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{{Infobox Character WW7 | |||
|name=Tesse | |||
|image=WW7_tesse.png | |||
| | |fdash=116F to cross stage | ||
| | |bstep= 117F to cross stage | ||
|prejump= 4 frames | |||
|jumpd=59 frames | |||
|landing=3 frames | |||
|jumpa=105 | |||
|fjumpdt=149 | |||
|bjumpdt=148 | |||
|fdashdt= | |||
|bstepdt= | |||
|kdr=27 frames | |||
|chain=Solo Heavy Series | |||
}} | |||
{{TOClimit|3}} | |||
== Movelist == | |||
=== Standing Normals === | |||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_5A_sprite.png | |image=WW7_Tesse_5A_sprite.png | ||
|caption= | |caption=Just use 5C instead of this | ||
|name=5A | |name=5A | ||
|linkname=5A | |linkname=5A | ||
Line 49: | Line 38: | ||
|Adv. Hit= +8 | |Adv. Hit= +8 | ||
|Adv. Guard= +1 | |Adv. Guard= +1 | ||
|description= * | |description= *Okay poke | ||
*Can chain into 5C | |||
}} | }} | ||
}} | }} | ||
Line 56: | Line 46: | ||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_5B_sprite.png | |image=WW7_Tesse_5B_sprite.png | ||
|caption= | |caption= '''Bonk''' | ||
|name=5B | |name=5B | ||
|linkname=5B | |linkname=5B | ||
Line 71: | Line 61: | ||
|Adv. Hit= +7 | |Adv. Hit= +7 | ||
|Adv. Guard= -3 | |Adv. Guard= -3 | ||
|description= * | |description= *Slow attack | ||
*No follow-ups or any reasonable reward for landing this move | |||
}} | }} | ||
}} | }} | ||
Line 94: | Line 85: | ||
|Adv. Guard= +1 | |Adv. Guard= +1 | ||
|description= *Tied with 2A as fast Tesse normal | |description= *Tied with 2A as fast Tesse normal | ||
*Can combo into itself | |||
*Has a infinite attached (5C > Dash [Repeat]) | |||
*Can be whiffed for monstrous meter build | |||
}} | }} | ||
}} | }} | ||
Line 115: | Line 109: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -15 | |Adv. Guard= -15 | ||
|description= *' | |description= *Go to anti-air attack | ||
*Active for a very long time | |||
*Air unblockable in most cases but at specific angles it can be blocked but it's very tricky to do so with intentionality | |||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | |||
===== <span class="invisible-header">2A</span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 138: | Line 134: | ||
|Adv. Hit= +2 | |Adv. Hit= +2 | ||
|Adv. Guard= -2 | |Adv. Guard= -2 | ||
|description= * | |description= *A decent attack for stuffing approaches | ||
*Can chain to 2C, allowing for a very easy confirm. | |||
}} | }} | ||
}} | }} | ||
Line 160: | Line 157: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -11 | |Adv. Guard= -11 | ||
|description= *' | |description= *Your go-to sweep | ||
*The last attack of Tesse's basic 3-hit combo (2A>2C>2B) | |||
*Has decent range to punish sweeps and threaten the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 182: | Line 181: | ||
|Adv. Hit= +10 | |Adv. Hit= +10 | ||
|Adv. Guard= +1 | |Adv. Guard= +1 | ||
|description= * | |description= *Really good poke | ||
*Very useful as a hit confirm | |||
}} | }} | ||
}} | }} | ||
Line 204: | Line 204: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -26 | |Adv. Guard= -26 | ||
|description= * | |description= *Moves Tesse forward | ||
*Causes knockdown but the reward is basically negligible when considering the risk behind it | |||
}} | }} | ||
}} | }} | ||
=== Air Normals === | |||
===== <span class="invisible-header">J.A</span> ===== | ===== <span class="invisible-header">J.A</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 228: | Line 228: | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|description= * | |description= *Go to air to air attack | ||
*You have to wait until the jump animations reaches the higher point to use this move | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">J.B</span> ===== | ===== <span class="invisible-header">J.B</span> ===== | ||
Line 251: | Line 251: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|description= This move with JC and JD are also tied for faster normals of tesse but the fact that you have to wait until the jump animations | |description=*This move with JC and JD are also tied for faster normals of tesse but the fact that you have to wait until the jump animations reaches the higher point is not technically tied | ||
*There's a hurtbox around her wrist, suffering from the same issues as all of her command normals except it's less likely to happen due to faster recovery | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">J.C</span> ===== | ===== <span class="invisible-header">J.C</span> ===== | ||
Line 274: | Line 274: | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|description= *' | |description= *Decent jump in button | ||
*Upon using this move, Tesse's air momentum is sped up, allowing her to land faster | |||
*You have to wait until the jump animations reaches the higher point to use this move | |||
}} | }} | ||
}} | }} | ||
Line 296: | Line 298: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|description= *' | |description= *Very active jump-in button | ||
*Very difficult to contest | |||
*Upon using this move, Tesse's air momentum is sped up, allowing her to land faster | |||
}} | }} | ||
}} | }} | ||
=== Command Normals === | |||
===== <span class="invisible-header">6.A</span> ===== | ===== <span class="invisible-header">6.A</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 321: | Line 324: | ||
|Adv. Guard= -16 | |Adv. Guard= -16 | ||
|description= *Air unblockable | |description= *Air unblockable | ||
*There's a hurtbox around her wrist allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">6.B</span> ===== | ===== <span class="invisible-header">6.B</span> ===== | ||
Line 343: | Line 346: | ||
|Adv. Hit= WSL | |Adv. Hit= WSL | ||
|Adv. Guard= -23 | |Adv. Guard= -23 | ||
|description= *Air | |description= *Air unblockable | ||
*Causes wall splat on hit | |||
*There's a hurtbox around her wrist, allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab | |||
}} | }} | ||
}} | }} | ||
Line 366: | Line 371: | ||
|Adv. Guard= -14 | |Adv. Guard= -14 | ||
|description= *Air Unblockable | |description= *Air Unblockable | ||
*Shorter in range in comparison to 3B | |||
*There's a hurtbox around her wrist allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab | |||
}} | }} | ||
}} | }} | ||
Line 388: | Line 395: | ||
|Adv. Guard= -23 | |Adv. Guard= -23 | ||
|description=*Air unblockable | |description=*Air unblockable | ||
*There's a hurtbox around her wrist allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab | |||
}} | }} | ||
}} | }} | ||
=== Universal Mechanics === | |||
===== <span class="invisible-header">Throw</span> ===== | ===== <span class="invisible-header">Throw</span> ===== | ||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_WakuWaku_sprite.png | |image=WW7_Tesse_WakuWaku_sprite.png | ||
|caption= Kocchi Kichaya Desu | |caption= Kocchi Kichaya Desu | ||
|name= | |name=Throw | ||
|linkname= Ground Throw | |linkname= Ground Throw | ||
|input= 4/6B | |input= 4/6B | ||
Line 441: | Line 449: | ||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_WakuWaku_Nage_sprite.png | |image=WW7_Tesse_WakuWaku_Nage_sprite.png | ||
|caption= | |caption= WakuWaku Nage | ||
|name= | |name= Command grab | ||
|linkname= WakuWaku Nage | |linkname= WakuWaku Nage | ||
|input= | |input= 63214D | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 459: | Line 467: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Air Command Grab</span> ===== | ===== <span class="invisible-header">Air Command Grab</span> ===== | ||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_Air_WakuWaku_Nage_sprite.png | |image=WW7_Tesse_Air_WakuWaku_Nage_sprite.png | ||
|caption= | |caption=Air WakuWaku Nage | ||
|name= Air | |name= Air Command Grab | ||
|linkname= Air WakuWaku Nage | |linkname= Air WakuWaku Nage | ||
|input= J. | |input= J.63214D | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 479: | Line 486: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|description= | |description= She's the only character with an Air command grab | ||
}} | }} | ||
}} | }} | ||
Line 486: | Line 493: | ||
{{MoveData | {{MoveData | ||
|image= WW7_Tesse_Overhead_sprite.png | |image= WW7_Tesse_Overhead_sprite.png | ||
|caption= | |caption= | ||
|name= | |name= Middle Attack | ||
|linkname= Chirachira Skirt | |linkname= Chirachira Skirt | ||
|input= A/B+C/D | |input= A/B+C/D | ||
Line 504: | Line 511: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Pursuit</span> ===== | ===== <span class="invisible-header">Pursuit</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= WW7_Tesse_Pursuit_sprite.png | |image= WW7_Tesse_Pursuit_sprite.png | ||
|caption= | |caption= | ||
|name= | |name= Pursuit | ||
|linkname= Guriguri Tadon | |linkname= Guriguri Tadon | ||
|input= When a opponent is down 8+any move | |input= When a opponent is down 8+any move | ||
Line 524: | Line 530: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -47 | |Adv. Guard= -47 | ||
|description= | |description= | ||
*In general is not very used due to long start up and that you can mash out of knockdown to get up quicker | *In general is not very used due to long start up and that you can mash out of knockdown to get up quicker | ||
}} | }} | ||
Line 532: | Line 538: | ||
{{MoveData | {{MoveData | ||
|image= WW7_Tesse_RissingAttack_sprite.png | |image= WW7_Tesse_RissingAttack_sprite.png | ||
|caption= | |caption= | ||
|name= | |name= Reversal | ||
|linkname= Nobinobi Antennae | |linkname= Nobinobi Antennae | ||
|input= When down, [8] | |input= When down, [8] | ||
Line 547: | Line 553: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -14 | |Adv. Guard= -14 | ||
|description= | |description= | ||
*Good to use when being down but can be punished if the opponent blocks it most of the time | *Good to use when being down but can be punished if the opponent blocks it most of the time | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Super mode</span> ===== | ===== <span class="invisible-header">Super mode</span> ===== | ||
Line 572: | Line 577: | ||
|Adv. Guard= -69 | |Adv. Guard= -69 | ||
|description= *1~77F: invincible. | |description= *1~77F: invincible. | ||
*Spins twice then slows down once it's ending | |||
}} | }} | ||
}} | }} | ||
== Special Moves == | === Special Moves === | ||
===== <span class="invisible-header">236P</span> ===== | |||
===== <span class="invisible-header"> | |||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_236A_B_cup_sprite.png | |image=WW7_Tesse_236A_B_cup_sprite.png | ||
Line 596: | Line 600: | ||
|caption7= | |caption7= | ||
|caption8= | |caption8= | ||
|name= | |name=236A/B (Air Ok) | ||
|linkname=236X | |linkname=236X | ||
|input= | |input=236A/B | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 734: | Line 738: | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">236AB</span> ===== | ||
{{MoveData | {{MoveData | ||
|image=WW7_Tesse_236A_B_cup_sprite.png | |image=WW7_Tesse_236A_B_cup_sprite.png | ||
Line 752: | Line 756: | ||
|caption7= | |caption7= | ||
|caption8= | |caption8= | ||
|name= | |name=236AB (Air Ok) | ||
|linkname=236X | |linkname=236X | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 767: | Line 771: | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|description= While [ | |description= While [AB] is held, Tesse cycles through the items invisibly, so only the sound of her voice hints at what she is going to throw. The ES-version has her throw 3 items in the same succession as the normal version. All items behave the same except most do increased damage, the Book and Radio Dog can be guarded MID, and the Cactus's arc is half as high. For the damage and On Hit properties | ||
Each item has various properties and guard levels, and move across the | Each item has various properties and guard levels, and move across the | ||
Line 890: | Line 894: | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">236K</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Tesse_236C_D_cup_sprite.png | ||
|image2= | |image2= | ||
|caption= | |caption= | ||
|caption2= | |caption2= | ||
|name=Denshi Kousen | |name=Denshi Kousen | ||
|linkname=236X | |linkname=236X | ||
Line 911: | Line 915: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -15 | |Adv. Guard= -15 | ||
|description= *' | |description= *Air unblockable when caught within it's hitbox | ||
*Will pull the opponent down on block | |||
}} | }} | ||
Line 926: | Line 931: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -18 | |Adv. Guard= -18 | ||
|description= *' | |description=*Air unblockable when caught within it's hitbox | ||
*Will pull the opponent down on block | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 941: | Line 947: | ||
|Adv. Hit= -22 | |Adv. Hit= -22 | ||
|Adv. Guard= -33 | |Adv. Guard= -33 | ||
|description= *' | |description=*Air unblockable when caught within it's hitbox | ||
*Will pull the opponent down on block | |||
*6-8 Hits | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">623P</span> ===== | |||
===== <span class="invisible-header"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Tesse_421A_B_sprite.png | ||
|image2= | |image2=WW7_Tesse_421AB_sprite.png | ||
|caption= | |caption= | ||
|caption2= | |caption2= | ||
Line 968: | Line 975: | ||
|Adv. Guard= -18 | |Adv. Guard= -18 | ||
|description= *Air Unblockable | |description= *Air Unblockable | ||
*An airborne hit will allow the opponent to block but unlike B/AB, the follow-up hit is inconsistent in terms of landing/whiffing | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 983: | Line 990: | ||
|Adv. Guard= -18 | |Adv. Guard= -18 | ||
|description= *Air Unblockable | |description= *Air Unblockable | ||
*An airborne hit will allow the opponent to block the following hit, interrupting the attack | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|header=no | |header=no | ||
|version= | |version=623AB | ||
|subtitle=ES: "Chikuchiku Attack" | |subtitle=ES: "Chikuchiku Attack" | ||
|Damage=73 | |Damage=73 | ||
Line 997: | Line 1,005: | ||
|Adv. Hit= KND | |Adv. Hit= KND | ||
|Adv. Guard= -18 | |Adv. Guard= -18 | ||
|description= *' | |description= *Air unblockable | ||
*Can be combo'd into with crouch cancel 5C | |||
*An airborne hit will allow the opponent to block the following hit, interrupting the attack | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">421P</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WW7_Tesse_421A_B_sprite.png | ||
|image2= | |image2=WW7_Tesse_421AB_sprite.png | ||
|caption= | |caption= | ||
|caption2= | |caption2= | ||
Line 1,012: | Line 1,022: | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= | |version=421A | ||
|Damage=9 | |Damage=9 | ||
|Guard= Mid | |Guard= Mid | ||
Line 1,024: | Line 1,034: | ||
|description= *AIR UNBLOCKABLE. | |description= *AIR UNBLOCKABLE. | ||
*LP restores 15 (6%) life | *LP restores 15 (6%) life | ||
*Airborne hit will pull the opponent towards Tesse, putting them within throw range | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|header=no | |header=no | ||
|version= | |version=421B | ||
|Damage=9 | |Damage=9 | ||
|Guard= Mid | |Guard= Mid | ||
Line 1,040: | Line 1,050: | ||
|description= *Air Unblockable | |description= *Air Unblockable | ||
*HP restores 35 (14%) life. | *HP restores 35 (14%) life. | ||
*Airborne hit will pull the opponent towards Tesse, putting them within throw range | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|header=no | |header=no | ||
|version= | |version=421AB | ||
|subtitle=ES: "Chu~chu~ Attack " | |subtitle=ES: "Chu~chu~ Attack " | ||
|Damage=8 | |Damage=8 | ||
Line 1,055: | Line 1,066: | ||
|Adv. Guard= -10 | |Adv. Guard= -10 | ||
|description= *Restores 35 (14%) life. | |description= *Restores 35 (14%) life. | ||
*Airborne hit will pull the opponent towards Tesse, putting them within throw range | |||
*Unlike 623AB, it cannot be combo into | |||
}} | }} | ||
}} | }} | ||
== DokiDoki == | === DokiDoki === | ||
===== <span class="invisible-header">DokiDoki</span> ===== | ===== <span class="invisible-header">DokiDoki</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= WW7_Tesse_DokiDoki_sprite.png | ||
|caption= | |caption= | ||
|name= Chou Denshi Kaikousen | |name= Chou Denshi Kaikousen | ||
|linkname= | |linkname= | ||
|input= | |input= 632146CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
Line 1,082: | Line 1,095: | ||
}} | }} | ||
== HaraHara == | === HaraHara === | ||
===== <span class="invisible-header">HaraHara</span> ===== | ===== <span class="invisible-header">HaraHara</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= WW7_Tesse_HaraHara_sprite.png | ||
|caption= | |caption= | ||
|name= Chou Denshi Eraser | |name= Chou Denshi Eraser | ||
Line 1,105: | Line 1,118: | ||
*TRACKS the opponent's location. | *TRACKS the opponent's location. | ||
*Counts as a KNOCKDOWN to Tesse, allowing her to roll recovery or rising attack afterward. | *Counts as a KNOCKDOWN to Tesse, allowing her to roll recovery or rising attack afterward. | ||
}} | }} | ||
}} | }} | ||
=== Palette options === | |||
{{ColorGallery | filePrefix=WW7_Tesse_Color_| colors= | |||
{{ColorGallery/Color|1| text=Color 1 }} | |||
{{ColorGallery/Color|2| text=Color 2 }} | |||
{{ColorGallery/Color|3| text=Color 3 }} | |||
{{ColorGallery/Color|4| text=Color 4 }} | |||
{{ColorGallery/Color|5| text=Color 5 }} | |||
}} | |||
== Notable Players == | |||
{| class="wikitable" style="width:100%" | |||
!width="91"|Name | |||
!width="85"|Color | |||
!width="125"|Location | |||
! Contact | |||
! Status | |||
! Notes | |||
! Example Play | |||
|- | |||
| LDAHRAX | |||
|style="text-align:center;"| [[File:WW7_Tesse_Color_1.png|LDAHRAX|100px]] | |||
| '''U.S''' | |||
| None | |||
|'''active''' | |||
| Very strong '''Tesse''' player, also the creator of the Waku server | |||
| [https://youtu.be/Ao0RqH6Jbvg Link] | |||
|- | |||
| water1 | |||
|style="text-align:center;"| [[File:WW7_Tesse_Color_1.png|LDAHRAX|100px]] | |||
| '''Brazil''' | |||
| None | |||
|'''active''' | |||
| One of the Better Brazilian Players on the game. Usually plays like a grappler | |||
| [https://www.youtube.com/watch?v=TACAKIPy5EY Link] | |||
|} | |||
[[Category: Waku Waku 7]] | [[Category: Waku Waku 7]] | ||
{{Waku Waku 7}} | {{Waku Waku 7}} |
Latest revision as of 21:26, 25 October 2024
Introduction
Tesse is the seventh robot built by Dr. Lombrozo, Tesse was made to be that of a maid (cooking and keeping the house clean). She pursues the WakuWaku Balls to not only cure the illness of Dr. Lombrozo, but to also achieve her dream of becoming human. She fights using an assorted array of cleaning utensils, electricity attacks, and a syringe.
Tesse is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output
Strengths | Weaknesses |
---|---|
|
|
Tesse | |
---|---|
Character Data | |
Forward Run Duration | 116F to cross stage |
Back Run Speed | 117F to cross stage |
Pre-jump Frames | 4 frames |
Jump Duration | 59 frames |
Landing Frames | 3 frames |
Jump Height Apex | 105 |
Forward Jump Distance | 149 |
Backward Jump Distance | 148
|
Knockdown Recovery | 27 frames |
Chain Series | Solo Heavy Series |
Movelist
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | Mid | 10 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 4 (7) 4 | 3 | +8 | +1 | |
|
5B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | Mid | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
19 | 4 | 14 | +7 | -3 | |
|
5C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
13 | Mid | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +10 | +1 | |
|
5D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
33 | Mid | 20 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 19 | 11 | KND | -15 | |
|
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
10 | Low | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 2 | 7 | +2 | -2 | |
|
2B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
25 | Low | 0 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 9 | 17 | KND | -11 | |
|
2C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
12 | Low | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +10 | +1 | |
|
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
30 | Low | 0 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 32 | 9 | KND | -26 | |
|
Air Normals
J.A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 7 | GND | - | - | |
|
J.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | high | 15 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 15 | GND | KND | - | |
|
J.C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
13 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | GND | - | - | |
|
J.D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
33 | high | 25 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 13 | GND | KND | - | |
|
Command Normals
6.A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | Mid | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 18 | 11 | KND | -16 | |
|
6.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
29 | Mid | 10 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 23 | 15 | WSL | -23 | |
|
3.C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | Low | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 18 | 11 | KND | -14 | |
|
3.D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
26 | Low | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 23 | 15 | KND | -23 | |
|
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Air Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Command Grab
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Air Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
49 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
She's the only character with an Air command grab |
Universal Overhead
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | High | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
21 | 6 | 26 | KND | -17 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
16 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
48 | 2 (18) 2 | 40 | KND | -47 | |
|
Rissing attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | High | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 20 | 9 | KND | -14 | |
|
Super mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | Mid | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
17 | 52 | 31 | KND | -69 | |
|
Special Moves
236P
Cup | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
7 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2~22 | - | 39 | -22 | -36 | ||
While [A] is held, Tesse cycles through 8 different items within a thought bubble. ]A[ to use that item. [B] makes the thought bubble invisible, but Tesse's voice is still heard and all the items cycle at the same frame rate as they do with [A]. Hearing her voice becomes quite important because she cycles through the items with each syllable she speaks, making it easier to determine which one she's on. Each item has various properties and guard levels, and move across the screen in different ways. Cup travels in a low arc being slow Voice Line: E~ | ||||||
Saucer | Damage | Guard | Dizzy | Cancel | ||
7 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
23~44 | - | 39 | -22 | -36 | ||
Voice Line: to~ | ||||||
Book | Damage | Guard | Dizzy | Cancel | ||
22 | High | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
45~66 | - | 40 | -22 | -36 | ||
Voice line: N~ | ||||||
Radio Dog | Damage | Guard | Dizzy | Cancel | ||
22 | low | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
67~88 | - | 39 | -22 | -36 | ||
| ||||||
Radio Bird | Damage | Guard | Dizzy | Cancel | ||
22 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
89~110 | - | 40 | -24 | -36 | ||
| ||||||
Cactus | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
111~132 | - | 39 | DZY | -36 | ||
Voice Line: Dakke | ||||||
Bomb | Damage | Guard | Dizzy | Cancel | ||
44 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
133~154 | - | 39 | -14 | -36 | ||
| ||||||
Shell | Damage | Guard | Dizzy | Cancel | ||
66 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
155~198 | - | 39 | KND | -36 | ||
Voice line: Yada~ |
236AB
Cup | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
22 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
While [AB] is held, Tesse cycles through the items invisibly, so only the sound of her voice hints at what she is going to throw. The ES-version has her throw 3 items in the same succession as the normal version. All items behave the same except most do increased damage, the Book and Radio Dog can be guarded MID, and the Cactus's arc is half as high. For the damage and On Hit properties Each item has various properties and guard levels, and move across the screen in different ways. Cup travels in a low arc being slow Voice Line: E~ | ||||||
Saucer | Damage | Guard | Dizzy | Cancel | ||
22 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | -- | - | ||
Voice Line: to~ | ||||||
Book | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
Voice line: N~ | ||||||
Radio Dog | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
| ||||||
Radio Bird | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | KND | - | ||
| ||||||
Cactus | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | DZY | - | ||
Voice Line: Dakke | ||||||
Bomb | Damage | Guard | Dizzy | Cancel | ||
66 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
| ||||||
Shell | Damage | Guard | Dizzy | Cancel | ||
66 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | KND | - | ||
Voice line: Yada~ |
236K
236C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
22 | Mid | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
19 | 8 | 23 | KND | -15 | ||
| ||||||
236D | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 25 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
18 | 8 | 26 | KND | -18 | ||
| ||||||
236CD ES: "Denshi Kousen" |
Damage | Guard | Dizzy | Cancel | ||
71 | Mid | 40 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
6!!12 | 32 | 31 | -22 | -33 | ||
|
623P
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
44 | Mid | 32 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 32 | 19 | KND | -18 | ||
| ||||||
623B | Damage | Guard | Dizzy | Cancel | ||
86 | Mid | 56 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
18 | 32 | 19 | KND | -18 | ||
| ||||||
623AB ES: "Chikuchiku Attack" |
Damage | Guard | Dizzy | Cancel | ||
73 | Mid | 58 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
6!!0 | 48 | 19 | KND | -18 | ||
|
421P
421A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
9 | Mid | 32 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
15 | 32 | 24 | KND | -10 | ||
| ||||||
421B | Damage | Guard | Dizzy | Cancel | ||
9 | Mid | 64 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
19 | 32 | 24 | KND | -10 | ||
| ||||||
421AB ES: "Chu~chu~ Attack " |
Damage | Guard | Dizzy | Cancel | ||
8 | Mid | 80 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
9!!5 | 48 | 24 | KND | -10 | ||
|
DokiDoki
DokiDoki
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
113~220 | Mid | 3/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10‼0 | 70 | 24 | -27 | -7 | |
|
HaraHara
HaraHara
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
163 | - | 5/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
234 | 55 | 127 | KND | - | |
|
Palette options
Notable Players
Name | Color | Location | Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|
LDAHRAX | ![]() |
U.S | None | active | Very strong Tesse player, also the creator of the Waku server | Link |
water1 | ![]() |
Brazil | None | active | One of the Better Brazilian Players on the game. Usually plays like a grappler | Link |