Nickelodeon All-Star Brawl 2/Raphael: Difference between revisions

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{{NickBrawl2 Character Intro|char=Raphael |full=Raphael|short=Raph
{{NickBrawl2 Character Intro|char=Raphael |full=[[File:NASB2_RaphaelStock.png|x30px]] Raphael|short=Raph


| franchise = Teenage Mutant Ninja Turtles
| franchise = Teenage Mutant Ninja Turtles
| homestage = PLACEHOLDER
| homestage =  
| weight = PLACEHOLDER
| weight = 0.91
| fallspeed = PLACEHOLDER
| fallspeed = 1.3
| gravity = PLACEHOLDER
| gravity = 1.4
| runspeed = PLACEHOLDER
| runspeed = 1.4
| airspeed = PLACEHOLDER
| airspeed = 1.1
| placeholderone = PLACEHOLDER
| placeholderone =  
| placeholdertwo = PLACEHOLDER
| placeholdertwo =  
| placeholderthree = PLACEHOLDER
| placeholderthree =  
| charactercord =
| charactercord =


Line 18: Line 18:


== About ==
== About ==
PLACEHOLDER
'''''The hothead in red.'''''
 
Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.
 
This version of Raphael in ''NASB 2'' is the 1987 TV show incarnation.
 
== Playstyle ==
Speed. I am speed.
 
Raphael is one of the fastest characters in the game, being only slightly upstaged by [[Nickelodeon All-Star Brawl 2/El Tigre|El Tigre]] in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.
 
If being fast and furious is your style, Raph is your guy!
== Metagame ==
 
Raphael is ranked 18th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A- tier.
 
Raph is gifted with being ''the'' fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.


== Gameplay ==
Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.
PLACEHOLDER


In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
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}}
}}
}}
}}


----
----


{{ProConTable
{{ProConTable
|pros=
|pros=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Speed:''' Raph's defining trait. He can move around faster than most other characters in the game. This lets him run away from his opponent without much trouble or barrel towards them with a quick aerial or Dash Attack.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Great aerials:''' Raph's Neutral and Forward Aerial are both great combo tools, and his Back Aerial is a surprisingly good kill move and is great as a shield pressure move. His Up Air Strong is also a great kill move.  
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Shuriken:''' Raph's Neutral Special is a great projectile that allows Raph to control a ton of the stage at any given time, and works fantastic as a combo tool.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Down Special:''' A kickflip that also doubles as a command grab. Great for use as a surprise attack or as a mixup tool.


|cons=
|cons=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Awkward combo routes:''' While a lot of combo routes in the game are more vertical and rely on up air chains, Raph tends to use Neutral and Forward Air more. This means his combo game can be a little bit odd to get used to at first.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Inconsistent multihits:''' Raph has a handful of multihit moves that the opponent has a tendency to fall out of.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Pummel oddity:''' For whatever reason, Raph can only pummel with the A button. If you like to pummel with the Grab button, this might be a minor but difficult adjustment.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Deceptive Up Special:''' Despite being tough to challenge due to the amount of hits it has, Up Special has less vertical distance than it seems, and can miss ledge a lot.
* '''Unsafe on shield:''' Raph doesn't have that many safe moves on shield. Back Air, Forward Air, and Down Tilt are pretty much all he's got in that department.
* '''Combo food:''' Raph is a pretty tall character for his speed and also falls pretty fast, which can make him combo food in some matchups.
* '''Can't make too many mistakes:''' Raph's kit being fast also means he requires tight execution for a lot of his routes, and if he messes up too many times he will lose the match.  


}}
}}


----
----


== Moveset ==
== Moveset ==
Line 60: Line 75:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightNeutral-NinjaCombo.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Ninja Combo
|input= BUTTON(S) PLACEHOLDER
|input= Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=2% / 2% / 5%
|Startup=0
|Startup=4 / 5 / 6
|Active=0-0
|Active=4 / 5-6 / 6-8
|Total Frames=0
|Total Frames=23 / 31 / 36
|Safety=-0
|Safety=-10 / -17 / -20
|description=  
|description=  
3 hit combo. Attack data values are set up as first hit / second hit / third hit.
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 78: Line 94:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightForward-SaiBarrage.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Sai Barrage
|input= BUTTON(S) PLACEHOLDER
|input= Forward+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=3% / 3% / 7%
|Startup=0
|Startup=6 / 5 / 5
|Active=0-0
|Active=6-7 / 5-6 / 5-6
|Total Frames=0
|Total Frames=24 / 26 / 35
|Safety=-0
|Safety=-15 / -18 / -24
|description=  
|description=  
3 hit combo. Attack data values are set up as first hit / second hit / third hit.
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 96: Line 113:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightUp-NinjaUpwardsKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Ninja Upwards Kick
|input= BUTTON(S) PLACEHOLDER
|input= Up+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=11%
|Startup=0
|Startup=6
|Active=0-0
|Active=6-12
|Total Frames=0
|Total Frames=40
|Safety=-0
|Safety=-25
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 114: Line 131:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightDown-DownThrustDownSwipe.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Down Thrust / Down Swipe
|input= BUTTON(S) PLACEHOLDER
|input= Down+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=7% / 6%
|Startup=0
|Startup=7 / 6
|Active=0-0
|Active=7-8 / 6-15
|Total Frames=0
|Total Frames=21 / 35
|Safety=-0
|Safety=-4 / -22
|description=  
|description=  
Move differs between tapping and holding the button. Attack data values are set up as Tap / Hold.
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 131: Line 149:
}}<br>
}}<br>


{{MoveData
|image= NASB2_Raphael_DashAttack-Cannonball.png
|caption=
|name= Cannonball
|input= Light (Running)
|data=
{{AttackData-NickBrawl2
|Damage=14% / 9%
|Startup=7
|Active=7-23
|Total Frames=39
|Safety=-22 to -8
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


=== Air Light Attacks ===
=== Air Light Attacks ===
Line 136: Line 171:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightNeutralAir-SaiWindmill.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Sai Windmill
|input= BUTTON(S) PLACEHOLDER
|input= Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=4% / 8%
|Startup=0
|Startup=6 / 15 / 19
|Active=0-0
|Active=6-7 / 15-21 / 19-21
|Total Frames=0
|Total Frames=45
|Safety=-0
|Safety=-6
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 154: Line 189:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightForwardAir-TurnaroundKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Turnaround Kick
|input= BUTTON(S) PLACEHOLDER
|input= Forward+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=9%
|Startup=0
|Startup=5
|Active=0-0
|Active=5-7
|Total Frames=0
|Total Frames=27
|Safety=-0
|Safety=-1
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 172: Line 207:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightBackAir-DoubleSaiStab.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Double Sai Stab
|input= BUTTON(S) PLACEHOLDER
|input= Back+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=14%
|Startup=0
|Startup=10
|Active=0-0
|Active=10-12
|Total Frames=0
|Total Frames=36
|Safety=-0
|Safety=+1
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 190: Line 225:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightUpAir-RotatingAerialSai.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Rotating Aerial Sai
|input= BUTTON(S) PLACEHOLDER
|input= Up+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=8% / 6%
|Startup=0
|Startup=12
|Active=0-0
|Active=12-21
|Total Frames=0
|Total Frames=37
|Safety=-0
|Safety=-9
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 208: Line 243:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_LightDownAir-KickBarrage.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Kick Barrage
|input= BUTTON(S) PLACEHOLDER
|input= Down+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=3% / 3% / 3% / 5%
|Startup=0
|Startup=5 / 12 / 19 / 27
|Active=0-0
|Active=5-6 / 12-13 / 19 / 27
|Total Frames=0
|Total Frames=35
|Safety=-0
|Safety=-6
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 225: Line 260:
}}<br>
}}<br>


=== Ground Strong Attacks ===


=== Ground Charged Attacks ===


{{MoveData
|image= NASB2_Raphael_ChargeForward-LockAndSlash.png
|caption=
|name= Lock And Slash
|input= Strong
|data=
{{AttackData-NickBrawl2
|Damage=1% / 10%
|Startup=13 / 19
|Active=13-18 / 19-20
|Total Frames=46
|Safety=-19
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_ChargeUp-SpinningSaiSlashes.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Spinning Sai Slashes
|input= BUTTON(S) PLACEHOLDER
|input= Up+Strong
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=1% / 1% / 10%
|Startup=0
|Startup=5 / 10 / 18
|Active=0-0
|Active=5-7 / 10-11 / 18
|Total Frames=0
|Total Frames=49
|Safety=-0
|Safety=-13 / -19
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
{{MoveData
|image= NASB2_Raphael_ChargeDown-GroundedSaiSlash.png
|caption=
|name= Grounded Sai Slash
|input= Down+Strong
|data=
{{AttackData-NickBrawl2
|Damage=15% / 13%
|Startup=13 / 20
|Active=13-15 / 19-22
|Total Frames=42
|Safety=-13 / -6
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 246: Line 316:
}}
}}
}}<br>
}}<br>
=== Air Strong Attacks ===


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_ChargeForwardAir-DropKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Drop Kick
|input= BUTTON(S) PLACEHOLDER
|input= Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=17% / 10%
|Startup=0
|Startup=14
|Active=0-0
|Active=14-22
|Total Frames=0
|Total Frames=54
|Safety=-0
|Safety=-11
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 266: Line 339:
   
   
{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_ChargeUpAir-GreenTornado.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Green Tornado
|input= BUTTON(S) PLACEHOLDER
|input= Up+Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=17% / 10%
|Startup=0
|Startup=10
|Active=0-0
|Active=10-41
|Total Frames=0
|Total Frames=82
|Safety=-0
|Safety=-5
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Raphael_ChargeDownAir-HelmsplitterKick.png
|caption=
|name= Helmsplitter Kick
|input= Down+Strong (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=18% / 12%
|Startup=19
|Active=19-21
|Total Frames=61
|Safety=-4
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 283: Line 374:
}}<br>
}}<br>


=== Special Attacks ===


=== Air Charged Attacks ===


{{MoveData
|image= NASB2_Raphael_SpecialNeutral-Shuriken.png
|caption=
|name= Shuriken
|input= Special
|data=
{{AttackData-NickBrawl2
|Damage=3%
|Startup=14
|Active=14-28
|Total Frames=40
|Safety=-21 (Grounded) / -9 (Aerial)
|description=
* Raphael throws a shuriken diagonally downwards.
* DESCRIPTION PLACEHOLDER
}}
}}<br>


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_SpecialForward-PowerDrill.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Power Drill
|input= BUTTON(S) PLACEHOLDER
|input= Forward+Special
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=3% (Multihits) / 4% (Finisher)
|Startup=0
|Startup=20
|Active=0-0
|Active=20-27
|Total Frames=0
|Total Frames=49
|Safety=-0
|Safety=-21
|description=  
|description=  
* Raphael lunges his whole body forwards while spinning, hitting opponents several times.
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
{{MoveData
|image= NASB2_Raphael_SpecialDown-TurtleFlip.png
|caption=
|name= Turtle Flip
|input= Down+Special
|data=
{{AttackData-NickBrawl2
|Damage=9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick)
|Startup=20 (Grab) / 6 (Kick)
|Active=18-36 (Grab) / 6-25 (Kick)
|Total Frames=47 (Grab) / 33 (Kick)
|Safety=-7 (Strong hit of kick) / -10 (Weak hit of kick)
|description=
* Raphael leaps forward.
* If he touches an opponent, he grabs onto them and performs a flip kick.
* Tip: press the Special button to execute a kick as he moves forwards.
}}
}}<br>
{{MoveData
|image= NASB2_Raphael_SpecialUp-SaiSpinAttack.png
|caption=
|name= Sai Spin Attack
|input= Up+Special
|data=
{{AttackData-NickBrawl2
|Damage=1% / 3% / 6%
|Startup=5 / 10 / 34
|Active=5-8 / 10-25 / 34-35
|Total Frames=75
|Safety=-127
|description=
* Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick!
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
 
=== Grab/Throws ===
 
 
{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_Grab.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Grab
|input= BUTTON(S) PLACEHOLDER
|input= Grab
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=0%
|Startup=0
|Startup=6
|Active=0-0
|Active=6-7
|Total Frames=0
|Total Frames=35
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 324: Line 472:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_DashGrab.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Dash Grab
|input= BUTTON(S) PLACEHOLDER
|input= Grab (Running)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=0%
|Startup=0
|Startup=9
|Active=0-0
|Active=9-10
|Total Frames=0
|Total Frames=43
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 341: Line 489:
}}<br>
}}<br>


{{MoveData
|image= NASB2_Raphael_Pummel.png
|caption=
|name= Grab Pummel
|input= Light (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=2% / 1%
|Startup=3
|Active=-
|Total Frames=20
|Safety=-
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


=== Special Attacks ===
{{MoveData
|image= NASB2_Raphael_UpThrow.png
|caption=
|name= Up Throw
|input= Up (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=6%
|Startup=15
|Active=-
|Total Frames=40
|Safety=-
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


{{MoveData
|image= NASB2_Raphael_ForwardThrow.png
|caption=
|name= Forward Throw
|input= Forward (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=4%
|Startup=11
|Active=-
|Total Frames=31
|Safety=-
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_DownThrow.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Down Throw
|input= BUTTON(S) PLACEHOLDER
|input= Down (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=3% (Per hit)
|Startup=0
|Startup=29 / 34 / 39 / 44 / 50 / 51
|Active=0-0
|Active=-
|Total Frames=0
|Total Frames=77
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 364: Line 562:


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_BackThrow.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Back Throw
|input= BUTTON(S) PLACEHOLDER
|input= Back (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=6%
|Startup=0
|Startup=27
|Active=0-0
|Active=-
|Total Frames=0
|Total Frames=50
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 380: Line 578:
}}
}}
}}<br>
}}<br>
=== Super ===


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_Super.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Super
|input= BUTTON(S) PLACEHOLDER
|input= Slime+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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}}
}}
}}<br>
}}<br>
=== Taunts ===


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_TauntNeutral.png
|caption= CAPTION PLACEHOLDER
|caption= "Gimme a break!"
|name= NAME PLACEHOLDER
|name= Taunt
|input= BUTTON(S) PLACEHOLDER
|input= Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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}}
}}
}}<br>
}}<br>
=== Super ===


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_TauntDown.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Down Taunt
|input= BUTTON(S) PLACEHOLDER
|input= Down+Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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}}
}}
}}<br>
}}<br>
=== Taunt ===


{{MoveData
{{MoveData
|image= NASB2_CHARACTER_INFO.png
|image= NASB2_Raphael_TauntUp.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Up Taunt
|input= BUTTON(S) PLACEHOLDER
|input= Up+Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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}}
}}
}}<br>
}}<br>


----
----




== Combos ==
== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
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== Matchups ==
== Techniques ==
{| class="wikitable"
|-
| +2 || PLACEHOLDER
|-
| +1|| PLACEHOLDER
|-
| 0 || PLACEHOLDER
|-
| -1 || PLACEHOLDER
|-
| -2 || PLACEHOLDER
|}
 
 
----
 
 
== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
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== Techniques ==
== Combos ==


* PLACEHOLDER
* PLACEHOLDER
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* PLACEHOLDER
* PLACEHOLDER


----
== Matchups ==
{| class="wikitable"
|-
| '''+2''' ||
|-
| '''+1'''  ||
|-
| '''0''' ||  [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]]
|-
| '''1''' ||
|-
| '''2''' ||
|}


----
----
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* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
=== Videos ===
PLACEHOLDER




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== Costumes ==
== Costumes ==


[[File:NASB2_CHARACTER_costume_1.png|200px]]
<gallery>
[[File:NASB2_CHARACTER_costume_2.png|200px]]
File:NASB2 Raphael Costume00.png|500px|thumb|Raphael 's default outfit.
[[File:NASB2_CHARACTER_costume_3.png|200px]]
File:NASB2 Raphael Costume01.png|500px|thumb|Heavy Metal Raph based on the Playmates figure of the same name.
[[File:NASB2_CHARACTER_costume_4.png|200px]]
File:NASB2 Raphael Costume03.png|500px|thumb|Raphael's color scheme based on his Playmates figure.
 
File:NASB2 Raphael Costume02.png|500px|thumb|Raphael's color scheme from the original Eastman and Laird's comic book that started the franchise. (unlocked by having the Ultimate edition of NASB 2).
 
File:NASB2 Raphael Costume04.png|500px|thumb|Mind controlled Raphael (unlocked by defeating Raphael twice in campaign mode).
File:NASB2 Raphael Costume05.png|500px|thumb|Raphael 's Ghost Clones (unlocked by defeating Raphael thrice in campaign mode).
</gallery>
{{Navbox-NickBrawl2}}
{{Navbox-NickBrawl2}}
[[Category:Nickelodeon All-Star Brawl 2]]
[[Category:Nickelodeon All-Star Brawl 2]]

Latest revision as of 00:14, 9 March 2025

About

The hothead in red.

Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.

This version of Raphael in NASB 2 is the 1987 TV show incarnation.

Playstyle

Speed. I am speed.

Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.

If being fast and furious is your style, Raph is your guy!

Metagame

Raphael is ranked 18th out of 29 on the current tier list, in the A- tier.

Raph is gifted with being the fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.

Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.

In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.

NASB2 RaphaelStock.png Raphael

NASB2 Raphael Costume00.png
Franchise

Teenage Mutant Ninja Turtles

Weight

0.91

Fall Speed

1.3

Gravity

1.4

Run Speed

1.4

Air Speed

1.1


Strengths Weaknesses
  • Speed: Raph's defining trait. He can move around faster than most other characters in the game. This lets him run away from his opponent without much trouble or barrel towards them with a quick aerial or Dash Attack.
  • Great aerials: Raph's Neutral and Forward Aerial are both great combo tools, and his Back Aerial is a surprisingly good kill move and is great as a shield pressure move. His Up Air Strong is also a great kill move.
  • Shuriken: Raph's Neutral Special is a great projectile that allows Raph to control a ton of the stage at any given time, and works fantastic as a combo tool.
  • Down Special: A kickflip that also doubles as a command grab. Great for use as a surprise attack or as a mixup tool.
  • Awkward combo routes: While a lot of combo routes in the game are more vertical and rely on up air chains, Raph tends to use Neutral and Forward Air more. This means his combo game can be a little bit odd to get used to at first.
  • Inconsistent multihits: Raph has a handful of multihit moves that the opponent has a tendency to fall out of.
  • Pummel oddity: For whatever reason, Raph can only pummel with the A button. If you like to pummel with the Grab button, this might be a minor but difficult adjustment.
  • Deceptive Up Special: Despite being tough to challenge due to the amount of hits it has, Up Special has less vertical distance than it seems, and can miss ledge a lot.
  • Unsafe on shield: Raph doesn't have that many safe moves on shield. Back Air, Forward Air, and Down Tilt are pretty much all he's got in that department.
  • Combo food: Raph is a pretty tall character for his speed and also falls pretty fast, which can make him combo food in some matchups.
  • Can't make too many mistakes: Raph's kit being fast also means he requires tight execution for a lot of his routes, and if he messes up too many times he will lose the match.

Moveset

Ground Light Attacks

Ninja Combo
Light
NASB2 Raphael LightNeutral-NinjaCombo.png
Damage Startup Active Frames Total Frames Safety
2% / 2% / 5% 4 / 5 / 6 4 / 5-6 / 6-8 23 / 31 / 36 -10 / -17 / -20

3 hit combo. Attack data values are set up as first hit / second hit / third hit.

  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sai Barrage
Forward+Light
NASB2 Raphael LightForward-SaiBarrage.png
Damage Startup Active Frames Total Frames Safety
3% / 3% / 7% 6 / 5 / 5 6-7 / 5-6 / 5-6 24 / 26 / 35 -15 / -18 / -24

3 hit combo. Attack data values are set up as first hit / second hit / third hit.

  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ninja Upwards Kick
Up+Light
NASB2 Raphael LightUp-NinjaUpwardsKick.png
Damage Startup Active Frames Total Frames Safety
11% 6 6-12 40 -25
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Thrust / Down Swipe
Down+Light
NASB2 Raphael LightDown-DownThrustDownSwipe.png
Damage Startup Active Frames Total Frames Safety
7% / 6% 7 / 6 7-8 / 6-15 21 / 35 -4 / -22

Move differs between tapping and holding the button. Attack data values are set up as Tap / Hold.

  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cannonball
Light (Running)
NASB2 Raphael DashAttack-Cannonball.png
Damage Startup Active Frames Total Frames Safety
14% / 9% 7 7-23 39 -22 to -8
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Light Attacks

Sai Windmill
Light (Airborne)
NASB2 Raphael LightNeutralAir-SaiWindmill.png
Damage Startup Active Frames Total Frames Safety
4% / 8% 6 / 15 / 19 6-7 / 15-21 / 19-21 45 -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Turnaround Kick
Forward+Light (Airborne)
NASB2 Raphael LightForwardAir-TurnaroundKick.png
Damage Startup Active Frames Total Frames Safety
9% 5 5-7 27 -1
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Double Sai Stab
Back+Light (Airborne)
NASB2 Raphael LightBackAir-DoubleSaiStab.png
Damage Startup Active Frames Total Frames Safety
14% 10 10-12 36 +1
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Rotating Aerial Sai
Up+Light (Airborne)
NASB2 Raphael LightUpAir-RotatingAerialSai.png
Damage Startup Active Frames Total Frames Safety
8% / 6% 12 12-21 37 -9
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Kick Barrage
Down+Light (Airborne)
NASB2 Raphael LightDownAir-KickBarrage.png
Damage Startup Active Frames Total Frames Safety
3% / 3% / 3% / 5% 5 / 12 / 19 / 27 5-6 / 12-13 / 19 / 27 35 -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ground Strong Attacks

Lock And Slash
Strong
NASB2 Raphael ChargeForward-LockAndSlash.png
Damage Startup Active Frames Total Frames Safety
1% / 10% 13 / 19 13-18 / 19-20 46 -19
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Spinning Sai Slashes
Up+Strong
NASB2 Raphael ChargeUp-SpinningSaiSlashes.png
Damage Startup Active Frames Total Frames Safety
1% / 1% / 10% 5 / 10 / 18 5-7 / 10-11 / 18 49 -13 / -19
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grounded Sai Slash
Down+Strong
NASB2 Raphael ChargeDown-GroundedSaiSlash.png
Damage Startup Active Frames Total Frames Safety
15% / 13% 13 / 20 13-15 / 19-22 42 -13 / -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Strong Attacks

Drop Kick
Strong (Airborne)
NASB2 Raphael ChargeForwardAir-DropKick.png
Damage Startup Active Frames Total Frames Safety
17% / 10% 14 14-22 54 -11
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Green Tornado
Up+Strong (Airborne)
NASB2 Raphael ChargeUpAir-GreenTornado.png
Damage Startup Active Frames Total Frames Safety
17% / 10% 10 10-41 82 -5
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Helmsplitter Kick
Down+Strong (Airborne)
NASB2 Raphael ChargeDownAir-HelmsplitterKick.png
Damage Startup Active Frames Total Frames Safety
18% / 12% 19 19-21 61 -4
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Special Attacks

Shuriken
Special
NASB2 Raphael SpecialNeutral-Shuriken.png
Damage Startup Active Frames Total Frames Safety
3% 14 14-28 40 -21 (Grounded) / -9 (Aerial)
  • Raphael throws a shuriken diagonally downwards.
  • DESCRIPTION PLACEHOLDER


Power Drill
Forward+Special
NASB2 Raphael SpecialForward-PowerDrill.png
Damage Startup Active Frames Total Frames Safety
3% (Multihits) / 4% (Finisher) 20 20-27 49 -21
  • Raphael lunges his whole body forwards while spinning, hitting opponents several times.
  • DESCRIPTION PLACEHOLDER


Turtle Flip
Down+Special
NASB2 Raphael SpecialDown-TurtleFlip.png
Damage Startup Active Frames Total Frames Safety
9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) 20 (Grab) / 6 (Kick) 18-36 (Grab) / 6-25 (Kick) 47 (Grab) / 33 (Kick) -7 (Strong hit of kick) / -10 (Weak hit of kick)
  • Raphael leaps forward.
  • If he touches an opponent, he grabs onto them and performs a flip kick.
  • Tip: press the Special button to execute a kick as he moves forwards.


Sai Spin Attack
Up+Special
NASB2 Raphael SpecialUp-SaiSpinAttack.png
Damage Startup Active Frames Total Frames Safety
1% / 3% / 6% 5 / 10 / 34 5-8 / 10-25 / 34-35 75 -127
  • Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick!
  • DESCRIPTION PLACEHOLDER


Grab/Throws

Grab
Grab
NASB2 Raphael Grab.png
Damage Startup Active Frames Total Frames Safety
0% 6 6-7 35 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 Raphael DashGrab.png
Damage Startup Active Frames Total Frames Safety
0% 9 9-10 43 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Raphael Pummel.png
Damage Startup Active Frames Total Frames Safety
2% / 1% 3 - 20 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Raphael UpThrow.png
Damage Startup Active Frames Total Frames Safety
6% 15 - 40 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Raphael ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
4% 11 - 31 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Raphael DownThrow.png
Damage Startup Active Frames Total Frames Safety
3% (Per hit) 29 / 34 / 39 / 44 / 50 / 51 - 77 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Raphael BackThrow.png
Damage Startup Active Frames Total Frames Safety
6% 27 - 50 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Super

Super
Slime+Light
NASB2 Raphael Super.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

Taunt
Taunt
NASB2 Raphael TauntNeutral.png
"Gimme a break!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Raphael TauntDown.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Raphael TauntUp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER

Videos

PLACEHOLDER




Costumes

NASB2 Navigation

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Universal Mechanics
Character Data
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Items
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Angry Beavers
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Donatello
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Danny Phantom
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Grandma Gertie
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