Mike spragg (talk | contribs) No edit summary |
Psychoblue (talk | contribs) (Added Boost Chain Frame Data for v2013) |
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{{SFxTCharacterHeader|Kazuya|kazuya| | {{SFxTCharacterHeader|Kazuya|kazuya| | ||
Either | |||
| | |As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series. | ||
There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The | |||
easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or | |||
a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2- | |||
frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through | |||
opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind | |||
Godfist is not only completely safe on block and invulnerable to anything other than crouching | |||
attacks, but it launches the opponent into a juggle state and actually has extra juggle points that | |||
the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind | |||
Godfist. If a player can master this difficult technique, he can put an opponent constantly on the | |||
defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it | |||
dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun | |||
techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full | |||
combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure, | |||
and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer, | |||
Kazuya is a capable character on any team. | |||
| | |||
* Extremely high damage output even without meter and has multiple ways to get that damage. | |||
* EWGF is a meterless launcher that is safe on block and has upper body and throw invulnerability. | |||
* Wavedash let's him easily get around fireballs, excluding the low fireballs of Sagat and Juri. | |||
* Several safe tag options to get partner in. | |||
* Solid normals to play footsies with. | |||
* Multiple mix up options to keep the opponent guessing. | |||
| | |||
* High execution requirement in order to get the most out of the character. | |||
* Characters with strong fast low attacks can limit some of Kazuya's options. | |||
* Reversal options either lose to lows, or cost meter and the invulnerability does not cover the startup. | |||
}} | |||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | hardknockdown on 3rd hit }} | {{SFxTMoveListRow | Flash Punch Combo | {{lp}} {{---}} {{lp}} {{---}} {{mp}} | {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Agony Spear | lk --- lp --- mk | speccancel on 3rd hit }} | {{SFxTMoveListRow | Agony Spear | {{lk}} {{---}} {{lp}} {{---}} {{mk}} | {{speccancel}} on 3rd hit <br> {{knockdown}} vs airborne on <br> 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Left Right Combo | lp --- mp | speccancel on 2nd hit }} | {{SFxTMoveListRow | Left Right Combo | {{lp}} {{---}} {{mp}} | {{speccancel}} on 2nd hit <br> {{knockdown}} vs airborne in 2nd hit }} | ||
{{SFxTMoveListRow | Demon Slayer | lp --- mp --- mp | }} | {{SFxTMoveListRow | Demon Slayer | {{lp}} {{---}} {{mp}} {{---}} {{mp}} | {{knockdown}} vs airborne on <br> 2nd and 3rd hit}} | ||
{{SFxTMoveListRow | Twin Fang Stature Smash | lp --- mp --- mk | low on 3rd hit }} | {{SFxTMoveListRow | Twin Fang Stature Smash | {{lp}} {{---}} {{mp}} {{---}} {{mk}} | {{low}} on 3rd hit <br> {{knockdown}} vs airborne on <br> 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Twin Fang Double Kick | lp --- mp --- <br> mk --- lk | low on 3rd hit <br> hardknockdown on 4th hit }} | {{SFxTMoveListRow | Twin Fang Double Kick | {{lp}} {{---}} {{mp}} {{---}} <br> {{mk}} {{---}} {{lk}} | {{low}} on 3rd hit <br> {{hardknockdown}} on 4th hit <br> {{knockdown}} vs airborne on <br> hits 2 - 4 }} | ||
{{SFxTMoveListRow | Left Splits Kick | f + lk | high <br> hardknockdown vs airborne }} | {{SFxTMoveListRow | Left Splits Kick | {{f}} + {{lk}} | {{high}} <br> {{hardknockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Right Splits Kick | f + mk | high <br> hardknockdown vs airborne }} | {{SFxTMoveListRow | Right Splits Kick | {{f}} + {{mk}} | {{high}} <br> {{hardknockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Oni Front Kick | b + hk | high <br> hardknockdown }} | {{SFxTMoveListRow | Oni Front Kick | {{b}} + {{hk}} | {{high}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Demon's Wrath | b + lk --- lp --- <br> mk --- lp | low on 3rd hit <br> high on 4th hit <br> knockdown on 4th hit }} | {{SFxTMoveListRow | Demon's Wrath | {{b}} + {{lk}} {{---}} {{lp}} {{---}} <br> {{mk}} {{---}} {{lp}} | {{low}} on 3rd hit <br> {{high}} on 4th hit <br> {{knockdown}} on 4th hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Reign of Terror | b + lk --- lp --- <br> mk --- lk | low on 3rd hit <br> low on 4th hit <br> hardknockdown on 4th hit }} | {{SFxTMoveListRow | Reign of Terror | {{b}} + {{lk}} {{---}} {{lp}} {{---}} <br> {{mk}} {{---}} {{lk}} | {{low}} on 3rd hit <br> {{low}} on 4th hit <br> {{hardknockdown}} on 4th hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Rampaging Demon | b + mp --- mk --- lp | knockdown vs airborne <br> low on 1st hit <br> hardknockdown on 3rd hit }} | {{SFxTMoveListRow | Rampaging Demon | {{b}} + {{mp}} {{---}} {{mk}} {{---}} {{lp}} | {{knockdown}} vs airborne <br> {{low}} on 1st hit <br> {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Double Face Kick | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Double Face Kick | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Skull Smash | b + lp + lk | throw }} | {{SFxTMoveListRow | Skull Smash | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Mist Step | f n d df | }} | {{SFxTMoveListRow | Mist Step | {{f}} {{n}} {{d}} {{df}} | }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Rising Uppercut | Mist Step {{---}} {{mp}} or {{hp}} | {{ex}} <br> {{knockdown}} ; <br> if performed perfectly, increases <br> damage and speed of move. }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Dragon Uppercut | Mist Step {{---}} {{lp}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Dragon Uppercut to <br> Middle Kick | Dragon Uppercut {{---}} {{k}} | {{high}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Dragon Uppercut to <br> Low Spinning Kick | Dragon Uppercut {{---}} {{d}} + {{k}} | {{low}} <br> hardknockdown}} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Spinning Demon | Mist Step {{---}} {{k}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Spinning Demon | Spinning Demon {{---}} {{k}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Spinning Demon Hook | Spinning Demon {{---}} {{p}} | {{high}} <br> hardknockdown}} | ||
{{SFxTMoveListRow | Rising Sun | qcb + k | ex <br> low on 2nd hit for m and h <br> low on 3rd hit for h <br> knockdown on 2nd and 3rd hits }} | {{SFxTMoveListRow | Rising Sun | {{qcb}} + {{k}} | {{ex}} <br> {{low}} on 2nd hit for {{m}} and {{h}} <br> {{low}} on 3rd hit for {{h}} <br> {{knockdown}} on 2nd and 3rd hits }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Roundhouse to Triple Spin Kick | {{hk}} or {{ex}} Rising Sun {{---}} <br> {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Sweep | {{ex}} Rising Sun {{---}} <br> {{d}} + {{k}} | {{low}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Slaughter Hook | qcb + lp | ex ; <br> ex with lp + mp <br> high on 2nd hit <br> groundbounce on 2nd hit }} | {{SFxTMoveListRow | Slaughter Hook | {{qcb}} + {{lp}} | {{ex}} ; <br> {{ex}} with {{lp}} + {{mp}} <br> {{high}} on 2nd hit <br> {{groundbounce}} on 2nd hit }} | ||
{{SFxTMoveListRow | Slaughter High Kick | qcb + mp | ex ; <br> ex with mp + hp }} | {{SFxTMoveListRow | Slaughter High Kick | {{qcb}} + {{mp}} | {{ex}} ; <br> {{ex}} with {{mp}} + {{hp}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Devastator | qcb + hp | ex ; <br> ex with lp + hp <br> hardknockdown on 2nd hit }} | {{SFxTMoveListRow | Devastator | {{qcb}} + {{hp}} | {{ex}} ; <br> {{ex}} with {{lp}} + {{hp}} <br> {{hardknockdown}} on 2nd hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Demon God Fist | qcf + p | ex chrg <br> hardknockdown | {{SFxTMoveListRow | Demon God Fist | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Devil Beam | qcf + 3p | }} | {{SFxTMoveListRow | Devil Beam | {{qcf}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Frame Data (Updated for v2013) == | |||
{| class="wikitable" | |||
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far\Close LP || || H || 30 || 4 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Far\Close MP || || H || 60 || 5 || 4 || 11 || +6 || +2 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Far\Close HP || || H || 90 || 10 || 4 || 17 || +4 || -1 || SM,EX,SA,CA || 3 || 1 || 1 || - | |||
|- | |||
| Far\Close LK || || H || 30 || 5 || 2 || 9 || +6 || +2 || - || 1 || 1 || 1 || - | |||
|- | |||
| Far\Close MK || || H || 30.40 || 4 || 2,2 || 21 || -2 || -6 || 1st hit SM,EX,SA,CA || 2,2 || 1,1 || 1 || - | |||
|- | |||
| Far\Close HK || || H || 90 || 12 || 4 || 19 || +2 || -3 || - || 3 || 1 || 1 || - | |||
|- | |||
| Crouch LP || || H || 30 || 4 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Crouch MP || || H || 60 || 5 || 3 || 9 || +9 || +5 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HP || || H || 90 || 6 || 4 || 23 || -1 || -7 || SM,EX,SA,CA || 3 || 1 || 1 || Forces standing, Attacking arm crushes airborne attacks frames 8-9 | |||
|- | |||
| Crouch LK || || L || 30 || 5 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Crouch MK || || L || 60 || 6 || 5 || 13 || +3 || -1 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HK || || L || 90 || 6 || 3 || 23 || hard knockdown || -6 || - || 3 || 1 || - || - | |||
|- | |||
| Jump LP || || M || 40 || 4 || 4 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump MP || || M || 70 || 5 || 5 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump HP || || M || 100 || 7 || 5 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Jump LK || || M || 40 || 4 || 5 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump MK || || M || 70 || 6 || 3 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump HK || || M || 100 || 7 || 8 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Launcher **LC || HP+HK || H || 100 || 13 || 2 || 54 || switch || -34 || - || 0 || - || - || Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
|- | |||
| Cross Cancel || f+HP+HK (while blocking) || H || 120 || 7 || 2 || 19 || hard knockdown || +1 || - || - || - || - || Invulnerability frames 1-7, Resembles EX Rising Uppercut | |||
|- | |||
| Double Face Kick || LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Skull Smash || b+LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Left Splits Kick || f+LK || M || 80 || 20 || 5 || 18 || 0 || -5 || - || 3 || 1 || 0 || Forces standing, Ground bounce on crouching counter hit, Hard knockdown on airborne opponent | |||
|- | |||
| Right Splits Kick || f+MK || M || 70 || 16 || 2 || 20 || +1 || -4 || - || 2 || 1 || 0 || Forces standing, Ground bounce on crouching counter hit and on airborne opponent | |||
|- | |||
| Oni Front Kick || b+HK || M || 110 || 17 || 3 || 26 || hard knockdown || -11 || - || 3 || 1 || 0 || Crumples on crouching counter hit | |||
|- | |||
| - || LP > LP || H || 30 || 8 || 3 || 11 || +3 || -1 || - || 1 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Flash Punch Combo || LP > LP > MP || H || 100 || 9 || 4 || 28 || hard knockdown || -14 || - || 3 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Left Right Combo || LP > MP || H || 60 || 8 || 4 || 15 || -2 || -4 || SM,EX,SA,CA || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Demon Slayer || LP > MP > MP || H || 100 || 11 || 4 || 17 || +17 || -3 || - || 3 || 1 || 0 || Knockdown on airborne opponent, Doesn’t combo | |||
|- | |||
| Twin Fang Stature Smash || LP > MP > MK || L || 50 || 10 || 3 || 19 || -5 || -7 || BC || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Twin Fang Double Kick || LP > MP > MK > LK || M || 100 || 11 || 3 || 23 || hard knockdown || -8 || - || 3 || 1 || 0 || - | |||
|- | |||
| - || LK > LP || H || 30 || 8 || 3 || 11 || +1 || -1 || BC || 1 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Agony Spear || LK > LP > MK || H || 60 || 9 || 4 || 21 || -2 || -7 || SM,EX,SA,CA || 2 || 1 || 0 || Forces standing, Knockdown on airborne opponent | |||
|- | |||
| - || b+LK || H || 50 || 12 || 3 || 16 || -2 || -4 || - || 1 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| - || b+LK > LP || H || 50 || 11 || 3 || 17 || -3 || -5 || - || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| - || b+LK > LP > MK || L || 60 || 11 || 4 || 16 || -3 || -5 || - || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Demon's Wrath || b+LK > LP > MK > LP || M || 100 || 13 || 4 || 20 || hard knockdown || -6 || - || 3 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Reign of Terror || b+LK > LP > MK > LK || L || 80 || 10 || 2 || 30 || hard knockdown || -14 || - || 3 || 1 || 0 || - | |||
|- | |||
| - || b+MP || L || 50 || 8 || 3 || 25 || -11 || -13 || - || 2 || 1 || 0 || Stagger (+13) on crouching counter hit, Knockdown on airborne opponent | |||
|- | |||
| - || b+MP > MK || H || 40 || 13 || 4 || 19 || -6 || -8 || - || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Rampaging Demon || b+MP > MK > LP || H || 100 || 19 || 5 || 28 || hard knockdown || -15 || - || 3 || 1 || 0 || Doesn’t combo | |||
|- | |||
| Rising Sun LK || qcb+LK || H || 60 || 17 || 2 || 21 || +2 || -1 || - || 3 || 1 || 0 || Lower body projectile invulnerability and airborne frames 4-23 | |||
|- | |||
| Rising Sun MK || qcb+MK || "H,L | |||
|- | |||
| " || 60,20 || 18 || 2(14)2 || 31 || knockdown || -11 || - || 3,2 || 1,0 || 0 || Lower body projectile invulnerability and airborne frames 5-24 | |||
|- | |||
| Rising Sun HK || qcb+HK || H,L,L || 60,20,20 || 22 || 2(14)2(12)2 || 25 || knockdown || -5 || - || 3,2,2 || 1,0,0 || 0 || Lower body projectile invulnerability and airborne frames 8-28 | |||
|- | |||
| Rising Sun EX **LC || qcb+KK || H,L,L || 60,20,20 || 22 || 2(14)2(12)2 || 37 || knockdown || -17 || - || 3,2,2 || 1,0,0 || 0 || Invulnerability frames 1-7, Projectile invulnerability frames 8-28 | |||
|- | |||
| Roundhouse to Triple Spin Kick **LC || K during HK or EX Rising Sun || M || 50 || 15 || 3 || 38 || knockdown || -19 || - || 3 || 4 || 0 || - | |||
|- | |||
| Sweep **LC || d+K during EX Rising Sun || L || 50 || 16 || 2 || 35 || knockdown || -15 || - || 3 || 4 || 0 || - | |||
|- | |||
| Slaughter Hook || qcb+LP || H,M || 30,60 || 10 || 4(12)3 || 25,29 on wiff || ground bounce || -13 || - || 3,4 || 1,1 || 0 || Second hit only activates on connect | |||
|- | |||
| Slaughter Hook EX || qcb+LP+MP || H,M || 80,30 || 10 || 4(12)3 || 21,29 on wiff || ground bounce || -13 || - || 3,4 || 1,0 || 0 || Throw invulnerability frames 1-9, second hit only activates on connect | |||
|- | |||
| Slaughter High Kick || qcb+MP || H || 60,70 || 10 || 4(16)4 || 28,29 on wiff || -3 || -6 || - || 3,4 || 1,1 || 0 || Second hit only activates on connect | |||
|- | |||
| Slaughter High Kick EX || qcb+MP+HP || H || 80,70 || 10 || 4(16)4 || 28,29 on wiff || -3 || -6 || - || 3,4 || 1,0 || 0 || Strike and throw invulnerability frames 1-9, second hit only activates on connect | |||
|- | |||
| Devastator || qcb+HP || H || 60,100 || 10 || 4(9)4 || 20,29 on wiff || hard knockdown || -6 || - || 3,4 || 1,1 || 0 || Second hit only activates on connect | |||
|- | |||
| Devastator EX || qcb+LP+HP || H || 80,100 || 10 || 4(9)4 || 20,29 on wiff || hard knockdown || -6 || - || 3,4 || 1,0 || 0 || Strike and throw invulnerability frames 1-9, second hit only activates on connect | |||
|- | |||
| Demon God Fist LP **LC || qcf+LP || H || 120 || 16 || 2 || 31 || hard knockdown || -11 || - || 5 || 4 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 8-9, Hits count as projectiles, Crumple on counter hit | |||
|- | |||
| Demon God Fist MP **LC || qcf+MP || H || 120 || 19 || 2 || 31 || hard knockdown || -11 || - || 5 || 4 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit | |||
|- | |||
| Demon God Fist HP **LC || qcf+HP || H || 120 || 22 || 2 || 31 || hard knockdown || -11 || - || 5 || 4 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit | |||
|- | |||
| Demon God Fist EX **LC || qcf+PP || H || 80,120 || 19 || 2(45)12 || 31 || hard knockdown || -23 || - || 3,4 || 1,5 || 0 || Chargeable: 51F for Super Art, 2 points of armor during frames 2-20, Hits count as projectiles | |||
|- | |||
| Mist Step || f, n, d, df || - || - || 7 || - || 27 || - || - || - || - || - || - || Upper body projectile invulnerability frames 1-32, Crushes airborne attacks frames 1-32 | |||
|- | |||
| Rising Uppercut || MP or HP during Mist Step || H || 70 || 9 || 2 || 21 || float || -1 || - || 3 || 1 || 0 || Upper body invulnerability frames 1-10, Lower body crushes standing and airborne attacks frames 1-10 | |||
|- | |||
| Electric Wind God Fist || MP or HP on 1st frame of Mist Step || H || 100 || 7** || 2 || 19 || float || -1 || - || 6 || 1 || 0 || Upper body and throw invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8, ** Gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 5 frames before Electric Wind God Fist | |||
|- | |||
| Rising Uppercut EX || PP during Mist Step || H || 100 || 7 || 2 || 19 || float || +1 || - || 4 || 1 || 0 || Upper body invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8 | |||
|- | |||
| Dragon Uppercut **LC || LP during Mist Step || H || 100 || 5** || 11 || 34 || knockdown || -23 || - || 3 || 1 || 0 || Upper body invulnerability frames 1-4, Lower body crushes standing attacks frames 1-4, Crushes airborne attacks frames 1-15, ** Frame perfect input gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 6 frames before Dragon Uppercut | |||
|- | |||
| Dragon Uppercut to Middle Kick **LC || K during Dragon Uppercut || M || 80 || 12 || 3 || 41 || knockdown || -22 || - || 3 || 4 || 0 || - | |||
|- | |||
| Dragon Uppercut to Spin Low Kick **LC || d+K during Dragon Uppercut || L || 70 || 9 || 3 || 28 || knockdown || -9 || - || 3 || 4 || 0 || - | |||
|- | |||
| Spinning Demon **LC || K during Mist Step || L || 70 || 12 || 2 || 37 || hard knockdown || -17 || - || 3 || 1 || 0 || - | |||
|- | |||
| Spinning Demon EX **LC || KK during Mist Step || L || 70 || 12 || 2 || 37 || hard knockdown || -17 || - || 3 || 1 || 0 || Invulnerability frames 1-11 | |||
|- | |||
| Spinning Demon Followup **LC || K during Spinning Demon || L || 70 || 15 || 2 || 37 || hard knockdown || -17 || - || 4 || 5 || 0 || - | |||
|- | |||
| Spinning Demon Hook **LC || P during Spinning Demon || M || 100 || 14 || 4 || 47 || hard knockdown || -29 || - || 4 || 5 || 0 || - | |||
|- | |||
| Devil Beam **LC || qcf+PPP || H || 80,90,60,100 || 8 || 2(17)2(14)2 || 45 || hard knockdown || -25 || - || 3,3,3 || 0,0,0 || - || 64 frames cinematic freeze before attack begins, Invulnerability frames 1-7, Hits count as projectile | |||
|- | |||
| Cross Art **LC || qcf+MP+MK || H || 150+ || 10 || 3 || 45 || switch || -26 || - || 3 || - || - || 66 frames cinematic freeze before attack begins, Invulnerability frames 1-11 | |||
|} | |||
== Boost Chain Frame Data == | |||
{| class="wikitable" | |||
! Move !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far\Close MP || H || 42 || 5 || 4 || 22 || -5 || -9 || EX,SA,CA || - | |||
|- | |||
| Far\Close HP || H || 63 || 10 || 4 || 31 || -10 || -15 || EX,SA,CA || - | |||
|- | |||
| Far\Close MK **LC || H || 21,28 || 4 || 2,2 || 29 || -10 || -14 || 1st hit EX,SA,CA || - | |||
|- | |||
| Far\Close HK **LC || H || 63 || 12 || 4 || 29 || -8 || -13 || - || - | |||
|- | |||
| Crouch MP || H || 42 || 5 || 3 || 23 || -5 || -9 || EX,SA,CA || - | |||
|- | |||
| Crouch HP **LC || H || 63 || 6 || 4 || 33 || -11 || -17 || EX,SA,CA || Forces standing, Attacking arm crushes airborne attacks frames 8-9 | |||
|- | |||
| Crouch MK **LC || L || 42 || 6 || 5 || 21 || -5 || -9 || EX,SA,CA || - | |||
|- | |||
| Crouch HK **LC || L || 63 || 6 || 3 || 35 || hard knockdown || -18 || - || - | |||
|} | |||
== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | === Normal Moves === | ||
Line 109: | Line 306: | ||
== Advanced Strategy == | == Advanced Strategy == | ||
DORIYA!! | |||
===EWGF Tutorial=== | |||
<youtube>VD5BbZkz3w8</youtube> | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * st.HP x CD > MP, st.HP x CD > LP, LK | ||
(0bar, easy) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | * f+LP, MP x CD > MP, st.HP x CD > LP, LK | ||
(0bar, easy) | |||
=== Post-launch Combos === | |||
* EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF | |||
(0bar, hard) | |||
* cr.HP xx EWGF, st.HP xx CD>K | |||
EX charge setup | |||
(0bar, hard) | |||
* st.MP, st.HP xx CD>K | |||
EX charge setup | |||
(0bar) | |||
=== Advanced Combos === | === Advanced Combos === | ||
Midscreen only: {{ {{dp}} + {{m}} / {{h}} (Just Frame) x2, st. {{m}} xxx EWGF, st. {{h}} xxx EWGF x2}} | |||
Corner only: {{ {{dp}} + {{m}} / {{h}} (Just Frame) x2, cr. {{h}} xxx EWGF, cr. {{h}} xxx EWGF x2}} | |||
=== Combos Into Supers === | === Combos Into Supers === | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | {{Navbox-SFxTK}} | ||
[[Category:Street Fighter X Tekken]] |
Latest revision as of 13:50, 3 October 2023


Kazuya
Ideal Team Position: Either
As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2- frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind Godfist is not only completely safe on block and invulnerable to anything other than crouching attacks, but it launches the opponent into a juggle state and actually has extra juggle points that the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind Godfist. If a player can master this difficult technique, he can put an opponent constantly on the defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure, and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer, Kazuya is a capable character on any team.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks
























































crossup





Unique Attacks














2nd and 3rd hit











2nd and 3rd hit







2nd and 3rd hit










hits 2 - 4














































Throws









Special Moves









if performed perfectly, increases
damage and speed of move.



Middle Kick




Low Spinning Kick




hardknockdown











hardknockdown
















































Super Combo


Frame Data (Updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far\Close MP | H | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far\Close HP | H | 90 | 10 | 4 | 17 | +4 | -1 | SM,EX,SA,CA | 3 | 1 | 1 | - | |
Far\Close LK | H | 30 | 5 | 2 | 9 | +6 | +2 | - | 1 | 1 | 1 | - | |
Far\Close MK | H | 30.40 | 4 | 2,2 | 21 | -2 | -6 | 1st hit SM,EX,SA,CA | 2,2 | 1,1 | 1 | - | |
Far\Close HK | H | 90 | 12 | 4 | 19 | +2 | -3 | - | 3 | 1 | 1 | - | |
Crouch LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MP | H | 60 | 5 | 3 | 9 | +9 | +5 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 90 | 6 | 4 | 23 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing, Attacking arm crushes airborne attacks frames 8-9 | |
Crouch LK | L | 30 | 5 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | L | 60 | 6 | 5 | 13 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HK | L | 90 | 6 | 3 | 23 | hard knockdown | -6 | - | 3 | 1 | - | - | |
Jump LP | M | 40 | 4 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MP | M | 70 | 5 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HP | M | 100 | 7 | 5 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump LK | M | 40 | 4 | 5 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MK | M | 70 | 6 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HK | M | 100 | 7 | 8 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 0 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 120 | 7 | 2 | 19 | hard knockdown | +1 | - | - | - | - | Invulnerability frames 1-7, Resembles EX Rising Uppercut |
Double Face Kick | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Skull Smash | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Left Splits Kick | f+LK | M | 80 | 20 | 5 | 18 | 0 | -5 | - | 3 | 1 | 0 | Forces standing, Ground bounce on crouching counter hit, Hard knockdown on airborne opponent |
Right Splits Kick | f+MK | M | 70 | 16 | 2 | 20 | +1 | -4 | - | 2 | 1 | 0 | Forces standing, Ground bounce on crouching counter hit and on airborne opponent |
Oni Front Kick | b+HK | M | 110 | 17 | 3 | 26 | hard knockdown | -11 | - | 3 | 1 | 0 | Crumples on crouching counter hit |
- | LP > LP | H | 30 | 8 | 3 | 11 | +3 | -1 | - | 1 | 1 | 0 | Knockdown on airborne opponent |
Flash Punch Combo | LP > LP > MP | H | 100 | 9 | 4 | 28 | hard knockdown | -14 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Left Right Combo | LP > MP | H | 60 | 8 | 4 | 15 | -2 | -4 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Demon Slayer | LP > MP > MP | H | 100 | 11 | 4 | 17 | +17 | -3 | - | 3 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
Twin Fang Stature Smash | LP > MP > MK | L | 50 | 10 | 3 | 19 | -5 | -7 | BC | 2 | 1 | 0 | Knockdown on airborne opponent |
Twin Fang Double Kick | LP > MP > MK > LK | M | 100 | 11 | 3 | 23 | hard knockdown | -8 | - | 3 | 1 | 0 | - |
- | LK > LP | H | 30 | 8 | 3 | 11 | +1 | -1 | BC | 1 | 1 | 0 | Knockdown on airborne opponent |
Agony Spear | LK > LP > MK | H | 60 | 9 | 4 | 21 | -2 | -7 | SM,EX,SA,CA | 2 | 1 | 0 | Forces standing, Knockdown on airborne opponent |
- | b+LK | H | 50 | 12 | 3 | 16 | -2 | -4 | - | 1 | 1 | 0 | Knockdown on airborne opponent |
- | b+LK > LP | H | 50 | 11 | 3 | 17 | -3 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
- | b+LK > LP > MK | L | 60 | 11 | 4 | 16 | -3 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Demon's Wrath | b+LK > LP > MK > LP | M | 100 | 13 | 4 | 20 | hard knockdown | -6 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Reign of Terror | b+LK > LP > MK > LK | L | 80 | 10 | 2 | 30 | hard knockdown | -14 | - | 3 | 1 | 0 | - |
- | b+MP | L | 50 | 8 | 3 | 25 | -11 | -13 | - | 2 | 1 | 0 | Stagger (+13) on crouching counter hit, Knockdown on airborne opponent |
- | b+MP > MK | H | 40 | 13 | 4 | 19 | -6 | -8 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Rampaging Demon | b+MP > MK > LP | H | 100 | 19 | 5 | 28 | hard knockdown | -15 | - | 3 | 1 | 0 | Doesn’t combo |
Rising Sun LK | qcb+LK | H | 60 | 17 | 2 | 21 | +2 | -1 | - | 3 | 1 | 0 | Lower body projectile invulnerability and airborne frames 4-23 |
Rising Sun MK | qcb+MK | "H,L | |||||||||||
" | 60,20 | 18 | 2(14)2 | 31 | knockdown | -11 | - | 3,2 | 1,0 | 0 | Lower body projectile invulnerability and airborne frames 5-24 | ||
Rising Sun HK | qcb+HK | H,L,L | 60,20,20 | 22 | 2(14)2(12)2 | 25 | knockdown | -5 | - | 3,2,2 | 1,0,0 | 0 | Lower body projectile invulnerability and airborne frames 8-28 |
Rising Sun EX **LC | qcb+KK | H,L,L | 60,20,20 | 22 | 2(14)2(12)2 | 37 | knockdown | -17 | - | 3,2,2 | 1,0,0 | 0 | Invulnerability frames 1-7, Projectile invulnerability frames 8-28 |
Roundhouse to Triple Spin Kick **LC | K during HK or EX Rising Sun | M | 50 | 15 | 3 | 38 | knockdown | -19 | - | 3 | 4 | 0 | - |
Sweep **LC | d+K during EX Rising Sun | L | 50 | 16 | 2 | 35 | knockdown | -15 | - | 3 | 4 | 0 | - |
Slaughter Hook | qcb+LP | H,M | 30,60 | 10 | 4(12)3 | 25,29 on wiff | ground bounce | -13 | - | 3,4 | 1,1 | 0 | Second hit only activates on connect |
Slaughter Hook EX | qcb+LP+MP | H,M | 80,30 | 10 | 4(12)3 | 21,29 on wiff | ground bounce | -13 | - | 3,4 | 1,0 | 0 | Throw invulnerability frames 1-9, second hit only activates on connect |
Slaughter High Kick | qcb+MP | H | 60,70 | 10 | 4(16)4 | 28,29 on wiff | -3 | -6 | - | 3,4 | 1,1 | 0 | Second hit only activates on connect |
Slaughter High Kick EX | qcb+MP+HP | H | 80,70 | 10 | 4(16)4 | 28,29 on wiff | -3 | -6 | - | 3,4 | 1,0 | 0 | Strike and throw invulnerability frames 1-9, second hit only activates on connect |
Devastator | qcb+HP | H | 60,100 | 10 | 4(9)4 | 20,29 on wiff | hard knockdown | -6 | - | 3,4 | 1,1 | 0 | Second hit only activates on connect |
Devastator EX | qcb+LP+HP | H | 80,100 | 10 | 4(9)4 | 20,29 on wiff | hard knockdown | -6 | - | 3,4 | 1,0 | 0 | Strike and throw invulnerability frames 1-9, second hit only activates on connect |
Demon God Fist LP **LC | qcf+LP | H | 120 | 16 | 2 | 31 | hard knockdown | -11 | - | 5 | 4 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 8-9, Hits count as projectiles, Crumple on counter hit |
Demon God Fist MP **LC | qcf+MP | H | 120 | 19 | 2 | 31 | hard knockdown | -11 | - | 5 | 4 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit |
Demon God Fist HP **LC | qcf+HP | H | 120 | 22 | 2 | 31 | hard knockdown | -11 | - | 5 | 4 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit |
Demon God Fist EX **LC | qcf+PP | H | 80,120 | 19 | 2(45)12 | 31 | hard knockdown | -23 | - | 3,4 | 1,5 | 0 | Chargeable: 51F for Super Art, 2 points of armor during frames 2-20, Hits count as projectiles |
Mist Step | f, n, d, df | - | - | 7 | - | 27 | - | - | - | - | - | - | Upper body projectile invulnerability frames 1-32, Crushes airborne attacks frames 1-32 |
Rising Uppercut | MP or HP during Mist Step | H | 70 | 9 | 2 | 21 | float | -1 | - | 3 | 1 | 0 | Upper body invulnerability frames 1-10, Lower body crushes standing and airborne attacks frames 1-10 |
Electric Wind God Fist | MP or HP on 1st frame of Mist Step | H | 100 | 7** | 2 | 19 | float | -1 | - | 6 | 1 | 0 | Upper body and throw invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8, ** Gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 5 frames before Electric Wind God Fist |
Rising Uppercut EX | PP during Mist Step | H | 100 | 7 | 2 | 19 | float | +1 | - | 4 | 1 | 0 | Upper body invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8 |
Dragon Uppercut **LC | LP during Mist Step | H | 100 | 5** | 11 | 34 | knockdown | -23 | - | 3 | 1 | 0 | Upper body invulnerability frames 1-4, Lower body crushes standing attacks frames 1-4, Crushes airborne attacks frames 1-15, ** Frame perfect input gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 6 frames before Dragon Uppercut |
Dragon Uppercut to Middle Kick **LC | K during Dragon Uppercut | M | 80 | 12 | 3 | 41 | knockdown | -22 | - | 3 | 4 | 0 | - |
Dragon Uppercut to Spin Low Kick **LC | d+K during Dragon Uppercut | L | 70 | 9 | 3 | 28 | knockdown | -9 | - | 3 | 4 | 0 | - |
Spinning Demon **LC | K during Mist Step | L | 70 | 12 | 2 | 37 | hard knockdown | -17 | - | 3 | 1 | 0 | - |
Spinning Demon EX **LC | KK during Mist Step | L | 70 | 12 | 2 | 37 | hard knockdown | -17 | - | 3 | 1 | 0 | Invulnerability frames 1-11 |
Spinning Demon Followup **LC | K during Spinning Demon | L | 70 | 15 | 2 | 37 | hard knockdown | -17 | - | 4 | 5 | 0 | - |
Spinning Demon Hook **LC | P during Spinning Demon | M | 100 | 14 | 4 | 47 | hard knockdown | -29 | - | 4 | 5 | 0 | - |
Devil Beam **LC | qcf+PPP | H | 80,90,60,100 | 8 | 2(17)2(14)2 | 45 | hard knockdown | -25 | - | 3,3,3 | 0,0,0 | - | 64 frames cinematic freeze before attack begins, Invulnerability frames 1-7, Hits count as projectile |
Cross Art **LC | qcf+MP+MK | H | 150+ | 10 | 3 | 45 | switch | -26 | - | 3 | - | - | 66 frames cinematic freeze before attack begins, Invulnerability frames 1-11 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far\Close MP | H | 42 | 5 | 4 | 22 | -5 | -9 | EX,SA,CA | - |
Far\Close HP | H | 63 | 10 | 4 | 31 | -10 | -15 | EX,SA,CA | - |
Far\Close MK **LC | H | 21,28 | 4 | 2,2 | 29 | -10 | -14 | 1st hit EX,SA,CA | - |
Far\Close HK **LC | H | 63 | 12 | 4 | 29 | -8 | -13 | - | - |
Crouch MP | H | 42 | 5 | 3 | 23 | -5 | -9 | EX,SA,CA | - |
Crouch HP **LC | H | 63 | 6 | 4 | 33 | -11 | -17 | EX,SA,CA | Forces standing, Attacking arm crushes airborne attacks frames 8-9 |
Crouch MK **LC | L | 42 | 6 | 5 | 21 | -5 | -9 | EX,SA,CA | - |
Crouch HK **LC | L | 63 | 6 | 3 | 35 | hard knockdown | -18 | - | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
DORIYA!!
EWGF Tutorial
Combos
Bread and Butters
- st.HP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
Hit Confirm Combos
- f+LP, MP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
Post-launch Combos
- EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF
(0bar, hard)
- cr.HP xx EWGF, st.HP xx CD>K
EX charge setup (0bar, hard)
- st.MP, st.HP xx CD>K
EX charge setup (0bar)
Advanced Combos
Midscreen only: {{ +
/
(Just Frame) x2, st.
xxx EWGF, st.
xxx EWGF x2}}
Corner only: {{ +
/
(Just Frame) x2, cr.
xxx EWGF, cr.
xxx EWGF x2}}
Combos Into Supers
- N/A