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{{NickBrawl2 Character Intro|char=Danny | {{NickBrawl2 Character Intro|char=Danny |full=[[File:NASB2_DannyStock.png|x30px]] Danny Phantom|short=Danny | ||
| franchise = Danny Phantom | | franchise = Danny Phantom | ||
| homestage = | | homestage = | ||
| weight = | | weight = 0.75 | ||
| fallspeed = | | fallspeed = 0.92 | ||
| gravity = | | gravity = 1 | ||
| runspeed = | | runspeed = 1.15 | ||
| airspeed = | | airspeed = 1.43 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
| placeholderthree = | | placeholderthree = | ||
| charactercord = | | charactercord = | ||
Line 18: | Line 18: | ||
== About == | == About == | ||
'''''The half-human, half-ghost teenage superhero.''''' | |||
Yo, Danny Fenton, he was just fourteen, when his parents built a very strange machine. It was designed to view a world unseen. When it didn't quite work, his folks? They just quit. Then Danny took a look inside of it. There was a great big flash, everything just changed! His molecules got all rearranged! When he first woke up, he realized: he had snow white hair and glowing green eyes. He could walk through walls, disappear and fly. He was much more unique than the other guys! It was then that he knew what he had to do: He had to stop all the ghosts that were coming through. He's here to fight for me and you! | |||
Or something like that. | |||
== Playstyle == | |||
Danny is a supremely strong all-rounder who can just do about anything. Combos? He's got em by the pound. Zoning? Fantastic. Movement? Try hitting him. Danny really does it all, with the only real restriction being your imagination. | |||
If you want everything and then some, Danny is the ghost with the most! | |||
== Metagame == | |||
Danny Phantom is ranked 1st out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the S+ tier. This is a sizeable improvement over his 6-7th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | |||
Danny is an overwhelmingly strong character with tools for pretty much any given situation. His aerials can juggle opponents into the blastzone in a matter of seconds, and also work as crazy pressure tools due to the crossup granted by them. His projectile, Phantasmal Bolt, is very difficult to contest at far-range, which he can also use to mixup his opponent into another juggle. His mobility and movement are among the best in the game, being very difficult to chase or catch in the air, and being able to edge cancel his Back Air for even more slippery movement on the ground. If that wasn't enough, Danny also hurtbox shifts a lot, likely due to shifting between his human form and his ghost form, making him even more difficult to hit. All of these tools make Danny an absolute powerhouse of a character, having answers to any strategy in the game. | |||
Danny's only notable flaw is his weight, which makes him easier to KO than some of the cast, but that's only if he gets caught. | |||
As you can see, Danny's strengths overwhelmingly outweigh his weaknesses, and he is unanimously considered to be the best character in the game, having a perfect score of 1.00 on the most recent [[Nickelodeon All-Star Brawl 2/FAQ|tier list]]. | |||
|content2= | |content2= | ||
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}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Combo game:''' Danny's air juggles and corner carry are among the best in the game. He can kill you off of a Neutral Air string at just about any %. | ||
* ''' | * '''Projectiles:''' Phantasmal Bolt is a 3-in-1 insane tool at zoning, pressure, and mixups. | ||
* ''' | * '''Edgeguarding:''' Danny's aerials, notoriously his Back Air, make him a demon on and off the ledge. You will likely have a difficult time getting through a seasoned Danny player if you're offstage. | ||
* ''' | * '''Movement:''' Due to his fast speed and being able to cancel his Back Air on the edge of a platform, Danny is a super slippery character, in part thanks to his... | ||
* '''Hurtbox shifting:''' While his tall stature could be considered a weakness, the fact that Danny is constantly moving around makes him a very difficult character to catch. | |||
|cons= | |cons= | ||
* ''' | * '''Weight:''' Danny is on the lighter side of the cast, and he can be killed early for being reckless. | ||
* | * thats kind of it sorry | ||
}} | }} | ||
---- | ---- | ||
== Moveset == | == Moveset == | ||
Line 60: | Line 73: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightNeutral-TakeThis.png | ||
|caption= | |caption= | ||
|name= | |name= Take this! | ||
|input= | |input= Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 78: | Line 91: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightForward-360Kick.png | ||
|caption= | |caption= | ||
|name= | |name= 360 Kick | ||
|input= | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightUp-PhantomUppercut.png | ||
|caption= | |caption= | ||
|name= | |name= Phantom Uppercut | ||
|input= | |input= Up+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 114: | Line 127: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightDown-IceBeam.png | ||
|caption= | |caption= | ||
|name= | |name= Ice Beam | ||
|input= | |input= Down+Light | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_DashAttack-GhostPunch.png | |||
|caption= | |||
|name= Ghost Punch | |||
|input= Light (Running) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 136: | Line 167: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightNeutralAir-TechTail.png | ||
|caption= | |caption= | ||
|name= | |name= Tech Tail | ||
|input= | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 154: | Line 185: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightForwardAir-DoubleKick.png | ||
|caption= | |caption= | ||
|name= | |name= Double Kick | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightBackAir-SwimLaunch.png | ||
|caption= | |caption= | ||
|name= | |name= Swim Launch | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 190: | Line 221: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightUpAir-GhostFlip.png | ||
|caption= | |caption= | ||
|name= | |name= Ghost Flip | ||
|input= | |input= Up+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 208: | Line 239: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_LightDownAir-FrostSlash.png | ||
|caption= | |caption= | ||
|name= | |name= Frost Slash | ||
|input= | |input= Down+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 226: | Line 257: | ||
=== Ground | === Ground Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ChargeForward-FentonThermos.png | ||
|caption= | |caption= "Hope I'm right" | ||
|name= | |name= Fenton Thermos | ||
|input= | |input= Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 248: | Line 279: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ChargeUp-BackflipKick.png | ||
|caption= | |caption= | ||
|name= | |name= Backflip Kick | ||
|input= | |input= Up+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 266: | Line 297: | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ChargeDown-PowerDash.png | ||
|caption= | |caption= | ||
|name= | |name= Power Dash | ||
|input= | |input= Down+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Air | === Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ChargeForwardAir-PhantomBeams.png | ||
|caption= | |caption= | ||
|name= | |name= Phantom Beams | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ChargeUpAir-GhostlyWail.png | ||
|caption= | |caption= "GET AWAY!" | ||
|name= | |name= Ghostly Wail | ||
|input= | |input= Up+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ChargeDownAir-PowerCrash.png | ||
|caption= | |caption= | ||
|name= | |name= Power Crash | ||
|input= | |input= Down+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_SpecialNeutral-PhantasmalBolt.png | ||
|caption= | |caption= | ||
|name= | |name= Phantasmal Bolt | ||
|input= | |input= Special | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Danny Phantom throws a ghostly projectile, dealing damage. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_SpecialForward-GoingGhost.png | |||
|caption= "I'm going ghost!" | |||
|name= Going Ghost | |||
|input= Forward+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Danny Phantom lunges forward, becoming intangible. | |||
* Press the Special button again to perform a powerful uppercut. | |||
* Press the Special button a third time during the uppercut to unleash a flourish of finisher attacks. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_SpecialDown-HeadsUp.png | |||
|caption= | |||
|name= Heads Up! | |||
|input= Down+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Danny Phantom opens up a portal in front of him, leaving his opponent vulnerable to follow up attacks. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_SpecialUp-SpectralLeap.png | |||
|caption= | |||
|name= Spectral Leap | |||
|input= Up+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Danny Phantom creates a portal and teleports a set distance in the direction of his choosing. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_Danny_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_UpThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Up Throw | ||
|input= | |input= Up (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_ForwardThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Forward Throw | ||
|input= | |input= Forward (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= | |input= Down (Grabbing) | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_BackThrow.png | |||
|caption= | |||
|name= Back Throw | |||
|input= Back (Grabbing) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_Super.png | ||
|caption= | |caption= "Back to the Ghost Zone with you, pal!" | ||
|name= | |name= Super | ||
|input= | |input= Slime+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 440: | Line 602: | ||
=== | === Taunts === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Danny_TauntNeutral.png | ||
|caption= | |caption= "Hi guys, remember me?" | ||
|name= | |name= Taunt | ||
|input= | |input= Taunt | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 461: | Line 623: | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Danny_TauntDown.png | |||
|caption= "Hahaha, oh man! Only you?" | |||
|name= Down Taunt | |||
|input= Down+Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Danny_TauntUp.png | |||
|caption= | |||
|name= Up Taunt | |||
|input= Up+Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
---- | ---- | ||
== | == Strategy == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 475: | Line 672: | ||
== | == Techniques == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 503: | Line 682: | ||
== | == Combos == | ||
* PLACEHOLDER | * PLACEHOLDER | ||
Line 509: | Line 688: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || | |||
|- | |||
| '''+1''' || | |||
|- | |||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | |||
|- | |||
| '''1''' || | |||
|- | |||
| '''2''' || | |||
|} | |||
---- | ---- | ||
Line 518: | Line 713: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
* PLACEHOLDER | * PLACEHOLDER | ||
=== Videos === | |||
PLACEHOLDER | |||
Line 524: | Line 722: | ||
== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Danny Costume00.png|500px|thumb|Danny Phantom's Default Outfit. | |||
File:NASB2 Danny Costume01.png|500px|thumb|Danny Phantom in his Doomed avatar from the episode "Teacher of the Year".. | |||
File:NASB2 Danny Costume02.png|500px|thumb|Danny Phantom as his human person Danny Fenton in his jumpsuit before he gained his powers (unlocked by having the Ultimate edition of NASB 2). | |||
File:NASB2 Danny Costume03.png|500px|thumb|An alt based on Dark Danny when he was young seen in a flashback from the episode "The Ultimate Enemy". | |||
File:NASB2 Danny Costume04.png|500px|thumb|Mind controlled Danny Phantom (unlocked by defeating Danny Phantom twice in campaign mode). | |||
File:NASB2 Danny Costume05.png|500px|thumb|Danny Phantom's Ghost Clone (unlocked by defeating Danny Phantom thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 00:42, 9 March 2025
About
The half-human, half-ghost teenage superhero.
Yo, Danny Fenton, he was just fourteen, when his parents built a very strange machine. It was designed to view a world unseen. When it didn't quite work, his folks? They just quit. Then Danny took a look inside of it. There was a great big flash, everything just changed! His molecules got all rearranged! When he first woke up, he realized: he had snow white hair and glowing green eyes. He could walk through walls, disappear and fly. He was much more unique than the other guys! It was then that he knew what he had to do: He had to stop all the ghosts that were coming through. He's here to fight for me and you!
Or something like that.
Playstyle
Danny is a supremely strong all-rounder who can just do about anything. Combos? He's got em by the pound. Zoning? Fantastic. Movement? Try hitting him. Danny really does it all, with the only real restriction being your imagination.
If you want everything and then some, Danny is the ghost with the most!
Metagame
Danny Phantom is ranked 1st out of 29 on the current tier list, in the S+ tier. This is a sizeable improvement over his 6-7th out of 25 placement in the first Nickelodeon All-Star Brawl.
Danny is an overwhelmingly strong character with tools for pretty much any given situation. His aerials can juggle opponents into the blastzone in a matter of seconds, and also work as crazy pressure tools due to the crossup granted by them. His projectile, Phantasmal Bolt, is very difficult to contest at far-range, which he can also use to mixup his opponent into another juggle. His mobility and movement are among the best in the game, being very difficult to chase or catch in the air, and being able to edge cancel his Back Air for even more slippery movement on the ground. If that wasn't enough, Danny also hurtbox shifts a lot, likely due to shifting between his human form and his ghost form, making him even more difficult to hit. All of these tools make Danny an absolute powerhouse of a character, having answers to any strategy in the game.
Danny's only notable flaw is his weight, which makes him easier to KO than some of the cast, but that's only if he gets caught.
As you can see, Danny's strengths overwhelmingly outweigh his weaknesses, and he is unanimously considered to be the best character in the game, having a perfect score of 1.00 on the most recent tier list.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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