HyperCrasher (talk | contribs) |
HyperCrasher (talk | contribs) |
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(8 intermediate revisions by the same user not shown) | |||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% / 7% | ||
|Startup= | |Startup=10 / 29 | ||
|Active= | |Active=10-22 / 29-30 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=- | |Safety=--3 / +6 | ||
|description= | |description= | ||
* Mecha-Plankton spins its arms around before uppercutting. | * Mecha-Plankton spins its arms around before uppercutting. | ||
** Sets up for EX Sauce as a kill confirm at moderately low percents. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|image= NASB2_Plankton_LightForwardAir-SuperPlanktonHandConnonStrike.png | |image= NASB2_Plankton_LightForwardAir-SuperPlanktonHandConnonStrike.png | ||
|caption= | |caption= | ||
|name= Super Plankton Hand | |name= Super Plankton Hand Cannon Strike | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% / 10% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=11-13 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=- | |Safety=-8 | ||
|description= | |description= | ||
* Mecha-Plankton throws both fists forward with a punch. | * Mecha-Plankton throws both fists forward with a punch. | ||
** Has a sweet spot that does more damage and hits really hard, and a sour spot that does less damage and sets up for the sweet spot. | |||
** The sweet spot is towards the tip of Plankton's fists while the sour spot more towards his arms. You'll always get the sour spot when you hit a grounded opponent. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|image= NASB2_Plankton_LightBackAir-KingNeptunesIronFist.png | |image= NASB2_Plankton_LightBackAir-KingNeptunesIronFist.png | ||
|caption= | |caption= | ||
|name= King | |name= King Neptune's Iron Fist | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% / 9% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=10-16 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=+5 / -3 | ||
|description= | |description= | ||
* Mecha-Plankton turns around and slams his fist in the air. | * Mecha-Plankton turns around and slams his fist in the air. | ||
** This attack gets weaker on frame 14. | |||
** One of Plankton's many strong kill moves. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% (1% for each hit) | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=9-34 | ||
|Total Frames= | |Total Frames=51 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
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* This move can only be used twice in the air. | * This move can only be used twice in the air. | ||
* If you use this move and then use Up Special, you will gain additional height. | * If you use this move and then use Up Special, you will gain additional height. | ||
**Can be canceled into Up Special starting on frame 42. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=10-189 | ||
|Total Frames= | |Total Frames=37 | ||
|Safety=- | |Safety=-3 | ||
|description= | |description= | ||
* Mecha-Plankton throws down a chumsicle. | * Mecha-Plankton throws down a chumsicle. | ||
** There is no limit to how many chumsicles you can have on screen but you can typically only have two or three at most. | |||
** Using this move will not waste your respawn invincibility. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=17% / 11% | ||
|Startup= | |Startup=19 | ||
|Active= | |Active=19-32 | ||
|Total Frames= | |Total Frames=66 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Mecha Plankton uses his eye to blast the opponent with a giant laser! | * Mecha Plankton uses his eye to blast the opponent with a giant laser! | ||
** Minimum charge hold is 15 frames. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=11-28 | ||
|Total Frames= | |Total Frames=84 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Mecha Plankton’s head opens to reveal a large chain with a claw at the end of it! This claw grabs opponents and pulls them towards the opened mech as an explosion waits for them! | * Mecha Plankton’s head opens to reveal a large chain with a claw at the end of it! This claw grabs opponents and pulls them towards the opened mech as an explosion waits for them! | ||
* This attack can be angled with the control stick as it charges! | * This attack can be angled with the control stick as it charges! | ||
** Minimum charge hold is 8 frames. | |||
** Detects if an opponent has been grabbed on frame 33. | |||
** The explosion hit is on frame 44. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=5% / 13% | ||
|Startup= | |Startup=15 / 21 | ||
|Active= | |Active=15-100 / 21-24 | ||
|Total Frames= | |Total Frames=54 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Mecha Plankton stomps on the ground! | * Mecha Plankton stomps on the ground! | ||
* The stomp sends out a shockwave that can travel across the stage and damage an opponent! | * The stomp sends out a shockwave that can travel across the stage and damage an opponent! | ||
** Minimum charge hold is 9 frames. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% / 9% | ||
|Startup= | |Startup=22 | ||
|Active= | |Active=22-48 | ||
|Total Frames= | |Total Frames=64 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Mecha Plankton uses the rocket boosters under his feet to send him flying forward with a giant fist! | * Mecha Plankton uses the rocket boosters under his feet to send him flying forward with a giant fist! | ||
** Minimum charge hold is 16 frames. | |||
** This move gets weaker on frame 27. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% / 6% | ||
|Startup= | |Startup=17 / 36 | ||
|Active= | |Active=17-34 / 36 | ||
|Total Frames= | |Total Frames= 55 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Mecha Plankton aims his sauce bottles to the sky as he shoots the sauce at an angle directly above him! | * Mecha Plankton aims his sauce bottles to the sky as he shoots the sauce at an angle directly above him! | ||
* This move applies sauce. | * This move applies sauce. | ||
** Minimum charge hold is 11 frames. | |||
** Slime canceling into this move from Light Up Air is a strong kill confirm that kills most of the cast extremely early. | |||
** Doing this move right as you land will make Plankton do a little hop. Plankton can do all of his aerials out of this besides Light Back Air. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% | ||
|Startup= | |Startup=21 | ||
|Active= | |Active=21-24 | ||
|Total Frames= | |Total Frames=37 | ||
|Safety=- | |Safety=-4 | ||
|description= | |description= | ||
* Mecha | * Mecha Plankton hovers with his rocket boots while revealing two laser panels that spikes opponents into the ground! | ||
** Minimum charge hold is 11 frames. | |||
** The hitbox is only on the explosion below Plankton. | |||
** Plankton will always stop falling when the hitbox comes out. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% | ||
|Startup= | |Startup=9 / 17 /... | ||
|Active= | |Active=9-End | ||
|Total Frames= | |Total Frames=36 to 282 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Plankton shoots sauce at his opponents, progressively slowing them down. The attack can be angled up and down. | * Plankton shoots sauce at his opponents, progressively slowing them down. The attack can be angled up and down. | ||
* SLIME: Plankton shoots out a massive glob of doom that not only hits the opponent hard, but also applies both a burn effect AND sauce! | * SLIME: Plankton shoots out a massive glob of doom that not only hits the opponent hard, but also applies both a burn effect AND sauce! | ||
** Can be jump canceled starting on frame 5 and air dodge canceled starting on frame 10. | |||
** Can hover by holding the Light Attack button while holding Special. | |||
** Sauce does not give any slime on hit. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=20% | ||
|Startup= | |Startup=9 / 6 | ||
|Active= | |Active=9-11 / 6-7 | ||
|Total Frames= | |Total Frames=70 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Plankton scoops his opponent, flies up into the air and slams them back down against the ground. | * Plankton scoops his opponent, flies up into the air and slams them back down against the ground. | ||
* SLIME: Plankton’s grab now powers through attacks and does more damage! | * SLIME: Plankton’s grab now powers through attacks and does more damage! | ||
** Faster startup in the air but the grounded version has one more active frame. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% / 1% | ||
|Startup= | |Startup=20 | ||
|Active= | |Active=20-End | ||
|Total Frames= | |Total Frames=57 | ||
|Safety=- | |Safety=-29 | ||
|description= | |description= | ||
* Plankton throws a bucket of chum at his opponents that inflicts Poison. The bucket leaves a Poison cloud when it crashes against a surface. | * Plankton throws a bucket of chum at his opponents that inflicts Poison. The bucket leaves a Poison cloud when it crashes against a surface. | ||
* SLIME: PLankton throws out three chum buckets in quick succession! Each bucket flies at a different height a horizontal distance. | * SLIME: PLankton throws out three chum buckets in quick succession! Each bucket flies at a different height a horizontal distance. | ||
** Toxic cloud lasts for 236 frames. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% / 18% | ||
|Startup= | |Startup=7 / 26 | ||
|Active= | |Active=7-9 / 26-29 | ||
|Total Frames= | |Total Frames=48 / 51 | ||
|Safety=- | |Safety=-105 | ||
|description= | |description= | ||
* 99% Hot Gas: Plankton ascends in the air with the robot's rocket. | * 99% Hot Gas: Plankton ascends in the air with the robot's rocket. | ||
* Shia-Kazing: Input again to clap and preform an explosive magic trick. | * Shia-Kazing: Input again to clap and preform an explosive magic trick. | ||
* SLIME: The initial explosion from 99% Hot Gas now sends opponents upward to combo into Shia-Kazing! | * SLIME: The initial explosion from 99% Hot Gas now sends opponents upward to combo into Shia-Kazing! | ||
** Has intangibility on his legs as long as they are invisible. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=27 | ||
|Active= | |Active=27-39 | ||
|Total Frames= | |Total Frames=57 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Plankton uses a net cannon to trap his opponents! | * Plankton uses a net cannon to trap his opponents! | ||
* This is also the longest reaching grab in the game! | * This is also the longest reaching grab in the game! | ||
** Plankton cannot cancel his jumpsquat with grab. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=25 | ||
|Active= | |Active=25-26 | ||
|Total Frames= | |Total Frames=58 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Plankton runs forward while shooting his net cannon. | * Plankton runs forward while shooting his net cannon. | ||
** Plankton cannot cancel his jumpsquat with dash grab. If you want standing grab out of a run, press shield or crouch before pressing grab. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=20 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Plankton strikes the bagged opponent with his powerful fists! | * Plankton strikes the bagged opponent with his powerful fists! | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=43 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=75 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Karen throws the opponent up into the air as Plankton shoots them with a missile! | * Karen throws the opponent up into the air as Plankton shoots them with a missile! | ||
** Plankton's kill throw. | |||
** Plankton is intangible until frame 46. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% + 12% Fire | ||
|Startup= | |Startup= 26 / 27 / 30 / 33... | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=82 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Plankton punches forward and sets fire to his opponent with a fiery fist o’ pain! | * Plankton punches forward and sets fire to his opponent with a fiery fist o’ pain! | ||
* This move applies a burn effect. | * This move applies a burn effect. | ||
** Plankton is intangible until frame 62. | |||
** Has the highest meter gain out of all of Plankton's moves. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=42 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=56 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Karen throws the opponent to the ground! | * Karen throws the opponent to the ground! | ||
** Plankton is intangible until frame 43. | |||
** Plankton's combo throw. They cannot tech the landing if they land while in hitstun. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=11% | ||
|Startup= | |Startup=30 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=64 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Plankton’s upper half of his mech turns around to send the opponent to the ground. | * Plankton’s upper half of his mech turns around to send the opponent to the ground. | ||
* This throw can spike opponents a set distance if used at the edge of the stage. | * This throw can spike opponents a set distance if used at the edge of the stage. | ||
** Plankton is intangible until frame 31. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=40% | ||
|Startup= | |Startup=26 | ||
|Active= | |Active=26 | ||
|Total Frames= | |Total Frames=43 | ||
|Safety=- | |Safety=-8 | ||
|description= | |description= | ||
* Plankton calls upon Karen to initiate the mech’s self-destruct feature causing a massive explosion! | * Plankton calls upon Karen to initiate the mech’s self-destruct feature causing a massive explosion! | ||
** Like all Ultimate Attacks, costs 3 bars of slime and your opponent is unable to burst out of hitstun. | |||
** Super flash comes out on frame 26 and if they aren't blocking by the time the super flash occurs, they are going to get hit. | |||
** Plankton is invulnerable from frames 1-26 but is punishable after the super flash if it whiffs. | |||
}} | }} | ||
}}<br> | }}<br> |
Latest revision as of 02:58, 30 March 2025
About
The mini mastermind owner of the Chum Bucket, now with a mecha suit.
Coming from the SpongeBob SquarePants series, Plankton is a power-hungry copepod who owns the Chum Bucket, a rivalling restaurant to the Krusty Krab. Despite his best efforts, Plankton finds his restaurant failing, partially because of how delicious the Krusty Krab's Krabby Patty is, and mostly because of his own food being awful to the point of inedible. As a result of this, Plankton resorts to attempting to steal the Krabby Patty's secret formula in hopes of running Mr. Krabs out of business, usually with different kinds of machines. Time and time again however, Plankton always fails, but always comes back with a new scheme. And now, with a modified mecha suit with his computer wife Karen by his side, Plankton is ready to cause all kinds of destruction!
Playstyle
Plankton is a rare "zoner-grappler" archetype. He excels in wreaking havoc on-stage by spilling sauce everywhere, and then ending the stock with a devastating command grab. Plankton also has some of the biggest buttons in the game, and he can easily wall his opponents out with his devastating ledgetrapping.
If you like wreaking havoc wherever you go and being large and in charge, Plankton might be for you!
Metagame
Mecha-Plankton is ranked 10th out of 29 on the current tier list, in the A tier.
Plankton possesses a very explosive and polarizing mixture of zoner and grappler. Plankton is an absolute menace up close, with very damaging attacks in both the looming threat of his Side Special and his combo game. But that's not all: Plankton can also zone proficiently well, with Neutral Special and Down Special aiding him in keeping the opponent away if need be.
However, Plankton does have some notable flaws, mainly with his size: Plankton is a huge target, which makes him combo food for a majority of the cast. Plankton is also rather slow on the ground, though using Aerial Neutral Strong and wavedashing around can treat this flaw. However, Plankton's arguable biggest flaw is his predictability: because of how simple his gimmicks tend to be, he is a rather simple character to check, which means a proficient Plankton player must mix up options a lot in order to keep the opponent off-guard.
Plankton has historically been a very polarizing character in the metagame, with opinions fluctuating on if he's anywhere from top 10 to even bottom 10. In recent times, Plankton has been thought of far more positively, having achieved strong results online and offline.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 7% | 5 | 5-6 | 21 | -8 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 8 | 8-12 | 44 | -28 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 9 | 9-15 | 50 | -28 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 7 | 7-8 | 22 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 11 | 11-17 | 58 | -31 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 7% | 10 / 29 | 10-22 / 29-30 | 42 | --3 / +6 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 10% | 11 | 11-13 | 42 | -8 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% / 9% | 10 | 10-16 | 40 | +5 / -3 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% (1% for each hit) | 9 | 9-34 | 51 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 10 | 10-189 | 37 | -3 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 11% | 19 | 19-32 | 66 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 11 | 11-28 | 84 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% / 13% | 15 / 21 | 15-100 / 21-24 | 54 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 9% | 22 | 22-48 | 64 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 6% | 17 / 36 | 17-34 / 36 | 55 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 21 | 21-24 | 37 | -4 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 / 17 /... | 9-End | 36 to 282 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
20% | 9 / 6 | 9-11 / 6-7 | 70 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% / 1% | 20 | 20-End | 57 | -29 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 18% | 7 / 26 | 7-9 / 26-29 | 48 / 51 | -105 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 27 | 27-39 | 57 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 25 | 25-26 | 58 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 11 | - | 20 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 43 | - | 75 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% + 12% Fire | 26 / 27 / 30 / 33... | - | 82 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 42 | - | 56 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 30 | - | 64 | - | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 43 | -8 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Sauce Status Effect
Mecha Plankton has several attacks that can inflict the Sauce status effect, these attacks being Neutral Special, Slime/EX Neutral Special, and Charge Up Air.
In general, the Sauce status effect will slow down the opponent and set their DI multiplier to 0, meaning DI inputs will be ignored when they have the Sauce status effect on them. The more an opponent is hit with attacks that apply the Sauce status effect, the slower they become.
The Sauce status effect has six phases in total. When first reaching a phase, its lifetime timer will begin and any subsequent sauce hits will add a small amount of time to the timer. If an opponent is hit with enough sauce attacks, the status effect will progress to its next phase. When a phase's timer runs out, the previous phase will begin. If there is no previous phase, the Sauce status effect will end. Because of this, the status effect can last for a very long time if applied consistently.
Phase 1 | Phase 2 | Phase 3 |
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The first phase an opponent enters when hit with a sauce attack.
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Phase 3 introduces a reduction to Walk Speed.
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Phase 4 | Phase 5 | Phase 6 |
Phase 4 introduces an increase to Air Friction.
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Phase 6 introduces a reduction to Ground Friction. This is the final phase.
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Strategy
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Techniques
Up Special Height Boost
You can cancel Light Up Air early from frames 42-51 into Up Special. By doing this, you will increase the height gained with Up Special. If you do not cancel Light Up Air in time and instead allow the move to end, Up Special will not gain any additional height. Using the height boost can make a huge difference in recovering from long distances.
Ground Canceled Charge Neutral Air
If you land on a platform on or the stage while you are propelling forward during Charge Neutral Air, you will cancel the move but retain your momentum, causing you to slide across the ground. However, hitting a shield before canceling your Charge Neutral Air will kill your momentum. Jumping shortly after the cancel will carry some of your momentum into the air.
You can perform this tech by either using an edge to land onto a surface, or by exhausting your fuel to negate the stalling effect and landing on a surface during the attack (much harder).
Edge Canceled Charge Neutral Air
Charge Neutral Air can be edge canceled by angling the move up before touching the edge of a stage. This will cancel the attack and allow Mecha Plankton to be fully actionable afterwards. Mecha Plankton must be at a specific height relative to the edge. If he's too high, he will fly past the edge. If he's too low, he will either ground cancel Charge Neutral Air, or become stuck against the edge.
Shock Wave Off Edge
If Mecha Plankton stands at a very specific distance behind an edge and uses Charge Down, the shock wave can fall off the edge. This can happen on platforms and on the stage. The distance you need to be from an edge is somewhat consistent with every stage and platform, but camera angles and stage terrain can make it harder to pinpoint where to stand to perform this tech consistently.
Slime Canceled Dash Attack Boost
If you slime cancel during dash attack at a specific timing, you will gain a burst of speed. Jumping soon after the slime cancel will give you a large speed boost that carries into the air.
Combos
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Matchups
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Other Resources
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Videos
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Costumes