No edit summary |
|||
Line 16: | Line 16: | ||
| input = 5LP / Far LP | | input = 5LP / Far LP | ||
| subtitle = Far Light Punch | | subtitle = Far Light Punch | ||
| image = | | image = CVS2 ShinAkuma 5LP.png | ||
| caption = | | caption = | ||
| linkname = 5LP | | linkname = 5LP | ||
Line 44: | Line 44: | ||
| input = 5MP / Far MP | | input = 5MP / Far MP | ||
| subtitle = Far Medium Punch | | subtitle = Far Medium Punch | ||
| image = | | image = CVS2 ShinAkuma 5MP.png | ||
| caption = | | caption = | ||
| linkname = 5MP | | linkname = 5MP | ||
Line 72: | Line 72: | ||
| input = 5HP / Far HP | | input = 5HP / Far HP | ||
| subtitle = Far Heavy Punch | | subtitle = Far Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma 5HP.png | ||
| caption = | | caption = | ||
| linkname = 5HP | | linkname = 5HP | ||
Line 100: | Line 100: | ||
| input = 5LK / Far LK | | input = 5LK / Far LK | ||
| subtitle = Far Light Kick | | subtitle = Far Light Kick | ||
| image = | | image = CVS2 ShinAkuma 5LK.png | ||
| caption = | | caption = | ||
| linkname = 5LK | | linkname = 5LK | ||
Line 128: | Line 128: | ||
| input = 5MK / Far MK | | input = 5MK / Far MK | ||
| subtitle = Far Medium Kick | | subtitle = Far Medium Kick | ||
| image = | | image = CVS2 ShinAkuma 5MK.png | ||
| caption = | | caption = | ||
| linkname = 5MK | | linkname = 5MK | ||
Line 156: | Line 156: | ||
| input = 5HK / Far HK | | input = 5HK / Far HK | ||
| subtitle = Far Heavy Kick | | subtitle = Far Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma 5HK.png | ||
| caption = | | caption = | ||
| linkname = 5HK | | linkname = 5HK | ||
Line 185: | Line 185: | ||
| input = cl.LP | | input = cl.LP | ||
| subtitle = Close Light Punch | | subtitle = Close Light Punch | ||
| image = | | image = CVS2 ShinAkuma cLP.png | ||
| caption = | | caption = | ||
| linkname = cl.LP | | linkname = cl.LP | ||
Line 213: | Line 213: | ||
| input = cl.MP | | input = cl.MP | ||
| subtitle = | | subtitle = | ||
| image = | | image = CVS2 ShinAkuma cMP.png | ||
| caption = | | caption = | ||
| linkname = cl.MP | | linkname = cl.MP | ||
Line 241: | Line 241: | ||
| input = cl.HP | | input = cl.HP | ||
| subtitle = Close Heavy Punch | | subtitle = Close Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma cHP.png | ||
| caption = | | caption = | ||
| linkname = cl.HP | | linkname = cl.HP | ||
Line 269: | Line 269: | ||
| input = cl.LK | | input = cl.LK | ||
| subtitle = Close Light Kick | | subtitle = Close Light Kick | ||
| image = | | image = CVS2 ShinAkuma 5LK.png | ||
| caption = | | caption = | ||
| linkname = cl.LK | | linkname = cl.LK | ||
Line 297: | Line 297: | ||
| input = cl.MK | | input = cl.MK | ||
| subtitle = Close Medium Kick | | subtitle = Close Medium Kick | ||
| image = | | image = CVS2 ShinAkuma cMK.png | ||
| caption = | | caption = | ||
| linkname = cl.MK | | linkname = cl.MK | ||
Line 325: | Line 325: | ||
| input = cl.HK | | input = cl.HK | ||
| subtitle = Close Heavy Kick | | subtitle = Close Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma cHK.png | ||
| caption = | | caption = | ||
| linkname = cl.MK | | linkname = cl.MK | ||
Line 354: | Line 354: | ||
| input = 2LP / cr.LP | | input = 2LP / cr.LP | ||
| subtitle = Crouching Light Punch | | subtitle = Crouching Light Punch | ||
| image = | | image = CVS2 ShinAkuma 2LP.png | ||
| caption = | | caption = | ||
| linkname = 2LP | | linkname = 2LP | ||
Line 382: | Line 382: | ||
| input = 2MP / cr.MP | | input = 2MP / cr.MP | ||
| subtitle = Crouching Medium Punch | | subtitle = Crouching Medium Punch | ||
| image = | | image = CVS2 ShinAkuma 2MP.png | ||
| caption = | | caption = | ||
| linkname = 2MP | | linkname = 2MP | ||
Line 410: | Line 410: | ||
| input = 2HP / cr.HP | | input = 2HP / cr.HP | ||
| subtitle = Crouching Heavy Punch | | subtitle = Crouching Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma 2HP.png | ||
| caption = | | caption = | ||
| linkname = 2HP | | linkname = 2HP | ||
Line 438: | Line 438: | ||
| input = 2LK / cr.LK | | input = 2LK / cr.LK | ||
| subtitle = Crouching Light Kick | | subtitle = Crouching Light Kick | ||
| image = | | image = CVS2 ShinAkuma 2LK.png | ||
| caption = | | caption = | ||
| linkname = 2LK | | linkname = 2LK | ||
Line 466: | Line 466: | ||
| input = 2MK / cr.MK | | input = 2MK / cr.MK | ||
| subtitle = Crouching Medium Kick | | subtitle = Crouching Medium Kick | ||
| image = | | image = CVS2 ShinAkuma 2MK.png | ||
| caption = | | caption = | ||
| linkname = 2MK | | linkname = 2MK | ||
Line 494: | Line 494: | ||
| input = 2HK / cr.HK | | input = 2HK / cr.HK | ||
| subtitle = Crouching Heavy Kick | | subtitle = Crouching Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma 2HK.png | ||
| caption = | | caption = | ||
| linkname = 2HK | | linkname = 2HK | ||
Line 523: | Line 523: | ||
| input = j.LP | | input = j.LP | ||
| subtitle = Jumping Light Punch | | subtitle = Jumping Light Punch | ||
| image = | | image = CVS2 ShinAkuma jLP.png | ||
| caption = | | caption = | ||
| linkname = j.LP | | linkname = j.LP | ||
Line 551: | Line 551: | ||
| input = j.MP | | input = j.MP | ||
| subtitle = Jumping Medium Punch | | subtitle = Jumping Medium Punch | ||
| image = | | image = CVS2 ShinAkuma jMP.png | ||
| caption = | | caption = | ||
| linkname = j.MP | | linkname = j.MP | ||
Line 579: | Line 579: | ||
| input = j.HP | | input = j.HP | ||
| subtitle = Jumping Heavy Punch | | subtitle = Jumping Heavy Punch | ||
| image = | | image = CVS2 ShinAkuma jHP.png | ||
| caption = | | caption = | ||
| linkname = j.HP | | linkname = j.HP | ||
Line 607: | Line 607: | ||
| input = j.LK | | input = j.LK | ||
| subtitle = Jumping Light Kick | | subtitle = Jumping Light Kick | ||
| image = | | image = CVS2 ShinAkuma njLK.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 ShinAkuma jLK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.LK | | linkname = j.LK | ||
| data = | | data = | ||
Line 652: | Line 654: | ||
| input = j.MK | | input = j.MK | ||
| subtitle = Jumping Medium Kick | | subtitle = Jumping Medium Kick | ||
| image = | | image = CVS2 ShinAkuma njMK.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 ShinAkuma jMK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.MK | | linkname = j.MK | ||
| data = | | data = | ||
Line 697: | Line 701: | ||
| input = j.HK | | input = j.HK | ||
| subtitle = Jumping Heavy Kick | | subtitle = Jumping Heavy Kick | ||
| image = | | image = CVS2 ShinAkuma njHK.png | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2 ShinAkuma jHK.png | |||
| caption2 = Diagonal Jump | |||
| linkname = j.HK | | linkname = j.HK | ||
| data = | | data = |
Revision as of 23:42, 19 September 2024
Introduction
Story
Shin Akuma (also known as Shin Gouki) is an alternate version of Akuma that has almost become one with the Satsui no Hado, although not enough to lose his humanity. Akuma will only go into his Shin form against opponents he finds to be equal, as he will hold back against weaker fighters. In this form, Akuma is far more competitive and violent, willing to kill his opponents without question. In most games, Shin Akuma is only fightable as a hidden boss, and CVS2 is no exception. He is the secret final boss on the Capcom side, where a dying Rugal infuses him with the power of Orochi.
Shin Akuma is only playable in the console releases of CVS2, and as such, he is banned from almost all tournaments. Even disregarding his console only status, his legality is still questionable. While Shin Akuma has absolutely pathetic health, many of his moves are absurdley strong, his mobility is amazing, and he even has access to a somewhat practical infinite. A properly optimized Shin Akuma would likely be too strong for tournament play even on console tournaments.