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== Playstyle == | == Playstyle == | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * '''Unfinished.''' Iroh released far earlier than he was expected to, which means he has a lot of quirks he was not intended to have that will be patched out at a later date. Such as... | ||
* '''SIDE SPECIAL THATS ACTIVE ON FRAME 1 AND CAN DO UP TO 40% IN A SINGLE INTERACTION.''' Self-explanatory. | |||
* '''Tea'''. Iroh's Down Special allows him to access his counter moves without counterattacking. This means he gets access to a crazy double fireball, basically free recovery, and, oh, did I mention the tea itself heals 15% and even gives him a bit of meter? | |||
* '''Edgeguarding and Recovery:''' Iroh can go '''''anywhere'''''. And I mean it. He can hover by stalling the charge of Up/Down Air Strong and Tea Down Special allows him access to 3 fireballs that give him a little momentum boost...and he can still act out of it. Combined with his Up Special being good in general, being able to descend after the initial ascent, and that's not even mentioning slime, and you have a character that basically has anywhere he can go on or offstage. | |||
* '''Above Average Weight:''' Iroh is a little stocky and can take a little while to kill. | |||
* '''Will probably piss off your opponent.''' Subjective of course, but Iroh's unfinished state as well as being the new guy in town means he is a little bit of a nuisance to deal with. | |||
|cons= | |cons= | ||
* | * '''Unfinished.''' Iroh unfortunately won't last this way for long, as he will be rebalanced at a later date. This may be a con for Iroh, but is probably a Pro for you! | ||
* '''Pancakers:''' Iroh can have a tougher time with short characters who can duck under his most threatening tools, such as [[nickelodeon All-Star Brawl 2/Angry Beavers|Beavers.]] | |||
* '''Combo food (kinda):''' If you can land a hit on him, Iroh can have a harder time escaping combos compared to others in the game. | |||
}} | }} |
Revision as of 11:58, 11 September 2024
About
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Playstyle
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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3% | 3 | 4-5 | 34 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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14% | 16 | 17-33 | 66 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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6% | 9 | 10-13 | 34 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 7 | 8-16 | 39 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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9% | 9 | 10-13 | 43 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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12% | 6 | 7-11 | 53 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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6% | 7 | 8-17 | 44 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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25% | 2 | 3-36, 41-44 | 83 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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10% | 6 | 7-10,24-28 | 50 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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13% | 12 | 13-16 | 49 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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9% | 4 | 5-9 | 32 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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11% | 10 | 11-15 | 34 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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14% | 11 | 12-14 | 43 | -0 | |
JASMINE DRAGON'S TEA ENHANCEMENT:
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Damage | Startup | Active Frames | Total Frames | Safety | |
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13% | 10 | 11-27, 28 | 59 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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14% | 6 | 7-13 | 31 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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15% | 14 | 15-24 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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12% | 32 | 33-37 | 62 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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10% | 36 | 37-40 | 72 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 2 | 3-41 | 73 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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4% | 12 | 13-150 | 170 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 83 | 0 | 150 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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10% | 12 | 13-30 | 62 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 6 | 7-8 | 36 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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1% | 6 | 7 | 27 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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7% | 23 | 24 | 44 | 1-28 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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10% | 17 | 18 | 46 | 1-28 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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15% | 12 | 13,31 | 60 | 1-47 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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12% | 43 | 4 | 61 | 1-47 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
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40% | 1 | 2-8 | 17 | 1-17 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
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- | - | - | 192 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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- | - | - | 192 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 256 | - | |
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Strategy
- Spam Side Special to win lol
Techniques
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Combos
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Matchups
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