines, and Kamui simply says that another young maiden would be chosen. Afraid that the other young maiden would be her sister, Nakoruru accepts, and becomes a Kamui Warrior of Kamui Kotan. Nakoruru acts as a nature protecting warrior for the rest of the series, appearing when great evil threatens the planet.


Nakoruru has a lot going for her.<br>
== Gameplay ==
She's very fast (complete with a fast walk, run, low jump and even regular/super jump), has excellent frame advantage off many of her moves, has a nice crossup, and with her falcon Mamahaha she's able to control the air above her, nearly always corner ''open'' people quickly with her bird dive, as well as apply near continuous pressure following a knockdown.<br>
Nakoruru would likely best be described as a pixie character. Her small size makes catching her hard, complimented with her amazing mobility. She's fast on all fronts: great walkspeed, one of the better dashes, one of the best runs, and a fast jump. She can even jump onto her bird, Mamahaha, with a 214K input. This allows her to freely fly around the screen, threatening solid air-to-airs, falling slashes, a burning projectile Mamahaha, and an extremely fast divekick. This allows her to control the air very safely, as the opponent has to actively chase her down, putting themselves at major risk to eat one of her various followups. Nakoruru also has great normals for pressure and mixup, with plenty of plus frames and a great crossup.
Some argue though that this is countered by her faults.<br>
 
What she lacks are stronger b
She does have a few big weaknesses keeping her from being as strong as the top tiers. Namely two big ones: her health and her range. Nakoruru has very low health, and no meterless reversal. This means that smart use of her mobility and fast normals is important, as if you slip up, she can get hurt very badly. Her range is also very low, with no poke to make up for the massive range of top tier normals she has to fight. With these two put together, Nakoruru has to make smart use of her movement to evade the opponent until she can get in and run her pressure game. If she gets caught, she hurts hard, but she has every tool available to not get caught.
 
=== Groove Selection ===
'''Best - K:''' K-Nakoruru is her most popular Groove, which makes a lot of sense. K-Groove fits characters with good mobility and solid punishes, and Nakoruru excels in both of those. Just Defend is great for her, as it allows her to block without taking pushback that would send her out of her optimal range quickly. Shorthop makes her mixups even scarier, and she has one of the fastest runs in the game. Rage juices her damage and gives her the ability to threaten her level 3 supers, though she lacks the ability to easily combo into them. K-Nakoruru has everything she needs, and is comfortably her best Groove overall.
 
'''Useful - N/P/S:''' N-Nakoruru has a lot of what K-Nakoruru has, but also gets a roll now. This lets her RC some specials, which can be incredibly annoying, especially RC Mamahaha. She gets more consistent access to level 1's, which isn't too useful but it lets her use her healing super often so it may be useful depending on the opponent. The sacrifice of Rage's damage potential and the very useful JD holds N-Nakoruru down a bit. P-Nakoruru is a surprisingly decent P-Groove character. Nakoruru doesn't really need meter to win with, so only having it occasionally isn't the worst deal, and she has solid parry punishes. The range you land a parry can heavily decide what your punish is however, and the damage won't be amazing. S-Nakoruru is a surprisingly fitting character. Nakoruru isn't reliant on her meter, and when she gets infinite level 1's she can use healing super in a very annoying way. Charging sucks but she really doesn't need to do it, and she gets run and hop for maximum mobility. However, you still have to grapple with S-Grooves weak mechanics, making it a questionable pick regardless of how she fits in.
 
'''Worst - C/A:''' C-Nakoruru gets some useful tools, but C-Groove really works well with characters who can easily utilize their supers, and Nakoruru can't really do that. Airblock is useful for her escapes however, but it isn't worth the sacrifices like hop. C-Nakoruru gets to spend meter on Alpha Counters a lot however, which does help her defense a bit. A-Nakoruru is fairly similar. While Custom Combos can be fairly damaging, Nakoruru really doesn't utilize it well. Namely, she lacks any way to anti-air realistically with CC.
 
 
{{StrengthsAndWeaknesses
|intro=
---------------------------
'''Nakoruru''' is a pixie character with great mobility and close-range normals. Her unique mobility using her bird Mamahaha and her various evasive tools lets her dodge everything the opponent does until she can get into range to run her mixups. Her low health and low range makes this difficult however. Nakoruru is best in '''K-Groove'''.
 
'''Difficulty''': Medium<br>'''Tier''': A-
|pros=
* '''Mobility:''' Nakoruru is one of the most mobile characters, being generally fast at everything, but also having Mamahaha to fly around the screen freely with
* '''Close Range:''' Her normals when used in close range are great, with plenty of plus frames to threaten a further mixup, made scarier with hop
* '''Damage:''' Nakoruru's combos are both easy and damaging, and if she lands a 2HK she can use her Mamahaha super for good damage
* '''Small:''' She's a very small opponent, allowing her to crouch under tons of things, making the opponent play much differently vs her
* '''Annoying:''' The opponent has to constantly commit to their own movement to catch her, and she has every punish option available, especially her Dive, making neutral vs Nakoruru very annoying
|cons=
* '''Health:''' Nakoruru has very low health and stun, so if she gets caught one or two good times she might be dead
* '''Defense:''' Without a reversal, and being popular in K-Groove mainly, Nakoruru tends to rely on system mechanics or her great movement to escape good pressure, which is harder and less rewarding
* '''Poor Super Usage:''' Many of the top tiers have simple and useful supers that are combo friendly and damaging. Nakoruru simply doesn't have one of these, with her only realistic super combo being 2HK > 6321463214K
* '''Access to Mamahaha:''' Bird specials can only be used when Mamahaha is above Nakoruru's head, leaving some situations where you can not use specials or super when needed.
}}
 
=== Players to Watch ===
{| class="wikitable"
|-
! Name !! Country !! Groove !! Accounts !! Notes
|-
| GAO || Japan || K-Groove || N/A || Makes Nakoruru look scary, once he has an opponent locked down, there's no escaping. <br> [https://www.youtube.com/watch?v=LFxRIoo5AM0&ab_channel=Lionx Sample Match]
|-
| P-Rugal || Japan || P-Groove || Twitter: @oyasuminecalli || Though a pocket of his, P-Rugal makes great use of shorthops and parries to maximize P-Nakoruru's damage. <br> [https://youtu.be/Pmhy-p1aArw?t=1338 Sample Match]
|-
| Kitsune || Japan || K-Groove || Twitter: @cvs2fox <br> Youtube: fox cvs2 || Great K-Groover in general. Plays similarly to GAO. <br> [https://youtu.be/f8jIFdEusAE Sample Match]
|-
|}
 
<br><br>
 
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT WITH FRAME DATA IF THERE WAS ONE!!!'''
 
== Normal Moves ==
=== Far Normals ===
=== <span class="invisible-header">5LP</span> ===
{{MoveData
| name    = Far Jab
| input    = 5LP / Far LP
| subtitle = Far Light Punch
| image    = CVS2 Nakoruru 5LP.png
| caption  =
| linkname = 5LP
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 200
  | stun        = 2
  | cancel      = RF/SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 2
  | active      = 4
  | recovery    = 8
  | total      = 14
  | advHit      = +5
  | advBlock    = +5
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">5MP</span> ===
{{MoveData
| name    = Far Strong
| input    = 5MP / Far MP
| subtitle = Far Medium Punch
| image    = CVS2 Nakoruru 5MP.png
| caption  =
| linkname = 5MP
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 6
  | active      = 6
  | recovery    = 21
  | total      = 33
  | advHit      = -1
  | advBlock    = -1
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">5HP</span> ===
{{MoveData
| name    = Far Fierce
| input    = 5HP / Far HP
| subtitle = Far Heavy Punch
| image    = CVS2 Nakoruru 5HP.png
| caption  =
| linkname = 5HP
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1200
  | stun        = 12
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 11
  | active      = 4
  | recovery    = 34
  | total      = 49
  | advHit      = -8
  | advBlock    = -8
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">5LK</span> ===
{{MoveData
| name    = Far Short
| input    = 5LK / Far LK
| subtitle = Far Light Kick
| image    = CVS2 Nakoruru 5LK.png
| caption  =
| linkname = 5LK
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 400
  | stun        = 4
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 3
  | active      = 5
  | recovery    = 9
  | total      = 17
  | advHit      = +3
  | advBlock    = +3
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">5MK</span> ===
{{MoveData
| name    = Far Forward
| input    = 5MK / Far MK
| subtitle = Far Medium Kick
| image    = CVS2 Nakoruru 5MK.png
| caption  =
| linkname = 5MK
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 9
  | active      = 6
  | recovery    = 18
  | total      = 33
  | advHit      = -2
  | advBlock    = -2
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">5HK</span> ===
{{MoveData
| name    = Far Roundhouse
| input    = 5HK / Far HK
| subtitle = Far Heavy Kick
| image    = CVS2 Nakoruru 5HK.png
| caption  =
| linkname = 5HK
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 13
  | active      = 8
  | recovery    = 11
  | total      = 32
  | advHit      = +5
  | advBlock    = +5
  | invul      = None
  | description = Placeholder
}}
}}
 
=== Close Standing Normals ===
=== <span class="invisible-header">clLP</span> ===
{{MoveData
| name    = Close Jab
| input    = cl.LP
| subtitle = Close Light Punch
| image    = CVS2 Nakoruru cLP.png
| caption  =
| linkname = cl.LP
| data  =
{{AttackData-CvS2
  | version    = Close {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 300
  | stun        = 3
  | cancel      = RF/SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 2
  | active      = 4
  | recovery    = 5
  | total      = 11
  | advHit      = +8
  | advBlock    = +8
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">clMP</span> ===
{{MoveData
| name    = Close Strong
| input    = cl.MP
| subtitle =
| image    = CVS2 Nakoruru cMP.png
| caption  =
| linkname = cl.MP
| data  =
{{AttackData-CvS2
  | version    = Close {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      = 4
  | recovery    = 14
  | total      = 22
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">clHP</span> ===
{{MoveData
| name    = Close Fierce
| input    = cl.HP
| subtitle = Close Heavy Punch
| image    = CVS2 Nakoruru cHP.png
| caption  = First Hit
| image2    = CVS2 Nakoruru cHP 2.png
| caption2  = Second Hit
| linkname = cl.HP
| data  =
{{AttackData-CvS2
  | version    = Close {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 600+700
  | stun        = 6+7
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      = 2(9)4
  | recovery    = 22
  | total      = 41
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">clLK</span> ===
{{MoveData
| name    = Close Short
| input    = cl.LK
| subtitle = Close Light Kick
| image    = CVS2 Nakoruru cLK.png
| caption  =
| linkname = cl.LK
| data  =
{{AttackData-CvS2
  | version    = Close {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 400
  | stun        = 4
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 3
  | active      = 6
  | recovery    = 5
  | total      = 14
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">clMK</span> ===
{{MoveData
| name    = Close Forward
| input    = cl.MK
| subtitle = Close Medium Kick
| image    = CVS2 Nakoruru cMK.png
| caption  =
| linkname = cl.MK
| data  =
{{AttackData-CvS2
  | version    = Close {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      = 7
  | recovery    = 10
  | total      = 21
  | advHit      = +5
  | advBlock    = +5
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">clHK</span> ===
{{MoveData
| name    = Close Roundhouse
| input    = cl.HK
| subtitle = Close Heavy Kick
| image    = CVS2 Nakoruru cHK.png
| caption  = First Hit
| image2    = CVS2 Nakoruru cHK 2.png
| caption2  = Second Hit
| linkname = cl.MK
| data  =
{{AttackData-CvS2
  | version    = Close {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 600+800
  | stun        = 6+8
  | cancel      = SU
  | guard      = Mid
  | parry      = High
  | startup    = 6
  | active      = 3(5)4
  | recovery    = 22
  | total      = 40
  | advHit      = -2
  | advBlock    = -2
  | invul      = None
  | description = Placeholder
}}
}}
 
=== Crouching Normals ===
=== <span class="invisible-header">2LP</span> ===
{{MoveData
| name    = Crouch Jab
| input    = 2LP / cr.LP
| subtitle = Crouching Light Punch
| image    = CVS2 Nakoruru 2LP.png
| caption  =
| linkname = 2LP
| data  =
{{AttackData-CvS2
  | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 200
  | stun        = 2
  | cancel      = RF/SP/SU
  | guard      = Mid
  | parry      = Mid
  | startup    = 3
  | active      = 4
  | recovery    = 7
  | total      = 14
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">2MP</span> ===
{{MoveData
| name    = Crouch Strong
| input    = 2MP / cr.MP
| subtitle = Crouching Medium Punch
| image    = CVS2 Nakoruru 2MP.png
| caption  =
| linkname = 2MP
| data  =
{{AttackData-CvS2
  | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = Mid
  | startup    = 4
  | active      = 4
  | recovery    = 14
  | total      = 22
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">2HP</span> ===
{{MoveData
| name    = Crouch Fierce
| input    = 2HP / cr.HP
| subtitle = Crouching Heavy Punch
| image    = CVS2 Nakoruru 2HP.png
| caption  =
| linkname = 2HP
| data  =
{{AttackData-CvS2
  | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1000, 700
  | stun        = 10, 7
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      = 7
  | recovery    = 28
  | total      = 39
  | advHit      = -4
  | advBlock    = -4
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">2LK</span> ===
{{MoveData
| name    = Crouch Short
| input    = 2LK / cr.LK
| subtitle = Crouching Light Kick
| image    = CVS2 Nakoruru 2LK.png
| caption  =
| linkname = 2LK
| data  =
{{AttackData-CvS2
  | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 200
  | stun        = 2
  | cancel      = RF/SP/SU
  | guard      = Low
  | parry      = Low
  | startup    = 3
  | active      = 4
  | recovery    = 6
  | total      = 13
  | advHit      = +7
  | advBlock    = +7
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">2MK</span> ===
{{MoveData
| name    = Crouch Forward
| input    = 2MK / cr.MK
| subtitle = Crouching Medium Kick
| image    = CVS2 Nakoruru 2MK.png
| caption  =
| linkname = 2MK
| data  =
{{AttackData-CvS2
  | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = SU
  | guard      = Low
  | parry      = Low
  | startup    = 5
  | active      = 8
  | recovery    = 8
  | total      = 21
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">2HK</span> ===
{{MoveData
| name    = Crouch Roundhouse
| input    = 2HK / cr.HK
| subtitle = Crouching Heavy Kick
| image    = CVS2 Nakoruru 2HK.png
| caption  =
| linkname = 2HK
| data  =
{{AttackData-CvS2
  | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = SU
  | guard      = Low
  | parry      = Low
  | startup    = 6
  | active      = 8
  | recovery    = 24
  | total      = 38
  | advHit      = DWN
  | advBlock    = -6
  | invul      = None
  | description =
}}
}}
 
=== Jumping Normals ===
=== <span class="invisible-header">j.LP</span> ===
{{MoveData
| name    = Jump Jab
| input    = j.LP
| subtitle = Jumping Light Punch
| image    = CVS2 Nakoruru jLP.png
| caption  =
| linkname = j.LP
| data  =
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 400
  | stun        = 4
  | cancel      = -
  | guard      = High
  | parry      = High
  | startup    = 2
  | active      = 22
  | recovery    = -
  | total      = 24
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">j.MP</span> ===
{{MoveData
| name    = Jump Strong
| input    = j.MP
| subtitle = Jumping Medium Punch
| image    = CVS2 Nakoruru jMP.png
| caption  =
| linkname = j.MP
| data  =
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = -
  | guard      = High
  | parry      = High
  | startup    = 4
  | active      = 4
  | recovery    = -
  | total      = 8
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">j.HP</span> ===
{{MoveData
| name    = Jump Fierce
| input    = j.HP
| subtitle = Jumping Heavy Punch
| image    = CVS2 Nakoruru jHP.png
| caption  =
| linkname = j.HP
| data  =
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1100, 1000
  | stun        = 11, 10
  | cancel      = -
  | guard      = High
  | parry      = High
  | startup    = 7
  | active      = 2
  | recovery    = -
  | total      = 9
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">j.LK</span> ===
{{MoveData
| name    = Jump Short
| input    = j.LK
| subtitle = Jumping Light Kick
| image    = CVS2 Nakoruru jLK.png
| caption  =
| linkname = j.LK
| data  =
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 400
  | stun        = 4
  | cancel      = -
  | guard      = High
  | parry      = High
  | startup    = 2
  | active      = 18
  | recovery    = -
  | total      = 20
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">j.MK</span> ===
{{MoveData
| name    = Jump Forward
| input    = j.MK
| subtitle = Jumping Medium Kick
| image    = CVS2 Nakoruru jMK.png
| caption  =
| linkname = j.MK
| data  =
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = -
  | guard      = High
  | parry      = High
  | startup    = 5
  | active      = 10
  | recovery    = -
  | total      = 15
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">j.HK</span> ===
{{MoveData
| name    = Jump Roundhouse
| input    = j.HK
| subtitle = Jumping Heavy Kick
| image    = CVS2 Nakoruru jHK.png
| caption  =
| linkname = j.HK
| data  =
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = -
  | guard      = High
  | parry      = High
  | startup    = 6
  | active      = 8
  | recovery    = -
  | total      = 14
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
== Command Normals ==
=== <span class="invisible-header">Chitenzan</span> ===
{{MoveData
| name    = Chitenzan
| input    = 3HP
| subtitle =
| image    = CVS2 Nakoruru 3HK.png
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|3}}+{{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = Mid
  | startup    = 10
  | active      = 12
  | recovery    = 18
  | total      = 40
  | advHit      = +6
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
== Throws ==
=== <span class="invisible-header">Punch Throw</span> ===
{{MoveData
| name    = Ruten Kyogekijin
| input    = Near Opponent, 4/6HP
| subtitle = Punch Throw
| image    = CVS2 Nakoruru punchthrow.png
| caption  =
| linkname = Punch Throw Name
| data  =
{{AttackData-CvS2
  | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1600
  | stun        = 0
  | cancel      = -
  | guard      = Grab
  | parry      = -
  | startup    = 3
  | active      = 1
  | recovery    = 13
  | total      = 17
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Kick Throw</span> ===
{{MoveData
| name    = Jiten Sanrenkyaku
| input    = Near Opponent, 4/6HK
| subtitle = Kick Throw
| image    = CVS2 Nakoruru kickthrow.png
| caption  =
| linkname = Kick Throw Name
| data  =
{{AttackData-CvS2
  | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 1700
  | stun        = 0
  | cancel      = -
  | guard      = Grab
  | parry      = -
  | startup    = 5
  | active      = 1
  | recovery    = 13
  | total      = 19
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
== Special Moves ==
=== <span class="invisible-header">Annu Mutsube</span> ===
{{MoveData
| name    = Annu Mutsube
| input    = 412P
| subtitle =
| image    = CVS2 Nakoruru 412P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|4}}{{Motion|1}}{{Motion|2}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Low
  | parry      = Low
  | startup    = 11
  | active      = 19
  | recovery    = 23
  | total      = 53
  | advHit      = DWN
  | advBlock    = -27
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|4}}{{Motion|1}}{{Motion|2}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1200
  | stun        = 12
  | cancel      = None
  | guard      = Low
  | parry      = Low
  | startup    = 11
  | active      = 24
  | recovery    = 23
  | total      = 53
  | advHit      = DWN
  | advBlock    = -32
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|4}}{{Motion|1}}{{Motion|2}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1300
  | stun        = 13
  | cancel      = None
  | guard      = Low
  | parry      = Low
  | startup    = 11
  | active      = 29
  | recovery    = 23
  | total      = 53
  | advHit      = DWN
  | advBlock    = -37
  | invul      = None
  | description =  Nakoruru slides with her dagger, knocking down on hit. Can low profile under fireballs and her best bread and butter ender.
}}
}}
 
=== <span class="invisible-header">Rera Mutsube</span> ===
{{MoveData
| name    = Rera Mutsube
| input    = 236P
| subtitle =
| image    = CVS2 Nakoruru 236P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1200
  | stun        = 12
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 8
  | active      = 11
  | recovery    = 56
  | total      = 75
  | advHit      = DWN
  | advBlock    = -47
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1300
  | stun        = 13
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 8
  | active      = 13
  | recovery    = 57
  | total      = 78
  | advHit      = DWN
  | advBlock    = -50
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1400
  | stun        = 14
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 8
  | active      = 15
  | recovery    = 57
  | total      = 81
  | advHit      = DWN
  | advBlock    = -53
  | invul      = None
  | description =  Nakoruru flies at a 45 degree angle upwards with her dagger, knocking down on hit. Easily combos off lights, but can whiff completely from some ranges. Not the best ender and bad as anti-air.
}}
}}
 
=== <span class="invisible-header">Kamui Rimse</span> ===
{{MoveData
| name    = Kamui Rimse
| input    = 421P
| subtitle =
| image    = CVS2 Nakoruru 421P.png
| caption  =
| image2    = CVS2 Nakoruru 421PP.png
| caption2  = P followup
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|421}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = P
  | guard      = Mid
  | parry      = High
  | startup    = 14
  | active      = 5
  | recovery    = 24
  | total      = 43
  | advHit      = -5
  | advBlock    = -5
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|421}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 900
  | stun        = 9
  | cancel      = P
  | guard      = Mid
  | parry      = High
  | startup    = 14
  | active      = 5
  | recovery    = 24
  | total      = 43
  | advHit      = -5
  | advBlock    = -5
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|421}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = P
  | guard      = Mid
  | parry      = High
  | startup    = 14
  | active      = 5
  | recovery    = 24
  | total      = 43
  | advHit      = -5
  | advBlock    = -5
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|421}} + {{Icon-Capcom|P}}, {{Icon-Capcom|P}}
  | subtitle    =
  | damage      = 500
  | stun        = 5
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 14
  | active      = 2
  | recovery    = 24
  | total      = 40
  | advHit      = DWN
  | advBlock    = -6
  | invul      = None
  | description =  A fireball reflector that has a knockdown follow up if comboed into. Generally safe on block.
}}
}}
 
=== <span class="invisible-header">Amube Yatoro</span> ===
{{MoveData
| name    = Amube Yatoro
| input    = 63214P
| subtitle =
| image    = CVS2 Nakoruru 63214P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|63214}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 900
  | stun        = 9
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 19
  | active      =
  | recovery    = 40
  | total      = 59
  | advHit      = DWN
  | advBlock    = 0
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 19
  | active      =
  | recovery    = 40
  | total      = 59
  | advHit      = DWN
  | advBlock    = +1
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 19
  | active      =
  | recovery    = 40
  | total      = 59
  | advHit      = DWN
  | advBlock    = +3
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Mamahaha Nitsukamara</span> ===
{{MoveData
| name    = Mamahaha Nitsukamara
| input    = 214K
| subtitle = Cling
| image    = CVS2 Nakoruru 214K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      =
  | guard      =
  | parry      =
  | startup    =
  | active      =
  | recovery    =
  | total      = 15
  | advHit      =
  | advBlock    =
  | invul      = None
  | description =
}}
}}
 
== Mamahaha Movelist ==
=== <span class="invisible-header">Mamahaha LP</span> ===
{{MoveData
| name    = Mamahaha LP
| input    = 214K LP
| subtitle =
| image    = CVS2 Nakoruru bird LP.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 500
  | stun        = 500
  | cancel      = SP
  | guard      = Mid
  | parry      = High
  | startup    = 6
  | active      = 2
  | recovery    = 17
  | total      = 25
  | advHit      = -3
  | advBlock    = +8
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Mamahaha MP</span> ===
{{MoveData
| name    = Mamahaha MP
| input    = 214K MP
| subtitle =
| image    = CVS2 Nakoruru bird MP.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = SP
  | guard      = Mid
  | parry      = High
  | startup    = 6
  | active      = 2
  | recovery    = 20
  | total      = 28
  | advHit      = -6
  | advBlock    = +5
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Mamahaha LK</span> ===
{{MoveData
| name    = Mamahaha LK
| input    = 214K LK
| subtitle =
| image    = CVS2 Nakoruru bird LK.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 400
  | stun        = 4
  | cancel      = SP
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      =  2
  | recovery    = 10
  | total      = 16
  | advHit      = 0
  | advBlock    = +11
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Mamahaha MK</span> ===
{{MoveData
| name    = Mamahaha MK
| input    = 214K MK
| subtitle =
| image    = CVS2 Nakoruru bird MK.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = SP
  | guard      = Mid
  | parry      = High
  | startup    = 4
  | active      =  2
  | recovery    = 10
  | total      = 16
  | advHit      = 0
  | advBlock    = +11
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Yatoru Pokku</span> ===
{{MoveData
| name    = Yatoru Pokku
| input    = 214K HP
| subtitle =
| image    = CVS2 Nakoruru bird HP.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 2
  | active      = Varies
  | recovery    = 6
  | total      = Varies
  | advHit      = +7
  | advBlock    = +16
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Mamahaha Release</span> ===
{{MoveData
| name    = Mamahaha Release
| input    = 214K HK
| subtitle =
| image    = CVS2 Nakoruru bird HK.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      =
  | guard      =
  | parry      =
  | startup    =
  | active      = 
  | recovery    = 6L
  | total      =
  | advHit      =
  | advBlock    =
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Shichikapu Ai</span> ===
{{MoveData
| name    = Shichikapu Ai
| input    = 214K 236P
| subtitle =
| image    = CVS2 Nakoruru bird 236P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Motion|236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 900
  | stun        = 9
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 1
  | active      = Varies
  | recovery    = 11
  | total      = Varies
  | advHit      = DWN
  | advBlock    = -4
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Motion|236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 1
  | active      = Varies
  | recovery    = 11
  | total      = Varies
  | advHit      = DWN
  | advBlock    = -3
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Motion|236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 1
  | active      = Varies
  | recovery    = 11
  | total      = Varies
  | advHit      = DWN
  | advBlock    = -2
  | invul      = None
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Kamui Mutsube</span> ===
{{MoveData
| name    = Kamui Mutsube
| input    =
| subtitle = 214K 214P
| image    = CVS2 Nakoruru bird 214P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Motion|214}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 4
  | active      = Varies
  | recovery    = 22
  | total      = Varies
  | advHit      = DWN
  | advBlock    = -8
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Motion|214}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 1200
  | stun        = 12
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 4
  | active      = Varies
  | recovery    = 22
  | total      = Varies
  | advHit      = DWN
  | advBlock    = -8
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|214}} + {{Icon-Capcom|K}}, {{Motion|214}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1300
  | stun        = 13
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 4
  | active      = Varies
  | recovery    = 22
  | total      = Varies
  | advHit      = DWN
  | advBlock    = -8
  | invul      = None
  | description =  Placeholder
}}
}}
 
== Super Moves ==
=== <span class="invisible-header">Shichikapu Kamui Irushika</span> ===
{{MoveData
| name    = Shichikapu Kamui Irushika
| input    = 6321463214P
| subtitle =
| image    = CVS2 Nakoruru 6321463214P.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 2400
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5:14
  | active      =
  | recovery    = 19
  | total      = 38
  | advHit      = DWN
  | advBlock    = +18
  | invul      = 9 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 3600
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 5:14
  | active      =
  | recovery    = 19
  | total      = 38
  | advHit      = DWN
  | advBlock    = +24
  | invul      = 15 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 5000
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5:14
  | active      =
  | recovery    = 19
  | total      = 38
  | advHit      = DWN
  | advBlock    = +24
  | invul      = 22 (Full)
  | description =  Placeholder
}}
}}
 
=== <span class="invisible-header">Ererushi Kamui Rimse</span> ===
{{MoveData
| name    = Ererushi Kamui Rimse
| input    = 6321463214K
| subtitle =
| image    = CVS2 Nakoruru 6321463214K.png
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 2600
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 18:5
  | active      = 20
  | recovery    = 22
  | total      = 65
  | advHit      = DWN
  | advBlock    = -6
  | invul      = 15-22 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 3800
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 18:5
  | active      = 21
  | recovery    = 22
  | total      = 66
  | advHit      = DWN
  | advBlock    = -6
  | invul      = 15-28 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 5600
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 18:5
  | active      = 23
  | recovery    = 22
  | total      = 68
  | advHit      = DWN
  | advBlock    = -6
  | invul      = 15-36 (Full)
  | description =  A decent damage super that is rare to combo into due to requirements to land it (Bird above you, c.fp starter)
}}
}}
 
=== <span class="invisible-header">Shirikoro Kamui Nomi</span> ===
{{MoveData
| name    = Shirikoro Kamui Nomi
| input    = 236236K
| subtitle =
| image    = CVS2 Nakoruru 236236K.png
| caption  =
| image2    = CVS2 Nakoruru 236236K 2.png
| caption2  = Cancel
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|K}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      = 3K
  | guard      =
  | parry      =
  | startup    = 5:1
  | active      = 130
  | recovery    =
  | total      = 136
  | advHit      =
  | advBlock    =
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|K}}, {{Icon-Capcom|3K}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      = None
  | guard      =
  | parry      =
  | startup    =
  | active      = 
  | recovery    =
  | total      = 68
  | advHit      =
  | advBlock    =
  | invul      = None
  | description =  Heals 3900 HP if not cancelled, can be used after certain knockdowns (Mamahaha air knockdown, Punch throw, etc), although you will have to cancel early in some match ups.
}}
}}
 
== Colors ==
 
[[File:Nakoruru_CvS2_colors.png]]
 
 
{{Navbox-CvS2}}
[[Category:Capcom vs SNK 2]]
[[Category:Nakoruru]]

Latest revision as of 13:48, 20 May 2025

Introduction

CVS2 Nakoruru Data.png

Story

Nakoruru is a young girl from ancient Japan. She had a connection with nature from a young age, befriending her bird Mamahaha for life very early on. One day, as she was playing with her sister Rimururu, Mamahaha flew down to her with her fathers sword in his claws. Fearing for the worst, Nakoruru leaves Rimururu at home, and begins a journey to find her father. At the end of her journey, she learns her father was killed by Gaoh, and also learns of Gaoh's war. Gaoh was waging a war against Japan, and had plans to create a new country from the ashes. He was brutalizing nature along the way however. Nakoruru, disgusted at how he treated nature and killed her father, helped to fight and defeat Gaoh. Once he falls, Kamui appears in front of Nakoruru, and asks if she wants to follow in her fathers footsteps. She asks what will happen if she declines, and Kamui simply says that another young maiden would be chosen. Afraid that the other young maiden would be her sister, Nakoruru accepts, and becomes a Kamui Warrior of Kamui Kotan. Nakoruru acts as a nature protecting warrior for the rest of the series, appearing when great evil threatens the planet.

Gameplay

Nakoruru would likely best be described as a pixie character. Her small size makes catching her hard, complimented with her amazing mobility. She's fast on all fronts: great walkspeed, one of the better dashes, one of the best runs, and a fast jump. She can even jump onto her bird, Mamahaha, with a 214K input. This allows her to freely fly around the screen, threatening solid air-to-airs, falling slashes, a burning projectile Mamahaha, and an extremely fast divekick. This allows her to control the air very safely, as the opponent has to actively chase her down, putting themselves at major risk to eat one of her various followups. Nakoruru also has great normals for pressure and mixup, with plenty of plus frames and a great crossup.

She does have a few big weaknesses keeping her from being as strong as the top tiers. Namely two big ones: her health and her range. Nakoruru has very low health, and no meterless reversal. This means that smart use of her mobility and fast normals is important, as if you slip up, she can get hurt very badly. Her range is also very low, with no poke to make up for the massive range of top tier normals she has to fight. With these two put together, Nakoruru has to make smart use of her movement to evade the opponent until she can get in and run her pressure game. If she gets caught, she hurts hard, but she has every tool available to not get caught.

Groove Selection

Best - K: K-Nakoruru is her most popular Groove, which makes a lot of sense. K-Groove fits characters with good mobility and solid punishes, and Nakoruru excels in both of those. Just Defend is great for her, as it allows her to block without taking pushback that would send her out of her optimal range quickly. Shorthop makes her mixups even scarier, and she has one of the fastest runs in the game. Rage juices her damage and gives her the ability to threaten her level 3 supers, though she lacks the ability to easily combo into them. K-Nakoruru has everything she needs, and is comfortably her best Groove overall.

Useful - N/P/S: N-Nakoruru has a lot of what K-Nakoruru has, but also gets a roll now. This lets her RC some specials, which can be incredibly annoying, especially RC Mamahaha. She gets more consistent access to level 1's, which isn't too useful but it lets her use her healing super often so it may be useful depending on the opponent. The sacrifice of Rage's damage potential and the very useful JD holds N-Nakoruru down a bit. P-Nakoruru is a surprisingly decent P-Groove character. Nakoruru doesn't really need meter to win with, so only having it occasionally isn't the worst deal, and she has solid parry punishes. The range you land a parry can heavily decide what your punish is however, and the damage won't be amazing. S-Nakoruru is a surprisingly fitting character. Nakoruru isn't reliant on her meter, and when she gets infinite level 1's she can use healing super in a very annoying way. Charging sucks but she really doesn't need to do it, and she gets run and hop for maximum mobility. However, you still have to grapple with S-Grooves weak mechanics, making it a questionable pick regardless of how she fits in.

Worst - C/A: C-Nakoruru gets some useful tools, but C-Groove really works well with characters who can easily utilize their supers, and Nakoruru can't really do that. Airblock is useful for her escapes however, but it isn't worth the sacrifices like hop. C-Nakoruru gets to spend meter on Alpha Counters a lot however, which does help her defense a bit. A-Nakoruru is fairly similar. While Custom Combos can be fairly damaging, Nakoruru really doesn't utilize it well. Namely, she lacks any way to anti-air realistically with CC.



Nakoruru is a pixie character with great mobility and close-range normals. Her unique mobility using her bird Mamahaha and her various evasive tools lets her dodge everything the opponent does until she can get into range to run her mixups. Her low health and low range makes this difficult however. Nakoruru is best in K-Groove.

Difficulty: Medium
Tier: A-
Pros Cons
  • Mobility: Nakoruru is one of the most mobile characters, being generally fast at everything, but also having Mamahaha to fly around the screen freely with
  • Close Range: Her normals when used in close range are great, with plenty of plus frames to threaten a further mixup, made scarier with hop
  • Damage: Nakoruru's combos are both easy and damaging, and if she lands a 2HK she can use her Mamahaha super for good damage
  • Small: She's a very small opponent, allowing her to crouch under tons of things, making the opponent play much differently vs her
  • Annoying: The opponent has to constantly commit to their own movement to catch her, and she has every punish option available, especially her Dive, making neutral vs Nakoruru very annoying
  • Health: Nakoruru has very low health and stun, so if she gets caught one or two good times she might be dead
  • Defense: Without a reversal, and being popular in K-Groove mainly, Nakoruru tends to rely on system mechanics or her great movement to escape good pressure, which is harder and less rewarding
  • Poor Super Usage: Many of the top tiers have simple and useful supers that are combo friendly and damaging. Nakoruru simply doesn't have one of these, with her only realistic super combo being 2HK > 6321463214K
  • Access to Mamahaha: Bird specials can only be used when Mamahaha is above Nakoruru's head, leaving some situations where you can not use specials or super when needed.



Players to Watch

Name Country Groove Accounts Notes
GAO Japan K-Groove N/A Makes Nakoruru look scary, once he has an opponent locked down, there's no escaping.
Sample Match
P-Rugal Japan P-Groove Twitter: @oyasuminecalli Though a pocket of his, P-Rugal makes great use of shorthops and parries to maximize P-Nakoruru's damage.
Sample Match
Kitsune Japan K-Groove Twitter: @cvs2fox
Youtube: fox cvs2
Great K-Groover in general. Plays similarly to GAO.
Sample Match



!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT WITH FRAME DATA IF THERE WAS ONE!!!

Normal Moves

Far Normals

5LP

Far Jab
Far Light Punch
5LP / Far LP
CVS2 Nakoruru 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lp.png 200 2 RF/SP/SU Mid High 2 4 8 14 +5 +5 None

Placeholder

5MP

Far Strong
Far Medium Punch
5MP / Far MP
CVS2 Nakoruru 5MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mp.png 800 8 SP/SU Mid High 6 6 21 33 -1 -1 None

Placeholder

5HP

Far Fierce
Far Heavy Punch
5HP / Far HP
CVS2 Nakoruru 5HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hp.png 1200 12 None Mid High 11 4 34 49 -8 -8 None

Placeholder

5LK

Far Short
Far Light Kick
5LK / Far LK
CVS2 Nakoruru 5LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lk.png 400 4 SP/SU Mid High 3 5 9 17 +3 +3 None

Placeholder

5MK

Far Forward
Far Medium Kick
5MK / Far MK
CVS2 Nakoruru 5MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mk.png 700 7 None Mid High 9 6 18 33 -2 -2 None

Placeholder

5HK

Far Roundhouse
Far Heavy Kick
5HK / Far HK
CVS2 Nakoruru 5HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hk.png 1100 11 None Mid High 13 8 11 32 +5 +5 None

Placeholder

Close Standing Normals

clLP

Close Jab
Close Light Punch
cl.LP
CVS2 Nakoruru cLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lp.png 300 3 RF/SP/SU Mid High 2 4 5 11 +8 +8 None

Placeholder

clMP

Close Strong
cl.MP
CVS2 Nakoruru cMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mp.png 800 8 SP/SU Mid High 4 4 14 22 +6 +6 None

Placeholder

clHP

Close Fierce
Close Heavy Punch
cl.HP
CVS2 Nakoruru cHP.png
First Hit
CVS2 Nakoruru cHP 2.png
Second Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hp.png 600+700 6+7 SP/SU Mid High 4 2(9)4 22 41 +6 +6 None

Placeholder

clLK

Close Short
Close Light Kick
cl.LK
CVS2 Nakoruru cLK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lk.png 400 4 SP/SU Mid High 3 6 5 14 +6 +6 None

Placeholder

clMK

Close Forward
Close Medium Kick
cl.MK
CVS2 Nakoruru cMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mk.png 700 7 SP/SU Mid High 4 7 10 21 +5 +5 None

Placeholder

clHK

Close Roundhouse
Close Heavy Kick
cl.HK
CVS2 Nakoruru cHK.png
First Hit
CVS2 Nakoruru cHK 2.png
Second Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hk.png 600+800 6+8 SU Mid High 6 3(5)4 22 40 -2 -2 None

Placeholder

Crouching Normals

2LP

Crouch Jab
Crouching Light Punch
2LP / cr.LP
CVS2 Nakoruru 2LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lp.png 200 2 RF/SP/SU Mid Mid 3 4 7 14 +6 +6 None

Placeholder

2MP

Crouch Strong
Crouching Medium Punch
2MP / cr.MP
CVS2 Nakoruru 2MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mp.png 800 8 SP/SU Mid Mid 4 4 14 22 +6 +6 None

Placeholder

2HP

Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
CVS2 Nakoruru 2HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hp.png 1000, 700 10, 7 SP/SU Mid High 4 7 28 39 -4 -4 None

Placeholder

2LK

Crouch Short
Crouching Light Kick
2LK / cr.LK
CVS2 Nakoruru 2LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lk.png 200 2 RF/SP/SU Low Low 3 4 6 13 +7 +7 None

Placeholder

2MK

Crouch Forward
Crouching Medium Kick
2MK / cr.MK
CVS2 Nakoruru 2MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mk.png 700 7 SU Low Low 5 8 8 21 +6 +6 None

Placeholder

2HK

Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
CVS2 Nakoruru 2HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hk.png 1100 11 SU Low Low 6 8 24 38 DWN -6 None

Jumping Normals

j.LP

Jump Jab
Jumping Light Punch
j.LP
CVS2 Nakoruru jLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lp.png 400 4 - High High 2 22 - 24 - - None

Placeholder

j.MP

Jump Strong
Jumping Medium Punch
j.MP
CVS2 Nakoruru jMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mp.png 800 8 - High High 4 4 - 8 - - None

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j.HP

Jump Fierce
Jumping Heavy Punch
j.HP
CVS2 Nakoruru jHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hp.png 1100, 1000 11, 10 - High High 7 2 - 9 - - None

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j.LK

Jump Short
Jumping Light Kick
j.LK
CVS2 Nakoruru jLK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lk.png 400 4 - High High 2 18 - 20 - - None

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j.MK

Jump Forward
Jumping Medium Kick
j.MK
CVS2 Nakoruru jMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mk.png 700 7 - High High 5 10 - 15 - - None

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j.HK

Jump Roundhouse
Jumping Heavy Kick
j.HK
CVS2 Nakoruru jHK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hk.png 1000 10 - High High 6 8 - 14 - - None

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Command Normals

Chitenzan

Chitenzan
3HP
CVS2 Nakoruru 3HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Df.png+Hp.png 1100 11 None Mid Mid 10 12 18 40 +6 +6 None

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Throws

Punch Throw

Ruten Kyogekijin
Punch Throw
Near Opponent, 4/6HP
CVS2 Nakoruru punchthrow.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hp.png 1600 0 - Grab - 3 1 13 17 - - None

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Kick Throw

Jiten Sanrenkyaku
Kick Throw
Near Opponent, 4/6HK
CVS2 Nakoruru kickthrow.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hk.png 1700 0 - Grab - 5 1 13 19 - - None

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Special Moves

Annu Mutsube

Annu Mutsube
412P
CVS2 Nakoruru 412P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
B.pngDb.pngD.png + Lp.png 1100 11 None Low Low 11 19 23 53 DWN -27 None
B.pngDb.pngD.png + Mp.png 1200 12 None Low Low 11 24 23 53 DWN -32 None
B.pngDb.pngD.png + Hp.png 1300 13 None Low Low 11 29 23 53 DWN -37 None

Nakoruru slides with her dagger, knocking down on hit. Can low profile under fireballs and her best bread and butter ender.

Rera Mutsube

Rera Mutsube
236P
CVS2 Nakoruru 236P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.png + Lp.png 1200 12 None Mid High 8 11 56 75 DWN -47 None
Qcf.png + Mp.png 1300 13 None Mid High 8 13 57 78 DWN -50 None
Qcf.png + Hp.png 1400 14 None Mid High 8 15 57 81 DWN -53 None

Nakoruru flies at a 45 degree angle upwards with her dagger, knocking down on hit. Easily combos off lights, but can whiff completely from some ranges. Not the best ender and bad as anti-air.

Kamui Rimse

Kamui Rimse
421P
CVS2 Nakoruru 421P.png
CVS2 Nakoruru 421PP.png
P followup
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Rdp.png + Lp.png 800 8 P Mid High 14 5 24 43 -5 -5 None
Rdp.png + Mp.png 900 9 P Mid High 14 5 24 43 -5 -5 None
Rdp.png + Hp.png 1000 10 P Mid High 14 5 24 43 -5 -5 None
Rdp.png + P.png, P.png 500 5 None Mid High 14 2 24 40 DWN -6 None

A fireball reflector that has a knockdown follow up if comboed into. Generally safe on block.

Amube Yatoro

Amube Yatoro
63214P
CVS2 Nakoruru 63214P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.png + Lp.png 900 9 None Mid High 19 - 40 59 DWN 0 None
Hcb.png + Mp.png 1000 10 None Mid High 19 - 40 59 DWN +1 None
Hcb.png + Hp.png 1100 11 None Mid High 19 - 40 59 DWN +3 None

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Mamahaha Nitsukamara

Mamahaha Nitsukamara
Cling
214K
CVS2 Nakoruru 214K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png - - - - - - - - 15 - - None

Mamahaha Movelist

Mamahaha LP

Mamahaha LP
214K LP
CVS2 Nakoruru bird LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Lp.png 500 500 SP Mid High 6 2 17 25 -3 +8 None

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Mamahaha MP

Mamahaha MP
214K MP
CVS2 Nakoruru bird MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Mp.png 800 8 SP Mid High 6 2 20 28 -6 +5 None

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Mamahaha LK

Mamahaha LK
214K LK
CVS2 Nakoruru bird LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Lk.png 400 4 SP Mid High 4 2 10 16 0 +11 None

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Mamahaha MK

Mamahaha MK
214K MK
CVS2 Nakoruru bird MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Mk.png 700 7 SP Mid High 4 2 10 16 0 +11 None

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Yatoru Pokku

Yatoru Pokku
214K HP
CVS2 Nakoruru bird HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Hp.png 1000 10 None Mid High 2 Varies 6 Varies +7 +16 None

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Mamahaha Release

Mamahaha Release
214K HK
CVS2 Nakoruru bird HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Hk.png - - - - - - - 6L - - - None

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Shichikapu Ai

Shichikapu Ai
214K 236P
CVS2 Nakoruru bird 236P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Qcf.png + Lp.png 900 9 None Mid High 1 Varies 11 Varies DWN -4 None
Qcb.png + K.png, Qcf.png + Mp.png 1000 10 None Mid High 1 Varies 11 Varies DWN -3 None
Qcb.png + K.png, Qcf.png + Hp.png 1100 11 None Mid High 1 Varies 11 Varies DWN -2 None

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Kamui Mutsube

Kamui Mutsube
214K 214P
CVS2 Nakoruru bird 214P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcb.png + K.png, Qcb.png + Lp.png 1100 11 None High High 4 Varies 22 Varies DWN -8 None
Qcb.png + K.png, Qcb.png + Mp.png 1200 12 None High High 4 Varies 22 Varies DWN -8 None
Qcb.png + K.png, Qcb.png + Hp.png 1300 13 None High High 4 Varies 22 Varies DWN -8 None

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Super Moves

Shichikapu Kamui Irushika

Shichikapu Kamui Irushika
6321463214P
CVS2 Nakoruru 6321463214P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.pngHcb.png + Lp.png 2400 0 None Mid High 5:14 - 19 38 DWN +18 9 (Full)
Hcb.pngHcb.png + Mp.png 3600 0 SP/SU Mid High 5:14 - 19 38 DWN +24 15 (Full)
Hcb.pngHcb.png + Hp.png 5000 0 None Mid High 5:14 - 19 38 DWN +24 22 (Full)

Placeholder

Ererushi Kamui Rimse

Ererushi Kamui Rimse
6321463214K
CVS2 Nakoruru 6321463214K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.pngHcb.png + Lk.png 2600 0 None Mid High 18:5 20 22 65 DWN -6 15-22 (Full)
Hcb.pngHcb.png + Mk.png 3800 0 SP/SU Mid High 18:5 21 22 66 DWN -6 15-28 (Full)
Hcb.pngHcb.png + Hk.png 5600 0 None Mid High 18:5 23 22 68 DWN -6 15-36 (Full)

A decent damage super that is rare to combo into due to requirements to land it (Bird above you, c.fp starter)

Shirikoro Kamui Nomi

Shirikoro Kamui Nomi
236236K
CVS2 Nakoruru 236236K.png
CVS2 Nakoruru 236236K 2.png
Cancel
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngQcf.png + K.png - - 3K - - 5:1 130 - 136 - - None
Qcf.pngQcf.png + K.png, 3k.png - - None - - - - - 68 - - None

Heals 3900 HP if not cancelled, can be used after certain knockdowns (Mamahaha air knockdown, Punch throw, etc), although you will have to cancel early in some match ups.

Colors

Nakoruru CvS2 colors.png


CvS2 Wiki Navigation

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