RenegadeVA (talk | contribs) |
RagingStormX (talk | contribs) |
||
(19 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
= Introduction = | == Introduction == | ||
{{CvS2 Character Subnav|char=Ryu|short=Ryu}} | |||
<div> | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
| colspan="2" | [[File:CVS2_EvilRyu_CAPCOM_Art.jpg|frameless|250px]] | |||
|- | |||
| colspan="2" | Health (at Ratio 2) | |||
|- | |||
| 10600 || Very Low | |||
|- | |||
| colspan="2" | Stun | |||
|- | |||
| 60 || Low | |||
|- | |||
| colspan="2" | Dash Length | |||
|- | |||
| 15 Frames || Short | |||
|- | |||
| colspan="2" | Dash Type | |||
|- | |||
| Slide || Corpse Hop=No, Proj. Hop=No | |||
|- | |||
| colspan="2" | Run Speed | |||
|- | |||
| 8.2 || Slightly Above Average | |||
|- | |||
| colspan="2" | Roll Distance | |||
|- | |||
| 140 pixels || Far | |||
|- | |||
| colspan="2" | Roll Duration | |||
|- | |||
| 27f || Long | |||
|- | |||
| colspan="2" | Wakeup Speed compared to Ryu | |||
|- | |||
| 0f || Average | |||
|} | |||
== Story == | |||
'''Evil Ryu''' (also referred to as Eryu) is a hypothetical what-if character in the Street Fighter lore, where Ryu finally succumbs to the Satsui no Hado, and fully transforms into a powerful being that has nothing but evil intent in his actions. This was a goal primarily wanted by Akuma, who thought that without it Ryu would be weak. He will seek to kill his opponent by any means, and he will do so no matter what kind of person they are. He shares no similarities with the humble and honorable warrior he once was, he is now a heartless killing machine, morally being no better than people like Dictator. Evil Ryu has shown flashes of what he is capable of. When Ryu fought Sagat in the first World Warrior Tournament, he got beaten handily. When Sagat let out his hand to help his opponent get up, Ryu let the Hado control him, and let out a violent, rage induced Shoryuken that left a huge scar across Sagat's chest, nearly killing him. Ryu has never truly succumbed to the hado in the story, as he shafted it away with the Power of Nothingness, but this concept of a Satsui no Hado controlled Ryu was interesting enough that Capcom decided to include him in many various game appearances, including this one. | |||
Evil Ryu is only playable in the home console ports of CvS2 (Dreamcast, Playstation 2, etc.), meaning that he is banned from competition at most tournaments due to this limitation. If he was allowed to be played at tournaments, he could very well compete with the stronger characters, although his really low health would be a hinderance against high damage characters like Sagat and Dictator. He wouldn't be overpowered, but he would certainly be a competitive character. | |||
== Gameplay == | |||
Evil Ryu is a mix between normal Ryu and Akuma. He gains Akuma's moves, like the Ashura Senkuu, Messatsu Gou Shoryuu, and most notably, the Raging Demon. Essentially you're playing as Ryu with Akuma's kit. Due to his really low health and stun, he's a little bit of a glass cannon, although his rushdown isn't as scary as Akuma's. He trades this health and stun decrease for really high damage combos and tricky setups. | |||
While Evil Ryu covers some of normal Ryu's weaknesses, he has his own unique flaws. While Evil Ryu does have the high damage and easy knockdowns, his mixups aren't on the level of Akuma's, as his divekick command normal it is not a crazy mixup and lacks a demon flip or air fireball to maintain his pressure after knockdowns. His mixups don't differ at all from normal Ryu, so he can't necessarily go full on rushdown like Akuma can, has his mix isn't as threatening and has even lower health. Because of this, Evil Ryu can either dominate a round or get washed, it's usually one or the other. He requires the fundamental consistency of Ryu and the potent pressure abilities of Akuma to be played effectively. Leaning towards one side will not be optimal for Evil Ryu to stay on the screen. | |||
=== Groove Selection === | |||
'''Best - N:''' Similar to Akuma, Evil Ryu likes N-Groove due to it's mobility, but also likes it because of it's sharing elements from C-Groove, which synergizes well with his more Ryu-like elements. He has both a run and a hop to better pad his pressure, and easy to access level 3s, which becomes really scary with a Raging Demon in the back pocket. Not only that, but Max Mode also increases Evil Ryu's already high combo damage. As well, he has access to roll cancels and guard cancels, which help out Evil Ryu not get hit as often. | |||
'''Useful - K/C/A:''' K-Eryu is essentially an all-in offensive gamble. You risk all of your defensive subsystems for high octane offense. Runs, Hops, frequent level 3s, and a crazy damage/defense buff when raged means it's either win or bust when Evil Ryu uses K-Groove. The only thing that keeps K-Eyu afloat is the JD, which is the only real defensive subsystem available to him, and if he can get a few of them, it makes life a little easier for him. C-Eryu is a more Ryu-like character, relying on the sound fundamentals with his buttons and specials to win, although the main takeaway being his life is extremely low, so you have to win neutral a lot to ensure that he stays alive. While his level 2 cancels are really strong, he has to make sure he can stay on the screen long enough to get that meter. The lack of any mobility options hurts his pressure greatly, meaning he has to rely on footsies more than anything else to get the job done. The same applies to A-Eryu, but he gains the CC in exchange for the level 2 cancels. His CC does do good damage, but it's not anything crazy, just painfully average. In C and A he has to play more like Ryu than Akuma. | |||
'''Worst - P/S:''' P-Eryu is very, very reliant on parries. In order to ensure he doesn't lose too much health in neutral, he needs to get those parries in, and whether he punishes the attack or not, as long as he does not get hit by anything he is doing fine. It's really difficult for Evil Ryu to get a super in P since he might not even live long enough to get it, but at the very least he's good enough to where he can build that P-Groove meter for the next character coming in when he eventually dies. S-Eryu can play both a Ryu type gameplan and Akuma type gameplan, as he can charge meter while controlling space and rush with his hop and run. Supers are very hard to come by in S, and S-Eryu only really becomes super threatening when he's going to die anyways. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
--------------------------- | |||
'''Evil Ryu''' is a Ryu/Akuma hybrid who can rush well and dish out good damage but can't take any. His best groove is '''N-Groove'''. | |||
|pros= | |||
* '''Shoto''': Good buttons and a kit that can work in most situations | |||
* '''Rushdown''': With some of Akuma's tools, Evil Ryu can pressure better than normal Ryu | |||
* '''Damage''': His buttons and combos do really good damage and stun, Evil Ryu can kill an opponent in a couple of touches | |||
* '''Consistent Enders''': His combos always lead into a knockdown that allows for some okizeme and pressure | |||
|cons= | |||
* '''Health''': Having even lower health than Akuma means that Evil Ryu can get washed easily if things go wrong | |||
* '''Defense''' Despite having mostly Ryu's kit, Evil Ryu can't really afford to play defensively like normal Ryu can, as he can die just as quickly as he can kill the opponent. He almost always has to be on offense | |||
* '''Reliant on Mobility''': Evil Ryu's effectiveness relies on the run and hop mechanics of the S, N and K grooves. C and A are useful, but the huge sacrifice in mobility makes Evil Ryu far less of a threat | |||
}} | |||
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!''' | |||
== Normal Moves == | |||
=== Far Normals === | |||
=== <span class="invisible-header">5LP</span> === | |||
{{MoveData | |||
| name = Far Jab | |||
| input = 5LP / Far LP | |||
| subtitle = Far Light Punch | |||
| image = CVS2 EvilRyu 5LP.png | |||
| caption = | |||
| linkname = 5LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 300 | |||
| stun = 3 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 12 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MP</span> === | |||
{{MoveData | |||
| name = Far Strong | |||
| input = 5MP / Far MP | |||
| subtitle = Far Medium Punch | |||
| image = CVS2 EvilRyu 5MP.png | |||
| caption = | |||
| linkname = 5MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = 17 | |||
| total = 28 | |||
| advHit = -1 | |||
| advBlock = -1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HP</span> === | |||
{{MoveData | |||
| name = Far Fierce | |||
| input = 5HP / Far HP | |||
| subtitle = Far Heavy Punch | |||
| image = CVS2 EvilRyu 5HP.png | |||
| caption = | |||
| linkname = 5HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = 23 | |||
| total = 37 | |||
| advHit = -5 | |||
| advBlock = -5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5LK</span> === | |||
{{MoveData | |||
| name = Far Short | |||
| input = 5LK / Far LK | |||
| subtitle = Far Light Kick | |||
| image = CVS2 EvilRyu 5LK.png | |||
| caption = | |||
| linkname = 5LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 8 | |||
| recovery = 7 | |||
| total = 19 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MK</span> === | |||
{{MoveData | |||
| name = Far Forward | |||
| input = 5MK / Far MK | |||
| subtitle = Far Medium Kick | |||
| image = CVS2 EvilRyu 5MK.png | |||
| caption = | |||
| linkname = 5MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 8 | |||
| recovery = 12 | |||
| total = 28 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HK</span> === | |||
{{MoveData | |||
| name = Far Roundhouse | |||
| input = 5HK / Far HK | |||
| subtitle = Far Heavy Kick | |||
| image = CVS2 EvilRyu 5HK.png | |||
| caption = | |||
| linkname = 5HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1200, 1100 | |||
| stun = 12, 11 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4 | |||
| active = 12 | |||
| recovery = 18 | |||
| total = 34 | |||
| advHit = -6 | |||
| advBlock = -6 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Close Standing Normals === | |||
=== <span class="invisible-header">clLP</span> === | |||
{{MoveData | |||
| name = Close Jab | |||
| input = cl.LP | |||
| subtitle = Close Light Punch | |||
| image = CVS2 EvilRyu cLP.png | |||
| caption = | |||
| linkname = cl.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 12 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMP</span> === | |||
{{MoveData | |||
| name = Close Strong | |||
| input = cl.MP | |||
| subtitle = | |||
| image = CVS2 EvilRyu cMP.png | |||
| caption = | |||
| linkname = cl.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 10 | |||
| recovery = 10 | |||
| total = 23 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHP</span> === | |||
{{MoveData | |||
| name = Close Fierce | |||
| input = cl.HP | |||
| subtitle = Close Heavy Punch | |||
| image = CVS2 EvilRyu cHP.png | |||
| caption = | |||
| linkname = cl.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100, 1000 | |||
| stun = 11, 10 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 6 | |||
| recovery = 24 | |||
| total = 33 | |||
| advHit = -8 | |||
| advBlock = -8 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clLK</span> === | |||
{{MoveData | |||
| name = Close Short | |||
| input = cl.LK | |||
| subtitle = Close Light Kick | |||
| image = CVS2 EvilRyu 5LK.png | |||
| caption = | |||
| linkname = cl.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry =Mid | |||
| startup = 4 | |||
| active = 8 | |||
| recovery = 7 | |||
| total = 19 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMK</span> === | |||
{{MoveData | |||
| name = Close Forward | |||
| input = cl.MK | |||
| subtitle = Close Medium Kick | |||
| image = CVS2 EvilRyu cMK.png | |||
| caption = | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 8 | |||
| recovery = 16 | |||
| total = 27 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHK</span> === | |||
{{MoveData | |||
| name = Close Roundhouse | |||
| input = cl.HK | |||
| subtitle = Close Heavy Kick | |||
| image = CVS2 EvilRyu cHK.png | |||
| caption = | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 800+500 | |||
| stun = 8+5 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry =High | |||
| startup = 7 | |||
| active = 12 | |||
| recovery = 18 | |||
| total = 37 | |||
| advHit = +2 | |||
| advBlock = +2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
=== <span class="invisible-header">2LP</span> === | |||
{{MoveData | |||
| name = Crouch Jab | |||
| input = 2LP / cr.LP | |||
| subtitle = Crouching Light Punch | |||
| image = CVS2 EvilRyu 2LP.png | |||
| caption = | |||
| linkname = 2LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 300 | |||
| stun = 3 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry =Mid | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 6 | |||
| total = 13 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MP</span> === | |||
{{MoveData | |||
| name = Crouch Strong | |||
| input = 2MP / cr.MP | |||
| subtitle = Crouching Medium Punch | |||
| image = CVS2 EvilRyu 2MP.png | |||
| caption = | |||
| linkname = 2MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry =Mid | |||
| startup = 4 | |||
| active = 7 | |||
| recovery = 11 | |||
| total = 22 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HP</span> === | |||
{{MoveData | |||
| name = Crouch Fierce | |||
| input = 2HP / cr.HP | |||
| subtitle = Crouching Heavy Punch | |||
| image = CVS2 EvilRyu 2HP.png | |||
| caption = | |||
| linkname = 2HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100, 800 | |||
| stun = 11, 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 11 | |||
| recovery = 26 | |||
| total = 40 | |||
| advHit = -13 | |||
| advBlock = -13 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2LK</span> === | |||
{{MoveData | |||
| name = Crouch Short | |||
| input = 2LK / cr.LK | |||
| subtitle = Crouching Light Kick | |||
| image = CVS2 EvilRyu 2LK.png | |||
| caption = | |||
| linkname = 2LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = RF/SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 8 | |||
| total = 15 | |||
| advHit = +5 | |||
| advBlock = +5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MK</span> === | |||
{{MoveData | |||
| name = Crouch Forward | |||
| input = 2MK / cr.MK | |||
| subtitle = Crouching Medium Kick | |||
| image = CVS2 EvilRyu 2MK.png | |||
| caption = | |||
| linkname = 2MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Low | |||
| parry =Low | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 17 | |||
| total = 27 | |||
| advHit = -1 | |||
| advBlock = -1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HK</span> === | |||
{{MoveData | |||
| name = Crouch Roundhouse | |||
| input = 2HK / cr.HK | |||
| subtitle = Crouching Heavy Kick | |||
| image = CVS2 EvilRyu 2HK.png | |||
| caption = | |||
| linkname = 2HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 35 | |||
| total =45 | |||
| advHit = DWN | |||
| advBlock = -15 | |||
| invul = None | |||
| description = | |||
}} | |||
}} | |||
=== Jumping Normals === | |||
=== <span class="invisible-header">j.LP</span> === | |||
{{MoveData | |||
| name = Jump Jab | |||
| input = j.LP | |||
| subtitle = Jumping Light Punch | |||
| image = CVS2 EvilRyu jLP.png | |||
| caption = | |||
| linkname = j.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SP | |||
| guard = High | |||
| parry =High | |||
| startup = 3 | |||
| active = 22 | |||
| recovery = | |||
| total = 25 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MP</span> === | |||
{{MoveData | |||
| name = Jump Strong | |||
| input = j.MP | |||
| subtitle = Jumping Medium Punch | |||
| image = CVS2 EvilRyu njMP.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 EvilRyu jMP.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = - | |||
| total = 14 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700+700 | |||
| stun = 7+7 | |||
| cancel = SP | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 12 | |||
| recovery = - | |||
| total = 17 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HP</span> === | |||
{{MoveData | |||
| name = Jump Fierce | |||
| input = j.HP | |||
| subtitle = Jumping Heavy Punch | |||
| image = CVS2 EvilRyu jHP.png | |||
| caption = | |||
| linkname = j.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 8 | |||
| recovery = - | |||
| total = 13 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.LK</span> === | |||
{{MoveData | |||
| name = Jump Short | |||
| input = j.LK | |||
| subtitle = Jumping Light Kick | |||
| image = CVS2 EvilRyu njLK.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 EvilRyu jLK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 22 | |||
| recovery = - | |||
| total = 26 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 22 | |||
| recovery = - | |||
| total = 25 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MK</span> === | |||
{{MoveData | |||
| name = Jump Forward | |||
| input = j.MK | |||
| subtitle = Jumping Medium Kick | |||
| image = CVS2 EvilRyu njMK.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 EvilRyu jMK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 10 | |||
| recovery = - | |||
| total = 15 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 12 | |||
| recovery = - | |||
| total = 17 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HK</span> === | |||
{{MoveData | |||
| name = Jump Roundhouse | |||
| input = j.HK | |||
| subtitle = Jumping Heavy Kick | |||
| image = CVS2 EvilRyu njHK.png | |||
| caption = Neutral Jump | |||
| image2 = CVS2 EvilRyu jHK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|u}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SP | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 8 | |||
| recovery = - | |||
| total = 11 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = - | |||
| total = 13 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Command Normals == | |||
=== <span class="invisible-header">Sakatsu Wari</span> === | |||
{{MoveData | |||
| name = Sakatsu Wari | |||
| input = 6MP | |||
| subtitle = | |||
| image = CVS2 EvilRyu 6MP.png | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|f}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 300+500 | |||
| stun = 3+5 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 28 | |||
| active = 5 | |||
| recovery = 20 | |||
| total = 53 | |||
| advHit = -3 | |||
| advBlock = -3 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Senpu Kyaku</span> === | |||
{{MoveData | |||
| name = Senpu Kyaku | |||
| input = 6MK | |||
| subtitle = | |||
| image = CVS2 EvilRyu 6MK.png | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|f}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 19 | |||
| active = 4 | |||
| recovery = 15 | |||
| total = 38 | |||
| advHit = -4 | |||
| advBlock = +1 | |||
| invul = 6-27 (Airborne) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tenma Kujin Kyaku</span> === | |||
{{MoveData | |||
| name = Tenma Kujin Kyaku | |||
| input = j.2MK | |||
| subtitle = | |||
| image = CVS2 EvilRyu j2MK.png | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|uf}}, {{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 7 | |||
| active = Varies | |||
| recovery = 1 | |||
| total = Varies | |||
| advHit = +10 | |||
| advBlock = +15 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Target Combo</span> === | |||
{{MoveData | |||
| name = Target Combo | |||
| input = cMP HP | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MP}}, {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = 23 | |||
| total = 37 | |||
| advHit = DWN | |||
| advBlock = -5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Throws == | |||
=== <span class="invisible-header">Seoi Nage</span> === | |||
{{MoveData | |||
| name = Seoi Nage | |||
| input = Near Opponent, 4/6HP | |||
| subtitle = Punch Throw | |||
| image = CVS2 EvilRyu punchthrow.png | |||
| caption = | |||
| linkname = Punch Throw Name | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1700 | |||
| stun = 0 | |||
| cancel = - | |||
| guard = Grab | |||
| parry = - | |||
| startup = 3 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 17 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tomoe Nage</span> === | |||
{{MoveData | |||
| name = Tomoe Nage | |||
| input = Near Opponent, 4/6HK | |||
| subtitle = Kick Throw | |||
| image = CVS2 EvilRyu kickthrow.png | |||
| caption = | |||
| linkname = Kick Throw Name | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 0 | |||
| cancel = - | |||
| guard = Grab | |||
| parry = - | |||
| startup = 5 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 19 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Special Moves == | |||
=== <span class="invisible-header">Hadoken</span> === | |||
{{MoveData | |||
| name = Hadoken | |||
| input = 236P | |||
| subtitle = Fireball | |||
| image = CVS2 EvilRyu 236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = | |||
| recovery = 38 | |||
| total = 48 | |||
| advHit = -5 | |||
| advBlock = -5 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = | |||
| recovery = 39 | |||
| total = 49 | |||
| advHit = -6 | |||
| advBlock = -6 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = | |||
| recovery = 40 | |||
| total = 50 | |||
| advHit = -7 | |||
| advBlock = -7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shakunetsu Hadoken</span> === | |||
{{MoveData | |||
| name = Shakunetsu Hadoken | |||
| input = 41236P | |||
| subtitle = Red Fireball | |||
| image = CVS2 EvilRyu 41236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|41236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = | |||
| recovery = 41 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -8 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|41236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = | |||
| recovery = 42 | |||
| total = 55 | |||
| advHit = DWN | |||
| advBlock = -9 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|41236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = | |||
| recovery = 43 | |||
| total = 56 | |||
| advHit = DWN | |||
| advBlock = -10 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shoryuken</span> === | |||
{{MoveData | |||
| name = Shoryuken | |||
| input = 623P | |||
| subtitle = | |||
| image = CVS2 EvilRyu 623P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1100+400+300 | |||
| stun = 11+4+3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 2 | |||
| active = 16 | |||
| recovery = 26 | |||
| total = 44 | |||
| advHit = DWN | |||
| advBlock = -18 | |||
| invul = 2 (Full) 3-18 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1200+400+300 | |||
| stun = 12+4+3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 2 | |||
| active = 18 | |||
| recovery = 37 | |||
| total = 47 | |||
| advHit = DWN | |||
| advBlock = -29 | |||
| invul = 8 (Full) 9-20 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1300+400+300 | |||
| stun = 13+4+3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 2 | |||
| active = 20 | |||
| recovery = 48 | |||
| total = 70 | |||
| advHit = DWN | |||
| advBlock = -40 | |||
| invul = 8 (Full) 9-22 (Lower) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tatsumaki Senpukyaku</span> === | |||
{{MoveData | |||
| name = Tatsumaki Senpukyaku | |||
| input = 214K | |||
| subtitle = | |||
| image = CVS2 EvilRyu 214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = 8 | |||
| recovery = 17 | |||
| total = 38 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 34 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = 44 | |||
| recovery = 17 | |||
| total = 74 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 70 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = 58 | |||
| recovery = 17 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 82 (Airborne) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Air Tatsumaki Senpukyaku</span> === | |||
{{MoveData | |||
| name = Air Tatsumaki Senpukyaku | |||
| input = j.214K | |||
| subtitle = | |||
| image = CVS2 EvilRyu j214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 20 | |||
| recovery = 6L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 26 | |||
| recovery = 5L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 600 | |||
| stun = 6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 38 | |||
| recovery = 5L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Ashura Senku</span> === | |||
{{MoveData | |||
| name = Ashura Senku | |||
| input = 623/421 PPP/KKK | |||
| subtitle = Teleport | |||
| image = CVS2 EvilRyu teleport.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = 20 | |||
| active = 1~46 | |||
| recovery = 11 | |||
| total =32~77 | |||
| advHit = | |||
| advBlock = | |||
| invul = 21~66 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = 20 | |||
| active = 1~31 | |||
| recovery = 11 | |||
| total = 32~62 | |||
| advHit = | |||
| advBlock = | |||
| invul = 21~51 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Super Moves == | |||
=== <span class="invisible-header">Shinku Hadoken</span> === | |||
{{MoveData | |||
| name = Shinku Hadoken | |||
| input = 6321463214P | |||
| subtitle = | |||
| image = CVS2 EvilRyu 6321463214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2200 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:5 | |||
| active = | |||
| recovery = 45 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -6 | |||
| invul = 7 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3400 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:5 | |||
| active = | |||
| recovery = 45 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -3 | |||
| invul = 12 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 4800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:5 | |||
| active = | |||
| recovery = 45 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = 0 | |||
| invul = 19 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Messatsu Goshoryu</span> === | |||
{{MoveData | |||
| name = Messatsu Goshoryu | |||
| input = 23623P | |||
| subtitle = | |||
| image = CVS2 EvilRyu 23623P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 8(17)31 | |||
| recovery = 26 | |||
| total = 91 | |||
| advHit = DWN | |||
| advBlock = -28 | |||
| invul = 8 (Full) 13-28 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 4100 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active =12(14)34 | |||
| recovery = 37 | |||
| total = 105 | |||
| advHit = DWN | |||
| advBlock = -39 | |||
| invul = 14 (Full) 15-32 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5900 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 8(17)8(14)34 | |||
| recovery = 37 | |||
| total = 126 | |||
| advHit = DWN | |||
| advBlock = -39 | |||
| invul = 22 37-52 (Full) 23-28 (Lower) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Denjin Hadoken</span> === | |||
{{MoveData | |||
| name = Denjin Hadoken | |||
| input = 6321463214K | |||
| subtitle = | |||
| image = CVS2 EvilRyu 6321463214K.png | |||
| caption = Charge | |||
| image2 = CVS2 EvilRyu 6321463214K 2.png | |||
| caption2 = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|K}} | |||
| subtitle = | |||
| damage = 4000 | |||
| stun = 80 | |||
| cancel = None | |||
| guard = Unblockable | |||
| parry = High | |||
| startup = 4:55 | |||
| active = | |||
| recovery = 45 | |||
| total = 104 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 10 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shun Goku Satsu</span> === | |||
{{MoveData | |||
| name = Shun Goku Satsu | |||
| input = LP LP 6 LK HP | |||
| subtitle = Raging Demon | |||
| image = CVS2 EvilRyu demon.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 7000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = Grab | |||
| startup = 4:5 | |||
| active = 43 | |||
| recovery = 9 | |||
| total = 61 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 22 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Colors == | |||
[[File:Evilryu_CvS2_colors.PNG]] | [[File:Evilryu_CvS2_colors.PNG]] | ||
Latest revision as of 18:24, 25 April 2025
Introduction
Story
Evil Ryu (also referred to as Eryu) is a hypothetical what-if character in the Street Fighter lore, where Ryu finally succumbs to the Satsui no Hado, and fully transforms into a powerful being that has nothing but evil intent in his actions. This was a goal primarily wanted by Akuma, who thought that without it Ryu would be weak. He will seek to kill his opponent by any means, and he will do so no matter what kind of person they are. He shares no similarities with the humble and honorable warrior he once was, he is now a heartless killing machine, morally being no better than people like Dictator. Evil Ryu has shown flashes of what he is capable of. When Ryu fought Sagat in the first World Warrior Tournament, he got beaten handily. When Sagat let out his hand to help his opponent get up, Ryu let the Hado control him, and let out a violent, rage induced Shoryuken that left a huge scar across Sagat's chest, nearly killing him. Ryu has never truly succumbed to the hado in the story, as he shafted it away with the Power of Nothingness, but this concept of a Satsui no Hado controlled Ryu was interesting enough that Capcom decided to include him in many various game appearances, including this one.
Evil Ryu is only playable in the home console ports of CvS2 (Dreamcast, Playstation 2, etc.), meaning that he is banned from competition at most tournaments due to this limitation. If he was allowed to be played at tournaments, he could very well compete with the stronger characters, although his really low health would be a hinderance against high damage characters like Sagat and Dictator. He wouldn't be overpowered, but he would certainly be a competitive character.
Gameplay
Evil Ryu is a mix between normal Ryu and Akuma. He gains Akuma's moves, like the Ashura Senkuu, Messatsu Gou Shoryuu, and most notably, the Raging Demon. Essentially you're playing as Ryu with Akuma's kit. Due to his really low health and stun, he's a little bit of a glass cannon, although his rushdown isn't as scary as Akuma's. He trades this health and stun decrease for really high damage combos and tricky setups.
While Evil Ryu covers some of normal Ryu's weaknesses, he has his own unique flaws. While Evil Ryu does have the high damage and easy knockdowns, his mixups aren't on the level of Akuma's, as his divekick command normal it is not a crazy mixup and lacks a demon flip or air fireball to maintain his pressure after knockdowns. His mixups don't differ at all from normal Ryu, so he can't necessarily go full on rushdown like Akuma can, has his mix isn't as threatening and has even lower health. Because of this, Evil Ryu can either dominate a round or get washed, it's usually one or the other. He requires the fundamental consistency of Ryu and the potent pressure abilities of Akuma to be played effectively. Leaning towards one side will not be optimal for Evil Ryu to stay on the screen.
Groove Selection
Best - N: Similar to Akuma, Evil Ryu likes N-Groove due to it's mobility, but also likes it because of it's sharing elements from C-Groove, which synergizes well with his more Ryu-like elements. He has both a run and a hop to better pad his pressure, and easy to access level 3s, which becomes really scary with a Raging Demon in the back pocket. Not only that, but Max Mode also increases Evil Ryu's already high combo damage. As well, he has access to roll cancels and guard cancels, which help out Evil Ryu not get hit as often.
Useful - K/C/A: K-Eryu is essentially an all-in offensive gamble. You risk all of your defensive subsystems for high octane offense. Runs, Hops, frequent level 3s, and a crazy damage/defense buff when raged means it's either win or bust when Evil Ryu uses K-Groove. The only thing that keeps K-Eyu afloat is the JD, which is the only real defensive subsystem available to him, and if he can get a few of them, it makes life a little easier for him. C-Eryu is a more Ryu-like character, relying on the sound fundamentals with his buttons and specials to win, although the main takeaway being his life is extremely low, so you have to win neutral a lot to ensure that he stays alive. While his level 2 cancels are really strong, he has to make sure he can stay on the screen long enough to get that meter. The lack of any mobility options hurts his pressure greatly, meaning he has to rely on footsies more than anything else to get the job done. The same applies to A-Eryu, but he gains the CC in exchange for the level 2 cancels. His CC does do good damage, but it's not anything crazy, just painfully average. In C and A he has to play more like Ryu than Akuma.
Worst - P/S: P-Eryu is very, very reliant on parries. In order to ensure he doesn't lose too much health in neutral, he needs to get those parries in, and whether he punishes the attack or not, as long as he does not get hit by anything he is doing fine. It's really difficult for Evil Ryu to get a super in P since he might not even live long enough to get it, but at the very least he's good enough to where he can build that P-Groove meter for the next character coming in when he eventually dies. S-Eryu can play both a Ryu type gameplan and Akuma type gameplan, as he can charge meter while controlling space and rush with his hop and run. Supers are very hard to come by in S, and S-Eryu only really becomes super threatening when he's going to die anyways.
Evil Ryu is a Ryu/Akuma hybrid who can rush well and dish out good damage but can't take any. His best groove is N-Groove. |
|
Pros | Cons |
|
|
!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clMP
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Sakatsu Wari
Senpu Kyaku
Tenma Kujin Kyaku
Target Combo
Throws
Seoi Nage
Tomoe Nage
Special Moves
Hadoken
Shakunetsu Hadoken
Shoryuken
Tatsumaki Senpukyaku
Air Tatsumaki Senpukyaku
Ashura Senku
Super Moves
Shinku Hadoken
Messatsu Goshoryu
Denjin Hadoken
Shun Goku Satsu
Colors