Capcom vs SNK 2/Chun-Li: Difference between revisions

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{{CvS2 Character Subnav|char=Chun-Li|short=Chun-Li}}
{{CvS2 Character Subnav|char=Chun-Li|short=Chun-Li}}
<div>
<div>
{| class="wikitable" style="float:right; margin-left: 10px;"
[[File:CVS2_Chun_Data.png|right|500px]]
|-
 
| colspan="2" | [[File:CVS2_Chun-Li_CAPCOM_Art.jpg|frameless|250px]]
|-
| colspan="2" | Health (at Ratio 2)
|-
| 14000 || Low
|-
| colspan="2" | Stun
|-
| 70 || Average
|-
| colspan="2" | Dash Length
|-
| 16 Frames || Medium
|-
| colspan="2" | Dash Type
|-
| Slide || Corpse Hop=No, Proj. Hop=No
|-
| colspan="2" | Run Speed
|-
| 9 || Very Fast
|-
| colspan="2" | Roll Distance
|-
| 140 pixels || Far
|-
| colspan="2" | Roll Duration
|-
| 27f || Long
|-
| colspan="2" | Wakeup Speed compared to Ryu
|-
| 6f || Extremely Slow
|}
== Story ==
== Story ==
'''Chun-Li''' is an Interpol officer in the narcotics division from China. She's a highly trained martial artist, and is notable for being the female protagonist of the Street Fighter series and the first female fighting game character ever, debuting in the original Street Fighter II: World Warrior. Her father taught her martial arts at a young age, as he was also a highly trained martial artist and Interpol officer. One day, he disappeared, which launched Chun-Li into a passion for law. She became a detective at 18 before joining Interpol, becoming the main head of their Shadaloo investigations. She learned from her old teacher, Gen, that her father had been dealing with M. Bison before his disappearance. She confronted M. Bison, asking him what had happened to her father. Bison laughs, and quickly defeats her in combat. He says that if they ever fight again, he will kill her just like he killed her father, and he escapes away. Chun-Li is still hunting Bison to this day.
'''Chun-Li''' is an Interpol officer in the narcotics division from China. She's a highly trained martial artist, and is notable for being the female protagonist of the Street Fighter series and the first female fighting game character ever, debuting in the original Street Fighter II: World Warrior. Her father taught her martial arts at a young age, as he was also a highly trained martial artist and Interpol officer. One day, he disappeared, which launched Chun-Li into a passion for law. She became a detective at 18 before joining Interpol, becoming the main head of their Shadaloo investigations. She learned from her old teacher, Gen, that her father had been dealing with M. Bison before his disappearance. She confronted M. Bison, asking him what had happened to her father. Bison laughs, and quickly defeats her in combat. He says that if they ever fight again, he will kill her just like he killed her father, and he escapes away. Chun-Li is still hunting Bison to this day.
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---------------------------
---------------------------
'''Chun-Li''' is a neutral monster who can turn any poke into big damage and a scary mixup with her Houyokusen super. She has long reach, great mobility, and suprisingly solid mixups. She pays for this with weak meterless punishes and low health. Chun-Li is best in '''C-Groove'''.
'''Chun-Li''' is a neutral monster who can turn any poke into big damage and a scary mixup with her Houyokusen super. She has long reach, great mobility, and suprisingly solid mixups. She pays for this with weak meterless punishes and low health. Chun-Li is best in '''C-Groove'''.
'''Difficulty''': Medium<br>'''Tier''': A
|pros=
|pros=
* '''Buttons:''' Most of Chun-Li's buttons are long reaching and fast, with great ability to stuff the opponents movement or their buttons
* '''Buttons:''' Most of Chun-Li's buttons are long reaching and fast, with great ability to stuff the opponents movement or their buttons
Line 69: Line 37:
* '''Low Health:''' Chun-Li has lower health than average, meaning a few good hits can take her out quickly
* '''Low Health:''' Chun-Li has lower health than average, meaning a few good hits can take her out quickly
}}
}}
=== Players to Watch ===
{| class="wikitable"
|-
! Name !! Country !! Groove !! Accounts !! Notes
|-
| S-Zawa || Japan || C-Groove || Twitter: @Cvs2Fukuoka || Not only is his Chun fundamentally world class, but he pulls off level 2 combos you'd find in combo videos with consistency. <br> [https://youtu.be/BEJSfCfhnFI?t=318 Sample Match]
|-
| Kiku || Japan || C-Groove || N/A || Plays a near perfect Chun. When he has a groove going it's impossible to stop his Chun from wreaking havoc. Rollin'pic 2023 champion.<br> [https://youtu.be/wfCMAaRVOq4?t=130 Sample Match]
|-
| Daidouraku || Japan || N/A-Groove || Twitter: @DAIDOURAKU || Plays a more hit and run play style with Chun. Very skilled in both N-Groove and A-Groove. <br> [https://youtu.be/tmTzCdJqge0?t=392 N-Groove Sample Match] <br> [https://youtu.be/K39Ld6fZ1bA?t=207 A-Groove Sample Match]
|-
| Tsugunosuke || Japan || N-Groove || N/A || A more fundamental based Chun despite having more offensive friendly tools. Gets the job done nonetheless.<br> [https://youtu.be/PQyzhC8mRNc?t=237 Sample Match]
|-
| Pinokio || Japan || K-Groove || N/A || A very aggressive Chun play style. Uses runstop pressure very effectively and is just hard to stop up close. <br> [https://www.youtube.com/watch?v=rcqRBeE9spk&ab_channel=Lionx Sample Match]
|-
|}
<br><br>


== Normal Moves ==
== Normal Moves ==
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| input    = 5LP / Far LP
| input    = 5LP / Far LP
| subtitle = Far Light Punch
| subtitle = Far Light Punch
| image    =
| image    = CVS2_Chun_5LP.png
| caption  =  
| caption  =  
| linkname = 5LP
| linkname = 5LP
Line 84: Line 71:
   | version    = Far {{Icon-Capcom|LP}}
   | version    = Far {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      = -
   | damage      = 200
   | stun        = -
   | stun        = 2
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = Mid
   | startup    = -
   | startup    = 2
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 9
   | total      = -
   | total      = 15
   | advHit      = -
   | advHit      = +4
   | advBlock    = -
   | advBlock    = +4
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 105: Line 92:
| input    = 5MP / Far MP
| input    = 5MP / Far MP
| subtitle = Far Medium Punch
| subtitle = Far Medium Punch
| image    =
| image    = CVS2_Chun_5MP.png
| caption  =  
| caption  =  
| linkname = 5MP
| linkname = 5MP
Line 112: Line 99:
   | version    = Far {{Icon-Capcom|MP}}
   | version    = Far {{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 26
   | advHit      = -
   | advHit      = +1
   | advBlock    = -
   | advBlock    = +1
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 133: Line 120:
| input    = 5HP / Far HP
| input    = 5HP / Far HP
| subtitle = Far Heavy Punch
| subtitle = Far Heavy Punch
| image    =
| image    = CVS2_Chun_5HP.png
| caption  =  
| caption  =  
| linkname = 5HP
| linkname = 5HP
Line 140: Line 127:
   | version    = Far {{Icon-Capcom|HP}}
   | version    = Far {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 11
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 21
   | total      = -
   | total      = 40
   | advHit      = -
   | advHit      = -3
   | advBlock    = -
   | advBlock    = -3
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 161: Line 148:
| input    = 5LK / Far LK
| input    = 5LK / Far LK
| subtitle = Far Light Kick
| subtitle = Far Light Kick
| image    =
| image    = CVS2_Chun_5LK.png
| caption  =  
| caption  =  
| linkname = 5LK
| linkname = 5LK
Line 168: Line 155:
   | version    = Far {{Icon-Capcom|LK}}
   | version    = Far {{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 300
   | stun        = -
   | stun        = 3
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 22
   | advHit      = -
   | advHit      = -2
   | advBlock    = -
   | advBlock    = -2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 189: Line 176:
| input    = 5MK / Far MK
| input    = 5MK / Far MK
| subtitle = Far Medium Kick
| subtitle = Far Medium Kick
| image    =
| image    = CVS2_Chun_5MK.png
| caption  =  
| caption  =  
| linkname = 5MK
| linkname = 5MK
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   | version    = Far {{Icon-Capcom|MK}}
   | version    = Far {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 6
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 19
   | total      = -
   | total      = 31
   | advHit      = -
   | advHit      = -3
   | advBlock    = -
   | advBlock    = -3
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 217: Line 204:
| input    = 5HK / Far HK
| input    = 5HK / Far HK
| subtitle = Far Heavy Kick
| subtitle = Far Heavy Kick
| image    =
| image    = CVS2_Chun_5HK.png
| caption  =  
| caption  =  
| linkname = 5HK
| linkname = 5HK
Line 224: Line 211:
   | version    = Far {{Icon-Capcom|HK}}
   | version    = Far {{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 11
   | active      = -
   | active      = 3
   | recovery    = -
   | recovery    = 25
   | total      = -
   | total      = 39
   | advHit      = -
   | advHit      = -4
   | advBlock    = -
   | advBlock    = -4
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 246: Line 233:
| input    = cl.LP
| input    = cl.LP
| subtitle = Close Light Punch
| subtitle = Close Light Punch
| image    =
| image    = CVS2_Chun_5LP.png
| caption  =  
| caption  =  
| linkname = cl.LP
| linkname = cl.LP
Line 253: Line 240:
   | version    = Close {{Icon-Capcom|LP}}
   | version    = Close {{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 200
   | stun        = -
   | stun        = 2
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 2
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 9
   | total      = -
   | total      = 15
   | advHit      = -
   | advHit      = +4
   | advBlock    = -
   | advBlock    = +4
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 273: Line 260:
| name    = Close Strong
| name    = Close Strong
| input    = cl.MP
| input    = cl.MP
| subtitle =  
| subtitle = Close Medium Punch
| image    =
| image    = CVS2_clMP.png
| caption  =
| linkname = cl.MP
| linkname = cl.MP
| data  =  
| data  =  
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   | version    = Close {{Icon-Capcom|MP}}
   | version    = Close {{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 500+500
   | stun        = -
   | stun        = 5+5
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 2(16)2
   | recovery    = -
   | recovery    = 22
   | total      = -
   | total      = 46
   | advHit      = -
   | advHit      = -2
   | advBlock    = -
   | advBlock    = -2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 302: Line 288:
| input    = cl.HP
| input    = cl.HP
| subtitle = Close Heavy Punch
| subtitle = Close Heavy Punch
| image    =
| image    = CVS2_Chun_clHP.png
| caption  =  
| caption  =  
| linkname = cl.HP
| linkname = cl.HP
Line 309: Line 295:
   | version    = Close {{Icon-Capcom|HP}}
   | version    = Close {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1000
   | stun        = -
   | stun        = 10
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 20
   | total      = -
   | total      = 31
   | advHit      = -
   | advHit      = -2
   | advBlock    = -
   | advBlock    = -2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 330: Line 316:
| input    = cl.LK
| input    = cl.LK
| subtitle = Close Light Kick
| subtitle = Close Light Kick
| image    =
| image    = CVS2_Chun_clLK.png
| caption  =  
| caption  =  
| linkname = cl.LK
| linkname = cl.LK
Line 337: Line 323:
   | version    = Close {{Icon-Capcom|LK}}
   | version    = Close {{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
   | stun        = 4
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = Mid
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 5
   | recovery    = -
   | recovery    = 9
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = +3
   | advBlock    = -
   | advBlock    = +3
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 358: Line 344:
| input    = cl.MK
| input    = cl.MK
| subtitle = Close Medium Kick
| subtitle = Close Medium Kick
| image    =
| image    = CVS2_Chun_clMK.png
| caption  =  
| caption  =  
| linkname = cl.MK
| linkname = cl.MK
Line 365: Line 351:
   | version    = Close {{Icon-Capcom|MK}}
   | version    = Close {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 900
   | stun        = -
   | stun        = 9
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 9
   | active      = -
   | active      = 7
   | recovery    = -
   | recovery    = 14
   | total      = -
   | total      = 30
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 386: Line 372:
| input    = cl.HK
| input    = cl.HK
| subtitle = Close Heavy Kick
| subtitle = Close Heavy Kick
| image    =
| image    = CVS2_Chun_clHK.png
| caption  =  
| caption  =  
| linkname = cl.MK
| linkname = cl.HK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = Close {{Icon-Capcom|HK}}
   | version    = Close {{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1200
   | stun        = -
   | stun        = 12
   | cancel      = -
   | cancel      = SJ/SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 9
   | recovery    = -
   | recovery    = 22
   | total      = -
   | total      = 35
   | advHit      = -
   | advHit      = -5
   | advBlock    = -
   | advBlock    = -5
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 415: Line 401:
| input    = 2LP / cr.LP
| input    = 2LP / cr.LP
| subtitle = Crouching Light Punch
| subtitle = Crouching Light Punch
| image    =
| image    = CVS2_Chun_2LP.png
| caption  =  
| caption  =  
| linkname = 2LP
| linkname = 2LP
Line 422: Line 408:
   | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
   | stun        = 4
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = Mid
   | startup    = -
   | startup    = 2
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 7
   | total      = -
   | total      = 13
   | advHit      = -
   | advHit      = +6
   | advBlock    = -
   | advBlock    = +6
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 443: Line 429:
| input    = 2MP / cr.MP
| input    = 2MP / cr.MP
| subtitle = Crouching Medium Punch
| subtitle = Crouching Medium Punch
| image    =
| image    = CVS2_Chun_2MP.png
| caption  =  
| caption  =  
| linkname = 2MP
| linkname = 2MP
Line 450: Line 436:
   | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 9
   | recovery    = -
   | recovery    = 17
   | total      = -
   | total      = 30
   | advHit      = -
   | advHit      = -1
   | advBlock    = -
   | advBlock    = -1
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 471: Line 457:
| input    = 2HP / cr.HP
| input    = 2HP / cr.HP
| subtitle = Crouching Heavy Punch
| subtitle = Crouching Heavy Punch
| image    =
| image    = CVS2_Chun_2HP.png
| caption  =  
| caption  =  
| linkname = 2HP
| linkname = 2HP
Line 478: Line 464:
   | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1200
   | stun        = -
   | stun        = 12
   | cancel      = -
   | cancel      = SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 7
   | active      = -
   | active      = 11
   | recovery    = -
   | recovery    = 20
   | total      = -
   | total      = 38
   | advHit      = -
   | advHit      = -7
   | advBlock    = -
   | advBlock    = -7
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 499: Line 485:
| input    = 2LK / cr.LK
| input    = 2LK / cr.LK
| subtitle = Crouching Light Kick
| subtitle = Crouching Light Kick
| image    =
| image    = CVS2_Chun_2LK.png
| caption  =  
| caption  =  
| linkname = 2LK
| linkname = 2LK
Line 506: Line 492:
   | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 300
   | stun        = -
   | stun        = 3
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 11
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 527: Line 513:
| input    = 2MK / cr.MK
| input    = 2MK / cr.MK
| subtitle = Crouching Medium Kick
| subtitle = Crouching Medium Kick
| image    =
| image    = CVS2_Chun_2MK.png
| caption  =  
| caption  =  
| linkname = 2MK
| linkname = 2MK
Line 534: Line 520:
   | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 700
   | stun        = -
   | stun        = 7
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 8
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 14
   | total      = -
   | total      = 26
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 555: Line 541:
| input    = 2HK / cr.HK
| input    = 2HK / cr.HK
| subtitle = Crouching Heavy Kick
| subtitle = Crouching Heavy Kick
| image    =
| image    = CVS2_Chun_2HK.png
| caption  =  
| caption  =  
| linkname = 2HK
| linkname = 2HK
Line 562: Line 548:
   | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      =  
   | damage      = 1000
   | stun        =  
   | stun        = 10
   | cancel      =  
   | cancel      = SU
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 7
   | active      =  
   | active      = 8
   | recovery    =  
   | recovery    = 27
   | total      =  
   | total      = 42
   | advHit      =  
   | advHit      = DWN
   | advBlock    =  
   | advBlock    = -11
   | invul      =  
   | invul      = None
   | description =  
   | description = Placeholder
  }}
  }}
}}
}}
Line 584: Line 570:
| input    = j.LP
| input    = j.LP
| subtitle = Jumping Light Punch
| subtitle = Jumping Light Punch
| image    =
| image    = CVS2_Chun_jLP.png
| caption  =  
| caption  =  
| linkname = j.LP
| linkname = j.LP
Line 591: Line 577:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 500
   | stun        = -
   | stun        = 5
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 22
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 25
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 612: Line 598:
| input    = j.MP
| input    = j.MP
| subtitle = Jumping Medium Punch
| subtitle = Jumping Medium Punch
| image    =
| image    = CVS2_Chun_jMP.png
| caption  =  
| caption  =  
| linkname = j.MP
| linkname = j.MP
Line 619: Line 605:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}  
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 800
   | stun        = -
   | stun        = 8
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 15
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 640: Line 626:
| input    = j.HP
| input    = j.HP
| subtitle = Jumping Heavy Punch
| subtitle = Jumping Heavy Punch
| image    =
| image    = Chun_jHP.png
| caption  =  
| caption  =  
| linkname = j.HP
| linkname = j.HP
Line 647: Line 633:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1200
   | stun        = -
   | stun        = 12
   | cancel      = -
   | cancel      = HP
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 13
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 668: Line 654:
| input    = j.LK
| input    = j.LK
| subtitle = Jumping Light Kick
| subtitle = Jumping Light Kick
| image    =
| image    = CVS2_Chun_njLK.png
| caption  =  
| caption  = Neutral Jump
| image2  = CVS2_Chun_jLK.png
| caption2 = Diagonal Jump
| linkname = j.LK
| linkname = j.LK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}}  
   | version    = {{Motion|u}}+{{Icon-Capcom|LK}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 600
   | stun        = -
   | stun        = 6
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = High
   | parry      = -
  | parry      = High
   | startup    = -
  | startup    = 5
   | active      = -
  | active      = 22
  | recovery    = -
  | total      = 27
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 400
  | stun        = 4
  | cancel      = -
  | guard      = High
   | parry      = High
   | startup    = 3
   | active      = 26
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 29
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 696: Line 701:
| input    = j.MK
| input    = j.MK
| subtitle = Jumping Medium Kick
| subtitle = Jumping Medium Kick
| image    =
| image    = CVS2_Chun_njLK.png
| caption  =  
| caption  = Neutral Jump
| image2  = CVS2_Chun_jMK.png
| caption2 = Diagonal Jump
| linkname = j.MK
| linkname = j.MK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}}  
   | version    = {{Motion|u}}+{{Icon-Capcom|MK}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 900
   | stun        = -
   | stun        = 9
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = High
   | parry      = -
  | parry      = High
   | startup    = -
  | startup    = 6
   | active      = -
  | active      = 10
  | recovery    = -
  | total      = 16
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = -
  | guard      = High
   | parry      = High
   | startup    = 4
   | active      = 12
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 16
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 724: Line 748:
| input    = j.HK
| input    = j.HK
| subtitle = Jumping Heavy Kick
| subtitle = Jumping Heavy Kick
| image    =
| image2    = CVS2_Chun_njLK.png
| caption  =  
| caption2  = First Hit
| image3    = CVS2_Chun_jHK.png
| caption3  = Second Hit
| image    = CVS2_Chun_njHK.png
| caption  = Neutral Jump
| linkname = j.HK
| linkname = j.HK
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
   | version    = {{Motion|u}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = High
   | parry      = -
  | parry      = High
   | startup    = -
  | startup    = 9
   | active      = -
  | active      = 8
  | recovery    = -
  | total      = 17
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
{{AttackData-CvS2
  | version    = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 700+600
  | stun        = 7+6
  | cancel      = -
  | guard      = High
   | parry      = High
   | startup    = 5
   | active      = 6(9)10
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 30
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 748: Line 793:


== Command Normals ==
== Command Normals ==
=== <span class="invisible-header">X</span> ===
=== <span class="invisible-header">Yokusenkyaku</span> ===
{{MoveData
| name    = Yokusenkyaku
| input    = 6LK
| subtitle =
| image    =
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|f}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 1100
  | stun        = 11
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 11
  | active      = 3
  | recovery    = 25
  | total      = 39
  | advHit      = -4
  | advBlock    = -4
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Kakusenshu</span> ===
{{MoveData
| name    = Kakusenshu
| input    = 6MK
| subtitle =
| image    =
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|f}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 15
  | active      = 4
  | recovery    = 15
  | total      = 34
  | advHit      = +5
  | advBlock    = +5
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Kakukyakuraku</span> ===
{{MoveData
| name    = Kakukyakuraku
| input    = 3LK
| subtitle =
| image    =
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = {{Motion|3}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 1000
  | stun        = 10
  | cancel      = None
  | guard      = High
  | parry      = High
  | startup    = 36
  | active      = 6
  | recovery    = 8
  | total      = 50
  | advHit      = DWN
  | advBlock    = +6
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Yosokyaku</span> ===
{{MoveData
{{MoveData
| name    = Generic Command
| name    = Yosokyaku
| input    = Generic Input
| input    = j.2MK
| subtitle = Generic Name
| subtitle =  
| image    =
| image    =
| caption  =  
| caption  =  
Line 758: Line 887:
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = -
   | version    = In Air, {{Motion|2}} + {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 900
   | stun        = -
   | stun        = 9
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = High
   | parry      = -
  | parry      = High
   | startup    = -
  | startup    = 4
   | active      = -
  | active      = 10
  | recovery    = -
  | total      = 14
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Chudanrenshu</span> ===
{{MoveData
| name    = Chudanrenshu
| input    = Far LK LK
| subtitle =
| image    =
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = Far {{Icon-Capcom|LK}}, {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 300
  | stun        = 3
  | cancel      = SP/SU
  | guard      = Mid
   | parry      = Mid
  | startup    = 2
  | active      = 4
  | recovery    = 13
  | total      = 19
  | advHit      = -2
  | advBlock    = -2
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Yoshiken</span> ===
{{MoveData
| name    = Yoshiken
| input    = j.HP HP
| subtitle =
| image    =
| caption  =
| linkname = X
| data  =
{{AttackData-CvS2
  | version    = In Air, {{Icon-Capcom|HP}}, {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 500
  | stun        = 5
  | cancel      =
  | guard      = High
  | parry      = High
   | startup    = 5
   | active      = 10
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 15
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 777: Line 962:


== Throws ==
== Throws ==
=== <span class="invisible-header">X</span> ===
=== <span class="invisible-header">Punch Throw</span> ===
{{MoveData
{{MoveData
| name    = Generic Throw Name
| name    = Koshuto
| input    = Near Opponent, 4/6HP
| input    = Near Opponent, 4/6HP
| subtitle = Punch Throw
| subtitle = Punch Throw
Line 789: Line 974:
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1600
   | stun        = -
   | stun        = 0
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = Grab
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 1
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
}}
}}


=== <span class="invisible-header">X</span> ===
=== <span class="invisible-header">Kick Throw</span> ===
{{MoveData
{{MoveData
| name    = Generic Throw Name
| name    = Kirinshu
| input    = Near Opponent, 4/6HK
| input    = Near Opponent, 4/6HK
| subtitle = Kick Throw
| subtitle = Kick Throw
Line 817: Line 1,002:
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1800
   | stun        = -
   | stun        = 0
   | cancel      = -
   | cancel      = -
   | guard      = -
   | guard      = Grab
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 5
   | active      = -
  | active      = 1
  | recovery    = 13
  | total      = 19
  | advHit      = -
  | advBlock    = -
  | invul      = None
  | description = Placeholder
}}
}}
 
=== <span class="invisible-header">Air Punch Throw</span> ===
{{MoveData
| name    = Ryuseiraku
| input    = In Air Near Opponent, 4/6HP
| subtitle = Air Punch Throw
| image    =
| caption  =
| linkname = Punch Throw Name
| data  =
{{AttackData-CvS2
  | version    = Air Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 1800
  | stun        = 0
  | cancel      = -
  | guard      = Grab
  | parry      = -
  | startup    = 0
   | active      = 1
   | recovery    = -
   | recovery    = -
   | total      = -
   | total      = 1
   | advHit      = -
   | advHit      = -
   | advBlock    = -
   | advBlock    = -
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
}}
}}
== Special Moves ==
=== <span class="invisible-header">Sankakutobi</span> ===
{{MoveData
| name    = Sankakutobi
| input    = In Air Near Wall, 9
| subtitle = Walljump
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | header      =
  | version    = In Air, {{Motion|9}}
  | subtitle    =
  | damage      =
  | stun        =
  | cancel      =
  | guard      =
  | parry      =
  | startup    =
  | active      = 
  | recovery    =
  | total      =
  | advHit      =
  | advBlock    =
  | invul      =
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Hyakuretsukyaku</span> ===
{{MoveData
| name    = Hyakuretsukyaku
| input    = Mash K
| subtitle = Lightning Legs
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = Mash {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 300xN
  | stun        = 3xN
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 31 (Minimum)
  | recovery    = 20
  | total      = 56 (Minimum)
  | advHit      = 0
  | advBlock    = 0
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = Mash {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 300xN
  | stun        = 3xN
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 28 (Minimum)
  | recovery    = 20
  | total      = 53 (Minimum)
  | advHit      = +3
  | advBlock    = -6
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = Mash {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 300xN
  | stun        = 3xN
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 5
  | active      = 25 (Minimum)
  | recovery    = 19
  | total      = 49 (Minimum)
  | advHit      = +6
  | advBlock    = -3
  | invul      = None
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Spinning Bird Kick</span> ===
{{MoveData
| name    = Spinning Bird Kick
| input    = [2]8K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = Charge {{Motion|2}}, {{Motion|8}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 500x2
  | stun        = 5x2
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 20
  | active      = 2(6)2
  | recovery    = 24
  | total      = 54
  | advHit      = -2
  | advBlock    =
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = Charge {{Motion|2}}, {{Motion|8}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 300x4
  | stun        = 3x4
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 20
  | active      = 2(6)2(6)2(6)2
  | recovery    = 24
  | total      = 70
  | advHit      = -2
  | advBlock    =
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = Charge {{Motion|2}}, {{Motion|8}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 300x3, 200x3
  | stun        = 3x2, 2x3
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 20
  | active      = 2(6)2(6)2(6)2(6)2(6)2
  | recovery    = 24
  | total      = 86
  | advHit      = -2
  | advBlock    =
  | invul      = None
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Kikoken</span> ===
{{MoveData
| name    = Kikoken
| input    = 41236P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|41236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 700
  | stun        = 7
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 19
  | active      =
  | recovery    = 40
  | total      = 59
  | advHit      = -11
  | advBlock    = -11
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|41236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 800
  | stun        = 8
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 15
  | active      =
  | recovery    = 38
  | total      = 53
  | advHit      = -9
  | advBlock    = -9
  | invul      = None
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|41236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 900
  | stun        = 9
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 11
  | active      =
  | recovery    = 36
  | total      = 47
  | advHit      = -7
  | advBlock    = -7
  | invul      = None
  | description =  Placeholder
}}
}}
== Super Moves ==
=== <span class="invisible-header">Kikosho</span> ===
{{MoveData
| name    = Kikosho
| input    = 236236P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LP}}
  | subtitle    =
  | damage      = 2700
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 4:6
  | active      = 11
  | recovery    = 38
  | total      = 59
  | advHit      = DWN
  | advBlock    = -18
  | invul      = 8 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MP}}
  | subtitle    =
  | damage      = 3700
  | stun        = 0
  | cancel      = SP/SU
  | guard      = Mid
  | parry      = High
  | startup    = 4:6
  | active      = 15
  | recovery    = 38
  | total      = 64
  | advHit      = DWN
  | advBlock    = -18
  | invul      = 14 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HP}}
  | subtitle    =
  | damage      = 4400
  | stun        = 0
  | cancel      = None
  | guard      = Mid
  | parry      = High
  | startup    = 4:6
  | active      = 19
  | recovery    = 38
  | total      = 68
  | advHit      = DWN
  | advBlock    = -18
  | invul      = 22 (Full)
  | description =  Placeholder
}}
}}
=== <span class="invisible-header">Hoyokusen</span> ===
{{MoveData
| name    = Hoyokusen
| input    = 236236K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-CvS2
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LK}}
  | subtitle    =
  | damage      = 3000
  | stun        = 0
  | cancel      = Jump
  | guard      = Mid
  | parry      = High
  | startup    = 4:13
  | active      = 74
  | recovery    = 27
  | total      = 118
  | advHit      = DWN
  | advBlock    = -17
  | invul      = 8 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MK}}
  | subtitle    =
  | damage      = 4200
  | stun        = 0
  | cancel      = SP/SU/Jump
  | guard      = Mid
  | parry      = High
  | startup    = 4:13
  | active      = 98
  | recovery    = 27
  | total      = 142
  | advHit      = DWN
  | advBlock    = -17
  | invul      = 14 (Full)
}}
{{AttackData-CvS2
  | header      = no
  | version    = {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HK}}
  | subtitle    =
  | damage      = 5400
  | stun        = 0
  | cancel      = Jump
  | guard      = Mid
  | parry      = High
  | startup    = 4:13
  | active      = 122
  | recovery    = 27
  | total      = 166
  | advHit      = DWN
  | advBlock    = -17
  | invul      = 22 (Full)
  | description =  Placeholder
  }}
  }}
}}
}}
Line 836: Line 1,392:


[[File:Chunli_CvS2_colors.png]]
[[File:Chunli_CvS2_colors.png]]
== Old Frame Data Chart ==
{| cellspacing="0" width="100%""
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|- 
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |200
| align="center"  |2
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |9
| align="center"  |+4
| align="center"  |+4
| align="center"  |- Crouchable by under Height 64 characters (16)
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |500*500
| align="center"  |5*5
| align="center"  |sp/su
| align="center"  |5
| align="center"  |2(16)2
| align="center"  |22
| align="center"  |-2
| align="center"  |-2
| align="center"  |-Crouchable by under Height 66 characters (24)
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1000
| align="center"  |10
| align="center"  |sp/su
| align="center"  |4
| align="center"  |8
| align="center"  |20
| align="center"  |-2
| align="center"  |-2
| align="center"  |-
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |400
| align="center"  |4
| align="center"  |sp/su
| align="center"  |4
| align="center"  |5
| align="center"  |9
| align="center"  |+3
| align="center"  |+3
| align="center"  |-
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |900
| align="center"  |9
| align="center"  |sp/su
| align="center"  |10
| align="center"  |7
| align="center"  |14
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |1200
| align="center"  |12
| align="center"  |sp/su
| align="center"  |5
| align="center"  |9
| align="center"  |22
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |200
| align="center"  |2
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |9
| align="center"  |+4
| align="center"  |+4
| align="center"  |- Crouchable by under Height 64 characters (16)
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |800
| align="center"  |8
| align="center"  |sp/su
| align="center"  |6
| align="center"  |8
| align="center"  |13
| align="center"  |+1
| align="center"  |+1
| align="center"  |-
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1100
| align="center"  |11
| align="center"  |-
| align="center"  |12
| align="center"  |8
| align="center"  |21
| align="center"  |-3
| align="center"  |-3
| align="center"  |-
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |300
| align="center"  |3
| align="center"  |sp/su
| align="center"  |6
| align="center"  |4
| align="center"  |13
| align="center"  |-2
| align="center"  |-2
| align="center"  |-
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |800
| align="center"  |8
| align="center"  |-
| align="center"  |7
| align="center"  |6
| align="center"  |19
| align="center"  |-3
| align="center"  |-3
| align="center"  |-
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |1100
| align="center"  |11
| align="center"  |-
| align="center"  |12
| align="center"  |3
| align="center"  |25
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
|  |
|-
|  |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |400
| align="center"  |4
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |7
| align="center"  |+6
| align="center"  |+6
| align="center"  |-
|  |
|-
|  |crouch [[File:Strong.gif]]
| align="center"  |L
| align="center"  |800
| align="center"  |8
| align="center"  |sp/su
| align="center"  |5
| align="center"  |9
| align="center"  |17
| align="center"  |+4
| align="center"  |+4
| align="center"  |-
|  |
|-
|  |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1200
| align="center"  |12
| align="center"  |sp/su
| align="center"  |8
| align="center"  |11
| align="center"  |20
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
|  |
|-
|  |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |300
| align="center"  |3
| align="center"  |ch/sp/su
| align="center"  |5
| align="center"  |4
| align="center"  |11
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
|  |
|-
|  |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |700
| align="center"  |7
| align="center"  |-
| align="center"  |9
| align="center"  |4
| align="center"  |14
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
|  |
|-
|  |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |1000
| align="center"  |10
| align="center"  |su
| align="center"  |8
| align="center"  |8
| align="center"  |27
| align="center"  |-11
| align="center"  |-
| align="center"  |Knockdown
|  |
|-
|  |Jump up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |500
| align="center"  |5
| align="center"  |sp
| align="center"  |4
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |800
| align="center"  |8
| align="center"  |-
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |1200
| align="center"  |12
| align="center"  |-
| align="center"  |6
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Short.gif]]
| align="center"  |H
| align="center"  |600
| align="center"  |6
| align="center"  |-
| align="center"  |6
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |1100
| align="center"  |11
| align="center"  |-
| align="center"  |6
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |1100
| align="center"  |11
| align="center"  |-
| align="center"  |10
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |500
| align="center"  |5
| align="center"  |sp
| align="center"  |4
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |800
| align="center"  |80
| align="center"  |sp
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |700
| align="center"  |7
| align="center"  |-
| align="center"  |6
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Can juggle into target combo
|  |
|-
|  |Jump forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |400
| align="center"  |4
| align="center"  |-
| align="center"  |4
| align="center"  |26
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |700
| align="center"  |7
| align="center"  |-
| align="center"  |5
| align="center"  |12
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |700*600
| align="center"  |7*6
| align="center"  |-
| align="center"  |6
| align="center"  |6(9)10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Can juggle both hits on airborne
|  |
|-
|  |[[File:Right.gif]] + [[File:Forward.gif]]
| align="center"  |H
| align="center"  |800
| align="center"  |8
| align="center"  |-
| align="center"  |15
| align="center"  |4
| align="center"  |15
| align="center"  |+5
| align="center"  |+5
| align="center"  |-Not crouchable by over height 70 (10 characters)
|  |
|-
|  |[[File:Right.gif]] + [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |1100
| align="center"  |11
| align="center"  |-
| align="center"  |12
| align="center"  |4
| align="center"  |25
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
|  |
|-
|  |[[File:Downright.gif]] + [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |1000
| align="center"  |10
| align="center"  |-
| align="center"  |37
| align="center"  |6
| align="center"  |8
| align="center"  |+6
| align="center"  |-
| align="center"  |Airborne 1-?F (Translation Needed)
|  |
|-
|  |Far [[File:Short.gif]] > [[File:Short.gif]]
| align="center"  |HL
| align="center"  |300
| align="center"  |3
| align="center"  |sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |13
| align="center"  |-2
| align="center"  |-2
| align="center"  |-
|  |
|-
|  | Air [[File:Down.gif]] + [[File:Forward.gif]]
| align="center"  |H
| align="center"  |900
| align="center"  |9
| align="center"  |-
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Can be canceled into itself on hit or block
|  |
|-
|  |Air  [[File:Fierce.gif]] > [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |500
| align="center"  |5
| align="center"  |-
| align="center"  |6
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Throw [[File:Right.gif]] or [[File:Left.gif]] + [[File:Fierce.gif]]
| align="center"  |52px
| align="center"  |1600
| align="center"  |-
| align="center"  |-
| align="center"  |4
| align="center"  |1
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Throw [[File:Right.gif]] or [[File:Left.gif]] + [[File:Roundhouse.gif]]
| align="center"  |52px
| align="center"  |1800
| align="center"  |-
| align="center"  |-
| align="center"  |6
| align="center"  |1
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Air Throw Any Direction EXCEPT [[File:U.png]] + [[File:Fierce.gif]]
| align="center"  |24px
| align="center"  |1800
| align="center"  |-
| align="center"  |-
| align="center"  |1
| align="center"  |1
| align="center"  |0
| align="center"  |-
| align="center"  |-
| align="center"  |Vertical Low Requirement: 70px, Vertical High Requirement: 78px
|  |
|-
|  |Kikoken [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |700
| align="center"  |7
| align="center"  |-
| align="center"  |20
| align="center"  |?
| align="center"  |40 (Total 59)
| align="center"  |-11
| align="center"  |-11
| align="center"  |Knockdown on air hit, Forces Stand, Fizzles after aprox 3/4ths of screen
|  |
|-
|  |Kikoken [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |800
| align="center"  |8
| align="center"  |-
| align="center"  |16
| align="center"  |?
| align="center"  |38 (Total 54)
| align="center"  |-9
| align="center"  |-9
| align="center"  |Knockdown on air hit, Forces Stand, Fizzles after aprox 1/2 of screen
|  |
|-
|  |Kikoken [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1000
| align="center"  |10
| align="center"  |-
| align="center"  |12
| align="center"  |?
| align="center"  |36 (Total 47)
| align="center"  |-7
| align="center"  |-7
| align="center"  |Knockdown on air hit, Forces Stand, Fizzles after aprox 1/4th of the screen
|  |
|-
|  |Kyakuretsukyaku [[File:Short.gif]]
| align="center"  |HL
| align="center"  |300xN
| align="center"  |3xN
| align="center"  |-
| align="center"  |6
| align="center"  |4(5)4(5)4(5)4(3)
| align="center"  |17
| align="center"  |0
| align="center"  |0
| align="center"  |Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|  |
|-
|  |Kyakuretsukyaku [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |300xN
| align="center"  |3xN
| align="center"  |-
| align="center"  |6
| align="center"  |3(5)3(5)3(5)3(3)
| align="center"  |17
| align="center"  |+3
| align="center"  |-6
| align="center"  |Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|  |
|-
|  |Kyakuretsukyaku [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |300xN
| align="center"  |3xN
| align="center"  |-
| align="center"  |6
| align="center"  |3(4)3(4)3(4)3(2)
| align="center"  |17
| align="center"  |+6
| align="center"  |-3
| align="center"  |Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|  |
|-
|  |Spinning Bird Kick [[File:Short.gif]]
| align="center"  |HL
| align="center"  |500x2
| align="center"  |5x2
| align="center"  |-
| align="center"  |21
| align="center"  |2(6)2
| align="center"  |24
| align="center"  |-2
| align="center"  |-
| align="center"  |21-35F Airborne, Forces Stand
|  |
|-
|  |Spinning Bird Kick [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |300x4
| align="center"  |3x4
| align="center"  |-
| align="center"  |21
| align="center"  |2(6)2(6)2(6)2
| align="center"  |24
| align="center"  |-2
| align="center"  |-
| align="center"  |21-53F Airborne, Forces Stand
|  |
|-
|  |Spinning Bird Kick [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |300x3*200x3
| align="center"  |3x3*200x3
| align="center"  |-
| align="center"  |21
| align="center"  |2(6)2(6)2(6)2(6)2(6)2
| align="center"  |24
| align="center"  |-2
| align="center"  |-
| align="center"  |21-67F Airborne, Forces Stand
|  |
|-
|  | Kikoshou - Level 1 [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |2700
| align="center"  |-
| align="center"  |-
| align="center"  |4+7
| align="center"  |2*2*2*2*3
| align="center"  |38
| align="center"  |-18
| align="center"  |-
| align="center"  |1-8F Invincible
|  |
|-
|  | Kikoshou - Level 2 [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |3700
| align="center"  |-
| align="center"  |-
| align="center"  |4+7
| align="center"  |2*2*2*2*2*2*3
| align="center"  |38
| align="center"  |-18
| align="center"  |-
| align="center"  |1-14F Invincible
|  |
|-
|  | Kikoshou - Level 3 [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |4400
| align="center"  |-
| align="center"  |-
| align="center"  |4+7
| align="center"  |2*2*2*2*2*2*3*4
| align="center"  |38
| align="center"  |-18
| align="center"  |-
| align="center"  |1-22F Invincible
|  |
|-
|  | Houyoku-Sen  - Level 1 [[File:Short.gif]]
| align="center"  |HL
| align="center"  |3000
| align="center"  |-
| align="center"  |-
| align="center"  |4+14
| align="center"  |2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(10)14
| align="center"  |27
| align="center"  |-17
| align="center"  |-
| align="center"  |1-8F Invincible, Final hit can be super jump canceled
|  |
|-
|  | Houyoku-Sen  - Level 2 [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |4200
| align="center"  |-
| align="center"  |-
| align="center"  |4+15
| align="center"  |2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14
| align="center"  |27
| align="center"  |-17
| align="center"  |-
| align="center"  |1-14F Invincible, Final hit can be super jump canceled
|  |
|-
|  | Houyoku-Sen - Level 3 [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |5400
| align="center"  |-
| align="center"  |-
| align="center"  |4+16
| align="center"  |2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14
| align="center"  |27
| align="center"  |-17
| align="center"  |-
| align="center"  |1-22F invincible, Final hit can be super jump canceled
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}


{{Navbox-CvS2}}
{{Navbox-CvS2}}
[[Category: Capcom vs. SNK 2]]
[[Category: Capcom vs. SNK 2]]
[[Category: Chun-Li]]
[[Category: Chun-Li]]

Latest revision as of 11:24, 1 September 2024

Introduction

CVS2 Chun Data.png

Story

Chun-Li is an Interpol officer in the narcotics division from China. She's a highly trained martial artist, and is notable for being the female protagonist of the Street Fighter series and the first female fighting game character ever, debuting in the original Street Fighter II: World Warrior. Her father taught her martial arts at a young age, as he was also a highly trained martial artist and Interpol officer. One day, he disappeared, which launched Chun-Li into a passion for law. She became a detective at 18 before joining Interpol, becoming the main head of their Shadaloo investigations. She learned from her old teacher, Gen, that her father had been dealing with M. Bison before his disappearance. She confronted M. Bison, asking him what had happened to her father. Bison laughs, and quickly defeats her in combat. He says that if they ever fight again, he will kill her just like he killed her father, and he escapes away. Chun-Li is still hunting Bison to this day.

Gameplay

Chun-Li is a solid and neutral focused character. Her buttons make for great pokes and space controlling tools, and her high walkspeed and fast jumps let her position wherever she wants to. Buttons like 2MK, 2MP, 5MP, 5HP, and 2HK can keep the opponent out and give her a chance to confirm into her powerful super, Houyokusen. Her super is key to her gameplan, as it gives her massive damage and a very strong mixup afterwards. She also has a useful fireball for zoning, and her signature Lightning Legs for combos and pressure.

Chun-Li isn't without weaknesses. Her health is quite low, meaning that a few good hits spells the end of the round for her. This is exacerbated by her weak defense, as she has no meterless reversal and no safe super to reversal with. She has stellar jabs for mashing, but this is a risk still. She also struggles to get any meaningful meterless damage, as her specials aren't very combo friendly, and even when she can combo into them, none of her specials give her a knockdown.

Regardless, she's a powerful high tier character, especially in C-Groove. She likely has the best level 2 combo in the game, with massive damage and a powerful mixup afterwards that allows her to take rounds off any solid poke with meter. If you don't mind the weak meterless damage and below average defense, Chun-Li is a solid pick.

Groove Selection

Best - C: C-Groove is easily Chun-Li's best Groove. Her level 2 combos with Houyokusen are likely the best C-Groove level 2 combos in the game, with massive damage potential and the chance for a mixup afterwards that leads into even worse situations for the opponent. C-Chun-Li can easily steamroll rounds away with meter. Roll Cancels aren't entirely important to her, but RC Legs are fairly strong, and rolls give her a powerful neutral tool and escape option. Alpha Counter and airblock aid her defense a lot as well, making her overall a lot more well rounded.

Useful - K/N/S: K-Chun-Li loses rolls for access to JD's, and Rage level 3 Houyokusen. One good JD with Rage can lead into massive damage and a mixup, and her neutral is still just as scary. Hop and run make her even more mobile as well, but the damage potential with Rage doesn't match up to the more consistent level 2 damage with C-Groove. N-Groove gets access to run, hop, and roll, alongside counter rolls which are useful escape tools. You can also basically always threaten a hitconfirm or whiff punish into level 1 Houyokusen, which isn't as high damage but is still a threat nonetheless. Lower damage ceiling and lack of any other really powerful tools holds N-Chun-Li back a bit compared to other Grooves however. S-Chun-Li is actually quite fitting, as Chun-Li can charge without much worry and infinite level 1 Houyokusen is very scary overall as every mixup afterwards leads into another super. S-Chun-Li has a great comeback factor, but has to deal with the weak mechanics of S-Groove.

Worst - A/P: A-Chun-Li is a much weaker version of C-Chun-Li. While A-Groove is still powerful, and her Custom Combo is no joke, her poking threat becomes much worse as she would always rather whiff punish into Houyokusen than use a Custom Combo. Everything else A-Groove has, C-Groove also has, and C-Groove has airblock as well. P-Groove is weak for a similar reason, as Chun-Li basically never has a super to make her pokes or punishes actually threatening. A good parry vs a P-Chun-Li with full bar will hurt, but it'll hurt less than a K-Groove JD with Rage, and hurt a lot less than a C-Groove level 2 combo.


Chun-Li is a neutral monster who can turn any poke into big damage and a scary mixup with her Houyokusen super. She has long reach, great mobility, and suprisingly solid mixups. She pays for this with weak meterless punishes and low health. Chun-Li is best in C-Groove.

Difficulty: Medium
Tier: A
Pros Cons
  • Buttons: Most of Chun-Li's buttons are long reaching and fast, with great ability to stuff the opponents movement or their buttons
  • Super: Chun-Li's Houyokusen is a fast and high damage super than can be super jump cancelled, which allows her to end in an air combo and a standing mixup for massive damage sequences
  • Mixup: She has surprisingly good mixups, between a good low confirm, great crossup, a command normal that can ambiguously crossup, and a damaging throw with a great knockdown
  • Neutral: Between her amazing buttons, unique fireball that recovers very fast, and situational but solid anti-airs, Chun-Li can wall opponents out for entire rounds
  • Meterless: Without meter, Chun-Li gets very little reward from her hits, making her very reliant on having a super stored for future use
  • Defense: While she has a stellar 2 frame 2LP, she can't do it on wakeup. Chun-Li has no meterless reversal, and she would rather save the meter to whiff punish with, leading her to often hold pressure on a knockdown
  • Low Health: Chun-Li has lower health than average, meaning a few good hits can take her out quickly



Players to Watch

Name Country Groove Accounts Notes
S-Zawa Japan C-Groove Twitter: @Cvs2Fukuoka Not only is his Chun fundamentally world class, but he pulls off level 2 combos you'd find in combo videos with consistency.
Sample Match
Kiku Japan C-Groove N/A Plays a near perfect Chun. When he has a groove going it's impossible to stop his Chun from wreaking havoc. Rollin'pic 2023 champion.
Sample Match
Daidouraku Japan N/A-Groove Twitter: @DAIDOURAKU Plays a more hit and run play style with Chun. Very skilled in both N-Groove and A-Groove.
N-Groove Sample Match
A-Groove Sample Match
Tsugunosuke Japan N-Groove N/A A more fundamental based Chun despite having more offensive friendly tools. Gets the job done nonetheless.
Sample Match
Pinokio Japan K-Groove N/A A very aggressive Chun play style. Uses runstop pressure very effectively and is just hard to stop up close.
Sample Match



Normal Moves

Far Normals

5LP

Far Jab
Far Light Punch
5LP / Far LP
CVS2 Chun 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lp.png 200 2 RF/SP/SU Mid Mid 2 4 9 15 +4 +4 None

Placeholder

5MP

Far Strong
Far Medium Punch
5MP / Far MP
CVS2 Chun 5MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mp.png 800 8 SP/SU Mid High 5 8 13 26 +1 +1 None

Placeholder

5HP

Far Fierce
Far Heavy Punch
5HP / Far HP
CVS2 Chun 5HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hp.png 1100 11 None Mid High 11 8 21 40 -3 -3 None

Placeholder

5LK

Far Short
Far Light Kick
5LK / Far LK
CVS2 Chun 5LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lk.png 300 3 SP/SU Mid High 5 4 13 22 -2 -2 None

Placeholder

5MK

Far Forward
Far Medium Kick
5MK / Far MK
CVS2 Chun 5MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mk.png 800 8 SU Mid High 6 6 19 31 -3 -3 None

Placeholder

5HK

Far Roundhouse
Far Heavy Kick
5HK / Far HK
CVS2 Chun 5HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hk.png 1100 11 None Mid High 11 3 25 39 -4 -4 None

Placeholder

Close Standing Normals

clLP

Close Jab
Close Light Punch
cl.LP
CVS2 Chun 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lp.png 200 2 RF/SP/SU Mid High 2 4 9 15 +4 +4 None

Placeholder

clMP

Close Strong
Close Medium Punch
cl.MP
CVS2 clMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mp.png 500+500 5+5 SP/SU Mid High 4 2(16)2 22 46 -2 -2 None

Placeholder

clHP

Close Fierce
Close Heavy Punch
cl.HP
CVS2 Chun clHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hp.png 1000 10 SP/SU Mid High 3 8 20 31 -2 -2 None

Placeholder

clLK

Close Short
Close Light Kick
cl.LK
CVS2 Chun clLK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lk.png 400 4 SP/SU Mid Mid 3 5 9 17 +3 +3 None

Placeholder

clMK

Close Forward
Close Medium Kick
cl.MK
CVS2 Chun clMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mk.png 900 9 SP/SU Mid High 9 7 14 30 +2 +2 None

Placeholder

clHK

Close Roundhouse
Close Heavy Kick
cl.HK
CVS2 Chun clHK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hk.png 1200 12 SJ/SP/SU Mid High 4 9 22 35 -5 -5 None

Placeholder

Crouching Normals

2LP

Crouch Jab
Crouching Light Punch
2LP / cr.LP
CVS2 Chun 2LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lp.png 400 4 SP/SU Mid Mid 2 4 7 13 +6 +6 None

Placeholder

2MP

Crouch Strong
Crouching Medium Punch
2MP / cr.MP
CVS2 Chun 2MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mp.png 800 8 SP/SU Low Low 4 9 17 30 -1 -1 None

Placeholder

2HP

Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
CVS2 Chun 2HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hp.png 1200 12 SU Mid Low 7 11 20 38 -7 -7 None

Placeholder

2LK

Crouch Short
Crouching Light Kick
2LK / cr.LK
CVS2 Chun 2LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lk.png 300 3 SP/SU Low Low 4 4 11 19 +2 +2 None

Placeholder

2MK

Crouch Forward
Crouching Medium Kick
2MK / cr.MK
CVS2 Chun 2MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mk.png 700 7 None Low Low 8 4 14 26 +2 +2 None

Placeholder

2HK

Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
CVS2 Chun 2HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hk.png 1000 10 SU Low Low 7 8 27 42 DWN -11 None

Placeholder

Jumping Normals

j.LP

Jump Jab
Jumping Light Punch
j.LP
CVS2 Chun jLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lp.png 500 5 - High High 3 22 - 25 - - None

Placeholder

j.MP

Jump Strong
Jumping Medium Punch
j.MP
CVS2 Chun jMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mp.png 800 8 - High High 4 15 - 19 - - None

Placeholder

j.HP

Jump Fierce
Jumping Heavy Punch
j.HP
Chun jHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hp.png 1200 12 HP High High 5 8 - 13 - - None

Placeholder

j.LK

Jump Short
Jumping Light Kick
j.LK
CVS2 Chun njLK.png
Neutral Jump
CVS2 Chun jLK.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Lk.png 600 6 - High High 5 22 - 27 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Lk.png 400 4 - High High 3 26 - 29 - - None

Placeholder

j.MK

Jump Forward
Jumping Medium Kick
j.MK
CVS2 Chun njLK.png
Neutral Jump
CVS2 Chun jMK.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Mk.png 900 9 - High High 6 10 - 16 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Mk.png 700 7 - High High 4 12 - 16 - - None

Placeholder

j.HK

Jump Roundhouse
Jumping Heavy Kick
j.HK
CVS2 Chun njHK.png
Neutral Jump
CVS2 Chun njLK.png
First Hit
CVS2 Chun jHK.png
Second Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
U.png+Hk.png 1100 11 - High High 9 8 - 17 - - None

Placeholder

Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/Uf.png+Hk.png 700+600 7+6 - High High 5 6(9)10 - 30 - - None

Placeholder

Command Normals

Yokusenkyaku

Yokusenkyaku
6LK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.png + Lk.png 1100 11 None Mid High 11 3 25 39 -4 -4 None

Placeholder

Kakusenshu

Kakusenshu
6MK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.png + Mk.png 800 8 None Mid High 15 4 15 34 +5 +5 None

Placeholder

Kakukyakuraku

Kakukyakuraku
3LK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Df.png + Lk.png 1000 10 None High High 36 6 8 50 DWN +6 None

Placeholder

Yosokyaku

Yosokyaku
j.2MK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
In Air, D.png + Mk.png 900 9 - High High 4 10 - 14 - - None

Placeholder

Chudanrenshu

Chudanrenshu
Far LK LK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lk.png, Lk.png 300 3 SP/SU Mid Mid 2 4 13 19 -2 -2 None

Placeholder

Yoshiken

Yoshiken
j.HP HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
In Air, Hp.png, Hp.png 500 5 - High High 5 10 - 15 - - None

Placeholder

Throws

Punch Throw

Koshuto
Punch Throw
Near Opponent, 4/6HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hp.png 1600 0 - Grab - 3 1 13 17 - - None

Placeholder

Kick Throw

Kirinshu
Kick Throw
Near Opponent, 4/6HK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hk.png 1800 0 - Grab - 5 1 13 19 - - None

Placeholder

Air Punch Throw

Ryuseiraku
Air Punch Throw
In Air Near Opponent, 4/6HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Air Close B.png/F.png+Hp.png 1800 0 - Grab - 0 1 - 1 - - None

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Special Moves

Sankakutobi

Sankakutobi
Walljump
In Air Near Wall, 9
In Air, Uf.png - - - - - - - - - - - -

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Hyakuretsukyaku

Hyakuretsukyaku
Lightning Legs
Mash K
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Mash Lk.png 300xN 3xN None Mid High 5 31 (Minimum) 20 56 (Minimum) 0 0 None
Mash Mk.png 300xN 3xN None Mid High 5 28 (Minimum) 20 53 (Minimum) +3 -6 None
Mash Hk.png 300xN 3xN None Mid High 5 25 (Minimum) 19 49 (Minimum) +6 -3 None

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Spinning Bird Kick

Spinning Bird Kick
[2]8K
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Charge D.png, U.png + Lk.png 500x2 5x2 None Mid High 20 2(6)2 24 54 -2 - None
Charge D.png, U.png + Mk.png 300x4 3x4 None Mid High 20 2(6)2(6)2(6)2 24 70 -2 - None
Charge D.png, U.png + Hk.png 300x3, 200x3 3x2, 2x3 None Mid High 20 2(6)2(6)2(6)2(6)2(6)2 24 86 -2 - None

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Kikoken

Kikoken
41236P
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcf.png + Lp.png 700 7 None Mid High 19 - 40 59 -11 -11 None
Hcf.png + Mp.png 800 8 None Mid High 15 - 38 53 -9 -9 None
Hcf.png + Hp.png 900 9 None Mid High 11 - 36 47 -7 -7 None

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Super Moves

Kikosho

Kikosho
236236P
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngQcf.png + Lp.png 2700 0 None Mid High 4:6 11 38 59 DWN -18 8 (Full)
Qcf.pngQcf.png + Mp.png 3700 0 SP/SU Mid High 4:6 15 38 64 DWN -18 14 (Full)
Qcf.pngQcf.png + Hp.png 4400 0 None Mid High 4:6 19 38 68 DWN -18 22 (Full)

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Hoyokusen

Hoyokusen
236236K
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngQcf.png + Lk.png 3000 0 Jump Mid High 4:13 74 27 118 DWN -17 8 (Full)
Qcf.pngQcf.png + Mk.png 4200 0 SP/SU/Jump Mid High 4:13 98 27 142 DWN -17 14 (Full)
Qcf.pngQcf.png + Hk.png 5400 0 Jump Mid High 4:13 122 27 166 DWN -17 22 (Full)

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Colors

Chunli CvS2 colors.png

CvS2 Wiki Navigation

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