m (Typo fixes) |
(Some grab+taunt info, working my way bottoms up.) |
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * One of the centerpieces of the Beavers' kit. Confirms into many of their grounded normals, notably Up Light. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Dash grab has a higher chance of whiffing upclose than normal grab and can (rather annoyingly) mess up setups if you aren't tight with chaingrabs, but it's just as useful as normal grab otherwise. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Just a pummel. Nothing too special. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Beavers_UpThrow.png | |image= NASB2_Beavers_UpThrow.png | ||
|caption= | |caption= Send it up! | ||
|name= Up Throw | |name= Up Throw | ||
|input= Up (Grabbing) | |input= Up (Grabbing) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The Beavers slap you upward with their tail. This is one of their main combo tools and confirms pretty handily into up tilt at low percents, which can set up for a regrab. Can even chain into itself, especially in Daggett's case! | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Beavers_ForwardThrow.png | |image= NASB2_Beavers_ForwardThrow.png | ||
|caption= | |caption= Service! | ||
|name= Forward Throw | |name= Forward Throw | ||
|input= Forward (Grabbing) | |input= Forward (Grabbing) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The Beavers slap you with their tail. This can kill at high %s sometimes but mostly is used as a spacing method. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Beavers_DownThrow.png | |image= NASB2_Beavers_DownThrow.png | ||
|caption= | |caption= Editor's Note: Norbert screenshot is out of date. | ||
|name= Down Throw | |name= Down Throw | ||
|input= Down (Grabbing) | |input= Down (Grabbing) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The Beavers stomp on the opponent. Both variations of this throw have the ability to chaingrab, but the method is different for both beavers. | ||
* | |||
** Daggett's sends directly forward. This is fairly easy to chaingrab at low %s, but past that it might require a jab to reset the chaingrab. Works on the whole cast for the most part. | |||
** Norbert's sends behind him and upward. This one's a bit more tricky, but by turning around quickly you can regrab and start the chain over until around 35%. This is confirmed to work on heavier characters. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The Beavers point and throw the opponent backwards. This works well as an assist setup as well as a surprisingly good kill move on smaller stages. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Beavers_TauntNeutral.png | |image= NASB2_Beavers_TauntNeutral.png | ||
|caption= | |caption= SHUT UP | ||
|name= Taunt | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The Beavers raise up a "HA!" sign. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Beavers_TauntDown.png | |image= NASB2_Beavers_TauntDown.png | ||
|caption= | |caption= oh yeah baby swag | ||
|name= Down Taunt | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The beavers do their dances from the opening to the show. | ||
* | ** Daggett does a little tap dance. | ||
** Norb does a little hip wiggle. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * The Beavers brush off their hands. A job well done. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 23:40, 5 July 2024
About
The Beaver Brothers, who often get angry at each other. The shark-like brown beaver is named Daggett, and the yellow mellow beaver is named Norbert.
Playstyle
Beavers are flexible and can be played in a variety of ways, from aggressively to more patient play. Daggett is an aggressive rushdown that relies primarily on getting in the opponent's face and not letting them breathe with his suffocating combo routes. Norbert is more of a swordie-type character, who excels more at mid-range. You can opt to play one beaver primarily, or use both during your play to mix up your playstyle.
The centerpiece of the brothers' toolkits are their assist attacks, which are extremely good at making sure you control the pace of the match at all times if used optimally. Overall, Beavers are a great pick for people who like having a grab bag of tools at their disposal, and also enjoy playing in multiple ways.
Strengths | Weaknesses |
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Moveset
Swapping
Beavers have a unique meter for their swapping mechanic, performed by doing Down Special. This meter is represented by swirling arrows (🔄). You can generally swap whenever, but it is most useful during assist attacks, as you can swap to the other beaver mid-attack. If the assist beaver is killed at any point in the match, the swap meter will have a small cooldown before you can swap again. During this time, if you perform Down Special, it will have no effect.
Assist attacks
The beavers' neutral and side special moves are both assist attacks. This is also represented by it's own meter, being the face of the brother not currently in use. Unlike the swapping mechanic, the assists always have a cooldown after use, though it is very short. However, if the assist beaver is killed by an opponent's attack, the time for it to regenerate increases, so it is best to be careful with how you space your assist attacks. The assist beaver being killed also causes the swap meter to empty.
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
Daggett
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Norbert
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Other Resources
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Videos
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Costumes