No edit summary |
|||
(14 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Capcom vs SNK 2]] | [[Category:Capcom vs SNK 2]] | ||
= Introduction = | = Introduction = | ||
{{CvS2 Character Subnav|char=Akuma|short=Akuma}} | |||
<div> | |||
[[File:CVS2 ShinAkuma SNK Art.jpg|right|300px]] | |||
== Story == | |||
Shin Akuma (also known as Shin Gouki) is an alternate version of Akuma that has almost become one with the Satsui no Hado, although not enough to lose his humanity. Akuma will only go into his Shin form against opponents he finds to be equal, as he will hold back against weaker fighters. In this form, Akuma is far more competitive and violent, willing to kill his opponents without question. In most games, Shin Akuma is only fightable as a hidden boss, and CVS2 is no exception. He is the secret final boss on the Capcom side, where a dying Rugal infuses him with the power of Orochi. | |||
Shin Akuma is only playable in the console releases of CVS2, and as such, he is banned from almost all tournaments. Even disregarding his console only status, his legality is still questionable. While Shin Akuma has absolutely pathetic health, many of his moves are absurdley strong, his mobility is amazing, and he even has access to a somewhat practical infinite. A properly optimized Shin Akuma would likely be too strong for tournament play even on console tournaments. | |||
== Gameplay == | |||
Shin Akuma is Akuma on crack. Just about everything Akuma is good at, Shin Akuma makes even better. He is absurdly fast, with his walk speed being faster than many characters runs and his teleport being sped up as well. He still has Akuma's great meterless combos and some nice metered ones as well. His Tatsus are invulnerable and he has a new counter special, giving him a total of 4 meterless reversals. His Misogi super is one of the best in the entire game, letting him whiff punish tons of moves for enormous damage. And of course, he has the double air fireball, a nigh uncontestable projectile that can single handedly win Shin Akuma many matchups. There is no situation where Shin Akuma struggles, he has every tool he could ever need. | |||
Shin Akuma has one fatal flaw, however: his absolutely miserable health. He has about half the health of regular Akuma, who is already the frailest non boss character. Shin Akuma isn't just easy to kill, it's hard not to kill him in two touches. If he eats a level 3, CC, or even a K groove jump-in combo, he's more often than not dead right there. Not even Ratio 4 can save him from TODs against certain high damage characters. As such, he requires an extreme degree of care to play properly. If you can play around this weakness and avoid damage like the plague, however, Shin Akuma is maybe the most oppressive character in the game. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
--------------------------- | |||
'''Shin Akuma''' is a terryfing character that can be almost impossible to approach or prevent from appraoching, but dies if you breathe on him. His best groove is '''N-Groove'''. | |||
|pros= | |||
* '''Super Shoto:''' Can change his playstyle on the fly to adapt to almost any situation, and is amazing in each playstyle | |||
* '''Mobility:''' With an insanely fast walk speed and many specials that make him even faster, Shin Akuma is frighteningly hard to pin down | |||
* '''Air Fireball:''' A move so good it deserves its own pro. Air fireballs do great damage, are always plus on block, give easy combos, and are extremely challenging for most characters to anti air. Many matchups are won with this tool alone | |||
* '''Combos:''' Has very versatile combo routes with many different enders, and can combo from situations most other characters could | |||
* '''Mixups:''' With great low confirms, overheads, a divekick, a strong crossup, and air fireball, Shin Akuma can easily maul his opponents with mixups | |||
* '''Reversals:''' Counting specials and supers, Shin Akuma has EIGHT different reversal options you can choose from, with it being almost impossible to option select against all of them | |||
* '''Amazing Supers:''' He has a solid combo ender with his shoryuken super, Misogi is an insane anti zoning option that does absurd damage, and Raging Demon is the cherry on top of Shin Akuma's amazing mixups | |||
* '''Infinite:''' Against many standing characters, Shin Akuma can loop j.MP j.236P on them for a very scary infinite. If he can land this, he can easily loop it until death. | |||
|cons= | |||
* '''Frailer Than Paper:''' With half the health of regular Akuma, Shin Akuma is in immediate danger to blowing up from any mistake. It's laughable how easy he dies to good combos, and it requires him to dictate the pace of the match at all times or die trying | |||
* '''Hates Crouchers:''' Both his tatsu and infinite don't work against crouching opponents, which forces Shin Akuma to go for weaker combos on them | |||
}} | |||
== Normal Moves == | == Normal Moves == | ||
Line 9: | Line 40: | ||
| input = 5LP / Far LP | | input = 5LP / Far LP | ||
| subtitle = Far Light Punch | | subtitle = Far Light Punch | ||
| image = | | image = CVS2 ShinAkuma 5LP.png | ||
| caption = | | caption = | ||
| linkname = 5LP | | linkname = 5LP | ||
Line 16: | Line 47: | ||
| version = Far {{Icon-Capcom|LP}} | | version = Far {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300 | ||
| stun = | | stun = 3 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| total = | | total = 14 | ||
| advHit = | | advHit = +7 | ||
| advBlock = | | advBlock = +7 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 37: | Line 68: | ||
| input = 5MP / Far MP | | input = 5MP / Far MP | ||
| subtitle = Far Medium Punch | | subtitle = Far Medium Punch | ||
| image = | | image = CVS2 ShinAkuma 5MP.png | ||
| caption = | | caption = | ||
| linkname = 5MP | | linkname = 5MP | ||
Line 44: | Line 75: | ||
| version = Far {{Icon-Capcom|MP}} | | version = Far {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 900 | ||
| stun = | | stun = 9 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 28 | ||
| advHit = - | | advHit = -1 | ||
| advBlock = - | | advBlock = -1 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 65: | Line 96: | ||
| input = 5HP / Far HP | | input = 5HP / Far HP | ||
| subtitle = Far Heavy Punch | | subtitle = Far Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma 5HP.png | ||
| caption = | | caption = | ||
| linkname = 5HP | | linkname = 5HP | ||
Line 72: | Line 103: | ||
| version = Far {{Icon-Capcom|HP}} | | version = Far {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry =High | ||
| startup = | | startup = 8 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 39 | ||
| advHit = - | | advHit = -5 | ||
| advBlock = - | | advBlock = -5 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 93: | Line 124: | ||
| input = 5LK / Far LK | | input = 5LK / Far LK | ||
| subtitle = Far Light Kick | | subtitle = Far Light Kick | ||
| image = | | image = CVS2 ShinAkuma 5LK.png | ||
| caption = | | caption = | ||
| linkname = 5LK | | linkname = 5LK | ||
Line 100: | Line 131: | ||
| version = Far {{Icon-Capcom|LK}} | | version = Far {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 19 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 121: | Line 152: | ||
| input = 5MK / Far MK | | input = 5MK / Far MK | ||
| subtitle = Far Medium Kick | | subtitle = Far Medium Kick | ||
| image = | | image = CVS2 ShinAkuma 5MK.png | ||
| caption = | | caption = | ||
| linkname = 5MK | | linkname = 5MK | ||
Line 128: | Line 159: | ||
| version = Far {{Icon-Capcom|MK}} | | version = Far {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 8 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 12 | ||
| total = | | total = 28 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 149: | Line 180: | ||
| input = 5HK / Far HK | | input = 5HK / Far HK | ||
| subtitle = Far Heavy Kick | | subtitle = Far Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma 5HK.png | ||
| caption = | | caption = | ||
| linkname = 5HK | | linkname = 5HK | ||
Line 156: | Line 187: | ||
| version = Far {{Icon-Capcom|HK}} | | version = Far {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200, 1100 | ||
| stun = | | stun = 12, 11 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 34 | ||
| advHit = - | | advHit = -6 | ||
| advBlock = - | | advBlock = -6 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 178: | Line 209: | ||
| input = cl.LP | | input = cl.LP | ||
| subtitle = Close Light Punch | | subtitle = Close Light Punch | ||
| image = | | image = CVS2 ShinAkuma cLP.png | ||
| caption = | | caption = | ||
| linkname = cl.LP | | linkname = cl.LP | ||
Line 185: | Line 216: | ||
| version = Close {{Icon-Capcom|LP}} | | version = Close {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 6 | ||
| total = | | total = 12 | ||
| advHit = | | advHit = +7 | ||
| advBlock = | | advBlock = +7 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 206: | Line 237: | ||
| input = cl.MP | | input = cl.MP | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma cMP.png | ||
| caption = | | caption = | ||
| linkname = cl.MP | | linkname = cl.MP | ||
Line 213: | Line 244: | ||
| version = Close {{Icon-Capcom|MP}} | | version = Close {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 10 | ||
| total = | | total = 23 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 234: | Line 265: | ||
| input = cl.HP | | input = cl.HP | ||
| subtitle = Close Heavy Punch | | subtitle = Close Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma cHP.png | ||
| caption = | | caption = | ||
| linkname = cl.HP | | linkname = cl.HP | ||
Line 241: | Line 272: | ||
| version = Close {{Icon-Capcom|HP}} | | version = Close {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100, 800 | ||
| stun = | | stun = 11, 8 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 35 | ||
| advHit = - | | advHit = -8 | ||
| advBlock = - | | advBlock = -8 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 262: | Line 293: | ||
| input = cl.LK | | input = cl.LK | ||
| subtitle = Close Light Kick | | subtitle = Close Light Kick | ||
| image = | | image = CVS2 ShinAkuma 5LK.png | ||
| caption = | | caption = | ||
| linkname = cl.LK | | linkname = cl.LK | ||
Line 269: | Line 300: | ||
| version = Close {{Icon-Capcom|LK}} | | version = Close {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 19 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 290: | Line 321: | ||
| input = cl.MK | | input = cl.MK | ||
| subtitle = Close Medium Kick | | subtitle = Close Medium Kick | ||
| image = | | image = CVS2 ShinAkuma cMK.png | ||
| caption = | | caption = | ||
| linkname = cl.MK | | linkname = cl.MK | ||
Line 297: | Line 328: | ||
| version = Close {{Icon-Capcom|MK}} | | version = Close {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 16 | ||
| total = | | total = 27 | ||
| advHit = | | advHit = +1 | ||
| advBlock = | | advBlock = +1 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 318: | Line 349: | ||
| input = cl.HK | | input = cl.HK | ||
| subtitle = Close Heavy Kick | | subtitle = Close Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma cHK.png | ||
| caption = | | caption = | ||
| linkname = cl.MK | | linkname = cl.MK | ||
Line 325: | Line 356: | ||
| version = Close {{Icon-Capcom|HK}} | | version = Close {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800+500 | ||
| stun = | | stun = 8+5 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 37 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 347: | Line 378: | ||
| input = 2LP / cr.LP | | input = 2LP / cr.LP | ||
| subtitle = Crouching Light Punch | | subtitle = Crouching Light Punch | ||
| image = | | image = CVS2 ShinAkuma 2LP.png | ||
| caption = | | caption = | ||
| linkname = 2LP | | linkname = 2LP | ||
Line 354: | Line 385: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | | version = {{Motion|d}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 300 | ||
| stun = | | stun = 3 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 6 | ||
| total = | | total = 13 | ||
| advHit = | | advHit = +7 | ||
| advBlock = | | advBlock = +7 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 375: | Line 406: | ||
| input = 2MP / cr.MP | | input = 2MP / cr.MP | ||
| subtitle = Crouching Medium Punch | | subtitle = Crouching Medium Punch | ||
| image = | | image = CVS2 ShinAkuma 2MP.png | ||
| caption = | | caption = | ||
| linkname = 2MP | | linkname = 2MP | ||
Line 382: | Line 413: | ||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | | version = {{Motion|d}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 20 | ||
| advHit = | | advHit = +6 | ||
| advBlock = | | advBlock = +6 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 403: | Line 434: | ||
| input = 2HP / cr.HP | | input = 2HP / cr.HP | ||
| subtitle = Crouching Heavy Punch | | subtitle = Crouching Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma 2HP.png | ||
| caption = | | caption = | ||
| linkname = 2HP | | linkname = 2HP | ||
Line 410: | Line 441: | ||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | | version = {{Motion|d}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100, 800 | ||
| stun = | | stun = 11, 8 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 26 | ||
| total = | | total = 40 | ||
| advHit = - | | advHit = -13 | ||
| advBlock = - | | advBlock = -13 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 431: | Line 462: | ||
| input = 2LK / cr.LK | | input = 2LK / cr.LK | ||
| subtitle = Crouching Light Kick | | subtitle = Crouching Light Kick | ||
| image = | | image = CVS2 ShinAkuma 2LK.png | ||
| caption = | | caption = | ||
| linkname = 2LK | | linkname = 2LK | ||
Line 438: | Line 469: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | | version = {{Motion|d}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 200 | ||
| stun = | | stun = 2 | ||
| cancel = | | cancel = RF/SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 6 | ||
| total = | | total = 13 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 459: | Line 490: | ||
| input = 2MK / cr.MK | | input = 2MK / cr.MK | ||
| subtitle = Crouching Medium Kick | | subtitle = Crouching Medium Kick | ||
| image = | | image = CVS2 ShinAkuma 2MK.png | ||
| caption = | | caption = | ||
| linkname = 2MK | | linkname = 2MK | ||
Line 466: | Line 497: | ||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | | version = {{Motion|d}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 27 | ||
| advHit = - | | advHit = -1 | ||
| advBlock = - | | advBlock = -1 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 487: | Line 518: | ||
| input = 2HK / cr.HK | | input = 2HK / cr.HK | ||
| subtitle = Crouching Heavy Kick | | subtitle = Crouching Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma 2HK.png | ||
| caption = | | caption = | ||
| linkname = 2HK | | linkname = 2HK | ||
Line 494: | Line 525: | ||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | | version = {{Motion|d}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200 | ||
| stun = | | stun = 12 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 35 | ||
| total = | | total = 45 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -15 | ||
| invul = | | invul = None | ||
| description = | | description = | ||
}} | }} | ||
Line 516: | Line 547: | ||
| input = j.LP | | input = j.LP | ||
| subtitle = Jumping Light Punch | | subtitle = Jumping Light Punch | ||
| image = | | image = CVS2 ShinAkuma jLP.png | ||
| caption = | | caption = | ||
| linkname = j.LP | | linkname = j.LP | ||
Line 523: | Line 554: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 22 | ||
| recovery = | | recovery = | ||
| total = | | total = 25 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 544: | Line 575: | ||
| input = j.MP | | input = j.MP | ||
| subtitle = Jumping Medium Punch | | subtitle = Jumping Medium Punch | ||
| image = | | image = CVS2 ShinAkuma jMP.png | ||
| caption = | | caption = | ||
| linkname = j.MP | | linkname = j.MP | ||
Line 551: | Line 582: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = | ||
| total = | | total = 14 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 572: | Line 603: | ||
| input = j.HP | | input = j.HP | ||
| subtitle = Jumping Heavy Punch | | subtitle = Jumping Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma jHP.png | ||
| caption = | | caption = | ||
| linkname = j.HP | | linkname = j.HP | ||
Line 579: | Line 610: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100 | ||
| stun = | | stun = 11 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = | ||
| total = | | total = 13 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 600: | Line 631: | ||
| input = j.LK | | input = j.LK | ||
| subtitle = Jumping Light Kick | | subtitle = Jumping Light Kick | ||
| image = | | image = CVS2 ShinAkuma njLK.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 ShinAkuma jLK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.LK | | linkname = j.LK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = {{Motion|u}}/+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = - | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = | | recovery = | ||
| total = | | total = 26 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 22 | |||
| recovery = | |||
| total = 25 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 628: | Line 678: | ||
| input = j.MK | | input = j.MK | ||
| subtitle = Jumping Medium Kick | | subtitle = Jumping Medium Kick | ||
| image = | | image = CVS2 ShinAkuma njMK.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 ShinAkuma jMK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.MK | | linkname = j.MK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = {{Motion|u}}/+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = - | | damage = 700 | ||
| stun = | | stun = 7 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = | ||
| total = | | total = 15 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 12 | |||
| recovery = | |||
| total = 17 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 656: | Line 725: | ||
| input = j.HK | | input = j.HK | ||
| subtitle = Jumping Heavy Kick | | subtitle = Jumping Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma njHK.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 ShinAkuma jHK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.HK | | linkname = j.HK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = {{Motion|u}}/+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = - | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 3 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = | ||
| total = | | total = 11 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = None | ||
| description = Placeholder | |||
}} | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = | |||
| total = 13 | |||
| advHit = | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 685: | Line 773: | ||
| input = 6MP | | input = 6MP | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma 6MP.png | ||
| linkname = X | | linkname = X | ||
| data = | | data = | ||
Line 713: | Line 800: | ||
| input = j.2MK | | input = j.2MK | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma j2MK.png | ||
| caption = | | caption = | ||
| linkname = X | | linkname = X | ||
Line 770: | Line 857: | ||
| input = Near Opponent, 4/6HP | | input = Near Opponent, 4/6HP | ||
| subtitle = Punch Throw | | subtitle = Punch Throw | ||
| image = | | image = CVS2 ShinAkuma punchthrow.png | ||
| caption = | | caption = | ||
| linkname = Punch Throw Name | | linkname = Punch Throw Name | ||
Line 798: | Line 885: | ||
| input = Near Opponent, 4/6HK | | input = Near Opponent, 4/6HK | ||
| subtitle = Kick Throw | | subtitle = Kick Throw | ||
| image = | | image = CVS2 ShinAkuma kickthrow.png | ||
| caption = | | caption = | ||
| linkname = Kick Throw Name | | linkname = Kick Throw Name | ||
Line 827: | Line 914: | ||
| input = 236P | | input = 236P | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma 236P.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
Line 834: | Line 921: | ||
| version = {{Motion|236}} + {{Icon-Capcom|LP}} | | version = {{Motion|236}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000, 800 | ||
| stun = | | stun = 10, 8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 43 | ||
| total = | | total =55 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -10 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 851: | Line 938: | ||
| version = {{Motion|236}} + {{Icon-Capcom|MP}} | | version = {{Motion|236}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000, 800 | ||
| stun = | | stun = 10, 8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 44 | ||
| total = | | total =56 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -11 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 868: | Line 955: | ||
| version = {{Motion|236}} + {{Icon-Capcom|HP}} | | version = {{Motion|236}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000, 800 | ||
| stun = | | stun = 10, 8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 45 | ||
| total = | | total = 57 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -12 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 889: | Line 976: | ||
| input = 63214P | | input = 63214P | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma 63214P.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
Line 896: | Line 983: | ||
| version = {{Motion|63214}} + {{Icon-Capcom|LP}} | | version = {{Motion|63214}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100, 1000 | ||
| stun = | | stun = 11, 10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 16 | ||
| active = | | active = | ||
| recovery = | | recovery = 46 | ||
| total = | | total = 62 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -13 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 913: | Line 1,000: | ||
| version = {{Motion|63124}} + {{Icon-Capcom|MP}} | | version = {{Motion|63124}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200, 1100 | ||
| stun = | | stun = 12, 11 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 16 | ||
| active = | | active = | ||
| recovery = | | recovery = 47 | ||
| total = | | total = 63 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -14 | ||
| invul = | | invul = None | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 930: | Line 1,017: | ||
| version = {{Motion|63214}} + {{Icon-Capcom|HP}} | | version = {{Motion|63214}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300, 1200 | ||
| stun = | | stun = 13, 12 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 16 | ||
| active = | | active = | ||
| recovery = | | recovery = 48 | ||
| total = | | total = 64 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -15 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 951: | Line 1,038: | ||
| input = j.236P | | input = j.236P | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma j236P.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = In Air, {{Motion|236}} + {{Icon-Capcom| | | version = In Air, {{Motion|236}} + {{Icon-Capcom|P}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 700x2 | ||
| stun = | | stun = 7x2 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 (16) | ||
| active = | | active = | ||
| recovery = | | recovery = 1L | ||
| total = | | total = Varies | ||
| advHit = | | advHit = +30 | ||
| advBlock = | | advBlock = 30 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 1,013: | Line 1,066: | ||
| input = 623P | | input = 623P | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma 623P.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
Line 1,020: | Line 1,073: | ||
| version = {{Motion|623}} + {{Icon-Capcom|LP}} | | version = {{Motion|623}} + {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000+400+300 | ||
| stun = | | stun = 10+4+3 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 42 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -14 | ||
| invul = | | invul = 4 (Full) 5-18 (Lower) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,037: | Line 1,090: | ||
| version = {{Motion|623}} + {{Icon-Capcom|MP}} | | version = {{Motion|623}} + {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1100+400+300 | ||
| stun = | | stun = 11+4+3 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 18 | ||
| recovery = | | recovery = 33 | ||
| total = | | total = 53 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -25 | ||
| invul = | | invul = 4 (Full) 5-20 (Lower) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,054: | Line 1,107: | ||
| version = {{Motion|623}} + {{Icon-Capcom|HP}} | | version = {{Motion|623}} + {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200+400+300 | ||
| stun = | | stun = 12+4+3 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 20 | ||
| recovery = | | recovery = 42 | ||
| total = | | total = 64 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -36 | ||
| invul = | | invul = 8 (Full) 9-22 (Lower) | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 1,075: | Line 1,128: | ||
| input = 214K | | input = 214K | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma 214K.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
Line 1,082: | Line 1,135: | ||
| version = {{Motion|214}} + {{Icon-Capcom|LK}} | | version = {{Motion|214}} + {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500+600x2 | ||
| stun = | | stun = 5+6x2 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 35 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -9 | ||
| invul = | | invul = 3 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,099: | Line 1,152: | ||
| version = {{Motion|214}} + {{Icon-Capcom|MK}} | | version = {{Motion|214}} + {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500+600x6 | ||
| stun = | | stun = 5+6x6 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 40 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 59 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -33 | ||
| invul = | | invul = 3 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,116: | Line 1,169: | ||
| version = {{Motion|214}} + {{Icon-Capcom|HK}} | | version = {{Motion|214}} + {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500+600x8 | ||
| stun = | | stun = 5+6x8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 52 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 71 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -45 | ||
| invul = | | invul = 3 (Full) | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 1,137: | Line 1,190: | ||
| input = j.214K | | input = j.214K | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma j214K.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
Line 1,144: | Line 1,197: | ||
| version = {{Motion|214}} + {{Icon-Capcom|HK}} | | version = {{Motion|214}} + {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 600 | ||
| stun = | | stun = 6 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 20 | ||
| recovery = | | recovery = 4L | ||
| total = | | total = Varies | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = +19 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 1,165: | Line 1,218: | ||
| input = 22PPP/KKK | | input = 22PPP/KKK | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma 22PPP.png | ||
| caption = | | caption = P version | ||
| image2 = CVS2 ShinAkuma 22KKK.png | |||
| caption2 = K version | |||
| linkname = | | linkname = | ||
| data = | | data = | ||
Line 1,174: | Line 1,229: | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = None | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
Line 1,180: | Line 1,235: | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 22 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = 20 (High/Mid Counter) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,191: | Line 1,246: | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = None | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
Line 1,197: | Line 1,252: | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 22 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = 20 (Low Counter) | ||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Attack | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 20 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 30 | |||
| recovery = 59 | |||
| total = 93 | |||
| advHit = DWN | |||
| advBlock = -59 | |||
| invul = 25 (Full) | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 1,209: | Line 1,281: | ||
| name = Ashura Senku | | name = Ashura Senku | ||
| input = 623/421 PPP/KKK | | input = 623/421 PPP/KKK | ||
| subtitle = | | subtitle = Teleport | ||
| image = | | image = CVS2 ShinAkuma teleport.png | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
Line 1,219: | Line 1,291: | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = None | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = | | startup = 20 | ||
| active = | | active = | ||
| recovery = | | recovery = 1~46 | ||
| total = | | total = 21~66 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = 21~66 (Full) | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,236: | Line 1,308: | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = None | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = | | startup = 20 | ||
| active = | | active = | ||
| recovery = | | recovery = 1~31 | ||
| total = | | total = 21~51 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = 21~51 (Full) | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 1,251: | Line 1,323: | ||
== Super Moves == | == Super Moves == | ||
=== <span class="invisible-header">Messatsu Gohado</span> === | |||
{{MoveData | |||
| name = Messatsu Gohado | |||
| input = 6321463214P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 6321463214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2400 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = | |||
| recovery = 45 | |||
| total =53 | |||
| advHit = DWN | |||
| advBlock = -3 | |||
| invul = 7 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3600 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = | |||
| recovery = 45 | |||
| total =53 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 12 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = | |||
| recovery = 45 | |||
| total =53 | |||
| advHit = DWN | |||
| advBlock = -+9 | |||
| invul = 19 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Messatsu Goshoryu</span> === | |||
{{MoveData | |||
| name = Messatsu Goshoryu | |||
| input = 23623P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 23623P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2500 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 8(17)31 | |||
| recovery = 24 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = -26 | |||
| invul = 5 (Full) 13-27 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3700 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 12(14)33 | |||
| recovery = 35 | |||
| total = 102 | |||
| advHit = DWN | |||
| advBlock = -37 | |||
| invul = 14 (Full) 15-32 (Lower) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5500 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 8(17)8(14)34 | |||
| recovery = 35 | |||
| total = 123 | |||
| advHit = DWN | |||
| advBlock = -37 | |||
| invul = 22 38-52 (Full) 23-27 (Lower) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tenma Gozanku</span> === | |||
{{MoveData | |||
| name = Tenma Gozanku | |||
| input = j.236236P | |||
| subtitle = | |||
| image = CVS2 ShinAkuma j236236P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:12 | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -15 | |||
| invul = 7 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3000 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:12 | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -9 | |||
| invul = 12 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 4300 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:12 | |||
| active = | |||
| recovery = 1L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -3 | |||
| invul = 19 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Misogi</span> === | |||
{{MoveData | |||
| name = Misogi | |||
| input = 6321463214K | |||
| subtitle = | |||
| image = CVS2 ShinAkuma 6321463214K.png | |||
| caption = | |||
| image2 = CVS2 ShinAkuma 6321463214K 2.png | |||
| caption2 = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|K}} | |||
| subtitle = | |||
| damage = 8000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 3:11 | |||
| active = 14 | |||
| recovery = 112 | |||
| total = 140 | |||
| advHit = DWN | |||
| advBlock = -57 | |||
| invul = 21 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shun Goku Satsu</span> === | |||
{{MoveData | |||
| name = Shun Goku Satsu | |||
| input = LP LP 6 LK HP | |||
| subtitle = Raging Demon | |||
| image = CVS2 ShinAkuma demon.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 7800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = | |||
| startup = 4:5 | |||
| active = 43 | |||
| recovery = 9 | |||
| total = 61 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = 22 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Colors == | == Colors == |
Latest revision as of 21:23, 20 September 2024
Introduction
Story
Shin Akuma (also known as Shin Gouki) is an alternate version of Akuma that has almost become one with the Satsui no Hado, although not enough to lose his humanity. Akuma will only go into his Shin form against opponents he finds to be equal, as he will hold back against weaker fighters. In this form, Akuma is far more competitive and violent, willing to kill his opponents without question. In most games, Shin Akuma is only fightable as a hidden boss, and CVS2 is no exception. He is the secret final boss on the Capcom side, where a dying Rugal infuses him with the power of Orochi.
Shin Akuma is only playable in the console releases of CVS2, and as such, he is banned from almost all tournaments. Even disregarding his console only status, his legality is still questionable. While Shin Akuma has absolutely pathetic health, many of his moves are absurdley strong, his mobility is amazing, and he even has access to a somewhat practical infinite. A properly optimized Shin Akuma would likely be too strong for tournament play even on console tournaments.
Gameplay
Shin Akuma is Akuma on crack. Just about everything Akuma is good at, Shin Akuma makes even better. He is absurdly fast, with his walk speed being faster than many characters runs and his teleport being sped up as well. He still has Akuma's great meterless combos and some nice metered ones as well. His Tatsus are invulnerable and he has a new counter special, giving him a total of 4 meterless reversals. His Misogi super is one of the best in the entire game, letting him whiff punish tons of moves for enormous damage. And of course, he has the double air fireball, a nigh uncontestable projectile that can single handedly win Shin Akuma many matchups. There is no situation where Shin Akuma struggles, he has every tool he could ever need.
Shin Akuma has one fatal flaw, however: his absolutely miserable health. He has about half the health of regular Akuma, who is already the frailest non boss character. Shin Akuma isn't just easy to kill, it's hard not to kill him in two touches. If he eats a level 3, CC, or even a K groove jump-in combo, he's more often than not dead right there. Not even Ratio 4 can save him from TODs against certain high damage characters. As such, he requires an extreme degree of care to play properly. If you can play around this weakness and avoid damage like the plague, however, Shin Akuma is maybe the most oppressive character in the game.
Shin Akuma is a terryfing character that can be almost impossible to approach or prevent from appraoching, but dies if you breathe on him. His best groove is N-Groove. |
|
Pros | Cons |
|
|