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| franchise = Hey Arnold! | | franchise = Hey Arnold! | ||
| homestage = | | homestage = | ||
| weight = 0. | | weight = 0.87 | ||
| fallspeed = 1.35 | | fallspeed = 1.35 | ||
| gravity = 1. | | gravity = 1.5 | ||
| runspeed = 1.28 | | runspeed = 1.28 | ||
| airspeed = 1.17 | | airspeed = 1.17 | ||
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== About == | == About == | ||
No one expects Grandma Gertie to save the day! | '''''No one expects Grandma Gertie to save the day!''''' | ||
Gertrude "Gertie" Shortman is Arnold's eccentric grandmother. An upbeat, goofy woman with a tendency to have odd habits, such as calling people she knows unusual names or mixing up holidays, Gertie is surprisingly powerful for her age, boasting a black belt in Martial Arts and even having some insane feats such as hijacking a bulldozer and even saving a subway train from going dark. She owns the Sunset Arms boarding house along with her husband, Phil, who affectionately calls her "Pookie". | |||
== Playstyle == | == Playstyle == | ||
In spite of her age, Grandma Gertie is a fast, agile rushdown character. She excels at comboing the opponent with her big aerial buttons while also being able to take their stock fairly quickly with her Forward Aerial. She is not lacking on the zoning side either, though: she also has several very long strong attacks, and a goodie basket Down Special that summons not one, but two items! Grandma Gertie also has a versatile recovery, great survivability, and decent out of shield options. Gertie really does it all. | |||
If you're looking for a character that's all about adrenaline, Grandma Gertie might be for you! | |||
== Metagame == | |||
Grandma Gertie is ranked 22nd out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. | |||
Grandma Gertie is a surprisingly fast character for her size, having great movement and mobility. She is an extremely intimidating character on shield, as a lot of her moves are huge and pose little risk if she whiffs them. Gertie also has a wild card in her Down Special, which can pose a great benefit to her if she rolls a Flyswatter or a bomb. Gertie also has some very scary kill options, with the centerpiece being her Forward Air, having her opponents run the risk of being killed off of an edgeguard or ledgetrap at an early %. | |||
However, Gertie has notable flaws. Her tall frame means she's combo food in a lot of matchups, and due to being rather light, she can be very frail in some matchups. Gertie also has a terrible disadvantage, which poses trouble if she is down a stock. Her grounded strongs were also given much more startup in Patch 1.13, which diminishes what was once one of her go-to kill options. Finally, Gertie's recovery has been made much more exploitable, and she either has to waste resources when recovering low or risk an early death. | |||
Gertie was previously a very popular character in the metagame, having a sizeable playerbase and very strong results across all of tournament play. However, subsequent nerfs to her strongest tools and her weight in Patch 1.13 diminished interest in the character, and her playerbase dwindled. While Gertie still has some dedicated players, she is a very rare character in the present metagame, and is generally considered a mid-tier character. While she still has some favorable opinions shared across the community, due to the nerfs given to her in Patch 1.13, opinions on her viability have overall soured, and some think she has possibly fallen into a low-tier placement in future tier list discussions. | |||
|content2= | |content2= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Shield pressure:''' Gertie has the best shield pressure in the game due to her huge normals and strong attacks. If you shield against her you will most likely have a very difficult time getting out. | ||
* ''' | * '''Amazing normals and strongs:''' Grandma Gertie's normals are all excellent for pressuring and combos. Her strong attacks are some of the most heavy-hitting in the game and are excellent at keeping opponents at bay | ||
* ''' | * '''Christmas Gift:''' Down Special allows Gertie to summon two random items. Several of these items are extremely useful for neutral and stage control, and allow Gertie to slow down the pace of the match to the player's content. | ||
* ''' | * '''Versatile Recovery:''' Grandma Gertie has good recovery tools in both Side Special, Up Special, and Down Aerial Strong. | ||
* '''Movement:''' Gertie moves ''extremely'' fast, perhaps to the surprise of most people. This means she can be a tricky character to get a hold of. | |||
|cons= | |cons= | ||
* ''' | * '''Bad Disadvantage''': Gertie can struggle to close the gap when she's a stock down. | ||
* '''Big target:''' Gertie is a rather tall character, which means she has trouble escaping certain combos at low %. | |||
* ''' | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightNeutral-SpinningYarn.png | |image= NASB2_Gertie_LightNeutral-SpinningYarn.png | ||
|caption= | |caption= Just for you! | ||
|name= Spinning Yarn | |name= Spinning Yarn | ||
|input= Light | |input= Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie brings out a ball of yarn, and uses it to knit a sweater. | ||
* | * Jab 1 is very solid for shield pressure, and has some niche use as a grounded combo starter. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightForward-ChoppingKnife.png | |image= NASB2_Gertie_LightForward-ChoppingKnife.png | ||
|caption= | |caption= Hi-yah! | ||
|name= Chopping Knife | |name= Chopping Knife | ||
|input= Forward+Light | |input= Forward+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie steps forward and karate chops the opponent. | ||
* | * Great get off me and surprisingly effective at punishing jump from ledge. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightUp-AxeKick.png | |image= NASB2_Gertie_LightUp-AxeKick.png | ||
|caption= | |caption= Block this overhead! | ||
|name= Axe Kick | |name= Axe Kick | ||
|input= Up+Light | |input= Up+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings her leg overhead. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightDown-Sweep.png | |image= NASB2_Gertie_LightDown-Sweep.png | ||
|caption= | |caption= Gotta sweep sweep sweep! | ||
|name= Sweep | |name= Sweep | ||
|input= Down+Light | |input= Down+Light | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie sweeps the floor. | ||
* | * Okay poke, but easy to punish point-blank. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_DashAttack-TakeTheShoe.png | |image= NASB2_Gertie_DashAttack-TakeTheShoe.png | ||
|caption= | |caption= Eat feet! No wait, [[Nickelodeon All-Star Brawl 2/Raphael|wrong character]]... | ||
|name= Take the Shoe! | |name= Take the Shoe! | ||
|input= Light (Running) | |input= Light (Running) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie does a running start and then kicks forward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightNeutralAir-Twister.png | |image= NASB2_Gertie_LightNeutralAir-Twister.png | ||
|caption= | |caption= Right hand on yellow! | ||
|name= Twister | |name= Twister | ||
|input= Light (Airborne) | |input= Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie spins around and punches in front and behind her. | ||
* | * This move is good as an approach and as a combo tool. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightForwardAir-TheKnee.png | |image= NASB2_Gertie_LightForwardAir-TheKnee.png | ||
|caption= | |caption= Show me ya moves! | ||
|name= The Knee | |name= The Knee | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie lunges forward, knee in front. | ||
* | * This move has a rather gratuitous sweetspot, and is a good kill move near the blastzone. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightBackAir-FryingPain.png | |image= NASB2_Gertie_LightBackAir-FryingPain.png | ||
|caption= | |caption= bonk | ||
|name= Frying Pain | |name= Frying Pain | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings a frying pan behind her head. | ||
* | * Good for controlling space. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightUpAir-HeadSmash.png | |image= NASB2_Gertie_LightUpAir-HeadSmash.png | ||
|caption= | |caption= It's on like...[[SSBM/Donkey Kong|well]]... | ||
|name= Head Smash | |name= Head Smash | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie uses her head. Literally. | ||
* | * This is one of Gertie's premier combo tools. Good follow-up from Down Throw. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_LightDownAir-CleaningHouse.png | |image= NASB2_Gertie_LightDownAir-CleaningHouse.png | ||
|caption= | |caption= I should really just get a roomba... | ||
|name= Cleaning House | |name= Cleaning House | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie sweeps the...air? Sure, why not. | ||
* | * Decent move for approaching in the air, but tends to lose trades. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_ChargeForward-Homerun.png | |image= NASB2_Gertie_ChargeForward-Homerun.png | ||
|caption= | |caption= '''THE BREACH!''' | ||
|name= Homerun | |name= Homerun | ||
|input= Strong | |input= Strong | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings a battle axe forward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_ChargeUp-ForTheEmpire.png | |image= NASB2_Gertie_ChargeUp-ForTheEmpire.png | ||
|caption= | |caption= '''FOR SPAIN!''' | ||
|name= For the Empire | |name= For the Empire | ||
|input= Up+Strong | |input= Up+Strong | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie swings a battle axe upward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Gertie_ChargeDown-Kickulator.png | |image= NASB2_Gertie_ChargeDown-Kickulator.png | ||
|caption= | |caption= Grandma's got the moves! | ||
|name= Kickulator | |name= Kickulator | ||
|input= Down+Strong | |input= Down+Strong | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Gertie does a breakdance. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === | ||
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|name= NAME PLACEHOLDER | |name= NAME PLACEHOLDER | ||
|input= Grab | |input= Grab | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Gertie_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Gertie Costume00.png| Gertie's Default Outfit. | |||
File:NASB2 Gertie Costume01.png| Gertie wearing a stealth outfit from the episode "Field Trip". | |||
File:NASB2 Gertie Costume02.png| Gertie in a blue dress and a chef hat from the episode "Field Trip". | |||
File:NASB2 Gertie Costume03.png| Gertie wearing her karate outfit from the episode "Mugged". | |||
File:NASB2 Gertie Costume04.png| Mind controlled Gertie (unlocked by defeating Gertie twice in campaign mode). | |||
File:NASB2 Gertie Costume05.png| Gertie's Ghost Clone (unlocked by defeating Gertie thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 07:47, 7 April 2025
About
No one expects Grandma Gertie to save the day!
Gertrude "Gertie" Shortman is Arnold's eccentric grandmother. An upbeat, goofy woman with a tendency to have odd habits, such as calling people she knows unusual names or mixing up holidays, Gertie is surprisingly powerful for her age, boasting a black belt in Martial Arts and even having some insane feats such as hijacking a bulldozer and even saving a subway train from going dark. She owns the Sunset Arms boarding house along with her husband, Phil, who affectionately calls her "Pookie".
Playstyle
In spite of her age, Grandma Gertie is a fast, agile rushdown character. She excels at comboing the opponent with her big aerial buttons while also being able to take their stock fairly quickly with her Forward Aerial. She is not lacking on the zoning side either, though: she also has several very long strong attacks, and a goodie basket Down Special that summons not one, but two items! Grandma Gertie also has a versatile recovery, great survivability, and decent out of shield options. Gertie really does it all.
If you're looking for a character that's all about adrenaline, Grandma Gertie might be for you!
Metagame
Grandma Gertie is ranked 22nd out of 29 on the current tier list, in the B tier.
Grandma Gertie is a surprisingly fast character for her size, having great movement and mobility. She is an extremely intimidating character on shield, as a lot of her moves are huge and pose little risk if she whiffs them. Gertie also has a wild card in her Down Special, which can pose a great benefit to her if she rolls a Flyswatter or a bomb. Gertie also has some very scary kill options, with the centerpiece being her Forward Air, having her opponents run the risk of being killed off of an edgeguard or ledgetrap at an early %.
However, Gertie has notable flaws. Her tall frame means she's combo food in a lot of matchups, and due to being rather light, she can be very frail in some matchups. Gertie also has a terrible disadvantage, which poses trouble if she is down a stock. Her grounded strongs were also given much more startup in Patch 1.13, which diminishes what was once one of her go-to kill options. Finally, Gertie's recovery has been made much more exploitable, and she either has to waste resources when recovering low or risk an early death.
Gertie was previously a very popular character in the metagame, having a sizeable playerbase and very strong results across all of tournament play. However, subsequent nerfs to her strongest tools and her weight in Patch 1.13 diminished interest in the character, and her playerbase dwindled. While Gertie still has some dedicated players, she is a very rare character in the present metagame, and is generally considered a mid-tier character. While she still has some favorable opinions shared across the community, due to the nerfs given to her in Patch 1.13, opinions on her viability have overall soured, and some think she has possibly fallen into a low-tier placement in future tier list discussions.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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