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| franchise = Avatar: The Last Airbender | | franchise = Avatar: The Last Airbender | ||
| homestage = | | homestage = | ||
| weight = 1 | | weight = 1 | ||
| fallspeed = 1.1 | | fallspeed = 1.1 | ||
| gravity = 1.1 | | gravity = 1.1 | ||
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== About == | == About == | ||
The wise uncle we all wish we had. | |||
== Playstyle == | == Playstyle == | ||
Iroh is a mixup based midrange character who relies on the tea install to expand his moveset and improve some tools. The counter itself is the most substancially changed move with tea, as it allows followups without actually hitting the move. | |||
If you like excelling in the midrange, and having a strong amount of tools available at the press of a button, Iroh is your man! | |||
== Metagame == | |||
Iroh is ranked 24th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the C tier. | |||
Iroh is considered to be an "anti-zoner": he benefits most in the midrange, using his Tea install to make his kit even deadlier. Tea in particular unlocks some of his strongest attacks, like his tea-buffed Neutral Air as well as being able to use his counter moves without hitting the counter. Iroh also has some particularly devastating Aerial Strongs, notably his Up and Down Air Strong. These moves can snipe the opponent onstage and offstage from pretty much anywhere if they aren't careful. Iroh also can use his air strongs and Tea as a mobility advantage, flying across the stage out of the opponent's threat range. Finally, Iroh has a rather unusually long and fast Down Strong, which he can combo into itself at low %s for free damage. Finally, his heavy weight makes him a little difficult to take out compared to other characters in the game, and whiffing a punish offstage can be dangerous with the threat of his air strongs. | |||
However, Iroh does have some flaws. He is a slow heavyweight with an above-average fall-speed, which makes him pretty easy to combo. He also relies a lot on his air tools to get stuff going, which means anti-airing him can spell trouble. Iroh also is not particularly combo-centric, and the combos he does have are either very simple or require awkward routes. Iroh also doesn't really a reliable projectile, so he has to rely on ranged attacks to keep his opponent out, which means rushdown characters can open him up handily. | |||
Iroh released in a somewhat incomplete state, with some of his frame data being much better than intended. This made him a very controversial character in the metagame, with some discussions about banning him until a fix was released being brought up. Ultimately, though, this never came to be, and after Patch 1.13, he has been fixed, having proper frame data. Iroh has since been considered a mid or even low tier character, with only one or two dedicated mains of him to speak of. However, being the latest character, he is also relatively unexplored, and as such, some community members believe he might be hiding some hidden potential. | |||
|content2= | |content2= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Tea'''. Iroh's Down Special allows him to access his counter moves without counterattacking. This means he gets access to a crazy double fireball, much better movement, and some extremely strong pressure tools. Did I mention the tea itself heals 4% and even gives him a bit of meter? | |||
* '''Counter''': An extremely versatile Neutral Special that allows Iroh to connect it with 4 different attacks on hit. This increases his mixup potential, and with Tea, he can do the moves without needing to hit the counter. | |||
* '''Tea'''. Iroh's Down Special allows him to access his counter moves without counterattacking. This means he gets access to a crazy double fireball, | * '''Edgeguarding:''' Iroh's Aerial Up and Down Strong allow him to snipe characters from pretty much anywhere if given the chance. | ||
* ''' | |||
* '''Above Average Weight:''' Iroh is a little stocky and can take a little while to kill. | * '''Above Average Weight:''' Iroh is a little stocky and can take a little while to kill. | ||
* ''' | * '''Down Strong:''' A bizarrely ranged attack that allows Iroh to confirm from a long distance. It can even combo into itself! | ||
|cons= | |cons= | ||
* '''Pancakers:''' Iroh can have a tougher time with short characters who can duck under his most threatening tools, such as [[nickelodeon All-Star Brawl 2/Angry Beavers|Beavers.]] | * '''Pancakers:''' Iroh can have a tougher time with short characters who can duck under his most threatening tools, such as [[nickelodeon All-Star Brawl 2/Angry Beavers|Beavers.]] | ||
* ''' | * '''Middling stats:''' Iroh is a somewhat slow heavyweight, which makes him an easy target to hit. Being in the air in a game where the stronger half of the cast has extremely strong anti-air tools does not help him much. | ||
* '''Not very combo-heavy:''' Iroh has combos, but they are pretty awkward to do with how big and ranged his aerials are. Thus, he is more of a defensive character in scope, and due to having to use Tea to get his projectiles, this means he can't really zone, either. | |||
}} | }} | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Iroh begins charging lightning, which he then releases to deliver a powerful | * Iroh begins charging lightning, which he then releases to deliver a powerful attack above him. | ||
* Iroh can hover in the air while charging this attack. | * Iroh can hover in the air while charging this attack. | ||
* There's a sweet spot located on top of Iroh's head. Landing it will cause the attack deal 14% damage instead and increases its knock back. | * There's a sweet spot located on top of Iroh's head. Landing it will cause the attack deal 14% damage instead and increases its knock back. | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Iroh begins charging lightning, which he then releases to deliver a powerful attack below | * Iroh begins charging lightning, which he then releases to deliver a powerful attack below him. | ||
* Iroh can hover in the air while charging this attack. | * Iroh can hover in the air while charging this attack. | ||
* There's a sweet spot located just below of Iroh's body. Landing it will cause the attack deal 14% damage instead and spikes opponents. | * There's a sweet spot located just below of Iroh's body. Landing it will cause the attack deal 14% damage instead and spikes opponents. | ||
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|Safety=- | |Safety=- | ||
|description= | |description= | ||
* Iroh wants to talk things with the opponent | * Iroh wants to talk things out with the opponent (and jasmine tea). | ||
}} | }} | ||
}}<br> | }}<br> | ||
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File:NASB2 Iroh Costume00.png|500px|thumb|Iroh's Default Outfit. | File:NASB2 Iroh Costume00.png|500px|thumb|Iroh's Default Outfit. | ||
File:NASB2 Iroh Costume01.png|500px|thumb|Iroh's outfit seen throughout Book 2: Earth. | File:NASB2 Iroh Costume01.png|500px|thumb|Iroh's outfit seen throughout Book 2: Earth. | ||
File:NASB2 Iroh Costume02.png|500px|thumb|Iroh in his outfit from the | File:NASB2 Iroh Costume02.png|500px|thumb|Iroh in his outfit from the last episodes of the Books 2 and 3. The outfit also appears in the comics as well as ''The Legend of Korra''. | ||
File:NASB2 Iroh Costume03.png|500px|thumb|Iroh in his outfit in the White Lotus, seen in "Sozin's Comet, Part 2: The Old Masters." | File:NASB2 Iroh Costume03.png|500px|thumb|Iroh in his outfit in the White Lotus, seen in "Sozin's Comet, Part 2: The Old Masters." | ||
File:NASB2 Iroh Costume04.png|500px|thumb|Mind controlled Iroh (unlocked by defeating Iroh twice in campaign mode). | File:NASB2 Iroh Costume04.png|500px|thumb|Mind controlled Iroh (unlocked by defeating Iroh twice in campaign mode). |
Latest revision as of 00:58, 22 February 2025
About
The wise uncle we all wish we had.
Playstyle
Iroh is a mixup based midrange character who relies on the tea install to expand his moveset and improve some tools. The counter itself is the most substancially changed move with tea, as it allows followups without actually hitting the move.
If you like excelling in the midrange, and having a strong amount of tools available at the press of a button, Iroh is your man!
Metagame
Iroh is ranked 24th out of 29 on the current tier list, in the C tier.
Iroh is considered to be an "anti-zoner": he benefits most in the midrange, using his Tea install to make his kit even deadlier. Tea in particular unlocks some of his strongest attacks, like his tea-buffed Neutral Air as well as being able to use his counter moves without hitting the counter. Iroh also has some particularly devastating Aerial Strongs, notably his Up and Down Air Strong. These moves can snipe the opponent onstage and offstage from pretty much anywhere if they aren't careful. Iroh also can use his air strongs and Tea as a mobility advantage, flying across the stage out of the opponent's threat range. Finally, Iroh has a rather unusually long and fast Down Strong, which he can combo into itself at low %s for free damage. Finally, his heavy weight makes him a little difficult to take out compared to other characters in the game, and whiffing a punish offstage can be dangerous with the threat of his air strongs.
However, Iroh does have some flaws. He is a slow heavyweight with an above-average fall-speed, which makes him pretty easy to combo. He also relies a lot on his air tools to get stuff going, which means anti-airing him can spell trouble. Iroh also is not particularly combo-centric, and the combos he does have are either very simple or require awkward routes. Iroh also doesn't really a reliable projectile, so he has to rely on ranged attacks to keep his opponent out, which means rushdown characters can open him up handily.
Iroh released in a somewhat incomplete state, with some of his frame data being much better than intended. This made him a very controversial character in the metagame, with some discussions about banning him until a fix was released being brought up. Ultimately, though, this never came to be, and after Patch 1.13, he has been fixed, having proper frame data. Iroh has since been considered a mid or even low tier character, with only one or two dedicated mains of him to speak of. However, being the latest character, he is also relatively unexplored, and as such, some community members believe he might be hiding some hidden potential.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 17-33 | 66 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 6 | 7-11 | 53 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
25% | 2 | 3-36, 41-44 | 83 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 7-10,24-28 | 50 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 10 | 11-15 | 34 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 11 | 12-14 | 43 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 10 | 11-27, 28 | 59 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 14 | 15-24 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 32 | 33-37 | 62 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 36 | 37-40 | 72 | -0 | |
|
Special Attacks
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 6 | 7-8 | 36 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 6 | 7 | 27 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 23 | 24 | 44 | 1-28 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 17 | 18 | 46 | 1-28 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 12 | 13,31 | 60 | 1-47 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 43 | 4 | 61 | 1-47 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 1 | 2-8 | 17 | 1-17 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 192 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 192 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 256 | - | |
|
Strategy
- Spam Side Special to win lol
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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+1 | |
0 | |
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER