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{{NickBrawl2 Character Intro|char=Zuko |full=[[File:NASB2_ZukoStock.png|x30px]] Zuko|short=Zuko | {{NickBrawl2 Character Intro|char=Zuko |full=[[File:NASB2_ZukoStock.png|x30px]] Zuko|short=Zuko | ||
| franchise = | | franchise = Avatar: The Last Airbender | ||
| homestage = Fire Masters Meeting | | homestage = Fire Masters Meeting | ||
| weight = 0.94 | | weight = 0.94 | ||
| fallspeed = 0.95 | | fallspeed = 0.95 | ||
| gravity = 1.15 | | gravity = 1.15 | ||
| runspeed = 1. | | runspeed = 1.1 | ||
| airspeed = 1. | | airspeed = 1.1 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
Line 21: | Line 21: | ||
== Playstyle == | == Playstyle == | ||
Zuko is a very unique kind of character with a whole toolbox of moves to choose from. Be it his unique setplay with his Dual Blades, his deadly Dancing Dragon Punch, or his strong arsenal of aerials, it's always something new with Zuko on the battlefield. | |||
If you like having a variety of tools to choose from at any given time, Zuko is the character for you! | |||
== Metagame == | |||
Zuko is ranked 19th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. | |||
Zuko's Dual Blades allow for some particularly devastating combo routes, allowing Zuko to rack up damage quite easily. The nature of the blade also acting as an item means Zuko has some very unique neutral strategies, being able to throw it at his opponent in any direction, and even having some nasty shield break setups. Zuko also has a solid projectile game with his Side Special, and true confirms into Dancing Dragon Punch, a devastating kill move that can decimate stocks. Zuko also has some big, powerful aerials even without the blades, allowing him to fend off approaching opponents easily. Finally, Zuko has decent mobility on the ground and in the air, meaning he doesnt have any particular hangups trying to chase down opponents. | |||
However, Zuko does have his fair share of flaws. His fatal flaw is perhaps his recovery, being very linear, slow, and having little horizontal range. Zuko also can have his blade stolen by the opponent, which largely hinders his combo and neutral game if he doesn't get it back. Zuko's combo strings are also somewhat unconventional, due to the nature of having to switch between his regular and blade aerials, though this is much less of a hinderance for a seasoned Zuko player. Finally, Zuko uses his Aerial Up Strong as a kill move, but this move is a multihit, and sometimes the opponent has a tendency to fall out of one of the hits before the last, deadly one. | |||
Overall, Zuko is a rather well-rounded character, comfortably sitting in the top of the B tier. Despite being a somewhat average character, he has received particularly strong tournament results. | |||
|content2= | |content2= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Dual Blades:''' The centerpiece of Zuko's play. Zuko's dual-bladed Down Special allows him to excel in setplay, or pressure his opponent on shield or in the air, and that's just the beginning! An extremely versatile tool by all means. | ||
* ''' | * '''Good aerial game:''' Zuko's aerials have a good balance of range and speed, making them very useful in most situations. They become even better with Dual Blades. | ||
* ''' | * '''Good projectile:''' Ring of Fire is a solid neutral tool and allows Zuko to control space easily. | ||
* ''' | * '''Dancing Dragon Punch:''' A move that kills at 60 that also has true confirms into it. More elaboration not required. | ||
|cons= | |cons= | ||
* ''' | * '''Recovery:''' Zuko's recovery is among the worst in the game, with it being very linear and predictable. If your opponent is seasoned in the Zuko matchup, you will have a hard time getting back to the stage without a strong knowledge of recovery mixups. | ||
* ''' | * '''Give that back!:''' Due to the nature of Zuko's sword behaving like an item, it can be stolen and used by the opponent, hindering a large amount of his toolkit. Thankfully, he can get it back, [[Nickelodeon All-Star Brawl 2/Angry Beavers|except in some very unique cases...]] | ||
* ''' | * '''Awkward combo strings:''' Relatively speaking, a lot of Zuko's combo strings are unconventional in nature, largely due to the difference in his aerial strings with and without the Dual Blades. | ||
}} | }} | ||
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|name= NAME PLACEHOLDER | |name= NAME PLACEHOLDER | ||
|input= Grab | |input= Grab | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Zuko_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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| '''+1''' || | | '''+1''' || | ||
|- | |- | ||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] | | '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | ||
|- | |- | ||
| '''1''' || | | '''1''' || | ||
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== Costumes == | == Costumes == | ||
<gallery> | |||
File:NASB2 Zuko Costume00.png| Zuko's Default Outfit. | |||
File:NASB2 Zuko Costume01.png| Zuko's armor and hairstyle seen throughout Book 1: Water. | |||
File:NASB2 Zuko Costume02.png| Zuko disguised as The Blue Spirit. First seen in the episode of the same name. | |||
File:NASB2 Zuko Costume03.png| Zuko wearing his stealth outfit from the episode "The Southern Raiders". | |||
File:NASB2 Zuko Costume04.png| Mind controlled Zuko (unlocked by defeating Zuko twice in campaign mode). | |||
File:NASB2 Zuko Costume05.png| Zuko's Ghost Clone (unlocked by defeating Zuko thrice in campaign mode). | |||
</gallery> | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 00:46, 22 February 2025
About
The Fire Nation prince seeking redemption.
Playstyle
Zuko is a very unique kind of character with a whole toolbox of moves to choose from. Be it his unique setplay with his Dual Blades, his deadly Dancing Dragon Punch, or his strong arsenal of aerials, it's always something new with Zuko on the battlefield.
If you like having a variety of tools to choose from at any given time, Zuko is the character for you!
Metagame
Zuko is ranked 19th out of 29 on the current tier list, in the B tier.
Zuko's Dual Blades allow for some particularly devastating combo routes, allowing Zuko to rack up damage quite easily. The nature of the blade also acting as an item means Zuko has some very unique neutral strategies, being able to throw it at his opponent in any direction, and even having some nasty shield break setups. Zuko also has a solid projectile game with his Side Special, and true confirms into Dancing Dragon Punch, a devastating kill move that can decimate stocks. Zuko also has some big, powerful aerials even without the blades, allowing him to fend off approaching opponents easily. Finally, Zuko has decent mobility on the ground and in the air, meaning he doesnt have any particular hangups trying to chase down opponents.
However, Zuko does have his fair share of flaws. His fatal flaw is perhaps his recovery, being very linear, slow, and having little horizontal range. Zuko also can have his blade stolen by the opponent, which largely hinders his combo and neutral game if he doesn't get it back. Zuko's combo strings are also somewhat unconventional, due to the nature of having to switch between his regular and blade aerials, though this is much less of a hinderance for a seasoned Zuko player. Finally, Zuko uses his Aerial Up Strong as a kill move, but this move is a multihit, and sometimes the opponent has a tendency to fall out of one of the hits before the last, deadly one.
Overall, Zuko is a rather well-rounded character, comfortably sitting in the top of the B tier. Despite being a somewhat average character, he has received particularly strong tournament results.
Strengths | Weaknesses |
---|---|
|
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER