CartoonFan18 (talk | contribs) No edit summary |
(→Ground Strong Attacks: Descriptions and captions) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
| franchise = Hey Arnold! | | franchise = Hey Arnold! | ||
| homestage = | | homestage = | ||
| weight = 0. | | weight = 0.87 | ||
| fallspeed = 1.35 | | fallspeed = 1.35 | ||
| gravity = 1.5 | | gravity = 1.5 | ||
Line 18: | Line 18: | ||
== About == | == About == | ||
No one expects Grandma Gertie to save the day! | '''''No one expects Grandma Gertie to save the day!''''' | ||
Gertrude "Gertie" Shortman is Arnold's eccentric grandmother. An upbeat, goofy woman with a tendency to have odd habits, such as calling people she knows unusual names or mixing up holidays, Gertie is surprisingly powerful for her age, boasting a black belt in Martial Arts and even having some insane feats such as hijacking a bulldozer and even saving a subway train from going dark. She owns the Sunset Arms boarding house along with her husband, Phil, who affectionately calls her "Pookie". | |||
== Playstyle == | == Playstyle == | ||
Line 24: | Line 26: | ||
If you're looking for a character that's all about adrenaline, Grandma Gertie might be for you! | If you're looking for a character that's all about adrenaline, Grandma Gertie might be for you! | ||
== Metagame == | |||
Grandma Gertie is ranked 22nd out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. | |||
Grandma Gertie is a surprisingly fast character for her size, having great movement and mobility. She is an extremely intimidating character on shield, as a lot of her moves are huge and pose little risk if she whiffs them. Gertie also has a wild card in her Down Special, which can pose a great benefit to her if she rolls a Flyswatter or a bomb. Gertie also has some very scary kill options, with the centerpiece being her Forward Air, having her opponents run the risk of being killed off of an edgeguard or ledgetrap at an early %. | |||
However, Gertie has notable flaws. Her tall frame means she's combo food in a lot of matchups, and due to being rather light, she can be very frail in some matchups. Gertie also has a terrible disadvantage, which poses trouble if she is down a stock. Her grounded strongs were also given much more startup in Patch 1.13, which diminishes what was once one of her go-to kill options. Finally, Gertie's recovery has been made much more exploitable, and she either has to waste resources when recovering low or risk an early death. | |||
Gertie was previously a very popular character in the metagame, having a sizeable playerbase and very strong results across all of tournament play. However, subsequent nerfs to her strongest tools and her weight in Patch 1.13 diminished interest in the character, and her playerbase dwindled. While Gertie still has some dedicated players, she is a very rare character in the present metagame, and is generally considered a mid-tier character. While she still has some favorable opinions shared across the community, due to the nerfs given to her in Patch 1.13, opinions on her viability have overall soured, and some think she has possibly fallen into a low-tier placement in future tier list discussions. | |||
|content2= | |content2= | ||
Line 40: | Line 53: | ||
* '''Christmas Gift:''' Down Special allows Gertie to summon two random items. Several of these items are extremely useful for neutral and stage control, and allow Gertie to slow down the pace of the match to the player's content. | * '''Christmas Gift:''' Down Special allows Gertie to summon two random items. Several of these items are extremely useful for neutral and stage control, and allow Gertie to slow down the pace of the match to the player's content. | ||
* '''Versatile Recovery:''' Grandma Gertie has good recovery tools in both Side Special, Up Special, and Down Aerial Strong. | * '''Versatile Recovery:''' Grandma Gertie has good recovery tools in both Side Special, Up Special, and Down Aerial Strong. | ||
* '''Movement:''' Gertie moves ''extremely'' fast, perhaps to the surprise of most people. This means she can be a tricky character to get a hold of. | * '''Movement:''' Gertie moves ''extremely'' fast, perhaps to the surprise of most people. This means she can be a tricky character to get a hold of. | ||
Line 58: | Line 70: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightNeutral-SpinningYarn.png | |image= NASB2_Gertie_LightNeutral-SpinningYarn.png | ||
|caption= | |caption= Just for you! | ||
|name= Spinning Yarn | |name= Spinning Yarn | ||
|input= Light | |input= Light | ||
Line 69: | Line 81: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie brings out a ball of yarn, and uses it to knit a sweater. | ||
* | * Jab 1 is very solid for shield pressure, and has some niche use as a grounded combo starter. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 76: | Line 88: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightForward-ChoppingKnife.png | |image= NASB2_Gertie_LightForward-ChoppingKnife.png | ||
|caption= | |caption= Hi-yah! | ||
|name= Chopping Knife | |name= Chopping Knife | ||
|input= Forward+Light | |input= Forward+Light | ||
Line 87: | Line 99: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie steps forward and karate chops the opponent. | ||
* | * Great get off me and surprisingly effective at punishing jump from ledge. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 94: | Line 106: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightUp-AxeKick.png | |image= NASB2_Gertie_LightUp-AxeKick.png | ||
|caption= | |caption= Block this overhead! | ||
|name= Axe Kick | |name= Axe Kick | ||
|input= Up+Light | |input= Up+Light | ||
Line 105: | Line 117: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings her leg overhead. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 112: | Line 123: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightDown-Sweep.png | |image= NASB2_Gertie_LightDown-Sweep.png | ||
|caption= | |caption= Gotta sweep sweep sweep! | ||
|name= Sweep | |name= Sweep | ||
|input= Down+Light | |input= Down+Light | ||
Line 123: | Line 134: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie sweeps the floor. | ||
* | * Okay poke, but easy to punish point-blank. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 130: | Line 141: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_DashAttack-TakeTheShoe.png | |image= NASB2_Gertie_DashAttack-TakeTheShoe.png | ||
|caption= | |caption= Eat feet! No wait, [[Nickelodeon All-Star Brawl 2/Raphael|wrong character]]... | ||
|name= Take the Shoe! | |name= Take the Shoe! | ||
|input= Light (Running) | |input= Light (Running) | ||
Line 141: | Line 152: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie does a running start and then kicks forward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === | ||
Line 152: | Line 161: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightNeutralAir-Twister.png | |image= NASB2_Gertie_LightNeutralAir-Twister.png | ||
|caption= | |caption= Right hand on yellow! | ||
|name= Twister | |name= Twister | ||
|input= Light (Airborne) | |input= Light (Airborne) | ||
Line 163: | Line 172: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie spins around and punches in front and behind her. | ||
* | * This move is good as an approach and as a combo tool. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 170: | Line 179: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightForwardAir-TheKnee.png | |image= NASB2_Gertie_LightForwardAir-TheKnee.png | ||
|caption= | |caption= Show me ya moves! | ||
|name= The Knee | |name= The Knee | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
Line 181: | Line 190: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie lunges forward, knee in front. | ||
* | * This move has a rather gratuitous sweetspot, and is a good kill move near the blastzone. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 188: | Line 197: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightBackAir-FryingPain.png | |image= NASB2_Gertie_LightBackAir-FryingPain.png | ||
|caption= | |caption= bonk | ||
|name= Frying Pain | |name= Frying Pain | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
Line 199: | Line 208: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings a frying pan behind her head. | ||
* | * Good for controlling space. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 206: | Line 215: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightUpAir-HeadSmash.png | |image= NASB2_Gertie_LightUpAir-HeadSmash.png | ||
|caption= | |caption= It's on like...[[SSBM/Donkey Kong|well]]... | ||
|name= Head Smash | |name= Head Smash | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
Line 217: | Line 226: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie uses her head. Literally. | ||
* | * This is one of Gertie's premier combo tools. Good follow-up from Down Throw. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 224: | Line 233: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightDownAir-CleaningHouse.png | |image= NASB2_Gertie_LightDownAir-CleaningHouse.png | ||
|caption= | |caption= I should really just get a roomba... | ||
|name= Cleaning House | |name= Cleaning House | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
Line 235: | Line 244: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie sweeps the...air? Sure, why not. | ||
* | * Decent move for approaching in the air, but tends to lose trades. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === | ||
Line 246: | Line 254: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_ChargeForward-Homerun.png | |image= NASB2_Gertie_ChargeForward-Homerun.png | ||
|caption= | |caption= '''THE BREACH!''' | ||
|name= Homerun | |name= Homerun | ||
|input= Strong | |input= Strong | ||
Line 257: | Line 265: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings a battle axe forward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 264: | Line 271: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_ChargeUp-ForTheEmpire.png | |image= NASB2_Gertie_ChargeUp-ForTheEmpire.png | ||
|caption= | |caption= '''FOR SPAIN!''' | ||
|name= For the Empire | |name= For the Empire | ||
|input= Up+Strong | |input= Up+Strong | ||
Line 275: | Line 282: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings a battle axe upward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 282: | Line 288: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_ChargeDown-Kickulator.png | |image= NASB2_Gertie_ChargeDown-Kickulator.png | ||
|caption= | |caption= Grandma's got the moves! | ||
|name= Kickulator | |name= Kickulator | ||
|input= Down+Strong | |input= Down+Strong | ||
Line 293: | Line 299: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie does a breakdance. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === |
Latest revision as of 07:47, 7 April 2025
About
No one expects Grandma Gertie to save the day!
Gertrude "Gertie" Shortman is Arnold's eccentric grandmother. An upbeat, goofy woman with a tendency to have odd habits, such as calling people she knows unusual names or mixing up holidays, Gertie is surprisingly powerful for her age, boasting a black belt in Martial Arts and even having some insane feats such as hijacking a bulldozer and even saving a subway train from going dark. She owns the Sunset Arms boarding house along with her husband, Phil, who affectionately calls her "Pookie".
Playstyle
In spite of her age, Grandma Gertie is a fast, agile rushdown character. She excels at comboing the opponent with her big aerial buttons while also being able to take their stock fairly quickly with her Forward Aerial. She is not lacking on the zoning side either, though: she also has several very long strong attacks, and a goodie basket Down Special that summons not one, but two items! Grandma Gertie also has a versatile recovery, great survivability, and decent out of shield options. Gertie really does it all.
If you're looking for a character that's all about adrenaline, Grandma Gertie might be for you!
Metagame
Grandma Gertie is ranked 22nd out of 29 on the current tier list, in the B tier.
Grandma Gertie is a surprisingly fast character for her size, having great movement and mobility. She is an extremely intimidating character on shield, as a lot of her moves are huge and pose little risk if she whiffs them. Gertie also has a wild card in her Down Special, which can pose a great benefit to her if she rolls a Flyswatter or a bomb. Gertie also has some very scary kill options, with the centerpiece being her Forward Air, having her opponents run the risk of being killed off of an edgeguard or ledgetrap at an early %.
However, Gertie has notable flaws. Her tall frame means she's combo food in a lot of matchups, and due to being rather light, she can be very frail in some matchups. Gertie also has a terrible disadvantage, which poses trouble if she is down a stock. Her grounded strongs were also given much more startup in Patch 1.13, which diminishes what was once one of her go-to kill options. Finally, Gertie's recovery has been made much more exploitable, and she either has to waste resources when recovering low or risk an early death.
Gertie was previously a very popular character in the metagame, having a sizeable playerbase and very strong results across all of tournament play. However, subsequent nerfs to her strongest tools and her weight in Patch 1.13 diminished interest in the character, and her playerbase dwindled. While Gertie still has some dedicated players, she is a very rare character in the present metagame, and is generally considered a mid-tier character. While she still has some favorable opinions shared across the community, due to the nerfs given to her in Patch 1.13, opinions on her viability have overall soured, and some think she has possibly fallen into a low-tier placement in future tier list discussions.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | |
+1 | |
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | |
2 |
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER