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(Metagame) |
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| franchise = Jimmy Neutron: Boy Genius | | franchise = Jimmy Neutron: Boy Genius | ||
| homestage = Jimmy's Lab | | homestage = Jimmy's Lab | ||
| weight = | | weight = 0.83 | ||
| fallspeed = 1.2 | | fallspeed = 1.2 | ||
| gravity = 1 | | gravity = 1 | ||
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== Playstyle == | == Playstyle == | ||
Jimmy is one of the best setup characters in the game, with his wide arsenal of projectiles and long-ranged options. He also has access to Goddard, his loyal robot dog companion, who can control the stage and pace of the match. Jimmy is overall a midrange powerhouse with a tool for pretty much any situation. | |||
If you like being creative with how you play and controlling a wide range of the stage, Jimmy is exceptional! | |||
== Metagame == | |||
Jimmy is ranked 4th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the S tier. | |||
Jimmy's biggest strength is his creativity in his toolkit. All of his tools flow into eachother rather nicely, and a very creative Jimmy can solve just about any situation with the versatility provided by his kit. Jimmy is also gifted with a very high jump and his hovercar Up Special, making recovery rather simple for him. Coupled with his strong projectiles, Jimmy excels at playing keepaway. Of all of his strengths, however, Goddard is by far his best, allowing for stage control, mixups, and even ping-pong combos between Jimmy and Goddard. | |||
Despite his strengths, Jimmy is not without some flaws. Notably, he struggles to fend off rushdown characters due to a poor out-of-shield game and not having many answers when the opponent escapes midrange. Jimmy also requires some time to set up his most powerful attacks, which means he might struggle if the opponent gets in on him too early. | |||
Overall though, Jimmy's strengths largely outweigh his weaknesses. While he is a very technical character to pick up and play, he has received very strong representation throughout all of competitive play. | |||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy shoots out some lasers horizontally from his wrist watch. | ||
* | * This move is fantastic at taking space and approaching because the lasers can destroy projectiles and the hand hitbox can send opponents away. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy slashes his laser sword at a slightly upward angle | ||
* | * This move is great at starting combos and taking space in neutral, on hit try to follow up with another forward air or maybe a strong nair! | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy slashes his laser sword behind him, similarly to the forward aerial. | ||
* | * While not as good as the forward version, this aerial is still good at killing, but follow-ups are much more rare. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy kicks upwards with one of his bouncy shoes extending out. | ||
* | * This is Jimmy's main juggle tool and a fantastic poke on opponents standing on platforms. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy stomps downwards with his extending bouncy shoes, if he is successful at hitting an opponent he will get a slight bounce upwards. | ||
* | * This move may be slow but it is really strong, you can even follow it into itself at certain percents. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy swings his force amplifying bat while sliding forward a little bit. | ||
* | * This move may be slow, but the kill power is pretty good and the shield pushback is also great. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy takes out a Girl-Eating Plant and it chomps upwards. | ||
* | * This move has a scoop hitbox and then a hitbox on the plants mouth, this move is a nice kill option but very niche. Try comboing one of Goddard's options into it! | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy throws a quick freezing nitride solution onto the ground, spawning 3 icey spikes one after the other. | ||
* | * This move is good at taking space and can put pressure on an opponents shield, the kill power is decent as well. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy takes out a modified version Hugh's XK-41 toaster and launches a piece of toast forwards. | ||
* | * This move has a hitbox on the toaster itself, which is very good at killing. | ||
* The toast can combo into itself and also apply a burning effect. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy's robotic stretch-arm emerges out of his backpack to deliver a devastating punch upwards. | ||
* | * This move is one of Jimmy's main kill options. | ||
* This move also contains a sweet and sour spot. Both are good at killing, but the sweet spot is much better of course. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Jimmy blows out a super bubblegum mobile around him and plummets down. When Jimmy hits the stage he will bounce. | ||
* | * This move has a hurtbox on the bubble itself which Jimmy can be hurt by if the opponent hits it, so be careful! | ||
* This move also has the ability to be cancelled by any move after a certain period of time. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Special Attacks === | === Special Attacks === | ||
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|description= | |description= | ||
* Jimmy fires up a rocket that can be programmed by holding the Special button. | * Jimmy fires up a rocket that can be programmed by holding the Special button. | ||
* | * EX: Jimmy's rocket moves faster and is larger. | ||
* This move can be programmed by holding the special button and then inputting the direction you want the rocket to go. | |||
* The game will remember a series of inputs you give it and the rocket will follow the preprogrammed path, so be creative! | |||
* The rocket can also be reprogrammed mid flight, give it a try! | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|description= | |description= | ||
* Jimmy charges up a sound wave attack that propels him in the opposite direction he's facing. | * Jimmy charges up a sound wave attack that propels him in the opposite direction he's facing. | ||
* | * EX: Jimmy shoots out a fully charged sound wave, regardless of the move's charge level prior. | ||
* This move is a windbox. | |||
* This move is good for disrupting your opponent's recovery and preventing them from snapping the ledge. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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* Press the Special Down button again to take control of Goddard and attack in different ways. | * Press the Special Down button again to take control of Goddard and attack in different ways. | ||
* As Goddard, press the Special Button again to return to Jimmy. | * As Goddard, press the Special Button again to return to Jimmy. | ||
* EX: Goddard has more health. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|description= | |description= | ||
* Jimmy uses his hovercar to rise upwards in the air. | * Jimmy uses his hovercar to rise upwards in the air. | ||
* | * EX: Jimmy moves faster which allows him to cover more space. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Grab/Throws === | === Grab/Throws === | ||
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<gallery> | <gallery> | ||
NASB2 Jimmy Costume00.png|Jimmy Neutron's default outfit. | NASB2 Jimmy Costume00.png|Jimmy Neutron's default outfit. | ||
NASB2 Jimmy Costume01.png|Jimmy | NASB2 Jimmy Costume01.png|Heli-Pack Jimmy based on the Mattel figure of the same name. | ||
NASB2 Jimmy Costume02.png|Jimmy in a karate gear from the video game ''The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion''. | NASB2 Jimmy Costume02.png|Jimmy in a karate gear from the video game ''The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion''. | ||
NASB2 Jimmy Costume03.png|Jimmy in his N-Men superhero outfit from the episode of the same name. | NASB2 Jimmy Costume03.png|Jimmy in his N-Men superhero outfit from the episode of the same name. | ||
NASB2 Jimmy Costume04.png|Mind controlled Jimmy Neutron (unlocked by defeating | NASB2 Jimmy Costume04.png|Mind controlled Jimmy Neutron (unlocked by defeating Jimmy twice in campaign mode). | ||
NASB2 Jimmy Costume05.png|Jimmy Neutron's Ghost Clone (unlocked by defeating | NASB2 Jimmy Costume05.png|Jimmy Neutron's Ghost Clone (unlocked by defeating Jimmy thrice in campaign mode). | ||
</gallery> | </gallery> | ||
Latest revision as of 20:04, 21 February 2025
About
The boy genius with a large arsenal of inventions.
Playstyle
Jimmy is one of the best setup characters in the game, with his wide arsenal of projectiles and long-ranged options. He also has access to Goddard, his loyal robot dog companion, who can control the stage and pace of the match. Jimmy is overall a midrange powerhouse with a tool for pretty much any situation.
If you like being creative with how you play and controlling a wide range of the stage, Jimmy is exceptional!
Metagame
Jimmy is ranked 4th out of 29 on the current tier list, in the S tier.
Jimmy's biggest strength is his creativity in his toolkit. All of his tools flow into eachother rather nicely, and a very creative Jimmy can solve just about any situation with the versatility provided by his kit. Jimmy is also gifted with a very high jump and his hovercar Up Special, making recovery rather simple for him. Coupled with his strong projectiles, Jimmy excels at playing keepaway. Of all of his strengths, however, Goddard is by far his best, allowing for stage control, mixups, and even ping-pong combos between Jimmy and Goddard.
Despite his strengths, Jimmy is not without some flaws. Notably, he struggles to fend off rushdown characters due to a poor out-of-shield game and not having many answers when the opponent escapes midrange. Jimmy also requires some time to set up his most powerful attacks, which means he might struggle if the opponent gets in on him too early.
Overall though, Jimmy's strengths largely outweigh his weaknesses. While he is a very technical character to pick up and play, he has received very strong representation throughout all of competitive play.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% (hand) 1% (laser) | 8 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% (arm) 11% (fist) | 10 | 10-13 | 31 | -15 / -11 / -9 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 10 | 10-22 | 40 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 8 | 8-12 | 30 | -12 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 8 | 8-18 | 46 | -20 to -9 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Goddard
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes