(updated mu chart organization) |
(Metagame) |
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| franchise = Avatar: The Last Airbender | | franchise = Avatar: The Last Airbender | ||
| homestage = | | homestage = | ||
| weight = | | weight = 1 | ||
| fallspeed = | | fallspeed = 1.1 | ||
| gravity = | | gravity = 1.1 | ||
| runspeed = | | runspeed = 0.95 | ||
| airspeed = | | airspeed = 1.4 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
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== About == | == About == | ||
The wise uncle we all wish we had. | |||
== Playstyle == | == Playstyle == | ||
Iroh is a mixup based midrange character who relies on the tea install to expand his moveset and improve some tools. The counter itself is the most substancially changed move with tea, as it allows followups without actually hitting the move. | |||
If you like excelling in the midrange, and having a strong amount of tools available at the press of a button, Iroh is your man! | |||
== Metagame == | |||
Iroh is ranked 24th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the C tier. | |||
Iroh is considered to be an "anti-zoner": he benefits most in the midrange, using his Tea install to make his kit even deadlier. Tea in particular unlocks some of his strongest attacks, like his tea-buffed Neutral Air as well as being able to use his counter moves without hitting the counter. Iroh also has some particularly devastating Aerial Strongs, notably his Up and Down Air Strong. These moves can snipe the opponent onstage and offstage from pretty much anywhere if they aren't careful. Iroh also can use his air strongs and Tea as a mobility advantage, flying across the stage out of the opponent's threat range. Finally, Iroh has a rather unusually long and fast Down Strong, which he can combo into itself at low %s for free damage. Finally, his heavy weight makes him a little difficult to take out compared to other characters in the game, and whiffing a punish offstage can be dangerous with the threat of his air strongs. | |||
However, Iroh does have some flaws. He is a slow heavyweight with an above-average fall-speed, which makes him pretty easy to combo. He also relies a lot on his air tools to get stuff going, which means anti-airing him can spell trouble. Iroh also is not particularly combo-centric, and the combos he does have are either very simple or require awkward routes. Iroh also doesn't really a reliable projectile, so he has to rely on ranged attacks to keep his opponent out, which means rushdown characters can open him up handily. | |||
Iroh released in a somewhat incomplete state, with some of his frame data being much better than intended. This made him a very controversial character in the metagame, with some discussions about banning him until a fix was released being brought up. Ultimately, though, this never came to be, and after Patch 1.13, he has been fixed, having proper frame data. Iroh has since been considered a mid or even low tier character, with only one or two dedicated mains of him to speak of. However, being the latest character, he is also relatively unexplored, and as such, some community members believe he might be hiding some hidden potential. | |||
|content2= | |content2= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * '''Tea'''. Iroh's Down Special allows him to access his counter moves without counterattacking. This means he gets access to a crazy double fireball, much better movement, and some extremely strong pressure tools. Did I mention the tea itself heals 4% and even gives him a bit of meter? | ||
* '''Counter''': An extremely versatile Neutral Special that allows Iroh to connect it with 4 different attacks on hit. This increases his mixup potential, and with Tea, he can do the moves without needing to hit the counter. | |||
* '''Edgeguarding:''' Iroh's Aerial Up and Down Strong allow him to snipe characters from pretty much anywhere if given the chance. | |||
* '''Above Average Weight:''' Iroh is a little stocky and can take a little while to kill. | |||
* '''Down Strong:''' A bizarrely ranged attack that allows Iroh to confirm from a long distance. It can even combo into itself! | |||
|cons= | |cons= | ||
* | * '''Pancakers:''' Iroh can have a tougher time with short characters who can duck under his most threatening tools, such as [[nickelodeon All-Star Brawl 2/Angry Beavers|Beavers.]] | ||
* '''Middling stats:''' Iroh is a somewhat slow heavyweight, which makes him an easy target to hit. Being in the air in a game where the stronger half of the cast has extremely strong anti-air tools does not help him much. | |||
* '''Not very combo-heavy:''' Iroh has combos, but they are pretty awkward to do with how big and ranged his aerials are. Thus, he is more of a defensive character in scope, and due to having to use Tea to get his projectiles, this means he can't really zone, either. | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% | ||
|Startup=0 | |Startup=3 | ||
|Active= | |Active=4-5 | ||
|Total Frames= | |Total Frames=34 | ||
|Safety=-0 | |||
|description= | |||
* Iroh throws a fire jab at the opponent. | |||
* You can activate the multi-hit attack by pressing light again after the jab active frames. | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on hit box is increased. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Iroh_LightNeutral_HundredYearWar.png | |||
|caption= | |||
|name= Hundred Year War (Multi-hit) | |||
|input= Light | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=14% | |||
|Startup=16 | |||
|Active=17-33 | |||
|Total Frames=66 | |||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh lunges foward and throws multiple punches. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=10-13 | ||
|Total Frames= | |Total Frames=34 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh throws a punch that shoots fire. | ||
* | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on hit box is increased. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=8-16 | ||
|Total Frames= | |Total Frames=39 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh throws a quick fire chop. | ||
* | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on hit box is increased. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=10-13 | ||
|Total Frames= | |Total Frames=43 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh shoots fire from his hands on each side. | ||
* | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on hit box is increased. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7-11 | ||
|Total Frames= | |Total Frames=53 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh lunges foward, ramming opponents with his body. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=6% | ||
|Startup=0 | |Startup=7 | ||
|Active= | |Active=8-17 | ||
|Total Frames= | |Total Frames=44 | ||
|Safety=-0 | |||
|description= | |||
* Iroh shoots fire from both of his hands. | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Can activate the enhanced version of this move be pressing the light attack button after frame 40. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Iroh_LightNeutralAir_FlamesOfHarmony.png | |||
|caption= | |||
|name= Flames of Harmony (Enhanced version) | |||
|input= Light (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=25% | |||
|Startup=2 | |||
|Active=3-36, 41-44 | |||
|Total Frames=83 | |||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh creates a ring of fire that surrounds him, any opponents caught will be hit multiple times on the first set of hit boxes. After that, Iroh explodes the ring which sends opponents away with a powerful knock back. | ||
* | * While this move is active, Iroh stalls in the air. | ||
* This move can only be inputted once on the air. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage= 10% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7-10,24-28 | ||
|Total Frames= | |Total Frames=50 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh throws two fire kicks, each one dealing 5% damage. | ||
* | * However in the second kick, if you land it close to Iroh, it will deal 10% damage instead (for a total of 15% damage) | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=13-16 | ||
|Total Frames= | |Total Frames=49 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh throws a powerful fire punch behind. | ||
* | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on Hit box increased | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=5-9 | ||
|Total Frames= | |Total Frames=32 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh flaps his arms like a dragon while shooting fire from his hands. | ||
* | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on Hit box increased | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=11% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=11-15 | ||
|Total Frames= | |Total Frames=34 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh swings a kick below him. | ||
* | * On Frames 12-13, there's a sweet-spot that if landed, will spike opponents and deal 12% damage instead | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=12-14 | ||
|Total Frames= | |Total Frames=43 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh claps his hands to create a shock wave of fire. | ||
* | ** The longer you charge the strong attack, the more range the shock wave covers. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=11-27, 28 | ||
|Total Frames= | |Total Frames=59 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh breathes fire out of his mouth, aiming on top. | ||
* | * The active hit boxes from frame 11-27 are multi hits to rack up some extra damage, while the hit box at frame 28 will send opponents away with great knock back (for a total of 13% damage if everything connects) | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7-13 | ||
|Total Frames= | |Total Frames=31 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh throws a kick that shoots fire. | ||
* | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT:''''' | |||
** Range on Hit box increased. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=15-24 | ||
|Total Frames=0 | |Total Frames=0 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh throws a punch with a special technique that contains a powerful blow. | ||
* | * On Frame 17, the hit box will turn sour. This decreases the knock back of the move. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=32 | ||
|Active= | |Active=33-37 | ||
|Total Frames= | |Total Frames=62 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh begins charging lightning, which he then releases to deliver a powerful attack above him. | ||
* | * Iroh can hover in the air while charging this attack. | ||
* There's a sweet spot located on top of Iroh's head. Landing it will cause the attack deal 14% damage instead and increases its knock back. | |||
* The lightning can go through the stage ground. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% | ||
|Startup= | |Startup=36 | ||
|Active= | |Active=37-40 | ||
|Total Frames= | |Total Frames=72 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh begins charging lightning, which he then releases to deliver a powerful attack below him. | ||
* | * Iroh can hover in the air while charging this attack. | ||
* There's a sweet spot located just below of Iroh's body. Landing it will cause the attack deal 14% damage instead and spikes opponents. | |||
* The lightning can go through the stage ground. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Special Attacks === | === Special Attacks === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=2 | ||
|Active= | |Active=3-41 | ||
|Total Frames= | |Total Frames=73 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh takes a stance. If the opponent attacks him while in the stance (active frames), Iroh ignores the damage and performs 1 of 3 counter attacks (which you can choose depending on the button you press): | ||
* | |||
** '''Shoulder bash (PRESSING SPECIAL BUTTON OR NOT PRESSING ANY BUTTONS):''' | |||
** ''[12% damage / Start up: 4 / Active Frames: 5-9 / Total Frames: 43 / Safety Frames: 1-13]'' | |||
*** Iroh Lunges forward and counterattacks the opponent. | |||
** '''Fire Leap (MOVING IN THE DIRECTION IROH IS FACING):''' | |||
** ''[0% damage / Start up: 16 / Active Frames: 17,30 / Total Frames: 60 / Safety Frames: 1-13]'' | |||
*** Iroh Leaps forward and shoots two fireballs in front on him on a downwards angle. | |||
*** Each fire ball deals 4% damage. | |||
** '''Back grab (MOVING IN THE OPPOSITE DIRECTION IROH IS FACING):''' | |||
** ''[15% damage / Start up: 4 / Active Frames: 5-7 / Total Frames: 34 / Safety Frames: 1-13]'' | |||
*** Iroh performs a command grab on the opponent and throws them behind him. | |||
[[File:NASB2_status-effect_burn.png|25px]] [[File:NASB2_status-effect_super-slime.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT / EX VERSION:''''' | |||
** Iroh can perform a counterattack move without the opponent having to attack him first. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=4% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=13-150 | ||
|Total Frames= | |Total Frames=170 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh breathes out a large amount of fire from his mouth in front of him, constantly burning opponents that are inside of it. | ||
* | * Iroh can move while this move is active (albeit can only walk slowly and wont stop once you start moving). | ||
* Hold the special button to keep breathing out fire or release to end the move early. | |||
* Starting this move in the air will immediately spawn the hit boxes (aka there's no start up frames). | |||
* You can extend the duration of this move if you start it without walking, waiting a bit and then begin to walk. | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT''''' | |||
** The range of this move greatly increased | |||
** The 5 farthest hit boxes will deal 3% damage instead | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
** Iroh will instead glide in front of him for extra recovery. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=83 | ||
|Active= | |Active=0 | ||
|Total Frames= | |Total Frames=150 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh drinks a cup of his favorite tea, which will heal him for 15%, gain a bit of slime meter and the [[File:NASB2_status-effect_burn.png|20px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT''''' effect on his attacks. | ||
* | * Iroh can only cancel this move after frame 97. | ||
** However, Iroh is able to cancel the move at any point with '''White Lotus Counter''' | |||
* On frame 84 he gets the mentioned buffs, but if the move gets interrupted before this, he will not gain anything. | |||
* The [[File:NASB2_status-effect_burn.png|20px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT''''' effect lasts for about 12 seconds. | |||
[[File:NASB2_status-effect_burn.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT''''' | |||
** Iroh does a short hop before shooting a fireball below him (fireball deals 4% damage) | |||
** Iroh can only short hop 3 times on the air | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
** Iroh does a short hop before shooting 3 fireballs below him (fireball deals 4% damage) | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=13-30 | ||
|Total Frames= | |Total Frames=62 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh uses fire bending to get a jump boost. | ||
* | * When Iroh reaches the maximum height, you can press the special button to perform a dive (hitting any opponents with the dive will deal an extra 10% damage) | ||
* If you don't press the special button before frame 52, Iroh can no longer perform the dive and will begin to free fall. | |||
[[File:NASB2_status-effect_burn.png|25px]] [[File:NASB2_status-effect_super-slime.png|25px]] '''''JASMINE DRAGON'S TEA ENHANCEMENT / EX VERSION:''''' | |||
** Iroh covers more height with the jump boost. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Grab/Throws === | === Grab/Throws === | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7-8 | ||
|Total Frames= | |Total Frames=36 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh grabs the opponent | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh lunges forward to grab the opponent. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7 | ||
|Total Frames= | |Total Frames=27 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Iroh shoots out fire from his mouth onto the opponent. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=23 | ||
|Active= | |Active=24 | ||
|Total Frames= | |Total Frames=44 | ||
|Safety=- | |Safety=1-28 | ||
|description= | |description= | ||
* | * Iroh punches the opponent upwards with great knock back. | ||
* | * This throw can kill. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% | ||
|Startup= | |Startup=17 | ||
|Active= | |Active=18 | ||
|Total Frames= | |Total Frames=46 | ||
|Safety=- | |Safety=1-28 | ||
|description= | |description= | ||
* | * Iroh punches the opponent forward. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=13,31 | ||
|Total Frames= | |Total Frames=60 | ||
|Safety=- | |Safety=1-47 | ||
|description= | |description= | ||
* | * Iroh smashes the opponent into the ground before stomping on them. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 544: | Line 670: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=43 | ||
|Active= | |Active=4 | ||
|Total Frames= | |Total Frames=61 | ||
|Safety=- | |Safety=1-47 | ||
|description= | |description= | ||
* | * Iroh swings the opponent before throwing them out | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Super === | === Super === | ||
Line 566: | Line 690: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=40% | ||
|Startup= | |Startup=1 | ||
|Active= | |Active=2-8 | ||
|Total Frames= | |Total Frames=17 | ||
|Safety=- | |Safety=1-17 | ||
|description= | |description= | ||
* | * Iroh prepares a big fire attack that he launches onto the opponents hit | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Taunts === | === Taunts === | ||
Line 583: | Line 705: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Iroh_TauntNeutral.png | |image= NASB2_Iroh_TauntNeutral.png | ||
|caption= | |caption= "Why don't you enjoy a cup of calming Jasmine tea?" | ||
|name= | |name= Iroh's advice | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=- | ||
|Startup= | |Startup=- | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=192 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | * Iroh wants to talk things out with the opponent (and jasmine tea). | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 601: | Line 722: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Iroh_TauntDown.png | |image= NASB2_Iroh_TauntDown.png | ||
|caption= | |caption= "Come on! You've got to feel the flow!" | ||
|name= | |name= Feel the flow | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=- | ||
|Startup= | |Startup=- | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=192 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | * Iroh is training you on how to feel the flow. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 620: | Line 740: | ||
|image= NASB2_Iroh_TauntUp.png | |image= NASB2_Iroh_TauntUp.png | ||
|caption= | |caption= | ||
|name= | |name= Tsungi horn | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=- | ||
|Startup= | |Startup=- | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=256 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | * Iroh plays a short melody with his tsungi horn | ||
}} | }} | ||
}}<br> | }}<br> | ||
---- | ---- | ||
== Strategy == | == Strategy == | ||
* | * Spam Side Special to win lol | ||
---- | ---- | ||
== Techniques == | == Techniques == | ||
Line 675: | Line 790: | ||
|- | |- | ||
| '''0''' || | | '''0''' || | ||
[[File:NASB2_Sponge_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/SpongeBob]] | [[File:NASB2_Sponge_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/SpongeBob| SpongeBob ]] | ||
[[File:NASB2_Patrick_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Patrick]] | [[File:NASB2_Patrick_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Patrick| Patrick ]] | ||
[[File:NASB2_Squidward_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Squidward]] | [[File:NASB2_Squidward_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Squidward| Squidward ]] | ||
[[File:NASB2_Plankton_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Plankton]] | [[File:NASB2_Plankton_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Plankton| Mecha Plankton ]] | ||
[[File:NASB2_ElTigre_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/El_Tigre]] | [[File:NASB2_ElTigre_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/El_Tigre| El Tigre ]] | ||
[[File:NASB2_Rocko_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Rocko]] | [[File:NASB2_Rocko_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Rocko| Rocko ]] | ||
[[File:NASB2_Jimmy_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Jimmy_Neutron]] | [[File:NASB2_Jimmy_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Jimmy_Neutron| Jimmy Neutron ]] | ||
[[File:NASB2_Lucy_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Lucy_Loud]] | [[File:NASB2_Lucy_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Lucy_Loud| Lucy Loud ]] | ||
[[File: | [[File:NASB2_Beavers-Daggett_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Angry_Beavers| Daggett ]] | ||
[[File: | [[File:NASB2_Beavers-Norbert_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Angry_Beavers| Norbert ]] | ||
[[File:NASB2_Garfield_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Garfield]] | [[File:NASB2_Garfield_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Garfield| Garfield]] | ||
[[File:NASB2_Aang_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Aang]] | [[File:NASB2_Aang_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Aang| Aang ]] | ||
[[File:NASB2_Korra_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Korra]] | [[File:NASB2_Korra_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Korra| Korra ]] | ||
[[File:NASB2_Azula_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Azula]] | [[File:NASB2_Azula_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Azula| Azula ]] | ||
[[File:NASB2_Raphael_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Raphael]] | [[File:NASB2_Raphael_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Raphael| Raphael ]] | ||
[[File:NASB2_Donatello_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Donatello]] | [[File:NASB2_Donatello_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Donatello| Donatello ]] | ||
[[File:NASB2_April_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/April]] | [[File:NASB2_April_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/April| April]] | ||
[[File:NASB2_Danny_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Danny_Phantom]] | [[File:NASB2_Danny_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Danny_Phantom| Danny Phantom ]] | ||
[[File:NASB2_Ember_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Ember]] | [[File:NASB2_Ember_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Ember| Ember]] | ||
[[File:NASB2_Gertie_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Grandma_Gertie]] | [[File:NASB2_Gertie_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Grandma_Gertie| Grandma Gertie ]] | ||
[[File:NASB2_Gerald_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Gerald]] | [[File:NASB2_Gerald_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Gerald| Gerald ]] | ||
[[File:NASB2_Nigel_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Nigel]] | [[File:NASB2_Nigel_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Nigel| Nigel ]] | ||
[[File:NASB2_Zim_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Zim]] | [[File:NASB2_Zim_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Zim| Zim]] | ||
[[File:NASB2_Jenny_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Jenny_Wakeman]] | [[File:NASB2_Jenny_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Jenny_Wakeman| Jenny Wakeman ]] | ||
[[File:NASB2_Reptar_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Reptar]] | [[File:NASB2_Reptar_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Reptar| Reptar ]] | ||
[[File:NASB2_RenStimpy_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Ren_%26_Stimpy]] | [[File:NASB2_RenStimpy_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Ren_%26_Stimpy| Ren & Stimpy ]] | ||
[[File:NASB2_Krabs_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Mr._Krabs]] | [[File:NASB2_Krabs_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Mr._Krabs| Mr. Krabs ]] | ||
[[File:NASB2_Zuko_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Zuko]] | [[File:NASB2_Zuko_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Zuko| Zuko ]] | ||
[[File:NASB2_Rocksteady_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Rocksteady]] | [[File:NASB2_Rocksteady_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Rocksteady| Rocksteady ]] | ||
[[File:NASB2_Iroh_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Iroh|Iroh]] | [[File:NASB2_Iroh_Icon.png|x80px|link=Nickelodeon_All-Star_Brawl_2/Iroh| Iroh ]] | ||
|- | |- | ||
| '''1''' || | | '''1''' || | ||
Line 730: | Line 845: | ||
<gallery> | <gallery> | ||
File:NASB2 Iroh Costume00.png|500px|thumb| | File:NASB2 Iroh Costume00.png|500px|thumb|Iroh's Default Outfit. | ||
File:NASB2 Iroh Costume01.png|500px|thumb| | File:NASB2 Iroh Costume01.png|500px|thumb|Iroh's outfit seen throughout Book 2: Earth. | ||
File:NASB2 Iroh Costume02.png|500px|thumb| | File:NASB2 Iroh Costume02.png|500px|thumb|Iroh in his outfit from the last episodes of the Books 2 and 3. The outfit also appears in the comics as well as ''The Legend of Korra''. | ||
File:NASB2 Iroh Costume03.png|500px|thumb| | File:NASB2 Iroh Costume03.png|500px|thumb|Iroh in his outfit in the White Lotus, seen in "Sozin's Comet, Part 2: The Old Masters." | ||
File:NASB2 Iroh Costume04.png|500px|thumb| | File:NASB2 Iroh Costume04.png|500px|thumb|Mind controlled Iroh (unlocked by defeating Iroh twice in campaign mode). | ||
File:NASB2 Iroh Costume05.png|500px|thumb| | File:NASB2 Iroh Costume05.png|500px|thumb|Iroh's Ghost Clone (unlocked by defeating Iroh thrice in campaign mode). | ||
</gallery> | </gallery> | ||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 00:58, 22 February 2025
About
The wise uncle we all wish we had.
Playstyle
Iroh is a mixup based midrange character who relies on the tea install to expand his moveset and improve some tools. The counter itself is the most substancially changed move with tea, as it allows followups without actually hitting the move.
If you like excelling in the midrange, and having a strong amount of tools available at the press of a button, Iroh is your man!
Metagame
Iroh is ranked 24th out of 29 on the current tier list, in the C tier.
Iroh is considered to be an "anti-zoner": he benefits most in the midrange, using his Tea install to make his kit even deadlier. Tea in particular unlocks some of his strongest attacks, like his tea-buffed Neutral Air as well as being able to use his counter moves without hitting the counter. Iroh also has some particularly devastating Aerial Strongs, notably his Up and Down Air Strong. These moves can snipe the opponent onstage and offstage from pretty much anywhere if they aren't careful. Iroh also can use his air strongs and Tea as a mobility advantage, flying across the stage out of the opponent's threat range. Finally, Iroh has a rather unusually long and fast Down Strong, which he can combo into itself at low %s for free damage. Finally, his heavy weight makes him a little difficult to take out compared to other characters in the game, and whiffing a punish offstage can be dangerous with the threat of his air strongs.
However, Iroh does have some flaws. He is a slow heavyweight with an above-average fall-speed, which makes him pretty easy to combo. He also relies a lot on his air tools to get stuff going, which means anti-airing him can spell trouble. Iroh also is not particularly combo-centric, and the combos he does have are either very simple or require awkward routes. Iroh also doesn't really a reliable projectile, so he has to rely on ranged attacks to keep his opponent out, which means rushdown characters can open him up handily.
Iroh released in a somewhat incomplete state, with some of his frame data being much better than intended. This made him a very controversial character in the metagame, with some discussions about banning him until a fix was released being brought up. Ultimately, though, this never came to be, and after Patch 1.13, he has been fixed, having proper frame data. Iroh has since been considered a mid or even low tier character, with only one or two dedicated mains of him to speak of. However, being the latest character, he is also relatively unexplored, and as such, some community members believe he might be hiding some hidden potential.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 17-33 | 66 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 6 | 7-11 | 53 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
25% | 2 | 3-36, 41-44 | 83 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 7-10,24-28 | 50 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 10 | 11-15 | 34 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 11 | 12-14 | 43 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 10 | 11-27, 28 | 59 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 14 | 15-24 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 32 | 33-37 | 62 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 36 | 37-40 | 72 | -0 | |
|
Special Attacks
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 6 | 7-8 | 36 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 6 | 7 | 27 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 23 | 24 | 44 | 1-28 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 17 | 18 | 46 | 1-28 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 12 | 13,31 | 60 | 1-47 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 43 | 4 | 61 | 1-47 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 1 | 2-8 | 17 | 1-17 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 192 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 192 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 256 | - | |
|
Strategy
- Spam Side Special to win lol
Techniques
- PLACEHOLDER
- PLACEHOLDER
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Combos
- PLACEHOLDER
- PLACEHOLDER
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Matchups
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER