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== Playstyle == | == Playstyle == | ||
Patrick, much like the [[Nickelodeon All-Star Brawl/Patrick Star|first game]], is a fairly traditional grappler. Except now he has a table! | |||
Patrick's gameplan is fairly simple and easy to understand. He wants to get in, grab you, and take your stock. That doesn't mean he's useless from far away though: he has been granted a projectile in Aerial Up Light and can reflect projectiles (and even his opponent) with his lariat Neutral Special. He also retains his hugdriver attack, now being his Side Special, and also has a counter in Down Special. While he is most definitely not the fastest character in the game, Patrick has several ways to get in and do damage easily. | |||
If you like playing up close and personal, or taking it slow, Patrick is your man! | |||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Damage output:''' Patrick is a destructive force up close. He can deal insane amounts of damage in little time. | ||
* ''' | * '''Small heavy:''' Patrick is fairly short for his weight class, which means he might be a little more difficult to kill than someone like Plankton or Reptar. | ||
* ''' | * '''Dash attack:''' Patrick's dash attack is huge, fast, and can be comboed off of. You are likely going to use this move a lot in neutral. | ||
* ''' | * '''Table:''' Patrick's Aerial Up Light lets him throw a table. This move is essential to his gameplan and works amazing as a combo tool, projectile, and edgeguarding tool. | ||
* '''Easy kill move:''' Aerial Up Strong kills fairly early on all stages. Very good tool to confirm off of a grab. | |||
|cons= | |cons= | ||
* ''' | * '''Bad recovery:''' Patrick's Up Special is slow and very committal. It doesn't have much horizontal distance, and, while he can grab out of it, he is most definitely getting spiked if he is not careful. Using the EX version or using Aerial Up Strong in between may help, but you're still at a disadvantage offstage otherwise. | ||
* '''Slow:''' Patrick is slow, not unlike most grapplers. This means he has to work his way into getting to his opponent. | |||
* ''' | * '''Limited answers to projectiles:''' While table is effective and does help, Patrick doesn't have much in the way of dealing with zoners who can fire projectiles at him better and faster than he can. This means he might struggle to close the gap in some matchups. | ||
* ''' | |||
}} | }} |
Revision as of 17:18, 4 July 2024
About
This silly sea star is SpongeBob's bestest friend.
Playstyle
Patrick, much like the first game, is a fairly traditional grappler. Except now he has a table!
Patrick's gameplan is fairly simple and easy to understand. He wants to get in, grab you, and take your stock. That doesn't mean he's useless from far away though: he has been granted a projectile in Aerial Up Light and can reflect projectiles (and even his opponent) with his lariat Neutral Special. He also retains his hugdriver attack, now being his Side Special, and also has a counter in Down Special. While he is most definitely not the fastest character in the game, Patrick has several ways to get in and do damage easily.
If you like playing up close and personal, or taking it slow, Patrick is your man!
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
- PLACEHOLDER
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Combos
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Matchups
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Other Resources
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Videos
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Costumes