A. C. Glass (talk | contribs) No edit summary |
Psychoblue (talk | contribs) No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 8: | Line 8: | ||
== Moves == | == Moves == | ||
{| class="wikitable" | |||
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes | |||
|- | |||
! " | |||
|- | |||
! Far\Close LP | |||
| || H || 30 || 5 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || || Rapid fire cancelable into light attacks | |||
|- | |||
! Far\Close MP | |||
| || H || 60 || 7 || 3 || 13 || +2 || +1 || SM,EX,SA,CA || 2 || 1 || || Forces standing | |||
|- | |||
! Far\Close HP | |||
| || H || 90 || 5 || 4 || 20 || +1 || -4 || SM,EX,SA,CA || 3 || 1 || || - | |||
|- | |||
! Far LK | |||
| || H || 30 || 6 || 4 || 10 || +3 || -1 || - || 1 || 1 || || - | |||
|- | |||
! Far MK | |||
| || H || 60 || 8 || 3 || 21 || -3 || -7 || - || 2 || 1 || || - | |||
|- | |||
! Far\Close HK **LC | |||
| || H || 90 || 11 || 4 || 26 || -5 || -10 || - || 3 || 1 || || Crushes airborne attacks frames 1-7, Lower body crushes airborne attacks frames 8-14, Throw invulnerability frames 8-14 | |||
|- | |||
! Close LK | |||
| || H || 30 || 6 || 4 || 10 || +3 || -1 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Close MK | |||
| || H || 60 || 8 || 3 || 21 || -3 || -7 || SM,EX,SA,CA || 2 || 1 || || - | |||
|- | |||
! Crouch LP | |||
| || H || 30 || 6 || 2 || 10 || +5 || +1 || SM,EX,SA,CA || 1 || 1 || || Rapid fire cancelable into light attacks | |||
|- | |||
! Crouch MP | |||
| || H || 60 || 6 || 5 || 17 || -1 || -5 || - || 2 || 1 || || - | |||
|- | |||
! Crouch HP **LC | |||
| || H || 90 || 8 || 5 || 22 || -1 || -6 || - || 3 || 1 || || - | |||
|- | |||
! Crouch LK | |||
| || L || 30 || 6 || 3 || 11 || +3 || -1 || SM,EX,SA,CA || 1 || 1 || || - | |||
|- | |||
! Crouch MK | |||
| || L || 60 || 8 || 4 || 20 || -3 || -7 || SM,EX,SA,CA || 2 || 1 || || - | |||
|- | |||
! Crouch HK | |||
| || L || 90 || 7 || 11 || 31 || hard knockdown || -22 || - || 3 || 1 || || - | |||
|- | |||
! Jump LP | |||
| || M || 40 || 5 || 7 || until ground+4 || +12 || +4 || - || 1 || 1 || || - | |||
|- | |||
! Jump MP | |||
| || M,M || 35,35 || 7 || 6 || until ground+4 || +16 || +5 || - || 2,2 || 1,1 || || Knockdown on airborne opponent | |||
|- | |||
! Jump HP | |||
| || M || 100 || 7 || 4 || until ground+4 || +20 || +8 || - || 3 || 1 || || - | |||
|- | |||
! Jump LK | |||
| || M || 40 || 6 || 6 || until ground+4 || +12 || +4 || - || 1 || 1 || || - | |||
|- | |||
! Jump MK | |||
| || M || 70 || 8 || 5 || until ground+4 || +16 || +5 || - || 2 || 1 || || - | |||
|- | |||
! Jump HK | |||
| || M || 100 || 10 || 8 || until ground+4 || +20 || +8 || - || 3 || 1 || || - | |||
|- | |||
! Launcher **LC | |||
| HP+HK || H || 100 || 13 || 2 || 54 || switch || -34 || - || 3 || - || || Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
|- | |||
! Cross Cancel | |||
| f+HP+HK (while blocking) || H || 100 || 11 || 14 || until ground+4 || hard knockdown || || - || - || - || || Invulnerability frames 1-11, Resembles Mega Uppercut | |||
|- | |||
! Super Arm | |||
| LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || || - | |||
|- | |||
! Hyper Throw | |||
| b+LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || || - | |||
|- | |||
! Ice Slasher LK | |||
| qcf+LK || - || 60 || 14 || - || 35 || +3 || -6 || - || 3 || 4 || || - | |||
|- | |||
! Ice Slasher MK | |||
| qcf+MK || - || 60 || 15 || - || 35 || +3 || -6 || - || 3 || 4 || || - | |||
|- | |||
! Ice Slasher HK | |||
| qcf+HK || - || 60 || 14 || - || 35 || +3 || -6 || - || 3 || 4 || || - | |||
|- | |||
! Ice Slasher EX | |||
| qcf+KK || - || 60 || 14 || - || 29 || +15 || 0 || - || 3 || 4 || || - | |||
|- | |||
! Thunder Beam | |||
| qcb+P during vertical jump || - || 60x3 || 16 || - || until ground+19 || - || - || - || 3,3,4 || 4,4,4 || || Shoots a projectile that splits into 3 traveling forward, upward and downward | |||
|- | |||
! Thunder Beam EX | |||
| qcb+PP (air) || - || 80x3 || 16 || - || until ground+19 || - || - || - || 3,3,4 || 4,4,4 || || Shoots a projectile that splits into 3 traveling forward, upward and downward | |||
|- | |||
! Mega Uppercut LP | |||
| f,d,df+LP || H || 85(80) || 7 || 14 || until ground+4 || float || -13 || - || 3 || 4 || || - | |||
|- | |||
! Mega Uppercut MP | |||
| f,d,df+MP || H || 85(80) || 9 || 14 || until ground+4 || float || -13 || - || 3 || 4 || || - | |||
|- | |||
! Mega Uppercut HP | |||
| f,d,df+HP || H || 85(80) || 11 || 14 || until ground+4 || knockdown || -14 || - || 3 || 4 || || - | |||
|- | |||
! Mega Uppercut EX | |||
| f,d,df+PP || H || 60,60 || 11 || 2,12 || until ground+4 || knockdown || -12 || - || 3,3 || 1,1 || || Invulnerability frames 1-15 | |||
|- | |||
! Mega Buster | |||
| qcf+P || H || 65 || 19 || - || 31 || -1 || -4 || - || 3 || 4 || || Chargeable: 51F for EX Version and 100F for Super Art | |||
|- | |||
! Mega Buster EX | |||
| qcf+PP || H || 150 || 19 || - || 31 || knockdown || -4 || - || 3 || 4 || || Chargeable: 51F for Super Art | |||
|- | |||
! Mega Cannon | |||
| qcf+PPP || H || 100,200 || 16 || - || 60 || hard knockdown || -23 || - || 3,5 || 1,5 || || | |||
|- | |||
! Cross Art **LC | |||
| qcf+MP+MK || H || 150+ || 6 || 2 || 52 || switch || -32 || - || 3 || - || || | |||
|} | |||
{{Navbox-SFxTK}} | |||
[[Category: Street Fighter X Tekken]] | [[Category: Street Fighter X Tekken]] |
Latest revision as of 09:28, 4 June 2024


Mega Man
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 5 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | Rapid fire cancelable into light attacks | ||
Far\Close MP | H | 60 | 7 | 3 | 13 | +2 | +1 | SM,EX,SA,CA | 2 | 1 | Forces standing | ||
Far\Close HP | H | 90 | 5 | 4 | 20 | +1 | -4 | SM,EX,SA,CA | 3 | 1 | - | ||
Far LK | H | 30 | 6 | 4 | 10 | +3 | -1 | - | 1 | 1 | - | ||
Far MK | H | 60 | 8 | 3 | 21 | -3 | -7 | - | 2 | 1 | - | ||
Far\Close HK **LC | H | 90 | 11 | 4 | 26 | -5 | -10 | - | 3 | 1 | Crushes airborne attacks frames 1-7, Lower body crushes airborne attacks frames 8-14, Throw invulnerability frames 8-14 | ||
Close LK | H | 30 | 6 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | - | ||
Close MK | H | 60 | 8 | 3 | 21 | -3 | -7 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch LP | H | 30 | 6 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | Rapid fire cancelable into light attacks | ||
Crouch MP | H | 60 | 6 | 5 | 17 | -1 | -5 | - | 2 | 1 | - | ||
Crouch HP **LC | H | 90 | 8 | 5 | 22 | -1 | -6 | - | 3 | 1 | - | ||
Crouch LK | L | 30 | 6 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MK | L | 60 | 8 | 4 | 20 | -3 | -7 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HK | L | 90 | 7 | 11 | 31 | hard knockdown | -22 | - | 3 | 1 | - | ||
Jump LP | M | 40 | 5 | 7 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MP | M,M | 35,35 | 7 | 6 | until ground+4 | +16 | +5 | - | 2,2 | 1,1 | Knockdown on airborne opponent | ||
Jump HP | M | 100 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Jump LK | M | 40 | 6 | 6 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MK | M | 70 | 8 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HK | M | 100 | 10 | 8 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |
Cross Cancel | f+HP+HK (while blocking) | H | 100 | 11 | 14 | until ground+4 | hard knockdown | - | - | - | Invulnerability frames 1-11, Resembles Mega Uppercut | ||
Super Arm | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Hyper Throw | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Ice Slasher LK | qcf+LK | - | 60 | 14 | - | 35 | +3 | -6 | - | 3 | 4 | - | |
Ice Slasher MK | qcf+MK | - | 60 | 15 | - | 35 | +3 | -6 | - | 3 | 4 | - | |
Ice Slasher HK | qcf+HK | - | 60 | 14 | - | 35 | +3 | -6 | - | 3 | 4 | - | |
Ice Slasher EX | qcf+KK | - | 60 | 14 | - | 29 | +15 | 0 | - | 3 | 4 | - | |
Thunder Beam | qcb+P during vertical jump | - | 60x3 | 16 | - | until ground+19 | - | - | - | 3,3,4 | 4,4,4 | Shoots a projectile that splits into 3 traveling forward, upward and downward | |
Thunder Beam EX | qcb+PP (air) | - | 80x3 | 16 | - | until ground+19 | - | - | - | 3,3,4 | 4,4,4 | Shoots a projectile that splits into 3 traveling forward, upward and downward | |
Mega Uppercut LP | f,d,df+LP | H | 85(80) | 7 | 14 | until ground+4 | float | -13 | - | 3 | 4 | - | |
Mega Uppercut MP | f,d,df+MP | H | 85(80) | 9 | 14 | until ground+4 | float | -13 | - | 3 | 4 | - | |
Mega Uppercut HP | f,d,df+HP | H | 85(80) | 11 | 14 | until ground+4 | knockdown | -14 | - | 3 | 4 | - | |
Mega Uppercut EX | f,d,df+PP | H | 60,60 | 11 | 2,12 | until ground+4 | knockdown | -12 | - | 3,3 | 1,1 | Invulnerability frames 1-15 | |
Mega Buster | qcf+P | H | 65 | 19 | - | 31 | -1 | -4 | - | 3 | 4 | Chargeable: 51F for EX Version and 100F for Super Art | |
Mega Buster EX | qcf+PP | H | 150 | 19 | - | 31 | knockdown | -4 | - | 3 | 4 | Chargeable: 51F for Super Art | |
Mega Cannon | qcf+PPP | H | 100,200 | 16 | - | 60 | hard knockdown | -23 | - | 3,5 | 1,5 | ||
Cross Art **LC | qcf+MP+MK | H | 150+ | 6 | 2 | 52 | switch | -32 | - | 3 | - |